1520 lines
66 KiB
Plaintext
1520 lines
66 KiB
Plaintext
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ÛßßÜßßÛ ßÛ ßÛ ÜßÛßßßß Vol. #2 Iss. #1
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Û Û Û Û
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Û ßÛßßßÛ ÜÛÜÜ
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Û Û Û ß Û
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ÜÛÜ Üß Üß ÜßÜÜÜÜ
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ÜßßßÜ ßÛßßÜ Û ßÛÜ ÛÜ ÜßßßÜ ßÛßßÜ ÜßÛßßßß
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Û Û Û Û Û Û Û Û Û Û Û Û Û
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Û ÜÜß ßÛßÛß Û Û Û Û Û Û ßÛßÛß ÜÛÜÜ
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Û ß Û Û ßÜ Û Û Û Û Û Û ßÜ ß Û
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ßÜÜÜÜß ß ß ßÜ Üß Üß ßÜÜÜÜß ß ß ÜßÜÜÜÜ
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³ð=ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ=ð³
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Your On-Line guide to Magic the Gathering.
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³ð=ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ=ð³
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** The Grimore, and its staff are not in anyway officially affiliated with
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Wizards of the Coast, T$R, or White Wolf. All items, or products within
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are the official property of their respective companies, and copyrighted
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in that way.
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** Please do not reproduce or re-post this information without leaving the
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Grimore staff's names on it! Don't take credit for something you didn't
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write!
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** Please feel free to distribute this 'zine as much, or as
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far as you want! All we ask is that you leave our header on
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it. And distribute it free of charge, also if people you give
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it to without a modem like it, please e-mail us with their
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feedback. We always want to hear suggestions!
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** Copyright Notice
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This publication includes card names and/or text derived from Magic: The
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Gathering, a product of Wizards of the Coast, Inc. Magic: The Gathering,
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Arabian Nights, Antiquities, Legends, The Dark, Fallen Empires, Ice Age,
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Chronicals, and Homelands are trademarks of Wizards of the Coast, Inc.
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Wizards of the Coast, Inc. does not endorse this product or its use.
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³ð=ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ=ð³
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Table of Contents
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-----------------
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"Editor's Note"
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"The Grimore Top Ten"
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"A Bit of History"
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"Strategemos"
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"The Most Under-rated and Over-rated cards in the Game"
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(Unlimited-The Dark)
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"The Drawing Board"
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"Your Complete Guide to Tournament Play!"
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"Rating the Competition"
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"Reader's Ballot"
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appendix I: "Deck Submission Form"
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"Subscription, and Distribution Site Information"
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"Looking ahead..."
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³ð=ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ=ð³
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Editor's Note
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-------------
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Well after a 1 year hiatus, the Grimore is back in
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action (we hope) and better than ever. We've decided to
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take the Grimore to a level it seems Scrye, Conjure, Inquest,
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and the plethora of On-line fanzines that have popped up all
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over the place couldn't reach (or at least haven't reached yet,
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IMHO).
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To that of the competent player. No more "Lich-Mirror
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Universe" combos, or useless ranting (o.k., maybe one or two
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useless ranting per-issue but that's it!). We're going to attempt
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to make The Grimore the first Magic: The Gathering fanzine
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that doesn't insult the intelligence of the experienced player.
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To that end, you'll see a few changes around here, and in our
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magazine. We still hope everyone will read, because we think
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there is a lot this publication has to offer for both beginners
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and veteran deulists. We'll still keep our top ten, and mention
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a few prices. But the big price guide carried in issues 1-3 is
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gone (look to Shadis for that!). We would like to have some
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success in our contests, and we have Grimore sponsored
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tournament (starting here in the west) in the works. But
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more on that later. For now, let me be the first to welcome
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you to our re-vamped (no Jyhad [whoops, I mean Vampire: The
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Eternal Struggle] pun intended) publication. We appreciate your
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support of out home-brew 'zine. And as always welcome your comments.
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* We can be contacted at "zzzayxx@aol.com" If writing to us over the
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Internet please include the line: "Grimore Feedback" in your title line,
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if you are requesting addition to our mailing list include the line:
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"Grimore Subscription" in your title line. Thank you very much, and
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hope to hear from you all very soon! *
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³ð=ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ=ð³
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The Grimore's Top Ten
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----------------------
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** Remember, the ranking expressed below are based on the
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views of the Grimore staff (usually based more on play use,
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than hype, picture, or $$$ value...though the first and last
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seem to go together), and players in our area, if things are
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different where you play and would like to make a suggestion
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on a new card to add or slot change for a card that has
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already made the list feel free to e-mail us with your
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suggestion! **
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Unlimited/Alpha/Beta
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-------------------
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#1 Black Lotus
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#2 Mox Ruby
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#3 Mox Jet
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#4 Mox Emerald
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#5 Mox Sapphire
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#6 Mox Pearl
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#7 Time Walk
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#8 Time Twister
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#9 Chaos Orb
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#10 Force Field
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Arabain Nights
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-]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]
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#1 Juzam Djinn
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#2 Ali from Cairo
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#3 Diamond Valley
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#4 Jihad
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#5 Ring of Ma'Ruf
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#6 Iff-Biff Efreet
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#7 Singing Tree
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#8 Old man of the Sea
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#9 Seredib Djinn
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#10 Army of Allah
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Antiquities
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----------
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#1 Candelabra of Tawnos
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#2 Mishra's Workshop
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#3 Argivan Archeologist
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#4 Gaea's Avenger
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#5 Power Leech
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#6 Obelisk of Undoing
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#7 CoP: Artifacts *
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#8 Urza's Avenger *
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#9 Shapeshifter *
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#10 Mishra's Factories *
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Legends
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-------
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#1 Mirror Universe
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#2 Mana Drain
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#3 Thunder Spirit
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#4 Moat
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#5 Nova Pentacle
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#6 All Hallow's Eve
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#7 Underworld Dreams
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#8 Firestorm Phoenix
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#9 Acid Rain
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#10 Disharmony
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The Dark
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--------
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#1 Preacher
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#2 Tracker
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#3 Frankenstein's Monster
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#4 Witch Hunter
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#5 Exorcist
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#6 Psychic Allergy
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#7 Reflecting Mirror
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#8 Maze of Ith
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#9 Ball Lightening *
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#10 Dark Sphere
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Fallen Empires
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-]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]
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#1 Ebon Praetor
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#2 Hand of Justice
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#3 Icatian Town
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#4 Icatian Skirmishers
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#5 Thrull Retainer
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#6 Breeding Pit
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#7 Orgg
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#8 Seasinger
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#9 Sacrificial Lands
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#10 Mana Battery Lands
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3rd Edition Revised
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-------------------
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#1 Fork
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#2 Multi-Lands
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#3 Doppleganger
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#4 Veteran Bodyguard
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#5 Demonic Hoards
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#6 Granite Gargoyle
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#7 Shivan Dragon
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#8 Royal Assassin
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#9 Birds of Paradise
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#10 Nightmare
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4th Edition Revised
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-------------------
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#1 Ball Lightning
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#2 Spirit Link
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#3 Blood Lust
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#4 Killer Bees
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#5 Carrion Ants
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#6 Strip Mines
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#7 Shape Shifter
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#8 Divine Transformation
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#9 Kismet
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#10 Shivan Dragon
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Ice Age
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-------
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#1 Deflection
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#2 Jester's Cap
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#3 Jester's Mask
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#4 Marton Stromgald
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#5 Elder Druid
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#6 Icy Manipulator
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#7 Enduring Renewal
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#8 Zuran Orb
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#9 Ice Cauldron
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#10 Mangus of the Unseen
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Homelands
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---------
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#1 Marjhan
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#2 Faerie Noble
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#3 Baron Sengir
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#4 Abbey Gargoyles
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#5 Autumn Willow
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#6 Ihsan's Shade
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#7 Mystic Decree
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#8 Willow Priestess
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#9 Joven's Ferrets
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#10 AEther Storm
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* All marked cards were re-printed in 4th Edition, these
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however, are their BiB (Black in Border) counterparts.
