810 lines
39 KiB
Plaintext
810 lines
39 KiB
Plaintext
.Start.of.DemoNews.100..............................................Size:39,946
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______/\___________________________ __ ________________ ___ /\_______
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\____ \ ________ _ _ ______ \ / \| \ ________ | \/ ______/
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/ | \ _) \ \_/ \ | \ / \ \ _) \ | \______ \
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/ | \ \ | \ | \ / \ \ /~\ \ / \
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\_____ /_______/___| /________/ \____\_____/_______/_________/________/
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\_____/ |____/
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DemoNews Issue #100 - August 31, 1995 | Subscribers : 1525
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------------- | Last Week : 1480
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DemoNews is a newsletter for the demo scene. | Change : +45
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It is produced by Hornet at the site ftp.cdrom.com. | Archive Size : 1032M
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Our demo archive is located under /pub/demos. | Last Week : 1002M
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=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
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<CONTENTS>
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=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
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Uploads
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Articles
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Introduction................................Snowman
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Assembly '95 Report (Part 1 of 2)...........Ior
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Pornography at Assembly '95?................Multiple Authors
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"Growing Up in the Scene" Reply.............Nick Majeran
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Bug In Fast Tracker v2.04...................Duggy
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What's Hot, What's Not......................Anonymous
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Upload Reviews..............................GraveDigger
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What is REAL Music?.........................Tomi
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Subscribing
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Closing
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=-[Uploads]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
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=----------------------------------------------------------[File Information]-=
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All files listed below are on ftp.cdrom.com or one of its mirrors.
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Ratings are completely subjective and do not necessarily reflect opinions
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of the demo scene in general.
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ftp.cdrom.com too slow? Try our mirror at ftp.luth.se. You may even
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upload to this site under /pub/msdos/demos_upload.
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All files moved to /dev/null imply that the file was deleted.
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Demos marked [n/a] generally mean that we couldn't get them to run at all.
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=-------------------------------------------------------------[Demos:General]-=
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Location /demos/alpha/1995 Size Rated Description
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=-------------------------------- ---- ----- ---------------------------------=
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/b/bland.zip 59 *** Bland by AE (textmode intro)
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/c/cma_gion.zip 62 **** Gustation by Camorra (get this)
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/e/e_lisa.zip 976 [n/a] Lisa by Eclipse
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/f/fruityfn.zip 69 [n/a] Fruit Cake
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/p/p-skufin.zip 630 [n/a] Skumle Planer by Purple (bugfix)
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/r/rpdentro.zip 300 ** The Real Dentro by Red Power
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Assembly '95 Demos
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/j/jfight.zip 1917 ***+ 10th Fghting 4 Somethng by Japotek
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/m/msqmyst1.arj 1212 **+ 11th [1/2] Mystery by Masque
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/m/msqmyst2.arj 591 **+ 11th [2/2] Mystery by Masque
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/d/demfever.zip 500 *** 14th Fever by Deus ex Machina
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/f/ftj_love.zip 3080 ***+ DSQ. Divine Booty by Plant
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=--------------------------------------------------------[Demos:Non-Reviewed]-=
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Location /demos/alpha Size Description
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=-------------------------------- ---- ---------------------------------------=
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/bbs/t/tfc.zip 10 Intro for The Forbidden City BBS
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/bbs/t/tfc2.zip 13 Intro for The Forbidden City BBS
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/bbs/t/tfcintro.zip 180 Intro for The Forbidden City BBS
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=-------------------------------------------------------------[Music:General]-=
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Location /demos/music Size Rated Description
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=-------------------------------- ---- ----- ---------------------------------=
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/disks/1995/h/ha-light.zip 840 **+ Zauber Light by Hades/PR
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/disks/1995/h/hellb2.arj 1456 ***+ Hellbound v2 by Primal
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/disks/1995/h/hellb2.a01 1428 ***+ Hellbound v2 by Primal
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/songs/1995/mod/o/overkill.arj 185 ** Over Kill by Cj Dib
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/songs/1995/mtm/k/k_progr.zip 27 **+ Progress by The Hacker/KFMF
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/songs/1995/s3m/a/adchains.zip 134 *** Broken Chains by Artful Dodger
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/songs/1995/s3m/a/add-of-v.zip 297 ** Dreams of Vasec. by Artful Dodger
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/songs/1995/s3m/d/dman-kka.zip 205 * ? by Alex
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/songs/1995/s3m/e/es-scase.zip 221 ** Steve Case has. by Evil Seed
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/songs/1995/s3m/f/funk.zip 73 * Funkadelic by The Magician
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/songs/1995/s3m/h/hazard.zip 129 *** Hazard by Beaner/acid
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/songs/1995/s3m/k/k_babylo.zip 165 ***+ Babylon by Phoenix/KFMF
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/songs/1995/s3m/k/k_mtime.zip 373 **+ Missing Time by Basehead/KFMF
