963 lines
50 KiB
Plaintext
963 lines
50 KiB
Plaintext
.Start.of.DemoNews.107..............................................Size:51,280
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______/\___________________________ __ ________________ ___ /\_______
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\____ \ ________ _ _ ______ \ / \| \ ________ | \/ ______/
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/ | \ _) \ \_/ \ | \ / \ \ _) \ | \______ \
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/ | \ \ | \ | \ / \ \ /~\ \ / \
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\_____ /_______/___| /________/ \____\_____/_______/_________/________/
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\_____/ |____/
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| Subscribers : 1666
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DemoNews Issue #107 - November 4, 1995 | Last Week : 1638
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------------- | Change : +28
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DemoNews is a newsletter for the demo scene. | Archive Size : 1291M
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It is produced by Hornet at the site ftp.cdrom.com. | Last Week : 1235M
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Our demo archive is located under /pub/demos. | Remaining : 972M
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=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
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<CONTENTS>
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=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
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Uploads
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Articles
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Introduction................................Snowman
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The Swiss Scene, Part 2/2...................Cyberpunk
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VGA Hardware Tricks, Part 1/6...............Trixter
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Points......................................Snowman
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TRAXX Advertisement.........................Unknown
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Subscribing
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Closing
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=-[Uploads]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
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=----------------------------------------------------------[File Information]-=
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1. Uploads listed below are on ftp.cdrom.com or its mirrors.
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2. Ratings are subjective.
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3. ftp.cdrom.com too slow? Check out DN102 for info on ftpmail.
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4. Some files are cataloged with "markers" that help you identify where the
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file came from. For example, the "ASM95" marker would mean that the
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file came from Assembly '95. The markers also have sub-attributes like
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"demos:01:" which would mean that the file was a demo and placed first
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in the competition. We are using these markers to automate the creation
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of symbolic links at our archive. A full list of markers will appear
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shortly in the ALLFILES.TXT file located under /pub/demos.
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=-------------------------------------------------------------[Demos:General]-=
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Location /demos/alpha Size Rated Description
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=-------------------------------- ---- ----- ---------------------------------=
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Assembly '95 Demos (ASM95:demo:)
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/1995/b/beta.arj 1467 ***+ ??: Beta by Digitize Design Group
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Normal Uploads
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/1992/sinus.zip 16 **+ Sinus Scroll Demo by Brain Slayer
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/1994/s/sine.zip 55 **+ Sine by The Sorcerers
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/1995/b/balanse.zip 434 **+ Balanse by Infernal
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/1995/c/confyooz.zip 25 ** Confy00zhen! by Fy00zhen
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/1995/i/ign_pump.zip 559 **** Pump by Iguana
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/1995/k/kk_one.arj 832 *+ Official Number 1 by Krewel Krew
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/1995/r/relapse.zip 1093 ***+ Relapse by Valhalla
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/1995/r/respect.zip 424 [n/a] Respect by Aurora
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=-------------------------------------------------------------[Music:General]-=
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Location /demos/music Size Rated Description
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=-------------------------------- ---- ----- ---------------------------------=
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/songs/1992/mod/n/nr3.zip 131 ***+ Nordic Report 3 by Lizardking
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/songs/1993/mod/m/mentald2.zip 126 ***+ Mental Distorsion by Vogue
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/songs/1993/mod/r/reality.zip 197 **** Reality by Vogue
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/songs/1994/mod/n/nim.zip 146 *** Nim by Psimon Compact
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/songs/1994/mod/p/phe.zip 47 *** P-reborn by Lizardking & Mantronix
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/songs/1994/s3m/n/nightmre.zip 134 ** The Nightmare by Corsaire
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/songs/1994/s3m/p/pl_dt.zip 97 *+ Rave Dancetune by Plastique
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/songs/1994/s3m/p/pl_heart.zip 88 * Heart shaped box by Plastique
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/songs/1994/s3m/p/pl_know.zip 196 ** Know by Plastique (Remake)
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/songs/1994/s3m/p/pl_move.zip 177 * Move by Plastique (Remake)
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/songs/1994/s3m/p/pl_rave.zip 82 *+ Rave by Plastique
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/songs/1994/s3m/p/pl_thund.zip 61 *+ Thunderkiss 65 by Plastique
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/songs/1994/xm/w/wf-mages.zip 166 ***+ World of Mages by Lizardking
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/songs/1995/mod/a/aor#doop.zip 51 ***+ Doop by Strobo
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/songs/1995/mod/b/badexper.zip 88 ** Bad Experiences by Frog
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/songs/1995/mod/f/finalmod.zip 196 **** Final Mod by Mick Rippon
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/songs/1995/mod/f/fractal.zip 88 *** Fractal Tending by ??
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/songs/1995/mod/m/mntl-sez.zip 42 + Mental Seizures by Spam
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/songs/1995/mod/m/mot-undp.zip 237 **+ Under Pain by Mot
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/songs/1995/mod/n/nkuntitl.zip 124 *+ Untitled by Terminator
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/songs/1995/s3m/a/adsister.zip 52 **+ Living With Sister by Dodger
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/songs/1995/s3m/d/dmk-evil.zip 186 ** Eevyl by Hector
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/songs/1995/s3m/f/fred-esv.zip 341 *** Esservessence by Fred
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/songs/1995/s3m/f/funeral.zip 298 **** Funeral by Mick Rippon
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/songs/1995/s3m/m/martian.zip 158 ** Martian Red by Petador
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/songs/1995/s3m/m/mc3-v1.zip 279 ** ? by Zoombapup
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/songs/1995/s3m/m/mindrave.zip 102 *+ Mind of a Raver by The Avatar
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/songs/1995/s3m/m/move2the.arj 164 *+ Move to the Groove by Prance
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/songs/1995/s3m/m/mrvain.zip 64 * Mr. Vain(extract) by Melvin Chia
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/songs/1995/s3m/m/mystwat2.arj 37 *+ Mystic Waters(flute) by Hector
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/songs/1995/s3m/m/mystwatr.arj 64 ** Mystic Waters(piano) by Hector
