569 lines
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569 lines
32 KiB
Plaintext
########## ########## ########## | Shari Steele on |
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########## ########## ########## | THE MODEM TAX LEGEND |
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#### #### #### | |
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######## ######## ######## | Howard Rheingold on |
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######## ######## ######## | VIRTUAL COMMUNITIES, 1992 |
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#### #### #### | (First of three parts) |
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########## #### #### | |
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########## #### #### | rita@eff.org to wed raoul@eff.org |
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EFFector Online June 22, 1992 Issue 2.11|
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A Publication of the Electronic Frontier Foundation |
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ISSN 1062-9424 |
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=====================================================================|
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[Note: Because of the length of this essay, this is the first of three
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parts, to be published in consecutive editions of EFFector. Our readers
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are asked to take careful note of the author's remarks at the end of
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each section.]
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A SLICE OF LIFE IN MY VIRTUAL COMMUNITY
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(Part One)
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by Howard Rheingold June 1992
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(hlr@well.sf.ca.us)
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I'm a writer, so I spend a lot of time alone in a room with my words
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and my thoughts. On occasion, I venture outside to interview people or
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to find information. After work, I reenter the human community, via my
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family, my neighborhood, my circle of acquaintances. But that regime
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left me feeling isolated and lonely during the working day, with few
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opportunities to expand my circle of friends. For the past seven years,
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however, I have participated in a wide-ranging, intellectually
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stimulating, professionally rewarding, sometimes painful, and often
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intensely emotional ongoing interchange with dozens of new friends,
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hundreds of colleagues, thousands of acquaintances. And I still spend
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many of my days in a room, physically isolated. My mind, however, is
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linked with a worldwide collection of like-minded (and not so
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like-minded) souls: My virtual community.
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Virtual communities emerged from a surprising intersection of
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humanity and technology. When the ubiquity of the world telecomm
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network is combined with the information structuring and storing
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capabilities of computers, a new communication medium becomes possible.
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As we've learned from the history of the telephone, radio, television,
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people can adopt new communication media and redesign their way of life
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with surprising rapidity. Computers, modems, and communication networks
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furnish the technological infrastructure of computer-mediated
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communication (CMC); cyberspace is the conceptual space where words and
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human relationships, data and wealth and power are manifested by people
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using CMC technology; virtual communities are cultural aggregations that
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emerge when enough people bump into each other often enough in
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cyberspace.
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A virtual community as they exist today is a group of people who may
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or may not meet one another face to face, and who exchange words and
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ideas through the mediation of computer bulletin boards and networks. In
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cyberspace, we chat and argue, engage in intellectual intercourse,
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perform acts of commerce, exchange knowledge, share emotional support,
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make plans, brainstorm, gossip, feud, fall in love, find friends and
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lose them, play games and metagames, flirt, create a little high art and
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a lot of idle talk. We do everything people do when people get together,
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but we do it with words on computer screens, leaving our bodies behind.
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Millions of us have already built communities where our identities
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commingle and interact electronically, independent of local time or
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location. The way a few of us live now might be the way a larger
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population will live, decades hence.
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The pioneers are still out there exploring the frontier, the borders
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of the domain have yet to be determined, or even the shape of it, or the
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best way to find one's way in it. But people are using the technology of
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computer-mediated communications CMC technology to do things with each
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other that weren't possible before. Human behavior in cyberspace, as we
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can observe it and participate in it today, is going to be a crucially
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important factor. The ways in which people use CMC always will be rooted
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in human needs, not hardware or software.
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If the use of virtual communities turns out to answer a deep and
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compelling need in people, and not just snag onto a human foible like
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pinball or pac-man, today's small online enclaves may grow into much
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larger networks over the next twenty years. The potential for social
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change is a side-effect of the trajectory of telecommunications and
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computer industries, as it can be forecast for the next ten years. This
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odd social revolution -- communities of people who may never or rarely
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meet face to face -- might piggyback on the technologies that the
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biggest telecommunication companies already are planning to install over
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the next ten years.
