1325 lines
56 KiB
Plaintext
1325 lines
56 KiB
Plaintext
.Start.of.DemoNews.091.........................................................
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______/\___________________________ __ ________________ ___ /\_______
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\____ \ ________ _ _ ______ \ / \| \ ________ | \/ ______/
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/ | \ _) \ \_/ \ | \ / \ \ _) \ | \______ \
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/ | \ \ | \ | \ / \ \ /~\ \ / \
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\_____ /_______/___| /________/ \____\_____/_______/_________/________/
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\_____/ |____/
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DemoNews Issue #91 - May 21, 1995 | Size : 57,462
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------------- | Subscribers : 1404
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DemoNews is a weekly newsletter for the demo scene. | Last Week : 1376
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It is produced by Hornet at the site ftp.cdrom.com. | Change : +28
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=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
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<CONTENTS>
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=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
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Uploads
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Articles
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Introduction................................Snowman,GraveDigger
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Corrections.................................GraveDigger
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Review of the Assembly '94 CD...............Snowman
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Positive Feedback...........................GraveDigger
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Interview with Complex!.....................Popcorn
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4DOS 4DEMOS: Part 1.........................Snowman
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Know your FILE_ID.DIZs......................Charlatan
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Tracking Tips III...........................GraveDigger
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Subscribing
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Closing
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=-[Uploads]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
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=----------------------------------------------------------[File Information]-=
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All files listed below are on ftp.cdrom.com or one of its mirrors.
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Ratings are completely subjective and do not necessarily reflect opinions
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of the demo scene in general.
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ftp.cdrom.com too slow? Try our mirror at ftp.luth.se. You may even
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upload to this site under /pub/msdos/demos_upload.
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=---------------------------------------------------------------------[Demos]-=
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Location /demos/alpha/1995 Size Rated Description
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=-------------------------------- ---- ----- ---------------------------------=
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/0-9/4kbintro.zip 4 **+ Single screen with chip music
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/l/ld5final.zip 534 *** Lethal Display 5 Demo by Bonzai
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/s/sck-bsc.zip 12 **** Four kb intro
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/a/act1.zip 775 **** ACT1 - Psychic Link
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/p/p-deadl.zip 97 **** Deadline - Purple
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=-------------------------------------------------------------[Music:General]-=
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Location /demos/music Size Rated Description
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=-------------------------------- ---- ----- ---------------------------------=
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/disks/1995/f/firestrm.zip 930 ****+ Various Firelight
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/disks/1995/f/fosmus1.zip 1100 ***+ Various FoS
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/disks/1995/m/mellowed.zip 255 *** Ambient Liam the Lemming
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/disks/1995/m/misadvnt.zip 330 **** Demo/Ambient Liam the Lemming
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/disks/1995/m/moz-0001.zip 1140 ** Various Mozicart
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/disks/1995/p/pure_m4a.zip 486 *+ Various Pure
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/disks/1995/p/pure_m4b.zip 1027 ** Various Pure
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/disks/1995/p/pur-stv2.zip 1178 * Trance/Hard The Undertaker
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/disks/1995/v/visions.zip 1924 *+ Various Griffin
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/songs/1995/mod/b/bj-aday.zip 229 **** Demo Big Jim
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/songs/1995/mod/c/crimsont.lzh 150 ***+ Demo music CrimsonTide
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/songs/1995/mod/j/john.arj 668 ** Techno Hocus Pocus
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/songs/1995/mod/l/lazydayz.zip 74 ***+ Demo music Falcon
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/songs/1995/mod/p/physiolo.zip 117 **** Ambient LizardKing
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/songs/1995/mod/s/space_ba.zip 239 **+ Demomusic Found
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/songs/1995/mod/t/twistmod.zip 32 + Ripped Josh Weeks
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/songs/1995/mod/w/waitamin.lzh 248 * Ripped Wendell Tucker
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/songs/1995/mtm/k/k_msoc.zip 220 **** Demo music Maelcum (CCCatch)
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/songs/1995/s3m/0-9/2-at.zip 71 ** Techno PRaNCe & Ch:ilm
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/songs/1995/s3m/0-9/2-booyac.zip 115 ** Techno PRaNCe & Ch:ilm
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/songs/1995/s3m/0-9/2-breaky.zip 75 ** Techno PRaNCe & Ch:ilm
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/songs/1995/s3m/0-9/2-lascow.zip 21 *+ Techno PRaNCe
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/songs/1995/s3m/0-9/2-para.zip 106 * Techno Ch:ilm
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/songs/1995/s3m/b/bj-hang.zip 110 **** Trance Big Jim
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/songs/1995/s3m/c/chapter.zip 125 ***+ Ambient Liam the lemming
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/songs/1995/s3m/c/credits.zip 147 ***+ Ambient Liam the lemming
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/songs/1995/s3m/d/d-fakeit.zip 226 **** Realism Perisoft
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/songs/1995/s3m/d/d-gtagt.zip 164 **** Ambient Blackwolf
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/songs/1995/s3m/d/ddlf.zip 200 **** Realism Liam the lemming
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/songs/1995/s3m/d/dngerous.zip 105 ****+ Demo music Liam the lemming
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/songs/1995/s3m/e/emotion.zip 105 *** Ambient Liam the lemming
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/songs/1995/s3m/f/fallfrom.zip 138 **** Ambient Liam the lemming
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/songs/1995/s3m/f/fighting.zip 127 ****+ Demo music Liam the lemming
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/songs/1995/s3m/f/flappy.zip 169 *** Ambient Liam the lemming
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/songs/1995/s3m/g/goingon.zip 147 **+ Realism Liam the lemming
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/songs/1995/s3m/h/hardvibe.arj 248 ***+ Rave Rizla
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/songs/1995/s3m/i/is-lost.zip 313 ***+ Demo music The Pope/IS
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/songs/1995/s3m/j/j-etrnty.zip 326 **** House Jase
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/songs/1995/s3m/k/k_2deep.zip 184 ***+ House Basehead&L.Pegasus
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/songs/1995/s3m/l/lim0naid.zip 50 **** Various Various
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/songs/1995/s3m/l/littluns.zip 517 ***+ Ambient Liam the lemming
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/songs/1995/s3m/m/mastrb8t.zip 831 **+ Hard Techno Defcon 4
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/songs/1995/s3m/m/mom-fini.zip 170 **+ Dance/Techno Members of May
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/songs/1995/s3m/n/nex-town.zip 149 ***+ Ambient/Dance Nexus
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/songs/1995/s3m/n/noway.zip 102 **** Ambient Liam the Lemming
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/songs/1995/s3m/p/plink.zip 112 *** Ambient Liam the Lemming
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/songs/1995/s3m/p/pursuit.zip 98 ***+ Demo/Ambient Liam the Lemming