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/songs/1995/s3m/k/k_plast.zip 188 *** Plastik Ganja by Zake/KFMF
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/songs/1995/s3m/k/k_slack2.zip 219 **+ World Wide Slack (remix) by Floss
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/songs/1995/s3m/k/k_wander.zip 257 **** Wanderlust by Leviathan/KFMF
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/songs/1995/s3m/m/mirage2.zip 179 *** Mirage 2 by Beaner
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/songs/1995/s3m/m/mo-nobig.zip 85 ** No Big Deal by Mondo
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/songs/1995/s3m/o/outofsha.zip 149 *+ Out..Shadows by Master of Darkness
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/songs/1995/s3m/r/raveon.zip 71 *+ Rave..School's Out by Phil Richard
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/songs/1995/s3m/s/ss-thme2.zip 62 * Theme II by Drive
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/songs/1995/s3m/s/surfer.zip 159 ** Catch tha Wave by Lord Jon Ray
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/songs/1995/s3m/s/syn_sun.zip 175 *** Sun (dawn remix) by Synergist
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/songs/1995/s3m/t/taz-sbr.zip 298 * Southbound Rotterdam by Taz
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/songs/1995/s3m/t/tazvshad.zip 315 + Taz vs. Hadji by Taz
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/songs/1995/s3m/t/teo-lfrn.zip 113 ***+ Life's Run by Teo/Fatal Rage
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/songs/1995/s3m/t/therise1.zip 325 ** The Rise by Trainspotta
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/songs/1995/s3m/t/tm-anymo.zip 165 ***+ Anymotion by AsYntote
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/songs/1995/s3m/t/tm-estat.zip 383 *** Estate by AsYntote
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/songs/1995/s3m/t/tm-voxln.zip 221 ***+ VoxLand by AsYntote
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/songs/1995/s3m/t/tribes.zip 160 *+ Tribes of Africa by Wild Side
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/songs/1995/xm/a/aplayboy.zip 88 * Atomic Playboy by Tackle
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/songs/1995/xm/a/apocalyp.zip 211 **** Apocalypse by Meat
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/songs/1995/xm/b/brie.zip 110 ** Beware of the B. by Tackle
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/songs/1995/xm/c/cyclfire.zip 518 ***+ Cycles of Fire by Scirocco
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/songs/1995/xm/e/easyattk.zip 47 ** Easy Cheese Att. by Tackle
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/songs/1995/xm/g/goudavil.zip 36 ** Escape from Goudavile by ???
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/songs/1995/xm/l/leppaker.zip 126 **** Leppakerttu by Tuksu
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/songs/1995/xm/p/pretzel.zip 40 *+ Microwave Pretzel by Tackle
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/songs/1995/xm/s/si_burn.zip 449 **** Burn My Guitar by Sikamikanico
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/songs/1995/xm/s/steak.zip 99 *+ Steak Knife by Spitz
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/songs/1995/xm/v/violence.zip 941 **+ Violence by Noiseman
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/songs/1995/xm/v/viv-stmb.zip 299 **+ Sturmbraut by Vivid
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/songs/1995/xm/v/vo-sput.zip 214 *** Sputnik by Voyeur
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/songs/1995/xm/w/wdogrvng.zip 29 * Weiner Dog's Revenge by Tackle
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/songs/1995/xm/w/westerng.zip 258 ** Western Grill by Magic Fred...
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/songs/1995/xm/w/worst.zip 11 + Worst by Anonymous
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/songs/1995/xm/z/zgp-gkom.zip 432 + Gotta Keep On Moving by Nuke
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/songs/1995/xm/z/zgp-pp95.zip 128 + Pure Passion 95 by Nuke
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=--------------------------------------------------------[Music:Non-Reviewed]-=
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Location /demos/music Size Description
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=-------------------------------- ---- ---------------------------------------=
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/programs/converters/cmc101.zip 40 Chronos Module Converter 1.01 by Chronos
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/programs/players/m4w220sx.zip 1904 Mod4Win 2.20 Full Ver. by Jens Puchert
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/programs/players/m4w220sl.zip 674 Mod4Win 2.20 Lite Ver. by Jens Puchert
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/programs/rippers/s3srip.zip 8 S3SRip S3M Samp Ripper by Tomas Lehuta
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=----------------------------------------------------------------------[Code]-=
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Location /demos/code Size Rated Lang Description
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=-------------------------------- ---- ----- ---- ----------------------------=
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/graph/water/hq_water.zip 370 **** A P Water source of Heartquake
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/graph/voxel/ign_land.zip 23 **** A C Voxel source of Heartquake
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/sound/omega060.zip 60 ***+ C SB AWE32 MOD Player w/src
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/demosrc/phro.zip 294 ****+ A P Source to phro, 2 min. intro
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=------------------------------------------------------------------[Graphics]-=
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Location /demos/graphics Size Description
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=-------------------------------- ---- ---------------------------------------=
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/ASM94/smeagol.zip 65 Smeagol (final version) by Paranoids
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=-------------------------------------------------------------[Miscellaneous]-=
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Location /demos Size Description
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=-------------------------------- ---- ---------------------------------------=
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/hornet/demonews/dn_1of1.099 47 DemoNews #99
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/hornet/traxw/traxweek.023 57 TraxWeekly #23
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/news/nadd_u03 1432 New Age Demo Database - Upgrade 3
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=-[Articles]=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
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=---------------------------------------------------[Introduction]--[Snowman]-=
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This is the 100th issue of DemoNews! Since September 24th 1992, we have
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tried to provide the demo scene with a centralized area for files and
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information. I won't start going into what changes we've seen over the
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past 3 years (save that for the September 24th 1995 issue). This also
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happens to be the first week that we exceed 1500 subscribers.
