486 lines
26 KiB
Plaintext
486 lines
26 KiB
Plaintext
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$$$$$$$$$$$
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$$$$$$$$$$$ hogz of entropy #216
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$$$$$P $$$$ $$$$ moo, oink, up your butt.
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$$$$P $$$$ x$$$$
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$$$P $$$$ xP$$$$ d$$$$$$$$$$$.
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$$$. $$$$xP $$$$ $$$$$$' >$$$$
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$$$$$$$$$. $$$$P $$$$ 4$$$$$. .$$$$'
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$$$$'`4$$$b. $$$$ $$$$ 4$$$$$$$$$P'
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$$$$b 4$$$$b. $$$$$$$$$$$ 4$$$< %%
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$$$$$b 4$$$$$x $$$$$$$$$$$ 4$$$$$$$$$ %%
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>> "Alfheim Fuzes with Tlorah" <<
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by -> Ilsundal & Rattle
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----------------------------------------------------------------------------
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$$$ $$$
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$$$ $$$
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$$$$$$$$$$$$$$$$
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$$$ $$$P****?$$$**$$ $$$$$$
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$$$o***o***"^T' ,g%g, `T $8*--*?$$$$P****aqy$"^y**o*oyyo*ooyy
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ü' ,g#p, $$$$$ ,g#Q@, `$' ,g%g, `$y%$ ,g, ,g, `4
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$$$$$ $$$$P $$$$$$ ' $$$$P ' ' $$$ $$$$
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, !$$$P yy$$$@%y$ $$$$$P , *myyyu%@, , $$$y%$$$$
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$$@%uuu%uuu%ummm$$$$$$$$$%u$$$$$$m%$$@%mm$$$$$$%u$uu$$$$$$$$$uu
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..fuses with..
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______________ ______ ________ ______ ___
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\ / | / \/ |/ \_/ |___
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\/ \/ |___| Oo | : | o | | \
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/ \ | | `--' | |__| | \
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\_______/_______/ \______/\_____| \___| |_____| /
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==============] tHe lAnd oF rApe + h0ney [====== ³____/ === `---'====(gh)===
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TABLE OF CONTENTS:
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1. "The Digital Underground in a Nutshell" +- by Ilsundal
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2. "History of Alfheim Systems" +- by the elves of Alfheim
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3. "Alfheim, that sounds familiar, what is it?" +- by multiple authors
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4. "Tlorah, Could Jesus Have done Better?" +- through the eyes of the norm
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5. "The Mission of the Alfheim Network" +- by Ilsundal
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6. "This is the Present" +- by Rattle
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----------------------------------------------------------------------------
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The digital underground in a nutshell, By Ilsundal
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+-(1)- -
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The Alfheim Network's primary function from present to beyond will be to
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act as a host for scene unity. When referring to the "scene" we're talking
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about four major areas which brought together the digital underground;
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these areas include (but are not limited to) the art, hp, zine, and demo
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scene.
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The art scene was extremely significant during the BBS era, for without it,
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our bulletin boards would lack style, and taste. Countless numbers of
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underground ANSI graphics were constantly being pumped out from art groups
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such as ACiD, iCE, Blade, CiA, Union, Spastic, etc. I don't know how we
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could have gotten by if it wasn't for these wonderful doodle boys.
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What fun is computing without a little digital terrorism? The h/p scene
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(which stands for hacking, and phreaking) has been around since the dawn of
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computing. According to Webster's dictionary, the definition of "hacker" is
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described as, "One who enjoys the intellectual challenge of creatively
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overcoming or circumventing limitations," which I find best describes the
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word. Hackers do not exist to crash your computer, destroy your data, or
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implant viruses on your system; as Dagmar of SE2600 once put it, "We call
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those people criminals." Hackers are usually information gatherers,
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security buffs, unix geeks , or any combination of the three. Organizations
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such as 2600, l0pht, DoS, and others are compiled of everyday hackers who
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share information about computer security in order to make this world a
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safer, and more secure place.
