971 lines
48 KiB
Plaintext
971 lines
48 KiB
Plaintext
.Start.of.DemoNews.127.........................................................
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\____ \ _______ _ _ ______ \ / \| \ _______ | \/ ______/
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/ | \ _) \ \_/ \ | \ / \ \ _) \ | \______ \
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/ | \ \ | \ | \ / \ \ /~\ \ / \
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\_____ /______/___| /________/ \____\_____/______/_________/________/
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\_____/ |____/
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DemoNews #127 - 23 Jul 1996
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Subscribers : 2418
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DemoNews is produced by Hornet. Change : +17
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The Hornet Archive is at ftp.cdrom.com/pub/demos Archive Size : 2834M
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==[Contents]===================================================================
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Calendar
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Sites
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Top Downloads
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Uploads
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Articles
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Introduction................................Snowman
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A Graphician's Tip Book - Part 4............Shaithis
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Jim vs. Jim: Hardware Advances..............Rimbo & Trixter
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NAID Log - Part 3/3.........................Trixter
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A.C.E. CDROM Volume 3 Advertisement.........Gandalf
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Closing
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==[Calendar]===================================================================
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Date Event Location Concact Points
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--------- ----------- --------- ---------------------------------------------
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28 Jun 96 Porno Finland suhonen@sci.fi
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19 Jul 96 Flag Hungary tomcat2@ursus.bke.hu
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* <-- YOU ARE HERE
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25 Jul 96 Euskal Spain sabino@redestb.es
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www.dit.upm.es/~alba/euskal
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28 Jul 96 Summer Enc. Denmark rvc@vision.auc.dk
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www.vision.auc.dk/diffusion/SE96
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04 Aug 96 Summit Israel asafm@noam.co.il
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www.noam.co.il/summit96
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16 Aug 96 Assembly Finland assembly@assembly.org
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www.assembly.org/asm96
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22 Aug 96 TPTB France brunel@quaternet.fr
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www.imaginet.fr/~dadu
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30 Aug 96 AntIQ Hungary aboy@ttk.jpte.hu
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www.jpte.hu/~aboy
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21 Mar 97 Mekka Germany amable@aol.com
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==[Sites]======================================================================
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Category Location Contact Points
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-------------- --------- ----------------------------------------------------
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Hornet Archive USA ftp.cdrom.com/pub/demos
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HA Mirrors Sweden ftp.luth.se/pub/msdos/demos
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S. Africa ftp.sun.ac.za/pub/msdos/demos
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USA (FL) ftp.uwp.edu/pub/msdos/demos
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USA (PA) ftp.co.iup.edu/code (from /demos/code)
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Other Archives Belgium hagar.arts.kuleuven.ac.be/demos
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Sweden ftp.arosnet.se/demo
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Spain ftp.siapi.es/blastersound/demos/incoming
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Finland ftp.fm.org
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Web Sites Germany www.th-zwickau.de/~maz (MAZ Sound Tools)
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Canada datex.ca/trax (images of #trax people)
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USA www.jax-inter.net/users/mblocker/demos
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Belgium hagar.arts.kuleuven.ac.be/~sdog/party.html
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==[Downloads]==================================================================
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Category Times File
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-------- -- ----- -----------------------------------------------------------
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Demos 01 00188 /demos/1995/a/animate.zip
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02 00150 /demos/1993/s/symbolog.zip
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03 00133 /demos/1995/n/nooon_st.zip
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04 00112 /demos/1993/u/unreal11.zip
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05 00101 /demos/1996/i/inside1.zip
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Music 01 00061 /music/songs/1995/s3m/a/aryx.zip
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02 00046 /music/disks/1996/f/fm-soul.zip
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03 00044 /music/samples/sw-drums.zip
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04 00039 /music/songs/1996/s3m/a/athought.zip
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05 00038 /music/songs/1996/s3m/f/fm-mech8.zip
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Graphics 01 00198 /graphics/images/1996/t/tigerkid.zip
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02 00115 /graphics/images/1996/o/olivert.zip
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03 00091 /graphics/images/1996/g/godsarmy.zip
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04 00086 /graphics/images/1996/c/chantal.zip
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05 00050 /graphics/images/1996/u/uf_man_m.zip
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Code 01 00051 /code/tutorial/dn114_3d.zip
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02 00048 /code/tutorial/dn116_3d.zip
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03 00035 /code/tutorial/fh-3dtut.zip
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04 00031 /code/graph/water/water.zip
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05 00027 /code/tutorial/ctut2vla.zip
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Incoming 01 00096 /incoming/mags/imphob12.zip
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02 00084 /incoming/news/demonews.126
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03 00074 /incoming/demos/campino.zip
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04 00066 /incoming/demos/igloo_fl.zip
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05 00062 /incoming/mags/imphob12.zip.good.good
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06 00058 /incoming/news/demonews.125
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07 00053 /incoming/MC4/news/mc4-news.003
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08 00052 /incoming/demos/mir_nvas.zip
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09 00050 /incoming/news/traxweek.063
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10 00049 /incoming/demos/da_sleep.zip
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Total number of files downloaded : 0055061
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==[Uploads]====================================================================
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All ratings are subjective.
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=---------------------------------------------------------------------(alpha)-=
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/pub/demos/alpha Size Rated Description
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=-----------------------------------------------------------------------------=
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/1994/p/przintro.zip 91 *+ First Intro by Pornorockerz
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/1994/t/tlhxmas.zip 263 **+ Xmas 1994 by The Last Hackers
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/1995/m/mzoom10a.zip 387 *** Mandelbrot zoomer by Borislav Deianov
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/1996/c/campino.zip 872 *** Campino by Phoenix+Virtual Rage
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/1996/d/dbwedtro.zip 495 ** Dubious Wedtro by Tonic+Cube+Sol+Teque
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/1996/e/e_demov2.zip 152 [n/a] PRN96:demo:??: ?? by ??
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/1996/e/exc01.zip 75 * First release pack by Exclusive
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/1996/f/fd_rikki.zip 241 *** Sarki by Fobia Design
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/1996/f/fimpact.zip 112 *+ First Impact by Helix
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/1996/g/g-8hakka.zip 42 ** PRN96:in80:01: Hakkapeliitta 10 by Gender 8
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/1996/h/hrm_dild.zip 766 + PRN96:demo:??: Dildah by Hirmu
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/1996/h/hrm_tit.zip 580 *+ PRN96:demo:??: Tissi by Hirmu
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/1996/i/io_hype.zip 307 **+ TS96:demo:06: Hype by Inner Option
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/1996/m/mir_nvas.zip 1095 ***+ NAID96:demo:05: Never Assume by Miracle
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/1996/p/paska1.zip 34 + PRN96:in80:02: Paska by Jallu Soft
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/1996/p/paska3.zip 246 [n/a] PRN96:demo:??: ?? by ??