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I spent much time thinking what we should do for the 100th issue. Should
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we get a couple big interviews? Should we put a fancy ASCII banner at the
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top? The more I thought about it, the more I realized that I didn't want to
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do any of these things. And so we present to you a perfectly normal issue
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of this newsletter. :)
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Here are some general infobits to chew on:
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1. We are moving from a .txt based file-description system to a 00index.txt
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file in each subdirectory. I have been writing utility programs to
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automatically convert DemoNews file listings to the 00index.txt format.
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2. The TraxWeekly subscriber list was accidentally lost and restored from
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backup. It was kind of odd watching the number of subscribers to this
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newsletter drop from 280 to 3 in one day. :)
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3. We are currently designing a "DemoNews Assembler". This program will
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create issues of DemoNews with standard text input files (header blocks,
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articles, file listings). This should reduce the workload of putting an
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issue together, which also means that DemoNews might actually start
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coming out every week (instead of the 10-14 days we're averaging now).
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4. Starport, probably the _most_ famous demo BBS of all time, has shut
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down. This also means that the nice music archive at
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ftp.mpoli.fi:/starport is gone. Shed a tear for this loss.
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5. People are very unhappy with the MC3Final.exe being so late. I
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understand this. I have sent out 5 alpha versions within Hornet, and
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the project is moving along steadily (although slowly). I am very
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inexperienced as a coder and this project is almost out of my ability.
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The project will be completed (ain't gonna pull a Composer's
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Competition) but it might be another week. :(
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6. Stairway to Heaven BBS has been including many annoying BBS advertise-
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ments in .zip files. One in particular is called " .sth". If
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you are a sysop at STH, please try to use a more standard method of
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saying that the file came from your board (like a .zip file header or
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something).
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Well, have fun and read on.
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Snowman / Hornet - r3cgm@ftp.cdrom.com
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=----------------------------------[Assembly '95 Report (Part 1 of 2)]--[Ior]-=
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_____Introduction
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Hi ... Well ... this was supposed to be the onsite Party article, but the
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computer I was typing it on disappeared half-way through, and I couldn't
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find it again... So you are all stuck with this recollection of the party 2
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weeks later :) And sorry, there are no times on this, but oh well! :)
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_____Wednesday, 9 August 1995
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On Wednesday, around midday, I went to the party place with Mellow-D. We
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walked around the building for a while, trying to figure out where the
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entrance was (the tram stop we got off on was on the other corner of the
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complex). We finally saw a sign "Assembly '95 ->" and there was much
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rejoicing.
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After following the arrow down a hill into what looked like a
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garage/loading zone/construction zone, and walking to the farthest door, we
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went in, and were amazed. Right in front of us were rows after rows after
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rows of empty white tables, with white walls surrounding them. Right above
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the farthest tables were the "bleachers."
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This site was much more impressive than it was for most of the people at
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the party, because at this time, there was no dividing wall between us and
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the RopeCon area, so the space was about 150% as large as what we finally
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ended up with.
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After this shock, we were approached by a few security people because we
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didn't have the wristbands to show that we really belonged in there. So, we
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ended up walking around, and waiting outside for most of the time, until
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Pehu finally showed up (he was out for lunch) and gave us our wristbands.
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Finally, we were able to go over to the organizers area, and look at the
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setup. The sound board was gigantic, with about 24 independent input
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channels. Also there was the video mixer, a synth (I have no idea why :),
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and one computer.
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We (Mellow-D and I) had to drive Pehu's car back to Mellow-D's apartment so
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that we could pick up his computer. We got back, and as we were setting it
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up, they lowered the big screen (even larger than all 3 of last years
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combined, or so it seemed) and switched the Video Projector Source to a TV,
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unfortunately, the sound system wasn't hooked up at this time, so we could
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watch, but there was no sound :)
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The only people that I saw that arrived there a day early were the guys
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from @. Eventually, we went home to sleep.
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_____Thursday, 10 August 1995
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Finally, the big day arrived. Mellow-D and I woke up early, and took a tram
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over to the site so we could get there about 2 hours before it started. We
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wanted to test the sound system out, but it was still unconnected. So,
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instead, we walked around, and watched the fair people put up the dividing
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wall between us and the RopeCon area.