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It is possible that the hardware and software of a new global
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telecommunications infrastructure, orders of magnitude more powerful
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than today's state of the art, now moving from the laboratories to the
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market, will expand the reach of this spaceless place throughout the
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1990s to a much wider population than today's hackers, technologists,
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scholars, students, and enthusiasts. The age of the online pioneers will
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end soon, and the cyberspace settlers will come en-masse. Telecommuters
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who might have thought they were just working from home and avoiding one
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day of gridlock on the freeway will find themselves drawn into a whole
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new society. Students and scientists are already there, artists have
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made significant inroads, librarians and educators have their own
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pioneers as well, and political activists of all stripes have just begun
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to discover the power of plugging a computer into a telephone. When
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today's millions become tens and hundreds of millions, perhaps billions,
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what kind of place, and what kind of model for human behavior will they
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find?
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Today's bedroom electronic bulletin boards, regional computer
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conferencing systems, global computer networks offer clues to what might
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happen when more powerful enabling technology comes along. The hardware
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for amplifying the computing and communication capacity of every home on
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the world-grid is in the pipeline, although the ultimate applications
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are not yet clear. We'll be able to transfer the Library of Congress
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from any point on the globe to any another point in seconds, upload and
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download full-motion digital video at will. But is that really what
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people are likely to do with all that bandwidth and computing power?
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Some of the answers have to come from the behavioral rather than the
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technological part of the system. How will people actually use the
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desktop supercomputers and multimedia telephones that the engineers tell
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us we'll have in the near future.
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One possibility is that people are going to do what people always do
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with a new communication technology: use it in ways never intended or
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foreseen by its inventors, to turn old social codes inside out and make
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new kinds of communities possible. CMC will change us, and change our
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culture, the way telephones and televisions and cheap video cameras
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changed us -- by altering the way we perceive and communicate. Virtual
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communities transformed my life profoundly, years ago, and continue to
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do so.
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A Cybernaut's Eye View
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The most important clues to the shape of the future at this point
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might not be found in looking more closely at the properties of silicon,
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but in paying attention to the ways people need to, fail to, and try to
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communicate with one another. Right now, some people are convinced that
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spending hours a day in front of a screen, typing on a keyboard,
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fulfills in some way our need for a community of peers. Whether we have
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discovered something wonderful or stumbled into something insidiously
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unwonderful, or both, the fact that people want to use CMC to meet other
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people and experiment with identity are valuable signposts to possible
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futures. Human behavior in cyberspace, as we can observe it today on the
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nets and in the BBSs, gives rise to important questions about the
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effects of communication technology on human values. What kinds of
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humans are we becoming in an increasingly computer-mediated world, and
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do we have any control over that transformation? How have our
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definitions of "human" and "community" been under pressure to change to
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fit the specifications of a technology-guided civilization?
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Fortunately, questions about the nature of virtual communities are
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not purely theoretical, for there is a readily accessible example of the
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phenomenon at hand to study. Millions of people now inhabit the social
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spaces that have grown up on the world's computer networks, and this
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previously invisible global subculture has been growing at a monstrous
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rate recently (e.g., the Internet growing by 25% per month).
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I've lived here myself for seven years; the WELL and the net have
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been a regular part of my routine, like gardening on Sunday, for one
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sixth of my life thus far. My wife and daughter long ago grew accustomed
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to the fact that I sit in front of my computer early in the morning and
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late at night, chuckling and cursing, sometimes crying, about something
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I am reading on the computer screen. The questions I raise here are not
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those of a scientist, or of a polemicist who has found an answer to
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something, but as a user -- a nearly obsessive user -- of CMC and a deep
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mucker-about in virtual communities. What kind of people are my friends
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and I becoming? What does that portend for others?