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/1996/p/plug_ins.zip 224 ** Plug-Ins by YOE
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/1996/p/psreal.zip 112 *+ Pseudoreality by Darkness
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/1996/s/sen-isp.zip 177 *+ Interstellar Phenomenon by Sensorium
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/1996/s/skr_cunt.zip 402 * PRN96:demo:??: Pillunvoittodemo by Skraappa
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| Skruuppi
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/1996/z/zorro200.zip 278 * PRN96:demo:??: ?? by ??
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=---------------------------------------------------------------------(music)-=
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/pub/demos/music Size Rated Description
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=-----------------------------------------------------------------------------=
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/disks/1996/0-9/6solluti.zip 1266 *** 6 Solutions by Scooba
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/disks/1996/j/jt_mon.zip 970 **** Various Songs by Jeroen Tel
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/disks/1996/p/ph-0696b.zip 1229 *** [2/2] pHluid #8 by Acid
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/disks/1996/t/tf-chips.zip 74 *** Bag O' Chipz by Stalker
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/disks/1996/t/tnv_0696.zip 1556 * June '96 Pack by Terra Nova
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/songs/1994/s3m/c/cymind.zip 73 **+ Mind Controller by Cyclone
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/songs/1995/s3m/c/cgs-gm.zip 166 *** Guitar Mania by Cygnes
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/songs/1995/s3m/c/cgs-ode2.zip 364 *** Ode to Jodie Sweetin (part 2) by
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| Cygnes
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/songs/1995/s3m/c/cgs-sky.zip 264 *** Above the Sky by Cygnes
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/songs/1995/s3m/c/china.zip 101 *** China by Renegade
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/songs/1995/s3m/c/cnation.zip 66 **+ Cybernetic Nation by Cyclone
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/songs/1995/s3m/c/cycages.zip 87 *** Crystal Cages by Cyclone
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/songs/1995/s3m/c/cylife.zip 80 ***+ Life Force by Cyclone
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/songs/1995/s3m/d/dance4me.zip 101 **+ Dance 4 Me by Renegade
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/songs/1995/s3m/m/melody1.zip 145 **** Magic Melody One by Welti
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/songs/1995/s3m/v/voyage.zip 151 **+ Voyage of Discovery by Zagiamor
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| Spellweaver
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/songs/1995/s3m/w/w-mff.zip 290 *** Magic Flowers Flight by Welti
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/songs/1995/s3m/z/zense_2.zip 237 **+ Zensation II by Cayo
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/songs/1995/xm/p/pb_witch.zip 244 *** Witch Doctor by Point Blank
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/songs/1996/it/m/missufo.zip 229 ***+ Mission UFO by DrDoom
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/songs/1996/it/n/nex-emer.zip 473 ***+ Emersion by Nexus
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/songs/1996/it/o/orc-core.zip 1043 **+ The Core by Crimelord
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/songs/1996/mod/i/it-where.zip 78 ** Where I Am by It-Alien
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/songs/1996/mod/m/m_drift.zip 222 **+ Drift by Carebear
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/songs/1996/mod/m/m_palel.zip 311 **+ Parallel by Substance
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/songs/1996/mod/m/m_stra.zip 283 *** Strange Comings EP by Dreamfish
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/songs/1996/s3m/c/caperain.zip 206 ** Cape Rain by Boydroid
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/songs/1996/s3m/c/ccs-iner.zip 210 ***+ Inertia by Replay of Carcass
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/songs/1996/s3m/c/ccs-mean.zip 223 ***+ Meaning by Dynamic Harmony of
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| Carcass
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/songs/1996/s3m/c/ccs-pov.zip 207 *** Point of View by Replay of Carcass
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/songs/1996/s3m/c/ccs-worm.zip 187 ***+ Wormhole (radio edit) by Replay of
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| Carcass
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/songs/1996/s3m/c/cicatriz.zip 93 ***+ Cicatriz by Parity
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/songs/1996/s3m/c/cityscap.zip 145 *** Cityscape by Cyclone
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/songs/1996/s3m/c/cival.zip 161 *** The Forgotten Civilization by Bishop
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/songs/1996/s3m/c/clunkscr.zip 48 + Clank (scrape remix) by Ensanguined
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/songs/1996/s3m/c/continen.zip 156 **+ Continental Shifts by TNT
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/songs/1996/s3m/c/culture.zip 156 *** Culture Clash by Fizz
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/songs/1996/s3m/c/cy-csnap.zip 182 **+ Coldsnap by Cylus
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/songs/1996/s3m/c/cyberott.zip 121 ** Cybernet in Rotterdam by Jester
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/songs/1996/s3m/d/dancing.zip 288 **+ Dancing With You by Divilish
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/songs/1996/s3m/d/dc5-bors.zip 140 **+ Borschtiibilitiitielilies by Necros
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| of Dennis Courtney 5
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/songs/1996/s3m/d/de-cact.zip 275 **** Cactus Plant by Dark Ember
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/songs/1996/s3m/d/de-mix.zip 352 *** The Party Mix by Dark Ember
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/songs/1996/s3m/d/deliverd.zip 48 * Deliverance of Death by Stratocaster
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/songs/1996/s3m/d/dismalde.zip 110 * Dismal Decay by Stratocaster
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/songs/1996/s3m/d/dmi-cnfm.zip 223 *** Conformity by Stavross of Damage
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| Incorporated
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/songs/1996/s3m/d/dmirecg.zip 268 *** Recognition by Stavross of Damage
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| Incorporated
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/songs/1996/s3m/d/dny-mind.zip 192 *** The Truth About the Mind by Paco of
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| Dinasty
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/songs/1996/s3m/d/dny-they.zip 205 *** They're Watchin' Me by Digital Pain
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| of Dinasty
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/songs/1996/s3m/d/dream.zip 285 ***+ Will I Dream by X-Prodica
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/songs/1996/s3m/d/dscreams.zip 545 **+ Dancing Screams by Soundmaster
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/songs/1996/s3m/d/dubu74.zip 213 ***+ Sky Skating by DJ Kike
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/songs/1996/s3m/d/dubu77.zip 360 **+ Fast Dancing by DJ Kike
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/songs/1996/s3m/d/dubu78.zip 141 *** Imagine by DJ Kike
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/songs/1996/s3m/i/ifindyou.zip 136 *+ Eye Will Find U by Boydroid
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/songs/1996/s3m/l/lords.zip 141 **+ Lords of the Sky by Araelien
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/songs/1996/s3m/m/manual.zip 307 **+ Manual Override Disabled by TNT
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/songs/1996/s3m/m/mdream.zip 277 **+ More Than a Dream by Araelien
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/songs/1996/s3m/n/neverend.zip 258 *** Neverending Lies by TNT
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/songs/1996/s3m/n/no-strik.zip 164 ***+ HammerStrike by Delta X