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We also explored the Play 1995 area, which was nothing but a few video game
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machines, a Nintendo booth, and a few pinball machines. We went back, and
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watched the fair staff set up the dividing wall between the organizer's
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booth and the rest of the party (otherwise we would have been inundated,
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and overwhelmed :).
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There was still no sign of the sound guy, and the doors were going to open
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in 30 minutes. So I stepped outside, and looked around so I could see the
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lines. Both of them (the one for people with pre-bought tickets, and the
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one for people who needed to buy their tickets) were immense. The camera
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crew was walking around and interviewing people in the Pre-Bought Ticket
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line.
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I squeezed back inside about 10 minutes before the doors opened, to see
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that the sound guy had just arrived, and was finally hooking up the
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speakers and sound boards (although he was scarce at the beginning of the
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first day, he was always there when we needed him throughout the rest of
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the party). He finished just as the doors opened, and Mellow-D and I tested
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the speakers with the theme song to Little Green Men (Phoenix/Kosmic, 9th
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Place Demo).
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Everything was fine. Within 30 minutes, the volume wars had started. People
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from opposite ends of the hall were booming at each other at the loudest,
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most obnoxious music they could find :) Of course, by increasing the master
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volume on the sound board, the organizer's booth could drown them all out
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(and those peripheral satellite speakers were a blessing :)
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As the day wore on, the hall slowly filled up, but it was clear that just
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as many people would show up on Friday. Later that day, I was asked to show
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something on the big screen, and I played a lot of well known (And not so
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well-known) productions. However, after 4 or 5 hours of this, I was more
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than a little ... bored ... Of course, there were people to talk to, but I
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wanted to get out. I finally managed to.
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A bit later, the remaining ASM '94 CD's went on sale (about 150 of them)
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and promptly sold out. Some people started going to sleep.
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_____Friday, 11 August 1995
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Friday came, and even more people showed up. Sometime this day, a big
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projection of white letters showed up on one wall ... "EMF" ... hmmm ... I
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wonder if they could have been there ;) On this day, I finally managed to
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meet some of my old friends: Jake, Henchman, Gore, Lord Cyrix, etc; some of
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my IRC friends: Simm, MoominG, Sandman, OC, Prism, Skaven, etc; and some of
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my new friends: Zodiak, Arjan Brusee, Xtoto, etc. And this is a VERY SMALL
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listing of the people I talked to :)
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Later this day, deadlines came, and the back info booth became crowded,
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like a herd of frantic animals seeing the first watering hole in 15
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kilometers. Even in the inside, people were running around, making sure the
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disks were labeled properly, put on the right computer, in the right
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directory, and finally, in the right box. Around this time, I was asked if
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I would like to be on the 64k Intro Jury. Naturally, I accepted :)
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When I went back to the main hall, people were already showing off their
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productions, Nooon attracted a fairly large sized crowd every time they
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showed their demo, Stars: Wonders of the World. As you all SHOULD know,
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this demo went on to win 1st Place.
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A bit later, I went back to the back info booth, and helped run the various
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computers up the stairs to the necessary jury rooms. I pity the 32 Channel
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Jury, because they had to listen to 225 songs, which took more than 5
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hours. However, the jury was quite large, and it must have been
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entertaining, if nothing else :)
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In an hour or so, I went to the right room for the intro jury, and met the
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rest of the jury. There were about 9 of us total. The jury was interesting,
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although those seats got hard after a while. Some of the intros were sure
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to not make the final cut: There was a 7k intro there, and also any intros
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with no music.
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Of course, when we saw Stickman's World, ALL of us cracked up, and that
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intro was sure to make it to the final cut (it ended up 2nd Place). We were
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all pretty impressed with Drift, and were certain it would end up high (1st
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Place). Eventually, the jury ended, and we all went our separate ways.
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_____Conclusion
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Well ... that's the end of Friday, and I'm sure all of you people are
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getting pretty bored reading this, since I can't think of anything that is
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really really really funny to say, so ... I Think I'll end this here, and
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finish it next week. So, until then, Don't Panic :)
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Island of Reil <ior> / Hornet - jroth@owl.csusm.edu
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=--------------------------[Pornography at Assembly '95?]--[Multiple Authors]-=
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[taken from comp.sys.ibm.pc.demos newsgroup]
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> > Well, at least one friend of mine got infected by this _15xx virus, and
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> > though we didn't exactly try to hunt it down, it seemed to come from a
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> > c64s package somebody put on the partynet. That's our guess anyway, since
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> > quite a few of the .exe's in that dir were infected, and he had only run
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> > one of them...