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/songs/1995/s3m/n/neuro.zip 122 *** Neuro.idiotic by Mirror
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/songs/1995/s3m/n/never.zip 49 * The Never by Metal Militia
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/songs/1995/s3m/n/new_age.zip 65 * New Age by Mr. Fix It
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/songs/1995/s3m/n/nk-pp.zip 54 ** Prelude and Pinioto by Obi Wan
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/songs/1995/s3m/n/nonsense.zip 80 *+ Nonsense by Riders
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/songs/1995/s3m/n/ns-aotm.zip 182 ** Asylum of the Mind by Neurosis
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/songs/1995/s3m/n/nuclear.zip 107 *+ Nuclear Desert by Petador
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/songs/1995/s3m/o/oneworld.zip 38 *** One World by Mirror
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/songs/1995/s3m/r/rainfrst.zip 56 *+ Rainforest by Charlatan
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/songs/1995/s3m/r/rapdream.zip 93 * Rap Deam by Riders
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/songs/1995/s3m/r/raze.zip 232 * Raze the Stray by Neurosis
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/songs/1995/s3m/r/redeye.zip 197 ** Jupiter's Red Eye by the Petador
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/songs/1995/s3m/r/renais.zip 74 * Renaissance by Null Numb Nothing
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/songs/1995/s3m/r/rh_cyu.zip 130 * Close your Eyes by Red Horizon
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/songs/1995/s3m/r/rh_insom.zip 298 * Insomnia by Red Horizon
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/songs/1995/s3m/r/rh_nw.zip 325 *+ Nothingworld by Red Horizon
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/songs/1995/s3m/r/rh_ready.zip 138 * Ready or Not by Red Horizon
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/songs/1995/s3m/r/rh_real.zip 174 * Face your Reality by Red Horizon
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/songs/1995/s3m/r/rh_samur.zip 179 * Samurai by Red Horizon
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/songs/1995/s3m/r/rh_sea.zip 172 *+ Sea of Sin by Red Horizon
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/songs/1995/s3m/s/sausag1b.zip 206 **** Sausage 1 B by Croaker
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/songs/1995/s3m/s/scrunch.zip 321 *** Scrunch by Undertaker
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/songs/1995/s3m/s/shadark.zip 120 **** Shadows in Darkness by P. Richard
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/songs/1995/s3m/s/shespeak.zip 388 **** She Speaks to Me by Ng Pei Sin
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/songs/1995/s3m/s/smeg_pig.zip 142 *** Swineflight by Smeghead
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/songs/1995/s3m/s/sr-eclyp.zip 572 *** Eclypsia by Styves
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/songs/1995/s3m/t/tan-nois.zip 159 **+ Noisy Whisper by Tangerine
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/songs/1995/s3m/t/tan-numd.zip 720 *+ Numzimaty... by Tangerine
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/songs/1995/s3m/t/tan-sadz.zip 240 **+ Sadizm by Tangerine
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/songs/1995/s3m/t/tan-wow.zip 203 *** Wings of the Wind by Tangerine
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/songs/1995/xm/a/ancvoodp.arj 1376 ** Voodoo People by ANC
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/songs/1995/xm/b/beawom.zip 231 * Be A Woman by Sine
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/songs/1995/xm/b/betelgeu.zip 229 *+ Betelgeuse by Heaven
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/songs/1995/xm/b/bouldern.zip 140 **+ Boulder Nightmares by Sine
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/songs/1995/xm/c/cb-2temp.arj 357 *** 2 Smashin' Temples by Paolo Piet.
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/songs/1995/xm/c/cb-bhead.arj 109 *** Basshead by Marco Pietribiasi
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/songs/1995/xm/c/cb-bomb.arj 340 ** Bombtrack by Pedro
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/songs/1995/xm/c/cj-despe.zip 149 **+ Desperate Years by CJ-Dib
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/songs/1995/xm/c/cj-risol.arj 118 ** Rising Soul by CJ-Dib
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/songs/1995/xm/d/darkness.zip 300 **+ Killing Darkness by Nitzer
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/songs/1995/xm/d/de_rhino.zip 301 * Rhino by Defex
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/songs/1995/xm/d/dirtyh.zip 323 * Dirty to the Core by ??
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/songs/1995/xm/d/dublin.zip 27 *** Dublin, Mmmmm by Andi
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/songs/1995/xm/f/felixrav.zip 76 ** Pianoravic by Shade
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/songs/1995/xm/f/final.zip 102 ***+ Party by ??
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/songs/1995/xm/f/freonic.zip 256 ***+ Freonic Rain by Ulf Liedberg
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/songs/1995/xm/s/secret.zip 426 ***+ Secret by Deus Ex
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/songs/1995/xm/s/si_hypno.zip 216 *** Hypnosis by Sikamikanico
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/songs/1995/xm/s/si_swim.zip 405 *** Swimming Naked by Sikamikanico
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/songs/1995/xm/s/sm-attck.zip 287 **** Synthetic Attack by Hunz
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/songs/1995/xm/s/smove.zip 171 *** Space Move by viVid
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/songs/1995/xm/s/statik95.zip 451 **+ Statik '95 by Deus Ex
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/songs/1995/xm/s/sucker.arj 95 *+ Sucker by URSi
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/songs/1995/xm/s/suprnova.zip 146 *** Supernova by Radix
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/songs/1995/xm/s/symphone.zip 343 * Symphone in E by Deus Ex
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/songs/1995/xm/t/tan-robo.zip 585 *+ The Robots (rmx) by Tangerine
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/songs/1995/xm/t/tilbury.zip 447 **** Tilbury Fair by Radix
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/songs/1995/xm/t/time-c.zip 316 **+ Corridors of Time by Toby
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/songs/1995/xm/t/tmtales.zip 165 **+ The Many Tales... by CyberZip
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/songs/1995/xm/t/twwln8.zip 237 * TWWLN8 by Peter Kendell
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/songs/1995/xm/u/ursaminr.zip 125 *+ Ursa Minor by W0zz
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/songs/1995/xm/v/v-trnqil.zip 212 *** Tranquility Within by Vicious
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/songs/1995/xm/v/vr_kuadr.arj 119 *+ Kuadratura Cirkular by Verro
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/songs/1995/xm/w/werewolf.zip 635 ** We're Wolves... by TOB+J. Jackson
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/songs/1995/xm/w/wf.zip 406 *** World of Dragons by Lizardking
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/songs/1995/xm/w/why_dont.zip 539 **+ Why Don't U... by Channel 5
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/songs/1995/xm/w/wicked.zip 123 *+ Wicked by Silke
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/songs/1995/xm/w/wild.zip 327 *** Wild King Arthur by Lizardking
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/songs/1995/xm/w/wldufora.zip 2 **+ Uforia by Wild!Eye
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/songs/1995/xm/w/world1.zip 144 **+ World1 by Deus Ex
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/songs/1995/xm/w/wou.zip 725 ***+ World of Unicorns by Lizardking
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/songs/1995/xm/w/wsandmix.zip 531 *** White Sands by Mental Floss
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/songs/1995/xm/w/wws01.zip 269 ***+ Alien Autopsy by Waxworks
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/songs/1995/xm/w/wws02.zip 503 **+ Terminal State by Waxworks
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/songs/1995/xm/w/wws03.zip 381 **+ Moments in Trance by Waxworks
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/songs/1995/xm/w/wws04.zip 559 **+ Play it Again '95 by Waxworks
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/songs/1995/xm/z/zlt_afto.zip 232 **+ Aftonvals by Zalt
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=--------------------------------------------------------[Music:Non-Reviewed]-=
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Location /demos/music Size Description
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=-------------------------------- ---- ---------------------------------------=
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/misc/gusdrv2.zip 59 GusDrive v2 - Use GUS RAM as hard drive