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The zine scene (referring to electronic and/or independent paper magazines)
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is probably one of the most significant of the four scenes, for without
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the zine scene, most of our scene history may have been lost. Zines
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targeted a large array of categories such as humor, information, and
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editorials for all of the four scenes. Electronic magazines such as Cult of
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the Dead Cow, Fucked up College Kids, Doomed to Obscurity, Beyond the
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Horizon, Jonas, and Phrack are all good examples of the underground scene's
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best work in the zine department.
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Last, but most certainly not least, the demo scene, which included tracking,
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loaders, and the amazing use of the programming language assembly, provided
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invaluable resources to BBS sysops, art groups, and e-zines. The demo scene
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contained a bulk of the DOS coders who could easily whip up an art viewer,
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bbs loader, or an e-zine viewer which would make some commercial coders
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shiver. Groups such as Future Crew, and Phluid completely maximized the
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potential of the IBM PC, and Sound Blaster.
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+-- -
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History of Alfheim Systems, by the elves of Alfheim
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+-(2)- -
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Alfheim, the name alone, has always provided some form of public service
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ranging from electronic zines, to low-level internet service providing. The
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first public access system to wield the name Alfheim, would be the infamous
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Alfheim Forest Bulletin Board System. At it's peak, it controlled the
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entire southern 908/609 area, providing all of it's digital and underground
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needs.
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Come the dawning of the internet, the local BBS scene started to wither, so
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Alfheim Forest swallowed it by flipping the switch off forever, before the
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BBS scene simply burned out. It was time to do something new, it was time
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to do something adventurous, it was time to install LINUX! Wiping the sweat
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off our brows, we said goodbye to the DOS days forever, and proceeded with
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the installation of Slackware 2.2.0.
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As any novice Unix administrator, we were hacked, we hacked others, and were
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just grasping the feel of this complex operating system. Our system now had
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a presence on a large TCP/IP network known as the internet, and we were
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known as alfheim.csionline.com.
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After acquiring a feel for the Unix operating system, our sole, and chief
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administrator Joe Gruppuso (aka: Ilsundal) acquired employment at a local
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Internet Service Provider, CSI Online Services. During this period, his
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skills and abilities grew stronger, and finally decided to register the
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domain alfheim.net. Our primary machine was now sitting on a 1024 KPS
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frame-relay connection (as opposed to our prior 28800 connection), and was
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stronger then ever.
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The time at CSI Online services was well spent; Joe Gruppuso discovered and
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learned many things, but it was time to move on. Packing up his bags, and
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leaving behind everything he's ever known, it was time to start a new
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project. This project consisted of constructing a commercial internet
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service provider, the right way, in a non saturated internet region; that
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region being Murfreesboro, TN.
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The heart of the Alfheim Network presently resides in beautiful
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Murfreesboro, Tennessee and is sitting on a point-to-point 1.536 MPS
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connection to the internet. We've recently taken a new outlook on Alfheim's
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mission, and are preparing a plan for scene unity once again.
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+-- -
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Alfheim, that sounds familiar, what is it?, by multiple authors
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+-(3)- -
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Aside from being a piece of digital history, the word "Alfheim" is also a
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piece of Norse mythical history. For a much more clear understanding on
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Norse culture, lets present some background.
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The Norse story of creation:
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In the beginning, there was only an open void, called Ginnungagap. The first
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world to come into existence was Muspelheim, a land of fire. This land was
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located in the Southern part of Ginnugap. The second world to come into
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existence was Niflheim. Located in the Northern part of Ginnungagap, it was
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a land of swirling fog and ice. Eleven rivers flowed down from Niflheim.