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>
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> I see that nobody took that no-pirating warning too seriously then. :)
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Well, I wouldn't say that :) Hellfire was shut down for an hour or two,
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because the organizers were informed that there was pirated software and
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child-pornography on the server. We removed the offensive material, 20
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games, 5 programs and 5mb of child-porno, and we were running again ;-)
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Anyway, they then wanted all pornography removed, but we refused to remove
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anything which was not illegal. The net-info at Assembly was leeching tons
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of stuff from Hellfire, and the net-organizers has all the porno and most
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of the NPD when the party ended ;-))
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Kvantti Piikkisika and Vinding Christensen
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=---------------------------["Growing Up in the Scene" Reply]--[Nick Majeran]-=
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Hello Snowman,
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Your editorial in Demo News #99 started out with a number of good
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intentions, but ended up alienating me in some sort of strange way.
|
|
|
|
According to "Growing Up in the Demo Scene," it would appear that I am
|
|
entering my early `adulthood' stage in my demo scene existence. However, I
|
|
have not found a clear-cut purpose for my being in the scene.
|
|
|
|
Is it enough just to enjoy the scene, to be a fan? I asked myself this
|
|
question, and let it swim through my mind for a bit. Does this mean that
|
|
since I have no purpose, that my demo life has been wasted? This question
|
|
also popped up. I soon realized that this ratiocination that I was putting
|
|
myself through was become much too philosophical, and quickly purged it
|
|
from my mind.
|
|
|
|
Sometimes thoughts like this come out, and are quite disturbing for a few
|
|
minutes. Then I remember how much entertainment the demo scene has
|
|
provided me. I will still continue to enjoy demos, tracked music (although
|
|
Necros response was right on the money), graphics, and any other products
|
|
the scene produces.
|
|
|
|
I've been in the scene for 2 years myself, the first demo that I saw was
|
|
CD2, and soon after that I saw Second Reality, and became absolutely amazed
|
|
with what I saw. These were the BNA (before net access) days; and I
|
|
frantically tried to get my hands on anything that I could.
|
|
|
|
When I moved away from my friends who started their scene growth, I gained
|
|
net access. I believe that the first issue of DN that I picked up was 33,
|
|
or somewhere around there, (I've had a hard drive crash since then) and
|
|
soon I realized that I had only scratched the surface. I grew as DN did; I
|
|
saw the newsletter increase in size, as I saw the free space on my hard
|
|
drive dwindle as I picked up more demos...and a GUS somewhere along the
|
|
way.
|
|
|
|
I suppose what I am trying to say is this: keep up the good work on DN but
|
|
be careful when writing articles that speak to the whole "family." Even if
|
|
we are all "related" then some of the more distant cousins might feel
|
|
slighted if they feel like they don't belong in the family as well...
|
|
|
|
Nick Majeran - stilgar@megumi.unm.edu
|
|
|
|
|
|
=----------------------------------------[Bug In Fast Tracker v2.04]--[Duggy]-=
|
|
|
|
[taken from comp.sys.ibm.pc.demos newsgroup]
|
|
|
|
Ok this problem is with FT release 2.01 and latest 2.04.
|
|
|
|
Problem:
|
|
|
|
This bug will crash the system and drop u out to dos, dump looks like this:
|
|
|
|
FATAL ERROR: (0D) General protection fault at 3089:27F5
|
|
|
|
SS:[SP+2C] = 2B539698
|
|
EAX = 00000000 ESI = FFFF064F SS:[SP+28] = 00000210
|
|
EBX = 00000000 EDI = 001460B8 SS:[SP+24] = 1C1B9302
|
|
ECX = 00000003 EBP = 0001FFD4 Flags = --1------11- SS:[SP+20] = 0000000A
|
|
EDX = D39903CE ESP = 000092D6 (ODITSZ-A-P-C) SS:[SP+1C] = 01600038
|
|
SS:[SP+18] = 92FA0000
|
|
CS = 01B0: Base = 00044D40, Limit = 0000FFFF,Type = 009B SS:[SP+14] = 042000E5
|
|
DS = 00E8: Base = 00064A60, Limit = 0000D86F,Type = 0093 SS:[SP+10] = 00E800AE
|
|
ES = 0030: Base = 000A0000, Limit = 0000FFFF,Type = 0093 SS:[SP+0C] = 00F01107
|
|
FS = 07C0: Base = 00165710, Limit = 0000064F,Type = 0093 SS:[SP+08] = 01B01066
|
|
GS = 0030: Base = 000A0000, Limit = 0000FFFF,Type = 0093 SS:[SP+04] = 92F06090
|
|
SS = 0018: Base = 000722D0, Limit = 00009FFF,Type = 0093 SS:[SP+00] = 06400010
|
|
^ ^
|
|
|___________|
|
|
|
|
|
|
|
|
Should be space here before this letter here
|
|
|
|
I've had to edit the page above a little to avoid word wrap, but it's still
|
|
the same (I removed a few spaces shown above).
|
|
|
|
How to crash Ft2:
|
|
|
|
Ok load a mod you have done before, nice to load Amiga .MOD file cos they
|
|
have patterns but they are all the same length.
|
|
|
|
Once loaded make a new pattern, e.g. if last pattern was 15 make a new one
|
|
called "16". Ok now as this pattern is new use the shrink button and the
|
|
down arrow to make its length to 8 on the scale, go half way down the
|
|
pattern and just put any note there.
