374 lines
20 KiB
Plaintext
374 lines
20 KiB
Plaintext
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The International Rogues Guild
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IRG Newsletter #1
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Written by: Haywire
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Edited by: </\>asteland </\>arrior
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1. Table Of Contents
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1......................................Table Of Contents
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2......................................Disclaimer
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3......................................What Is a Rogue
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4......................................What Is IRG
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5......................................Hackin' With Haywire
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6......................................New Releases (Ultima VI)
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2. Disclaimer
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All items in this newsletter are meant for informational purposes only.
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It wasn't written to encourage illegal activities, just to better inform
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the computer-oriented community.
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3. What is a Rogue
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I have gotten this question alot ever since I started the group IRG,
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so after a while I decided that I need to get somethin' strait...What is
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a Rogue. Well it all started way back when I had just got my modem and
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had started to pirate games, I had pirated games for a while when I
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to phone phreak. And now I have started to hack. So when people ask me
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what I do I have to say I am a pirate that is also a phrack(phreak+hack)
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but I also box. Well I said PHUCK that, so I decided that there needed to
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be a word for a person who does just about everything possible on the
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computer and out of the computer field. So I thought of the word Rogues
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and then the Guild came to me. So I started IRG...
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- Haywire
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4. What is IRG
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IRG is a collection of computer users who decided they should pool their
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skills in various areas to form a group which will help to inform the
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elite computing community. We are a new group and would probably benefit
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from any criticism/comments you may have about the group. If you think
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you have something to contribute to the group, try and get ahold of one
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of us on any IRG node and we'll see what you can do.
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Current members:
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Haywire
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Wasteland Warrior
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Tak/Scan
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5. Hackin' With Haywire
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The word Hacking I have heard a lot but I never did much of it until
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recently, when Doctor Dissector put out NUAA105 (Doctor Dissector is not
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an IRG member; he wrote and released NUAA). Hackin' SprintNet is what
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this Hackin' with Haywire is about. I will show you how to get started
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then leave you a list of NUAs that I know work, so here goes...
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1. First dial your local SprintNet
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2. Wait for connect
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3. Hit <CR> twice
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4. You will then get a sign, then type in one of the following NUAs
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you should get some kind of connect sign, then your ready to go...
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[Note]: All ESC control characters have been replaced by ~ characters
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NUA Opening Line
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2120031 VM/370 ONLINE--VM/3084--PRESS BREAK KEY TO BEGIN SESSION/!/E
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2120039 PRIMENET 19.4.5native IDDD /
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2120040 //PLEASE ENTER /LOGIN/
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2120041 /MHP201A UPK05188 * VERSION 5.5.4 *. APPLICATION:
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2120079 MMMMMM/ WWWWWW/ H
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2120084 Logon in progress. Please stand by.../ENTER IDENTIFICATION:
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2120099 :
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2120100 **** Invalid sign-on, please try again ****/212 100 DISCONNE
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2120101 **** Invalid sign-on, please try again ****/212 101 DISCONNE
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2120102 **** Invalid sign-on, please try again ****/212 102 DISCONNE
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2120103 **** Invalid sign-on, please try again ****/212 103 DISCONNE
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2120104 **** Invalid sign-on, please try again ****/212 104 DISCONNE
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2120105
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2120106
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2120108
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2120109
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2120110
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2120130 you are now connected to the host computer /
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2120137 PRIMENET 22.1.1.r17.ptc.7 NY60 /
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2120141 User name?
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2120142 User name?