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/songs/1996/s3m/o/oq-8q.zip 294 *** Rainbow People, 8q nite edit by
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| Octoque
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/songs/1996/s3m/o/oq-aes.zip 231 *** Afrika Aesthetics by Octoque
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/songs/1996/s3m/o/oq-aura.zip 90 **+ Aurora Borealis by Octoque
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/songs/1996/s3m/o/oq-crap.zip 108 **+ Extreme by Octoque
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/songs/1996/s3m/o/oq-freq.zip 89 ***+ Afrika Frequency 9 by Octoque
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/songs/1996/s3m/o/oq-matka.zip 175 ***+ Matkustaya by Octoque
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/songs/1996/s3m/o/oq-panda.zip 57 **+ Save Pandas by Octoque
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/songs/1996/s3m/o/oq-rainf.zip 210 *** Let the Rain Fall by Octoque
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/songs/1996/s3m/o/oq-resta.zip 228 *** Restaurant by Octoque
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/songs/1996/s3m/o/oq-silly.zip 64 ***+ It Was a Silly Day by Octoque
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/songs/1996/s3m/u/ur-invas.zip 188 ** The Invasion by Uranium
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/songs/1996/s3m/u/use-drgl.zip 6 *** Dragon's Lair Remix by Mix the Brain
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| of USE
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/songs/1996/s3m/u/use-ichi.zip 37 **+ Ichi Hori Shinjirarenai by Mix the
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| Brain of USE
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/songs/1996/s3m/u/use-tfxt.zip 20 **** TFx Theme by Mix the Brain of USE
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/songs/1996/s3m/v/vi_metal.zip 111 * Metalmorphosis by Violator
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/songs/1996/s3m/v/vmc1etlv.zip 181 ** Eternal Love by DJ Mind
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/songs/1996/s3m/v/vmc1meip.zip 235 *+ Mega Infinity Power by DJ Mind
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/songs/1996/s3m/v/vmc1moon.zip 220 *** Moondwinds by Garfield
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/songs/1996/s3m/v/vmc1tosd.zip 321 ** The Other Side by DJ Mind
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/songs/1996/s3m/w/webber.zip 84 *+ Webber Child by Boydroid
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/songs/1996/s3m/w/white.zip 60 **+ Intense White by Dark Ember
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/songs/1996/s3m/w/world.zip 60 ** World by Kaspar
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/songs/1996/s3m/w/wppeals2.zip 24 ** West Point Peals by Paul Watkins
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/songs/1996/s3m/w/wr-ssoul.zip 392 **+ Sacrifice Your Soul by Wraith
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/songs/1996/s3m/x/x5.zip 11 *+ Catch that Skaven by Goblin
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/songs/1996/s3m/x/xc-xenog.zip 236 ***+ Xenogenesis by Xenoc
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/songs/1996/s3m/z/zn-micro.zip 3 *** Mike Rowchip by Zinc
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/songs/1996/s3m/z/zn-trust.zip 113 **+ Trust (604 mix) by Zinc
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/songs/1996/xm/e/ef-culle.zip 165 ** Cullerin Plain by El Futplex
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/songs/1996/xm/e/enough.zip 487 *+ I Had Enough by Peals
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/songs/1996/xm/e/ez-jaca.zip 230 ** Jacaranda by Erno Helen
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/songs/1996/xm/e/ez-rcove.zip 328 **+ Recoverance by Erno Helen
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/songs/1996/xm/f/float.zip 103 *+ Floating In The Space by Maza
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/songs/1996/xm/f/flp-ac01.zip 186 ** Solo Flight by Archon
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/songs/1996/xm/f/flp-dn01.zip 135 *+ New Life by Dangtrin
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/songs/1996/xm/g/g_boes.zip 72 *** Boesendorfer P.S.S. by GBlues
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/songs/1996/xm/g/gizzard.zip 60 * Gizzard by Maza
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/songs/1996/xm/g/gti-jump.zip 591 **+ See You Jumping by The Borg
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/songs/1996/xm/h/hnz-isth.zip 1666 ***+ Is There a God? by Hunz
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/songs/1996/xm/n/no-davea.zip 461 *** Daveangelesque by Jimmy Redfern
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/songs/1996/xm/n/no-jdawn.zip 77 ***+ Jungle Dawn by Jimmy Redfern
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/songs/1996/xm/p/pandemon.zip 57 ** Pandemonium by Maza
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/songs/1996/xm/p/partheno.zip 85 ** Parthenogenesis by Maza
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/songs/1996/xm/p/pb_angel.zip 274 **+ Dark Angel by Point Blank
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/songs/1996/xm/p/pb_love.zip 122 ***+ Lost Love by Point Blank
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/songs/1996/xm/p/piano.zip 38 **+ The Piano Song by Decker
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/songs/1996/xm/p/pt-night.zip 204 *** Nightwalker by P-Tec
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==[Articles]===================================================================
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=-----------------------------------------------------------------------------=
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:: "Introduction"
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:: Snowman / Hornet - r3cgm@cdrom.com
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_____Introduction
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Hello all, and welcome to DemoNews issue 127.
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This is the 97th issue of DemoNews I've contributed to in some way. Just
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over two and a half years have passed since I asked Dan Wright if I could
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help further the "vision". One might think that by now I'd feel pretty
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secure with my role in the scene. Nothing could be further from the truth.
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A few weeks ago an advertisement was sent to include DemoNews; A.C.E. BBS was
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releasing a new demo CDROM. My initial reaction was "I can't print that!
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It's in competition with our Hornet Underground CD". So I didn't print it.
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Two weeks passed and I received an inquiry... "why wasn't the advertisement
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included in DemoNews?" A brief discussion followed, after which I resolved
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something very important.
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Walnut Creek CDROM is my job. The Demo Scene is my hobby. A fuzzy area
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exists where the two meet (i.e. Hornet Underground). The goal in making HU
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was twofold: give security to the growing archive on ftp.cdrom.com, and
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provide a fairly inexpensive method of mass-data transfer to the scene.
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I started thinking about A.C.E.'s project and my reasons for not printing
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their ad. I realized that I can't, in good conscious, allow my employment to
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cloud the "vision". The demo scene is (and should remain) a hobby free from
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commercial pressures. Included in this issue of DemoNews you will find that
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A.C.E. advertisement. Buy their CD and support the scene.