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³ð=ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ=ð³
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A Bit of History
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----------------
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In future issues this space will be devoted to any
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mail that we receive (under a different title of course),
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however, this issue since we don't have any mail (a problem one
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frequently runs into on a first issue), I thought it would be a
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good time to give you a brief background on those of us that run
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Grimore and the 'zines off-and-on distribution.
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By now your probably wondering, "Who the hell is this
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guy to tell ME how to play Magic?", the awnser to that is
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simple, just a player. I started into Magic about 2 weeks before
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The Dark came out (roughly a year and a half ago). I had been
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originally exposed to the game when I had some money to blow
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(a problem I haven't had since I started playing seriously by
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the way) and a store clerk told me this card game (???) was
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the hottest selling thing in the nation, I thought "what the
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hell" and gave it a try, I was hooked. Since, I have averaged
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playing between one and two hours a day, every-day, and believe
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I have come to be somewhat competent in tournament play (though
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much less so in melee play, emporer rules, or any of the other
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hundreds of variations on Magic). Whether this makes me an
|
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authority I don't know, I do know that I like to write, and I
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like to hear feedback on my ideas and so I thought why not
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take my strategies (few of which are original, but then what IS
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original now-a-days?) to the most opinionated place I knew
|
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(probably the most opinionated place on the planet) the
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Internet, that's how Grimore got started for me. The other
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staff members, none of which "surf the 'net" are my
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friends who play, local shop owners, and players I see as
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"outstanding" (meaning they win a lot more than I do, and do
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it in new and unexpected ways).
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The Grimore 'zine was influenced by three major
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aspects of my life at the time of its creations. Wizards of
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the Coast's Magic the Gathering (duh!), Comic collecting, and
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my experiences on Internet, local BBS's, and America On-Line.
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The game, of course, influenced me most and still amazes me at
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the rate it changes, and new deck strategies rise and fall
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(anyone remember Kobold decks?). The comic aspect, especially
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the mainstream fanzine "Wizard, the guide to Comics!", here, I
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thought, was a perfect example of some guys that loved their
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hobby and influenced it through words. I had also read other
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Magic 'zines (ie Scrye, and Conjure) and found them to be
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lacking in everything except price-guides. I had also briefly
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run a Vampire the Masquerade fanzine on a local BBS system and
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so had some exposure to it there, so I thought why not try and
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write something pertaining to Magic that someone with half a
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brain could make use of? And so Grimore (not Grimiore, though
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that is the correct spelling of the word, by hey, can't
|
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someone be different?) vol. 1 issue 1 was born. Originally
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posted (the first of its kind I know about) on America On-Line
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(because I didn't have the backing to print a magazine type
|
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'zine, and it was the fastest way to get the publication out
|
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to the greatest amount of people for the cheapest price
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[free], by use of their 10 free hour deal, and because I don't have a
|
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local I-net supplier that I like), received what I thought was
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phenomenal response over 700 downloads!!!!! (at least its a start! :))
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Issue 2 and 3 quickly followed, then as issue 4 was in production my
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computer crashed, and stayed crashed for 6 months (static
|
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electricity the repair guy said!!!). When I re-logged on
|
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downloads on Grimore had plateaued at about 800, and I had no
|
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feedback waiting for me (the letters I had saved were lost in
|
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the crash), I was more than a little disillusioned and put the
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'zine on the back burner for awhile. About 2 months ago I
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got a little free time, and logged back on AOL, to my surprise
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about 10 new Magic Fanzines had sprung up. I read them
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hopping that at least one editor would have something new or
|
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useful to say about the game...they didn't, at least nothing I
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hadn't heard before (or course, maybe you've heard everything
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I have to offer in this issue a million times before, in which
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case maybe non of us should be writing magazines like this).
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It was then I decided to raise the Grimore from the ashes.
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Though delayed this issue should be getting to you
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Thanksgiving day (perhaps a few days after if something goes
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wrong). Grimore should run monthly from now until next
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November (1 year) at which time I'll decide to continue it or
|
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just let it die depending on response, time I can devote to
|
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it, and threat of nuclear war with Morocco.
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I hope that has somewhat cleared up where this 'zine
|
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came from (or at least confused you enough to read further).
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If not, re-read it again, in a mirror and see if it makes more
|
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sense.
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³ð=ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ=ð³
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Strategemos
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-----------
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** In this area we want to deal with overall deck
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strategies, not one or two card combos. In that spirit each
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issue we are planning to take one deck strategy (ie Overrun,
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or Stasis) and expand on it exploring its pros, cons, and
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commenting on it. Any comments you may have on the deck
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strategy we missed (hey, we're not perfect) can be mailed to
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use at Zzzayxx@aol.com **
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This month lets look at the "Creatureless" deck.
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First you might be asking yourself, what IS a creatureless
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deck? Well, it could just be a deck with no creatures (duh!),
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but more appropriately it is a deck that does not rely on
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creatures to do its damage but may have some "utility"
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creatures thrown in for defense, or their special ability
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(for example, Abu Jafar, Time Elemental, or Ali from Cairo).
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But for now lets concentrate on the former,
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no-creatures-at-all deck.
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This deck style has become more popular recently
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because of the advent of more cheap direct damage cards
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(ie Incinerate) and more anti-creature cards (ie Pyroclasm).
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Also this deck is nice because it is a lot more flexible than
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creature decks allowing for more utility cards, color hosers,
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and anti-lock cards (ie Season of the Witch). A typical
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"Creatureless" deck will have red and blue as primary colors,
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along with black and white as utility colors. Most of the
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damage comes from the red (lightening blots, chain
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lightenings, incinerates, fork), while the blue contributes
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its share of damage, (Psionic Blast) some nice spoilers
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(Timewalk, Ancestral Recall, Time Twister) and possibly
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counterspells. The White is used for (what else?)
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Disenchants, Swords to Plowshares and Circles of Protection.
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The black comes in handy with its Demonic Tutor, and
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Underworld dreams. Artifacts can also play a big part in
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creatureless decks, vises are common as are racks. Moxes and
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Loti are almost a must since many "creatureless" decks
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encompass three or more colors. Also, Urza's Baubles allow
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the player to get to his damage fast, as can Brainstorms, and
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Portents. The sideboard is important in an creatureless deck,
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because it is where the player must plan for any off-the-wall
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deck he/she comes up against.
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The main stay of a creatureless deck is to do as much
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damage as possible, in as little time, with as little mana.
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Therefore, lightening bolts, chain lightenings etc... are
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preferred to Fireballs and Disintegrates, the fact that many
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creatureless decks are mana short also makes more than two X
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damage spells overkill. Now that the player has his damage he
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will need a good defense, luckily in the last few expansions
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Wizards has given the creatureless deck player plenty of
|
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this. Holy days work very well, as do Island Sancturarys
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(along with a Mystic Decree), meekstones, pyroclasms, wraths
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of god, energy storms, deflections, reverse damages, and
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probably a lot more I can't think of now. All this makes
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creatureless decks a real pain to beat, and fun to play (its
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fun to win isn't it?). But they, like everything, have their
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drawbacks.
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Just getting the cards to build a deck like this will
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cost you a lot. The only way to ensure you don't get mana
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screwed is to pack your deck with multilands (old or new),
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then good luck getting the Psionic Blasts, Forcefields, Moxes,
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Lotus etc... Needless to say this is a deck for people with a
|
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lot of cards, a lot to trade, or a lot of money! Also,
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overrun, if its quick enough, can pound a creatureless player
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into the ground before he gets off too many spell. Remember
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to that in this deck with no X damage spells (except maybe a
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few earthquakes in the sideboards) you only have a set amount of
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damage to dole out, if you spend your time zapping creatures you
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won't have enough to kill your opponent (of course Feldon's, recall,
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and time twister take care of this). Land destruction decks are
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perhaps the most hampering because your mana is so varied the experienced
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player will hit one color with all he spells (if he's smart, red) until
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you run out of that type of mana and can't do much to him. So
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if you play creatureless play cautiously!!!