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/misc/jw2sty.zip 304 200 band styles for JAMMER
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/misc/jwpro2.zip 1364 JAMMER Pro MIDI Studio DEMO
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/misc/jwsng2.zip 1365 JAMMER SongMaker MIDI Studio DEMO
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/players/awemp132.zip 58 AWE32 Module Player v1.32
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/players/bbzpl101.zip 29 BBZ Play MOD player v1.01
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/players/cp15.zip 430 Cubic Player v1.50
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/players/cp15l.zip 253 Cubic Player v1.50 Light version
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/players/m4w230sl.zip 401 Mod4Win v2.30 Lite Version
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/players/m4w230sx.zip 2263 Mod4Win v2.30 Extended Version
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/players/mikm209b.zip 149 MikMod v2.09B Player with source
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/players/pp3_1.zip 105 Platinum Play v3.1 MOD/S3M/AMM player
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/rippers/m3rip252.zip 36 M3RIP sample ripper v2.52
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/rippers/ripper48.zip 149 Ripper v4.8 - Rips from 45 formats
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/samplers/fms4.zip 66 FM Synthesizer v4
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/samplers/gb303_v7.zip 63 GB-303 v7 sample synthesizer
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/samplers/hse13.zip 30 Hardcore Speech Enhancer v1.3
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/spectrum/osci11.zip 13 OSCI v1.1 Oscilloscope
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/trackers/digit299.zip 161 DigiTracker v2.99
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/trackers/radpas11.zip 9 RADPAS with source v1.1
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=----------------------------------------------------------------------[Code]-=
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Location /demos/code Size Rated Lang Description
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=-------------------------------- ---- ----- ---- ----------------------------=
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/hardware/rvesa2.zip 9 *** A Explanation of VESA 1.2
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/pmode/dos32v32.zip 327 ***** A C DOS32 -- DOS extender/linker
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/sound/m32pre2.zip 460 *** C Pre-release of MIDAS 0.50
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/sound/mikm209b.zip 149 ***** C MikMod 2.09b music library
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/utils/gema20.zip 157 ****+ A 680x0-style assembler for PC
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=----------------------------------------------------------[Graphics:General]-=
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Location /demos/graphics Size Rated Description
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=-------------------------------- ---- ----- ---------------------------------=
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Assembly '93 Graphics (ASM93:grfx:)
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/images/1993/i/icekngdm.zip 33 [rip] 01: Ice Kingdom by Marvel
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/images/1993/a/a3.zip 38 *** 03: A3 by Zenjuga
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/images/1993/t/troll.zip 42 ***+ 04: Troll by Pixel
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Assembly '94 Graphics (ASM94:grfx:)
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/images/1994/n/naama.zip 39 ****+ 01: Pain by Destop
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/images/1994/w/westerdo.zip 36 **** 02: Western Dog by RWO and Zinko
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/images/1994/c/chaos.zip 49 **** 03: Chaos in Tokio by Hotshot
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/images/1994/a/albundy.zip 42 **** 04: Al Bundy by Tyshdomos
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/images/1994/q/queedoom.zip 43 **** 05: Queen of the Doom by Jugi
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/images/1994/g/goodpipe.zip 43 ****+ 07: Goodpipe by Pixie
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/images/1994/w/warehous.zip 79 ***+ 08: Warehouse by Lance
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/images/1994/l/libera.zip 51 **** 09: Libera by Reward
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/images/1994/s/smeagol.zip 68 ***+ 10: Smeagol by Well
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/images/1994/l/lgreenm.zip 15 ***+ 11: Nightmares by Little Green Man
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/images/1994/c/carvigod.zip 45 **** 12: Carving God by Motion Lotion
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/images/1994/m/mot.zip 30 ***+ 13: Mot by Occulto
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/images/1994/e/eyeball.zip 33 ***+ 15: Eyeball by Deckard
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/images/1994/w/wolf.zip 46 ***+ 16: Complexion by Wolf
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/images/1994/m/marblefa.zip 212 ***+ 17: Marbelface by Slaine
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/images/1994/b/betweyes.zip 33 ***+ 18: Between the Eyes by Rodney
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/images/1994/a/alternat.zip 40 ***+ 19: Alternatik by Nik
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/images/1994/t/thimedu.zip 184 *** 19: Medusa by Credo
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/images/1994/u/unfinish.zip 26 **+ 21: Unfinished Tales by Marvel
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/images/1994/l/leidisig.zip 121 ***+ 22: Leidi by Owl
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/images/1994/c/catseyes.zip 26 ***+ 23: Cats Eyes by Modster
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/images/1994/a/a6final.zip 42 ** XX: A6 by Wolfshante
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/images/1994/a/aladdin.zip 52 **+ XX: Aladdin by Grand
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/images/1994/a/altecmp.zip 32 *** XX: The Golden Bird by ???
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/images/1994/a/assembly.zip 66 *** XX: Lost Girl by Andrea Salminen
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/images/1994/a/avoidsig.zip 39 *** XX: Avoid by Drakemule
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/images/1994/b/backup.zip 223 ***+ ??: ??? by ???
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/images/1994/b/bathmate.zip 25 *** XX: Bathmate by Tint
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/images/1994/b/bigdrag.zip 9 *+ XX: Bigdrag by ???
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/images/1994/b/blhawk.zip 24 + XX: Hawk by Jani Valtonen
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/images/1994/b/bmname.zip 25 + XX: Bangman by Emetic
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/images/1994/c/canary.zip 25 *** XX: Canarygirl by Fatal
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/images/1994/c/castle.zip 10 ** XX: Castle by Tornad
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/images/1994/c/chaoskn.zip 126 *** XX: Chaos Knight by Iguana
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/images/1994/c/chik5.zip 9 + XX: Chick by Olttu Aittoniemi
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/images/1994/c/cinder.zip 20 * XX: Cinderella by Bana
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/images/1994/c/cassfin.zip 17 * XX: Lady by Cassiopeia
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/images/1994/c/conny.zip 127 ***+ XX: Conny by Leinad
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||
/images/1994/c/conquere.zip 68 ***+ XX: Conquered by Alphaspin
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||
/images/1994/d/dawnofda.zip 12 ** XX: Dawn of Darkness by Bitwing
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||
/images/1994/d/dinofin.zip 13 *+ XX: Cyberdino by Woozy
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||
/images/1994/e/enchfor.zip 59 **+ XX: Enchanted Forest by Gnome
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||
/images/1994/f/fastfood.zip 6 * XX: Fastfood by Duffe of Sardonyx
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||
/images/1994/f/frmdeepc.zip 34 * XX: From the Deep by Bytemangler
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/images/1994/h/hai.zip 50 * XX: Picture of Shark
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/images/1994/h/head.zip 11 * XX: Head by Episilon
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/images/1994/h/hf.zip 95 *+ XX: Helsinki Fone by Lauri Karmila
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||
/images/1994/h/huntflp.zip 54 *** XX: Huntress by Pineaple
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||
/images/1994/i/imagok.zip 16 ** XX: Uniceros by ???