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/songs/1995/s3m/s/secrecy.zip 319 ***+ Mellow Funk Liam the Lemming
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/songs/1995/s3m/s/sin_wish.zip 310 + Ripped Tsumi
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/songs/1995/s3m/s/sky_ismp.zip 289 ** Hardcore Trex
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/songs/1995/s3m/s/sky_spwv.zip 132 *+ Techno D.J. Yoyo
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/songs/1995/s3m/s/sky_syns.zip 211 ** Hardcore D.J. Yoyo
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/songs/1995/s3m/s/sky_zulu.zip 463 *** Zulu Trance Skyjump
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/songs/1995/s3m/s/speccy.zip 349 *** Ripped Liam the Lemming
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/songs/1995/s3m/s/spur.zip 165 ***+ Pop Liam the Lemming
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/songs/1995/s3m/s/sq-life.zip 231 * Hardcore Squinky
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/songs/1995/s3m/t/t-intwek.zip 159 *+ Mellow Rock ded silence
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/songs/1995/s3m/t/thereis.zip 131 ***+ Mellow Liam the Lemming
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/songs/1995/s3m/t/thesiege.zip 194 *** Demomusic Liam the Lemming
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/songs/1995/s3m/t/thevibe.zip 114 ***+ Mellow Liam the Lemming
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/songs/1995/s3m/t/threaten.zip 178 **** Demomusic Liam the Lemming
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/songs/1995/s3m/t/tomorrow.zip 128 ***+ Mellow Rock Liam the Lemming
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/songs/1995/s3m/w/wdfil.zip 227 *** Pop Liam the Lemming
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/songs/1995/s3m/w/whatfun.zip 92 **+ Demomusic Liam the Lemming
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/songs/1995/s3m/w/wots.zip 261 *** Spacey Techno Liam the Lemming
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/songs/1995/s3m/x/xmastoon.zip 139 **+ Christmas Liam the Lemming
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/songs/1995/special/lig-acid.arj 179 **+ Trance LightStone
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/songs/1995/special/lig-drea.arj 132 ***+ Industrial LightStone
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/songs/1995/special/lig-rave.arj 167 ***+ Rave LightStone
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/songs/1995/xm/0-9/181remix.zip 70 * Trance Skull
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/songs/1995/xm/c/c_warlok.zip 170 ***+ Techno Claim
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/songs/1995/xm/f/fnz-bsrm.zip 114 **** Hardcore FONZiE
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/songs/1995/xm/h/hi-hat.zip 210 ***+ All Percuss. Procyon
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/songs/1995/xm/j/jk_frstl.arj 240 **+ Hardcore JAk
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/songs/1995/xm/j/jk_kuadr.arj 118 *** Hardcore JAk
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/songs/1995/xm/j/jk_llent.arj 101 *** Hardcore JAk
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/songs/1995/xm/j/jk_pardl.arj 92 **+ Hardcore JAk
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/songs/1995/xm/j/jk_resdu.arj 161 **+ Hardcore JAk
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/songs/1995/xm/j/jk_somra.arj 139 ***+ Hardcore JAk
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/songs/1995/xm/j/jk_verro.arj 236 **** Hardcore JAk
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/songs/1995/xm/k/k-dirt.zip 308 *** Industrial Khyron
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/songs/1995/xm/k/k-ultra.zip 101 ***+ Ambient Mental Floss
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/songs/1995/xm/k/k_cyber.zip 190 ***+ Metal Quarex
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/songs/1995/xm/m/maz-twil.zip 658 **+ Techno/Trance Darren Shady
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/songs/1995/xm/n/naranja.zip 205 ****+ Funky Rock Zodiak
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/songs/1995/xm/o/oblitirt.zip 420 *** Techno Vogue
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/songs/1995/xm/s/sawdust.zip 365 ***+ Realism Resonatrix
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=--------------------------------------------------------[Music:Non-Reviewed]-=
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Location /demos/music Size Description
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=-------------------------------- ---- ---------------------------------------=
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/programs/misc/folk102.zip 78 Adlib editor by GWP Software
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/programs/misc/mikm203.arj 282 Music System by Jean-Paul Mikkers
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/programs/misc/sbpv310b.zip 27 Sound Blaster Pro v3.10b
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/programs/players/starp220.zip 30 Star Player
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/programs/players/xtcp046.arj 66 XTC Player
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=----------------------------------------------------------------------[Code]-=
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Location /demos/code Size Rated Lang Description
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=-------------------------------- ---- ----- ---- ----------------------------=
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/graph/land/ll_frac.lzh 33 *** C Fractal landscape by Lord L.
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/graph/land/ll_land2.lzh 148 **** A C 2nd ver. of fractal landscape
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/graph/stars/hstar_c.zip 18 *** C Horizontal starfield C code
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/graph/stars/snowtro.zip 65 ** C "Snow" intro, with C source
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/graph/vidcard/bascidoc.zip 7 ** A P MCGA (Mode 13h) tutorial
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/hardware/joysdk11.lzh 34 **** A C Joystick SDK from Gravis
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/hardware/kbdhand9.zip 26 **** A C Custom keyboard handler
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/hardware/ll_comm.zip 56 *** A C I/O routines for Watcom C
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/pmode/dos32v3b.zip 124 **** A C 32-bit DOS extender for ASM/C
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/pmode/mass-frm.zip 8 *** A > 64K segments in real mode
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/sound/mod15ins.zip 29 ** C Converts 15-ins. MODs to 31
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/sound/soundss3.zip 384 **** C Sound System 3 (MOD player)
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/text/bootgame.zip 11 ***+ A Game that fits in bootsector
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/text/glbenv11.zip 21 ***+ A C Work with environment var.'s
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/text/kadfile.zip 16 **** C Tack files onto end of .EXE
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/text/otmphong.doc 23 ****+ How to do fast Phong shading
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/tutorial/graphpro.lzh 400 *** A Dr. Dobbs ASCII articles
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/utils/cirboost.zip 88 **** A Speeds up Cirrus Logic cards!
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/utils/gusdump.zip 10 *** Rips GUS samples; can play'em
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/utils/rtmx20.zip 667 ****+ .GEM & .GEO 3d file viewer
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/utils/sg_v07.zip 30 ***+ A Generates Sine tables for ASM
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/utils/slpcxraw.zip 43 *** PCX to RAW converter
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/utils/xmstr201.zip 88 ***+ Multi-purpose player shell
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=------------------------------------------------------------------[Graphics]-=
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Location /demos/graphics Size Description
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=-------------------------------- ---- ---------------------------------------=
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/viewers/sck-flcp.zip 16 FLI/FLC Player 1.0 by CyberDancer/Sck
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/utils/sck-v203.zip 12 SVGA driver for your productions. v2.03
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=-------------------------------------------------------------[Miscellaneous]-=
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Location /demos Size Description
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=-------------------------------- ---- ---------------------------------------=
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/hornet/freedom/wizard.zip 241 The Gonz's submission for the Freedom CD
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/hornet/traxw/traxweek.010 32 TraxWeekly #10
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/party/asm/1995/tableres.zip 43 GIF: Table Reservations for Assembly 95'
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=-[Articles]=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
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=-----------------------------------[Introduction]--[Snowman and GraveDigger]-=
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SM: Hello, and welcome to the 91st issue of DemoNews.