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That concludes this segment of Strategemos, next issue
|
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we'll look at the advantage of putting a few creatures in that
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"creatureless" deck of yours :), until then comments are
|
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welcome as always! (Also, a creatureless deck will be
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showcased in the Drawing Board next month, do you have a
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kick-ass creatureless? Submit it!)
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³ð=ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ=ð³
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The Most Underrated
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And,
|
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Overrated Cards
|
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In MTG!
|
|
-------------------
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** Note: This article was originally written by me before
|
|
Chronicles came out, the reprinted cards mentioned are still
|
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useful (or useless) but now just a little easier for everyone
|
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to find! **
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Alpha/Beta/Unlimited
|
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-------------------
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|
|
|
-----------
|
|
Over Rated:
|
|
-----------
|
|
|
|
Ancestral Recall -
|
|
|
|
O.k, I know its only one blue, GREAT with
|
|
Vises. But for 3 extra cards the $75.00 price tag is a tad to
|
|
much! Unless your playing a Zap deck (and there aren't to
|
|
many Zapish things in blue) this card seems useless until
|
|
mid-game when you have enough mana to the cards you get from
|
|
the spell!
|
|
|
|
2-Headed Giant of Foriys -
|
|
|
|
Unless your opponent is played a weenie deck where you could
|
|
kill 2 creatures blocking for 2 damage each. Other than that
|
|
it's just an expensive 4/4 trampler that can be Psionic Blasted
|
|
out of existence. And the $30.00 price tag doesn't help much
|
|
either.
|
|
|
|
Blaze of Glory -
|
|
|
|
O.k. this is awesome with an Abu Jafar, or Basilisk...but a
|
|
lure works just as well doesn't it? Unless its a color
|
|
problem, in which case if your willing to pay $30-$40 for a
|
|
white lure, and not $5-$8 for some Savannahs be my guest.
|
|
|
|
-----------
|
|
Under-Rated
|
|
-----------
|
|
|
|
Natural Selection -
|
|
|
|
O.k. Everyone says this card sucks. Visions can let you look
|
|
at 5 cards, Orcish Spies 3 and they are both low dollar
|
|
cards. But Natural selection allows you to RE-ARRANGE these
|
|
cards, which is awesome especially when you need mana, when
|
|
you don't want them to have any mana or a specific card (these
|
|
are a must in all my land destruction decks), or when your
|
|
just about to cast Darkpact and want to exchange the Mox you
|
|
anted with that Counterspell. And as one of the lower priced
|
|
OOPs they are still easy to get. When more people realize how
|
|
useful these cards can be, you can count on their prices shooting up!
|
|
|
|
Cyclopean Tomb -
|
|
|
|
With all the craze over land destruction I'm surprised this
|
|
card isn't more expensive ($35 or so right now!). Since its
|
|
only 2 colorless to change any land to a swamp (good w/
|
|
Karma!!!) and it can be hacked to any other land if say, they
|
|
do play black (proving again Blue is the best color around!
|
|
:)).
|
|
|
|
Raging River -
|
|
|
|
Yes the $35.00 price tag is a little much, but if you live in
|
|
an area plagued by overrun, and white-green weenie decks this
|
|
card works great. Low casting cost, great effects...attack
|
|
where your opponent is most vulnerable! Works especially well
|
|
with Goblin War Drums, Tramplers, and Eternal Warriors (or
|
|
Windseeker Centaurs).
|
|
|
|
|
|
Arabian Nights
|
|
-]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]
|
|
|
|
----------
|
|
Over-Rated
|
|
----------
|
|
|
|
Guardian Beast -
|
|
|
|
I can understand protecting one's Moxes, but devoting a
|
|
creature (a $60.00 creature non the less!) to protecting them
|
|
is a bit much, if this guy protected artifact creatures it
|
|
would be different but as it is he's just a show piece and
|
|
little else! I've never seen one used in tournament play, nor in
|
|
a game now that I think of it (effectively at least). But his
|
|
price keeps going up and up (but hey, it IS a cool picture!).
|
|
|
|
Ali from Cairo -
|
|
|
|
O.k. he probably DOES have the best ability in the game for a
|
|
creature. Its great not to go below one life (and with Jade
|
|
Monolith out he's almost immortal). But if your
|
|
opponent in a match hasn't planned on facing at least 1 Ali
|
|
today he probably doesn't deserve to win. Fact is a simple
|
|
sword to Plowshares, boomerang, or unsummon, and Ali fails
|
|
you, and since all can be used as instants its no good hiding
|
|
behind him (Unless he's spectral cloaked in which case
|
|
Tranquilitys or Disenchants come in handy!). And if you've built your
|
|
entire deck on protecting Ali, well you must not be playing a
|
|
competitive tournament. Or have some way to ensure that you draw
|
|
him!
|
|
|
|
Old Man Of The Sea - His 2 blue one colorless is actually
|
|
pretty good for a 2/3 creature, especially in blue which lacks
|
|
smaller creatures for lowish casting costs. But lets face it,
|
|
his special ability really bites. Sure you can take control
|
|
of Llanlower Elves, Scryb Sprites, and Thallids all day. But
|
|
that Shivan, or Scaled Wurm is a little out of reach for this
|
|
geriatric wonder. Of course loading him up with Unstable
|
|
Mutations could allow you to take control of almost anything
|
|
but then he's just a ticking timebomb waiting to, not only
|
|
loose the creature but die himself. Unholy/Holy strengths
|
|
help also, but if you build a deck around your 4 Old Men your
|
|
going to be hurting when you come up against a creatureless
|
|
deck. His high (actually its gone down recently, locally
|
|
anyway) price of about $30-35, makes him a nice card for
|
|
collectors. But almost tournament useless...Use a $10
|
|
Preacher or $2.00 Seasinger instead.
|
|
|
|
-----------
|
|
Under-Rated
|
|
-----------
|
|
|
|
Ernahm Djinn -
|
|
|
|
With all the hype over the ever popular Juzam Djinn. His
|
|
vegetarian cousin the Ernahm seems to have been left (sadly)
|
|
in the dust. Though this 4/5 for one green and 3 colorless is
|
|
on of the best Power/Toughness to Mana ratios in the game, and
|
|
he tends to come out earlier in a Multi-colored deck (without
|
|
moxes, lotus, etc...) because of the 3 colorless and only 1
|
|
colored mana requirement. Even his "drawback" isn't really
|
|
anything to be worried about, with Juzam at least your
|
|
guaranteed to take 1 point per round (I know, I know, unless
|
|
its Spirit Linked). But with the release of Legends and The
|
|
Dark, the Ernahm's "drawback" is almost non-existent. There's
|
|
Deadfall a Legends uncommon you can pick up for about $5.00 to
|
|
stop Forest Walk all together. Maze of Ith does a great job
|
|
also. As does Scarwood Hag which removes Forest Walk from a
|
|
target creature. Or even better simply give your opponents
|
|
Royal Assassin, Birds of Paradise, or Time Elemental Forest
|
|
Walk every round, its doubtful he'll be attacking with any of
|
|
them anyway!
|
|
|
|
Pyramids -
|
|
|
|
With the evergrowing popularity of land destruction (and land
|
|
stealing now that IA is out) and the slight boost it got in
|
|
Ice Age the 6 colorless casting cost on this artifact suddenly
|
|
doesn't seem to high! The fact that they are a poly-artifact,
|
|
and save land for 2 colorless a piece, make them a nice card
|
|
to keep in your sideboard, just in case. Still realitivly
|
|
cheap (compared to all the OTHER Arabains) at $10-15, pyramids
|
|
couldn't be hard to find for any player, veteran or
|
|
beginner. Now all you have to do is find the 6 mana to get
|
|
them out before your opponent blows it up!