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||
/images/1994/i/impe2.zip 6 **+ XX: Imperia Eagle by Blockcross
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/images/1994/i/incest5.zip 45 ***+ XX: Incest by Pentalysion
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/images/1994/l/lobo.zip 11 *** XX: Lobo by Alchemist
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/images/1994/l/lost.zip 57 ** XX: Lost by Grim Reaper
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/images/1994/m/maisema.zip 21 ***+ XX: Maisema by Duke
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/images/1994/m/manprey.zip 29 *** XX: Man Prey by Doc Procyon
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/images/1994/m/map0004.zip 4 + XX: Map by Spanish Inquiesition
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/images/1994/m/merc.zip 27 ** XX: Mercenary by Nitric
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||
/images/1994/m/mistriss.zip 27 ** XX: Mistress of Nature by Bluebird
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||
/images/1994/m/morfeum.zip 27 *** XX: Morfeum by Unreal
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||
/images/1994/m/mtrap.zip 13 *+ XX: Mouse Trap by Gallstone
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||
/images/1994/n/newage.zip 21 *** XX: New Age by Zebra
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||
/images/1994/n/nimella.zip 15 + XX: Nimella by Soralapio
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||
/images/1994/n/noisespa.zip 37 **+ XX: Noise in Space by Jack Tudee
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||
/images/1994/n/normajea.zip 21 ** XX: Norma Jean by Hades
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/images/1994/o/ost4.zip 6 + XX: Ost by Ice Man
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/images/1994/p/plasdrag.zip 50 ***+ XX: Plastic Dragon by Prager
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||
/images/1994/p/poolside.zip 15 * XX: Poolside by Zed
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||
/images/1994/p/pukki.zip 47 + XX: Picture of Santa Claus by ???
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||
/images/1994/r/redivil.zip 22 ** XX: Red Divil by Menace
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||
/images/1994/r/redlady.zip 11 **+ XX: Redlady by J-Dang
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||
/images/1994/r/redtruck.zip 57 **+ XX: Red Truck by Dice
|
||
/images/1994/s/slabb10.zip 18 *** XX: Slabb by Sob
|
||
/images/1994/s/sosimpel.zip 88 *** ??: ??? by ???
|
||
/images/1994/s/spread.zip 63 *** XX: Xmas Ball by Anders
|
||
/images/1994/s/spsign.zip 23 **+ XX: Spsign by Flop
|
||
/images/1994/s/starlady.zip 32 * XX: Starlady by Ravel
|
||
/images/1994/s/sun00.zip 38 **** XX: Sun by Scoopex
|
||
/images/1994/s/surre09.zip 131 *** XX: Surrealistic by Audio. Child
|
||
/images/1994/t/teddy5.zip 5 * XX: Teddybear by Fitchew
|
||
/images/1994/t/testi.zip 46 ** ??: ??? by ???
|
||
/images/1994/t/thebeast.zip 70 * XX: The Beast by Kingi
|
||
/images/1994/t/thedeep.zip 11 *+ XX: The Deep by Model3000
|
||
/images/1994/t/twishead.zip 56 ** XX: Twisted Head by Mount
|
||
/images/1994/t/tygrons.zip 102 **+ XX: Tygron by Shanedog
|
||
/images/1994/u/unstrain.zip 70 *** XX: Unstraind Dreamer by Visualize
|
||
/images/1994/u/untitle.zip 64 ** XX: Untitled by Xray
|
||
/images/1994/v/valmis.zip 6 + XX: Picture of Cyberlady by ???
|
||
/images/1994/v/vision.zip 18 *** XX: Vision by N'danger
|
||
/images/1994/v/visitor.zip 6 + XX: The Visitor by Lsd
|
||
/images/1994/v/voodoo.zip 12 + XX: Voodoo by Lemody
|
||
/images/1994/w/wargirl.zip 15 *** XX: The Wargirl by Pizzel
|
||
/images/1994/w/wonderma.zip 104 * XX: The Wondermachine by Floyd
|
||
|
||
=-[Articles]=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
|
||
|
||
=---------------------------------------------------[Introduction]--[Snowman]-=
|
||
|
||
Hello all, and welcome to DemoNews issue 107.
|
||
|
||
This introduction will be brief. Not because I don't have anything to say,
|
||
but because this issue of DemoNews is already pushing my self-imposed size
|
||
limit. I have finished "4DOS 4DEMOS: Part 5", but alas it was too big and
|
||
will be delayed until issue 108 (along with 3 other articles!).
|
||
|
||
GD and I have started to overhaul the /graphics directory. The /alpha and
|
||
/music directories are now in order and it is time to move on to the rest
|
||
of the site. One thing I had not counted on is how quick it is to review
|
||
graphics. An interesting conflict popped up. What do we do with pictures
|
||
that were taken _at_ or _of_ a party but did not compete? Well, you'll
|
||
just have to wait and find out. :)
|
||
|
||
DemoNews.108 is almost complete. We'll have Trixter's "VGA Tricks part 2",
|
||
Jason Nunn's "Bitmap Resampling", a review of The Party 1994 CD, GD's "One
|
||
Fan" (a neato editorial), and much more. In addition, I'll take a naughty
|
||
look at how our archive is doing with respect to the other archives on
|
||
ftp.cdrom.com. You might be surprised! (hint: I get to use the word
|
||
"terabyte").
|
||
|
||
One last note... "The Swiss Scene" articles were sent to me by Cyberpunk.
|
||
He was not asked to do these articles, and yet he did. Why? Because he
|
||
wanted his native country to gain some exposure and felt that DemoNews was
|
||
a good medium to that end. I would once again like to encourage all of you
|
||
out in Cyberspace to consider contributing to DemoNews. After all, it is
|
||
this global demo scene that keeps /pub/demos and DemoNews alive.
|
||
|
||
Snowman / Hornet - r3cgm@ftp.cdrom.com
|
||
|
||
|
||
=------------------------------------[The Swiss Scene, Part 2/2]--[Cyberpunk]-=
|
||
|
||
_______
|
||
________________/_ THE__\___________________
|
||
| ______ | | \ | _____| _______|
|
||
\_____ \ | |\ | \\_____ \\_____ \
|
||
| | | \ | | | | | | | | | \
|
||
| \| | |^| | | \| | \| |
|
||
\________/\_______/__/ \________/\________/
|
||
_____________________________ _________
|
||
| _______| _ \ _ \ \ / | _ \
|
||
\_____ \| | \__ | |_\__ | \| | |_\__/
|
||
| | | \ |_/ \ _/ \ | _/ \
|
||
| \| | | |/ | \ | |/ |
|
||
\________/\______/\______/\__\__/\______/
|
||
|
||
_____Introduction
|
||
|
||
Hello again. This is the second party of "The Swiss Scene." The whole
|
||
report would have gone all in DemoNews.106, but Snowman said he didn't have
|
||
enough room. :)
|
||
|
||
_____Interview with Chicken
|
||
|
||
Chicken is a scene veteran. He has been in the scene longer than many of
|
||
us will ever be. He is also a veteran if you look at his age. Most of the
|
||
swiss scene members are still teenagers, but Chicken is by far the oldest.
|
||
Not to make him sound older than he is, but i guess being so old also makes
|
||
it difficult to find time in between work for coding. :)
|
||
|
||
The interview was done in one session on October 16 1995, 22:00-23:00.