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2120145 ENTER ACCESS ID: ~
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2120146 ENTER ACCESS ID: ~
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2120148 MMMMMM/ WWWWWW/ H
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2120152
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2120159
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2120170 TWX2C LOGGED INTO AN INFORMATION SERVICES NETWORK/
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2120172 TWX2C LOGGED INTO AN INFORMATION SERVICES NETWORK/
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2120174 TWX23 LOGGED INTO AN INFORMATION SERVICES NETWORK/
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2120200
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2120216 PLEASE TYPE YOUR TERMINAL IDENTIFIER:
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2120226 USER ID
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2120231 VM/370 ONLINE--VM/3084--PRESS BREAK KEY TO BEGIN SESSION/!/E
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2120238
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2120245 FEDERATED **E D G E** SYSTEM 04/11/90 15:50:11
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2120246 ~
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2120248 PRIMENET 20.2.4 RYE /
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2120258 ENTER ACCESS ID: ~
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2120259 ~/*** BTN *** NYBTNG - VERSION 5.1 BTNET SYSTEM/Username:
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2120260 ~=~<~[H~[J~[?1h~[?3;6;7l~[20l~[0q~[0m~[32m ~[3;13HB A N K E
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2120269 USER ID
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2120275 ~=~<~[H~[J~[?1h~[?3;6;7l~[20l~[0q~[0m~[32m ~[3;13HB A N K E
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2120320 Logon in progress. Please stand by.../ENTER IDENTIFICATION:
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2120321 Logon in progress. Please stand by.../ENTER IDENTIFICATION:
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2120340 login:
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2120341 login:
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2120345 PRIMENET 22.0.0 NMSG /
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2120359 212 359 DISCONNECTE
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2120369 USER ID
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2120370 USER ID
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2120371 USER ID
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2120376 ~=~<~[H~[J~[?1h~[?3;6;7l~[20l~[0q~[0m~[32m ~[3;13HB A N K E
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2120377 ~=~<~[H~[J~[?1h~[?3;6;7l~[20l~[0q~[0m~[32m ~[3;13HB A N K E
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2120378 Rich T120378/212 378 CONNECTED/~=~<~[H~[J~[?1h~[?3;6;7l~[20l~[0q
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2120379 ~=~<~[H~[J~[?1h~[?3;6;7l~[20l~[0q~[0m~[32m ~[3;13HB A N K E
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2120444 PRIMENET 21.0.6 EMCO /
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2120449 VM/370 ONLINE--VM/3084--PRESS BREAK KEY TO BEGIN SESSION/!/E
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2120466 212 466 DISCONNECTE
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2120468 212 359 DISCONNECTE
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2120469
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2120479 Invalid login attempt/212 479 DISCONNECTE
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2120488 Invalid login attempt/212 488 DISCONNECTE
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2120496 login:
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2120500
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2120501
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2120502
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2120503
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2120504
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2120505
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2120506
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2120507
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2120509 ~<~>~[?8h~[?1;3;6;7l~[;H~[J~[20l~[4i~[0m~[?3l~[;H~[J~[?3l~[;
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2120539 ~X ~"~%~.2~<~g~d~'~(~DF~O~l~n~r~w~e ~+~f~G0/~|11~0C
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2120540 00 00 00:00:00:24 6 8 /Rich T120540/212 540 NOT OPERATING 09 00
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2120556 ~;~cm~L/ Enter Host access code:
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2120561 ~/*** FND *** Fiduciary and Securities Services HBFIND Syst
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2120580
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2120615 MKLB010 USSTAB, WELCOME TO SHEARSON LEHMAN HUTTONNPSI VTAM
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2120631
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2120649 ~[m~[H~[2J~[H~[c
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2120693
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2120703 login:
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2120704 login:
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2120713 PRIMENET 22.1.1.r17.ptc.7 NY60 /
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2120734 login:
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2120935
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2120938 /VIRTUAL MACHINE/SYSTEM PRODUCT GSERV --PRESS BREAK KEY/
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2120981 login:
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2121000 Enter ID:
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7140049 SERVICE ID=
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7140072 PRIMENET 21.0.6 FSCOPE/
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[List was compiled 4/11/90]
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Thanks to Doctor Dissector for writting NUAA and making all this possible...
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Any trouble (if any) that you may get yourself into due to this benign and
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harmless article isn't our fault...
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5. New Releases
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_______________________________________
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(_)___________________________________(_)
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/ /
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/ Ultima VI: The False Prophet /
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/ additional hints /
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/____________________________________/
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(_)__________________________________(_)
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Programmers: Origin Systems, Inc
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Crackers: The Humble Guy Crackers
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Artice: Wasteland Warrior
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By </\>asteland </\>arrior
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Now that Haywire is done talking, I'll put in some more important stuff. Each
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newsletter I will try to compile a list of as many hints to as many games as I
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can. All of the following hints for Ultima VI were compiled from my own
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experiences. Since a complete solution will take a while, I'll post what I
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have so far in the newsletters.
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The first, and most important news, is that there is at least one major bug in
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Origin's software. In order to obtain the 8th and final circle (level), you
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need to talk to the wisps, learn their secrets, and then talk to Xiao of the
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Council of Wizards. The problem is that Xiao doesn't always recognize the
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fact that you have talked to the wisps. I contacted Origin systems and they
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are going to be releasing a patch for the program soon.
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The wisps can be found in the forest at night. Take the road leading west
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(left) down at the southern end of Britannia. Stay on the road and you'll
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encounter probably two or three glowing balls of blue light. The wisps will
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eventually give you a scroll for the eighth circle spell Armageddon which
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destroys all life on this plane. Since I can't find a use for this spell yet,
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it's probably not a good idea to use just yet. I'll figure it out soon
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though.
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Xiao is over north of the Lycaeum at 1Nx69E. The easiest way to reach her is
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take a boat directly across the sea and use the sextant to make sure you go
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far enough north. She can teach you very powerful spells such as Telekinesis,
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X-ray, Wing Strike, and a lot of other stuff.
