1135 lines
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1135 lines
61 KiB
Plaintext
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I n f o r m a t i o n, C o m m u n i c a t i o n, S u p p l y
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E L E C T R O Z I N E
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Information Communication Supply 10/5/93 Vol.1:Issue.4
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Email To: ORG_ZINE@WSC.COLORADO.EDU
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E D I T O R S: Local Alias: Email: ICS Positions:
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============== ============ ====== ==============
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Deva Winblood MeTaL MaSTeR, ADP_DEVA Technical Director,
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Ephemeral Ask Deva, Tales of the
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Presence Unknown, Editing
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Ted Sanders Zorro STU520256399 Writer, Final Editor,
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Subscriptions, Fragment
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Design, Final Opinion
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Jeremy Bek rApIeR STU521279258 Layout, Writer, Editing,
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Subscriptions, Letters,
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Role Playing Games,
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Fragment Design
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Jeremy Greene Diabolus STU521139287 Technical Editor,
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Subscriptions
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Clint Thompson None ADP_CLINT Editing, Writer
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Steven Peterson Rufus T. Firefly STU388801940 Editing, Writer
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Russell Hutchison BurnouT STU524636420 Writer, Subscriptions,
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Editing
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George Sibley MAC_FAC FAC_SIBLEY Editing, Supervisor
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_____________________________________________________________________________
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/ \
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| ICS is an Electrozine distributed by students of Western State |
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| College in Gunnison, Colorado. We are here to gather information about |
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| topics that are important to us all as human beings. If you would like |
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| to send in a submission please type it into an ASCII format and mail it |
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| to us. We operate on the assumption that if you mail us something you |
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| want it to be published. We will do our best to make sure it is |
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| distributed and will always inform you when or if it is used. |
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| See the end of this issue for submission information. |
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\_____________________________________________________________________________/
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REDISTRIBUTION: If any part of this issue is copied or used elsewhere
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you must give credit to the author and indicate that the information
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came from ICS Electrozine ORG_ZINE@WSC.COLORADO.EDU.
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DISCLAIMER: The views represented herein do not necessarily represent the
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views of the editors of ICS. contributors to ICS assume all
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responsibilities for ensuring that articles/submissions are not violating
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copyright laws and protections.
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|\__________________________________________________/|
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| \ / |
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| \ T A B L E O F C O N T E N T S / |
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| / \ |
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| /________________________________________________\ |
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|/ \|
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| Included in the table of contents you will see some|
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| generic symbols to help you in making your |
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| decisions on whether an article is something that |
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| may use ideas, and/or language that could be |
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| offensive to some. S = Sexual Content |
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| AL = Adult Language V = Violence O = Opinions |
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|____________________________________________________|
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I. FIRST OPINION: By Deva Winblood. This first opinion will
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explain the current situation of ICS Electrozine.
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II. THE OLD WAR AND THE COLD WAR: By George Sibley. The
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creative individual in the institution. (O)
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III. THE FRIEND I NEVER MET - Notes on Electronic Faith: By Bob Wilson.
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Computer technology and global networks have provided the
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genesis for a new medium of friendship.
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IV. WORLDNET TOUR GUIDE- Ask Deva - MUDs: By Deva Winblood.
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This instructional information explains how to connect to the
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multi-user games known as MUDs. (O)
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V. THE MARTIANS ARE COMING pt. 3: By Russel Hutchison. The next
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installment in the "short" story begun in ICS issue #3.
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VI. MY GOD, WHY HATH THOU FORSAKEN ME pt. 2: By Ted Sanders. The
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conclusion to the short story begun in ICS issue #4.
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VII. POETRY: By Stewart Carington. A good six poems that some may
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find enjoyable to read.
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VIII.BRAINWASHING: By Rodrigo de Almeida Siqueira. This is an article
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on brainwashing. Rodrigo submitted IMPURE MATHEMATICS which
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appeared in ICS Issue #4.
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IX. FINAL WORD: By Ted Sanders. This is the final opinion for Issue
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#5. A few thanks are given out, and a little reflection is
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pursued.
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#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#
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* F I R S T O P I N I O N *
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# By #
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* Deva Winblood *
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#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#
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ICS is back after a summer of unpredictability. ICS is now
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managing to gather wind in its sails. ICS has undergone significant
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staff changes and is now planning for the next issues.
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--- --- --- --- --- --- ---
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In the future ICS will be sent out in fragments. These
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fragments will be sections of an issue. Then when all the fragments
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have been sent out for an issue it will be stored in its entirety on
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an anonymous FTP site. There is a problem with this plan that
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ICS can use the help of its readers to solve.
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The UGLYMOUSE archive site where ICS back issues have been
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stored in the past is down. Thus, ICS is in need of new FTP sites that
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are willing to archive the back issues. If any readers of ICS have
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a site and/or know someone else in charge of a site that might be
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willing to archive ICS back issues, then write ICS immediately at
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ORG_ZINE@WSC.COLORADO.EDU. The staff will be seeking to remedy this
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problem while bringing new ideas, stories, poetry, and hopefully
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some interviews in the near future.
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The staff now consists of people who are getting college
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credit for working on ICS and people who are not. The goal of the
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staff is to offer something of quality and creativity to the world.
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This goal will be the guiding principle behind ICS with other
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considerations such as class credit being of consideration only
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where time is concerned.
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The style of ICS will probably have some noticable changes
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in "flavor" whenever the staff changes in make-up. Continue to send ICS
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your letters and ideas. ICS will change with the lively new ideas that
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are stumbled upon.
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- 10/5/1993 - Deva B. Winblood
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--------------------------------------------------------------------------------
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- - - - - - - - - - - - - - - - - -
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\ /
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\ THE OLD WAR AND THE COLD WAR /
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/ George Sibley \
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/ \
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- - - - - - - - - - - - - - - - - -
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In the last issue of this 'zine, I posed an invitation for
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our reader-writers to offer constructive suggestions on how the
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evolution of "cyberspace tradition" in coming years might work to
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improve the usually rocky relationship between creative
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individuals and the institutions of human culture--schools,
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governments, corporations, and other entities of this sort.
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It is easy enough to see how dependent the creative
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individuals and the institutions are on each other. On the one
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side, institutions need creative problem solvers in order to
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retain the flexibility and adaptability necessary to survive in a
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changeable world; and on the other side, few individuals can
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muster the cultural resources (money, manpower, materials)
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necessary to thoroughly develop new ideas. But this very
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dependency seems to grate on the psychologies involved on both
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sides: creative individuals tend to be iconoclastic, impatient
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and freedom-oriented; whereas the individuals that dominate
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organizations tend to be conservative, consensual and control-
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oriented. As a result, the collaboration necessary for the
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success of either entity is usually ad hoc, temporary, and tense,
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with both entities settling back into an illusion of independence
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from each other as soon as the collaborative task is finished.
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Well, okay, you might say: that's just human nature. But
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when these collaborative tasks are finished, their consequences
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for the rest of us are just beginning, and enough evidence has
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accumulated to suggest that the products of those collaborations
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carry the uneasy "karma" of the processes that brought them into
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being. This is part of the message of an interesting new book by
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Joseph Schwartz: THE CREATIVE MOMENT (HarperCollins, 1992),
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subtitled "How science made itself alien to modern culture."