|
|
|
|
Abu Jafar -
|
|
|
|
In tournaments plagued by twice Unholy Strengthed, Thrull
|
|
Retainered, Juzam Djinns (now a 10/8, regenerator!). This
|
|
little one casting cost white 0/1, which prevents all those
|
|
nasty things like regeneration and acts as a basilisk to
|
|
anything is a live-saver. Though certainly not a "must" in
|
|
every deck. He's certainly a sideboard card (a White utility
|
|
just like Disenchant, and Swords to Plowshares), that in at
|
|
the right time can save you from being eaten alive! Relitivly
|
|
easy to find, and not TO expensive ($8-$10). But most of all
|
|
quite easy to trade for since most people look at him as a
|
|
waste of cardstock. Another white weenie (0/1 no less!) where
|
|
a Juzam could have been in that $50.00 pack they bought.
|
|
|
|
|
|
Antiquities
|
|
----------
|
|
|
|
----------
|
|
Over-Rated
|
|
----------
|
|
|
|
Colossus of Sardia -
|
|
|
|
O.k.. should you ever manage to actually get one of these big
|
|
boys out in a tournament game, you should be commended. Of
|
|
course it can be done (first turn even!; Mox Jet, Swamp,
|
|
Lotus + 2 Dark Rituals and crack the Lotus = Colossus) but
|
|
seldom is. Lets face it 9 for a 9/9 wall (unless you want to
|
|
play the 9 a round to untap him) is quite a bit. Of course
|
|
there are other ways to untap him, Twiddle, Jandor's
|
|
Saddlbags. And perhaps the best Elder Druid! But over all,
|
|
as a tournament card Colossus sucks!! Wouldn't you rather use the
|
|
above mentioned 9 Mana to do something more spectacular like:
|
|
Mox Jet, Swamp, Black Lotus + 2 Dark Rituals = Juzam Djinn +
|
|
Ancestral Recall + 2 Unholy Strengths + Thrull Retainer! Now
|
|
you have a 10/8 Djinn that untaps EVERY round, but hey there's
|
|
still that one point of damage...
|
|
|
|
Obelisk Of Undoing -
|
|
|
|
The Obelisk is cheap to get out, but a bugger to use! The 6
|
|
colorless activation cost makes it tough to use per-round, the
|
|
fact that it only returns your cards to your hand makes it
|
|
useless against attacking heavily enchanted creatures.
|
|
Wizards of the Coast made this card almost worthless by
|
|
printed Time Elemental in Legends, then re-printing it in 4th
|
|
Edition. Its low price ($8-$10) is huge compared to a Time
|
|
Elemental you can pick up for $4 or pull for $2.50. Possibly
|
|
one of the most useless cards in the game, and totally
|
|
worthless in tournament play.
|
|
|
|
-----------
|
|
Under-Rated
|
|
-----------
|
|
|
|
Powerleech -
|
|
|
|
With the re-printing of 4th Edition and the massive insurgence
|
|
of all artifact, or artifact dependent decks. This Antiquities
|
|
common should be a staple of every green players side board.
|
|
Not only is it cheap to cast (GG), and requires no upkeep.
|
|
And give you LIFE all contribute to make this one of the most
|
|
useful, yet least used cards in the game.
|
|
|
|
Ashnod's Transmograte -
|
|
|
|
This card is great in an overrun deck. Not only is it +1/+1
|
|
for only 1 mana. It also makes your creature and artifact
|
|
creature, and immunizes them from terrors (of course they can
|
|
now be disenchanted, shattered, shatter stormed, and
|
|
detonated). Still early in the game one point of damage can
|
|
make all the difference. The fact that these cannot be
|
|
tranqilitied away makes them nice also. And that they can be
|
|
held back for the 1 creature that made it through and used as
|
|
fast effects make them great. Even if you only sideboard
|
|
them, just in case, Ashnod's Transmograte is a little used,
|
|
potent card.
|
|
|
|
|
|
Legends
|
|
-------
|
|
|
|
----------
|
|
Over-Rated
|
|
----------
|
|
|
|
Sword of the Ages -
|
|
|
|
Yeah, this artifact is awesome when you attack with your Craw
|
|
Giant, Giant Growth him twice and Berserk him. Then use Sword
|
|
of Ages to sacrifice him and shoot him at your opponent (48
|
|
point of damage right there!). Also great for Thallid or
|
|
Thrull or Goblin decks, where you can shoot off hoards of
|
|
your 1/1's to kill you opponent. But, its the build up time
|
|
needed get the sword out, much less get anything substansel to
|
|
shoot from it that makes it almost useless in tournament play. In
|
|
a common Thallid deck the sword itself would probably come out
|
|
on the 3rd or 4th round (w/ Wild Growths, Llanowars, and
|
|
BoPs). The Thallids themselves would take almost 5 rounds to
|
|
duplicate themselves 10 times (this is assuming you have all 4
|
|
of them out, and no Fungal Blooms). So by we'll say round 6
|
|
your ready to use the Sword. Assuming it hasn't been
|
|
disenchanted by now. No 1 point earthquake has been cast, or
|
|
you opponent hasn't been pummeling you with his Shivan dragon
|
|
for 2 rounds now! The fact that the Sword lists at $25.00
|
|
makes it a hard acquisition for many players, and the raw time
|
|
required to use it effectively make it just extra baggage in a
|
|
good tournament deck.
|
|
|
|
Elder Dragons -
|
|
|
|
The fact that these boys have neat boarders, fly, are all 7/7's,
|
|
and awesome special abilities. Doesn't make them great, or
|
|
even half-decent. Sure for multi-player games maybe they are
|
|
nice. In a Eureka Deck they are o.k. if you can pay the
|
|
upkeep. But in a run-of-the-mill 3 color deck, the chances of
|
|
getting any of these guys out, without him being immediately
|
|
Swords to Plowshared, Countered, or Terrored is scarce. The
|
|
fact that only a few of these guys have trample, make them
|
|
easy to block, and they usually just get used as expensive
|
|
blockers.
|
|
|
|
Gold Bordered Legends -
|
|
|
|
I may be prejudiced, but I HATE gold-bordered Legends, oh
|
|
sure there are a few exceptions (Rubina Soulsinger, Adun
|
|
Oaksheild, Angus Mackenzie, Gwendlyn Di Corci, Johan, Ragnar,
|
|
Tetsuo Umezawa, and Xira Arien) but most of these are the 3
|
|
casting cost ones, still require diverse mana to activate
|
|
them, and are only useful in certain types of decks. On the
|
|
whole GBLs (Gold Bordered Legends) are while pretty,
|
|
incredibly over rated especially in tournament play. How often
|
|
have you seen Dakkon Blackblade come out in time to use him
|
|
and stay out for long effectively!? Mostly they are just prime
|
|
Maze of Ith targets, or expensive blockers (see Elder Dragons)
|
|
and nothing more.
|
|
|
|
-----------
|
|
Under-Rated
|
|
-----------
|
|
|
|
Forethought Amulet -
|
|
|
|
Semi-Expensive to get out, and the 3 colorless upkeep can
|
|
sometimes REALLY bite. But as a sideboard card against those
|
|
people that insist on playing with 4 fireballs, 4
|
|
disintegrates, 4 infernos, 4 meteor showers, and 4 lava
|
|
bursts. This artifact works wonders!!! Not as effective
|
|
against chain lightenings, or lightning bolts but then against
|
|
just put out you conservator and prevent that damage also!
|
|
Probably one of the least used, most useful cards in the game.
|
|
|
|
Al-abara's Carpet -
|
|
|
|
Just like the Forethought Amulet above, Al's Carpet is an awesome
|
|
(but unused) card especially against all the over-run decks that
|
|
abound today. Play it with a gravity sphere and creatures become
|
|
less than a problem for you. The 5 colorless activation/casting
|
|
cost can be a nuisance but for what it protects you against Al's
|
|
Carpet is more than worth it! Deffinatly worth its space in
|
|
any deck, or at least sideboard.