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GD: This week, we have a nice selection of articles dealing with several
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different topics.
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SM: GraveDigger, how about we give a one sentence summary of each for
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the readers?
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GD: I like that idea.
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SM: Well, the first article is called "Corrections". In it, GraveDigger
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apologizes about flubbing up an article he did two weeks ago.
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GD: That's right. I messed up!
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SM: Then we have a review of the Assembly '94 CD done by myself.
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GD: Doesn't ASM95 take place in 3 months?! Aren't you a little late? :)
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SM: Hey, cut me some slack. I'm the editor! :) Next we have an
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article entitled "Positive Feedback" where GD gets all mushy.
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GD: Hey now! I've seen you do it before.
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SM: You're not talking about that speech at NAID are you?
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GD: See? My point exactly. :) Anyway, let's get back to the point. Next
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is Popcorn's "Complex Interview".
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SM: Did you understand it at all? I had to spend a _long_ time editing it.
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GD: It was a little difficult to follow. Sounds like a lot of work!
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Next, you babbled something about 4DOS, right?
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SM: Babbled!? I poured my heart and soul into that article. :(
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Anyway, I think that using 4DOS will change your life.
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GD: Ah well, I'm a die-hard MS-DOS user, personally. Following is
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Charlatan's "Sysop plea" to demo fanatics.
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SM: But 4DOS rides on top of DOS. Its an enhancement, not a
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substitute or alternative. Concerning Charlatan's article, I'm glad
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someone took the time to write about that. Lack of descriptions is a
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big no-no on our site.
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GD: That's right. I don't know how people expect to upload a file like
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auvmr84_.zip and expect people to know what it is without a description.
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SM: Personally, I think its kind of fun deleting files without
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descriptions. Makes moving a lot easier, eh?
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GD: Yes, a lot easier to wipe out a few files, especially with some 40
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megs of new music a week, and those demos are too big to keep without a
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description. The last article is the third part of my Tracking Tips
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series.
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SM: Don't you discuss Norton's Law or something like that?
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GD: _Norman's_ Law, not Norton's law. Did you even read it?!
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SM: Sadly, I am not much a part of the music scene anymore (aside from
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MC3). How many more Tracking Tips articles do you have left to go?
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GD: I have about five more completed, and that number may grow as I
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continue. Hey, it was good to hear that tune by you on Chromatiks 2.
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SM: I don't think many people did. Your song was pretty cool too.
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Why don't we just praise each other for the remainder of this
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introduction?
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GD: Ok. Ya know, I can't wait for MC3! I'm excited. You have established
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an excellent contest.
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SM: Why thank you! And I just _love_ your reviews in the "Uploads" section.
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Although, they seem to be getting some unwanted reactions from a few
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people.
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GD: Thanks! That's true though, several people don't like one thing or
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another with the review layout we have.
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SM: This is starting to get off topic. Why don't we just wrap this up
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and let the readers see what we've been talking about?
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GD: Good idea. Enough of our chatter!
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SM: Do you want to start doing introductions like this regularly?
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GD: That might be neat! Let's see if people send us mail on this idea and
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we'll go by the general consensus. Though I think Jim and Jeff might
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want to get involved too.
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SM: I agree. Let's see what kind of reaction we get from this before
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we do any more. Well folks, this has been Snowman...
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GD: ..and this has been GraveDigger...
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SM: And we are OUTTA HERE.
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=------------------------------------------------[Corrections]--[GraveDigger]-=
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In a previous DemoNews, I incorrectly referred to samples used in Necros'
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"Ascent..." as "Indian chants." A kind reader emailed me to notify me of my
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error. The email explains it all, so here is a segment from it:
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Correct me if I am wrong, but I think that it was you that did the music
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from compos reviews. In Necros' song "Ascent" you said that Indain chants
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were used. This was not so, they are actually words in Zulu. Zulu you
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ask? Well, the Zulu's are a black culture native of Southern Africa;
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haven't you watched Shaka Zulu? Indian chants are vastly different, I
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would know as I have some family that is Indian and I have been exposed
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to Indian type lyrics. How do I know that that is Zulu? Well, I stay in
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South Africa :) and I speak a few words of Zulu.
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Wildthing / Sandstorm
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I would like to thank the many readers who occasionally write me to make
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corrections. Feel free to do so if you notice anything I am mistaken on.
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I have received many responses to my article last week about the ripped
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picture that won first place in the NAID graphics competition. I have not
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been able to get a copy of the NAID entry, unfortunately. I am going to
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upload the original picture to ftp.cdrom.com in /incoming/graphics as
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naid-rip.zip which will have my articles regarding this controversy. I will
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also have to send out all that I have to the email requests. I apologize for
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not finding the NAID entry; nothing was officially released.
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Thanks to all who inquired about the above incident; I'm glad to see concern
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for such an important issue in the demo community.
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-Brett Neely gd@ftp.cdrom.com
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=-----------------------------------[Review of the Assembly'94 CD]--[Snowman]-=
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_____Introduction
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> Welcome to the world of multimedia, where computer enthusiasts surf on
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> the waves of silicon. Are you ready to experience the future of
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> computing, are you ready to enter the playgrounds of virtual reality?
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>
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> The Assembly'94 CD-ROM is the first ever extensive collection of the
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> worlds best pieces of computer art. While professional artists create
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> works with multi-million dollar budgets young computer wizards are
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> producing their magnificent works on mere home computers.
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>
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> On this CD-ROM you will find art that is also fun - you can experience
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> thrilling flights in strange worlds or dance to hypnotic rhythms along
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> with dizzying effects! This CD-ROM places hours of entertainment at
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> your fingertips.
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And so begins the Assembly'94 CD experience. This week I will attempt a
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review of this semi-outdated production from Finland. I am not selling
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this CD, nor am I being paid to give it a good review.
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Its friendly. Its almost edible. It exists in our own time-space
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continuum. So boys and girls, its time to put your hands in the air for
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the Assembly'94 CD-ROM!
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_____Acquisition
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One day it was suggested by Ulrik Henriksen (TP94 organizer) that we
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exchange something. So, with great enthusiasm I traded two of Hornet's own
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"Escape" CD's for an Assembly'94 CD and a couple of others I won't mention.
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To my knowledge, I am the only one in North America who has the ASM94 CD
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and this is a pity. There is a large audience over here that might have
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liked one but never will get the chance due to inadequate advertising.