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_____NAID (almost over)
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NAID is finally wrapping up. Some of you may have been under the impression
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that NAID finished two months ago. Not so. :) Trixter and I (and perhaps a
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couple special guests) are going to be working heavily during this week to
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finish up the NAID report and CD. If you have any comments, requests,
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video/audio clips, pictures, pictures, or pictures, please do contact me as
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soon as humanly possible. BTW: Did I mention we want more pictures?
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_____Miscellany
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/music has now officially entered the realm of HA4. Look for full searching
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capability soon on our web pages.
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A new link has been added to our main page... Demo Java! See your Pentium
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Pro brought to its knees by effects that were done smoothly on a 386. If
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nothing else, they're pretty nifty to look at.
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Music Contest 4 judging has begun.
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A new Imphobia was released. I'll have a review of it next issue.
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_____Conclusion
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We are up another 17 subscribers this week. That in itself is not impressive
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or noteworthy. However, I'd like to single out one new subscriber in
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particular. My dad. He might not hand-code optimized assembler, create
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graphics in Deluxe Paint or tunes in Fast Tracker 2, but I'd pit him against
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my DemoNews formatting skills any day. Who knows, we might even beat Trixter
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(soon-to-be parent) in having the first father/son combo in the scene. :)
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=-----------------------------------------------------------------------------=
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:: "A Graphician's Tip Book - Part 4"
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:: Shaithis / Psychic Monks, Immortal Coil - shaithis@dreamscape.com
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_____Introduction
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Well, it has come to my attention (actually I was pretty sure of this but it
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is now confirmed), that DeluxePaint IIe is, sadly, out of print. However, I
|
|
am certain it can be picked up at a discount software warehouse, or through a
|
|
catalogue, or something. I have also sent a letter of query to Electronic
|
|
Arts (the publishers), to find out if there is any other way of acquiring it.
|
|
We shall see.
|
|
|
|
My thanks to Glenn Meader for confirming that suspicion.
|
|
|
|
Alright. On with Dpaint. For those of who who don't remember, I hadn't
|
|
finished talking about the gradient tool last time. Of course, I could
|
|
probably write a 300 page text on that particular tool, but I'll try to
|
|
finish up the important parts in this article.
|
|
|
|
_____Facts
|
|
|
|
*FACT* Using the base dpaint palette is not a good way to impress other
|
|
artists. ;) Alter it to produce the best looking picture possible.
|
|
|
|
*FACT* Working in grey-scale will give you the most shading versatility, as
|
|
you can designate color 1 as black, color 256 as white, and the other 254 as
|
|
shades of grey in between. However, grey-scale work (obviously) lacks color.
|
|
|
|
I personally would recommend that if you wish to use color, you have no more
|
|
than four 32-color gradients. This will allow you to use a palette trick
|
|
that I'll have time to explain in my next article (which will, in turn,
|
|
actually give you eight 32-color gradients).
|
|
|
|
*FACT* The gradients you produce do not necessarily have to be used in
|
|
conjunction with the methods allowed by the fill tool. This is something I
|
|
see often in new artists, a tendency to have straight-gradient fills. You
|
|
can create a much more stunning effect by using the gradients to define your
|
|
palette, and then laying down the colors pixel-by-pixel, or even using the
|
|
fill tool and then "tweaking" it by hand.
|
|
|
|
*FACT* The gradient tool has its flaws. Try making a gradient that runs from
|
|
purple to yellow without hitting brown somewhere along the line. Not
|
|
possible if you're simply "spreading" between the two initial colors. You
|
|
must do something similar to this:
|
|
|
|
Alter color one so it is canary yellow. Alter color seventeen so it is
|
|
lime green. Alter color Thirty three so it is Royal Blue, and make color
|
|
Forty nine your desired purple. Now spread yellow to green, green to
|
|
blue, and blue to purple.
|
|
|
|
Keep in mind that sometimes getting that brown in there can be useful. Often
|
|
you will find that anti-aliasing your edges requires colors you would not
|
|
have initially suspected (but more on that next time).
|
|
|
|
*FACT* The gradient tool is a great way to produce art work. It's also an
|
|
easy tool to get carried with, to the point where every object in your piece
|
|
contains a 32 color straight gradient, and when people look at it, it makes
|
|
them feel like their eyes are going to pop out of their heads.
|
|
|
|
There really isn't much more I can say about the gradient tool without going
|
|
way too in depth for this article. Experiment. Try new things. Don't be
|
|
afraid to play around with it. It's exceptionally useful.
|
|
|
|
_____The Rose Tool
|
|
|
|
The rose tool is fun. I like playing with it. I use it to make interesting
|
|
textures for backgrounds, or in conjunction with the smooth tool to simulate
|
|
texture mapping on objects (That'll come in the tips-n-trix section though).
|
|
|
|
When you use the rose tool, whatever you draw is automatically redrawn in six
|
|
other areas of the screen. Use it once or twice, especially with a red
|
|
brush, and you'll understand why I call it the rose tool. It can also be
|
|
used with other brushes, gradients, the smooth tool, the smear tool, and just
|
|
about anything else to create some very interesting effects. Much like the
|
|
pattern tool, however, most experienced artists rarely use the rose tool,
|
|
because its results are so distinct that everyone else knows how you achieved
|
|
the effect. :)
|
|
|
|
_____Conclusion
|
|
|
|
That's the column for this month. It's a little shorter than last month's,
|
|
but things have been extremely hectic around here, and I forgot to write it
|
|
until Snowman sent me a message going "Hey, stupid..."
|
|
|
|
Next time we'll discuss the various "finalizing" type affects available in
|
|
Dpaint, especially the anti-alias technique, and I'll finally get around to
|
|
explaining that palette-trick I've been hinting at. Promise.
|
|
|
|
=-----------------------------------------------------------------------------=
|
|
|
|
:: "Jim vs. Jim: Hardware Advances"
|
|
:: Trixter / Hornet - trixter@ftp.cdrom.com
|
|
:: Rimbo / Hornet - rimbo@ccwf.cc.utexas.edu
|
|
|
|
_____Introduction
|
|
|
|
What direction should the demo scene go? Should the demo scene embrace new
|
|
technology, or will doing that end the art of using programming tricks?
|
|
|
|
Trixter (T) and Rimbo (R) disagree, in our first installment of:
|
|
|
|
Jim vs. Jim: Hardware Advances
|
|
|
|
_____The Debate
|
|
|
|
R: Right now, I think your criticism of the scene's direction is unfounded.
|
|
The PC is developing in a direction right now that it hasn't developed
|
|
since the PC demo scene really started having a chance to flourish. I see
|
|
three problems with hardware tweaking alone remaining the soul of the demo
|
|
scene: Most of the hardware that we define as "standard" hasn't changed in
|
|
the past few years, whereas standards changed a lot before that; most of
|
|
the standard hardware has already been tweaked to its potential by the
|
|
likes of Tran and Psi; and nobody wants to watch a demo that does
|
|
something new with ancient technology.
