1333 lines
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1333 lines
58 KiB
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// /////// // ////
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International Rogues Guild and Shadow/Net Presents...
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IRG Newsletter v6.00 Released: 2/20/91
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Written by: Haywire Edited by: Haywire
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Hi everyone,
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Heres IRG number 6 for ya, more people are getting interested
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and I am happy about it. Theres alot of good stuff this time(like always,
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hehe) so read up.
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5.01 Table Of Contents
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----------------------
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5.01...................................Table Of Contents
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5.02...................................Disclaimer
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5.03...................................More About IRG
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5.04...................................CyberPunk Follies
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5.04b..................................State Of The Union Reply by Psycho
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5.05...................................Letters From Prison
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5.06...................................Planned Parent Hood For Cats by Damaged
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5.07...................................Disposible Lighter Bombs by Psycho
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5.08...................................Vending Machine Revenge by Psycho
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5.09...................................The Art of Scanning by Control-S
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5.10...................................Hacking CompuServe by Control-S
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5.11...................................Dos Trips by Wasteland Warrior
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5.12...................................Running The ShadowNet
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5.13...................................VMB's From Hell
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5.14...................................Hellos and Goodbyes
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5.02 Disclaimer
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---------------
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All items in this newsletter are meant for informational purposes.
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It is written to encourage illegal activities, I hope the reader is inspired
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to break the law after reading all IRG Information. Of course the authors of
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this newsletter cannot be held for anything that the reader does.
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WARNING: Remember ALL explosives are dangerous, DO NOT, I repeat, DO
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NOT mess around with any of the recipes for explosives, EVER! These recipes
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are real, they can kill you, and anyone else. Make sure you know what you're
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doing. Otherwise its your fault.
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5.03 More About IRG
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-------------------
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We have one new ShadowNet member this issue and a new journalist.
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Hopefully you people are getting the idea and starting to write things for ANY
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group, just sharing the wealth of info out there. Until next time...
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IRG Members Rank
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----------- ------
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Haywire IRG and ShadowNet Leader
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Wasteland Warrior Part Time Programer,Game Winner,IRG Member
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Psycho (615)ShadowNet Member
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Dr. Digital (619)ShadowNet Member
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Damaged IRG's "Sick" Member
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Journalist
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----------
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Haywire
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The Spectral Demon
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Control-S
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Kryptic Night
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Psycho
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Damaged
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Wasteland Warrior
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Thats about it, if you feel like becoming a member of either IRG or
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ShadowNet. Please call one of the IRG nodes. If you would like to become and
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IRG node again contact one of the IRG nodes.
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5.04 CyberPunk Follys
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---------------------
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I have only gotten one reply to my "State Of The Union" speech, it
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seems that either people don't care what I say or they areto lazy to call up my
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board and give me a response. It seems that the Hacking community has
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turned to shit more then I had thought. But maybe people will get the idea one
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day and move on to a higher level.
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5.04b State Of The Union Reply by Psycho
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----------------------------------------
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In response to Haywire's "State of Hacking Today" editorial in IRG #05, I would
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like to make the following comments:
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I agree with Haywire 100%- This shit over "Hacker Wars" has gotten WAY out of
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hand... What in the hell is wrong with people?!? Isn't hacking supposed to be a
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means by which we SHARE information and spread the wealth of knowledge? We
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hackers have before us an incredible realm of POWER- This has been exhibited
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time and time again; Everytime you hear of some kid who hacked into NASA or
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someplace and got caught, there are probably dozens more getting away with
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something just as spectacular.
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In short, we have the ability to manipulate and control the flow of ALL manner
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of electronic information. The authorities are starting to realize the actual
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scale to which systems can be hacked into, but it is far too late to do
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anything about it. For every hacker that gets busted, five more take his place-
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and it's a never-ending cycle.
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United and working together as one, hackers have the propensity to virtualy
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control (or shut-down) many facets of our society on a GLOBAL scale: banking,
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sattellite communications, military, law enforcement, etc., etc.... But instead
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of working together, the hacker community is splintered into many factions, all
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more or less working against each other. Instead of liberating information for
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all, we are instead battling it out in our own little area codes, searching for
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short-lived fame.
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I'm not saying that we should shut down all systems and holds the world's data
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for ransom; That would be futile. Instead, we need to help educate those with
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an interest in hacking but lack experience. Not that we should toss info out to
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anyone- There are still (and always will be) certain type of people that "just
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don't get it"... A little information and a lot of stupidity can be a dangerous
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thing with this type of "wanna-be". By a careful process of weeding out these
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types, the data will begin to flow into the hands of those that can best put it
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to use.
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So, in 1991, let's try to unify and SHARE our expertise- And I think you'll
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find that the hacking/phreaking community will benefit from this like never
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before. Hats off to Haywire and everyone else involved with the IRG for
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publishing this fine newsletter and making an effort for change.
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-Psycho
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5.05 Letters From Prison
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------------------------
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I have been getting alot of stuff, this issue and I am very happy about
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it. The more the better, it always seems like I never have enough stuff. This
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issue is pretty long getting into alot of good stuff. This is a great issue
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check it out...
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5.06 Planned ParentHood For Phelines by Damaged
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-----------------------------------------------
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Phile #1 of a series Unknown
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-
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Planned ParentHood for -
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-
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Phelines -
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-
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WRiTTEN BY:
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Damaged
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2.14.91
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iNTRO
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Ok dudes this is my phirst seriers of Anrkey philes on Kat's. Don't you
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just hate those little pussy's, i sure in the hell do. Anyways, the phile
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is all How to do it yourself Home Kat abortions. Why the reason for kats,
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well i hate the goddamn shitheads for specific reasons. That i won't get
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into. Well enjoy the phile and have phun.
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SHiT YA'LL NEED
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Propane torch
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Koat Hanger
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Gloves <should be able to resist heat>
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Rope <optional>
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Nails <optional>
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Hammer <optional>
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Drugs
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& a Kat of kourse
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GET'N STARTED
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Ok, now get the above required stuff. Now toke a little, phry or whatever
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get's ya going. Phirst off take the koat hanger and bend it into a phairly
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straight wire. Take the koat hanger and make a noose on one end. You need
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to make sure that the noose is small enuf to phit into da Kat's Kunt.
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PHUN PART
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Ok now go out and phind yer victim. Well you have phound a kat, put on
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the gloves so you don't get scratch to hell and back. Now this is where
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the optional shit komes in. You kan either Nail the phucker to the ground
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by hammer'n nails thourgh it's pheet. This technique i phind to be the most
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effective. Or if your one of those squemish types (why the phuck are you
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read'n this then??) you kan use the rope. Just spread the phucker's legs
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to the phour korners. Tie the rope around each paw and tie to something
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else. Now you have the kat down supplied and bagged. Reach over and grab
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your nice instrument(koat hanger) and also grab the torch. Now you should
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be still wear'n the gloves, if not jack'n off will be a little harder phor
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you to do now. Anywayz, heat up the end of the noose with the oval end or
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however the phuck you made it. Wait until the shit is shine'n real bright
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orange or yellow. Some koat hangers will even turn white, now make sure
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you don't melt the damn noose. duh Insert the heated end of the noose into
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the kat's kunt, now jam the phucker all around, make sure you get every last
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one of those bastard kittens outta there. After you have phinished, unnail
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or untie the kat. Now i doubt it will walk away, but if you know who owns
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that kat, be a phriendly neighbor and drop it off at their house phor them.