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The most important spell you'll ever learn is Ex Por, Unlock Magic
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Doors/Chests. It's a second circle spell and you can purchase it from Horance
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on an island just north of Skara Brae. The coordinates are 15Sx23W. Once you
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have that spell you can get incredibly rich. Another important piece of
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information is how to use spells. Select [M]ove and then click the scroll,
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then click the magic book and it's in there... but be careful not to overload
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a spellbook, I figure 20 is about the maximum because it caused me some
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problems like not being able to look back in the book. Blank books are
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available in Cove 2Nx30E, just take the eastern road, go through the Shrine of
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Compassion, and take the road leading out of the south-eastern end.
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Once you learn Ex Por go to the Justice building in Britannia and walk to the
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northern half where the mint is. Go in and unlock the northwestern door and
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the three chests. Get all the items from there. Then you MUST cast Kal Lor
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to go back to the throne (don't worry the only way to loose experience is to
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be killed, casting (help) only puts you back to Lord British). If you are
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stealing and don't cast (help) she won't give you gold. Then return to the
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mint and ask her to trade and you'll get around 5000 crowns total... SAVE
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THIS MONEY FOR MAGIC!!! You NEED to save money for purchasing spells they get
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expensive, same with reagents. Look for the cheapest place for reagents, they
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go buy fast.
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Another very powerful sorcerer is Nicodemus. His building is at 19Nx2E,
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southeast of Yew. He sells Yew staves, which you can enchant with spells. To
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enchant a staff, learn the seventh circle spell Enchant (from here). If you
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are not yet eight level but want to cast an 8th level spell, Enchant a staff
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with the 8th circle spell and then arm yourself with the staff (like you would
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a sword or shield) then [U]se it from there... Staffs are best when you are
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going somewhere where you expect to use a lot of fireball spells, you first
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Enchant with about 20 spells (need to rest to get spell points back though if
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you are enchanting with a lot of spells) and then when you use the staff you
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don't need reagents or magic points.
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In cove there is a very powerful 5th circle spell called Pickpocket. It
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allows you to remove one item from whoever it is cast upon (just keep casting
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to take more items). Make sure you can carry it or the spell fails and still
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takes away reagents. Merchants, in general, don't carry anything. Guards,
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however, are good for plate mail and some gold. As soon as you can afford it,
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go south to Trinsic and buy magic armor for everyone in the party you will be
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needing it. The exceptions to the merchants are the ship-wrights. You can
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pickpocket the deeds to ships and skiffs (very helpful).
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Lord British can't be killed, believe me I've tried. But his rings are good
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to Pickpocket, but remember rings and wands disappear after they've been used
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a while. His amulet is magical, but doesn't do anything (called customer
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support to make sure). It's best to wear Spiked Collars which absorb 2 points
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of damage, but I can't remember which Armory you buy them at.
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The Serpents Hold is at 75Sx35E on the southern side of an island. You can
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find many valuable allies here like Seggallion who has 28 strength. Talk to
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the armorer here about magic shields. If you have a curved heater shield, a
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lump of gold, and a gem, then he'll craft you a magic shield. You can do this
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for every curved heater (snake) shield, gem, and lump of gold you have.
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Iolo's place is at 17Nx14W. Take the westward road from Britannia all the way
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up north until you find a road-sign saying Iolo's Hut. And be sure to talk to
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Smith the Talking horse, he has a VERY helpful `clue' for you!
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The Lycaeum is at 10Sx72E. Get the half of the silver tablet... When you find
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the other half, Mariah will decipher The Book Of Prophecies for you. There
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are nine pieces to the map leading to the other half. I've found one in a
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shipwreck down by Serpent's Hold. Also, The Orb Of The Moons is very
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interesting. Talk to Lord British about stone and then stand one step away
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from the snake on the rug in front of him and [U]se the Orb onto the snake. A
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red moongate will appear. I suspect is takes you to a different world, since
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at first you appear outside the Shrine of Diligence. But if you go northwest
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around the mountains you will find an entire land filled with gargoyles! DO
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NOT kill anyone. For example Naxtilor is the Gargoyle King and if he's dead
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the game will never be won. Also don't talk to the lens maker since you can't
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understand any of them yet and the guy will die and you need his lenses later.
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In the other world at 42Sx25E you'll find the Tomb Of Kings. The silver
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serpents are hard to kill but give 91 experience each. You aren't supposed to
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know this yet, but the gargoyles milk their venom and drink it just before
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going into battle. They fight "like the wind" but after a while they just
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drop dead. You can find a vial in Sutek's castle which I'll go over in a
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second. Also the electric field can be turned off by finding a switch in one
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of the tombs.