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_____Physical Description
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Packaging: Dimensions - 7 x 8 x 1.5 (inch) box
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Front Cover - ghostly faded female face in gray-blue
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Back Cover - info about the CD, 5 pictures from gfx compo
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Jewel Case: Insert - 1 sided, duplicate picture from front of box
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CD Itself: Cover - standard logo, keeping in style with box cover
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Documentation: Voting Card - win a trip to ASM95 just by voting
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Manual - instructions about the CD and how to use it
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Impressions: From the exterior, the Assembly 94 CD has a very
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professional appearance. It looks like something you might
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see sitting on the shelf of your local computer store.
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Its just so warm and cuddly that I know you'd want one if
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you saw it.
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Notes: - One of the five pictures on the back of the box is by
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Jugi/Complex (we happen to have an interview with him for
|
|
the next issue of o1art don't cha know).
|
|
|
|
- The voting card is a neat idea. All I have to do is
|
|
fill this out (voting for my favorite music, demos,
|
|
etc.) and I can win a _free_ trip to Assembly 95'!
|
|
|
|
- There is one humorous misspelling on the card itself:
|
|
"All winners will be notified personically."
|
|
|
|
- A similar quote appears in the manual:
|
|
"...now it's is your chance to give you opinion!"
|
|
Maybe we should the have some one someone proof read the
|
|
manual before it goes too press nex time.
|
|
|
|
- The manual states:
|
|
|
|
"From each sold CD-ROM a dollar is added to the CD-ROM
|
|
competition prize pool, so the estimated prize value for
|
|
this compo is 50,000 dollars in CASH!"
|
|
|
|
A logical being might remember the transitive property
|
|
from basic algebra and apply it here. One dollar added
|
|
to prize for every CD sold. Prize is $50,000.
|
|
Therefore 50,000 CD's have been sold. Err....
|
|
|
|
The group getting the highest votes for best demo (in
|
|
this CD-ROM voting) will receive 10% of the prize money.
|
|
This means that if the votes are the same as the
|
|
official party results, EMF has a check for $5000 coming
|
|
to them this October. Congratulations guys!
|
|
|
|
_____Contents of the CD
|
|
|
|
Category | Size(Megs) Number Comments
|
|
--------------+-----------------------------------------------------------
|
|
Demos (PC) | 80 38 included in .zip form also
|
|
Demos (Amiga) | 45 14
|
|
Intros (PC) | 2 28 included in .zip form also
|
|
Intros (PC) | .4 90 included in .zip form also
|
|
Intros (Amiga)| 1 27
|
|
Music (32-ch) | 34 96 included in .zip form also
|
|
Music (4-ch) | 20 80 included in .zip form also
|
|
Graphics | 8 91 included in .zip form also
|
|
Commodore 64 | .7 included in .zip form _only_
|
|
ASM94 AVI's | 280 7 poor quality and compression
|
|
ASM94 PCX's | 2 19 poor quality
|
|
Future Crew | 34 all the group's old demos, music, etc.
|
|
Source Code | 4 coders contribute some files
|
|
|
|
The real selling point of this CD is the files. Now you have them _all_.
|
|
Many of these were not uploaded to our site when the party happened. Many
|
|
people were unwilling to download 8 megs of graphics (not to mention 80
|
|
megs of demos) so this is a nice form of distribution.
|
|
|
|
On this CD are over 280 megs of AVI movie files. With my 2x speed CD-ROM
|
|
drive, these play too slowly. Also, the background lighting is poor and
|
|
the content is boring. There are some PCX files included which aren't much
|
|
better. Having pictures and movies was a good idea, just not adequately
|
|
taken advantage of.
|
|
|
|
There is a very nice interface provided for both PC and Amiga. Function
|
|
keys change between demos, intros, graphics, and music. Included is a
|
|
built-in .lbm player so you don't have to jump back to DOS and use Display.
|
|
|
|
One of the biggest problems with this CD -- probably the biggest -- is the
|
|
VIRUS! Yes, the file isetup.exe on the root directory of the CD is
|
|
infected. If you use the built in player (Inertia Player) your system WILL
|
|
BE INFECTED. Don't they check for these things before printing?
|
|
|
|
_____Summary
|
|
|
|
Overall, I was very pleased with this CD. It was professional, well
|
|
organized, and brought back some memories of the party. The Assembly'94 CD
|
|
is an incredible addition to anyone's demo library.
|
|
|
|
There are a couple of important things I can not tell you. I do not know
|
|
how much this CD sells for (I was quoted around $50 once), and I have no
|
|
idea how you can get one. Perhaps one of you out there has some
|
|
information? If so, send it our way and we'll print it.
|
|
|
|
Take care everyone.
|
|
|
|
-Christopher G. Mann r3cgm@ftp.cdrom.com
|
|
|
|
|
|
=------------------------------------------[Positive Feedback]--[GraveDigger]-=
|
|
|
|
Hello, this week I'd like to address something that has resulted from several
|
|
personal experiences which I would like to acknowledge.
|
|
|
|
The Hornet team puts a lot of time and effort each week into maintaining the
|
|
demo FTP site on CDROM, and producing the three-section newsletter. It is
|
|
what we love to do, and we have dedicated ourselves to the projects.
|
|
|
|
As with anything done in life, it is always a good feeling to receive a pat-
|
|
on-the-back for one's efforts.
|
|
|
|
I would like to personally thank everyone who has contacted the Hornet
|
|
members to give their thanks for our efforts maintaining the FTP site or in
|
|
producing the newsletters. Your comments are a sign that Hornet is doing
|
|
*something* right. :)
|
|
|
|
We hope to continue serving you, our friends, with interesting articles and
|
|
issues relating to the demo scene, and we hope to continue our maintenance
|
|
of the FTP archive which continues to grow every day.
|
|
|
|
Your suggestions are of course, always welcomed. We are here for everyone's
|
|
benefit, and not just our own.
|
|
|
|
Thanks to everyone who has supported us!
|
|
|
|
-Brett Neely gd@ftp.cdrom.com
|
|
|
|
|
|
=-----------------------------------------[Interview with Complex]--[Popcorn]-=
|
|
|
|
Jmagic and Reward insisted that I do this interview with absolutely no
|
|
planning. Fortunately it seems to have turned out very well. I have yet to
|
|
come up with words to describe Jmagic and Reward.
|
|
|
|
For those few readers who attended NAID, I assume everyone knows the name
|
|
Complex after seeing Dope played 30 times on the big screen. At the time
|
|
of this interview, Dope was unreleased.
|
|
|
|
However, I doubt many of you have seen my name around before. I became a
|
|
Hornet family member in March but this is the first article I have done for
|
|
the group. I'd like to thank Snowman for his help getting this interview
|
|
ready for publication, as well as GraveDigger for being a friend. I would
|
|
also like to say hello to all my friends on #trax including Basehead,
|
|
Mellow-D, Ms Saigon, Necros, Perisoft, Beaner, Populus, Khyron, and
|
|
everyone else.
