1011 lines
46 KiB
Plaintext
1011 lines
46 KiB
Plaintext
.Start.of.DemoNews.101..............................................Size:46,780
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______/\___________________________ __ ________________ ___ /\_______
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\____ \ ________ _ _ ______ \ / \| \ ________ | \/ ______/
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/ | \ _) \ \_/ \ | \ / \ \ _) \ | \______ \
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/ | \ \ | \ | \ / \ \ /~\ \ / \
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\_____ /_______/___| /________/ \____\_____/_______/_________/________/
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\_____/ |____/
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DemoNews Issue #101 - September 16, 1995 | Subscribers : 1552
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------------- | Last Week : 1525
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DemoNews is a newsletter for the demo scene. | Change : +26
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It is produced by Hornet at the site ftp.cdrom.com. | Archive Size : 1099M
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Our demo archive is located under /pub/demos. | Last Week : 1032M
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=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
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<CONTENTS>
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=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
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Uploads
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Articles
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Introduction................................Snowman
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Assembly '95 Report (Part 2 of 2)...........Ior
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Freedom at Last.............................GD
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Interview with GooRoo.......................GD
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Rewriting DemoNews History..................Snowman
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Bizarre '95 Results.........................Sleeping Dog
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Top 10 Reasons MC4 be better than ASM96.....Liam
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The Digital Horizon.........................Thanatos
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DemoNews Reader.............................Phoenix
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DemoNews in Color?..........................Gerd Troeger
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Subscribing
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Closing
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=-[Uploads]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
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=----------------------------------------------------------[File Information]-=
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All files listed below are on ftp.cdrom.com or one of its mirrors.
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Ratings are completely subjective and do not necessarily reflect opinions
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of the demo scene in general.
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ftp.cdrom.com too slow? Try our mirror at ftp.luth.se. You may even
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upload to this site under /pub/msdos/demos_upload.
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All files moved to /dev/null imply that the file was deleted.
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Demos marked [n/a] generally mean that we couldn't get them to run at all.
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=-------------------------------------------------------------[Demos:General]-=
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Location /demos/alpha/1995 Size Rated Description
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=-------------------------------- ---- ----- ---------------------------------=
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/1994/g/ground-0.zip 1006 **+ Ground-zero by the Whizzkids
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/a/adr_why.zip 102 ***+ Why by Adrar Design
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/f/fg-nyula.zip 35 + A Nyulak Szigete by Firg
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/f/fg-para.zip 146 + Paraoide Lowst by Firg
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/p/pe_ethos.zip 2673 [n/a] Peripheral Evolution OS/2 by Ethos
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/s/sck-rape.zip 87 ** Raped Vision by Shock
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/s/sd_hairy.zip 150 **+ Hairy Intro by Steel Dawn
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/s/slosh.zip 70 **+ Slosh by Meacuaite?
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/s/solnop3k.zip 10 **** 3kb by SOL/NOP
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/t/tewo-fix.zip 366 *** SIH95: TEWO (fix) by Kip Brigade
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Assembly '95 Demos
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/j/juice.zip 855 ***+ 2nd Juice by Psychic Link
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/o/optimal.zip 995 ***+ 8th Optimal Torque by Dubius
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/j/jfight2.arj 2066 ***+ 10th Fighting..Something - JapoTek
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/t/tbr_ovrf.zip 768 [n/a] 13th Overflow by Black Rain
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Assembly '95 4k Intros
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/c/chrome.zip 5 ***+ 4th Chrome by TomCat/Abaddon
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/b/bit.zip 4 *** 9th BiT by Black Lotus
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/o/offbyte.zip 4 ***+ 12th Only For Few Bytes - Lunatic
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Bizarre '95 Demos
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/p/perform.zip 976 ***+ 1st Perform by Logic Design
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/m/mass-ara.zip 735 *** 2nd Arabicum by Massive
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/p/puker.zip 825 **+ 3rd Puker by Success
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/b/byetro.zip 497 * Stonewall's Byetro by Crapware
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/c/calzone.zip 242 *+ Calzone by ArmyBoots
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/e/excess.zip 372 **+ Excess v0.9 by Void
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/j/just.zip 452 ** Just
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/l/life!!.zip 278 + Life by Widget and Malvern
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/s/sukkels.zip 161 *+ Paroxysm 2 by Kip Brigade
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/w/whocares.zip 525 **+ Who Cares Anyway by the Clan
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Bizarre '95 64k Intros
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/f/fboom.zip 60 *** 1st Final Boom by Spirit
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/i/img_mary.zip 57 **+ 2nd Mary Poppins by Image
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/t/tfa-dei.zip 62 ** 3rd Destroy Erase Improve by GZ/TFA
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/a/abether.zip 66 ** Be There! by Antares
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/b/barf!!!.zip 47 + Barf!!! by Widget and Malvern
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/b/bp-ozone.zip 65 *+ Ozone by Bunghole Productions
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/d/divine.zip 70 ** Divine by Fatal Justice
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/j/joint.zip 54 ** Joint Venture by Tribit, Trance
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/x/xtoxic.zip 66 + Toxic Waste by Metabolic
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Bizarre '95 4k Intros
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/p/phase2.arj 8 **** 1st Phase 2 by Nostalgia
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/0-9/4nomore.zip 7 ** 4 No More by Fyr/Image
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/p/psdtiny.zip 9 ** Pseudotiny by Hellfire/FatalJustice
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=--------------------------------------------------------[Demos:Non-Reviewed]-=
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Location /demos/alpha Size Description
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=-------------------------------- ---- ---------------------------------------=
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/bbs/c/cyber3.zip 17 Cybergrid #3 by Dungeon Dwellers Design
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/bbs/h/hyp-ace.zip 4 A.C.E. by FatBoy/Hyperopia
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=-------------------------------------------------------------[Music:General]-=
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Location /demos/music Size Rated Description
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=-------------------------------- ---- ----- ---------------------------------=
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/disks/1995/l/legacy.zip 1404 **** Legacy: Volume I by Neophyte Prod
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/disks/1995/p/pure-m6.zip 794 *+ End of Summer by PURE
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/disks/1995/s/ste-epod.zip 1428 ** Epilepsi O.D. by Syntax Terror
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/disks/1995/r/rot-rev1.zip 1239 **+ rOTTERDAM rEVENGE by various
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/disks/1995/r/rot-rev2.zip 1320 **+ rOTTERDAM rEVENGE by various
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/songs/1995/mod/a/amu-luci.lha 130 ***+ Lucid Breeds by AmusiC
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/songs/1995/mod/b/body.zip 190 ** Version body 013793 by Marphy
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/songs/1995/mod/d/dm_mtlmd.zip 115 *** $%#@ by DaneSm
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/songs/1995/mod/i/itsucks.zip 78 *+ Yeah, It Sucks by marphy
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/songs/1995/mod/l/last_dre.lha 53 **+ The Last Dream by Hypno
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/songs/1995/mod/t/teo-blks.zip 16 **** The black kiss by Teo / FR
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/songs/1995/mod/t/teo-wnlf.zip 8 *** This wonderful life by Teo / FR
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/songs/1995/mod/t/toyland.zip 476 *** Babe's in toyland by lgm
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/songs/1995/mtm/k/k_freak.zip 332 **+ The Freakmaker by Maelcum + Lurch
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/songs/1995/mtm/k/k_iban.zip 216 ***+ Ibanchi Jukebox by Maelcum/KFMF
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/songs/1995/mtm/s/spirit.zip 296 *+ Inspiration! by Angelic prods.