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Those of you who played Ultima V remember Lord Blackthorn's Castle, west of
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the Isle of the Avatar. The coordinates for the dock to his castle is about
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75Sx60E, maybe 75Sx65E I can't read my own notes. Kill the rabbits quickly
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with a Flame Wind spell if you want, that's what I did... Or Wing Strike works
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good. It conjures up a dragon that fly by and attacks each opponent in
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vision, which is more than enough damage for rabbits. Also you gain the
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experience from the Wing Strike.
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Go into his castle, and you will find a decorative sword on the wall.. Remove
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this along with the holder, or just An Ylem to Vanish them. Then look for a
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secret door there and walk though. You can always find secret doors by
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looking for a small pale imperfection on the wall. To get past the Ethereal
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Void, cast Telekinesis on the crank (spell learned from Xiao). Before coming
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to the castle it might be good to enchant your staff with 10 Remove Field
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spells. Whenever you see the swords, remove them and look for a door. When
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you get to the two signs each telling you where to go, go left. Remove the
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field and kill the monster. Then search the eastern (right) wall and get rid
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of a few of those fields and use the switches. Some switches go different
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ways, you have to experiment.
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Then unlock the two doors and search for secret doors on the north walls.
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Make your way to the right and kill the Hydra. In that room search the north
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(remove the swords) and south walls. Go north and you can talk to Sutek the
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Mad Wizard. I don't know what good he is yet so just keep him alive. Go
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south through the secret door and down the stairs. Keep searching and make a
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map to help you and you will eventually find the plans for a hot air balloon
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(you need these plans).
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Okay, now the shrines. First, get the rune and manta to the shrine and then
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go to that shrine, kill the Gargoyles, and [U]se the rune with the mantra.
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Them [M]ove the stone off the altar. If you take the stone you can't Gate
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Travel back there. Then [T]alk to the altar and if you have enough experience
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you are promoted a circle. When you are moved up a circle you are given an
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attribute raise. Different shrines give different attribute raises. I went
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into the game by bringing in an Ultima V character patched to 153 strength,
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intelligence, and dexterity. Since 30 is the max it would just move that
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attribute down to 30. That sucks because strength is how much dammage a blunt
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weapon does and how much you can carry, dexterity is how many moves you get
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and how good your aim is, and intelligence determines the effects of your
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spells.
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The Rune of Honor is right in the middle of Trinsic (south of Britannia) and
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the mantra is Summ. Oh yea if you go south out of Trinsic you will find two
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buildings, one with a switch. Use the switch and go back up to the armory and
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you can then get those weapons that were sealed off.
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The Rune of Valor can be found in a Tavern in Jhelom. Look for the mouse hole
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in the Tavern, and then Solo to Sherry and go in and get it. The mantra of
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Valor is Ra.... The coordinates to Jholem are 16Sx19W or take a moongate when
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the dominate moon phase is when the left half is white and the right is black.
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The Rune of Spirituality can be found in a house (chest) in Skara Brae, just
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south of where Horance lives. The mantra of Spirituality is Om. To get to
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this shrine, wait until the moon phase is black on the left, white on the
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right (split in half) and go in. Make sure you don't take the moonstone from
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the shrine but just move it to the side or you won't ever go back!
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The Rune of Compassion can be found in Britan. Talk to Anya in the Blue Boar
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tavern and ask about Rune. Then go to the conservatory (just north of the
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oddity museum) and talk to the child Ariana about the rune. Then stop talking
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and then resume talking and say you have permission. Unfortunately the little
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bitch said she gave it to me but she didn't and I don't know how to get it.
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It may be another one of those damn bugs and I'll let you know in the next
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newsletter when I find out.
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The Rune of Justice is in Yew, in the Slaughtered Lamb Inn. Just move the
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plant to the side and there it is! The Mantra is Beh, that's all there is to
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it. You are SUPPOSED to talk to Lenora and ask for permission to see the
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thief, then go tell the jailkeeper you need to see him and you get the key. I
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had to lie to the thief to find the rune but you don't even need to talk to
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him.
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That's most of what I have right now. I'll be writing up some more in the
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next newsletter, and when I finish a complete solution I'll release that
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separately. The IRG-U6SS.ZIP semi-solution is basically a collection of
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information to let you in on some secrets to the game (like the books). If
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you have any questions or want more detail on something, you can reach me at
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any IRG node.
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</\>asteland </\>arrior
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.----------------------------------------------------------------------------.
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| Insanity Lane ......... 619/PRI-VATE .... Home of IRG .... NuP: [private] |
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| |\/|eltdown BBS ....... 619/942-3729 .... IRG Node ][ .... NuP: stormblade |
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| The 4th Dimmension .... 619/PRI-VATE .... IRG Node ]I[ ... NuP: [private] |
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`----------------------------------------------------------------------------'
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(C) Copyright 1990 - International Rouges Guild
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[1] Tfiles: (1-7,?,Q) : |