|
|
|
|
T: As usual, Jim, you've completely missed my point. The origin of the
|
|
scene, on all platforms, was not entirely based on what you call 'hardware
|
|
tweaking.' It was based on *tricks*, on coding secrets, techniques, and
|
|
shortcuts that you could use to achieve something not normally possible on
|
|
that class of computer. (And if it wasn't exactly what you were trying to
|
|
achieve, it looked real darn close.) While your argument of 'every
|
|
hardware tweak has been done' is about 90% true, that's not even close to
|
|
what I'm talking about.
|
|
|
|
R: But if not hardware tweaking, what? You can't possibly expect me to
|
|
believe that using X&7 instead of X MOD 8 is some secret coder's trick --
|
|
it's not obvious, but it's as close to being obvious as you can get.
|
|
There are only so many tricks of that nature that can be done. I think
|
|
what you're forgetting is that pipeline optimizations, for the Pentium and
|
|
Pentium Pro, blow open a whole new era of tricks for coders.
|
|
|
|
T: By tricks, I mean different methods of doing things. For example, using
|
|
lookup tables instead of calculating things with the FPU. From a larger
|
|
standpoint, emulating things that look correct without actually being
|
|
correct, like Dope / Complex (Dope was 100% environment mapping except for
|
|
the fractal landscape and "Larusse" clouds). These have nothing to do
|
|
with enhanced features like pipelining. I'm worried that people will
|
|
forget about tricks like that and blame it on the hardware if it's not
|
|
fast enough.
|
|
|
|
R: About those tricks: Most of the tricks that were used to get nice 3D
|
|
objects working on a 386 look nasty on a machine that can do the same
|
|
things without the tricks -- Amnesia's 3D vector world looks absolutely
|
|
horrible, and even Wildfire's plasma-cube and the objects in Crystal
|
|
Dreams 2 have visible flaws when the objects rotate.
|
|
|
|
T: That doesn't make any sense at all. They look the same on a Pentium as
|
|
they do on a 486 and 386. Faster hardware does not induce artifacts. Any
|
|
loss of coordinate resolution was the fault of the person coding his first
|
|
run of 3D coordinate systems (using 8.8 instead of 16.16, or something
|
|
similar).
|
|
|
|
In the old days (5-6 years ago) on the PC scene, hardware scrolling and
|
|
coppers were the rage. Today it's 3D effects because there's not much
|
|
more you can do with the hardware that is impressive. I'm not saying we
|
|
should go back to hardware effects -- I'm saying that we should go back to
|
|
the days of clever coding. It was never about hardware effects only.
|
|
|
|
So why bring that up? Because if people start coding demos for newer,
|
|
accelerated video cards, then the art of democoding is lost. Demos would
|
|
become the art of visions and 3D objects, not the art of coding. Sure,
|
|
you could write the keyframer and other parts, but over 90% of the time is
|
|
spent in the polyfiller, so where's the fun in that? And accelerated
|
|
cards do little to nothing for chunky effects like texture/plasma warping,
|
|
etc. And yes, this viewpoint extends to the Gravis Ultrasound. I'm not
|
|
saying that we should abandon it -- I'm just saying that more people
|
|
should support the Sound Blaster. It's a cool trick emulating Amiga/GUS
|
|
hardware in software.
|
|
|
|
R: I disagree that 3D effects are the only direction we can go to impress
|
|
with fancy hardware. I think that people in the demo scene have just got
|
|
into a rut with 3D because they haven't really thought about what they can
|
|
do and because they can get a good game-programming job doing it later.
|
|
They'd do sprites as well, except that sprites are less impressive.
|
|
|
|
I concur with you on the Sound Blaster, but for the same reason that I
|
|
think you're wrong about 3D cards. Unlike the C64, advances are
|
|
continually being made on the PC -- and unlike the Amiga, those advances
|
|
are only occasionally standardized. So we have, in the PC scene, two
|
|
types of advances: advances in hardware, and advances in standards.
|
|
|
|
When the Sound Blaster originally came out, it was a hardware advance. If
|
|
there was anything about it that was close to standard, it was the fact
|
|
that it was Adlib-compatible; but nobody would consider releasing
|
|
something that supported it alone. Most advances are like this. However,
|
|
Creative Labs was fortunate -- now, you have to make an effort to purchase
|
|
a new computer that lacks a Sound Blaster 16 or compatible sound card.
|
|
There is no question that it is a standard. This is a standard advance.
|
|
|
|
The PC demoscene is not like other demoscenes; nobody wants to see a demo
|
|
designed for yesteryear's equipment except for those who have it, and it
|
|
is wrong to discourage demo groups from trying to take advantage of things
|
|
which will obviously be next year's standards, such as the Pentium chip.
|
|
There are certain optimizations one can make on the Pentium which can't be
|
|
made on any other chip -- for example, its floating-point capabilities are
|
|
amazing. We can now not only show off the speed of our 3D worlds, but
|
|
also their accuracy.
|
|
|
|
T: We can *already* show off their accuracy. Have you ever programmed a 3D
|
|
system? In a demo, you only need 16.16 to show things accurately. A game
|
|
is different, but we're talking about demos, not games. Even if you
|
|
needed 32.32, who says you *need* an FPU for that? (Hint: You don't.)
|
|
|
|
R: What about the GUS? Clearly, within the demo scene, it is part of the
|
|
standard. There's nothing wrong with the PC demo scene having its own
|
|
standards -- imagine someone who was a game-player who didn't own any kind
|
|
of joystick, or someone in the business world without MS Excel. So you
|
|
can't criticize the GUS -- yes, we need to write software for the Sound
|
|
Bastard, it is a standard everywhere else; but the GUS is still a
|
|
demoscene standard. In many cases it is the only thing that allows some
|
|
demos to run at reasonable framerates on slower machines.
|
|
|
|
You say that the art of democoding will be lost if people start coding for
|
|
3D cards. There are several problems with this. First of all, as you
|
|
said, for texture-warping effects and the like, 3D cards will be useless.
|
|
Secondly, what about the art of demo design? Won't this give demo design
|
|
a chance to improve? Thirdly, there is no 3D hardware standard. There
|
|
won't ever be one. There is, however, a software standard -- the Windows
|
|
'95 API. Which brings me to something else.
|
|
|
|
Demo coders are going to have to learn how to deal with Windows 95,
|
|
because as much as we all despise it, it is a fact of life. (My favorite
|
|
method: BOOTGUI=0 in MSDOS.SYS.)