|
||
Thanks to Chicken for calling my board instead of me calling his.
|
||
|
||
Q: Hello Chicken. Let's begin. What's your name, age and groups you're in?
|
||
|
||
A: Uh well, I hate this first questions. :) OK, my _real_ name is Adrian
|
||
Studer (does it help?), my age is 24 and my current groups are Surprise!
|
||
Productions for Demos/Intros and these kind of stuff, and Tools 4 Fools
|
||
for tools as the name says.
|
||
|
||
My e-mail is chicken@ezinfo.vmsmail.ethz.ch.
|
||
|
||
Q: Your last (official) Production for S!P was the 4K Intro MOVE_ S!P (or
|
||
something like that) for Assembly '94. What are your future plans with
|
||
S!P?
|
||
|
||
A: Well shame on me, one year passed without some visible productions. I
|
||
don't make lots of plans as I'm never able to keep some time shedules.
|
||
I've always a lot of ideas, coding some little tests in ASM, C and
|
||
QBASIC but I always change my focus to something different before coding
|
||
anything to a usable end. So no plans for S!P from my side :(
|
||
|
||
Q: As one of Switzerland's best coders and as the sysop of a major Swiss
|
||
demo-related BBS, what is your personal view of the scene?
|
||
|
||
A: Well, when you call me the _best_ coder of Switzerland, and my tiny
|
||
board the _major_ demo board, it shows how many problems the Swiss scene
|
||
has nowadays (ever had)... but I don't see me as the (or one of) best
|
||
coders in Switzerland and my board reached the top again just because of
|
||
the shutdown of Wonderland.
|
||
|
||
I guess the main problem in Switzerland is that people don't think
|
||
before doing anything. There are thousands of bad boards and bad
|
||
releases. Most people just do something in the scene to see their names
|
||
somewhere in greetings/charts whatever, but they don't really care about
|
||
the quality of their work. Or would you like to download all the shit
|
||
modules released, or call all the 50 lamer boards here in Switzerland?
|
||
|
||
At least there are more people in swiss scene than ever. One year ago
|
||
there were about 10 active demoscene members. Nowadays I estimate there
|
||
are 50 or more people who want to contribute. Hope this will increase
|
||
the quality... even if this hope is a bit too optimistic. ;)
|
||
|
||
Q: It is quite interesting to compare your view and iNVi's [see
|
||
DemoNews.106 for "Interview with iNVi"]. iNVi said that a Lot of young
|
||
demo sceners release their first (more or less shitty) thing and then
|
||
the so called "Eleete" persons write them loads of flame-mail. This
|
||
would discourage them and they will loose their interest in the scene.
|
||
|
||
A: OK, the main problem of the Swiss scene is that many "eleete"-feeling
|
||
people are coming directly from the pirate/trader scene where it was
|
||
usual to fight down one's opponents with flamewars. These are the
|
||
people who [beep] down everybody from other groups than their
|
||
own/favorite. On the other hand there are really people who release
|
||
pure shit, and even if it's their first one and it's even shit when I
|
||
look at it as their first production.
|
||
|
||
Q: Switzerland is known as a country that represents _quality_. Do you
|
||
think this is reflected in the Swiss productions?
|
||
|
||
A: Make your own mind... I personally don't think so.
|
||
|
||
Q: You are an "oldie" in the PC Demo Scene. Could you please give a short
|
||
view about the history of the evolution of the Swiss demo scene? :)
|
||
|
||
A: 4 years ago when I dumped my C64 and bought my first PC there was no
|
||
demo scene at all. There was a pirate scene strongly related to Amiga
|
||
but absolutely no demofreaks on PC. So we started to seek other fellows
|
||
and somehow formed the first demogroup called Pentagon (well it was
|
||
pirate & demo). This was 3 years ago.
|
||
|
||
The second demogroup in Switzerland was about 6 months later called
|
||
Psychosquad. A funny fact of the Swiss scene is that many people like
|
||
Numerus / Imphobia, Joop / Inc, Uhforgothisname / S!P were members of
|
||
foreign groups but had totally no contact to the Swiss demo scene.
|
||
|
||
It stayed like this (2 groups) until about 1 year ago when these two
|
||
groups somehow got inactive and the small ones popped up everywhere...
|
||
Well that's it for the history.. It seems to me that we're still at the
|
||
beginning compared to other countries. But hey, at least we mostly know
|
||
and meet each other on a regular basis (Laserquest rulez).
|
||
|
||
Q: So much to history, would you like to tell us more about the future?
|
||
|
||
A: It's hard to see into the future. I'm curious about the announced
|
||
productions. I know there are at least 10 good coders in Switzerland who
|
||
would be able to produce international level releases, but as I know how
|
||
lazy I'm myself I'm not very optimistic.
|
||
|
||
Q: How will the (Swiss) scene die/live?
|
||
|
||
A: The scene seems to be in a crisis nowadays. I'm still not quite sure
|
||
what the reason is for it. My own laziness? No more CC's? Well, some
|
||
people say it's even Bill Gates and Windows 95.. haha.. I think one
|
||
problem is that it just takes too much time keep up with the enormous
|
||
speed of technical development.
|
||
|
||
If I would be in the top I had to code within 1 1/2 year a gouraud, then
|
||
bitmaprotators, phong, environment map, bump map etc., etc... nobody
|
||
normal can/will spend so much time into computers! And demo viewers get
|
||
disappointed that there's nothing really new since Second Reality. This
|
||
is somehow frustrating for people creating demos.
|
||
|
||
Q: Okay, now something completely different. What is, in your eyes, the
|
||
biggest _plus_ in the Swiss demo scene?
|
||
|
||
A: As Switzerland is a small country, many scene members know each other
|
||
face to face. I think this helps beginners a lot to enter the scene and
|
||
to learn from the others (at least as long as they're not shy. :)
|
||
|
||
Another plus is that at the moment there's no lack of young newcomers.
|
||
About one year ago most people were seasoned scene veterans already
|
||
tired of the whole business.
|
||
|
||
Q: What's the biggest _minus_ in the Swiss scene ?
|
||
|
||
A: The people don't concentrate on a thing. They start doing coding, then
|
||
they make music, then ansis, then an own bbs and so on. Sometimes I
|
||
think they just started computing because it's a hype. In Switzerland,
|
||
where every possibility for your entertainment is almost in front of
|
||
your door this is even worse than elsewhere. I guess I know why
|
||
Finland leads the demoworld ;)
|
||
|
||
Q: Now I see we are coming slowly but unstoppable to a end. Would you
|
||
like to send a message to all these demo guys out there ?
|
||
|
||
A: Hmm... don't believe me. I'm an old pessimistic idiot and prove me the
|
||
opposite!
|
||
|
||
Q: Would you like to greet anyone and when yes, who?
|
||
|
||
A: Nono... I won't mention any names... Just greets to everybody bringing
|
||
in some power for the demoscene!