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Now you really don't know which Kat is or not pregneat so hell try evey one
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of those pussy's. Now this also works for dogs, and even try this on yer
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girlphriend if you even knock her up.
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OTHER SiCK SHiT
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Now some other phun shit to do while do'n this. Bring along a tape recorder
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or a kamcorder and record the shit. Go home listen or watch it over and
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over again. Loads of phun dude. Now for you sick perverts, take a knife
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and just make the kat's kunt big enuf to slide yer dick in, hell a phree
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phuck. You kould also bang the phucker up the ass to if ya wanted. The
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best part about this is that it's like bust'n a virgin everytime and you
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don't have to wear a kondom either! Oh yea while ya do this phry really
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hard too.
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Yo'S & PHUCK oFF'S
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Yo's to LoL-PHUCK, THG for thier latest kracks, Sam Brown for all his nice
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back doors to Emulex, METALLiCA, Lutzifer, and all who think that they deserve
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some yo's (yea right)
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Phuck off's to PE Give it up, THG got yer ass Kicked, Acid Alliance, QSD
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lamers, Alto's you need to UPGRADE big phuck'n time, leeches, and all those
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K-Rad K0de KiDZ who do noth'n but phuck'n leech as hell and get Kaught too.
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KALL THESE KiCK'N SiSTEMS
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Insanity Lane..........619.591.4974 -=> IRG HQ <=-
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Zanaphopia.............404.642.8703 -=> AoA HQ <=-
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The Corrupt Society....619.630.8450 -=> NHA HQ <=-
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Demon's Crypt..........516.791.1427 -=> SoC HQ <=-
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Phreak Accident........404.977.4272
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Latur dudes
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Damaged
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[--------------------------------- EOF ----------------------------------]
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5.07 Disposable Lighter Bombs
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-----------------------------
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**************
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* *
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* Disposable *
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* Lighter *
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* Bombs *
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* *
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**************
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by PSYCHO
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Written EXCLUSIVELY for The IRG
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For those of you who are budding anarchists or Mad Bombers, but don't feel
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comfortable cooking up nitroglycerine in your mom's kitchen or making pipe
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bombs in the garage, here's a fairly decent alternative that is safe, easily
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transported, cheap, and effective if used properly.
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All you need is a good supply of those shitty disposable lighters, like a Bic
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for instance. These can be bought cheaply (or stolen, if you're so inclined) at
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every damn convenience store between here and East Camelfuck, Iraq. Prices
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range from about 39 cents for averaged-sized lighters, up to about $1.79 for
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the extra-large ones, such as the Cli-Cla (my personal favorite- it is a HUGE
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disposable, holding about 65% more butane than the large Bic! They're available
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at fine truck stops everywhere...). Here is a chart to help you decide which
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lighter is best for your explosive needs:
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Lighter | Size of Explosion *
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---------------------------|----------------------------------
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Mini Bic | Small; 4 to 6 inch fireball
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Scripto | Medium; 6 to 12 inch fireball
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Regular Bic | Large; 12 to 18 inch fireball
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Cli-Cla | HUGE; 24 to 30 inch fireball
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--------------------------------------------------------------
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*(NOTE: These sizes are only an APPROXIMATION based on past observances-
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fireball size and intensity may be affected by such factors as
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atmospheric pressure, wind speed, humidity, manufacturing defects, etc.
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Your results will vary.)
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As you can see by the above chart, some of these lighters can be quite
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powerful. To give you a better frame of reference, consider the Mini Bic to be
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as powerful as an average firecracker, the regular Bic as powerful as an M-80
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firecracker ( a REAL M-80... You can only get them illegally in this country-
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they are equal to 1/4 stick of dynamite), and the Cli-Cla as powerful as 1/3 to
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1/2 stick of dynamite, under perfect conditions.
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PREPARATION AND METHODS OF DETONATION
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To prepare a lighter for use as an explosive device, the only real modification
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that must be made is the removal of the flame guard. The flame guard is the
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semi-elliptical piece of metal that is found on top of the lighter which
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encases the gas jet and flame adjustment mechanism (if present). This is easily
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removed by using a screwdriver (or even a finger) to pry away one edge of the
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flame guard, and thus popping the whole thing loose.
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With the above out of the way, you are ready for the placing of the device.
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Keep in mind that since the laws of physics declare that a force will always
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follow the path of least resistance, some forethought should go into the
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placement of the device for best results. If you just want a purely-for-the-
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hell-of-it explosion, the lighter can be placed on open ground, but for a
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specific purpose, such as the destruction of an object, opening of a door,
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etc., the lighter will need to be wedged as tightly as possible against the
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target.
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The only "timing device" you will have, such as it is, is the actual flow of
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gas from the lighter. Some lighters have no flame adjustment mechanism, and
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thus you have very little control over when the explosion will take place. On
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lighters where the control is present, you will be able to approximate the
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point at which detonation will occur. This is accomplished by turning the
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adjustment wheel toward the <+> or <->, with the <+> side naturally exploding
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faster. In some lighters, the maximum <+> setting can be over-ridden to allow
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the butane to escape very quickly, but keep in mind that the faster the gas
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escapes, the lower the power of the resulting explosion. You may find some
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experimentation necessary with different types of lighters you plan to use
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before you can become familiar with the approximate detonation times.
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Once you have decided on a target and length of time needed to escape and/or
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take cover, you are now ready to ignite the lighter. The most important element
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to keep in mind it that the gas release lever MUST remain depressed for the
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duration of time until the explosion occurs. There are many methods for
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assuring this, as pointed out below:
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A. Wedge the lever in the open position by placing an object between it and
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the striking wheel.
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B. Glue the lever down with a glob of Crazy Glue.
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C. Tape the lever down with aluminum strapping tape (regular tape will not
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work due to rapid melting).
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D. Wire the lever down with a few inches of light-gauge copper wire.
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These methods are not the only absolute choices you have, but I have always had
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good luck with them.
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Once the lever has been secured, you need to act as quickly as possible, to
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ensure as little butane as possible is wasted. Using another lighter, ignite
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the stream of gas escaping from the one you want to explode. Another factor you
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might want to consider for timing is the physical direction of the tank of the
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lighter in relation to the flame- If the flame is above the tank (as in normal
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operation), it will take much longer for the heat to melt the plastic and cause
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the detonation than it would if the tank was placed at a 45-or-so degree angle
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with the flame being BELOW the tank. Here is a chart of approximate times based
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on positioning of lighter and gas flow:
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Gas | Lighter Upright | Lighter Inclined
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Flow | (flame above tank) | (flame below tank)
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==================================================
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MIN. | 5-10 minutes | 3-5 minutes
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--------|---------------------|-------------------
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MED. | 3-5 minutes | 1-3 minutes
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--------|---------------------|-------------------
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MAX. | 1-3 minutes | 60 seconds or LESS
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Again, these figures are APPROXIMATE- Times will vary according to many factors
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including, material used in manufacture, quality of butane, etc.