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Eventually, the cold ice from Niflheim met the warm air of Muspelheim. Life
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formed from the ice that melted. The first creature was Ymir, a huge frost
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giant. A giant cow, audhumla, was also created from the thawed ice. An
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evil creature, Ymir drank from the rivers of milk formed by Audhumla. When
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Ymir slept, he sweated. From the moisture in his left armpit, a male and
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female frost giant were formed. They became the parents of the frost giant
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race. For nourishment, Audhumla constantly licked a salty block of ice. In
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a day, a head of hair appeared in this block. After the next day, the entire
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head became visible. The third day, the entire male, Buri, emerged from the
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block of ice. He had a son named Bor, who married Bestla, a frost giant.
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These two had three sons -- Odin, Ve, and Vili. These three sons became the
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first Norse gods. Odin, Ve, and Vili worked together to kill the evil Ymir.
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A huge amount of blood flowed from his wounds, creating a flood which killed
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all the frost giants except two. A male and a female had climbed into a
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boat to save themselves, and they became parents of the next race of frost
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giants. The earth was fashioned by the gods, from the corpse of Ymir's
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body. Each of Ymir's bodyparts were used in different ways to create the
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earth. The land called Jotunheim was given to the frost giants, and the
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land called Midgard was given to the human beings who would eventually live
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there. The stars were created by sparks from Muspelheim. The sun and the
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moon were also created from Muspelheim, and a wolf is chasing each one of
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them, forcing them to move across the sky. The gods created humans when
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they came upon two trees. Ask, the first male, was made from an ash tree.
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Embla, the female, was created from an elm tree. Odin gave them blood and
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the breath of life. Vili gave them understanding and the power of movement.
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Ve gave them shape and the ability to hear, see, and speak. Yggdrasil (no,
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not the Linux distribution) is the name given to a huge ash tree. Sometimes
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called the world tree, it has three great roots. One lies in Niflheim, one
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in Jotenhiem, and one in Asgard, the home of all the gods.
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Listed below are the nine worlds associated with Norse mythology:
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Asgard - The abode of the Aesir and the Vanir after the two tribes
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were at peace.
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Midgard - The abode of humans. It means middle earth, or middle
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garden.
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Vanaheim - The abode of Vanir before the peace.
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Alfheim - The abode of the light elves and their ruler, Frey.
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Niflheim - A region of cold. Hel's realm is here (in some sources).
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Hel - The land of the dead. The way to this realm was through
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the land of the mountain giants. The connection between
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this and Niflheim is confusing. Hel is also the goddess of
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the underworld.
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Jotunheim - The abode of the Jotuns -- giants.
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Muspelheim - A region of fire. The fire giants -- sons of muspel --
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live here, ruled by Surt.
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Svartalfheim - The abode of the dark elves. It is underground.
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Nidavellir - The abode of the dwarves.
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Some background on Alfheim specifically:
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Alfheim ("elf home"), in Norse mythology, is one of the nine worlds and also
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one of the twelve realms. It is located on the highest level of the Norse
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universe. Alfheim is also the palace of the god Frey and the homeland of
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the elves of light. Frey is the god of sun and rain, and patron of
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bountiful harvests. He is both a god of peace as well as a brave warrior.
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He is also the ruler of the elves. Frey is the most prominent and most
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beautiful of male members of the Vanir, and is called 'God of the World'.
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After the merging of the Aesir and the Vanir, Frey is called 'Lord of the
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Aesir'. Much of the Norse myths have been lost over time. In the few myths
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we know of today neither the elves of light nor the elves of darkness
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participate in any of the events described in the Norse myths. Elves do,
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however, have active roles in the literature of quite a few of the other
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branches of Indo-European mythology.