|
||
|
||
_____New Efforts
|
||
|
||
Perhaps you noticed it [from DemoNews.106]... In the "Swiss-Groups" part
|
||
was a group called SAU or Swiss Artists United. This isn't a group in the
|
||
common sense. It is a new project from some Swiss dudes, to make a place
|
||
where anyone can put his work in.
|
||
|
||
Here's a clipping from their info file:
|
||
|
||
You thought you would never hear anything from us again, but that was
|
||
wrong. Here we come with a great release (probably because most of it
|
||
wasn't done by ourselves). The idea is simple. First we wanted to make a
|
||
CD art pack 'cause we had quite a lot of Gfx and a few Mods lying around.
|
||
But soon we realized this would not be the ultimate art pack.
|
||
|
||
So during a very boring French lesson Duffy had an idea. Why not make an
|
||
art pack where every Swiss artist can show his Gfx, Mods or Ansis? Kind of
|
||
a swiss art forum, because everybody has got something on his harddisk he
|
||
did never use or release, but of which he's more or less proud of. So we
|
||
would release all those things which would be otherwise forgotten forever,
|
||
and perhaps one or another artists will be discovered by a group which is
|
||
looking for a new artist.
|
||
|
||
For this first edition we asked some artists to make something for our
|
||
pack, but Thorax installed a SAU (Swiss Artists United) conference now
|
||
where everybody can upload his work, but only a few persons will be allowed
|
||
to download it (The SAU-Staff) 'cause else everybody would be able to
|
||
download the stuff which will be released in our next release.
|
||
|
||
Perhaps there will also be a vote-ppe where you can say which artwork you
|
||
liked most. So if everything works out as we hope there will a be lot of
|
||
artwork in our gallery and a lot of new artists will be discovered, and
|
||
there will be battles between the artists for the 1st place, there will be
|
||
a competition. If it all goes bad on the next issue you will only find CD
|
||
pictures and mods because everybody was too lazy to do something for us and
|
||
that would be the last issue.
|
||
|
||
_____My Personal View
|
||
|
||
Now, the Heart of the swiss Scene (if there is something like that) is for
|
||
sure the Diskmag "Pain II". It combines the Swiss demo scene and the Swiss
|
||
pirating scene. It mixes the whole stuff, adds some rumors, and then when
|
||
it's ready it announces "The Monthly Swiss Lamer Intrigues - Always good
|
||
for a laugh."
|
||
|
||
To make it out clear, there is no real border between the swiss demo and
|
||
trading scene. This is so because the Swiss isn't that big and for that
|
||
reason there aren't that much people that a Swiss only-demoscene could
|
||
exist.
|
||
|
||
In my eyes, the Swiss scene could be pretty cool because the resources are
|
||
here. The country is relatively small so there's no problem in meeting
|
||
each other. The whole point why the swiss Scene isn't what it should be is
|
||
that there isn't a _real_ competition.
|
||
|
||
There are two different people who _do_ something: the newbies who try to
|
||
make something and then are slammed mentally down by some EleEEete guys,
|
||
and The Old-School guys that either don't care about eleet guys and/or have
|
||
such a good reputation that no one dare to flame them. And the people in
|
||
between are just babbling...
|
||
|
||
Now I want to show you other things in Switzerland than just the demo
|
||
scene. Then the Swiss scene is very much related to the modem scene or to
|
||
be even more specific, there is no way for a demo guy to get his work
|
||
spread if he doesn't own a modem. "I never heard about any Swiss demo
|
||
people if they don't have a modem" as I heard that from other people
|
||
outside Switzerland.
|
||
|
||
Also, as Chicken said there are hundreds of BBSs. This gives you on one
|
||
hand a huge mass of lame boards but on the other hand some nice and
|
||
interesting boards that fits one's needs very well. Down in the
|
||
advertisements section I placed my favorite demo related boards. I hope
|
||
the sysops of these boards don't mind ;).
|
||
|
||
There is not only the Swiss pirate and the Swiss demo scene, there is also
|
||
a phreaking scene. They always refresh you with funny and interesting text
|
||
releases. For Example, take TAC (The Assembly Crew). Yes, I am a member
|
||
of TAC and no, I won't shut up.
|
||
|
||
TAC releases texts from how to distinguish between good and bad grass, all
|
||
the song texts from Bob Dilan, and what are the secrets of the pyramid.
|
||
Unfortunately (or fortunately, it depends on your mother tongue) most of
|
||
these releases are in plain German. So you probably will get problems
|
||
understanding it. But they're always a pleasure to read and will cast a
|
||
totally other light on my computer oriented working day.
|
||
|
||
Sure, this is only my view of the Swiss scene and there are perhaps some
|
||
others so, don't flame me about anything I forgot or anything that is
|
||
wrong. I tried my best and that's the result.
|
||
|
||
_____Advertisements
|
||
|
||
Down here I put some of my favorite Swiss demo related boards. The last
|
||
board on this list is my very own.
|
||
|
||
_____Advertisement (The Lycaeum BBS)
|
||
|
||
T H E
|
||
L Y C A E U M
|
||
|
||
the ultimate choice for sources, docs, demos and all the coder needs
|
||
+41 41 76 2989 ZyXEL 19.2K, +41 41 76 3289 USR 28.8k, 24h online
|
||
ATTENTION, NEW NUMBERS AT NOVEMBER 4TH 1995 !
|
||
Node1: +41 41 484 2989 Node2: +41 41 484 3289
|
||
|
||
_____Advertisement (Touch Foroe BBS)
|
||
|
||
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|
||
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|
||
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||
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||
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||
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||
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||
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||
|
||
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||
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|
||
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|
||
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|
||
XXXX `XXXxxXXX' XXXX `XXXxxXXX' `XXXxxXXX'
|
||
Sysop: Invi
|
||
+41-61-811-1442
|
||
|
||
_____Advertisement (Hell Raiser BBS)
|
||
|
||
_______ _________
|
||
_______ / ____/ \_ /
|
||
\__ |_____ _/ __>/\ _________ / /__
|
||
/ | __/ \__ | / \ \_ / _/ / \
|
||
_/ _| \ \______\ / /__ \ /| /
|
||
\ \_ \_ _/ / \ \_______/
|
||
_______ \_____| / \ /| / _______
|
||
\_____ \_ |____/ _____ \_______/ _______ \_____ \_
|
||
/ __/ /_ (_____) / ____/ / __/ /_
|
||
_/ \ /__________ / \ _________ _/ __>/\ _/ \ /
|
||
|____\ / \_ \____ \ | \_/ _______/ \__ | / \ |____\ /
|
||
\:/ / __/ \_| /\_____ \_ \______\ \:/
|
||
: / \_ /:______/ \ | / :
|
||
\___/ ____/ \_______/
|
||
|
||
.oO[ +41 73-239 165 ]Oo.