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Using the above chart as a guide, plus some experimentation on your own, you
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should be able to discern timing factors relating to your individual needs in
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certain situations. Of course, lighting the butane and allowing it to melt the
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plastic tank casing is not the only method for detonating disposable lighters-
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other possibilities include:
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* Affixing a large firecracker or other small explosive device to the tank
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* Placing the lighter in an open flame (campfire, fireplace, etc.)
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* Placing the lighter on, in, or near a heat source (engine block, tail
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pipe, oven, space heater, etc)
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As you can see, however and wherever you choose to use a lighter as an
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explosive, it is a cheap and (usually) ample solution. Always use great care
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and common sense when handling ANY explosive device, and have your escape route
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or cover picked out well in advance. Also be aware that, due to the materials
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used in it's construction, an exploding lighter will hurl bits of metal and
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molten/flaming plastic, sometimes for several yards in all directions.
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HAPPY BOMBING!
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Thanks to: Haywire & The MIGHTY IRG!
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Special Thanks to: The Phantom Fireman for his pyromania expertise.
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5.08 Vending Machine Revenge
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----------------------------
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VENDING MACHINE REVENGE
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by Psycho
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Written for the IRG
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How many of you have ever been ripped off by a vending machine? I would guess
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that EVERYBODY, at one time or another (and probably MANY times), has met up
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with a "change eater". This can be frustrating as hell, especially if you're
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hungry or thirsty and the machine took all the change you had. Worst of all,
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many times the owner of the machine takes his sweet time getting it fixed-
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After all, any money you lose is pure profit for him. The following is a
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collection of various techniques that have been used with great success to
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extract revenge on these money-grubbing bastards, and can put a few bucks in
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your pocket as well. I guess some unscrupulous person COULD use this
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information just to rip off other hapless consumers, but that is their
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discretion (ha ha!).
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1.0 SLUGGING
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This is one of the most common forms of Vending Machine Revenge (from
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herein referred to as VMR), and also one of the safest. Basically this
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involves putting something into the machine that is not a coin, but the
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machine will think it is. Experimentation of a high degree will be in order
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here, as all machines have different levels of sensitivity. Some of the
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more common items used include: metal washers, arcade tokens, foreign
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coins, plastic discs, etc. I think you get the idea. I have even heard of
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people using a bench grinder to file pennies down to dime size, but that
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seems like an awful lot of work for 9 cents, but how you want to spend your
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time is up to you. Again, you'll have to experiment a lot with this one. If
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anyone finds some that work particularly well, leave me a message on the
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IRG/Insanity Lane node, and I'll draw up a chart for a future issue.
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2.0 TIPPING
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Another quite popular method, this is accomplished by physically tipping
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the machine forward as far as you can get it, hence the name. This works
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best on those machines that have potato chips and stuff dangling from long
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metal rods, and also those that use spiral rods to hold the stuff. If you
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want to use this method of VMR to the fullest, it's best to take along a
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couple of stout friends. Reason being, you will get the best results by
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practically putting the front of the machine down to the floor, and some of
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these bastards can be REAL heavy. So, DON'T try this one alone (unless you
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look like Arnold Schwarzeneggar), and make sure you do it quietly and in an
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out of the way area to avoid getting caught.
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3.0 ROCKING
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The Rocking method for VMR is similar to the above, but is seems to work
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best on coke machines which dispense cans. To get free cokes, you rock the
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machine back and forth, really banging the hell out of it. This confuses
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the machine's coin mechanisms, and it will usually start spitting out
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cokes. This VMR method will also require the assistance of friends, for
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obvious reasons (coke machines are the heaviest of all vending machines).
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This one must also be executed in a very deserted place, due to the
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excessive noise level created. You'll also want to remember to take along
|
|
some backpacks, pillowcases, etc., to put your free cokes in. I have seen
|
|
machines completely emptied using this method.
|
|
|
|
4.0 PLUGGING
|
|
So far, we've only discussed methods with which you can obtain free snacks-
|
|
Now, here's one that can net you some good pocket change. Unfortunately,
|
|
this will only work as described on newer coke machines. Perhaps with
|
|
experimentation, it can be adapted for use on other machines. Plugging is
|
|
accomplished by doing just that- you use something which will get hung in
|
|
the coin slot, such as a penny, slug, etc., but will still fall through
|
|
when the coin return is pressed. On newer coke machines, the coin return is
|
|
a long piece of horizontal metal that presses straight down. After
|
|
inserting your plug, use a flat-blade screwdriver to bend the coin return
|
|
bar so that it cannot be depressed. Now, take the rest of the day off and
|
|
do whatever. When you return later that night, use your screwdriver to bend
|
|
the return lever in the other direction. When you press it down- JACKPOT!
|
|
You get all the coins that other people have "lost" that day. Rotate among
|
|
different machines, and don't plug the same one more than once a week to
|
|
obtain best results. By doing this to enough machines in various locations,
|
|
it's possible to make around $100 PER DAY (the average take for one machine
|
|
is usually around $5). Another good place to do this occasionally is coke
|
|
machines in expensive hotels, since they usually inflate the price of their
|
|
drinks by 50% over normal machines. Be extremely careful and don't get TOO
|
|
greedy, and this method is very safe.
|
|
|
|
5.0 JAMMING-1
|
|
This type of VMR is one of the best for getting lots of free stuff. What
|
|
you do is actually jam the "product chute" (where the goods come out). Any
|
|
manner of things can be used to do this. For instance, open the little door
|
|
on a coke machine where the cans come out. Now, take a stick, huge wad of
|
|
paper, etc., and cram it as far up into the machine as you can comfortably
|
|
reach. This will block the arrival of anyone's purchase, and you only have
|
|
to pull out whatever you blocked it with on your return to retrieve the
|
|
stuff. On cigarette machines, you can even put tape over the side slot
|
|
where the smokes are dispensed to accomplish this. As in some of the above
|
|
methods, experimentation will be in order here to learn about the machines
|
|
in your area. This is a fairly safe method of VMR.
|
|
|
|
6.0 JAMMING-2
|
|
This is the same as the above method, but instead you jam the change return
|
|
slot. It's not as profitable as screwing up the coin return, but hey- it's
|
|
FREE money. You may have to use a small wire to accomplish this on machines
|
|
that have a small door that opens inward on the change slot. Again, if done
|
|
smartly and not too often to the same machine, this VMR method is safe.
|
|
|
|
7.0 ZAPPING
|
|
Personally, I have never been able to get this one to work, but I know
|
|
people that swear by it and say they use it all the time. Also known as
|
|
"shorting", this type of VMR involves locating the socket where the machine
|
|
is plugged in, and rapidly working the plug back and forth, causing the
|
|
electronics in the machine to screw up. I'm told it only works on machines
|
|
that have an LED display showing the amount you've dropped in. One person
|
|
claims to have "maxed-out" the display at $9.99 and got that much OUT of
|
|
the machine when he hit the coin return! Like I said, I've never been able
|
|
to do this, but there are lots of people who claim it can be done.