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Ragnarok, the end of the world:
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The first sign that Ragnarok, the end of the world, is approaching will be
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the death of Balder. Loki will play a great part in his death. For revenge,
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the gods will lock him in a cave. For three years, war will be waged
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throughout the world. Evil will run wild upon the earth, which after the
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three years will lie in ruin. Next, there will be three years of continuous
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winter bringing endless snow and hardship. The wolfs who are chasing the
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sun and moon will eventually catch them. The sun and moon will be
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swallowed. Surt, Ruler of Muspelheim, will tear apart the heavens with his
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scorching flames, causing the blazing stars to fall upon the earth. The
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tremendous earthquakes that result will free Loki, and other evil creatures
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that have been imprisoned. These creatures will join with the frost giants
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for the final great battle. They will battle the gods. Fighting on the
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side of the gods will be 960 noble warriors who have died, but have been
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bought back for this final battle. Nevertheless, the high gods and the
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warriors are slain. Also dead are Loki, and other monsters. The entire
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earth will be set ablaze. Facing their destiny, the doomed human race will
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join the dead in Hel. Then the devastated earth will fall into the sea.
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However, the earth will rise from the sea once again, fresh and renewed.
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Several of the gods that survived will return. Balder will also return from
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Hel. Two human beings, who managed to survive the great fire and flood by
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hiding in the branches of the World Tree, will be the parents of the next
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human race. Evil will have left the earth.
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+-- -
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Tlorah, Could Jesus have done better?, by the eyes of the normal.
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+-(4)- -
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The history of Tlorah starts long before it was given a name. A BBS is not
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a static thing, the history of one (and anything thereafter) is a product of
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it's Sysop. So this is where the story begins.
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Nick Levay's path down the road to digital stardom started around age nine
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when he was given the three objects that would lead him for the rest of his
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life: A computer, a guitar, and an ego. He learned to use two of them
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quite proficiently. The computer sat pretty much ignored until a modem was
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connected to it. Nick tried calling a few BBS's with his computer system,
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but was unable to really enjoy doing so because its 110 baud modem was quite
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limiting, even by the standards of the early 80's. When this system
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mysteriously broke one day, an Apple IIc with a blazing 1200 baud modem was
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introduced. Shortly after, the handle of "Spade Rattle" was adopted. This
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came from a stage name used in a really pathetic Jr. High punk band Nick
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pretended to be able to play that guitar in. Eventually, this was shorted
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to Rattle. Around 1992, Rattle slowly took over Nick and his phone line and
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became obsessed with the then booming BBS community in the 908 (NJ) area.
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Well into 1993, Rattle was geeking up a storm on his rockin Apple IIc.
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Rattle spent most of his online time reading text files from local ezines
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(although the term zine wasn't applied to such publications in the 609/908
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area Rattle frequented until 1994) such as The Lawless Society and Phoenix
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Modernz. Rattle was limited to this, reading message bases, and playing
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some online games occasionally due to his Apple computer which was only
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capable of downloading uncompressed text in ascii transfers. The Apple IIc
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blew up in much the same fashion as the IBM PcJr, and a new 486/sx25 and a
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2400 baud modem was acquired. Now having computer capabilities never before
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possessed, Rattle was introduced to something he had always dreamed of.
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Warez. This is when Tlorah was born.
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The system was named after some album by some band he just happened to be
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listening to while unzipping Renegade for first time. After finally
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figuring out what the hell a "Fossil Driver" was, the part time warez board
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called Tlorah was born. After the novelty of free software wore off, Rattle
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went back to what got him addicted to the computer in the first place: Text
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files (now called zines his his area) and good message bases. As he became
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more involved with the scene around him and the people in it, he knowledge
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level and maturity slowly grew.
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Several years passed, many people came and went. Several "modem
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generations" passed and after a while time caught up. Tlorah had become a
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very well respected system, with content filled message bases, over 15
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echonets (sidenote: To this day, no other BBS system has been found that
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had more message activity. This excludes FidoNet systems, which for the
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most part contained nothing but junk), a hoard of really good users, several
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nodes, hacked 800 numbers, multiple gigs of storage, and all the fixings
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that go along with it.
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At that time, it wasn't uncommon. There were tons of systems like Tlorah.
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The sysops were pretty much obsessed with making their system "the best".
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Looking back at what various sysops went through, its quite insane. Rattle
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spend well over $500 a month out of his own pocket paying for hardware and
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phone bills, even with the incredible amount of phreaking and carding going
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on. In that world, being under 18 was enough to make you feel invincible.