|
|
|
|
Telekinisis -
|
|
|
|
The closest thing to a fog WotC has given blue. Telekinisis
|
|
is more like a Feint, but more effective. Why wouldn't you
|
|
like to not only prevent that Ernahm from dealing damage this
|
|
round, but also have him "paralyzed" for 2 rounds?! This card
|
|
is very useful against almost any creature deck. Its lowish
|
|
casting cost, and low (for a Legends rare) price of about
|
|
$8.00 makes them easy to find. Telekinisis is a great
|
|
sideboard card, while it might not be wise to give it a place
|
|
in every deck. It deffinatly deserves a place in sideboards,
|
|
and its a lot more useful than that Nicol Bolas that's just
|
|
taking up space!
|
|
|
|
|
|
The Dark
|
|
--------
|
|
|
|
----------
|
|
Over-Rated
|
|
----------
|
|
|
|
Frankenstein's Monster -
|
|
|
|
The low (BB) casting cost is nice to have, but the fact that
|
|
Franky relies on your DEAD creatures (creatures that SHOULD
|
|
have been doing damage to you opponent!), fact is Franky is
|
|
just no good in any deck (especially a tournament one!). Sure he
|
|
can be used with a Lord of the Pit deck and re-used those puny
|
|
1/1's. But getting enough creatures in the graveyard to make
|
|
Frank worth it is difficult to do....besides that late in the
|
|
game he'll probably just be countered or StoP'd (Swords to
|
|
Plowshared), perhaps the most useless used card in Dark!
|
|
|
|
Leviathan -
|
|
|
|
If you CAN'T figure out why this card is over-rated you should
|
|
be drug out into the street and shot! The HUGE casting cost
|
|
aside, the upkeep is a bitch to pay. Not to mention a maze of
|
|
ith makes this guy useless. If your really sadistic enough to
|
|
to want to sacrifice something as important as land for a big
|
|
creature. Use a polar kraken instead, at least there its only
|
|
life!
|
|
|
|
Stone Calander -
|
|
|
|
O.k. I admit this card is really nice if you need to get that
|
|
Force of Nature out, but lets face it just the 5 casting cost
|
|
on this guy is to high! Something like Planar Gate, costs 6
|
|
but takes the cost down 2 instead of one. In a multi-player
|
|
game, or "friendly" match this card might work wonders. But
|
|
in a tournament game its simply a waste of time.
|
|
|
|
-----------
|
|
Under-Rated
|
|
-----------
|
|
|
|
Dark Sphere -
|
|
|
|
I'm incredibly surprised more people don't play with these
|
|
wonders! Not only is the casting cost just right (0), its
|
|
ability is one of the better ones in the game. How many times
|
|
haven't you wanted to half that 10 point fireball? Or with
|
|
multiple spheres reduce it to 0?!?! The low price of these
|
|
artifacts, and their usefulness should give them a place in
|
|
almost every deck, or at least sideboard! Especially good for
|
|
direct damage, and big creatures, this artifact doesn't cut it
|
|
against weenie decks (unless the difference between one damage
|
|
and zero is the difference between life and death). But then
|
|
that's why you can sub them out for earthquakes, right?
|
|
|
|
Reflecting Mirror -
|
|
|
|
Possibly the MOST under-rated card in the game, the only thing
|
|
that makes the mirror even close to clumsy is its casting
|
|
cost (4), but its still a easy 2nd round card. More useful
|
|
now than even now that Wizards has seen fit to give red a
|
|
potential of 12 (!!!!!!) lightning boltish things in a single
|
|
legal deck! Not to mention the chance of reflecting something
|
|
big like a 15 point fireball with the use of Basalts, Mana
|
|
Vaults, and a High Tide or Two! Even Counterspells can be
|
|
reflected, mind twists, hymns to tourach and many more! While
|
|
not good against a creature deck the Reflecting Mirror should
|
|
find a comfortable place in many decks.
|
|
|
|
Season of the Witch -
|
|
|
|
I can't be the only one tired of all those Stasis Decks, how
|
|
many times have you wished WotC had just not printed (much
|
|
less re-printed) Time Elemental? Well this card takes care of
|
|
that problem quite easily. Great in a sideboard, your
|
|
opponent can watch his Zypher Falcons, Serra Angels, and
|
|
Windseeker Centaurs destroyed. Not to mention those untapped
|
|
Time Elementals (almost as good as nettling them!!!). The 2
|
|
life upkeep, however, makes timing crucial (wait till he has
|
|
all 4 Serras out! :) ), but should you ever get this card out,
|
|
it'll mean an end for his whole deck's concept (especially if
|
|
you can get it back every round with Skull of Orm, and avoid
|
|
paying the 2 life!).
|
|
|
|
** Fallen Empires, Ice Age, Revised, and Homelands MOR&UR (Most
|
|
Over-rated and Under-Rated) will be presented next issue,
|
|
though we have most of our candidates for Over-rated and
|
|
Under-rated already chosen if you have any suggestions we
|
|
would be glad to hear them! **
|
|
³ð=ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ=ð³
|
|
|
|
The Drawing Board
|
|
-----------------
|
|
|
|
This area is for the exchange of some winning deck ideas
|
|
(tournament legal decks only please, and only submit decks you
|
|
have played, not ones you think would be a "good idea" prove
|
|
it first, then share it). In future issues we would like to present
|
|
deck designs from our readers. But since this is our first try at this we
|
|
will present a few of the winning decks we play/have played
|
|
locally for your perusal. And so you can learn the format we
|
|
would like your decks to be sent to us in (a blank Deck
|
|
Submission Form, is included at the end of the 'zine for your
|
|
cut-&-paste pleasure).
|
|
|
|
|
|
Deck Name; Cornicopia
|
|
* Notes: Since some decks bear semi-creative, and sometimes even
|
|
hilarious names (ie, 'A-Blue-vion', 'Are you laughing yet?', and
|
|
'Hey its just a game!') this area is offered, that and how
|
|
else are we going to keep track of them?
|
|
Primary Color(s); Blue, Red, Green
|
|
Support Color(s); White
|
|
Win-Loss Ratio; 4 (wins) to 1 (losses)
|
|
* Notes; These are local standards, haven't had a chance to
|
|
test it on IRC, but its won me a few mini-tournaments, and a lot
|
|
of ante matches!
|
|
Average # of Rounds to kill; 6
|
|
Fastest # of Rounds to kill; 4
|
|
Artifacts; Jester's Cap
|
|
Sol Ring
|
|
Icy Manipulator
|
|
Mox Sapphire
|
|
Chaos Orb
|
|
Pentagram of the Ages
|
|
Mana Vault x2
|
|
Jester's Mask
|
|
Enchantments; Copy Artifact
|
|
]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]Spirit Link x2
|
|
]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]Unstable Mutation x2
|
|
]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]Goblin War Drums x2
|
|
Instants/Interrupts; Brainstorm
|
|
Blood Lust x2
|
|
Giant Growth x2
|
|
Incinerate x4
|
|
Lightning Bolt x4
|
|
Sorceries; Wheel of Fortune
|
|
Time Walk
|
|
Recall
|
|
Regrowth
|
|
Chain Lightening x4
|
|
Creatures; Wind Spirit
|
|
Juggernaut x3
|
|
Llanowar Elves x2
|
|
Birds of Paradise x2
|
|
Johtull Wurm x2
|
|
Lands; Maze of Ith
|
|
Havenwood Battleground
|
|
Dwarven Hold
|
|
Savannah x4
|
|
Tropical Island x3
|
|
Volcanic Island x4
|
|
Total Cards; 61
|
|
Sideboard; Pyroclasm x3
|
|
Blue Elemental Blast x4
|
|
Swords to Plowshares x2
|
|
Disenchant x4
|
|
Deflection x2
|
|
* Notes: This sideboard is geared toward current deck-building
|
|
trends here in Utah, ie the Fireball Deck (BeB's, and
|
|
Deflections), and Overrun (Pyroclasms). I don't have any of
|
|
the color hosers in here because A) no room, and B) when you
|
|
play 4 of the 5 colors you'll probably hurt yourself more than
|
|
your opponent.