|
|
|
|
PC = Popcorn / HORNET ................................. campbell@fox.nstn.ca
|
|
JM = Jmagic / Complex ....................................... complex@hut.fi
|
|
RE = Reward / Complex ....................................... complex@hut.fi
|
|
----------------------------------------------------------------------------
|
|
[start of interview : 11:00 AST : April 12, 1995]
|
|
|
|
PC : First let's start with your real name, age, group affiliations,
|
|
occupations, etc.
|
|
|
|
JM : Real name... My passport says jmagic... :-) (doesn't it?)
|
|
|
|
RE : Geez, are all interviews on the pc this serious? This isn't a job
|
|
application is it?
|
|
|
|
JM : Reward is old timer. I'm a bit younger...
|
|
|
|
RE : What is group affils? Previous groups?
|
|
|
|
* reward mumbles something about being in the scene for too long to
|
|
remember them all. :)
|
|
|
|
JM : Reward, I think he wants to know if you are in any other groups at the
|
|
moment :)
|
|
|
|
PC : If we are going to do an Interview for 01, it's going to have to be at
|
|
least partially serious :) Just your current affiliations.
|
|
|
|
RE : Geez. Demos are not serious. They are for fun. :)
|
|
|
|
JM : We are the Complex Brotherhood.
|
|
|
|
RE : We worship the moon and the sun! And sometimes the one who pays most.
|
|
:) Ok ok just explain what group affiliations means please? :)
|
|
|
|
* jmagic is lazy student with no money... /dcc send jmagic lots_of_digicash
|
|
|
|
* reward apologies for the poor knownledge of english vocabularity but you
|
|
can't get it all in the same small package. :)
|
|
|
|
JM : Reward, for you it means Complex :) For me it means Complex and
|
|
Jeskola!
|
|
|
|
RE : Ok, I'm at the moment in Complex and a semi-member of Damones! (a
|
|
Finnish boozing group). :)
|
|
|
|
JM : semi doesnt count :-)
|
|
|
|
RE : 80% of elite Finnish scener's are in Damones. Damones counts. They
|
|
have drugs and booze and women. Ok, so for me it's Complex (PC &
|
|
Amiga) and Damones (Party) right? :)
|
|
|
|
----------------
|
|
|
|
PC : How did you get interested in the PC demo scene?
|
|
|
|
JM : The party scene must be really cool.
|
|
|
|
RE : Yeah, lets join the party scene!
|
|
|
|
JM : Are there any compos for a party like there are for a PC.... :)
|
|
|
|
PC : It's called a rave :)
|
|
|
|
JM : On amiga there is no competition - we are best and we don't have to
|
|
compete :)
|
|
|
|
RE : I saw Future Crew at a party back in 92/93, and asked them for a copy
|
|
of their customized dpaint. I didn't get one.
|
|
|
|
JM : My ass :) You are so bad that they thought it would be better to save
|
|
world from your repaints.
|
|
|
|
RE : Popcorn: So we needed a change. Well, I still don't have a PC myself
|
|
so I'm limited to using PC's at friend's and at the university. (Well
|
|
that really doesn't limit me.) :)
|
|
|
|
JM : Reward: I have a PC and it limits me a lot :)
|
|
|
|
* reward actually wonders what if he _did_ get involved in the PC scene.
|
|
Weeeird.
|
|
|
|
* reward realized he is starting to _get_ involved. EEEEEEEEEKS.
|
|
|
|
* reward panics and runs out the door crashing a few walls and drowns for a
|
|
while.
|
|
|
|
----------------
|
|
|
|
PC : What kind or system do you use to make demos?
|
|
|
|
JM : System... like computer or so called "organizing"? :)
|
|
|
|
* jmagic codes and others do nothing
|
|
|
|
RE : For gfx we use Dpaint3.25, BrillianceII, Lightwave, 3DStudio, Painter.
|
|
Jmagic: Any others come to mind?
|
|
|
|
JM : Alchemy :)
|
|
|
|
RE : Well, we're not talking about converting software here. :)
|
|
|
|
JM : Yes but we need it :)
|
|
|
|
PC : Jmagic: What computer do you use?
|
|
|
|
JM : 486sx 33.... anyone want to buy me a better one? :)
|
|
|
|
* reward wishes someone would get him a peecee as well. :)
|
|
|
|
RE : Amiga4000, ec030+882, 16Mb fastmem, 210MB hd. :-(
|
|
|
|
----------------
|
|
|
|
PC : Cyboman 2 rules, did ever think you would win the intro compo in TP94?
|
|
|
|
JM : Of course... if I won in 93, why couldn't I do it in 94 as well?
|
|
|
|
RE : From that point we decided to do an intro. :)
|
|
|
|
JM : Which was...ummm 5 days before tp4.
|
|
|
|
RE : There's no point in doing something unless you aim to win eh?
|
|
Otherwise you might just as well release it whenever it's ready not to
|
|
care when a party is. Might save you from a humiliating experience
|
|
after boasting a lot. (Hi Valhalla!) :)
|
|
|
|
PC : In the Silents case (if you remember ASM '93) I think winning became a
|
|
little too much.
|
|
|
|
RE : Uh, in which way?
|
|
|
|
PC : Well, they refused to release their demo because they didn't win.
|
|
Then when they released it it was so buggy it would not run.
|
|
|
|
JM : What do you mean too much? Sandman/Valhalla should give me my
|
|
spiritual support :)
|
|
|
|
RE : Try shamanism and your soul will enlighten.
|
|
|
|
JM : Popcorn: Well the compo version was probably the same... What's the
|
|
point in releasing shit? :-) If you don't win with it I mean. :)
|
|
|
|
RE : Popcorn: Well that has seemed to be a part of the PC scene for ages.
|
|
Eg, if you _don't_ have to release the demo by the compo rules at the
|
|
party place but only after a month, what can you expect? sux. Demos
|
|
should be released where they compete. If you make a bug fix later -
|
|
fine. If the demo isn't ready to compete, it should not be shown. eg,
|
|
if you show a demo, and say it's ready in N months, you sound like
|
|
microsoft, ehhh? And the sponsors pay to get the demos / whatever
|
|
spread / released etc etc. If the demo can't be spread at the
|
|
competition place, what the fuck kind of competition it is any longer?
|
|
|
|
PC : Reward, have you seen Project Angel? That should NOT have been
|
|
released at the party, it only caused frustrations :)
|
|
|
|
RE : If there's easy money around, why not go and take it? Lately demos
|
|
don't seem to be made for fun anymore. And why would it since one gets
|
|
paid for them?
|
|
|
|
JM : They knew the demo was spread at the party...
|
|
|
|
* Jmagic definately wants demos spread at parties... except if it his own
|
|
demo :)
|
|
|
|
----------------
|
|
|
|
PC : How do you go about making a demo?
|
|
|
|
JM : Well... usually we start a little too late, so we have terrible hurry
|
|
and we have to put an unfinished production to compo :)
|
|
|
|
----------------
|
|
|
|
PC : What are your opinions about the PC demo scene in general?