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Having turned 18, all that came to a end real quick. It's one thing to be
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put on probation if you get caught phreaking up a storm, its a completely
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different thing to be put in jail. In the time before the Internet
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was in its glory, no long distance calling = no fun. That, and the killer
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of all BBS systems came: k0lledge.
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Tlorah had reached its first peak. And then on August 14, 1995, Rattle
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pulled the plug on BBS.
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Rattle went to this little piss ant town called Murfreesboro, just south of
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Nashville in TN. He enrolled in Middle Tennessee State University's
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Recording Industry program, and being a techie in nature, excelled in the
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program. His first year in TN, Rattle suffered a lot from computer
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withdraw. He pretty much spend the entire first semester there learning
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as much as possible about unix and drinking way more than anyone should.
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Even so often an attempt was made to abandon computers because it "just
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wasn't fun anymore."
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After finding much success in the music industry Rattle decided he hated it
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even more and went back to computers. After several late night discussions
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with long time friend Joe Gruppuso (Ilsundal) about how the online community
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they both were a part of had turned to complete shit, they decided it was
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time to do something. While Alfheim (Ilsundal's freenet) was quite active,
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it wasn't enough. It completely lacked the sense of community that had
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gotten the both of them into computers in the first place. The Internet,
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while an amazingly powerful media, Sucked. At least it did in the eyes of
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Rattle, Ilsundal, and many others they spoke with. Many of which were the
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people who had large parts in running sections of it.
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Something had happened. All the sysops had become sysadmins, and largely,
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no one was happy with it. Going back was pointless and impossible. We
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couldn't change. The Internet could. Its a dynamic medium, we create it as
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we go along. We always have. And we will continue to. That's the past.
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The Mission of the Alfheim Network, by Ilsundal
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+-(5)- -
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The Alfheim Network along with Tlorah, Children of the Cron, has recently
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fused together in order to create the ultimate essence of scene unity, and
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has accepted the responsibility of preserving digital culture. It's time
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to "give something back" to the computing world, and create a home for the
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very culture that has forged us into the people we are today.
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The Alfheim Network, previously being compromised of a series of daughter
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Unix machines each representing one of the four natural elements (fire,
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water, wind, and earth), has been elected to perform the "Then and Now"
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side of this project. Currently, the only remaining machine on the
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Alfheim Network is Fire, which is of course, the heart of the Alfheim
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Network. Our current objective is to find three more suitable Unix
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machines to represent the three missing elements. Each of the four
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elements will represent a vital function of the digital underground, and
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act as a host to provide archives, information, humor, and history of it's
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particular scene.
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The element "water" has been chosen to represent the art scene, for the
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non-stop creativity of these guys flows like a raging river. The element
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"fire" was given to the hacking/phreaking scene, for the intellect and
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determination of these highly educated legends burns bright like a raging
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inferno. The element "earth" has been casted upon the zine scene, for it
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provides housing for all of the other scenes, just like mother earth. The
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element "wind" has been chosen for the demo scene, for the beautiful music,
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and graphics arising from this area are as whimsical as the almighty wind.
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As previously stated, The Alfheim Network is currently seeking three other
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Unix machines to play the roles of water, earth, and wind. The requirements
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for these machines are as follows:
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+ Computer running a Unix variant Operating System
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+ 128k ISDN uplink (or higher)
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+ Self sufficient Unix Administrator
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+ Static IP address, and successful reverse resolution capability for
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given hostname.
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+ A love for the underground scene, and it's history
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If you meet these requirements, and are interesting in participating in
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this project, please leave e-mail to ilsundal@alfheim.net immediately with
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your system statistics, operating system type, and a brief background on
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yourself.
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Also, we're looking for a plethora of talented folk who would like to aid
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in this large undertaking; html ninjas, ansi/ascii logoists, coders, vga
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photoshop rabbits, please, inquire within. If you have any ability that
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you feel would be useful, defiantly send some e-mail over to
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ilsundal@alfheim.net describing it with no hesitation.