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In this book Schwartz is exploring the gap between what
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British scientist and writer C.P. Snow described in 1959 as "the
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two cultures"--the physical sciences on the one hand and the
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humanities on the other. Or more accurately, perhaps, Schwartz
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is trying to cajole, shame and beat alleged humanists into
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accepting a critical role in mediating between the (literally)
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explosive development of the physical sciences and the
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incomprehension of that development in the general public. His
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first book, EINSTEIN FOR BEGINNERS, began out of his own
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puzzlement at the standard contemporary response to Einstein: a
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kind of mass adulation on the one hand, and a culturally
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acceptable lack of comprehension of Einstein's work on the other.
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"How," Schwartz asked, "had Einstein, whose work was
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characterized by simplicity, clarity, and directness, become such
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a symbol of incomprehensibility to the outside world?"
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THE CREATIVE MOMENT is essentially Schwartz's generalization
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from the specific example of Einstein to a larger overview of how
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the present-day relationship between science and society
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developed. He drops back to the Galilean revolution of the 17th
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century and traces the major "creative moments" in science up to
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present, exposing the dangerous pattern whereby, even as all
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modern societies became increasingly dependent on and surrounded
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by the applications of science, the general understanding of
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science and its life-dominating applications decreased.
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Directly and indirectly, Schwartz's problem comes back to
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the "old war" between the creative individual and the
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institutions of culture, from Galileo versus the Church to NASA's
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uneasy alliance of science and politics that led eventually to
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the Challenger disaster. But one of the more fascinating
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chapters in Schwartz's book is his narration and analysis of what
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was arguably THE greatest, most tension-ridden, and most
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significant collaboration between the most impressive assembly of
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creative individuals a culture has ever managed to bring together
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for a common purpose, and the most massive mobilization of
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cultural resources in history for achieving that purpose: the
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"Manhattan Project which took nuclear physics from some vaguely
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formulated theories to the production of the nuclear bomb in a
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period of less than four years.
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The impetus for the Manhattan Project was reports from Nazi
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Germany that nuclear super-weapons were in some stage of
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development; President Roosevelt and his advisors felt the
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Allies had no choice but to go all-out to match and, if possible,
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beat the Germans in that development. As a result, between 1942
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and 1945 government and industry--a tight and mutually profitable
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alliance of institutions--worked together to create, in
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Schwartz's words, "a nuclear weapons industry equal in size to
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the entire U.S. automobile industry of the time."
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But all that institutional mobilization of cultural
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resources--manpower, materials and money--would have meant
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nothing "without the dedication of some three hundred physicists
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from Europe and the United States whose practical research skills
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enabled them to find out whether the device was even possible and
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if so to find a way to build it." The creative individuals. And
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the "old war" between creative individuals and cultural
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institutions was never more evident.
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The scientists were concentrated at the hasty laboratory set
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up on a remote mesa north of Santa Fe--Los Alamos; there they
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lived and worked like a small anarchic republic in the middle of
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the massively authoritarian military-industrial machine that had
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effectively taken over the running of the country: a small
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republic, contained but not quite controlled--so long as the
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issue wasn't pushed too far by the scientists.
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Schwartz gives an overview of the tension that existed
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between the scientists and the military-imdustrial establishment,
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as personified in Brigadier General Leslie Groves--who, Edward
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Teller said, "could have won almost any unpopularity contest in
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which the scientific community at Los Alamos voted." Other
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scientists were less euphemistic: "The biggest sonovabitch I've
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ever met in my life," said one. "I hated his guts and so did
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everyone else."
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But a better picture of the nature of the situation at Los
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Alamos between the "creative individuals" and the "institution"
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probably comes from some of the accounts of the scientists
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themselves--such as Richard Feynman's account of his Los Alamos
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days in SURELY YOU'RE JOKING, MR. FEYNMAN. Feynman undoubtedly
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worked hard at his tasks, but he also put a lot of time and
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energy into efforts to confound military censors, find flaws in
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the security plans, and otherwise tweak at the institutions. In
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a sense, Feynman got the chance to live out every hacker's dream:
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he could tweak the system almost at will, and the system had to
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put up with it in a kind of a fuming silence because the system
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knew it needed Feynman more than Feynman thought he needed the
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system.
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But Schwartz's analysis of the period shows that, in this
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rather adolescent squandering of intellectual power, Feynman and
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the other scientists might have given away their chance to really
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influence world history in a positive way. The scientists knew
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when they began the project what kind of fire they were playing
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with; and many of them, according to Schwartz, were only willing
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to work on the project at all because of the danger that the
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Nazis might also develop nuclear capability. Many of them were
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clear about the fact that they were NOT doing it "for the United
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States" or even for the Allies, but to save the world from Nazi
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madness.
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What the scientists did not know was that, within a year or
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so of the project's beginning, the military knew that the Nazis
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would never manage to develop a working nuclear capability. But
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the military and the government--to the extent that that was a
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viable distinction in the war years--wanted to continue with the
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bomb project because they were increasingly worried about "the
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red menace" to an American world hegemony in the postwar period.
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In 1944, the purpose of the Manhattan Project quietly changed:
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it was not to counter a nonexistent Nazi threat but--in words
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attributed to Groves--"to subdue the Soviets."
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Very few of the scientists knew of this, however, for the
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simple fact that the controlling institutions figured that
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sometimes it is better for the right hand to not know too much
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about what the left was doing. Of the few who found out that
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they were no longer working to save the world but to advance
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American postwar foreign policy, some asked to be released, and
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returned to the "real world." But the scientists themselves had
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so little internal community that the word of this change did not
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really get around. Thus, perhaps, it ever is with creative
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individuals.
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The bomb was developed, and the bomb was used--pretty
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clearly, according to Schwartz's well-documented analysis, not to
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stop the war but to wave a warning flag to the Soviets. After
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Hiroshima and Nagasaki, the scientists began to wake up--both to
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what they had done, and to what had been done to them by the
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institutions they had served without trying to understand. Many
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of them called for immediate international control of all nuclear
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research and products, but it was of course too late. They had,
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in essence, opened the door to the barn and to the horsestalls;
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it was too late to call for locking the barn.
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Schwartz is harsh in his judgment of the military-industrial
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complex that had exploited the scientists with partial truths and
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unrevealed agendas:
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The physicists' main accomplishment was to deliver a bomb to
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the U.S. authorities that strengthened the hand of the anti-
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Soviet hawks in the U.S. establishment who, in their attempt
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to intimidate the Soviet Union, initiated a nuclear arms
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race that fifty years later has spread across the globe and
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shows only the most minimal signs of abating. The
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physicists, motivated by the best of intentions, entered
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into an employee-employer relationship with the corporate
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and military power structure of the United States, a rela-
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tionship over which they had no control. There they were
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manipulated into creating a technology that gave their
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employers the power of life and death over the entire
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planet.