|
|
Experiment and find out for yourself, and drop me a line if you get it to
|
|
work.
|
|
|
|
8.0 KILLING
|
|
This isn't as drastic as it sounds- It actually means that you unplug the
|
|
machine, thus "killing" the power to it. Some machines, when unplugged,
|
|
will simply NOT return any coins. And, you'd be surprised at how many
|
|
people will go ahead and stick money in a machine, even if it's not lit
|
|
up... And most people won't look for the plug to check it, either. This is
|
|
a very safe, quiet method that has been proven to work on certain machine.
|
|
As before, experiment with machines in your local area.
|
|
|
|
Well, that should be enough ideas to get you started- I'm sure there are many,
|
|
many more. If you have a particular favorite, leave me e-mail on Insanity Lane
|
|
and I'll include them in any future updates of this article. In the meantime,
|
|
just remember not to get too greedy, and you can have a tidy little income from
|
|
your VMR exploits.
|
|
|
|
Thanks go to: Haywire & the IRG for publishing the newsletter and allowing me
|
|
to write this article.
|
|
|
|
Special thanks to: The Bubblegum Bandit, H.R. Puffenstuf, & Headhunter for
|
|
their input in compiling this article.
|
|
|
|
|
|
5.09 The Art Of Scanning by Control-S
|
|
-------------------------------------
|
|
|
|
|
|
+++++++++++++++++++++++++++++++
|
|
++ ++
|
|
++ The Art Of ++
|
|
++ *->> Scanning <<-* ++
|
|
++ ++
|
|
++ By: Control-S ++
|
|
++ ++
|
|
+++++++++++++++++++++++++++++++
|
|
|
|
|
|
This file is written for International Rogues Guild (IRG), and is
|
|
the second in a series of files aimed towards the begining hacker.
|
|
If you've been around a while, you will most likely find nothing
|
|
of use here.
|
|
|
|
|
|
Part 1: Scanning, the art of
|
|
Part 2: Scan-Pages v1.00
|
|
|
|
|
|
Disclaimer: This phile is for informational purposes only, and I
|
|
cannot be held responsible for the actions of anyone reading it.
|
|
|
|
WARNING: If the words "k-kewl", "d00d", or "k-elyte" are a part of
|
|
your every day vocabulary, stop reading now, you are to far gone for help.
|
|
|
|
|
|
Scanning:
|
|
|
|
Scanning is one of the most legal aspects of hacking, and a lot of fun too.
|
|
I'm not saying that scanning IS legal, I really doubt you could get anyone
|
|
to answer that question. If the SS wants to bust you, they will do it for
|
|
scanning, or anything else they feel like, if theres no law against it,
|
|
they will make one up! You can't win, so I would just recommend that you
|
|
watch your step no matter what you do.
|
|
|
|
You can scan many diferent places, like x25 networks such as TymNet and
|
|
Tele(Sprint)Net or simply telephone exchanges, which is what I'll be
|
|
going into here: Scanning your local exchanges, I basically view this as
|
|
'getting to know your neighborhood' - its good to get an idea of how
|
|
many modems are in yer area, and just what sort of 'puters are connected
|
|
to them. You'll more than likely come across a few Unixes, and some VMS',
|
|
if you're lucky, you'll find a LAN or WAN, and be able to reach a bunch
|
|
of different systems from one number, some of these even connect to far
|
|
systems, some with outdials (which you can scan other areas through), or
|
|
gateways (where you can hook into even more systems and/or psn's).
|
|
|
|
|
|
|
|
Things You Need:
|
|
|
|
*Personal Computer - (almost any type) (Amiga recommended)
|
|
*Modem - (any baud) (at least 2400 recommended)
|
|
*A Wardialer or Scanning program - These are available for just about
|
|
every type of computer, but if you can't find one, they are easy to
|
|
write yourself, in either basic or even scripting. (I would highly
|
|
recommend you write your own, its a good way to get started programming
|
|
and you can customize it to do exactly what you want it to.)
|
|
*References - You should have on hand (or commited to memory) some
|
|
text files or manuals that will help you identify the systems you find,
|
|
and then give you and idea of how to get in and possibly use them.
|
|
(You can find detailed 'how to' files on just about any operating
|
|
system you might find in many Phrack newsletters, if you don't have
|
|
them all, get them!) - (See appendix A of this file for simple system
|
|
identification).
|
|
*A little common sense - sorry, you're on your own with this one.
|
|
|
|
|
|
Getting Started:
|
|
|
|
|
|
Using that little bit of common sense, you should fire up your computer
|
|
and modem. (If you can't get by this part, you should stop reading this
|
|
file immediately, run down to your nearest computer store, and trade
|
|
your PC in for a nintendo!)
|
|
|
|
For best results, you will want to do some sort of sequential scan, this
|
|
way you won't miss any carriers. If you are paranoid about leaving a
|
|
sequential patern, (the SS looks for this sometimes, trying to catch
|
|
'c0dez kidz') then you will have to make some part of the dialing random.
|
|
Making the whole scan random has a few problems; if you wan't to make sure
|
|
you get all of the numbers, and don't keep going over the same ones, you
|
|
have to keep track of all the numbers dialed and check it every time
|
|
before dialing. This is a big waste of time, the best way to do a sequential
|
|
scan without a patern, is to use a node dialer. Node dialers are common
|
|
in code hacking programs, and these are easilly modified to just scan.
|
|
The ideal configuration for a node dialer (the one I use) would be to
|
|
use 10 nodes, each scanning 1000 numbers in the same exchange, then just
|
|
randomize which node is dialed.
|
|
Example:
|
|
|
|
Node 1 Dials 0000->0999
|
|
Node 2 Dials 1000->1999
|
|
Node 3 Dials 2000->2999
|
|
Node 4 Dials 3000->3999
|
|
Node 5 Dials 4000->4999
|
|
Node 6 Dials 5000->5999
|
|
Node 7 Dials 6000->6999
|
|
Node 8 Dials 7000->7999
|
|
Node 9 Dials 8000->8999
|
|
Node10 Dials 9000->9999
|
|
|
|
ATDT <prefix>+<random node>
|
|
|
|
This method is just as fast as dialing them straight out, you don't
|
|
miss any numbers, re-dial any numbers, and you aren't using any
|
|
detectable dialing pattern (other than possibly 300 calls per hour).
|
|
|
|
|
|
Now that you've got your dialer configured, you need to find a good time
|
|
to scan. Again, if you're paranoid, you should stick to scanning
|
|
between 9AM and 5PM. This is for two reasons; 1) This is the when most
|
|
buisness calls are made, and in the huge volume, you will be that much
|
|
harder to detect. 2) If you DO get busted (can you imagine going to court
|
|
for such a thing? hah!) you will have a good case, as many people dial
|
|
sequential numbers durring this time, (re: telemarketers, surveys...).
|
|
This is also probably the time when you'll be at work/school/whatever,
|
|
so you won't be needing your CPU. (I personally scan while I'm asleep,
|
|
at night - I'm not that paranoid!) As a rule of thumb, don't watch the
|
|
dialer. For some reason, no carriers are detected while you watch the
|
|
scan in process. (I've heard rumors that this is the result of a minor
|
|
disturbance in the local space-time-continuum caused by invisible
|
|
emissions from the iris, but have seen no proof to back this theory.)