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If CMC has a potential, it is in the way people in so many parts of
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the net fiercely defend the use of the term "community" to describe the
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relationships we have built online. But fierceness of belief is not
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sufficient evidence that the belief is sound. Is the aura of community
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an illusion? The question has not been answered, and is worth asking.
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I've seen people hurt by interactions in virtual communities. Is
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telecommunication culture capable of becoming something more than what
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Scott Peck calls a "pseudo-community," where people lack the genuine
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personal commitments to one another that form the bedrock of genuine
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community? Or is our notion of "genuine" changing in an age where more
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people every day live their lives in increasingly artificial
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environments? New technologies tend to change old ways of doing things.
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Is the human need for community going to be the next technology
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commodity?
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I can attest that I and thousands of other cybernauts know that what
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we are looking for, and finding in some surprising ways, is not just
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information, but instant access to ongoing relationships with a large
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number of other people. Individuals find friends and groups find shared
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identities online, through the aggregated networks of relationships and
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commitments that make any community possible. But are relationships and
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commitments as we know them even possible in a place where identities
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are fluid? The physical world, known variously as "IRL" ("In Real
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Life"), or "offline," is a place where the identity and position of the
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people you communicate with are well known, fixed, and highly visual. In
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cyberspace, everybody is in the dark. We can only exchange words with
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each other -- no glances or shrugs or ironic smiles. Even the nuances of
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voice and intonation are stripped away. On top of the technology-imposed
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constraints, we who populate cyberspace deliberately experiment with
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fracturing traditional notions of identity by living as multiple
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simultaneous personae in different virtual neighborhoods.
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We reduce and encode our identities as words on a screen, decode and
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unpack the identities of others. The way we use these words, the stories
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(true and false) we tell about ourselves (or about the identity we want
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people to believe us to be) is what determines our identities in
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cyberspace. The aggregation of personae, interacting with each other,
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determines the nature of the collective culture. Our personae,
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constructed from our stories of who we are, use the overt topics of
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discussion in a BBS or network for a more fundamental purpose, as means
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of interacting with each other. And all this takes place on both public
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and private levels, in many-to-many open discussions and one-to-one
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private electronic mail, front stage role- playing and backstage
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behavior.
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When I'm online, I cruise through my conferences, reading and
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replying in topics that I've been following, starting my own topics when
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the inspiration or need strikes me. Every few minutes, I get a notice on
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my screen that I have incoming mail. I might decide to wait to read the
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mail until I'm finished doing something else, or drop from the
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conference into the mailer, to see who it is from. At the same time that
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I am participating in open discussion in conferences and private
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discourse in electronic mail, people I know well use "sends" -- a means
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of sending one or two quick sentences to my screen without the
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intervention of an electronic mail message. This can be irritating
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before you get used to it, since you are either reading or writing
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something else when it happens, but eventually it becomes a kind of
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rhythm: different degrees of thoughtfulness and formality happen
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simultaneously, along with the simultaneous multiple personae. Then
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there are public and private conferences that have partially overlapping
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memberships. CMC offers tools for facilitating all the various ways
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people have discovered to divide and communicate, group and subgroup and
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regroup, include and exclude, select and elect.
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When a group of people remain in communication with one another for
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extended periods of time, the question of whether it is a community
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arises. Virtual communities might be real communities, they might be
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pseudocommunities, or they might be something entirely new in the realm
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of social contracts, but I believe they are in part a response to the
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hunger for community that has followed the disintegration of traditional
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communities around the world.
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Social norms and shared mental models have not emerged yet, so
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everyone's sense of what kind of place cyberspace is can vary widely,
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which makes it hard to tell whether the person you are communicating
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with shares the same model of the system within which you are
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communicating. Indeed, the online acronym YMMV ("Your Mileage May Vary")
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has become shorthand for this kind of indeterminacy of shared context.