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That said, however, Schwartz does not let the scientists off
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the hook--a pack of gullibles, perhaps, no worse than suckers,
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just bad poker players. He suggests, as many of the scientists
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themselves have since admitted, that the "physicists on the
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Manhattan Project have a lot to answer for" even though "there
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were very few turning points." But the whole problem with
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"creative individuals" resides in his next sentence:
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If objectively they had the power to stop the project, they
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had neither the consciousness to conceive of this possibi-
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lity nor the forms of social organization that could have
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made such an action practical.
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To make a radical lateral leap, historian Richard White came
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to the same conclusion about the mythos of the "rugged American
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individual" in his wonderful new history of the American West,
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IT'S YOUR MISFORTUNE AND NONE OF MY OWN. It was in the best
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interests of both the federal government (which White claims
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"invented itself" in the West) and the private networks of
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finance and commerce in America to nurture that mythos of the
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rugged American individualist, because that created the cultural
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"vacuum," devoid of meaningful local community structure, into
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which private and public power structures could expand.
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There is something sobering for creative individuals in
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these lessons (and of course we each want to think that, yes,
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there is at least a little bit of that creativity in me): the
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individual's private contempt for those institutions that control
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the resources might be more the source of the individual's
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trouble than the institutions themselves. The example of
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Feynman--as he portrays himself in his book--is interesting in
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this regard. Feynman is so pleased with his abilities to play
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around with the institutions' censors and security arrangements.
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Suppose, however, that Feynman had invested the same kind of time
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and energy in taking the military-industrial machine seriously,
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as an entity out to exploit his knowledge for the increase of its
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own power--over him as well as the rest of the world. Suppose he
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might then have opened some discourse among his fellows about how
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they might both do their work but retain some say in how their
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work would be used. Suppose they had hatched there the entirely
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revolutionary idea of the "creative community. . . ."
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But reading Feynman, I at any rate get the feeling that
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there is simply no capacity in Feynman for THAT kind of thought-
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-or action. All of his psychic development seems to have gone
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into the development of the awesome powers that made him a first-
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rate "creative individual"; there was just nothing left over, no
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brain-space or whatever, for the development of a social being.
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And the inverse is of course true for those nonindividuals who
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work for control through ever-larger bureaucratic institutions:
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the creative impulse (along with any other impulse) is the first
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thing that has to go when control is the primary goal.
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So let's hear some more thoughts on this from out there.
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Maybe not all of you are so fundamentally pessimistic about this
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as I'm afraid I am.
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--------------------------------------------------------------------------------
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^ ^
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|\__________________________________________________/|
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| The Friend I Never Met - Notes On Electronic Faith |
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| By Bob Wilson |
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\__________________________________________________/
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I'm one of those people who has always had a hard time making
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friends. Oh yeah, I'm out and about, social and friendly enough,
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and I know (am acquainted with) quite a few people. But there are
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very few that I trust enough to touch my soul, allowing them to
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see the person behind the mask. Yet, what has most surprised me
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of late is the number of friends, real friends, I have made on the
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Internet. I'm absolutely amazed by how quickly I came to trust
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someone I had never physically seen, touched, or spoken to. Given
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the ever-increasing traffic on the global networks, I don't think
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I'm alone in this discovery.
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When I subscribed to my first electronic discussion group, I had
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no idea what would be involved - what my or anyone elses level of
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participation would be. I remember thinking, "Well, I'll just sit
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quietly over here on the fringe and read what these folks are
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writing about." My hesitancy to become involved was due to a lack
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of trust; I didn't trust the global blackbox called Internet, and
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I didn't initially trust the content of the messages flashing
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across my screen. The idea that I would have a personal exchange
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never occurred to me. I expected clinical opinion -- lists of
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lists -- dry discourse -- data. That is not what I got.
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What I found instead was absolutely wonderful! Here was the whole
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human experiment being played out on my desk. I sank into pools
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of language, expression, wit, and thought. The logical arguments
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offered were stark and beautiful, like Euclid's Postulates, while
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the illogical drew circles in the clouds and called them cowboys.
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Every morning my terminal spewed out blips of new ideas and
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numbing doubts, snobbish aloofness and secured acceptance,
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unremitting rage and unplumbed patience. I was allowed to read
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the thoughts, written just the night before, of someone who lives
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in Austria or Brazil or Finland. I had no idea what these folks
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looked like, what they sounded like, what economic level they
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enjoyed, what skin color they were. But none of that mattered;
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what mattered was that they wanted to share their ideas with me.
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Once involved in some of the discussions, I was drawn to those
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subscribers who had a better gift for the English language than I.
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Language skills are a lot like music skills or math skills, some
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people are better endowed with the gift than others. I wanted to
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be like them. I coveted their command of language, their ability
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to deftly paint pictures in the mind's eye using nothing but an
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|
ASCII text file. I also coveted their ability to approach a
|
|
problem or idea from more than just one direction at a time. They
|
|
consistently attacked or supported ideas from completely
|
|
unanticipated directions. Although most of the time they came up
|
|
with junk, there were also times that they hit on something really
|
|
new and exciting. I learned that nothing was more delicious than
|
|
a fresh, juicy idea marinated, broiled, and served in a sauce of
|
|
humor - and that the quality of the dish reflected the skill of
|
|
the chef.
|
|
|
|
Although it served for introductions, electronic friendships
|
|
weren't built through a listserver discussion group. It required
|
|
a one-to-one contact. I had to shove aside that universal fear of
|
|
rejection, knock on private electronic doors, introduce myself,
|
|
and be invited in for tea. The usual reaction to my gentle
|
|
tapping was typically, "Yes, what do you want?".
|
|
|
|
I remember feeling awkward and intrusive. I wanted to go to great
|
|
lengths to explain that I really didn't want any money from them
|
|
and that I wasn't trying to sell life insurance on the Internet.
|
|
I finally just said "Hello - I liked what you wrote the other
|
|
day. Where did that idea come from?". For some people, that's
|
|
all the encouragement they needed. They poured out like water
|
|
from an artesian well.
|
|
|
|
Making and keeping electronic friends requires all of the same
|
|
elements as personal friendships, but in somewhat amplified form.
|
|
A primary element is honesty. Your words, opinions, and ideas
|
|
HAVE to be honest to a fault - you can't lie and expect to keep
|
|
your friend. With nothing else to support it, an electronic
|
|
friendship is built on words and a fragile thread of trust that
|
|
binds them. The smallest lie, discovered, snaps it.
|
|
|
|
The second element is permission. If I send my friend a note
|
|
about my faith or family or whatever, I also convey my permission
|
|
for him/her to comment upon it, whatever they think about it. An
|
|
electronic friendship cannot withstand the strain of a detonated
|
|
emotional word-trap laid at the door. If you don't want comment
|
|
on a topic, don't throw it out there. As in cards, if it hits the
|
|
table face up, it's played.
|
|
|
|
Keep it private. An electronic friendship is a pact, a covenant
|
|
of privacy between two human souls. It is strange to get email
|
|
discussing marriages, relationships, money, job security, etc.,
|
|
from persons you have never physically met. To get such mail at
|
|
all is an extreme statment of faith. If you betray the privacy of
|
|
your friends, the voice in the back of your mind begins to wonder
|
|
aloud if your friends may likewise betray you. And then there is
|
|
that nagging remembrance that Email files are, at least
|
|
occasionally, archived.