|
|
|
|
JM : Too untalented :)
|
|
|
|
RE : uhhhhh, vectors vectors vectors vectors. Good music, bad graphics.
|
|
|
|
JM : Money money money :) Lots of bad releases.
|
|
|
|
RE : In general, _most_ PC demos are pure shit. Technically and
|
|
artistically. Same goes for intros.
|
|
|
|
* jmagic is happy to see his old intros in the charts :)
|
|
|
|
RE : But the pc scene is young and only developing. The hard thing is that
|
|
the hardware is getting better all the time too quickly compared to
|
|
the demos, eg who bothers to optimize if the compo machine is 100MHz
|
|
Pentium ehh?
|
|
|
|
PC : I agree completaly, demos should run on a 486/33. Show [by Majic 12]
|
|
is a good example of a great demo with great optimization.
|
|
|
|
JM : Show is a great demo with 386sx effects. Show is not a piece of
|
|
skillful optimizing.
|
|
|
|
----------------
|
|
|
|
PC : How did Complex come to exist?
|
|
|
|
JM : Back when earth was without form and void... actually I joined after
|
|
The Party 93'.
|
|
|
|
RE : hehe... And on the 8th day... Maybe I better say someting about
|
|
Complex birth. :) Complex was born back in hmm 1989, can't remember
|
|
the exact date though, I recall it was in the beginning of the year.
|
|
|
|
JM : That's when the PC side got started. Or actually when the shitty PC
|
|
productions began to appear :)
|
|
|
|
RE : But Complex on PC got started in 94'. right Jmagic? But since we only
|
|
have practically 1 or 2 members who are _only_ PC, there was no point
|
|
in calling it a PC division. Complex PC - members 1 - Jmagic. :)
|
|
|
|
PC : I hadn't even heard of Complex until Cyboman2.
|
|
|
|
JM : We did a intro for asm94, didn't you even see that one? Or the demo
|
|
we did?
|
|
|
|
PC : I don't think I did. Cyboman 2 was the first time Complex got
|
|
imprinted in my brain. Jmagic must be one hell of a coder to win TP94
|
|
single handedly.
|
|
|
|
JM : I rule. :)
|
|
|
|
RE : Popcorn, you've missed a lot of the scene's Cosmic Brother's calls
|
|
then. Just check some older party charts results on PC and Amiga. :)
|
|
Jmagic, message from the Cosmic Brothers has not been understood.
|
|
|
|
JM : We have to resend the message?
|
|
|
|
RE : Yeah.
|
|
|
|
* reward starts to meditate and concentrate on the Cosmic message globally.
|
|
|
|
* reward mumbles about saving the whales and eating Norweigians instead...
|
|
|
|
RE : Popcorn, we're actually newcomers who have a hell of an attitude,
|
|
right? :)
|
|
|
|
PC : What are the cosmic brothers? Are they the ones that did that weird
|
|
demo with video clips?
|
|
|
|
* reward gives popcorn a loppipop. :)
|
|
|
|
PC : That demo was... was... DIFFERENT! :)
|
|
|
|
RE : Jmagic, aren't you happy now? :) He remembers you after all! :)
|
|
|
|
JM : Yeah! I feel like famous now.
|
|
|
|
RE : Sort of famous at least. :)
|
|
|
|
JM : Naah... I must be really famous after this interview :)
|
|
|
|
RE : Especially after we relase it from the whole capture file which I've
|
|
got! :)
|
|
|
|
JM : After all, this is spread all over the cosmical universe.
|
|
|
|
----------------
|
|
|
|
PC : What are your plans for the future?
|
|
|
|
JM : Winning a demo compo tomorrow, and then winning lots of cash from
|
|
asm95! :)
|
|
|
|
RE : Popcorn: To dominate the world and to spread the good will message all
|
|
around the Hawaji where we hopefully will be living after making a
|
|
demo for Win97 demonstation purposes.
|
|
|
|
JM : 1995 world domination. Stavanger... Helsinki... Universe? :)
|
|
|
|
RE : Stanveger... Helsinki... Moscow. :) Party in Estonia - waba wina witu
|
|
ware. :)
|
|
|
|
JM : Reward, first we have to win asm95 demo compo... but that wont be a
|
|
problem, right?
|
|
|
|
* reward wonders why is the interviewer being so quiet all the time.
|
|
|
|
JM : He's just shocked :) Scared of all the elites around (where?) Maybe
|
|
he comes up with some intelligent question...
|
|
|
|
----------------
|
|
|
|
PC : What do you think of Future Crew? Are they gone for good or just in a
|
|
deep sleep?
|
|
|
|
JM : Deep sleep... Trug said they have to wake up early :)
|
|
|
|
RE : They are not in deep sleep, they are in a coma. :) Actually we are
|
|
making a co-op demo with them for ASM95. :)
|
|
|
|
JM : Yeah, and for ASM96 too.
|
|
|
|
PC : No kidding? :)
|
|
|
|
JM : We already finished the ASM96 one but I think the ASM95 is not going
|
|
to be ready on time...
|
|
|
|
----------------
|
|
|
|
PC : What is your soundcard of choice?
|
|
|
|
JM : Soundcard, something to eat...
|
|
|
|
RE : GUS for demos, otherwise what ever pays enough. Logic, eh?
|
|
|
|
* jmagic just wants a card which is 44khz for any amount of channels :)
|
|
|
|
* reward wants any sound card at all since he has none.
|
|
|
|
JM : Too bad that GUS quality drops with more than 14 channels... it makes
|
|
the Dope soundtrack so low quality.
|
|
|
|
* reward also wants a Ferrari, free beer and playmates.
|
|
|
|
* jmagic could consider those too...
|
|
|
|
PC : Jmagic, why not get an AWE32 <ralph>
|
|
|
|
JM : Yeah but I dont have money to buy it... I'm poor student who has to
|
|
live with $100 per month.
|
|
|
|
RE : Geez, but at least you got a pc but I don't!
|
|
|
|
JM : And you got an Amiga 4000... let me ask you which one costs more?
|
|
|
|
RE : Well A40ec30 is not that expensive. :-( Well, more than Gravis but
|
|
less than Ferrari. Bah, who wants a Ferrari if you can get a
|
|
soundcard?
|
|
|
|
JM : Ferrari has a better audio track :)
|
|
|
|
RE : Yeah well that's true.
|
|
|
|
----------------
|
|
|
|
PC : When will you idiots make a demo for the PC? :)
|
|
|
|
JM : We just did. Two days ago.
|
|
|
|
RE : Will be released tomorrow, no joke? :)
|
|
|
|
JM : Yeah... will be released on friday! Called Dope.
|
|
-rw-r--r-- 1 japehe opis 903825
|
|
Apr 12 23:58 clx-dope.zip
|
|
|
|
RE : And for the curious, our Amiga 64k intro will be released at The
|
|
Gathering 95 as well:
|
|
-rw-r--r-- 1 savanhat users 63160
|
|
Apr 12 05:41 wormhole.exe
|
|
|
|
----------------
|
|
|
|
PC : Why did you only use viewplane-incidence shading on the Cyboman 2
|
|
objects instead of a true light source?