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For example, I know people who use vicious online verbal combat as a way
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of blowing off steam from the pressures of their real life -- "sport
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hassling" -- and others who use it voyeuristically, as a text-based form
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of real-life soap-opera. To some people, it's a game. And I know people
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who feel as passionately committed to our virtual community and the
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people in it (or at least some of the people in it) as our nation,
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occupation, or neighborhood. Whether we like it or not, the
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communitarians and the venters, the builders and the vandals, the
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egalitarians and the passive-aggressives, are all in this place
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together. The diversity of the communicating population is one of the
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defining characteristics of the new medium, one of its chief
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attractions, the source of many of its most vexing problems.
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Is the prospect of moving en-masse into cyberspace in the near
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future, when the world's communication network undergoes explosive
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expansion of bandwidth, a beneficial thing for entire populations to do?
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In which ways might the growth of virtual communities promote
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alienation? How might virtual communities facilitate conviviality?
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Which social structures will dissolve, which political forces will
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arise, and which will lose power? These are questions worth asking now,
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while there is still time to shape the future of the medium. In the
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sense that we are traveling blind into a technology-shaped future that
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might be very different from today's culture, direct reports from life
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in different corners of the world's online cultures today might furnish
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valuable signposts to the territory ahead.
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Since the summer of 1985, I've spent an average of two hours a day,
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seven days a week, often when I travel, plugged into the WELL (Whole
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Earth 'Lectronic Link) via a computer and a telephone line, exchanging
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information and playing with attention, becoming entangled In Real Life,
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with a growing network of similarly wired-in strangers I met in
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cyberspace. I remember the first time I walked into a room full of
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people (IRL) whose faces were completely unknown to me, but who knew
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many intimate details of my history, and whose own stories I knew very
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well. I had contended with these people, shot the breeze around the
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electronic water cooler, shared alliances and formed bonds, fallen off
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my chair laughing with them, become livid with anger at these people,
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but I had not before seen their faces.
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I found this digital watering hole for information-age hunters and
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gatherers the same way most people find such places -- I was lonely,
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hungry for intellectual and emotional companionship, although I didn't
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know it. While many commuters dream of working at home, telecommuting, I
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happen to know what it's like to work that way. I never could stand to
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commute or even get out of my pajamas if I didn't want to, so I've
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always worked at home. It has its advantages and its disadvantages.
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Others like myself also have been drawn into the online world because
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they shared with me the occupational hazard of the self-employed,
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home-based symbolic analyst of the 1990s -- isolation. The kind of
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people that Robert Reich, call "symbolic analysts" are natural matches
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for online communities: programmers, writers, freelance artists and
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designers, independent radio and television producers, editors,
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researchers, librarians. People who know what to do with symbols,
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abstractions, and representations, but who sometimes find themselves
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spending more time with keyboards and screens than human companions.
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I've learned that virtual communities are very much like other
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communities in some ways, deceptively so to those who assume that people
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who communicate via words on a screen are in some way aberrant in their
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communication skills and human needs. And I've learned that virtual
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communities are very much not like communities in some other ways,
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deceptively so to those who assume that people who communicate via words
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on a screen necessarily share the same level of commitment to each other
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in real life as more traditional communities. Communities can emerge
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from and exist within computer-linked groups, but that technical linkage
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of electronic personae is not sufficient to create a community.
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(To be continued in EFFector 2.12, June 24, 1992)
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Note: In 1988, _Whole Earth Review_ published my article, "Virtual
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Communities." Four years later, I reread it and realized that I had
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learned a few things, and that the world I was observing had changed.
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So I rewrote it. The original version is available on the WELL as
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/uh/72/hlr/virtual_communities88.
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Portions of this essay will appear in "Globalizing Networks: Computers
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and International Communication," edited by Linda Harasim and Jan Walls
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for MIT press. Portions of this will appear in "Virtual Communities," by
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Howard Rheingold, Addison-Wesley. Portions of this may find their way
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into Whole Earth Review.