|
|
|
|
I prefer the term "grace" to define the final element necessary
|
|
for electronic friendships. It means to demonstrate patience,
|
|
acceptance, compassion, understanding, and empathy. Your friend
|
|
is just as human as you are, with all the fears and failings you
|
|
have. You won't have answers to all their questions and you won't
|
|
necessarily be in a position to help them. You can disagree with
|
|
them without dishonoring them. You may be able to help them in
|
|
ways that no one else can, but it will require a certain quality
|
|
of grace to do so.
|
|
|
|
Here's to a long and fruitful life - and a few good friends.
|
|
--------------------------------------------------------------------------------
|
|
|
|
_______________________________________
|
|
/ Column: Ask Deva \
|
|
MUDHead | | Multi-User-Dungeon
|
|
VR SO RL | W o r l d N e t T o u r G u i d e | BSX Clients
|
|
BRB BBL | Number Four | MUG DikuMUD
|
|
Lagging |---------------------------------------| MUSH LPMUD
|
|
TinySoap | Multi-User Games: Followup to ICS | MUCK MUSE
|
|
TinySex | Issue #1, MUDS: A Computer Social | MOO UNTERMUD
|
|
IRC | Virus. | MUDWho UriMUD
|
|
Haven \_______________________________________/ MAGE TinyMUD
|
|
|
|
PRE-GARBLE:
|
|
The current ICS staff members suggested creating a column called
|
|
ASK DEVA. They were thinking that our readers might have some specific
|
|
questions concerning the net and such that they would like answered.
|
|
From this point on WORLDNET TOUR GUIDE will be the ASK DEVA
|
|
column. In this column I will do my best to answer questions that our
|
|
readers have concerning the net. If the situation should arise that
|
|
none of our readers have questions to ask, then this column will be the
|
|
same WORLDNET TOUR GUIDE column that many of you have expressed interest in.
|
|
It is the wishes of the ICS staff that the technical aspects
|
|
of this electrozine be kept to a minimum. Thus, this will most likely
|
|
be the only column of a technical or instructional nature. "There are
|
|
always exceptions." - Someone (Myself on several occasions)
|
|
|
|
INTRODUCTION:
|
|
After publishing the article MUDS : A COMPUTER SOCIAL VIRUS for
|
|
ICS Issue #1, ICS received many letters expressing the views of some
|
|
of the readers concerning this topic. Many of the letters received
|
|
indicated that a number of ICS readers were disappointed that I did not
|
|
explain how to access any MUDS so that they could go see for themselves.
|
|
This WORLDNET TOUR GUIDE will focus on MUDS, how to access them,
|
|
how to quickly learn the syntax, and a few warnings.
|
|
--- --- --- --- --- --- --- ---
|
|
|
|
The first thing a person needs to know in order to connect to
|
|
a MUD is the ADDRESS and the PORT. There is a very good source for
|
|
obtaining MUD site information. The source I use is called _The Totally
|
|
Unofficial List of Internet Muds_. This list is copyrighted and
|
|
published by Scott Goehring. To obtain a copy of this list you can
|
|
either subscribe to the mailing list which sends out a new list every
|
|
month, or you can FTP it (FTP -> WorldNet Tour Guide #1 ICS Vol 1. Issue 2).
|
|
|
|
SUBSCRIBING to the MAIL LIST:
|
|
-----------------------------
|
|
Everywhere except .UK addresses send mail to MUDLIST@Glia.biostr.washington.edu.
|
|
.UK addresses send mail to PJC@COMPUTER-SCIENCE.MANCHESTER.AC.UK.
|
|
|
|
FTPing the BACK ISSUES of the MUDLIST:
|
|
--------------------------------------
|
|
FTP to caisr2.caisr.cwru.edu and look in the directory /pub/mud.
|
|
|
|
WHAT THE MUDLIST PROVIDES:
|
|
GameName Text Address Numeric Address Port Status EndNotes
|
|
|
|
The GAMENAME column just tells the reader of the MUDLIST the title that
|
|
the MUD designers have chosen for that MUD. These names are often misleading
|
|
when one attempts to relate the title to the contents of the game.
|
|
|
|
The TEXT ADDRESS is the address that you will need to connect to as
|
|
represented in a WORDY text format.
|
|
|
|
The NUMERIC ADDRESS is the actual INTERNET ADDRESS of the machine you will need
|
|
to connect to. The numeric address will sometimes work when the TEXT ADDRESS
|
|
is not recognized by your machine.
|
|
|
|
The PORT specifies which PORT/SOCKET you will need to connect to inorder
|
|
to connect to the MUD. A PORT is a communications CHANNEL, all devices
|
|
for Input and Output on a computer will communicate through one port or
|
|
another. To use a MUD you must connect to the PORT that the MUD has
|
|
seized for use in communication.
|
|
|
|
The STATUS column indicates how succesful attempts to connect to this MUD
|
|
have been. Refer to the bottom of the MUDLIST for more information.
|
|
|
|
The ENDNOTES refer to special considerations that need to be looked at for
|
|
a specific MUD. The meanings attributed to these ENDNOTES can be found
|
|
at the end of the MUDLIST.
|
|
|
|
CONNECTING TO A MUD:
|
|
--------------------
|
|
Most machines connected to Internet use the command TELNET to
|
|
connect to another computer across the Internet. If your machine does
|
|
not allow you to use Internet, then try using the command RLOGIN.
|
|
Try these various formats of commands until you find one that
|
|
works for you.
|
|
> TELNET address/PORT=port# EXAMPLE: $ TELNET 192.68.186.6/PORT=5000
|
|
> RLOGIN address/PORT=port#
|
|
> TELNET address port#
|
|
> RLOGIN address port#
|
|
|
|
If none of these formats work properly then contact your
|
|
systems administrator or your local computer guru and ask them how to
|
|
connect to a remote machine on a specific port.
|
|
|
|
CONNECTION ERRORS:
|
|
------------------
|
|
Errors can occur while attempting to connect to a MUD. The
|
|
common errors can usually be interpretted to mean the following things.
|
|
|
|
CONNECTION REFUSED: The port you specified is not accepting connections.
|
|
This usually means that the MUD Designers are working on the MUD
|
|
and it is temporarily not running. However, this is also the
|
|
first sign that a MUD is gone for good. So, check the next
|
|
available mudlist to see if the MUD you are looking for is still
|
|
up and running.
|
|
|
|
CONNECTION TIMED OUT: The connection between your computer and the
|
|
host computer that the MUD is running on is currently experiencing
|
|
difficulties. Internet does fail for brief periods of time on
|
|
occasion. Keep checking every once in awhile. Eventually, the
|
|
MUD will probably come back up.
|
|
|
|
NO ROUTE TO HOST: This one is the one that can often mean bad
|
|
things for the MUD you are searching for. This means internet
|
|
is down (temporarily?) between yourself and the host. It could
|
|
also mean that the computer which holds the MUD is no longer
|
|
connected to internet (Hopefully, it is just temporarily
|
|
turned off for maintenance reasons).