|
|
|
|
Now here's the fun bit. Decrease the value in the top left box (the order
|
|
window) so that pattern 16 becomes 15 (remembering you made a 16 and it's
|
|
still in ram). Go to the end of the order of patterns and click INS again
|
|
and use the arrows to go up or down till you get to the pattern you made
|
|
(16 in this example) when it does, FT will crash to dos like above.
|
|
|
|
If you really can't do this I can send you a mod with 15 patterns. You
|
|
will never be able to make 16 because as soon as you go through the
|
|
patterns pressing the up arrow key you'll get to 16 (which I made) and FT2
|
|
will crash.
|
|
|
|
Now the fix 8)
|
|
|
|
Load the effected mod you have made that can't be edited (you can't add any
|
|
more patterns). When I say load, I mean load it into a hex editor. Near the
|
|
front of the .XM file is a list of patterns in the order they are played.
|
|
|
|
Change one the patterns into the problem one i.e. if you had problems with
|
|
making a pattern 16 find another pattern number like for instance 12 and
|
|
edit it so it becomes 16.
|
|
|
|
Loading this mod back into FT2 will be ok, and you can now edit the mod
|
|
without a crash.
|
|
|
|
That's it (PHEW).
|
|
|
|
Duggy - x10864@bradford.ac.uk
|
|
|
|
|
|
=---------------------------------------[What's Hot, What's Not]--[Anonymous]-=
|
|
|
|
I report the pulse, not agree with it...
|
|
|
|
What's Hot What's Not
|
|
____________________________ _____________________________
|
|
|
|
Orange, Halcyon, Xtacy, Future Crew, Triton, Cascada
|
|
Jamm, Nooon, Complex
|
|
|
|
Necros, Basehead, Mellow-D Purple Motion, Skaven
|
|
|
|
Force Ten, Epinicion KFMF
|
|
|
|
Phong shading Gouraud shading
|
|
|
|
Environment mapping Texture mapping
|
|
|
|
.XM .S3M
|
|
|
|
262,144 colors 256 colors
|
|
|
|
Watcom C Pure ASM
|
|
|
|
|
|
=---------------------------------------------[Upload Reviews]--[GraveDigger]-=
|
|
|
|
_____Introduction
|
|
|
|
Several months ago, when the decision was made to add reviews of new uploads
|
|
to the DemoNews weekly upload listings, I was selected to take care of the
|
|
music reviews because at the time I had been (and still am) maintaining the
|
|
music archive.
|
|
|
|
_____The Reviewers
|
|
|
|
Finding it impossible to review all the new uploads myself, I decided that
|
|
a team of four people would review the new music, while I would dedicate my
|
|
time to the archive maintenance. Finding interest was easy; a message was
|
|
sent on the DemoNews mailing list asking for people to review uploads. I
|
|
had a lot more responses than I had positions, and regrettably, I was not
|
|
able to respond to every request.
|
|
|
|
Having made an initial selection, I met four new people. Eventually, as time
|
|
went on, several reviewers came and went, at times feeling overwhelmed at the
|
|
amount of time and effort required of such an assignment. Mixed in with my
|
|
attempts to assure that the ratings were accurate with the general opinion of
|
|
the demoscene, it has been a difficult task.
|
|
|
|
This article serves several purposes. First, I want to thank all of the
|
|
people who at one time or another did music reviews. It provides the readers
|
|
of Demonews with a quick guide to what's hot and what's not. Currently, our
|
|
four reviewers are TSR, Bluenova, Daedalus, and Krystall.
|
|
|
|
Also, I have to thank Diablo, who has been a tremendous help in keeping this
|
|
operation organized as it continues to expand beyond its originally perceived
|
|
limits.
|
|
|
|
_____Deleting Music
|
|
|
|
And now, a plan that will go in action very shortly. As the months ramble on,
|
|
we are constantly running out of space on the FTP site. To combat this
|
|
problem, we have decided to enforce a new policy.
|
|
|
|
Any song upload that does not receive a rating of *** or higher will be
|
|
deleted after one month.
|
|
|
|
As I can see it, the policy can work two ways, such as the flip of a coin.
|
|
You call it.
|
|
|
|
Heads: People will get pissed off that their songs are being deleted from the
|
|
FTP site. You lose.
|
|
|
|
Tails: People will try to improve their music skills so that their songs can
|
|
be among the few that will be allowed to stay on the site. You win.
|
|
|
|
_____Conclusion
|
|
|
|
Our goal is to provide everyone with the best collection of demo-related
|
|
files that we can with our current quota. We hope that you will see this
|
|
change as a benefit to the entire site, because it will allow the site to
|
|
continue to serve its users for several more months.
|
|
|
|
Your questions or comments to this new policy are welcomed. I'm sure that
|
|
some people won't like it, but we simply can't afford the disk space very
|
|
much longer. We have enjoyed approximately six months of luxury when disk
|
|
space on the site was no problem.
|
|
|
|
And keep in mind: if you think this is bad, just think back to when the old
|
|
ftp.eng.ufl.edu demos archive had only 400mb!