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This is a world-readable file, and I think these are important issues;
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encourage distribution, but I do ask for fair use: Don't remove my name
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from my words when you quote or reproduce them, don't change them, and
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don't impair my ability to make a living with them.
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Howard Rheingold
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Editor, Whole Earth Review
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27 Gate Five Road
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Sausalito, CA 94965
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Tel: 415 332 1716
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Fax: 415 332 3110
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Internet: hlr@well.sf.ca.us
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-==--==--==-<>-==--==--==-
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DEMYSTIFYING THE MODEM TAX LEGEND
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by Shari Steele (ssteele@eff.org)
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[The EFF's Washington Staff Attorney Shari Steele, recently exchanged
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letters with Jim Warren on the Infamous Modem Tax Cyberspace Legend That
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Refuses to Die. Her response clears up what seems to be a classic
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misunderstanding that permeates the online world. We reprint it here in
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the interest of truth, justice, and the American Way.]
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Dear Jim,
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Mitch forwarded me your message to John Snyder re: modem taxes and FCC
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Docket 89-79. I hope I can help clear this up.
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Section 89-79, while problematic for information service providers and
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their users, does not propose or institute a modem tax.
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I repeat, there is no modem tax proposal before the FCC. (I sound like
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the President . . . read my lips, no new taxes:-)!)
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With that said, let me try to explain what 89-79 does say.
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89-79 sets up rules for implementing Open Network Architecture (ONA),
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ordered by the FCC in 1987/1990. Under the structure we have become
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used to, enhanced service providers (ESPs) have been exempt from paying
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the access fees long distance carriers pay for their lines. Under the
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original ONA order, the BOCs were required to unbundle their services
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and provide basic service elements (BSEs) separately and at prices the
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ESPs could afford, to encourage the growth of the ESPs. (BSEs are
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optional, software-based features that are above and beyond the common
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line, local switching and transport elements provided as part of basic
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service, such as Automatic Number Identification.)
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Since many of the BSEs involved the use of the BOCs' switching networks,
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the FCC concluded in its initial ONA order to amend the local switching
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rules to permit unbundling. The FCC also determined that the
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then-existing access rules already permitted unbundling and would not be
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modified.
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However, the FCC gave the ESPs an "interim exemption" from "full access
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charge treatment . . . to permit them to avoid service-disrupting 'rate
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shock.' We have refrained from applying full access charges to ESPs out
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of concern that the industry has continued to be affected by a number of
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significant, potentially disruptive, and rapidly changing
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circumstances."
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In the recent order regarding 89-79, the FCC decided to keep the
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exemption for basic access to the network, but decided to unbundle
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access charges for the BSEs. In this way, ESPs "may select from a basic
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building block access arrangement, choosing optional additional features
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and functions and paying only for what they use."
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This "change" in charging access fees sorta slipped by everyone during
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the rule making process, because the FCC specifically stated that it was
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leaving the access fee exemption intact. And for access to the basic
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services (i.e., line, switching, and transport), this is true. But by
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allowing the ESPs to be charged for the BSEs they use, the FCC is, in
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effect, setting up usage-sensitive access charges for ESPs, forcing them
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to choose between 1) not using the BSEs (and therefore not competing
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with the BOCs' own information service offerings), or 2) paying the fees
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for the BSEs and, subsequently, passing the fees on to their users.
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(Not really much of a choice at all, I'd say.)
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The House Subcommittee on Telecommunications and Finance is very upset
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with this, and, in a letter dated April 30, 1992, and signed by all 26
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members, the subcommittee expressed to FCC Chairman Sikes their
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"previously expressed concerns that ONA not become the vehicle for
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imposing carrier access charges on enhanced service providers." They
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urged the FCC to ensure that "usage-sensitive access rates at carrier
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charge levels" not be "a precondition [for ESPs] to obtaining
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federally-tariffed ONA services." They also mentioned that the decision
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in 89-79 is currently under reconsideration at the FCC.