|
|
|
|
|
|
VAX/VMS SPECIAL PREPARATIONS:
|
|
-----------------------------
|
|
If the your machine is a machine using the VMS operating system,
|
|
you may have to take a few extra steps to get some of the MUDS to
|
|
function. You need to enter SETUP mode and change NO NEW LINE to
|
|
NEW LINE in order for the text of the MUD to appear on your screen
|
|
in the proper fashion.
|
|
|
|
MUDS that need this preparation are MUSH, MUSE, MUCK, MAGE, and any derivative
|
|
of these code types (SEE MUDLIST for confirmation of code type).
|
|
|
|
ONCE CONNECTED:
|
|
---------------
|
|
Once you are connected to a MUD try typing HELP. This will
|
|
usually give you a list of other categories for which help is available.
|
|
The HELP command will aid you a great deal in learning how to manuever
|
|
in the MUD of your choice.
|
|
The other method of learning that you should pursue is that
|
|
of asking OTHER players. To communicate you usually will find the
|
|
command in the following format.
|
|
|
|
> SAY what you want to say
|
|
|
|
To find out who else is currently playing the MUD try the following.
|
|
|
|
> WHO
|
|
|
|
If a command does not work then try it in UPPER and LOWER case modes.
|
|
EXAMPLE:
|
|
> WHO
|
|
> who
|
|
|
|
To QUIT a mud you usually can type QUIT.
|
|
|
|
WARNINGS TO WOULD BE MUD EXPLORERS:
|
|
-----------------------------------
|
|
As I said in the article in ICS Issue #1, MUDS are extremely
|
|
addictive and should be approached with caution. A MUD user will often
|
|
progress to 10 -> 18 hours a day of MUD playing. These MUDHeads will
|
|
neglect schoolwork, fiances, girlfriends, significant others, work,
|
|
etc. and soon find themselves in dire situations that would not have
|
|
happened had they never stumbled onto a MUD.
|
|
So, if you plan to explore a MUD, please for your sake, and for
|
|
the sake of those you love, practice moderation!!
|
|
--------------------------------------------------------------------------------
|
|
|
|
____________________________
|
|
/ The Martians Are Coming \
|
|
\ (part 3) /
|
|
\ /
|
|
\ By Russell Hutchison /
|
|
\______________________/
|
|
|
|
Before the story continues I would like to offer a recap of parts
|
|
1&2. A fleet of warships from the colonies on Mars are battling the
|
|
Earth Defense Fleet in an effort to win independence from Earth, hoping
|
|
to catch the EDF off guard and overwhelm them. But, last issue, the EDF
|
|
showed that they had a few tricks left to play and fired massive railguns
|
|
that were mounted in the space station 'Garden.' Meanwhile Rick,
|
|
Frank's wingman, had broken away from Frank in persuit of an Earth BAT
|
|
class fighter.
|
|
(continued from issue 4)
|
|
Rick wasn't as impressed as Frank with the firepower of 'Garden.'
|
|
Mostly because he had followed the path of the BAT fighter and
|
|
was facing the opposite direction of 'Garden,' trying to achieve a
|
|
lock-on.
|
|
"Frank, what's wrong with you! Get your ass down here!"
|
|
Frank pulled his gaze away from 'Garden' to locate his wingman. His hands
|
|
felt sweaty inside the gloves of his space suit, and a feeling that he was
|
|
helpless to effect the outcome of the battle settled over him. He spotted his
|
|
wingman and began to close the gap with him. I can help Rick, he thought.
|
|
Frank could see the BAT fighter executing a tight loop with Rick in his less
|
|
manuverable ANGEL trying to keep up.
|
|
"Circle right and bring him towards me, Rick."
|
|
"I can't see him anymore, Frank. He can turn tighter then I can."
|
|
"Circle right, fast, he's coming around behind you."
|
|
"Where is he!"
|
|
"He's low and to your right! Circle right and double back on him!
|
|
Do it NOW!"
|
|
Frank's advice was too late. The faster BAT completed its loop and was
|
|
behind Rick. A flight of ten missiles were racing through space before Rick
|
|
had turned enough. The left half of Rick's delta-shaped ANGEL blossomed with
|
|
explosions, three missiles missed. The light coning from the ANGEL's engines
|
|
died, and the fighter began to tumble towards Earth. The BAT began to head
|
|
towards the rest of the Earth Defense Fleet.
|
|
"Rick! Are you conscious? Answer me--" Rick's yelling cut Frank off.
|
|
"I've got no control! Help me Frank!"
|
|
"You've got to get your engines started, or at least your maneuvering
|
|
thrusters. Do it fast before you get any further into the atmosphere."
|
|
Frank was finding it hard to think of ways to help, like an alcholic
|
|
haze was enwrapping his mind. Come on Rick, he thought, get something to
|
|
work. He ignored the retreating BAT fighter and began to follow his friend
|
|
into the upper atmosphere. A slight glow was already forming around
|
|
Rick's tumbling fighter.
|
|
"It's not working. It's not working! Help me Frank! It's hot, oh God
|
|
it's hot in here!"
|
|
Frank couldn't think of anything to say or do. Rick's fighter was now
|
|
only a cherry red streak in the atmosphere.
|
|
"I'm burning! OH GOD I'M BURNING! HELP MEEEEE!-----"
|
|
Frank could think of only one way to end Rick's agony. He opened fire.
|
|
Both lasers and the particle cannon hit. The three beams of energy were so hot
|
|
that they ionized the atmosphere like lightning bolts. The glowing beams split
|
|
the ANGEL in a firery explosion. Rick's screams ended. Frank pulled his
|
|
fighter out of its dive and redirected it towards the battle in space.
|
|
The Vengeance had changed course and was heading to support the battleship
|
|
and the last frigate who were firing frantically on 'Garden'. The lights of
|
|
the station dimmed. Both the battleship and frigate took evasive action as
|
|
twin blurs leapt from the station's coilguns. One shell passed harmlessly
|
|
beneath the battleship, but the slower frigate was not as lucky. The massive
|
|
coilgun round ripped a huge furrow from the head of the frigate to its engines.
|
|
A cloud of debris burst away from the frigate as the atmosphere escaped into
|
|
space.
|
|
But Frank didn't care. With Rick's screams still echoing in his ears, he
|
|
commanded the computer to locate the fighter that had crippled Rick and
|
|
identify it on his H.U.D. The BAT was closing on the Vengence. Frank pushed
|
|
his ANGEL to maximum acceleration and plotted a course that would intercept the
|
|
BAT slightly behind the Vengeance. Within fifteen seconds Frank was in range,
|
|
but he didn't fire. He wanted to see this one die up close and slowly. Frank
|
|
dropped his weapon power to 30% and closed to only 500 feet. He triggered both
|
|
right wing lasers. Two flashes appeared on the BAT as twin gashes tore across
|
|
the fighter, the edges of the gashes glowing white-hot.
|
|
"That's right, you bastard. I could have scrapped you but I want
|
|
to pick you to pieces first."
|
|
The BAT was racing over the Vengence now and executed a roll that placed
|
|
the warship between the two fighters. But at the speeds that the fighters were
|
|
travelling, the BAT quickly ran out of cover and the ANGEL descended quickly
|
|
behind it. The BAT tried to use its greater acceleration to get to the
|
|
protection of the other fighters around 'Garden', But as soon as it increased
|
|
the range to 900 feet Frank fired his lasers again. Both hit in rapid
|
|
sucession. Two more jagged glowing scars ripped across the BAT's wings.