|
|
|
|
GD / Hornet - gd@ftp.cdrom.com
|
|
|
|
|
|
=-----------------------------------------------[What is REAL Music?]--[Tomi]-=
|
|
|
|
[taken from comp.sys.ibm.pc.demos newsgroup]
|
|
|
|
_____Introduction
|
|
|
|
OK, I'm writing to this thread because it's the stupidest on this group for
|
|
a long, long time. I won't be quoting anybody in particular, but just
|
|
commenting on the stuff and ideas popping up in this thread.
|
|
|
|
Trolling aside, it seems that one of the arguments is that there is such a
|
|
thing as "real" music as opposed to "not real", for instance computer or
|
|
electronically music. I think this is a) totally ridiculous and b) drivel.
|
|
|
|
Like many arguments, this one seems to boil down to some definitions: What
|
|
is music, what are instruments?
|
|
|
|
_____What are Instruments?
|
|
|
|
Some of you claim that tracker instruments (samples) aren't real
|
|
instruments. This is obviously true if we expect them to perfectly
|
|
reproduce the sound of some acoustical instrument. No synthesizer is going
|
|
to do a perfect job of that. But then we should also remember that nobody
|
|
has, for instance, a perfect grand piano which other grand pianos could be
|
|
compared to.
|
|
|
|
And so we have to use a certain set of particulars (such as the case, the
|
|
frame, the strings, hammers etc.) to define what a piano is like and how it
|
|
should sound. After this, we might be prepared to call a synthesizer
|
|
simulation of a piano a piano, because it fulfills the same practical
|
|
purpose as a "real" acoustical one.
|
|
|
|
So it's really up to the composer to decide whether a synthesizer patch or a
|
|
tracker sample can be called "a piano" or some other instrument.
|
|
|
|
Now even if you won't call any simulations by the same names as the
|
|
original acoustical tone-generators (instruments :) ), there is no reason
|
|
why any sound-generating element shouldn't be called an instrument. Heck,
|
|
beer bottles become instruments when played rhythmically with a stick (yet
|
|
I don't believe the random clinking of the bottles in a bag could
|
|
reasonably be called music)!
|
|
|
|
My definition of an instrument is that it is a tool or method for creating
|
|
a sound to be part of a piece of music.
|
|
|
|
_____What is Music?
|
|
|
|
Now we obviously bump into the definition of music, which was in fact the
|
|
other problem in this thread. All the same, I think we all have a fairly
|
|
good idea of what music is, and I at least am willing to include quite a
|
|
wide variety of different sonic experimentation as music, depending on what
|
|
its creator wants to call it. If he calls it music, then maybe it is music,
|
|
even if not in the traditional, clear-cut (rhythm/tempo/
|
|
tones/timbres/melody/harmony) sense.
|
|
|
|
I used to be annoyed by modern artists for pushing out all kinds of stuff
|
|
"any kid could make" as "art". Well, perhaps I am still, but now I'm
|
|
willing to let them call it art if they like, and the only thing I decide
|
|
for myself is whether I like it or not and whether it has anything to say
|
|
to me. Which of course doesn't mean it might not seem quite different to
|
|
somebody else.
|
|
|
|
All the same, our understanding and language does have the terms "art" and
|
|
"music", so I'm certainly not saying that these terms are empty and
|
|
meaningless. Also I will not agree that just *anything* can be music.
|
|
|
|
For one thing, my definition of music does include sensing it with your
|
|
ears :) So please let's use the word music in its general meaning (like the
|
|
signals on records and audible in concert halls) and not nitpick about it.
|
|
|
|
_____A Musician and his/her Instruments
|
|
|
|
So my point is that if a musician decides to express his musical motions
|
|
with a tracker, then his instruments are samples. If he decides to do it
|
|
with MIDI, his instruments are patches or whatever, often made from
|
|
samples. If he does it with a violin, then the violin is his instrument,
|
|
and I don't think many would disagree with me on this one. Whatever the
|
|
generators sound like, if the composer decides to use them, they are his
|
|
instruments.
|
|
|
|
_____Categorizing Music
|
|
|
|
I would certainly say that any piece composed on a tracker is as real as it
|
|
can be. A different issue is whether a tracked *version* of some original
|
|
piece is the *same* as the original. It probably isn't; rather, it's a
|
|
*different version*.
|
|
|
|
But it still resembles the original in some ways, and by some standard can
|
|
be classified with the original. But I don't think it's a issue of being
|
|
"real" or not. Original works don't have this problem in the first place.
|
|
|
|
Another problem seems to be categorizing computer music.
|
|
|
|
The first point to understand is that a category of things that are
|
|
different from each other yet resemble each other in some way must have
|
|
limits, but the limits must be far enough apart to allow more than one
|
|
specimen in the category. We would get nowhere fast if all our categories
|
|
only had one particular in them...
|
|
|
|
I'm sure you'll find lots of music (whether it's computer music or not),
|
|
which will either not fit in any existing category or else will fit in
|
|
several, the latter being more likely (everybody is influenced to a degree
|
|
by somebody else).