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Letter-writing on this issue is a good idea, as long as letter-writers
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are very careful to not call this a modem tax; the FCC dismisses such
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letters summarily.
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-==--==--==-<>-==--==--==-
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NOTES FROM THE MBOX
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Wedding Bells On the Way
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Rita Marie Rouvalis (rita@eff.org) and Ignacio F. Garcia-Otero aka Nico
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Garcia (raoul@eff.org) have announced their engagement. A July 1993
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wedding is planned. Rita is associate editor here at EFF and Nico, a
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member of the original Bandykins mailing list, is a research engineer at
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Mass Eye and Ear Infirmary. They met on the Net.
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CFP3 On the Way
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The third COMPUTERS, FREEDOM, AND PRIVACY conference is starting to
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rev up with a call for session and topic proposals in order to shape
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the offerings of the conference to be in San Francisco, 9-12 March, 1993.
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During the previous two conferences subjects covered were "Electronic
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Speech, Press and Assembly", "Public Policy for the 21st Century",
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"Access to Government Information", "Who Holds the Keys? (cryptography)",
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and a host of other issues concerning privacy and freedom in the age of
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information. If anyone would like to submit a proposal for a session at
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CFP3, the format is as follows. Single topics should have at least a
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one page position statement describing the presentation, its theme, and
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|
its format. Proposals for panel discussions should also include a list
|
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or proposed participants and the session chair. Proposals should be sent
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|
by email to cfp93@well.sf.ca.us. Should you need to send hard-copy
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it may be mailed to
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CFP 93 Proposals,
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2210 Sixth Street
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Berkeley, CA 94710
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For information, send email to cfp93@well.sf.ca.us with the word
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"Information" in the subject line.
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CFP2 On the Radio
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The Second CFP lives and can be heard beginning June 23rd on various
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stations subscribing to the public radio satellite system. Among the
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|
various programs are Bruce Sterling's chilling and hilarious noon-time
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|
rant "Speaking the Unspeakable", "Computers in the Workplace: Elysium or
|
|
Panopticon?", "Free Speech and the Public Telephone Network", and seven
|
|
others. Since each station on the PRSS decides whether or not to air an
|
|
offering interested listeners should contact the program director at
|
|
their public radio station to request local broadcast of the Computers,
|
|
Freedom, and Privacy Series. KALW in San Francisco Oregon Public
|
|
Broadcasting, KPBS in San Diego, WYEP in Pittsburgh, and WUMB in Boston
|
|
plan to air the programs. The series was recorded and produced by Bruce
|
|
Koball and Gregg McVicar.
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|
|
|
The USENIX Report
|
|
|
|
This just in from Chris Davis and Helen Rose, sysadmins at EFF
|
|
concerning their recent adventures at USENIX:
|
|
"We spent last week in sunny and warm San Antonio. As is fairly
|
|
typical for us, we were more interested in the technical conference,
|
|
USENIX, than the warm weather outside. We co-chaired an EFF BOF (Birds
|
|
of a Feather session), which filled the room. We sold numerous T-shirts,
|
|
and gave out lots of brochures. Many good ideas were brought up at the
|
|
EFF BOF, including a brochure, to be published by the EFF, of the "Top
|
|
20 questions about legal risks to system operators, administrators, and
|
|
owners". After discussing this at this week's staff meeting, we decided
|
|
to go ahead with this project. We will start by gathering questions on
|
|
various USENET newsgroups, the EFF CompuServe forum, and the WELL. EFF
|
|
Staff Counsel Mike Godwin will answer them as his time permits (he is
|
|
preparing for the Massachusetts Bar Exam). So look for a topic starting
|
|
soon asking for suggestions of questions in each of these forums."
|
|
|
|
-==--==--==-<>-==--==--==-
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MEMBERSHIP IN THE ELECTRONIC FRONTIER FOUNDATION
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This allows any organization to
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REMEMBER:Only *you* can prevent more postcards to Craig Shergold!
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