|
|
|
|
Okay, now you have your dialer ready and a good time to scan. Fire it
|
|
up and check on the progress every few hours. After you scan out a fair
|
|
sized list of carrier signals, you should give the dialer a rest, boot
|
|
your favorite term program, and investigate all your finds. Don't expect
|
|
to see something like this: "Welcome SysOp!" on the systems you check,
|
|
in fact, expect nothing. Many systems don't wave any banners or tell
|
|
you anything, you have to try and coax a responce out of them. Things
|
|
to try would be: <Carriage Return>'s, Ctrl-C, or any other Ctrl-'s,
|
|
(if you send a Ctrl-S, be sure to send a Ctrl-Q after it, because many
|
|
systems use this as a 'halt-output' switch, and you may discover the
|
|
right keys to press, but never know it because all output is stopped.
|
|
Try sending "..." or s, [Esc], and sending a hard break almost always
|
|
gets some responce, if none of the above work, try any character on
|
|
the keyboard, and words like "boot, start, run, load, logon, login".
|
|
If you have an external modem, keep an eye on the "Recieve Data" light,
|
|
if it flickers and you aren't getting anything echoed to your screen,
|
|
or possibly a lot of garbage characters, switch to 7E1, or call back
|
|
at a lower baud rate. (I've found a bunch of systems with modems that
|
|
will connect you at 2400, but the com ports will only transfer data
|
|
at 1200 or 300) If you try everything and can't get any responce at all,
|
|
it could be a company which turns its computers off at night, but
|
|
leaves the modem on (so call back in the day), a crashed system, or
|
|
a hacker who got your scan-call at 3am and wistled an unerring 8N1
|
|
into his reciever at a steady speed of 2400 bits per second. -heh
|
|
|
|
When(if) you identify the operating system, break out your references,
|
|
and try all the default accounts. If you get in on a default, but
|
|
you're unfamiliar with the particular OS, don't mess around, just log
|
|
off and do a little research, learn how to turn off all the logging and
|
|
cover your tracks, then go back and have phun to your hearts content.
|
|
|
|
Remember: keep notes on all the systems you find. You never know when
|
|
some ancient OS might come in handy, or what you might find that
|
|
relates to any system while trashing at a later date!
|
|
|
|
|
|
|
|
Apendix A:
|
|
|
|
The following is a short chart to help you identify operating systems.
|
|
|
|
System Prompt Default Accounts/Passwords
|
|
--------- -------------------- -------------------------------------
|
|
Unix login: -or- Login: root,daemon,bin,sync,uucp/(unpassworded)
|
|
|
|
VAX Username: SYSTEM/MANAGER -or- FIELD/SERVICE
|
|
|
|
DEC-10 User ID: 1,2/ ?
|
|
|
|
HP-?000 PLEASE LOG IN: HELLO,MANAGER,
|
|
|
|
Iris ACCOUNT ID? MANAGER
|
|
|
|
VM/CMS IBM VM/370 ONLINE logon (user id)
|
|
|
|
NOS FAMILY:
|
|
|
|
Primos "PRIMENET XX.X.XXX" login SYSTEM/SYSTEM -or- OPERATOR
|
|
|
|
|
|
|
|
* This hardly all-inclusive, only the ones I know from memory, you should
|
|
try and compile your own list, and add new systems to it regularly.
|
|
|
|
|
|
|
|
This has been a phree Speech publication, (C) pSp and IRG 1991
|
|
|
|
|
|
As usual, I can be contacted for whatever on any of the IRG nodes, or
|
|
IRG e-mailing addresses. Please mark all comments "Attn: Ctrl-S".
|
|
|
|
|
|
Control-S, Freelance G-File Artist (for hire)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Scan-Pages v.99b:
|
|
|
|
Note: Unfortunately, I will be unable to finish my current scan in time
|
|
for the next IRG release, so I stuck this partial scan in to fill the
|
|
spot. Look for a complete scan in v1.00, next IRG.
|
|
|
|
|
|
NPA/NUM-BER Baud System/Comments
|
|
------------ ----- --------------------------------
|
|
619/259-0038 n/a ?/constant tone
|
|
619/270-0017 1200 ?/has echo on
|
|
619/270-0038 2400 ?/"Unauthorized User, Call Recorded and Disconnected"
|
|
619/753-0006 n/a ?/constant tone (may be loop)
|
|
619/753-0013 n/a ?/constant tone
|
|
619/753-0171 1200 ?/"D29 System C, Node XX, Line XX"
|
|
619/753-0172 1200 ?/"D29 System C, Node XX, Line XX"
|
|
619/753-0173 1200 ?/"D29 System C, Node XX, Line XX"
|
|
619/753-0174 1200 ?/"D29 System C, Node XX, Line XX"
|
|
619/753-0175 1200 ?/"D29 System C, Node XX, Line XX"
|
|
619/753-0176 1200 ?/"D29 System C, Node XX, Line XX"
|
|
619/753-0243 2400 ?/(sending a hard break makes hangup)
|
|
619/753-0287 1200 TRW Dialup
|
|
619/753-0288 1200 TRW Dialup
|
|
619/753-0548 1200 ?/"D29 System C, Node XX, Line XX"
|
|
619/753-0716 1200 ?/"ALPHA BASE, PLEASE LOG IN:"
|
|
619/753-0738 1200 ?/(just hangs up, maybe callback security?)
|
|
619/753-0911 1200 ?/(response to break ^Z)
|
|
619/753-0916 1200 ?/(response to break ^Z)
|
|
619/753-0933 1200 ?/(response to break ^Z)
|
|
619/753-0962 1200 ?/(response to break ^Z)
|
|
619/753-0981 2400 HP-?0000/PLEASE LOG IN: (try 'help')
|
|
619/753-1550 2400 PC-Plus Host Mode/ American Bamboo Society
|
|
619/753-2614 1200 ?/(absolutely no activity - a modem with no 'puter?)
|
|
619/753-2728 2400 "Host Name:" (^C will get "User ID:") (CIS, node ENC)
|
|
619/753-1654 2400 ?/Esc will get "ACCOUNT-ID: / PASSWORD:"
|
|
619/753-1079 1200 ?/"D29, System C, Node XX, Line XX"
|
|
|
|
|
|
|
|
|
|
This is hardly a complete list, its more or less the result
|
|
of boredom, and fairly random scanning through an outdial, it does
|
|
cover about 1/3 of the 619-753 exchanange, but I never finished because
|
|
of lack of time and other projects taking precedence. I would like
|
|
to try and organize a concerted effort to map out any/all NPA's, and
|
|
eventually publish a masterlist of all detectable carrier signals. Its
|
|
easy to do, and you can usually let yer computer scan while yer gone
|
|
to school/work, so if you'd be interested in helping out, leave me a
|
|
note on one of the IRG boards and tell me the NPA and exchanges you'd
|
|
be able to scan, via local call or some sort of outdial, so we can make
|
|
sure that different people aren't wasting time scanning the same exchanges!