|
|
|
|
RE : Coz JMagic coudn't make a real one.
|
|
|
|
JM : Very true.
|
|
|
|
RE : He sux so Jugi & I have to compensate with kewl design and graphics
|
|
and music. :)
|
|
|
|
JM : What design!
|
|
|
|
RE : Which he eventually decides to change anyway coz he's too lame to code
|
|
them. :)
|
|
|
|
JM : I can make better design in one day than you can make in your whle
|
|
life time.
|
|
|
|
----------------
|
|
|
|
PC : Is your new demo "Dope" going to be released at a compo? What's it
|
|
like?
|
|
|
|
JM : It's like ...dope :)
|
|
|
|
RE : It's like ...a POWER ON demo. :)
|
|
|
|
JM : Dope will have some new kickass effects...
|
|
|
|
RE : OK Jmagic, next time you design, Jugi codes and I make music. :)
|
|
|
|
JM : It's a deal. Do you remember that french guy whose fractals we used?
|
|
|
|
RE : Shh shh sshhh. Larusse is my friend, don't talk bad about him!
|
|
|
|
JM : Deal! Oh that's the guy... he has some very interesting formulas
|
|
indeed. Popcorn, to tell you the truth... Dope is our only good
|
|
production, because we didn't have to listen to Reward's dezing ideas.
|
|
|
|
----------------
|
|
|
|
PC : When will you make an intro / demo that has synched music?
|
|
|
|
RE : Syncing stuff sux. I designed one demo back in 1990 with synced
|
|
effects but no-one liked it (Chromium! The bullet belt still hasn't
|
|
been given out! Just write and it's yours!) so no thanks.
|
|
|
|
----------------
|
|
|
|
PC : Are there fish in all the closed objects in demos? :)
|
|
|
|
JM : Of course.
|
|
|
|
RE : Of coz, Jmagic was just too lazy to show them! You should see the
|
|
whale!
|
|
|
|
JM : The whale is inside that world domination object shown in dope...
|
|
Or was it in the phong shaded asteroid?
|
|
|
|
PC : Hahahahahaahaha =)
|
|
|
|
RE : We had to leave it out coz JMagic ran out of space. :-( the most
|
|
beautiful whale, fully animated 3D etc etc. :-( fuck norweigians.
|
|
|
|
JM : I did not!
|
|
|
|
RE : Did too!
|
|
|
|
JM : I used fractal compression for that 3d object.
|
|
|
|
RE : No way, we had to leave the whale outside the entrace front door to
|
|
The Party '94 so we couldn't get it thru the 3d scanner, remember?
|
|
|
|
JM : Oh damn! Is that whale.3ds that dead frog we scanned instead?
|
|
|
|
RE : Oh so you fucked even that one up? GEEEEEEEEZ
|
|
|
|
JM : Sorry... i hope that no-one looks inside that asteroid...O:-) Boys,
|
|
say no to disassemblers!
|
|
|
|
----------------
|
|
|
|
PC : Why do some PC sceners consider Complex arrogant people?
|
|
|
|
RE : We _are_ arrogant perhaps? :)
|
|
|
|
* reward wants to hear what people will say after they see the World
|
|
Domination 1995 Tour Project. :)
|
|
|
|
JM : Hemoroids.... there's dithered tunnel in dope.... PATCH IT !!!!
|
|
Dithering is evil!
|
|
|
|
RE : Arrogance is kinda... normal?
|
|
|
|
JM : Reward, better to have bad attitude than no attitude at all.
|
|
|
|
RE : heheh.. "CybomanII was pretty cool intro but only if you take out the
|
|
dither..." :)
|
|
|
|
----------------
|
|
|
|
PC : Do you guys have a life besides the computer?
|
|
|
|
JM : What life? Is there a life beyond the monitor?
|
|
|
|
RE : /dcc send popcorn pics/Rewadude.jpg
|
|
Check our www page for our piccies.
|
|
|
|
JM : Reward, is there a piccy of me too? :-)
|
|
|
|
RE : Behind a hidden link. Popcorn, we have no social skills except bad
|
|
behaviour. :)
|
|
|
|
PC : What is the WWW page?
|
|
|
|
RE : http://matserver.math.jyu.fi/complex/complex.html
|
|
|
|
JM : And you damn fools haven't included my own page to link list, right?!
|
|
http://cs.joensuu.fi/~jheikki
|
|
|
|
* jmagic thinks he should do some scanning for his WWW page... Do they have
|
|
scanners in Joensuu university?-)
|
|
|
|
RE : Well no matter what I put there, I'll make it less bandwidth wagon
|
|
than Jugi's. :)
|
|
|
|
JM : Oh while I'm at it... JOENSUU SUCKS!
|
|
|
|
RE : Jmagic, send over your childhood pics and we'll put them all online.
|
|
:)
|
|
|
|
JM : Reward, I don't want all child molesters in the world behind my door
|
|
:)
|
|
|
|
RE : Would be pretty eleet to have a kindergarten piccy of the members
|
|
hehehe... Click here for a wild guess... :) Jugi would be easy to
|
|
spot since she's got long hair always.... :)
|
|
|
|
----------------
|
|
|
|
PC : Well, I think that just about raps up the interview, any last words?
|
|
|
|
RE : "NEVER TRUST A CODER" - Gfxians famous last words. Good enough?
|
|
|
|
JM : Pretty good. You graphicians dont know anything about colors, damn it
|
|
|
|
RE : So shut-the-fuck-up, it's not my fault I'm green-red blind.
|
|
|
|
PC : Thanks a lot for the interview guys, and isn't it 6am in Finland right
|
|
now??
|
|
|
|
JM : Yeah. 6:11. We're waiting for Jugi to come back from Norway...:)
|
|
|
|
PC : Have you guys ever heard of the word "sleep"? =)
|
|
|
|
JM : Sleep, isn't that what lamers tend to do during parties?
|
|
|
|
RE : If a nice sugardaddy somewhere would send me a faster computer I
|
|
wouldn't have to stay up all nite waiting on renderings to finish and
|
|
get fixed eh? :)
|
|
|
|
* reward sends a cryout to the world.
|
|
|
|
RE : Sleep is for the weak. :)
|
|
|
|
* reward realizes he's about the weekest dude known. :)
|
|
|
|
RE : Sleep is actually good for you, you can't do anything negative while
|
|
at it. :)
|
|
|
|
JM : Except if you happen to sleep in the wrong place. Reminds me of that
|
|
Slayer's pic you told about.
|
|
|
|
RE : Which just _might_ lead into misunderstandings... eeeikshs. :) Jmagic,
|
|
shh! It wasn't me! Honestly! It was kommari! You only wish it had
|
|
been you. :)
|
|
|
|
JM : Popcorn, you aren't going to cut anything from that interview, arent
|
|
you?