|
|
|
|
T: If you want to use accelerated hardware to make a 'demo', then use 3DSMax
|
|
on Windows NT to do it. If you want to make a *real* demo, then code it
|
|
yourself and don't rely on the hardware to do anything for you. You can't
|
|
'trick' a 3D accelerated video card.
|
|
|
|
=-----------------------------------------------------------------------------=
|
|
|
|
:: "NAID Log - Part 3/3"
|
|
:: Trixter / Hornet - trixter@ftp.cdrom.com
|
|
|
|
[... continued from DemoNews.126]
|
|
|
|
_____June 2nd
|
|
|
|
12:30pm:
|
|
|
|
Drove with Snowman to White Noise's house to take a shower. Snowman, being
|
|
as anal as he is, :-) takes the first shower while I sit in the reading room
|
|
awaiting my turn. White Noise's father, who I was told speaks no English at
|
|
all, sees me and says "salut". I respond with "salut", being as courteous as
|
|
I can.
|
|
|
|
He then says something that completely blows by me, so I respond with my best
|
|
attempt at "Je ne parle pas francais, parce que ma francais est tres mal,"
|
|
which was meant to be "I don't speak french, because my French is very bad."
|
|
He then responds in very good English, "No it's not! Your French is just
|
|
fine." I am so surprised that I stammer something unintelligible. He then
|
|
laughs and continues on his way.
|
|
|
|
Quebec is really cool. :-)
|
|
|
|
1:30pm:
|
|
|
|
Snowman and I return to the compo, only to hear that the demo compo has been
|
|
delayed a bit. I'm nervous. We go to Subway to get a bite to eat, and see
|
|
Snibble / DCB eating there already. He's not nervous at all. :-)
|
|
|
|
1:50pm:
|
|
|
|
The Wild compo has started, and is turning out to be a more fun than I
|
|
thought it would be. Some of the things that have happened are: Miss Saigon
|
|
sang a song; some guy rapped to an .IT module he wrote; a really cool
|
|
animation of a Star Wars sequence was played on the big screen; and one of
|
|
the NAID volunteers did a magic/comedy show. The magic show was a bit corny,
|
|
but better than I thought it would be.
|
|
|
|
2:30pm:
|
|
|
|
The demo compo has started. The organizers have gotten into a habit of
|
|
switching into the entries directory, then typing "CD " and then just
|
|
waiting. Many coders in the audience, myself included, wait for what seems
|
|
like an eternity for them to type the first letter of the directory they're
|
|
going to switch into, so they can see if it's their demo or not.
|
|
|
|
My demo is the 4th or 5th demo to play. All I can think while it's playing
|
|
is "Please don't bug, please don't bug, please don't bug..."
|
|
|
|
My demo ends, and the credits screen stays for a bit before exiting. *There
|
|
is absolute silence*, probably because people expect a little bit more. My
|
|
heart is stopped -- why isn't anyone making a sound? Do they hate it? A
|
|
moment later, when the DOS prompt appears, I hear the loudest applause I've
|
|
ever heard. All the people around me start shaking my hand. I am so happy!
|
|
I feel like it was all worth it, regardless of the final placement.
|
|
|
|
DCB is *NEXT* (dang! :-) and my feeling of being #1 quickly fades, since the
|
|
effects got the crowd speechless, and they deserved to. I especially liked
|
|
the robot walking in time to the excellent music. It is clear that this demo
|
|
is going to win if something equally impressive doesn't happen.
|
|
|
|
Craw Production's demo is next, "Into the Infinity", and it has (again) a
|
|
really great theme. Some of the code could be a little tighter, but the
|
|
effects are *seamless*, which is a coding nightmare and hard to perfect
|
|
(although LaKEE has a good handle on it). I am very pleasantly surprised to
|
|
see my name in the greets section at the end of the demo, although I can't
|
|
fathom why I'm greeted, since I've exchanged about one or two pieces of email
|
|
with them, tops. I can't say I object, though; they'll get a greet in my
|
|
final version.
|
|
|
|
5:00pm:
|
|
|
|
After the compo, I go with Craw productions and DCB (and others) to eat
|
|
dinner at Harvey's, a local fast food joint right across from the CEGEP. We
|
|
all sort-of know that we are going to be fighting for first place, but we
|
|
talk about much cooler stuff instead.
|
|
|
|
DCB and Force 10 sit in one area, making it a French-only section, and Craw
|
|
and I (and Kiwidog, Basehead, Skie and Diablo) sit in the other, making jokes
|
|
about demos and silly coding problems. They laugh at the
|
|
"freemem(palette,64000)" problem I had earlier, because they *understand*
|
|
what is funny about it, which made me feel good.
|
|
|
|
Basehead and Skie are publicly intimate for the first time during the party,
|
|
and I am reminded of Melissa. I miss her very much, and wish that someday I
|
|
can show her firsthand what this experience is like.
|
|
|
|
6:30pm:
|
|
|
|
It seems as if almost half the people left after the compo was over. Tran
|
|
had to leave right before the compo even started because otherwise his ride
|
|
would leave without him, which really sucked. I think he would've been
|
|
intrigued by the entries this year -- The DCB demo, for instance, was full of
|
|
fakes (just like every demo, actually), but the fakes were very clever, like
|
|
the lights coming out of the cube.
|
|
|
|
8:00pm:
|
|
|
|
The closing ceremonies are underway, and already I am pleasantly shocked:
|
|
PeriSoft won 2nd place in the graphics compo! Who would've thought? I will
|
|
stop making jokes at Peri's expense from now on. I had no idea he could draw
|
|
that well.
|
|
|
|
The person from ACiD wins 1st place in the graphics compo. Even though he
|
|
deserves it, the only people who are clapping are ACiD people because of the
|
|
previous music incident. After he goes up to accept his award, he makes this
|
|
completely retarded "homeboy" speech that is really dorky. At this point I
|
|
lean forward to Basehead and say, "I'm getting the feeling that the ACiD guys
|
|
act the same way in real life as they do online." He responds with, "The iCE
|
|
guys don't, but yeah, the ACiD guys do." I seriously hope ACiD works on this
|
|
-- they really do have talent buried somewhere underneath all that eLiTe
|
|
attitude crap.
|
|
|
|
The demo compo results are announced -- 3rd place is Hornet. I can't believe
|
|
it -- Phred and I did it! I am so happy that I don't stand up at first, and
|
|
someone has to give me a push. The entire 7 of us tee-shirted Hornet crew go
|
|
up, and I make a short goofy speech:
|
|
|
|
"I'm actually very very bad at giving speeches, so I'll just give you the
|
|
reason... [MED adjusts the microphone for Trixter, he says "MED to the
|
|
rescue as always"] give you the reason... I started demo coding in 1990,
|
|
simply because I found it amazing because of all the things you can do with
|
|
a computer, but I stay in it because of the people. And so that's really,
|
|
for the last two years, why I've stayed. So hopefully, we will take these
|
|
wonderful organizers lead and have our own parties in our own provinces and
|
|
states."