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/songs/1995/mtm/t/trip.zip 186 ** Te deum laudadum by Ang. prods.
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/songs/1995/s3m/b/bed_gnaw.zip 266 **+ Gnawing on a gun. By Bedlamite
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/songs/1995/s3m/b/bed_idea.zip 109 ***+ Wrong Idea by Bedlamite
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/songs/1995/s3m/b/bed_lead.zip 219 *** Lead Oasis by Bedlamite
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/songs/1995/s3m/d/dparture.arj 165 *** The Departure by Hawk
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/songs/1995/s3m/e/epi-vofr.zip 381 *** Visions of Rain by Zeus
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/songs/1995/s3m/f/final2.lzh 82 **+ Final Boss Battle by Renegade
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/songs/1995/s3m/f/fm-riff.zip 360 ****+ Search. By Necros and Basehead
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/songs/1995/s3m/f/ftrhmnty.zip 235 ** E-19124 by Protocol
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/songs/1995/s3m/g/gd-io.zip 154 ***+ Return to Io by GD
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/songs/1995/s3m/g/gd-witho.zip 163 *** Witho by GD
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/songs/1995/s3m/h/harvy.zip 282 ** Harvy by ???
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/songs/1995/s3m/k/k_b00m.zip 810 *** Sonic B00M by B00MER/KFMF
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/songs/1995/s3m/k/k_phase2.zip 121 **+ Interphase 2 by Nemesis/KFMF
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/songs/1995/s3m/m/m-fish.zip 277 *** Fishpower! by Mystical
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/songs/1995/s3m/m/mk-song.zip 346 ** Mortal Kombat Theme by KXMode
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/songs/1995/s3m/m/mystic.zip 140 *+ MysticMicrophone by Hadji
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/songs/1995/s3m/n/newera2.lzh 149 *+ Just Feel It... by A. Omitowju
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/songs/1995/s3m/o/oq-dream.zip 261 *** Dreamland by Octoque
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/songs/1995/s3m/p/pl-cows.zip 204 ** Sacred Cows by Plague
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/songs/1995/s3m/p/pl-exp.zip 225 *+ Experimentation by Plague
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/songs/1995/s3m/s/soul1.zip 244 **+ Soul by Oscar Oria Salmon
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/songs/1995/s3m/s/syn_leon.zip 105 * Oi ching ying wa hay by Synth.
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/songs/1995/s3m/t/t_sawyer.zip 220 ** Tom Sawyer by Ler
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/songs/1995/xm/c/cj-yoboy.zip 169 * Psycho Boy by CJ DiB
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/songs/1995/xm/c/ctgremix.zip 251 * CtG Tekkno Remix by Kai-Zakath
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/songs/1995/xm/d/dm_shtrd.zip 228 *** Shattered by DanSm
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/songs/1995/xm/f/floatw.zip 452 *** Floating Water by Kari Haapanan
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/songs/1995/xm/k/kooknite.zip 1549 *** KookNite by Spyder
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/songs/1995/xm/k/kz-eop.zip 125 *** Echos of our Past by Kal Zakath
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/songs/1995/xm/m/mld-hang.zip 164 **** Hangin' out by Mellow-D
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/songs/1995/xm/l/lws17.zip 662 **+ Future Wax rmx by Labworks
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/songs/1995/xm/l/lws19.zip 378 **+ Project 5 by Labworks
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/songs/1995/xm/l/lws20.zip 281 *** Morphic Resonance by Labworks
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/songs/1995/xm/l/lws21.zip 386 ** Teck No Logie by Labworks
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/songs/1995/xm/l/lws22.zip 367 ** Teck No Logie rmx by Labworks
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/songs/1995/xm/l/lwsx07.zip 188 **+ Organie Acidity by Labworks
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=--------------------------------------------------------[Music:Non-Reviewed]-=
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Location /demos/music Size Description
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=-------------------------------- ---- ---------------------------------------=
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/programs/rippers/m3rip252.zip 36 M3RIP 2.52 by Ispania
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/programs/players/bbzplay.zip 28 BBZPlay 1.00 MOD Player by Biz-E-Bitz
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=-----------------------------------------------------[Miscellaneous:General]-=
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Location /demos Size Rated Description
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=-------------------------------- ---- ----- ---------------------------------=
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/mags/1995/dask04.zip 181 *** DaskMig #4 by iSC
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/mags/1995/dask06.zip 445 **** DaskMig #6 by iSC
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/mags/1995/jonas01.zip 6 *+ Jonas #1 by Edicius
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/mags/1995/jonas02.zip 13 *+ Jonas #2 by Edicius
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/mags/1995/scoop_.zip 89 **** Scoop Diskmag Intro by Realtity
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=------------------------------------------------[Miscellaneous:Non-Reviewed]-=
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Location /demos Size Description
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=-------------------------------- ---- ---------------------------------------=
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/party/1995/misc/rbs-reme.zip 178 Invitation to Party Remedy
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=-[Articles]=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
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=---------------------------------------------------[Introduction]--[Snowman]-=
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Hello all. Welcome to the 101st issue of DemoNews. This week, I was
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interviewed by Darkness for the 11th edition of Imphobia. Since we rely on
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Imphobia for deciding which /groups directories we have, I'm doubly looking
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forward to seeing it.