|
|
Total Sideboard Cards; 15
|
|
Total $$$ Cost; $513.75
|
|
* Note: Of course I didn't PAY that much for it, nor would I
|
|
sell for that price, but adding all the local values together
|
|
that's the total. Of course depending on area your total my
|
|
differ drastically (Sideboard cost was no added!). This whole
|
|
price slot was added for a new player that doesn't know how
|
|
much you actually have to invest in a competitive deck. Mine
|
|
was done with only 1 Mox, and no lotus. Most of the winning
|
|
decks locally would run anyone well over $800.00 if they
|
|
bought every card individually at a medium price! Of course
|
|
many of these are easier to get in trade, so don't think this
|
|
deck is impossible to build because of the price you'll find
|
|
things in here are easier to get than you thought! (I spent
|
|
$82.00 on it and traded for the rest)
|
|
|
|
-= Ratings =-
|
|
|
|
* Note: This area is for us, the Grimore staff to fill out after
|
|
we read your deck idea, it lets us rate it in originality,
|
|
playability, simplicity, and chances of it actually winning
|
|
something! Ratings go from;
|
|
|
|
* - You based this deck on a combo you saw in Conjure
|
|
didn't you?
|
|
** - A 3 year old, who has been playing for 2 weeks
|
|
could come up with this much depth in a deck!
|
|
*** - You actually had to use a brain cell for this one!
|
|
**** - Hmmmmm, this just might work.
|
|
***** - We bow to you oh great Magic god!!!!
|
|
|
|
We will always play your deck before rating it (unless its a
|
|
Stasis deck, then we throw it away), its to hard to grade stuff
|
|
on paper 'cides you might play it better than us!
|
|
|
|
Originality; **
|
|
* Note: Lets face it. Bloodlusting a Juggernaut, then Lightning
|
|
Bolting your opponent 8 times isn't exactly cutting edge!
|
|
Playbility; ***
|
|
* Note: Timing is quite important in this deck, making it
|
|
difficult for someone new to the game it use correctly. But
|
|
its still easy for a veteran to pick up this deck and use it
|
|
well.
|
|
Basic Coolness; ****
|
|
* Note: Some of the combos you can get off with this thing kick
|
|
butt!! Wheel of Fortune, then fire off your Jester's Mask (he
|
|
got LAND!) is fun, not to mention the basic annoyance factor
|
|
of the Jester Stuff, and 12 Lightning Boltish things!
|
|
Overall; ***
|
|
* Note: This deck is really just a beefed up starter deck with
|
|
some direct damage, but most creature stuff. The Goblin War
|
|
Drums make it so more things get through, and the Time Walk,
|
|
Orb, Cap, and Mask slow down/annoy your opponent enough to get
|
|
them frustrated and make some REALLY dumb mistakes!
|
|
|
|
-=Staff Comments =-
|
|
|
|
Pro; Nice when it gets going, the lightening bolts keep most
|
|
creatures down till you can get out your bigges, the Goblin
|
|
War Drums and Wind Spirits make the creatures more difficult to
|
|
block. Also the deck is quite flexible, with cards put in for
|
|
a variety of deck types from Anti-Creature, to Overrun.
|
|
|
|
Con; If the deck doesn't get rolling right off the bat a
|
|
quicker deck (overrun), or land destruction deck might
|
|
overtake it. Pyroclasm's help this but the Deck and sideboard
|
|
lack land destruction preventers. Also, seems the deck has a
|
|
lot of Red cards, and only about 5 sources of red mana,
|
|
because of this about 1 in 10 games the player gets mana
|
|
screwed and just has to die gracefully.
|
|
|
|
Suggestions; Expand the sideboard to include a more varied
|
|
strategy, think about adding some non-red direct damage
|
|
(psionic blasts for example). Also, try subbing the
|
|
Jothull Wurms out for Ernahm Djinns, they come out
|
|
quicker, even if they aren't quite so big. As always a
|
|
lotus and more moxes would help the deck, but might be
|
|
hard to get. Try at least to pick-up a Berserk,
|
|
and/or Forcefield (if for nothing else then for the
|
|
Eureka decks that are becoming more and more vicious).
|
|
|
|
-= Reader Comments =-
|
|
|
|
Pro; None
|
|
|
|
Con; None
|
|
|
|
Suggestions; None
|
|
* Note: We're assuming part of the reason you even submitted
|
|
a deck for our perusal, is that you wanted suggestions right?
|
|
Well since we don't know EVERYTHING (yet) we invite our
|
|
readers to write in and comment/suggest about your deck.
|
|
Every 6 months a complete Database of all our
|
|
submitted/rated/commented upon decks will be released for
|
|
those people that can't find a copy of early newsletters or
|
|
just don't want to take the time to c&p them for themselves
|
|
(cut and paste).
|
|
|
|
-----------
|
|
|
|
Deck Name; Black Warp-Speed Deck I
|
|
* Note: This is an example of a generic deck name, these will
|
|
be given to all decks submitted without names, or with
|
|
repeated names *
|
|
Primary Color(s); Black
|
|
Support Color(s); White
|
|
Win-Loss Ratio; 10 (wins) to 1 (loss)
|
|
Average # of Rounds to kill; 5
|
|
Fastest # of Rounds to kill; 3
|
|
Artifacts; Black Lotus
|
|
Mox Jet
|
|
Zuran Orb
|
|
Enchantments; Thrull Retainer x4
|
|
]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]Unholy Strength x4
|
|
]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]Bad Moon x4
|
|
]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]Underworld Dreams
|
|
Instants/Interrupts; Dark Ritual x4
|
|
Disenchant x3
|
|
Swords to Plowshares x2
|
|
Sorceries; Mind Twist
|
|
Demonic Tutor
|
|
Creatures; Stone Throwing Devils x4
|
|
Erg Raiders x4
|
|
Hypnotic Specteres x4
|
|
Black Knights x3
|
|
Order of the Ebon Hand x4
|
|
Lands; Scrubland x4
|
|
Swamp x10
|
|
Total Cards; 60
|
|
Sideboard; Disenchant
|
|
Swords to Plowshares x2
|
|
Terror x2
|
|
Energy Storm x3
|
|
Simulacrum x3
|
|
Darkness x4
|
|
Total Sideboard Cards; 15
|
|
Total $$$ Cost; $384.57 (Deck)
|
|
$15.00 (Sideboard)
|
|
* Note: The major part of the deck coast comes from the Lotus
|
|
and Mox, without them, though it slows a little, the deck
|
|
is relitivily easy (and cheap) to make.
|
|
|
|
-= Ratings =-
|
|
|
|
Originality; **
|
|
* Note: The only thing that keeps this deck from getting a *
|
|
rating here is the use of white as a support color, and the
|
|
fact that most * decks exceed 75 cards. The premise is to kill
|
|
you opponent ASAP, how original is that?
|
|
|
|
Playbility; ****
|
|
* Note: Very easy for beginners to play and do well with (if
|
|
they remember to attack every turn), also nice for experienced
|
|
players to experiment with since it doesn't revolve around a
|
|
5 card super combo (or any combos really), a breath of fresh
|
|
air for people tired of flipping coins, messing with counters,
|
|
and taking their entire turn in their upkeep.
|
|
|
|
Basic Coolness; ****
|
|
* Note: Scores well here because of the speed if nothing else,
|
|
its rare to find a deck tuned this well that acts and reacts
|
|
this fast, the balanced sideboard is also an asset. And who
|
|
doesn't like to beat on their opponent with demon spawned
|
|
creatures?
|
|
|
|
Overall; ***
|
|
* Note: Quick, lethal and hard to stop, this deck makes
|
|
mincemeat of a lot of decks. Its most important aspect is, of
|
|
course, speed, but the flying creatures, first strike (!!!),
|
|
and slotted (ie not just in sideboard) utility cards make it
|
|
semi-flexible and harder to stop.
|
|
|
|
-=Staff Comments =-
|
|
|
|
Pro; As mentioned about twenty times above speed is this decks
|
|
big advantage, pit it against a deck with the same speed and
|
|
its more a matter of the best draw than good playing skill.