|
|
|
|
Yeah, it's a little goofy, but I didn't have a speech planned -- I thought
|
|
that the demo coded by Grimace, or the team #coders demo, or the Surrounders
|
|
demo would beat me, since they were longer than mine and had some nice code.
|
|
|
|
Craw Productions gets 2nd place; DCB gets 1st. No big surprise to me,
|
|
actually, since the Craw demo had great design, and the DCB demo had great
|
|
code. Instead of announcing the 1st place by speaking into the microphone,
|
|
they play the demo through again with all the lights turned out. It is still
|
|
a good demo. :)
|
|
|
|
9:00pm:
|
|
|
|
Everyone books to get their stuff packed up because NAID is being taken down
|
|
in a hurry and we'll all get thrown out at 10:30. Goodbyes are quick, as
|
|
everyone is harried to get everything out of CEGEP. I feel quite guilty at
|
|
this point, since I really wanted to help Struk, MEd, and Mr. Khan clean up.
|
|
I hope they understand...
|
|
|
|
While I pack up my stuff, I find myself trying to figure out why I placed
|
|
higher than Grimace's demo, the Surrounder's demo, and others; I finally tack
|
|
it up to a couple of things:
|
|
|
|
- Mine had a clean feel (no bugs--well, none that showed on-screen)
|
|
- Most effects (except transparency) ran at the full frame rate
|
|
- It was synced to the music more than most demos
|
|
- Had real big audience impact at the end. :)
|
|
|
|
The inverse of those can be said for the others that I was worried about:
|
|
some had bugs that showed up (pixel over/underflow on the poly rendering).
|
|
Some parts weren't synced to the music--in fact, I don't think any demos were
|
|
synced to the music at all except for me, Craw's, and DCB's. (Whoa, a
|
|
trend--all three of us placed in the top three. Something to note...) Some
|
|
demos went from effect to effect to effect so quickly that the audience
|
|
didn't have time to catch it.
|
|
|
|
But most importantly, never underestimate your audience. A good demo has new
|
|
effects that have never been seen before. The scene is at a loss for new
|
|
effects, and the audience only applauds for new effects. (Well, not always,
|
|
but my limited compo experience (two compos) has shown that.)
|
|
|
|
That last paragraph sounds a bit pretentious; I'm sorry. I'll move on.
|
|
|
|
11:00pm:
|
|
|
|
DCB, the organizers, Hornet, White Noise, Mellow-D, and other people are
|
|
hanging around outside, trying to figure out what to do. We can't all decide
|
|
on a place to go; the "natives" want to go to a local restaurant, but the
|
|
"outsiders" want to go to Draggy's house to go to an all-night restaurant in
|
|
Montreal.
|
|
|
|
Snowman comes up to me and says, quite matter-of-factly, "Mellow-D is now a
|
|
member of Hornet. He asked, I accepted." Now *that's* something I never
|
|
would have expected. Wow.
|
|
|
|
11:30pm:
|
|
|
|
We are still outside talking to everyone, trying to decide what to do.
|
|
|
|
I've learned from a demo judge (that will remain anonymous) that:
|
|
|
|
- My position in 3rd place was always a given; only the 1st and 2nd was a
|
|
debate.
|
|
|
|
- The debate for 1st and 2nd was the classic struggle between design and
|
|
code -- one had great design; the other had great code.
|
|
|
|
While it was wrong for someone to tell me this, I would be lying if this
|
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particular piece of information didn't secretly make me very happy.
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|
|
|
I also hear people talking about Mellow-D's song--it got 4th place.
|
|
|
|
12:00am:
|
|
|
|
After about an hour of debate as to where we should go to eat, we split for
|
|
the last time, and I say goodbye to Struk, having just met his girlfriend,
|
|
who I realize was the one helping him with the final ceremonies. After a
|
|
15-minute trek to Montreal, we find Draggy's house, and with DCB in tow, we
|
|
go to find a local restaurant.
|
|
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|
12:30am:
|
|
|
|
I can describe this restaurant in one word: Dennys. ;-) (It's not Dennys,
|
|
of course, but it's very similar to it.) I am introduced to an item that
|
|
White Noise tells me the society of Quebec invented: Poutine. It's a made up
|
|
word that describes french fries covered in gravy and cheese. It sounds
|
|
gross, but at 12:30am when everyone is a little punchy, it's the *perfect*
|
|
food substance. Late-night food incarnate.
|
|
|
|
Aahz tags along with us, and I get my first indication of everyone else's
|
|
impression of him: All 19 of us sit down at three six-person tables, and
|
|
Aahz is the odd man out. He looks around solemnly, like the kid who didn't
|
|
get picked for the baseball team. Someone takes pity on him and makes room.
|
|
Like I wrote earlier, I wonder if he knows how he affects people.
|
|
|
|
1:00am:
|
|
|
|
We are getting very silly, probably from being so tired. Floss is helping me
|
|
recreate the scene from MAD TV about the hillbillies that help "fix" a
|
|
doctor's patients. ("He's a purty one!" "He sure is!" "We're gonna make you
|
|
alllll better!") Khyron is cracking us up with his impression of a honkey
|
|
black man, calling himself "Khyronella". ("Yo, take this dope tip from
|
|
Khyronella.") I haven't finished my Poutine because the serving is so big.
|
|
Snowman obliges me.
|
|
|
|
_____Conclusion
|
|
|
|
And so, here I am, getting ready for bed at GD's house and typing this up,
|
|
and wondering where to go next... Probably to sleep, actually, and then
|
|
driving home. I don't know what having a baby in January 1997 will do to my
|
|
involvement in the demo scene, but whatever happens, I'll always remember the
|
|
culture and friendship for the rest of my life.
|
|
|
|
Maybe I'll code a demo to be released just for fun, not at a compo or
|
|
anything... Maybe I'll lay low and do the dirty coding work for Hornet...
|
|
Maybe I'll start writing letters to people in the scene--real hand-written
|
|
letters--and sending disks through the mail, just like the best scene ever,
|
|
the C64 scene.
|
|
|
|
I don't really know. I don't have any role models to look at; most people my
|
|
age and experience have dropped out the scene by this point due to "real
|
|
life", which I'm about to enter.
|
|
|
|
Well, whatever happens, I'm sure I'll be the 40-year-old guy at some future
|
|
compo explaining to the new blood in some older, wiser voice that "in my day,
|
|
we didn't code everything in Java! We wrote programs in hand-optimized
|
|
assembler and reprogrammed the video card for speed -- and we *loved* it!"