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+-- -
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This is the Present, by Rattle
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+-(6)- -
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Welcome. Welcome to the Internet. You can now access information from
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anywhere in the world, talk to people thousands of miles away, and
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communicate in ways impossible until now. We have our quick-cam-video
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conferences, our super blazing multimedia sound, and instant responses to
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any malformed though we enter in a chat box. It's a perfect mirror to
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society. We can see the ad banners so clearly. We know what to buy. We
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know where the porn we all want to see is. The naked teenage girls are just
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a click away. And while it's all going on, you can email your mom in
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another window just to say "I love you!"
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How fucking great. What's missing? Hell, all this is only costing me
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$19.95 a month! I love it!
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Why the sarcastic tone you ask? Well, its simple. Remember back in High
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School (I don't care if you are 19 or 91, you will understand this) when the
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world was small and you had a sense of community that you always knew you
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felt comfortable in? It was pretty cool wasn't it? You thought you had
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real problems at the time, it all seemed like such shit. And at the time it
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really was, you would have done anything to get out of it. Then finally,
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you got into the real world (or at least college) and all the advantages of
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it were perfectly clear. You were free. Of course, this came with real
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responsibility, but it was still better. A few years went by, and you just
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wish you could go back to high school and visit. See the same people, do
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the same things, only knowing what you know now. You certainly would not
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want to say, just visit. Well, you can't. It's tough shit. Live with it
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sucker.
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Now, this is somewhat like the old computer underground scene. In fact,
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its almost EXACTLY like the old computer underground scene. Only there is
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one supreme difference. You can go back, and take what you have now with
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you. Unlike my high school example, Digital Culture has absolutely nothing
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to do with passing a bump on a time line. It is "Culture". And culture
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cannot die, but it certainly can be overlooked or forgotten. This is our
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mission. To preserve Digital Culture. No, wait. Let me expand upon that
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a little. To preserve Digital Culture, and great a place for it to blossom.
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"Errr... Isn't that already happening?"
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Nope. That's a TV commercial, change the channel.
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Remember what I said above about how culture can be overlooked or forgotten?
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Well, let us focus on the "overlooked" portion of that for a moment.
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Because thats what's happening here. The portion of Digital Culture that's
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being overlooked is, for lack of a better word, the underground. Things
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like the zine scene, the art scene, the hacking scene (which is grossly
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misunderstood in the media and the public eye), and the demo scene. Most
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people don't even know they exist.
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Even since I was a child, I have always been interested in culture. I
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always dug all that stuff on the Discovery Channel, National Geographic
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Magazine and other things of the sort that showed me distant far off places.
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Although, I think the ones that always interested me the most where the ones
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that showed things "close to home" that I just never really though about.
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There can be a booming culture of some sort right in front of you, and you
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can easily dismiss it.. Sometimes its really cool when someone shows it to
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you.
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"Hmmm... I think I see where you are going with this."
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About time...
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Well. That's the overall mission of this project. To show you something.
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And in the process, give that something a home and allow it to grow.
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It is time for us, The Children of the Cron, to take back the land which
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has been poisoned. It was ours, and it will be ours again. We are just
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looking for a few good geeks.
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Interested?
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Love,
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Rattle
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+-- -
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Please direct all feed back to ilsundal@alfheim.net and/or
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rattle@tlorah.net. Don't bother visiting our web sites, for they are
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extremely out of date, and lacking content; again, if you feel you have
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some form of ability that you can offer to aid with this project, don't
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hesitate to send of some e-mail to your 'ol friend Ilsundal here with
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exactly what that ability is, and what you're exactly interested in doing.
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Also, if you have any "ideas" which you would like to present, feel free
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to let us know!
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----------------------------------------------------------------------------
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* (c) HoE publications. HoE #216 - written by Ilsundal & Rattle - 3/19/98 *
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