|
|
Then, the ANGEL's particle cannon hummed to life, melting into the side of the
|
|
BAT. Two of its three thrusters flickered and died. Frank closed the range to
|
|
400 feet. The dueling fighters had left the Vengeance five miles behind and
|
|
were a third of the way to 'Garden'.
|
|
"Game over, fucker." Frank growled. Resetting his weapons to maximum
|
|
power, he dropped his crosshairs onto the BAT. His finger came to rest on the
|
|
trigger, and he took a breath to steady himself.
|
|
Suddenly, the BAT snapped into a steep rolling dive and declerated.
|
|
Frank turned down after him in an effort to bring him back into his line of
|
|
sight. But his dive brought him out on a collision course with the side of an
|
|
Earth battleship. With a startled curse he dove bellow the battleship,
|
|
skimming barely ten feet from its hull. The last Frank saw of the BAT was it
|
|
doing a similar manuver over the battleship's top.
|
|
Frank's jaw went slack as his H.U.D. informed him of the situation. The
|
|
two largest and newest battleships in existance, and the pride and joy of the
|
|
Earth Defense Fleet, had just dropped out of light speed between the
|
|
Vengeance and the space station. Together with eight destroyers, six frigates,
|
|
and 250 fighters. His H.U.D. labled each one as supposedly on duty in other
|
|
solar systems.
|
|
"Ambush...," Frank whispered. Earth must have heard about Mars's plans
|
|
to attack months ago and recalled all these ships. They must have hid them all
|
|
on the far side of Venus until the Martian forces had committed to the attack.
|
|
One of the Earth battleships opened fire on the Martian battleship with
|
|
eight coilguns. The battleship dissolved in a flurry of explosions. Then four
|
|
more coilguns fired from the aft of the battleship and the already battle
|
|
damaged Vengeance also ceased to exist.
|
|
A flicker of light at the edge of Frank's vision caught his attention.
|
|
Looking to his left he saw the BAT that he had been trying to destroy barreling
|
|
down on him. The light that had caught his attention was being generated by a
|
|
cluster of ten fighter-to-fighter missiles swarming down apon him. Massive
|
|
explosions rocked the ANGEL as control panels flared and died. Burning white
|
|
sparks filled the cockpit along with smoke from burning wires. The polarized
|
|
canopy fractured into a webwork of cracks. Frank was thrown hard into his
|
|
restraining straps, and his vision went dark.
|
|
When Frank's vision cleared only the H.U.D. and the incoming radio signal
|
|
systems worked. One static filled monitor screen bathed him in irratic white
|
|
light. The ANGEL was drifting towards deep space and had turned towards Earth,
|
|
affording a perfect view of the raging space battle. The laser lights of his
|
|
H.U.D. highlighted every ship against the cracked canopy. In the absence of a
|
|
working communicator, no one could hear Frank crying as he drifted helplessly
|
|
away from the Martian slaughter.
|
|
--------------------------------------------------------------------------------
|
|
_____________________________________
|
|
/ \
|
|
\ MY GOD, WHY HATH THOU FORSAKEN ME? /
|
|
\_______ _________/
|
|
\ PART II /
|
|
\ /
|
|
\ BY /
|
|
| |
|
|
| TED SANDERS |
|
|
\_____________/
|
|
|
|
Stuart had felt the hit, and it did not feel good. According
|
|
to the optical clock on Stuart's screen, he knew that he was out for
|
|
more than three hours. He had felt the stinging of the cold sand
|
|
ruffling against every part of his suit. His microphone had gone dead,
|
|
and that was no mystery. As blood slowly trickled out his mouth, Stuart
|
|
realized that he had been cut in the blow. Probably bit his tongue, but
|
|
it still hurt.
|
|
Who in the hell could have knocked him down that way? It
|
|
had to be one of those raiders, the kind that would hold people hostage
|
|
for a time and then release them for small and trivial demands. It
|
|
didn't matter because Stuart belonged to The First Pentecostal Church
|
|
of Linear Saints. That was enough diplomacy to save him from anything.
|
|
Stuart shook his head, and the sand fell from the top of his helmet.
|
|
The landscape was the 46th parallel, and it had to be hostile!
|
|
Many craters crossed over many hills: this was hell! No cities,
|
|
no atmosphere, and worst of all, no women! As the numbness faded, Stuart
|
|
realized that he was positioned on a metal cross. Two metal beams
|
|
crossed, resembling a crucifix. Stuart was suspended from the
|
|
remains of a hijacked starship. Stuart knew this starship; it was the
|
|
Excelsior. The beams had the serial numbers, and the Environmental logo,
|
|
a little rat sitting on top of a planet, supposedly Earth. 20 gauge
|
|
wire suspended Stuart from his blessed terra firma, and there was no
|
|
apparent way down.
|
|
As Stuart eyed the landscape, he saw the edge of the
|
|
supercrater. Rows and rows of small figures, all clothed in dark robes
|
|
walked in unison. Each about 3 ft. tall, and each carrying tools,
|
|
obviously tools of destruction. Picks, axes, torches, and forks, all
|
|
heading right at poor little Stuart.
|
|
At the sight of these dwarves, Stuart had felt something he had
|
|
never felt before. It wasn't just one feeling, it was many, it was
|
|
terrifing, it was horror, it was a need for penance. Stuart felt the
|
|
need to get down on his knees and pray to god. He hadn't done anything
|
|
wrong, but he just needed the security that the Church would save him.
|
|
As the creatures approached Stuart, one pointed a finger at him.
|
|
The methodicism of this small man were unusual; he couldn't be a
|
|
raider, then what could he be? A brother of The First Pentecostal Church
|
|
of Linear Saints? No, the requirements for that were to be fairhaired
|
|
and over six feet tall. No, this was not a friendly man.
|
|
The creature in front lifted his hood, to expose an old
|
|
fashioned bubble helmet and a grotesque face. The face was similar to
|
|
that of a rat, the kind that plagued earth for over a century. The kind
|
|
that transmitted the bubonic plague, and destroyed half of Europe. There
|
|
was only one species that Stuart knew that looked like this. It had to
|
|
be a Gaumerton.
|
|
The Gaumerton were, supposedly, a mythological brotherhood of
|
|
social outcasts on Delta-9, who formed their own monastery. Due to their
|
|
lack of social graces, and their taste for human sacrifices, this made
|
|
their race quite endangered. Were these the alleged raiders that held so
|
|
many other environmental explorers captive?
|
|
The first Gaumerton approached Stuart and grabbed his suit. A
|
|
series of howls and high pitched screams came in unison out of the
|
|
little beasties' mouths.
|
|
|
|
"Ahhhh!, is beeped!" said the Gaumerton. "Think you hurt
|
|
Gaummy's moon! No way beeped."
|
|
|
|
"I'm not trying to hurt your moon! I'm trying to..."
|
|
|
|
"Shut-up beeped!" interupted the Gaumerton.
|
|
"You no good! Many other beepeds try to hurt Gaummy's moon!
|
|
No success!"