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Our site is making serious headway in moving from the old .txt based file
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system to the newer 00index.txt format. In essence, all of the files on
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our site used to have a .txt description that described what each was.
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The new format has one file (called 00index.txt) residing in each directory.
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This file contains the file names, sizes, ratings, and descriptions.
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Since this system is relatively new and untested, there are still several
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errors in the file descriptions. If you have time, please mail us with
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corrected versions of the descriptions.
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In other news, 01 File Section, 01 Article Section, and Hornet News never
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existed. Some of you may remember newsletters by these names, but I assure
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you it's mass delusion. :) That 3-newsletter deal was a bad idea, and did
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not work out. As of last weekend, all issues of those newsletters were
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converted over to the standard DemoNews format. Issues 86 to the present
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now adhere to our current format.
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This serves 4 purposes:
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1. Allow people to write utilities and neato programs to read DemoNews
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offline (Phoenix's DemoNews Reader) and coolio programs to make DemoNews
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in colour (Gerd Troeger's DN2ANSI converter).
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2. Make it easier to convert the "New Uploads" sections to the 00index.txt
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based format we have online.
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3. Have a more friendly collection of back-issues for those who want them.
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4. Do what we can to erase a cold prickly point in Hornet history.
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Well, this issue took long enough to get out. In the future, I'm probably
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going to start putting this thing out each Sunday night. This will mean
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less articles, but more frequent upload listings. That's _really_ why you
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get this newsletter anyway. :)
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Until next weekend, take care and check out the new 00index.txt system.
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Snowman / Hornet - r3cgm@ftp.cdrom.com
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=----------------------------------[Assembly '95 Report (Part 2 of 2)]--[Ior]-=
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_____Introduction
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Okay, well, I'll try to pick up from where I left off on the last article
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... It's been weeks since I wrote the last one ... So wish me luck :)
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_____Saturday, 12 August 1995
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Okay ... The few hours after the 64k Intro Jury are pretty much a blur,
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probably because I was so tired at that time :) But I seem to recall
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talking to quite a few people :) including Skaven, Gore, Otto Chrons (of
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DMP fame), Sandman, Xtoto, etc.
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Finally, I happened to run into an old friend of mine (from last year :) -
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a Norwegian named Flie. It was just my luck, because he had a computer
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hooked up to the Asm Network... He graciously let me use it, and I had my
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first chance in a few days to check my mail. I'm sure that sounds more
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than a little self-centered, and not the type of thing people want to read
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about. But after all, if you are reading this, you know what it's like to
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have an email address and not be able to check your mail for a few days ...
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It's a very traumatic experience :)
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I think I also managed to take a short hop onto IRC at this time. Sitting
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right next to Flie were Axl and Calvin, from Daskmig. I had been looking
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forward to meeting them, after several conversations on IRC. Some time
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later, I met Gore again, and he told me about the new Gamehouse that he
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belongs to. In fact, he was handing out little fliers for it: Remedy
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Entertainment. It looks like a big project, because it has members of
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Future Crew, Complex, Aggression, The Movement, TET, Orange, and Accession,
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to name a few.
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I turned the corner around the table, and ran right into JCAB, from Iguana.
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He was delighted to see someone else who could speak spanish, and we talked
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for a long time about Iguana demos, and the spanish scene (among other
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things ;).
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Again, I turned around a different corner, and ran into Sandman of
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Valhalla. Just my luck, because he was the first other native english
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speaker that I had seen there. Although, his english WAS a little warped =)
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After walking around with him for a while, and finally getting to see the
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view from the upper seating balcony (quite a sight!), I ran into Zodiak
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from Cascada. Wow. :) All these people :) We ended up talking for a long
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time too (why not, after all?), and then went separate ways.
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Shortly afterwards, the compos began. I walked into the organizers booth
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about halfway through the 4th song that they played. They finished that
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compo, and promptly began the graphics competition. I stayed through that
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one, too (I was the only one there that new how to use the scripting
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program for the info screens).
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About halfway through that, Mellow-D walked into the booth, and asked me to
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run the 32-Channel Music Compo for him, because he needed to go to his
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brothers wedding (bad timing on his brothers part :) Naturally, I accepted
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:)
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So, when the time came, I ran that one too (And with all my luck, there
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were no complaints!!!! WOOHOO! =)
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I was about to leave, when the 4k compos started. I was forced to stay yet
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again, because of the scripting program. Well, to make a long story short,
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I stayed in the organizers booth for the entire length of the compos, from
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4-channel mods, to 64k intros.
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At long last, when it was over, I rushed out of that cramped space ... and
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right into Henchman, who asked me to be on the PC Demo Jury. =) So, a few
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hours later (after walking around, talking to more people, and eating
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EXPENSIVE food), I went to the demo jury room. Again, I said hi to Jake and
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Henchman (whom I met last year), and took my seat.
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I watched various people that I had met before pile into that room. Among
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them were Sandman (Valhalla), Avatar (Legend Design), Zodiak (Cascada),
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Lord Cyrix (Surprise! Productions), and Arjan Brussee (Ultraforce, Epic
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Megagames).
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The basics of it were this: We sat in that small room for about 2.5 hours,
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laughing, talking, considering, and then realized that we were only
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half-way done. So we took a 30 minute break :) We went back, and watched
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another 2.5 hours of demos. Finally, we stepped out of the room, and
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cheered :) It was well into Sunday morning at this time (probably around 3
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AM).
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_____Sunday, 13 August 1995
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Right after the Jury, I started talking to Zodiak again. One of the things
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we talked about was why his song wasn't played for the compo. I commented
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that I had no idea, and hadn't heard it, so we went over to Axl's computer
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again, and we borrowed it long enough so that I could hear his song.
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Respirator is an excellent song, and I don't know why it didn't make it
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through the jury, but if you don't have it yet, I recommend you go get it.