|
|
The Orders of the Ebon Hand are great because they are cheap,
|
|
and pumpable (foiling Power Surge decks), the creature
|
|
enhancers are nice especially the under-rated but indisposible
|
|
Thrull Retainers. This sideboard is very well
|
|
balanced, but what about Hellfires? They would be great to
|
|
get rid of big creatures (see below).
|
|
|
|
Con; Like I said, this deck against a similar black
|
|
warp-speed deck and its more a matter of luck to see who
|
|
wins. Also the mana ratio in this deck can be choking if not
|
|
mixed well, though only 3 mana is required to run the deck
|
|
effectively its drawing only 1 mana in the game that gets
|
|
frustrating. Also, big creatures can be problems early on, ie
|
|
you opponent manages to get out a first round Shivan, until a
|
|
creature comes out with enough enhancers to kill it.
|
|
|
|
Suggestions; If you come into a lot of money soon, try subbing out
|
|
your Erg Raiders for Juzam Djinns or Kabal Ghouls, the
|
|
former would be great to end games soon the later nice
|
|
for prolonged games (especially against Saproling decks!).
|
|
Think about acquiring the Pearl Mox, and maybe toss in a
|
|
few mana to see how it works.
|
|
|
|
-= Reader Comments =-
|
|
|
|
Pro; None
|
|
|
|
Con; None
|
|
|
|
Suggestions; None
|
|
|
|
---------
|
|
** There were some deck samples, in the correct format. Each
|
|
month we will present a few decks of our own design, and we
|
|
invite our readers to submit deck ideas also **
|
|
³ð=ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ=ð³
|
|
|
|
Your Complete Guide to Tournament Play!
|
|
Part I "Building"
|
|
---------------------------------------
|
|
|
|
O.k. by this time everyone and their dog has written
|
|
an article about building a good deck. from former Champion Zak
|
|
Dolan, to (I am not kidding) a kid that has played a total of
|
|
eight games. So a lot of the stuff in this article will
|
|
probably be a repeat of what you have heard, but then
|
|
again...maybe not.
|
|
|
|
First myth to dispel, you don't need a specific theme
|
|
to a good deck. Only one theme need apply; WIN! However you
|
|
can, if that means playing the most annoying deck ever know to
|
|
man (stasis deck incase your wondering) as long as you come
|
|
out on top. You don't need a multi-card combo, you don't need
|
|
moxes or Loti, you do need a good strategy, some workable
|
|
cards and at least some knowledge of the rules. The later
|
|
applies the most, nothing is more annoying than playing against
|
|
a kid and having him take 10 minutes just to cast a Llanowar
|
|
elf! If your not clear on all the rules pick up a Pocket
|
|
Player's Guide, and read the Spoilers list so you know what
|
|
the cards do. Once you've got a basic understanding of the
|
|
game, play a few one-on-one duels with someone, learn some of
|
|
the more intricate timing rules etc... Ask you opponent to
|
|
switch decks for a match, nothing helps you learn how to build
|
|
a good deck then actually playing one, if he/she refuses
|
|
either they've had cards stolen in this way (stuff like that
|
|
is ruining the game!) or is to conceited to know that he/she no
|
|
matter how long they have been playing, not matter how many
|
|
Moxes they have stock piled, can learn something from playing
|
|
someone else's deck (or if not, at least it'll bring back some
|
|
nostalgia for when he/she was a beginner). So now we'll
|
|
assume you've played for about a month, and lo and behold a
|
|
tournament is gearing up for next weekend. You decide to
|
|
enter, even though the chances of a beginner taking a field
|
|
of experienced players are slim, you'll learn more from
|
|
watching tournament players than anywhere else, look at the styles
|
|
you like, copy cat one if you want to no one has patents on
|
|
deck ideas, 'cides then you can play around with it, maybe add
|
|
a few twists and spring it as a surprise next time around.
|
|
So we'll say the tournament is Type II (which makes
|
|
knowing what the cards do essential) and you've decided to
|
|
play 3 colors (two of which don't really matter, but one of
|
|
which should be white if only for Disenchants). Now comes
|
|
picking the cards (remember our strategy; win) you can do this
|
|
a variety of ways, pretty pictures, same artist, dice rolls
|
|
but probably the best way is just going through your cards and
|
|
picking out those cards that appeal to you and you think would
|
|
work with your strategy (which differs from a theme in that
|
|
your strategy just deals with HOW you kill your opponent)
|
|
whether that be black warp-speed, blue counter, or red zap.
|
|
You should have picked out around 80-90 spell cards, lay these
|
|
out on a table stacking like with like, remember no more than
|
|
4 of each card and all the other rules (they are in your
|
|
rule book). Toss out cards that are to specific (ie Typhoon,
|
|
Acid Rain etc...), save them for sideboard or kindling. Don't
|
|
overlook commons and uncommons!!! I've seen guys with all
|
|
rare decks loose to some 8-year old playing a goblin deck
|
|
(with no Goblin Kings). Now you should have narrowed you
|
|
field of choice down to about 50 cards. You should have 40
|
|
spell cards minimum, so narrow until you get there, if your
|
|
having a hard time, remember 3 of something is almost as good
|
|
as 4 (sometimes better), and that after play testing you can
|
|
add/remove cards. This basic deck should be just skin and
|
|
bones, the bare essentials. Now slap in some mana, 20 to
|
|
start out with, though you should find that as you tune your
|
|
deck the card:mana ratio will go down (my most competitive
|
|
deck only has 15 mana producers in it). Shuffle up your deck
|
|
and try it out, against someone else, or by dealing yourself 3
|
|
turns worth of hands. Too much mana? To little? Not the
|
|
right color? Re-mix and try it again, if you encounter the
|
|
same trouble consider taking out some mana (don't be afraid to
|
|
take out mana sometimes you don't always need all 20 though most
|
|
people out there will tell you that you do), adding some, or searching
|
|
out those last two desired multi-lands.
|
|
60 CARDS!!!! MAXIMUM!!! 60 CARDS!!!! MINIMUM!!!!!
|
|
Do not go over 60 cards unless your deck HAS to (ie its loaded
|
|
with Howling Mines and your goal it to run you opponent out
|
|
of cards), and even then do it only if completely necessary.
|
|
In choosing these cards you need to look into getting the
|
|
most bang for your mana. Creatures with ability are the
|
|
best, though usually a little tougher to get, creature
|
|
enhancers that mirror another creatures ability (ie a Grey
|
|
Ogre with Flight vs. a Granite Gargoyle) should be tossed out
|
|
unless its impossible for you to get the card on short
|
|
notice. Now comes the two most important parts of tuning the
|
|
deck; play testing, and sideboard construction. Ideally you
|
|
will have this test deck built about a week before the
|
|
competition, now just spend some time at the store the tournament
|
|
will be held at (or a place where some of the other entries
|
|
play) test your deck. If asked tell them this is just your
|
|
"fun" deck and your super-mondo-destroyer deck is under wraps
|
|
till the tournament if it works they won't sideboard against you.
|
|
Gauge the types of decks being played by each player, a lot of
|
|
players stick to one or two colors or (worse) have themes they
|
|
like to play. They will be the easy ones to beat since you
|
|
know exactly what they will be playing. Tune your deck as
|
|
needed, swap out cards and try other in their place, get some
|
|
ideas for your sideboard. We will assume the tournament is
|
|
scheduled for a Saturday, tune up until Thursday night then
|
|
construct your sideboard (do NOT construct it in an all-night
|
|
tuning session with friends, nothing is more embarrassing than
|
|
falling asleep as you move in for the kill). Go to sleep
|
|
early, say your prayers, etc... The next morning pick up any
|
|
cards you have arranged to buy/borrow, and head to the
|
|
competition.
|
|
|
|
To Be Continued in "Cheez on the Battlefield"... wherein the
|
|
author will weigh the pros (winning) and cons (getting
|
|
beat-up) of cheezy tactics.