|
|
|
|
To decide whether a module is techno or not, you'll have to get a
|
|
reasonable definition of what techno is, and not from your own head.
|
|
Categorizing also depends on the viewpoint. I'm pretty sure few people
|
|
would put Mozart and PM in the same category, but from the point of view of
|
|
beating two stones together for a groovy comp, I suppose Mozart and PM
|
|
would fall neatly into the same category (with their melody+harmony+
|
|
12-note octave etc.).
|
|
|
|
Some would say "any loser can learn to play/track" with an instrument or a
|
|
piece of software. Well, I guess so, if you don't care about what you get.
|
|
|
|
I've played the piano for almost 10 years and tracked + sequenced for a few
|
|
years, and even so I don't think other people think much of my music. And
|
|
some people really are almost completely unmusical in the creative sense,
|
|
although they enjoy listening to music (this is probably more complicated
|
|
than what I say), so that they couldn't really learn to play any instrument
|
|
or sing.
|
|
|
|
_____What is REAL Music?
|
|
|
|
As for the quality of modules, I think some of the modules I've heard blast
|
|
many professional songs away completely *musically*. Now read carefully...
|
|
I mean that to my mind, and in my opinion, the music itself is much better
|
|
made and meaningful than the song on the CD ("real").
|
|
|
|
Sound quality in terms of noise, frequency response or distortion caused by
|
|
simplified interpolation, for instance, are a completely different issue.
|
|
Then there are some in-between points, such as using one piano sample
|
|
instead of a multi- sampled and velocity-to-filter-routed synth grand
|
|
piano.
|
|
|
|
If a musician wants an instrument to sound more or less like an acoustic
|
|
piano, I'd prefer that he'd use such a sound, and as good a version of it
|
|
as possible.
|
|
|
|
At the same time, the timbres in a piece of music make it that piece, and
|
|
large alterations in the timbres will make it sound wrong when you're used
|
|
to some other version.
|
|
|
|
This happened to me with Star Wars. I'd listened to a Timewarp track
|
|
(Cincinnati Pops Orchestra w/ Eric Kunzel) of the end credits score for
|
|
dozens of times, and when I heard the original London Symphony Orchestra
|
|
version, I though it was wrong somehow, or at least different. It was
|
|
definitely the same score and even the same version, but not quite the same
|
|
after all.
|
|
|
|
Perhaps I'd better not start talking about interpretations...
|
|
|
|
_____Conclusion
|
|
|
|
This post was rather a ramble, but please folks, don't bicker over this
|
|
subject like kids. Yes, MIDs, MODs, recordings and live performances are
|
|
all *real* music. I'll be pleased to read all challenges and flames!
|
|
|
|
Tomi Joy - tjoy@uiah.fi
|
|
|
|
|
|
=-[Subscribing]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
|
|
|
|
_____How to subscribe to DemoNews or TraxWeekly
|
|
|
|
1. E-mail to listserver@unseen.aztec.co.za (any subject line will do)
|
|
|
|
2. On the first line in the body of the mail, write:
|
|
|
|
subscribe demuan-list FirstName LastName <-- for DemoNews
|
|
subscribe trax-weekly FirstName LastName <-- for TraxWeekly
|
|
|
|
Examples:
|
|
|
|
subscribe demuan-list Christopher Mann
|
|
subscribe trax-weekly Snowman
|
|
subscribe demuan-list r3cgm@dax.cc.uakron.edu <---- WRONG!!
|
|
|
|
The listserver will automatically take the return address of your
|
|
mail. That address is where newsletters will be sent. You can not
|
|
specify an alternate address.
|
|
|
|
3. Send it
|
|
|
|
_____Back Issues
|
|
|
|
Older issues of DemoNews and TraxWeekly can be located under
|
|
|
|
/pub/demos/hornet/demonews
|
|
/pub/demos/hornet/traxw
|
|
|
|
Newly released issues of DemoNews and TraxWeekly are posted to
|
|
|
|
/pub/demos/incoming/news
|
|
|
|
_____Having Trouble?
|
|
|
|
If you have difficulty with the listserver, feel free to write Snowman
|
|
at r3cgm@dax.cc.uakron.edu for problems with the DemoNews list, and
|
|
Popcorn at campbell@fox.nstn.ca for problems with the TraxWeekly list.
|
|
|
|
|
|
=-[Closing]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
|
|
|
|
Next week we should have some good Assembly '95 coverage. Watch out!
|
|
|
|
For questions and comments, you can contact Hornet at:
|
|
|
|
Handle Address Area
|
|
----------- ------------------------ -----------------------------------
|
|
Dan Wright dmw@inca.gate.net Freedom CD coordinator
|
|
GraveDigger gd@ftp.cdrom.com columnist, file mover, musician
|
|
Snowman r3cgm@ftp.cdrom.com organizer, editor (DemoNews), coder
|
|
Trixter trixter@ftp.cdrom.com coder, web master, file mover
|
|
|
|
|
|
...........................................................End.of.DemoNews.100.
|
|
|