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Then we stepped outside for some fresh air. It was still dark (an unusual
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thing for Scandinavia in the summertime :), and we walked over to the
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original area that Boozembly was supposed to be at. Apparently, it had
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moved down a block :) We went down the additional block, and saw the state
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of the people that were there, and turned right around.
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Finns are not known to like Swedes as much as they could, and I wouldn't
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want to see the way a drunken Finn would treat a Swede. Our decision was
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also influenced by the fact that we were stepping on broken glass bottles
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for the block that we walked to get there.
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With nothing else to do, we went back in. We split, and this was fine
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enough with me, because as I went back to the room where the demo jury was
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held, I saw Jake and Henchman getting ready to take a little nap. I decided
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I'd join them. I know, I know ... you can condemn me all you want,
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after all, who sleeps at a demo party? ...but 2 hours out of 4 days is
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really not that much to sleep =)
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We woke up in time for the amiga demo compo to start. I went down to the
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booth (I bet you knew I was going to say that), and went inside (by
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request, they needed me for the scripting program again ... ARGH) ... I
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watched the amiga demos, and although a few were nice, the overall quality
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was not as good as I've come to expect from the Amigas.
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When it was over, I taught someone else how to use the scripting program,
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so that I wouldn't have to stay in that damn booth for the last two compos
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:) I made a bee-line straight for Flie's computer, and made sure that I got
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a spot where I could see the screen, and IRC at the same time. :)
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It was announced that the animation compo had been delayed, and that the PC
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Demo Compo would start first. The PC Demo Compo started, and I (along with
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a few others) described what was shown on the screen to the people in IRC.
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The PC Demo Compo ended, and I stayed on IRC - It's an addicting drug, and
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I hadn't had enough of it lately :) - and stayed through the Animation
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compos too (of course I DID see them all, Pulp is still the funniest :)
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It ended, and people started packing up. Some people left before the awards
|
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ceremony even started, but most stayed until the very end. The party net
|
|
went down about 1 hour before the awards, so I don't think anyone managed
|
|
to announce the awards over the 'net.
|
|
|
|
The awards ceremony was held in the Play '95 area (Play had already ended).
|
|
Everything was announced, and all was fine and dandy, and then, everyone
|
|
left, and ASM was over.
|
|
|
|
The fun hadn't stopped yet, though :) Mellow-D and I went back to his
|
|
place, showered (Not together, you perverts) and took a nap (Not together,
|
|
you perverts :)
|
|
|
|
Finally, when night fell, we went out to meet Henchman, Flie, Jake, and
|
|
Jake's girlfriend (as I've heard her referred to several times: The
|
|
nice-looking blonde that spoke spanish ... this is a direct reference to a
|
|
post on c.s.i.p.d :)
|
|
|
|
We were there for about 30 minutes, when suddenly, who should walk in, but
|
|
Gore's after-Asm party too! :) So, we gained a few more people, like Gore,
|
|
Arjan Brussee, and Avatar (just to name a few) ... Eventually, we all got
|
|
drunk, and staggered home, and slept. And THEN, no matter what happened
|
|
officially, THAT was when Assembly ended. =)
|
|
|
|
_____Conclusion
|
|
|
|
Well, I hope I've bored you all out of your mind :) All I can say is that
|
|
it wasn't my intention, but I hate writing things in first person, because
|
|
I can never make it sound as vivid and exciting it is in my mind... But the
|
|
memory of it is something I'll never forget. It is my opinion that everyone
|
|
in the scene should see and go to at least one major European scene Party
|
|
before they leave the scene... It's just such a unique experience. So, try
|
|
your best, and see you next year! :)
|
|
|
|
Island of Reil / Hornet - jroth@owl.csusm.edu
|
|
|
|
|
|
=-----------------------------------------------------[Freedom at Last]--[GD]-=
|
|
|
|
With the hours of sunlight continuing to decrease, leaving the western
|
|
hemisphere in a shadow of cool autumn air, it seems that summer has left
|
|
us. But believe it or not, Freedom is approaching.
|
|
|
|
Well, not the same kind of freedom that many associate with summer, but the
|
|
Freedom dual CD. One CD of audio - fifteen top-ranked songs from MC3, as
|
|
well as five previously unreleased songs from some of the scene's finest
|
|
musicians. The second CD for data in CDROM format - demos from the past
|
|
year, all of the Music Contest files from contests 1, 2, and 3, a demo
|
|
book, and much more.
|
|
|
|
The two CD's will be distributed in a jewel box and feature some excellent
|
|
artwork. The cost (at press time) is only US$11 for shipping to addresses
|
|
in the United States and Canada, and US$12 for shipping elsewhere.
|
|
|
|
Have you reserved your copy? Better do it now! Only 800 copies are being
|
|
made, and there are to be no represses of the Freedom CD. Reserve your copy
|
|
now via email to: dmw@gate.net
|
|
|
|
You can get more information on the Freedom CD by checking the ftp site:
|
|
|
|
ftp.cdrom.com /demos/incoming/freedom
|
|
|
|
Or by visiting the WorldWide Web page:
|
|
|
|
http://www.csun.edu/~hbcsc386/freedom.html
|
|
|
|
GD / Hornet - gd@ftp.cdrom.com
|
|
|
|
|
|
=-----------------------------------------------[Interview with GooRoo]--[GD]-=
|
|
|
|
GooRoo is a coder and a musician in Kosmic. He joined in September 1994, a
|
|
few months before the name change was made from KLF to KFMF.
|
|
|
|
He has coded three demos: GooRoo Nation, Flight (entered at NAID), and
|
|
Little Green Men (entered at ASM95). He coded the interface to Kosmic's
|
|
EGG2 and EGG3 musicdisks, as well as released his own musicdisk which was
|
|
titled, appropriately enough, "Code Break." He also has music on the Kosmic
|
|
musicdisk titled "Half-Baked."
|
|
|
|
He has also written a graphics library called "Wordup Graphics Toolkit"
|
|
(WGT) which he uses to assist his demo coding.
|
|
|
|
This interview was conducted in three portions: one session on IRC on July
|
|
14 1995 between 6:30 - 7:15pm, one session on IRC on September 13 1995
|
|
between 1:15 - 1:45am, and one questionnaire completed via email between
|
|
those two IRC sessions.