|
|
|
|
³ð=ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ=ð³
|
|
|
|
Rating the Competition
|
|
----------------------
|
|
|
|
** This column is meant to rate other Magic the Gathering
|
|
'zines out there digital and paper. Remember, this is all in
|
|
OUR opinion if you don't agree and just love X 'zine drop us a
|
|
line and tell us why, you might even convince us, **
|
|
|
|
Rating System
|
|
-------------
|
|
|
|
* = A waste of paper/hard drive space.
|
|
** = Might help mentally retarded beginners.
|
|
*** = One or two redeeming qualities.
|
|
**** = Worth the $$ (or download time).
|
|
***** = A must read!!!
|
|
|
|
|
|
The Duelist
|
|
-----------
|
|
|
|
Pro; The best paper mag. on the market for Magic (its put out
|
|
by the people who make the game what do you expect?), not much
|
|
on combos, or price-guides (thank god!) but still the up and
|
|
coming columns are nice. Mr. Suitcase is good for beginners
|
|
while some of the more advanced rule discussions are
|
|
invaluable (plus this is where the rules get
|
|
updated!). Magic the Puzzling is fun, if a little easy at
|
|
times. All and all probably the best mag. out there for the
|
|
serious player.
|
|
|
|
Con; One thing I've always wondered when reading Duelist is
|
|
why they bill themselves as the "Official Deckmaster
|
|
Magazine" and then go ahead and review other CCGs! I mean the
|
|
only people reading their mags are Magic junkies anyway what
|
|
are they trying to do lose business? Also some of the combos
|
|
they have are things that I heard of a year ago (ball
|
|
lightening, time elemental anyone?). They need a little
|
|
update, or at least a few new ones each time around, I mean
|
|
they make the rules if they're hard up for a combo just change
|
|
them!!!!! (Well...maybe that isn't the BEST idea....)
|
|
|
|
Overall Rating: ****
|
|
|
|
MageZine
|
|
--------
|
|
|
|
Pro; Probably one of the best data mags out there, the
|
|
editor seems to know what he's doing (or at least fakes it
|
|
well). Plus it has been around awhile this is nice because
|
|
the 'zine gets more contributing writers, and has even started
|
|
offering subscriptions (just hope they don't start charging for
|
|
it!). The fact that StupidJock takes time to put his creation
|
|
out bi-weekly demonstrates his dedication (or lack of life :) ),
|
|
and it's nice to know at least one of the number of home-brew's out
|
|
there will be around for awhile. Repeat contributing authors
|
|
like SpectreMge and Arawyn give the mag a sense of consistency
|
|
(and they aren't bad writers). For the most part MageZine is
|
|
worth the download time.
|
|
|
|
Con; The editor (StupidJock) has some good ideas, take for
|
|
example his wanting to start up "MageZine Duels" good idea,
|
|
but it got almost no response. Why? Well first he limited
|
|
application by only inviting AOL'ers, second he's competing
|
|
with OGF Diamond's annual tournaments which are run much more
|
|
effectively and better than his would be (if for no other
|
|
reason than Di's been doing them longer and has worked out
|
|
some of the kinks). The deck-building articles are a step
|
|
above some paper 'zines (ie Conjure) but still leave something
|
|
to be desired. The plethora of contributed decks are nice,
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but lack explanation and play stats, something that sounds
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good on paper may not work well in a duel. The 'zine lists
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some combos but most of these are old (spotlighted card Time
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Elemental??? That came about a year late!) and ways have been
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found to defeat them that even the most novice player can
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think of. Some of the contributed articles are plain crap
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(won't mention any names) but most are worth at least a
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glance. One of the better 'zines, but it could be a lot better.
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Overall Rating: ***
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³ð=ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ=ð³
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Reader's Ballot
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---------------
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** Got an opinion? Wanna voice it? Just fill out the ballot
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below, cut and paste it into mail and send it off to us
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(zzzayxx@aol.com) with "VOTE" in the title line, results of
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each ballot will be posted in the mag the issue after it is
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presented. Also please use extra space in your
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e-mail to awnser the "Why" portion of the question if
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necessary we want to hear your views. **
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Ballot #1
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---------
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What's your favorite Magic color?
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( ) Blue
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( ) Green Why?:
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( ) Red
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( ) Black
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( ) White
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( ) Puce
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Ballot #2
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---------
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Should Wizards make the change complete and only sponsor Type
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I tournament?
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( ) Yes Why?:
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( ) No
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Ballot #3
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---------
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IYHO (in your humble opinion) what are the top three most
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playable cards? Bottom three?
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Best:
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_________________ Why?:
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|
_________________ Why?:
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_________________ Why?:
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Worst:
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_________________ Why?:
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_________________ Why?:
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_________________ Why?:
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Ballot #4
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---------
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What is the best expansion set?
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( ) Homelands
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( ) Ice Age
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( ) Fallen Empires Why?:
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( ) The Dark
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( ) Legends
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( ) Antiquities
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( ) Arabain Nights
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Ballot #5
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---------
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Should the "Duelist's Convocation" be the only nations
|
|
association of MTG players?
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( ) No Why?
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|
( ) Yes
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Thanks for participating!
|
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³ð=ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ=ð³
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Appendix I: Deck Submission Form (for the "Drawing Board" column)
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----------------------------------------------------------------
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Deck Submission Form
|
|
--------------------
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** Feel free to add any notes under these headings as needed,
|
|
preferably set off by asterixs ("*") **
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Deck Name;
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Primary Colors;
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Support Colors;
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Win-Loss Ratio;
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Average # of Rounds to kill;
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Fastest # of Rounds to kill;
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Artifacts;
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Enchantments;
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Instants/Interrupts;
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Sorceries;
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Creatures;
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Lands;
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Total Cards;
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Sideboard;
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|
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Total Sideboard Cards;
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Total $$$ Cost;
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³ð=ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ=ð³
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]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]Subscription, and Submission Information
|
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]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]----------------------------------------
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Subscribers:
|
|
|
|
We are planning to start a mailing list as soon as we
|
|
have 50 names to put on it, recipients will get the 'zine over
|
|
e-mail the day it's released, they will also get updates about
|
|
Grimore sponsored tournaments, contests, and will be entered in
|
|
our year-end drawing for a Mox (winner's choice of color). If
|
|
your interested in subscribing simply drop us a line at
|
|
Zzzayxx@aol.com with SUBSCRIPTION in the title line, you'll be
|
|
notified ASAP of your addition to the list!
|
|
|
|
Submissions:
|
|
|
|
We here are Grimore would be very happy to get all the
|
|
submissions we could. However there have to be a few
|
|
guidelines (as always). Therefore we suggest you submit you
|
|
idea for an article, or perhaps a short excerpt from it, we'll
|
|
let you know if were interested and ask you to send us the
|
|
whole thing or complete it. We are always looking for
|
|
consistent contributing authors, and as long as you've put
|
|
some thought into your article, and it doesn't have to much
|
|
profanity ( :) ) it'll probably see print. Please no articles
|
|
about card selling, or magic variations. However articles on
|
|
card trading, magic related fiction, tournament play, current
|
|
card/deck building trends etc.. are accepted whole heartedly.
|
|
Just send your proposal with SUBMISSION in the title line and
|
|
we'll get back to you within 48 hours.
|
|
|
|
³ð=ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ=ð³
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|
Looking ahead...
|
|
----------------
|
|
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|
Coming at you next issue; hopefully a real letters
|
|
section :), The Most Under-rated and Over-rated cards in Magic
|
|
series concludes. Your Compete Guide to Tournament Play Part II
|
|
(Cheez on the Battlefield). How to Avoid Getting Screwed, an article
|
|
about trading on-line and in person. Strategemos looks into
|
|
creatureless decks...with creatures, more decks in The Drawing
|
|
board. And anything else we can thing of between now and
|
|
then!!!!
|
|
|
|
Hope to see you then! And drop us a line! Did you
|
|
like the publication? hate it? format your hard drive just
|
|
to get rid of it? WHAT?!?!?!?!?!?! We're dying to know!
|
|
Thanks for reading, and see you next month.
|
|
|
|
³ð=ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ=ð³
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