|
|
|
|
Stuart knew that his fate was sealed, so he began to recite the
|
|
Lord's prayer.
|
|
|
|
"Our Father, who art in heaven, hallowed be thine name. Thy
|
|
kingdom come, thy will be done, on earth as it is in heaven."
|
|
chanted Stuart.
|
|
|
|
"Quiet beeped!" interupted the Gaumerton. "Me no father, Me
|
|
Gaummy and me pissed, and so is he!"
|
|
|
|
What could this mean. Obviously the Gaumerton was pissed, but
|
|
who else was pissed? Stuart's social graces flew out his atmospheric
|
|
suit. Stuart began to scream and cry and pray. The Gaumerton slowly and
|
|
methodically began to pry at Stuart's helmet. Just as the Gaumerton
|
|
began to pry at the two locks, Stuart's microphone turned back on.
|
|
|
|
"Stuart, are you there! Come on: it's time you get back, you
|
|
stupid jerk!" said Bradkins.
|
|
|
|
"Bradkins! Help me! I have a swarm of Gaumerton's all over me!
|
|
They're trying to take my helmet off!"
|
|
|
|
"Stuart! I have to put up with your racist shit, and now you
|
|
want me to believe that a group of rats are trying to kill you!" said Bradkins.
|
|
|
|
"Bradkins! Get your ass down here you stupid kike! I tell you that if
|
|
you're not down here in five ...."
|
|
|
|
Stuart was interupted by the sound of a dead microphone. What
|
|
was left? Stuart began to sob and pray again.
|
|
|
|
"Dear lord! Help me! Everybody has abandoned me, and I know that
|
|
you and the church are still here. So please HELP!" screamed Stuart.
|
|
|
|
Just as Stuart uttered his last request, a large plume of black
|
|
smoke covered the horizon. The Gaumerton's were petrified, and all of
|
|
them ran. They only one that stayed was the leader, the same Gaummy that
|
|
was trying to pry Stuart's helmet off.
|
|
As the black smoke darkened, a bolt of lightning struck the
|
|
remaining Gaumerton, and knocked him dead on the ground.
|
|
Stuart began to sigh, but just then, another bolt of lightning
|
|
struck Stuart's helmet, knocking it to the ground.
|
|
As Stuart began to inhale the vacuum, his tongue and eyes began
|
|
to bulge. A thunderous voice covered the landscape and said.
|
|
|
|
"Stuart, guess who! And boy, am I pissed!"
|
|
--------------------------------------------------------------------------------
|
|
|
|
________________________
|
|
/ Poetry \
|
|
/ By \
|
|
/ Stewart Carrington \
|
|
/______________________________\
|
|
|
|
_______________________________________________________
|
|
"Tender Tear" |
|
|
A crystal swelled amongst the ceaseless vessel |
|
|
A scenic wonder not ever to be understood |
|
|
A cry of pain for endless hunger |
|
|
A wonder for what we all have to endure... |
|
|
No crystal tears, please, for I have a life |
|
|
No crystal fears, please, for I have enticed |
|
|
No crystal portraits, please, for I am the painter |
|
|
No crystal dreams, please, for I am not perfect |
|
|
No sense of emptyness, for I am fullfilled |
|
|
No sense of belonging- for my mind has just cleared |
|
|
No sense, for I am alive |
|
|
No reason, for I left my shrine |
|
|
No life, for e'er I was dead |
|
|
Yes, now you know.... my life was just led |
|
|
-------------------------------------------------------
|
|
|
|
SUBJECT:Horizon
|
|
---------------
|
|
enter into my little world, There- my ship's host unfurled
|
|
Glare and deny me my life- I shall not accept it and make it my right.
|
|
I shall say goodbye, for you are blind to the truth-
|
|
And to another I shall say hello, for she is my youth.
|
|
Return into the reality you think should be, for I am the light that shall
|
|
always escape thee.
|
|
As I said before, remember my love and forget me- You said it could never
|
|
be.
|
|
Now in the break refurl the host..........
|
|
..........send flowers, forget-me-nots,
|
|
for I have forgotten
|
|
|
|
SUBJECT:Raze or burn.........
|
|
-------------------------------
|
|
You raised me..... and razed me. You looked at me with praisefull eyes,
|
|
then looked right through me...
|
|
I am of your blood, though you can't tell.
|
|
I am of your life, though you fail.
|
|
I am of your beliefs, only more.
|
|
I am of your rights... what a BORE!!!!!!!!
|
|
This was of the past, I say, but you won't listen,
|
|
my life you spin into your own submission.
|
|
I shall in the end be without thee,
|
|
And alone, after life, is when you shall meet ME.
|
|
For as of now, and the future to come, you do not know your aging son.
|
|
I shall raise thee, and praise thee.....
|
|
but shall not follow, for I am but one........
|
|
and that is me.
|
|
|
|
_______________________________________________
|
|
SUBJECT:Recreation |
|
|
------------------ |
|
|
Hmmm....one might remember recreation |
|
|
is also re-creation |
|
|
or perhaps if a flower |
|
|
was a flow-er |
|
|
People would understand. |
|
|
Life's not in the living or dead, |
|
|
But of God and the living inside one's head. |
|
|
-----------------------------------------------
|
|
|
|
SUBJECT:emotion
|
|
---------------
|
|
Mental tears shall all abound; Yet in the physical realm none shall be found
|
|
Mortal thoughts may all remain; But no love is there left to yet reclaim
|
|
When you trace the sullen flight, Of a Crow into the speckled night
|
|
All that remains a distant dream-Until the sun breaks the endless seam...
|
|
|
|
Sunlight turns in it's puest form, Releases the traced emotions worn
|
|
Grips the fist on one's fate, Gives the choice that you shall in time berate
|
|
Inters the worth of your wealth, to find in the end it should have been health
|
|
|
|
Cross the cavern of your dreams- To caress the tears of mighty seas.
|
|
Think of yesterday as freedom's chain, And never know that bond again.
|
|
Drink from the pool of broken sorrow, Then breathe the air of newborn morrow
|
|
Awaken to that light, tender touch, and remember to feel....
|
|
I miss you much.
|
|
|
|
SUBJECT:a walk through my wall
|
|
------------------------------
|
|
no, It's not the same, and I would love to walk through the rain with you.
|
|
A lonely sill, lonely true. A silent dove, through the window grew.
|
|
Sit next to me for mine life, scream the silence of eternal strife,
|
|
To be with me you must leave me alone, let me face myself, the ugly clone.
|
|
desert rain beat through my brow, a speared patter, hits me now
|
|
tis the tear of your lip, from above reflected in the isles of love.
|
|
silent pondering one-hundred proof, sink emotion,
|
|
but bury me away....
|
|
from truth..... for tis not like me to do this here, not like me to
|
|
put you through this spin..... only
|
|
alone
|
|
can I but win.....sorry,
|
|
it's true, let me be for a while.... insanity's not new....
|
|
an old friend, back again
|
|
doesn't like visitors.......
|
|
.............will leave in a while....