|
|
|
|
BN: GraveDigger [Hornet] Brett Neely gd@ftp.cdrom.com
|
|
CE: GooRoo [Kosmic] Chris Egerter chris.egerter@homebase.com
|
|
|
|
-----------------------------------------------------------------------------
|
|
|
|
BN: Hello GooRoo. Can you guess what I'm going to ask you first?
|
|
|
|
CE: Ok... name, age, groups, etc. right?
|
|
|
|
BN: Yeah :) Go for it.
|
|
|
|
CE: Chris Egerter, 20, KFMF.
|
|
|
|
BN: What college are you going to, and what are you studying?
|
|
|
|
CE: Oh... I'm in London, Ontario Canada, going to University of Western
|
|
Ontario. I am studying Computer Science (what else). Right now I am in
|
|
my second year of university.
|
|
|
|
BN: Of course. :> Could you share with us the specifics of your PC?
|
|
|
|
CE: I've got a 486/66 dx2, Trident 8900C, 1 gig HD, 8mb RAM, 250 meg Tape
|
|
Backup, CD rom, and a GUS.
|
|
|
|
BN: Where and when did you come up with the name "GooRoo"?
|
|
|
|
CE: Last summer when I was writing my demo, I decided I needed a name like
|
|
the rest of the demo scene. Since I was good at graphics, I first
|
|
thought of Guru, but I think someone else already had that name, so I
|
|
mixed it up a little.
|
|
|
|
BN: When did you first get interested in the demo scene?
|
|
|
|
CE: The first demo I ever saw must have been Ultraforce's vectdemo which I
|
|
downloaded off a local BBS.
|
|
|
|
It was last summer when I wrote my first demo (GooRoo Nation). I have
|
|
been programming games for 8 years before that though. My first game
|
|
ever was a moon patrol clone on a TI99/4A. Since then I've only
|
|
programmed graphics and games.
|
|
|
|
BN: Besides the TI99/4A and the PC, have you coded for other platforms?
|
|
|
|
CE: I've also coded on the Atari ST for about 5 years.
|
|
|
|
BN: Where and when did you first learn to code in C on a PC?
|
|
|
|
CE: I first coded on a PC about 5 years ago. I believe C was the only
|
|
language I really used until I learned a bit of assembly.
|
|
|
|
BN: Can you code in any other languages on a PC?
|
|
|
|
CE: I can code in C, Pascal, and a tiny bit of assembly. I've never written
|
|
a pure assembly program. All of my ASM routines are parts of my C
|
|
routines that need to be optimized.
|
|
|
|
BN: Is there anything peculiar about the way you code, i.e. doing something
|
|
that others might not do?
|
|
|
|
CE: Haha Interesting question. I can't think of anything unusual about my
|
|
coding though.
|
|
|
|
BN: Do you have any coding tips or secrets that you could share?
|
|
|
|
CE: 1. A little rusty on optimization? Use Watcom C because it will do a
|
|
lot of it for you.
|
|
|
|
2. Use C for most things, then convert it to asm for speed. Most of the
|
|
time you can write C code in preparation for the conversion. For
|
|
example, if you know you're going to eventually write something in
|
|
asm, think about the best way to organize it when you code it in C.
|
|
That way you won't have to drastically change the algorithm.
|
|
|
|
3. Learn how to use a debugger. My favorite is running wd (watcom
|
|
debugger) and hitting F5. If the program crashes, it will stop right
|
|
at the line that caused the problem.
|
|
|
|
4. Never throw away any code. The more you reuse, the faster you can
|
|
make new programs.
|
|
|
|
That's all for now :) I'm sure I could think of a couple dozen more.
|
|
|
|
BN: What is your opinion of PMODE/W?
|
|
|
|
CE: PMODE/W is the best thing since sliced bread. Expect to see it used in
|
|
all of my future demos.
|
|
|
|
BN: What's the best and worst parts about coding a demo?
|
|
|
|
CE: The best part is getting to see people's faces when they watch it. I
|
|
always get a small audience of family and friends to watch my demos
|
|
before they are released, and it's nice to see people that don't even
|
|
know what the scene is enjoy the demo.
|
|
|
|
The worst part is hearing people complain about requirements, certain
|
|
effects they don't like, etc. Criticism outweighs complements by a
|
|
factor of 1000 :)
|
|
|
|
BN: How did you become a member of Kosmic?
|
|
|
|
CE: Maelcum was asking around on IRC for coders, and I was eager to leave
|
|
my old group. I showed him GooRoo Nation and he accepted me into the
|
|
group. He didn't know that I also tracked a little at that time.
|
|
|
|
BN: Your first project with Kosmic was the EGG2 musicdisk?
|
|
|
|
CE: Yes. I joined in September and began working on the EGG2 player, which
|
|
was finished at the end of 1994.
|
|
|
|
BN: Do you have any plans for Kosmic Player?
|
|
|
|
CE: None. I was going to use it for EGG3 but there was not enough time to
|
|
make some new effects for it, so it only got a test run in my own music
|
|
disk (Code Break).
|
|
|
|
BN: Why didn't go to NAID?
|
|
|
|
CE: I really didn't think it would be a large number of people attending
|
|
plus my opinion of the demo scene was not very strong at that point. I
|
|
had never entered a demo compo before and didn't take it serious
|
|
enough.
|
|
|
|
BN: "Flight" did very well at NAID. Are you happy with the way it turned
|
|
out?
|
|
|
|
CE: Personally I think "Flight" should have placed better, but I'm happy
|
|
for the recognition. It's not bad, considering it was the first demo I
|
|
have written for a competition. :)
|
|
|
|
BN: How much time was needed on your part to write the demo (excluding time
|
|
used to write WGT)?
|
|
|
|
CE: It was coded in two weeks (during exams too) in a mad rush to get
|
|
something to present. A lot of the routines had been designed earlier,
|
|
but only as stand-alone programs.
|
|
|
|
BN: The ending which was added to the demo after the compo was a very nice
|
|
touch. It's unfortunate that wasn't in the NAID version.
|
|
|
|
CE: The funny thing is I coded the ending before anything else. That part
|
|
was why the demo is named "Flight."
|
|
|
|
BN: When did work first begin on the Kosmic ASM95 demo, "Little Green Men?"