|
|
Anyone who helps to build the list will get full credit in IRG News, and
|
|
be privy to all versions of the pre-released masterlist, including any
|
|
system logins found on any of the carriers.
|
|
|
|
|
|
|
|
|
|
|
|
Until next time...
|
|
|
|
|
|
|
|
^S
|
|
|
|
5.10 Hacking CompuServe
|
|
------------------------
|
|
|
|
|
|
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
|
%% %%
|
|
%% %%
|
|
%% A Hacker's Guide to CompuServe %%
|
|
%% %%
|
|
%% %%
|
|
%% By: Control-S %%
|
|
%% %%
|
|
%% %%
|
|
%% %%
|
|
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
|
|
|
|
|
|
|
|
|
Re-Edited by Ctrl-S and released to IRG.
|
|
You may reproduce this file for newsletters or g-files, as long
|
|
as the credits remain intact.
|
|
|
|
|
|
Disclaimer:
|
|
This phile is meant for informational purposes only. The author takes
|
|
no responsibility for any uses or missuses of the information disclosed.
|
|
|
|
|
|
|
|
|
|
CompuServe Information Service is one of the largest commercial systems
|
|
available today, with over 600,000 members, hundreds of Forums(SIGs),
|
|
access to a managre of data bases globally, and boasts local access in
|
|
almosy every city in the USA, and quite a few world wide. CS is located
|
|
in Doublin Ohio, and employs approximately 40+ microcomputers, most of
|
|
which are DEC KL-10 or chained SC-30 CPU's, running highly customized
|
|
software, written mostly in BLISS, FORTRAN, MACRO-10 and (more recently)
|
|
in 'C'.
|
|
|
|
|
|
|
|
Dialling CS:
|
|
|
|
To find a CS port in your area, you can call Customer Service at
|
|
(800)/848.8990, tell them you're travelling and need a dialup for
|
|
the XXX (your area code) area. You may also reach CS through just about
|
|
any of the Packet Switching Networks. (Telenet, TymNet, DataPac, LATA).
|
|
For Telenet, the NUA is: 202202, -or- 614227. From a TymNet port, type
|
|
'CPS' after the terminal identifier.
|
|
Note on dialling CS directly: After connecting, hit Ctrl-C, or [RETURN]
|
|
and then 'CPS' at the 'Host Name:' prompt.
|
|
|
|
|
|
|
|
|
|
Generating Accounts:
|
|
|
|
There are several ways to generate CS accounts, I'll briefly go into
|
|
each. The only 'default' accounts I've come accross so far are these:
|
|
|
|
User ID: PHONES
|
|
Password: PHONES
|
|
|
|
;This one will only let you look up CS access numbers, or report problems.
|
|
;which could be useful, if you wanted to vary the numbers you call in to,
|
|
;for security reasons. (most places have more than one dialup, in addition
|
|
;to whatever PackNets available.
|
|
|
|
User ID: 77770,100
|
|
Password: FREE-DEMO
|
|
|
|
;This isn't to useful, as it only lets you 'ride' along a guided tour
|
|
;of the system -- though I'd recommend it for getting used to the
|
|
;command structure and just having a looksee.
|
|
|
|
|
|
|
|
|
|
First thing you need is a sign-up User ID, Password and Agreement number.
|
|
Here is how to get one:
|
|
|
|
Intro-Pac:
|
|
---------
|
|
These are usually included with your modem when you buy it, so you might
|
|
have one already! - if not, you can purchase one in most computer stores,
|
|
and some book stores. (or just rip it open in the store and memorize the
|
|
ID, password and agreement number). The intro-pac is superior to the other
|
|
methods of obtaining sign-up ID's, because it isn't as limmited. With an
|
|
account generated by an intro-pac, you can access just about anything
|
|
a regular CS subscriber can.
|
|
|
|
Intro-Pac note: Try reusing the intro-pacs, it usually won't work, but
|
|
several times I've gotten two ID's from one pac.
|
|
|
|
|
|
Ziff Account:
|
|
------------
|
|
These are try-out accounts available to subscribers of PC Magazine and
|
|
ZMac. They are usually VERY limmited, without a second password, you
|
|
cannot get to CS, you'll be stuck in PC-Magnet.
|
|
|
|
The current PC-Magnet sign-up ID is:
|
|
|
|
User ID: 177000,5000
|
|
Password: PC*MAGNET
|
|
Agreement Number: Z10D9000
|
|
|
|
Ziff Note: The User ID and Password are permenant, but they periodically
|
|
change the Agreement number. I've noticed that it usually goes up, in
|
|
multiples of 10, so if you get a message saying that the agreement number
|
|
is outdated, try something like: Z10D9110 or similar - or better yet,
|
|
find someone who subscibes to PC Magazine and just ask them.
|
|
|
|
More Ziff Notes: There is currently a hole in the account limmitations
|
|
on Ziff accounts; if you choose a European address (see "Billing Info")
|
|
you will be able to access the CS system, and have the same privs/abilities
|
|
as a Intro-Pac generated account. I don't expect this hole to remain forever,
|
|
so have fun while it lasts. - Also, choosing a European billing address
|
|
might make it difficult to get your seccond password, so this account
|
|
would only last until that took affect (usually 10 days).
|
|
|
|
|
|
Social Engenering:
|
|
-----------------
|
|
You can call up CS at (800)/848.8990 and tell them:
|
|
|
|
* You just saw a commercial or read and ad with the number and are
|
|
curious about CompuServe - they will ask some questions and will
|
|
either give you a sign-up id, or try and 'send you more info' -
|
|
try and get the id and tell them you want to look around first.
|
|
|
|
* Tell them you want to sign up for 'The Source'.
|
|
CS bought the Source and is trying to convert all former or
|
|
possible members. (this will work much like the above method).
|
|
|
|
* Tell them you saw it on 'NetWork Earth' and want to try the demo.
|
|
(NetWork Earth the TV program has a forum (SIG) on CS and is
|
|
promoting a try-out demo).
|
|
|
|
Social Engenering Note: Do NOT try telling them you lost you password,
|
|
they never give them out, they just send them in the mail. Also, if you
|
|
fear ANI on the 800 number, the Columbus number is: (614)/457-8650
|
|
|
|
|
|
|
|
Billing Info:
|
|
|
|
After you obtain a sign-up ID, and sign on, it will ask you a lot of
|
|
silly questions, most of which you can just breeze through and answer
|
|
in whatever way you want to, however there are two important parts
|
|
you will need to get right; the billing address, and the CCard number.
|
|
|
|
Billing Address:
|
|
---------------
|
|
If you want a permenent account, or at least a long lasting one, you
|
|
will need to use an address where you can pick up the second password.
|
|
You will also need to use a valid CC number, or shortly after you
|
|
do get that second password, the account will be suspended for charges
|
|
not authorized anyway.
|
|
|
|
If you only need the account for a little while, just make something up.