|
||
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|
||
|
||
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|
||
|
||
LiTESPEED DiST E-NERGETiC DiST NOWAY-PRODUCTiON DiST S.A.U. DiST
|
||
|
||
_____Advertisement (Blue Water BBS)
|
||
|
||
B L U E W A T E R
|
||
|
||
+41-81-947-4232 - USR 1.2k-28.8k - 25HRZ/DAY
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||
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|
||
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|
||
iNTERNET ACCOUNTS
|
||
|
||
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|
||
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|
||
PSM-RECORDZ Euro HQ . TRS'93 Euro HQ . MiiS Euro HQ . KONE Swiss HQ
|
||
REALiTY Swiss HQ . SCOOP DiSKMAG SWiSS HQ . JAMM Swiss HQ
|
||
DATA FORCE Swiss HQ . FLATLiNE PRODUCTiONS Swiss HQ . JESKOLA! Distro Site
|
||
EXTRAVAGANZA Swiss HQ . BAD iNFLUENCE Swiss HQ . NOSTALGiA Swiss HQ
|
||
PENTAX Swiss HQ . EXTREME Swiss HQ . LUCiD Swiss HQ . PHUN PPE/ART Swiss HQ
|
||
AFC Swiss HQ . KFMF Swiss HQ . DiSTORSiON Distro Site . DUST Distro Site
|
||
UNDERGROUND ViBES Swiss HQ . HYPNOSIS Distro Site . TRAXX Distro Site
|
||
MEMBERS OF MAYDAY Swiss HQ . BLACK DESiGN Swiss HQ . DiE Swiss HQ
|
||
EXTATiC Swiss HQ . CRiSiS Euro . HQ CRYONiCS Swiss HQ . S.A.U. Swiss HQ
|
||
AZURE SKY Swiss HQ . ZiGZAG ART Euro HQ . HBE Swiss HQ . PURE Distro Site
|
||
|
||
_____Advertisement (The Hot Point)
|
||
|
||
THE ___
|
||
_________________________ ________ / \ _______________
|
||
\ ______ ____ \ ____ \___/ /
|
||
\ | | | \ / \| \_ ___ ___ /
|
||
\| | | |__ ____/ | | \ _| |/ |__ ___/
|
||
| | /\ |/ | | | |/ | |/ |
|
||
| | | \/ | | | __/\ | | | |
|
||
| | | | | | | \/ | | | | |
|
||
|__|___|____/___/ |__\____|___|__||__|___/
|
||
|
||
LSP Net
|
||
-JAMM Dist<73>CPU Dist-MASSiVE CHHQ-DistorSion Dist-N-Factor Dist-
|
||
-LiTeSPeeD Memberboard-The Assembly Crew Memberboard/dist-
|
||
|
||
-Loads of Demos and Sources for Coders-
|
||
-Sysop: Cyberpunk-
|
||
-Always good for a call-
|
||
-+41-31-952-7817-
|
||
-Your favorite number in switzerland ;)-
|
||
|
||
_____Conclusion
|
||
|
||
Okay, i hope you enjoyed this Report, and I encourage you to write also
|
||
such a report of your own country.
|
||
|
||
Signing off.
|
||
|
||
Cyberpunk (Denis Schluchter) / LSP, TAC - aschlud@autelca.ascom.ch
|
||
|
||
|
||
=----------------------------------[VGA Hardware Tricks, Part 1/6]--[Trixter]-=
|
||
|
||
_____Introduction
|
||
|
||
Welcome to VGA Hardware Tricks, a six-part series written by Trixter /
|
||
Hornet. In this series, I'll be exploring ways you can push VGA harder to
|
||
achieve new effects. The emphasis of this series is twofold:
|
||
|
||
- The techniques discussed will work on any *standard* VGA card.
|
||
(No SVGA or VESA video cards are necessary, but these techniques
|
||
will work on those cards as well.)
|
||
|
||
- The techniques discussed require very little calculation, so
|
||
they will work on slower computers. (Some techniques, however,
|
||
requires a lot of CPU *attention*, which means that while the
|
||
effects are happening, they can't be disturbed by other
|
||
calculations, etc. Good Assembler programmers might be able to
|
||
get around this, however.)
|
||
|
||
This series is for intermediate to advanced coders, so there are a couple
|
||
of prerequisites you should meet: Example code will be given in assembler
|
||
and Pascal, so familiarity with those languages will be helpful when
|
||
looking at the example code; also, a familiarity with Mode X (unchained
|
||
VGA) is required, as procedures like changing video resolutions will be
|
||
discussed.
|
||
|
||
This series covers six topics:
|
||
|
||
- Crossfading 16-color pictures (this article)
|
||
- Crossfading 256-color pictures
|
||
- More than 256 colors: 12-bit color
|
||
- More than 256 colors: 18-bit color
|
||
- Copper effects in text mode
|
||
- Displaying graphics in text mode
|
||
|
||
_____Overview
|
||
|
||
Crossfading is a clever effect that, to my knowledge, was displayed first
|
||
on the PC in an EMF demo in 1991. Fading in/out a palette had been used
|
||
extensively until then, but crossfading was much more impressive. For
|
||
anyone who's never seen crossfading, it works just like crossfades do in
|
||
movies or television: A picture on the screen gradually fades into another
|
||
picture until only the second picture is displayed. It's impressive the
|
||
first time you see it.
|
||
|
||
One of the simplest crossfades (and the one we'll be covering in this
|
||
article) is crossfading 16-color pictures. You might recall that Denthor
|
||
of Asphyxia, in his excellent VGA trainer tutorials, also covered
|
||
crossfading; but with his method, you could attempt to use pictures with
|
||
more than 16 colors in them. If this is so, why are we going to
|
||
concentrate only on 16-color pictures? Two reasons: Simplicity and speed.
|
||
To understand this, let's examine what we have to do:
|
||
|
||
The nature of crossfading implies that during the crossfade, both pictures
|
||
will be on the screen at the same time, with varying levels of
|
||
color/brightness. In order to facilitate this, we've got to get the pixels
|
||
from the first and second picture into the *same* pixel in display memory.
|
||
A 16-color picture uses 4 bits per pixel, and our familiar 256-color mode
|
||
(mode 13h) uses 8 bits per pixel. So, we can use the *lower* 4 bits of
|
||
each 8-bit on-screen pixel to store the first picture's pixel, and the
|
||
*upper* 4 bits to store the second picture's pixel. Each on-screen pixel
|
||
would look like this:
|
||
|
||
A = pixel from first picture
|
||
B = pixel from second picture
|
||
|
||
Bits: 76543210
|
||
256 color pixel: BBBBAAAA
|
||
|
||
Setting up the screen in this fashion is a very quick procedure, since we
|
||
know that we only have 16 colors to work with. We can calculate each
|
||
on-screen picture with this simple (bitwise) formula:
|
||
|
||
A = pixel from first picture
|
||
B = pixel from second picture
|
||
C = on-screen 8-bit pixel
|
||
|
||
C = A OR (B SHL 4)
|
||
|
||
This is *very* quick, as you can see. (You could almost use this technique
|
||
for smoothing out animation, but I won't address that here. :)
|
||
|
||
The only thing left after that is to set up the palette correctly. You now
|
||
have a screen situation that can display one of two pictures. The palette
|
||
for picture one is the almost same as it would be if you weren't doing any
|
||
crossfading, with colors 0 to 15 occupying palette slots 0 to 15. However,
|
||
you have to copy the first 16 palette entries to the rest. It looks like
|
||
this:
|
||
|
||
K-Z = colors of first picture (K=color 0, L=color 1, etc.)