|
|
--------------------------------------------------------------------------------
|
|
|
|
___________________________
|
|
/ Brainwashing \
|
|
\ By /
|
|
/ Rodrigo de Almeida \
|
|
\ Siqueira /
|
|
/___________________________\
|
|
|
|
Brainwashing is the process of deliberately subjecting individuals to
|
|
physical and psychological hardship in order to alter their thoughts,
|
|
attitudes, and actions. It differs from other forms of persuasion or
|
|
instruction not only in the key element of coercion, but in the radical intent
|
|
to clear the mind totally of one set of ideas and replace them by another
|
|
often completely opposed set. The term indoctrination is applied to the
|
|
implanting of new ideas, but indoctrination may take place without
|
|
brainwashing. The term brainwashing is a literal translation of the Chinese:
|
|
hsi nao, referring to thought reform. When the Chinese Communists came to
|
|
power in 1949, they sought to reeducate the intellectuals and middle classes
|
|
with brainwashing techniques; they applied the same methods to prisoners taken
|
|
during the Korean War. Similar efforts to control the minds of individuals
|
|
have been made by authorities in other countries.
|
|
The two aspects of brainwashing are confession of past crimes or errors
|
|
and reeducation to new beliefs. Prisoners are brought to confess by lack of
|
|
sleep and food and other forms of intense physical discomfort, isolation from
|
|
familiar surroundings, a prison routine requiring absolute obedience and
|
|
humility, and social pressure from cell mates. The last includes mutual
|
|
criticism and self-criticism sessions, which play particularly on the
|
|
generalized guilt feeling that all people have to some extent. At the same
|
|
time, regular indoctrination sessions are conducted. The acceptance of the new
|
|
ideas is again fostered by group pressure and the anticipated reward of
|
|
freedom. Improved understanding of psychology and neurophysiology have enabled
|
|
modern totalitarian regimes to create extremely effective brainwashing
|
|
programs. Some of their techniques, however, have been used for centuries;
|
|
the Inquisition, for example, elicited confessions from alleged heretics by
|
|
similar methods. In the context of religion, some scholars have noted a
|
|
parallel between brainwashing for political purposes and the techniques used by
|
|
some religious groups to generate religious excitement and conversion. The
|
|
parallel is observable in religions that use physical means (such as scourging,
|
|
rhythmic dancing and drumming, and sometimes drugs) to induce a trancelike
|
|
state in which the individual is open to conversion. It is also apparent in the
|
|
mind-control practices of some of the religious cults of the 20th century, most
|
|
notably the People's Temple group of Guyana, whose membership committed mass
|
|
suicide in 1978.
|
|
|
|
Bibliography: Bromley, D. G., and Richardson, J. T., eds., The
|
|
Brainwashing-Deprogramming Controversy (1984); Lifton, Robert Jay, Thought
|
|
Reform and the Psychology of Totalism (1961); Sargant, William, Battle for the
|
|
Mind (1957; repr. 1971); Schein, Edgar H., et al., Coercive Persuasion (1971).
|
|
--------------------------------------------------------------------------------
|
|
|
|
#*#*#*#*#*#*#*#*#*#*#*#*#
|
|
* THE FINAL WORD *
|
|
# by #
|
|
* Ted Sanders *
|
|
#*#*#*#*#*#*#*#*#*#*#*#*#
|
|
|
|
The staff of the ICS, current and past, apologizes for the delay
|
|
in issue #5. Over the summer each of our staff have left their humble
|
|
little terminals and conversed with the entire world. I myself have
|
|
talked to several people in South Dakota and Nebraska that are dedicated
|
|
groupies of the I.C.S. We enjoy the fact that many people read our 'zine
|
|
and hope that they have stayed with us over our "cybervacation."
|
|
In the midst of writing the final word I referred back to Bob
|
|
Wilson's article, "The Friend I Never Met-Notes on Electronic Faith" and
|
|
felt the true joys of a new subscriber to the cyberworld. Reading this
|
|
made me think of the first time I was introduced to the world of VAX. I
|
|
remember Benjamin Price, alias Beelzebub, dragging me down to the lab
|
|
and showing me the groovy world of Vax Internet Environments. I talked
|
|
to a (supposed) young lady who absolutely loved my wit and humor. Later
|
|
on I found out that this young lady was actually a young man,
|
|
specifically Matthew Thyer, former Final Editor of the I.C.S.
|
|
Many people do not realize the effects that a few small
|
|
blips of electricity can have on the human psyche. I have several
|
|
friends that have been kicked out of school due to their obsessive
|
|
involvement with MUD's. I've seen people stop their entire lives and
|
|
travel to other countries to visit friends from the NET.
|
|
In my opinion it's not the computers that do the harm, it's
|
|
the suckers that use too much time on the NET. We can play in our
|
|
cyberworlds, we can use and abuse our cyberworlds, but we can't live in
|
|
our cyberworlds. That's part of the focus of the ICS, aiming at
|
|
everyone, even the average joe that spends 30 minutes a day on his
|
|
computer.
|
|
So "Cowboys in the Sky" keep dreaming of electric sheep!
|
|
|
|
Love ya Bob!
|
|
|
|
--------------------------------------------------------------------------------
|
|
ICS would like to hear from you. We accept flames, comments,
|
|
submissions, editorials, corrections, and just about anything else you
|
|
wish to send us. For your safety use these guidelines when sending us
|
|
anything. We will use things sent to us when we think the would be
|
|
appropriate for the goal of the issue coming out. So, if you send us
|
|
something that you DO NOT want us to use in the electrozine, then put
|
|
the words NOT FOR PUBLICATION in the subject of the mail you send us.
|
|
You can protect your material by sending a copy to yourself
|
|
through the mail and leaving the envelope unopened.
|
|
NOTICE: If you plan to send a large work that should be spread out
|
|
over several issues, we want the work in its entirety before
|
|
we will begin to publish it.
|
|
--------------------------------------------------------------------------------
|
|
BACK ISSUES: Back Issues of ICS can presently be obtained only by
|
|
mailing us at ORG_ZINE@WSC.COLORADO.EDU, but we hope that some of
|
|
our readers will have a few connections and that by ICS #6 we will
|
|
once again have one or more FTP sites archiving our back issues.
|
|
--------------------------------------------------------------------------------
|
|
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CSICSICSICSICSICSICS/ \CSICSICSICSICSICSICSICSICSICSICSICSICSICSICSICSICSICSICS
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ICSICSICSICSICSICSI/ \ICSICSICSICSICSICSICSICSICSICSICSICSICSICSICSICSICSICSI
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CSICSICSICSICSICSI/ \CSICSICSICSICSICSICSICSICSICSICSICSICSICSICSICSICSICSI
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ICSICSICSICSICSIC/ I C S \ICSICSICSICSICSICSICSICSICSICSICSICSICSICSICSICSICSIC
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ICSICSICSICSICS/ Electro- \ICSICSICSICSICSICSICSICSICSICSICSICSICSICSICSICSICS
|
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CSICSICSICSICS/ Zine \CSICSICSICSICSICSICSICSICSICSICSICSICSICSICSICSICS
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\ /
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\ /
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|
\ /
|
|
\ / An Electronic Magazine from
|
|
\ / Western State College
|
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\ / Gunnison, Colorado.
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\ / ORG_ZINE@WSC.COLORADO.EDU
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\/ '*'
|
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-------------------------------------------------------------------------------
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