|
|
The account will last about 10 days, which is when the mail-only second
|
|
password should have arrived. There is a loop-hole here also; if you
|
|
log on on the 10th day, a little before midnite (not more than 15 minutes
|
|
before, and definitely NOT after), you can 'GO PASSWORD' to change your
|
|
password, and hang there at the prompt until after midnite, then enter
|
|
a new password. If you do this on the exact day, you'll increase the shelf
|
|
life of the account by about another week, at that time, you will recieve
|
|
a message upon logon that your charges have been refused and it will prompt
|
|
you for new billing information before proceding -- just use the same
|
|
stuff you did the first time, that should last you another 2 to 4 days,
|
|
depending what day of the week it is. Thats about as far as you can
|
|
squeeze it, because at that time they will try to call you voice and
|
|
hassle you.
|
|
|
|
|
|
Credit Card Info:
|
|
----------------
|
|
CompuServe will only accept true card numbers, just making one up is
|
|
completely out of the question. It does accept cancelled cards however,
|
|
so feel free to use any old card #'s you may have around (if you only
|
|
want a temporary account, that is). -- For this reason, you cannot use
|
|
CS as a way of checking to see if cards are valid or not.
|
|
|
|
|
|
|
|
|
|
Once you're in:
|
|
|
|
If you have the IQ of a small rock, you should have had no problem
|
|
aquiring an account. Here are some of the things you can now do with
|
|
your account:
|
|
|
|
|
|
Important Commands:
|
|
------------------
|
|
|
|
GO - the go command is what takes you places, you use it to move
|
|
to differen't areas on the system. (re: "GO IBM" will take you
|
|
to the IBM subsystem) This command can be shortened to 'G',
|
|
(re: "G IBM") and case is NOT sensitive anywhere on the system.
|
|
|
|
FIND - very useful, you just type: "FIND subject" and it will give you
|
|
a list of related sections along with their GO command keyword
|
|
and page number. (re: FIND modem).
|
|
|
|
HELP - doesn't need any explanation :-) (there are help screens for
|
|
every area on CS, make use of them).
|
|
|
|
|
|
Areas:
|
|
-----
|
|
|
|
FORUMS: GO FORUMS
|
|
|
|
Forums or SIGs are like mini-bbs's. They each have a number of message
|
|
bases, file libraries and a real-time chat or conference area. There are
|
|
forums for just about everything you can imagine, with PD software,
|
|
informational text files and a lot of other goodies. I won't go into the
|
|
special forum command structue, just use the HELP feature and you'll be ok.
|
|
|
|
Some noteworthy forums:
|
|
|
|
DECUNET - a wealth of information to be found here.
|
|
IBMBBS - ms-dos telecomm stuff
|
|
ROCKNET - excellent COnferences are held here
|
|
PRACTICE- you can find info on all other cis commands in this forum's LIBs
|
|
and many more
|
|
|
|
|
|
DATABASES:
|
|
|
|
There are over 1000 databases you can search via CS, ranging from stuff like
|
|
Colleges and Magazines in print to your up the minute local weather forecast
|
|
and an AT&T buisness yellow pages. Find data bases with the FIND command.
|
|
|
|
|
|
CB Simulator: GO CB
|
|
|
|
This is the online-chat system. CB is just like the COnference areas in the
|
|
forums, but attracts a much larger crowd. At peak hours, you can find
|
|
between 200 and 300 or more users on the chat system. Type: "/?" or "/H" for
|
|
a list of available commands here. Note: all commands are preceded with
|
|
a slash (/) in COnference or the CB simulator (re: "/GO IBM").
|
|
|
|
CB Notes: On Band B of the CB Simulator, you may encounter many CS employee
|
|
accounts (see "Account Numbers") beware them. -- I'd recommend staying on
|
|
Band A.
|
|
* This is by far, one of the best chat systems I've ever seen.
|
|
|
|
|
|
|
|
|
|
CompuServe Mail: GO MAIL
|
|
|
|
This is CompuServe's E-Mail system, and is VERY powerful. The docs to this
|
|
alone are far longer than this entire file. I would suggest that you;
|
|
GO MAIL, and then type the following: "HELP ..." -- this will print out
|
|
the mail documentation and all its features. (its about 30-40 pages, make
|
|
sure you have a capture buffer open, or your printer on!)
|
|
|
|
Some Mail Features Include:
|
|
|
|
* Sending Mail to any other CompuServe member, or CompuServe Mail
|
|
subscriber. (text or binary mail transfer are available, with or
|
|
without a transfer protocol).
|
|
|
|
* Sending a hard copy letter anywhere that has an address -- I wouldn't
|
|
recommend this, for obvious reasons.
|
|
|
|
* Sending to any FAX machine -- GREAT feature.
|
|
|
|
* Sending to any BitNet or InterNet address -- (yea cyberspace!)
|
|
|
|
See the Mail HELP facilities for information on any of the above, and more.
|
|
|
|
|
|
|
|
|
|
|
|
Miscelaneous BS:
|
|
|
|
-Account Numbers
|
|
-Hidden Areas
|
|
-Special Messages
|
|
-Nodes
|
|
-Tips and Tricks
|
|
|
|
|
|
|
|
Account Numers:
|
|
--------------
|
|
70000,xxxx - Said to be CS security accounts, but the only ones I've seen
|
|
using these are CS employed programmers and high level execs. -- This type
|
|
of account carries the highest privelge level.
|
|
|
|
70003,xxxx
|
|
70004,xxxx - These are CS employee accounts. For the most part, people
|
|
using these aren't dangerous, they are free of connect charges but usually
|
|
(not always) without special command templates.
|
|
|
|
70005,xxxx - A standard demo account. Commonly used by Radio Shack and
|
|
other computer stores, or even museums. (usually there is no one operating
|
|
these accounts)
|
|
|
|
70006,xxxx - Standard WizOp account. Tthese people can kick you offline
|
|
instantly, or GAG you. People using these accounts are usually product
|
|
managers, or SysOps of CS owned Forums. Beware these accounts.
|
|
|
|
70007,xxxx - Complimentary account. These accounts are given to people
|
|
who write books on CS or other such material.
|
|
|
|
767xx,xxxx - This account is ambiguous, and carries many different
|
|
privelige flags. Privately owned forum SysOps may use these accounts,
|
|
as well as Forum Co-Sysops, Message SysOps, Customer Service, and the
|
|
CB-Helpers. To be on the safe side, steer clear of these.
|
|
|
|
7xxxx,xxxx - A regular CS subscriber.
|
|
|
|
1000xx,xxxx - This is the new account format given to all non-US subscribers.
|
|
If you sign up with a European or Japanese mailing address, your account
|
|
will look like this. (Note: using one of these accounts from a US CS port
|
|
may look suspicious, recommend using a packet network with these.)
|
|
|
|
|
|
Account Number Notes: Privilege and FREE flags may be attatched to ANY
|
|
account numbers, including WizOp flags, so look at every account, even
|
|
the most common as a possible CS security person.
|
|
|
|
|
|
|
|
Hidden Areas:
|
|
------------
|
|
There are many areas on CS which will not show up with the 'FIND' command.
|
|
These may include; special testing areas, areas closed for one reason or
|
|
another, or private Forums (SIGs), once in a while you can stumble onto
|
|
these by more or less 'scaning' GO [keyword]'s. Keep your eyes open, you
|
|
just might find something interesting.