|
|
|
|
CE: 4 days before the party started :) It was funny because IOR kept
|
|
bugging me to make a demo, but every time I talked to him I hadn't even
|
|
started yet. He didn't expect me to have anything at all. I think he
|
|
was quite surprised when I told him to download it :)
|
|
|
|
BN: Phoenix's song was completed before the demo. Was the song meant for
|
|
the demo originally?
|
|
|
|
CE: I don't know about Phoenix's song. He gave it to me a day after I
|
|
started the demo. I believe he made it right after I said there would
|
|
be a demo.
|
|
|
|
BN: Are you happy with the demo's placing?
|
|
|
|
CE: Yes. I didn't expect to place at all, with something as crazy as LGM.
|
|
|
|
BN: LGM focused more on design, whereas "Flight" focused on effects. How do
|
|
you think this will affect your next demo?
|
|
|
|
CE: The reason for that is I hadn't coded any new effects since "Flight"
|
|
really. :) I HAD to put lots of design in it because my code was
|
|
already seen in "Flight." My next demo will probably be a little of
|
|
both, because I plan on spending more time on it.
|
|
|
|
BN: What role did Maelcum play in the production of LGM?
|
|
|
|
CE: He thought of the idea of little green men. He didn't really have much
|
|
to do with it. One night we were talking about what we could do for a
|
|
demo, and he mentioned LGM and making it like xfiles. I took the LGM
|
|
idea and went crazy with it :) I don't think he liked the outcome of my
|
|
work, but he didn't have much say in the matter :)
|
|
|
|
BN: Do you expect to have something to compete with in NAID 96?
|
|
|
|
CE: I will try to have something for NAID 96, but this time it will involve
|
|
more Kosmic members and hopefully better graphics and design.
|
|
|
|
BN: Does that mean more coders as well?
|
|
|
|
CE: It depends on if the other Kosmic coders can use the same development
|
|
system (Watcom C/WGT) as me. Otherwise it is hard to combine little
|
|
pieces into one executable.
|
|
|
|
BN: Speaking of WGT, have you received many registrations of it?
|
|
|
|
CE: It has been doing very well lately. Perhaps someday I can live off WGT
|
|
sales. :)
|
|
|
|
BN: Who are some PC coders who you admire for their work?
|
|
|
|
CE: Hmm.. good question. I like Jmagic's 3D engine, Darkshade and The
|
|
Faker/ S!P for their engines as well. You can see I'm getting
|
|
interested in 3D lately. Expect many boring vector demos in the future
|
|
:)
|
|
|
|
BN: What do you prefer in terms of music playing routines?
|
|
|
|
CE: Music playing routines don't need much... as long as they support many
|
|
cards, many file formats, and sound effects overtop the music. I'm not
|
|
fussy about the quality like some people.
|
|
|
|
BN: What is your opinion of groups that only support the GUS?
|
|
|
|
CE: I think that is fine, but there's really no excuse for it. There are
|
|
plenty of music libraries available they can use. It's mainly those
|
|
groups who develop their own sound routines and can't support a bunch
|
|
of cards.
|
|
|
|
I got the same kind of reaction when I released "Flight" because it
|
|
requires 8 megs. But, I write demos for myself, for fun. If you can't
|
|
run a particular program, too bad... delete it and try another.
|
|
|
|
BN: What is your favorite demo, aside from your own?
|
|
|
|
CE: I don't have favorites. I used to think "Second Reality" was great, but
|
|
I have not watched it for a long time. I download every demo I can
|
|
find, watch it a few times, and delete it.
|
|
|
|
BN: What other productions have you done?
|
|
|
|
CE: I also write graphics tutorials and utilities. You can find most of
|
|
them in my directory on x2ftp.oulu.fi (programming/wgt). For a complete
|
|
list, look on my web page: http://kosmic.wit.com/~kosmic/gooroo/main.html
|
|
|
|
BN: When did you first begin work on WGT?
|
|
|
|
CE: I started work on WGT immediately after I used C language on the PC. My
|
|
only interest was programming games and the tools to do that on a PC
|
|
seemed to be extremely lacking. Here I am 5 years later, still working
|
|
at it, and I have a great set of libraries and tools to offer.
|
|
|
|
BN: In what ways has your brother been involved in some of your projects?
|
|
|
|
CE: He has really been the person who motivated me from the beginning. He
|
|
always starts something great and then I take the code and finish it
|
|
for him. :)
|
|
|
|
BN: What is your opinion of the demoscene as to where it is headed?
|
|
|
|
CE: I think people should get over the "3D rotating object" demos and look
|
|
for something new. Obviously 3D effects are going to be a major part of
|
|
the demo scene and there are a lot of groups with good engines. People
|
|
should be looking for design and how the objects are used instead of
|
|
simple demos with rotating objects.
|
|
|
|
Take a look at DX Project from ASM95 for example. This demo is nothing
|
|
but 3D objects floating in space. I could have coded a demo like that
|
|
in a couple days, I mean how hard is it to go onto
|
|
avalon.viewpoint.com, grab a nice object, make a background, slap a
|
|
texture on it, and push it through your rendering engine? Coders...
|
|
don't do it! Voters... don't vote for this trash!
|
|
|
|
Zweilight Zone was another demo which I am not impressed with which
|
|
placed highly as ASM95. Personally I liked Japotek's "Something to
|
|
Fight For," because they used animated characters. Timing the movements
|
|
and making it look realistic is harder than making an object spin at
|
|
random degrees.
|
|
|
|
BN: What are your thoughts on european demoscene members who claim the
|
|
North American demoscene lacks talent?
|
|
|
|
CE: I intend to prove them wrong. Besides where you come from has nothing
|
|
to do with it. Your dedication to your work will be the deciding
|
|
factor. Also there seems to be a great difference in taste when it
|
|
comes to demos. North Americans want good design and movie type demos.
|
|
Europeans want surrealistic or just plain good effects. I understand
|
|
they have their own style, but they shouldn't bash ours just because
|
|
it's different.
|
|
|
|
I think we'll see more talent emerge with every new North American demo
|
|
party that is held. After all, not many people are going to write a
|
|
demo for no reason. They want to compete! So I think we have the
|
|
talent, it's just that people aren't making many demos because there
|
|
isn't enough incentive.
|
|
|
|
BN: Can you list some of your other accomplishments?