|
||
|
||
0 1 2 3 4 5 6 7 8 9 A B C D E F
|
||
0 K K K K K K K K K K K K K K K K
|
||
1 L L L L L L L L L L L L L L L L
|
||
2 M M M M M M M M M M M M M M M M
|
||
3 N N N N N N N N N N N N N N N N
|
||
4 O O O O O O O O O O O O O O O O
|
||
5 P P P P P P P P P P P P P P P P
|
||
6 Q Q Q Q Q Q Q Q Q Q Q Q Q Q Q Q
|
||
7 R R R R R R R R R R R R R R R R
|
||
8 S S S S S S S S S S S S S S S S
|
||
9 T T T T T T T T T T T T T T T T
|
||
A U U U U U U U U U U U U U U U U
|
||
B V V V V V V V V V V V V V V V V
|
||
C W W W W W W W W W W W W W W W W
|
||
D X X X X X X X X X X X X X X X X
|
||
E Y Y Y Y Y Y Y Y Y Y Y Y Y Y Y Y
|
||
F Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z
|
||
|
||
The second pictures' palette, however, has color 0 taking up slots 0-15;
|
||
color 1 takes up slots 16-31, etc., looking like this:
|
||
|
||
K-Z = colors of second picture (K=color 0, L=color 1, etc.)
|
||
|
||
0 1 2 3 4 5 6 7 8 9 A B C D E F
|
||
0 K L M N O P Q R S T U V W X Y Z
|
||
1 K L M N O P Q R S T U V W X Y Z
|
||
2 K L M N O P Q R S T U V W X Y Z
|
||
3 K L M N O P Q R S T U V W X Y Z
|
||
4 K L M N O P Q R S T U V W X Y Z
|
||
5 K L M N O P Q R S T U V W X Y Z
|
||
6 K L M N O P Q R S T U V W X Y Z
|
||
7 K L M N O P Q R S T U V W X Y Z
|
||
8 K L M N O P Q R S T U V W X Y Z
|
||
9 K L M N O P Q R S T U V W X Y Z
|
||
A K L M N O P Q R S T U V W X Y Z
|
||
B K L M N O P Q R S T U V W X Y Z
|
||
C K L M N O P Q R S T U V W X Y Z
|
||
D K L M N O P Q R S T U V W X Y Z
|
||
E K L M N O P Q R S T U V W X Y Z
|
||
F K L M N O P Q R S T U V W X Y Z
|
||
|
||
Now that we know what the two palettes look like, all that's left to do is
|
||
display the first picture's palette, then fade the palette to the second
|
||
picture's palette. Voila, your first crossfade!
|
||
|
||
_____Code
|
||
|
||
Code that achieves this effect is available on ftp.cdrom.com in the
|
||
directory /pub/demos/hornet/demonews/vgahard in the file vgahard1.zip. This
|
||
article is stored there as well. To compile the code directly, you'll need
|
||
Turbo Pascal 7.0 or later. (The code can be compiled on earlier compilers
|
||
as well, but some slight modification might be necessary.)
|
||
|
||
_____Notes
|
||
|
||
As noted above, Denthor has a different (yet similar) method for doing a
|
||
crossfade that lets you use pictures with more than 16 colors; the only
|
||
drawback to his method is that the precalculation can take up to 30 seconds
|
||
on a slow 386. You can modify the above method to achieve a similar effect
|
||
as long as you make sure you can fit both picture-pixels into the same
|
||
on-screen pixel. For instance, your first picture could be 64 colors, and
|
||
your second could be 4 colors, so that each on-screen pixel would look like
|
||
this:
|
||
|
||
A = pixel from first picture
|
||
B = pixel from second picture
|
||
|
||
Bits: 76543210
|
||
256 color pixel: BBAAAAAA
|
||
|
||
Code to generate the on-screen pixel would be:
|
||
|
||
A = pixel from first picture
|
||
B = pixel from second picture
|
||
C = on-screen 8-bit pixel
|
||
|
||
C = A OR (B SHL 6)
|
||
|
||
_____Conclusion
|
||
|
||
Crossfading 16 color pictures was, admittedly, fairly easy. But what if
|
||
you want to crossfade pictures with all 256 colors of the palette? There's
|
||
no way we can fit 16 bits of color information into an 8-bit pixel, so
|
||
we'll have to pull some sneaky tricks involving "persistence of vision"
|
||
(the phenomenon of how our brain tends to create information that our eyes
|
||
don't provide). We'll cover tricks that take advantage of persistence of
|
||
vision not only in fading 256-color pictures, but in displaying 12-bit
|
||
color and 18-bit color as well. Have fun until then!
|
||
|
||
Trixter / Hornet - trixter@ftp.cdrom.com
|
||
|
||
|
||
=---------------------------------------------------------[Points]--[Snowman]-=
|
||
|
||
Here are the current point totals. Remember, to earn a "point" all you
|
||
have to do is tell us about an incorrect link or description (and provide
|
||
the correction).
|
||
|
||
Points Person
|
||
------ ------------
|
||
16 Mdark
|
||
10 Henchman
|
||
2 BlackBoB
|
||
2 Softlord
|
||
1 Kneebiter
|
||
1 Mikke
|
||
|
||
Snowman / Hornet - r3cgm@ftp.cdrom.com
|
||
|
||
|
||
=--------------------------------------------[TRAXX Advertisement]--[Unknown]-=
|
||
|
||
:_______________/x\:_____________:___________:________ ____:________ ____ :
|
||
:.\___ _ _// _ __// \\ \ | \\ \ | \:
|
||
:..|______;. || .\_____|| .__ _ ||_______| | ||_______| | |:
|
||
:.........| || |......| |_| | _________| | _________| |:
|
||
:.........| || |......| _ || _____|| _____|:
|
||
:.........| || |......| |.| || | .___ | | .___ :
|
||
:.........| || |......| |.| || | | || | | |:
|
||
:.........|______/\_______\_....\_______\|___\\________\ \__\\________\ \__\:
|
||
|
||
--:-- World's First Underground Music Label --:--
|
||
Visit our WebPage today !
|
||
|
||
http://metro.turnpike.net/~celtic/
|
||
|
||
|
||
=-[Subscribing]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
|
||
|
||
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|
||
|
||
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|
||
|
||
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|
||
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|
||
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|
||
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|
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|
||
_____Back Issues
|
||
|
||
Older issues of DemoNews can be located under /demos/hornet/demonews
|
||
Newly released issues of DemoNews are posted to /demos/incoming/news
|
||
These directories are on our site (ftp.cdrom.com) or its mirrors.
|
||
|
||
|
||
=-[Closing]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
|
||
|
||
For questions and comments, you can contact us at r3cgm@ftp.cdrom.com
|
||
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|
||
|
||
...........................................................End.of.DemoNews.107.
|
||
|