|
|
Some of the places I've found are:
|
|
The SysOp Forum - GO SYSOP
|
|
CB Bands C and D - GO CB3 and CB4
|
|
There are many more, I'm sure, just look. -- Some areas like these aren't
|
|
accessable directly, if you find one of these, try going to the page
|
|
beyond them, then hit 'B' for backup, or go to the root page, and from
|
|
there "GO xxx" where xxx is a number 2-999.
|
|
|
|
|
|
Special Messages:
|
|
----------------
|
|
While in a Forum COnference, or on the CB simulator, you may recieve
|
|
a message stating that "your language or actions have been deemed
|
|
unacceptable and any continuance of such will result in account suspension."
|
|
If this happens, you know you are being monitored, so it would be a good
|
|
idea to hangup.
|
|
|
|
While logging on, you might get a message stating that your account has
|
|
been temporarilly suspended. This means they are on to you, don't try
|
|
usng that account again.
|
|
|
|
While logging on your password may come up invalid. This is OK, it just
|
|
means you didn't get your second password,a nd they are problably NOT
|
|
on to you, but if you don't have the second password, this account is
|
|
history.
|
|
|
|
|
|
Nodes:
|
|
-----
|
|
These are a three letter abreviation of the city you're calling from.
|
|
Usually not useful, but I would watch out for anyone logging on from
|
|
Doublin Ohio, as these people may very well be logging on via console.
|
|
For a list of nodes; "FIND nodes" -or- there is a compiled list downloadable
|
|
from both the PRACTICE and CBFORUM libraries.
|
|
|
|
|
|
Tips and Tricks:
|
|
---------------
|
|
Use common sense. Don't look for someone using a CS employee account and
|
|
send them a "FUCK YOU!" message, don't use a name like "The Ultimate Hacker!",
|
|
maintain a low profile and enjoy. Notes on calling: vary youre calls,
|
|
you can usually find at least 3 or 4 different numbers in any city wich you
|
|
can connect through. If you are really paranoid, do something like this...
|
|
DIVERTER->TymNet->Outdial->Telenet->Outdial->CS Port --- hehe this will
|
|
slow down transmitions, but I think you get the idea.
|
|
|
|
|
|
Note: I gathered all the information in this file on my own, through
|
|
trial and error, and talking to friendly CS SysOps, but I thought I'd
|
|
mention these previously released CIS files, since it was after reading
|
|
them, and finding them either useless, incorrect and/or out of date
|
|
that I got the idea to put together this file. Files as follows:
|
|
"Hacking Compuserve Information Service" - By Shadow Lord Esq.
|
|
"Compuserve Info" (Phrack #8) - By Morgoth and Lotus
|
|
|
|
|
|
Brought to you by...
|
|
|
|
/\ __
|
|
(__
|
|
__)
|
|
|
|
|
|
Greetings to:
|
|
|
|
ArchAngel (202) -- trusted friend and mentor
|
|
Power -- Hiya :)
|
|
Sterling -- I got that file, thanks!
|
|
So76 -- all the words in this file does NOT divide by 7! (grin)
|
|
|
|
|
|
|
|
|
|
|
|
-EOF-
|
|
|
|
|
|
5.11 DOS Tips by </\>asteland </\>arrior
|
|
----------------------------------------
|
|
|
|
A lot of times games require you to put them on separate floppies
|
|
in order to install them. Since floppies are slow and not always
|
|
available, I decided to write an article that quickly covers some
|
|
tricks that others might not use to bypass the disk checks.
|
|
|
|
Most programs just look for A:FILENAME.EXE so no matter what
|
|
subdirectory it may reside in, the program is checking whatever
|
|
directory A: is currently set to (via CD\). For these use
|
|
ASSIGN. The format is:
|
|
ASSIGN x=y
|
|
where x is the floppy drive and y is the hard drive
|
|
Example: ASSIGN A=C. Now you can type A: and simply go to the
|
|
directory the game is in and install it. ASSIGN makes drive x an
|
|
exact copy of drive y, including directories. To reset all
|
|
drives, simply type ASSIGN with no parameters.
|
|
|
|
Some programs look for A:\FILENAME.EXE so the files must be in
|
|
the root directory. You could use ASSIGN but then your root dir
|
|
gets all messy. In this case use SUBST. The format is:
|
|
SUBST d: d:path
|
|
where d: is the drive you will refer to and d:path is the
|
|
directory that SUBST will refer to.
|
|
To remove an assignment:
|
|
SUBST d: /D
|
|
where d: is the drive to remove
|
|
Example: SUBST A: C:\SAVAGE
|
|
|
|
Sometimes they get real tricky and check for SUBST or ASSIGN...
|
|
in order to fool these, you'll need DesqView or some other
|
|
multitasking program (DesqView being the best). Setup as large a
|
|
DOS partition as possible with whatever options you think the
|
|
program will use. Be sure to allow it to be swapped to disk.
|
|
Right before the program will check for the files, switch to
|
|
another DOS shell and load ASSIGN or SUBST, then switch back to
|
|
the install... this may hang some machines but it usually works
|
|
fine for me.
|
|
|
|
SUBST and ASSIGN are both built into Digital Research DOS 5.0 and
|
|
the commands should be very similar on IBM DOS if not exactly the
|
|
same.
|
|
|
|
5.12 Running The ShadowNet
|
|
--------------------------
|
|
ShadowNet is working, but having problems becuase I only have two
|
|
members and it is hard to help people who are a few hundred area codez away.
|
|
I have one new member, Pyscho, who will be a big help and I hope the rest of
|
|
you people out there will come over and join us...
|
|
|
|
|
|
5.13 VMB's From Hell
|
|
--------------------
|
|
I have found no support for this section of the newsletter so it will
|
|
no longer be in service...Sorry.
|
|
|
|
|
|
5.14 Hellos And Goodbyes
|
|
------------------------
|
|
Hello everyone and goodbye everyone...I hope oyu have enjoyed and
|
|
learned from this IRG news, the next will be even better. Maybe one day all
|
|
hackers will be one and kick some fedral fuckin' ass!
|
|
|
|
How old are you little kid?
|
|
Remember: Only the forgotten die..
|
|
Also Remember: Big Brother is watching
|
|
FREEDOM OF SPEECH
|
|
|
|
-------------------------------------------------------------------------------
|
|
This Is An Offical IRG/ShadowNet Production All Rights Resevered
|
|
Copy Write (C) Feb. 2 1991
|
|
-------------------------------------------------------------------------------
|
|
|
|
Call The IRG HeadQuarters:
|
|
Insanity Lane
|
|
Home Of IRG
|
|
619-591-4974
|
|
Running Aftershock 1.21
|
|
Call here for the latest in IRG Productions, and invaluable P/H/C/A
|
|
information found anyware!
|
|
|
|
The CorrupT SocieTy
|
|
IRG Node 02
|
|
619-630-8450
|
|
Running AfterShock 1.21
|
|
|
|
Also Call This Fine IRG/ShadowNet VMB
|
|
|
|
1-800-999-1380
|
|
Box Number: 215
|
|
|
|
|
|
Remember,
|
|
|
|
BIG BROTHER IS WATCHING
|
|
[6] Tfiles: (1-7,?,Q) : |