|
|
|
|
CE: Hmm. Just going through school, running a business, and making demos at
|
|
the same time seems to be a big accomplishment. It's a wonder I'm still
|
|
alive :)
|
|
|
|
BN: Before we go, can you say anything about your upcoming game?
|
|
|
|
CE: Um, be sure to check out my game Scorpion Racer when it comes out
|
|
(within the next year). It will be released by Optik Software Inc., you
|
|
know, the Xixit publisher :)
|
|
|
|
BN: Anything else you would like to add.. greets, plugs?
|
|
|
|
CE: WGT5.1 is hot!!! Greets go out to Jare, TF, Pelusa, and all the other
|
|
KFMF members. Oh, and SV :) :)
|
|
|
|
BN: Thanks for doing the interview!
|
|
|
|
CE: Thank you, it was fun.
|
|
|
|
GD / Hornet - gd@ftp.cdrom.com
|
|
|
|
|
|
=---------------------------------------[Bizarre '95 Results]--[Sleeping Dog]-=
|
|
|
|
The Small Bizarre'95 Results as they were being announced at the closing
|
|
ceremony
|
|
|
|
PC Demo
|
|
|
|
1. Performance / Logic Design
|
|
2. Arabicum / Massive
|
|
3. Puker / Success
|
|
|
|
PC Intro
|
|
|
|
1. Final / Spirit
|
|
2. Marry Poppins / Image!
|
|
3. Destroing / TFA
|
|
|
|
4Kb Intro
|
|
|
|
1. Laserdance/Nostalgia
|
|
|
|
Gfx Compo
|
|
|
|
1. Mr.M / The Kip Brigade
|
|
2. Eliot
|
|
3. Partypig Contrast / Acme
|
|
|
|
Multichannel Compo
|
|
|
|
1. Atlantic Shore by The Rew / Nostalgia
|
|
2. Fartout by Mig / Weird Magic
|
|
3. Happy Trance
|
|
|
|
Sleeping Dog / The Natives
|
|
|
|
[Please be sure to check out the big official Hornet review of Bizarre '95.
|
|
You can find it under /demos/party/1995/BIZ95/biz95rev.zip.]
|
|
|
|
|
|
=---------------------------[Top 10 Reasons MC4 be better than ASM96]--[Liam]-=
|
|
|
|
Top 10 Reasons Why MC4 Will Be Better Than Assembly 96:
|
|
|
|
10. You don't have to plan out some other-worldly route across god knows
|
|
how many countries to get to the competition.
|
|
|
|
9. You don't have to shell out some other-worldly sum of money to get to
|
|
the competition.
|
|
|
|
8. No entrance fee. This competition costs zero, zilch, zip.
|
|
|
|
7. Two divisions. (For weenies like me who can't/won't compete alongside
|
|
the likes of Big Jim, Necros, Ryan Cramer, Leviathan etc :) )
|
|
|
|
6. More competition. (Uh... is that a _good_ thing? :) )
|
|
|
|
5. _Everyone_ gets into the final.
|
|
|
|
4. No need to wander around on your own for a whole weekend cos you feel
|
|
uncomfortable about knowing only one word of suomen (ie the word
|
|
"suomen").
|
|
|
|
3. Which would you rather have - a solid stone sleeping hall, or a nice
|
|
soft comfy bed in your own bedroom?
|
|
|
|
2. You needn't go within miles of RoPeCon.
|
|
|
|
1. Three words: NOT ONE TORUS.
|
|
|
|
Liam the Lemming / Bass Productions - CMSLHES1@liverpool-john-moores.ac.uk
|
|
|
|
|
|
=-------------------------------------------[The Digital Horizon]--[Thanatos]-=
|
|
|
|
--------------------------------------------------------------------------
|
|
The Digital Horizon - The worlds only INET BBS dedicated to the DemoScene!
|
|
--------------------------------------------------------------------------
|
|
|
|
I would like to invite all demo scene people, artists, coders, musicians,
|
|
and fans, to come and try our bbs. Its been online for around two months
|
|
now, and many demo people, as well as a handful of commercial programmers
|
|
have been using and enjoying it.
|
|
|
|
The BBS itself is running YAWC, which is a heavily modified version of
|
|
unix-Citadel software with many enhancements. Here's a quick run-down of
|
|
our featured rooms (message bases).
|
|
|
|
_____Coding Rooms
|
|
|
|
ASM Coding, 3D Engine Coding, Shading, Collision Detection, Clipping /
|
|
Backface Removal, Input Device Programming, VGA/SVGA Programming,
|
|
SoundBlaster Coding, GUS Programming, Demo Routines/Effects, Texture
|
|
Mapping, General C / C++ Forum, General Pascal Forum, Memory Management,
|
|
Unix Programming, Web Programming, Networking Code, Mathematical Concepts..
|
|
etc...
|
|
|
|
_____Music Rooms
|
|
|
|
Music Theory, Tracking Techniques, Sampling Techniques..etc.
|
|
|
|
_____Artist Rooms
|
|
|
|
Pixel Art, Ray-Traced Art....
|
|
|
|
More forums are added as needed and if they are on topic... we have also
|
|
several miscellaneous rooms for scene discussion also. A limited number of
|
|
private rooms are still available. These are rooms that only invited users
|
|
can see and they are hidden from everyone else. They are very good for
|
|
groups who are wide-spread and need a base of contact and organization.
|
|
|
|
Many rooms need RA's (room aides still). Necros has done an excellent job
|
|
maintaining music theory, and between him and basehead, and a handful of
|
|
others, there is lots of info any tracker could benefit from reading.
|
|
|
|
_____Comments on YAWC
|
|
|
|
For most people who are inexperienced with Citadel it can seem very awkward
|
|
at first. One of its main benefits is its speed of use... once you get the
|
|
swing of things it very easy to use. Real-time Chat mode is currently not
|
|
in operation, but eXpress messages work just fine, this allows you to chat
|
|
with other users online much like sending a /msg to someone on irc. Our
|
|
system can handle probably 150 users, and has a T-1 connection straight
|
|
into the MCI backbone.
|
|
|
|
_____How to access the Digital Horizon
|
|
|
|
Telnet dragon.axs.net or incantations.axs.net and login: bbs, no password
|
|
necessary...