|
|
|
|
Actually, that pertains to the entire demo scene and always will: The C64
|
|
people like to point out that they did 3D vectors in *assembler* on a *1 MHz*
|
|
machine with *64K* of RAM that *couldn't even divide.* And the scary part
|
|
is, they're telling the truth.
|
|
|
|
With apologies to Andy Warhol, I've had my 15 minutes of fame.
|
|
|
|
It felt damn good.
|
|
|
|
_____Epilogue
|
|
|
|
Since the three weeks I originally wrote this, I've coded and released an
|
|
intro just for fun, and I did some of the dirty coding work for Hornet, so I
|
|
guess I know what track I'm on. :-) I hope I can give my son/daughter some
|
|
of the same joy that I received at NAID being with several friends with
|
|
similar interests--although it might not be computers; it might be baseball
|
|
instead. :-) Also, since June 1st, Byterapers returned from the grave and
|
|
entered a PC demo that won a compo. Also, Vibrants are officially on the PC
|
|
now, and so is Oxygene, with their excellent demo Contrast. Maybe there's
|
|
room for old-timers like us after all. :)
|
|
|
|
Jim Leonard - 03 Jun 1996
|
|
|
|
=-----------------------------------------------------------------------------=
|
|
|
|
:: "A.C.E. CDROM Volume 3 Advertisement"
|
|
:: Gandalf - cdace@ace.epita.fr
|
|
|
|
The Demos Collection Volume #3 CDROM...
|
|
|
|
_____Introduction
|
|
|
|
Hi! I write for the first time in Demonews, even I read every issue ;), to
|
|
introduce you to our latest production (after 2 months of hard work on it).
|
|
One year has passed since #2, but we finally succeeded in completing the
|
|
third CD of our demos collection. This one is a dual CD, and we think it's
|
|
just great... hope you will enjoy it.
|
|
|
|
This CD includes almost all the demos on PC released between 06/95 and 06/96
|
|
We made this CD in order to spread the demos wider than through our board
|
|
because a lot of people still don't have any modem access (BBS and/or Inet).
|
|
and also to free some HDD space! :)
|
|
|
|
Its price is very low because we don't want to make any profit from the
|
|
scene. Of course, we *DO* make some profit but it is all re-invested in a
|
|
non-profit association controlled by french state, in order to pay the phone
|
|
lines and hardware upgrades of the BBS. It also allow us to offer free email
|
|
and news access to all french demo groups, and of course to pay next volumes.
|
|
:-)
|
|
|
|
That's why we consider this is NOT a commercial production, because none of
|
|
us make any personal profit: all the money is for the board, the best demo
|
|
scene support available in France since 1993. We are also giving several CDs
|
|
for different parties prices, like Saturne or Wired.
|
|
|
|
_____Sysops Warning
|
|
|
|
A.C.E CDs are *NOT* bbs ready. they are for individual use, all the demos are
|
|
unpacked, and so most of them can be run directly from the CD (unless they
|
|
must have write access, etc.) Of course, all the files (.nfo, .diz, ...) are
|
|
kept.
|
|
|
|
We are not like Walnut Creek CDROM, i.e. we're not a company that makes 1000s
|
|
of CDs. As a result, we are unable to give one free CD to every contributor,
|
|
even we would really love to do this.
|
|
|
|
But at least you can find a vote text on each CD and vote for the best
|
|
productions. All winners will receive a free CD of his choice (from ACE
|
|
productions).
|
|
|
|
_____Contents
|
|
|
|
A.C.E CD#3 includes:
|
|
|
|
+ 367 Demos
|
|
+ 338 Intros
|
|
+ 113 4kb intros
|
|
+ Disk Mags
|
|
+ Music Disks
|
|
+ 750+ modules (MOD, XM, S3M)
|
|
+ Trance Labels
|
|
+ Players & Trackers
|
|
+ Various utilities
|
|
+ Samples & GUS patches (about 120Mb)
|
|
+ Latest GUS drivers
|
|
+ Over 2000 files demo-coding oriented, including tutorials, docs, specs,
|
|
utilities, sources. All are classified per type.
|
|
+ Latest complete DJGPP (v2b4) with sources and lot of libs. DJGPP is a
|
|
GNU (free) 32 bit C/C++ compiler. It includes linker and debugger, and
|
|
produces a greatly optimized code (Quake is compiled with it).
|
|
+ Latest GPC, GNU 32 bit pascal compiler.
|
|
|
|
It includes a great VESA interface coded by Karl / NoooN. This will allow
|
|
you to easily navigate inside productions and install them if you wish on
|
|
your HD. Later updates of this interface will be released with more
|
|
features.
|
|
|
|
The full cover and package design was made by Zebig / Speed.
|
|
|
|
Grab the file cd3nfo10.zip on ftp.arosnet.se in \demo\textfile or on
|
|
ftp.cdrom.com in /pub/demos/incoming/demos to get more infos and see what
|
|
these CDs contain.
|
|
|
|
_____Pricing
|
|
|
|
Prices are:
|
|
|
|
A.C.E #1: 80FF
|
|
A.C.E #2: 80FF
|
|
A.C.E #3: 100FF (dual cd)
|
|
|
|
Add shipping costs. $1 = 5.3FF, depending on the market.
|
|
|
|
See inside cd3nfo10.zip to get the ordering address or bank account.
|
|
|
|
_____Contact Information
|
|
|
|
A.C.E BBS : +33-1-45887548 (v34) - Paris, France
|
|
Netmail : 2:320/305 (Fido) or 68:330/0 (DGi) or 868:33/0 (GSN)
|
|
email : cdace@ace.epita.fr
|
|
IRC : on #coders and #demofr under _GandalF_
|
|
|
|
==[Closing]====================================================================
|
|
|
|
_____DemoNews Subscribing
|
|
|
|
Mail : listserver@unseen.aztec.co.za
|
|
Body : subscribe demuan-list FIRST_NAME LAST_NAME
|
|
|
|
DemoNews is sent to your e-mail return address.
|
|
|
|
_____DemoNews Back Issues
|
|
|
|
Older issues of DemoNews can be located at /demos/hornet/demonews
|
|
Newly released issues of DemoNews are posted to /demos/incoming/news
|
|
|
|
_____Music Contest 4 Updates Subscribing
|
|
|
|
Mail : listserver@unseen.aztec.co.za
|
|
Body : subscribe mc4-updates FIRST_NAME LAST_NAME
|
|
|
|
Music Contest 4 Updates is sent to your e-mail return address.
|
|
|
|
_____Contacting Us
|
|
|
|
For questions and comments, you can contact us at r3cgm@cdrom.com
|
|
Your mail will be forwarded to the appropriate individual.
|
|
|
|
...........................................................End.of.DemoNews.127.
|
|
|