|
|
|
|
dragon.axs.net also has a nice music ftp archive under
|
|
/pub/demos/songs/<by-author>. Applications for directories can be obtained
|
|
in /pub/demos/apps/dragon.app
|
|
|
|
Hope I see you there!!
|
|
|
|
Thanatos / IncanTationS - thanatos@axs.net
|
|
|
|
|
|
=------------------------------------------------[DemoNews Reader]--[Phoenix]-=
|
|
|
|
DemoNews Diskmag may not be out yet, but now you can have the next best
|
|
thing. Last month I came up with the idea of a program that would read in
|
|
DemoNews issues, pick out the article titles, and display the issues in a
|
|
diskmag-style format, like Imphobia. DemoNews Reader is the result.
|
|
|
|
_____Requirements
|
|
|
|
- Any IBM PC or compatible, 286 or higher.
|
|
- MS-DOS 3.3 or higher.
|
|
|
|
_____Features
|
|
|
|
- Reads up to 100 issues of DemoNews (#97 and later)
|
|
- Menu-style article selection
|
|
- Four-song music selection. You provide the songs! (GUS required,
|
|
S3M/MOD only)
|
|
- Supports~color~codes within Demonews for extra
|
|
`emphasis`on particular words. (only one color per line, for now)
|
|
|
|
DemoNews Reader can be found at~ftp.cdrom.com~
|
|
in /demos/incoming/news/ as~dnrxxx.zip.~ The latest version is 1.03,
|
|
i.e. dnr103.zip.
|
|
|
|
Phoenix / Kosmic
|
|
|
|
|
|
=----------------------------------------[DemoNews in Color?]--[Gerd Troeger]-=
|
|
|
|
Hello DemoNews Readers,
|
|
|
|
For all of you out there who would like to have colorized DemoNews, here is
|
|
a little sed-script by me which will make your life (and your copy of the
|
|
latest News :) ) much more colorful:
|
|
|
|
begin 644 demonews.2.ansi.gz
|
|
M'XL(`!AH2S`"`)V446O",!#'W_T*OO1!9`323)U[T#D8ZF#@5%898TV58F,M
|
|
MV$32.'!CWWU-TJC=S!CK@WC___WN+A=KAN;WG*5.1-)=2"&J^I?=5C.MHTJ&
|
|
MYIX(N<`N6V%W0*15Z,Y"/1AAO%CD>L/H0`K*<8"KO]1078+2O^E/QK/A>.;=
|
|
M:D;K:-Z#V'<!#M!'Q<ET**&&'`1)"0<^[`6@9D;X5!#0%.P=.'``KPT(93&%
|
|
M5?T3M5>JY1P?_PZ^FD%\)P!(RZIH0^,:_4%:64F?8T=L&8J$T8(PH:..H-.]
|
|
MY)VXH#2JVN]I)ZT@V:1Y9D"5JCXZCB%<MV-NI8AEV#K$LEA#%UB);2>_9Z11
|
|
M$_ESC`*0JZ5MEUW5H=MJ%SN7-0I!0U='""FA+<]8'G\M2NT/X?G^W^P_#J"H
|
|
M\@3N6J0;LR&YQ2<B=IS":2C6>HMCM:C\YT<1BHN4)4G>2/1?'XL++PV3S7EW
|
|
M$`IB(Q])EH4Q@0_6VD/.&<_@C-F'VV[VO_@3GL0)#07CM@R/T(A8W2G/3Q\1
|
|
MNK0>0OX)V3S[7"]PE&1BR]DRWP'C\)GP+'^%[.E]EJ:$"EM"GU&1VW!$:&R_
|
|
1:I,UVV\MY_D"%'@DJE8%````
|
|
`
|
|
end
|
|
|
|
Simply pipe the incoming article into `sed -f demonews.2.ansi` and save the
|
|
output into a file of your choice.. For example:
|
|
|
|
csh> more demonews.101 | sed -f demonews.2.ansi > demonews.in.color
|
|
|
|
Feel free to modify it or to do anything else you want with it :).
|
|
|
|
For BBS-sysops I have a special version available, which produces BBS-codes
|
|
instead of their ANSI-equivalents. If you do not have `sed` (who does
|
|
not??), it should be available on any unix system and dos-versions are also
|
|
available, let archie search for "sed.zip" or sth. similar in the archives
|
|
of your near servers..
|
|
|
|
Gerd Troeger - gerd@rzaix530.rz.uni-leipzig.de
|
|
|
|
|
|
=-[Subscribing]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
|
|
|
|
_____How to subscribe to DemoNews
|
|
|
|
1. E-mail to listserver@unseen.aztec.co.za (any subject line will do)
|
|
|
|
2. On the first line in the body of the mail, write:
|
|
|
|
subscribe demuan-list FirstName LastName
|
|
|
|
Examples:
|
|
subscribe demuan-list Christopher Mann
|
|
subscribe demuan-list Snowman
|
|
subscribe demuan-list r3cgm@ftp.cdrom.com <---- WRONG!!
|
|
|
|
The listserver will automatically take the return address of your
|
|
mail. That address is where newsletters will be sent. You can not
|
|
specify an alternate address.
|
|
|
|
3. Send it
|
|
|
|
_____Back Issues
|
|
|
|
Older issues of DemoNews can be located under /demos/hornet/demonews
|
|
Newly released issues of DemoNews are posted to /demos/incoming/news
|
|
These directories are on our site (ftp.cdrom.com) or its mirrors.
|
|
|
|
|
|
=-[Closing]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
|
|
|
|
For questions and comments, you can contact Hornet at:
|
|
|
|
Handle Address Area
|
|
----------- ------------------------ -----------------------------------
|
|
Dan Wright dmw@inca.gate.net Freedom CD coordinator
|
|
Diablo diablo@ftp.cdrom.com music reviews coordinator
|
|
GD gd@ftp.cdrom.com columnist, front-man
|
|
Popcorn campbell@fox.nstn.ca editor (TraxWeekly)
|
|
Snowman r3cgm@ftp.cdrom.com organizer, editor (DemoNews)
|
|
Trixter trixter@ftp.cdrom.com coder, web master, csipd watcher :)
|
|
|
|
|
|
...........................................................End.of.DemoNews.101.
|
|
|