|
|
|
|
RE : Uh of coz not, it's not allowed to cut anything from an interview?
|
|
|
|
JM : I dont want to wake up, being raped by a banana.
|
|
|
|
PC : Jmagic, just move some text around a bit to account for lag.
|
|
I won't cut anything unless you want me to.
|
|
|
|
RE : Jmagic, so you suck.
|
|
|
|
JM : Reward, shut up next time you fall asleep I'm going to put a PC in
|
|
your ass.
|
|
|
|
RE : Eeeks! Oh but at least NOT a pentium, I hear they're pretty hot?
|
|
|
|
JM : Full tower 486 then?
|
|
|
|
RE : Popcorn, 31337, maybe someone will email to us after this interview,
|
|
wanting to be a Dist. Site or just wanting a bbs intro or or :)
|
|
|
|
JM : Yeah nobody has asked so far :)
|
|
|
|
PC : Reward, sure, what's your address?
|
|
|
|
JM : Just wondering if anyone of us ever replied? :-)
|
|
|
|
RE : Why bother? :)
|
|
|
|
JM : complex@hut.fi
|
|
|
|
JM : World Domination Address
|
|
|
|
RE : DRUGS - BOOZE - WOMEN - MONEY - All welcome at complex@hut.fi
|
|
|
|
[end of interview : 12:05 AST : April 13, 1995]
|
|
|
|
|
|
=--------------------------------------------[4DOS 4DEMOS: Part 1]--[Snowman]-=
|
|
|
|
_____Introduction
|
|
|
|
4DOS is going to change your life.
|
|
|
|
We live in an age of SPEED. Efficiency and organization are the hallmarks
|
|
of every productive member in the demo scene. It stands to reason that
|
|
someone productive will be more successful than someone who is not.
|
|
|
|
4DOS is a command interpreter which replaces COMMAND.COM. A command
|
|
interpreter handles input statements like "dir", "copy", "rd" etc. With
|
|
4DOS, your Dos, Windows, or OS/2 environment can be tweaked to fit _your_
|
|
needs.
|
|
|
|
4DOS will make you more productive. It will do this by enhancing your
|
|
computer in three very measurable ways:
|
|
|
|
1. Minimize keystrokes
|
|
2. Provide more information on-screen
|
|
3. Make your computer user-friendly
|
|
|
|
This is the first in a series many articles. When we have completed, your
|
|
computer will be an extension of yourself.
|
|
|
|
_____Features
|
|
|
|
Here are just a few examples of things you can do:
|
|
|
|
aliases - hit F6 and Scream Tracker pops up
|
|
color-coded files - arj, zip, lzh in blue. s3m, xm, mod in green
|
|
descript.ion - add descriptions to all of your files
|
|
extension execution - type "ascent.s3m" and it automatically plays
|
|
filename completion - type "cd m", hit tab, and it changes to "cd music"
|
|
memory management - path, color codes, aliases, and other 4DOS
|
|
variables loaded into upper memory blocks
|
|
the ultimate prompt - dynamically shows free memory, hard drive space,
|
|
presence of mouse and CD-ROM, and shell level
|
|
|
|
The best part about 4DOS is that you don't have to learn it all at once.
|
|
Start small. Pick up a trick here and there. Then when you are
|
|
comfortable with everything, go back and learn other features.
|
|
|
|
4DOS is completely compatible with your old COMMAND.COM. Things have been
|
|
added or enhanced, but not taken away. The documentation is excellent, to
|
|
the point, and easy to understand.
|
|
|
|
_____Getting Ready
|
|
|
|
Reading these articles and learning 4DOS will not take up much of your
|
|
time. Within days of using 4DOS's features, you will save enough time to
|
|
make it worthwhile.
|
|
|
|
Below are the basic steps you need to take to get yourself set up. Please
|
|
do not skip anything. In future articles, I will be relying on steps you
|
|
will take here. Here is the plan:
|
|
|
|
1. On your hard drive, create a directory called \4DOS.
|
|
2. Get a high density disk and label it "4DOS".
|
|
3. Get on our site (ftp.cdrom.com) and download the files:
|
|
|
|
/pub/demos/utils/dos/4dos
|
|
|
|
-rw-r--r-- 1 r3cgm ftp-horn 10313 Mar 27 20:02 4d55b.zip
|
|
-rw-r--r-- 1 r3cgm ftp-horn 41552 Mar 27 20:02 4d55c.zip
|
|
-rw-r--r-- 1 r3cgm ftp-horn 252781 Mar 27 20:02 4dos55a.zip
|
|
-rw-r--r-- 1 r3cgm ftp-horn 259354 Mar 27 20:03 4dos55b.zip
|
|
-rw-r--r-- 1 r3cgm ftp-horn 48551 Mar 27 20:03 4dpatch.zip
|
|
-rw-r--r-- 1 r3cgm ftp-horn 45764 Mar 27 20:03 4ed.zip
|
|
-rw-r--r-- 1 r3cgm ftp-horn 4513 Mar 27 20:03 4touch3.zip
|
|
------------ -----------
|
|
662828 bytes 7 files
|
|
|
|
4. Copy the files to your disk and to your \4DOS directory.
|
|
5. Put the disk away for awhile.
|
|
6. We will be using 4DOS version 5.5. It is in two parts:
|
|
4dos55a.zip and 4dos55b.zip. Unzip them both in your \4DOS
|
|
directory and delete the archives (you still have them on disk)
|
|
7. Add the following line to your CONFIG.SYS file:
|
|
|
|
SHELL=C:\4DOS\4DOS.COM C:\4DOS /P /E:1024
|
|
|
|
"SHELL=" - specifies your default command shell
|
|
"C:\4DOS\4DOS.COM" - the path and filename of the shell
|
|
"C:\4DOS" - directory where your shell resides
|
|
"/P" - 4DOS is now your primary shell. this means
|
|
when you 'shell to DOS' that it will use 4DOS
|
|
"/E:1024" - allocate 1024 bytes for your environment
|
|
|
|
8. PLAY!
|
|
|
|
If you have done all of these steps and rebooted, then you are ready to
|
|
start learning about 4DOS. Use the online help by typing "help". In two
|
|
weeks time, I'll be back to show you how to color-code your files.
|
|
|
|
Remember, 4DOS 4EVER!
|
|
|
|
-Christopher G. Mann r3cgm@ftp.cdrom.com
|
|
|
|
|
|
=---------------------------------------[Know your FILE_ID.DIZs]--[Charlatan]-=
|
|
|
|
[This article is a reprint from a TraxWeekly issue.]
|
|
|
|
One day I decided to leech everything in ftp.cdrom.com's /incoming/music
|
|
directory (there were around 100 files there). After downloading them, and
|
|
putting them up on my BBS, I noticed that at least 1 out of every 5 files
|
|
didn't have a FILE_ID.DIZ, or the FILE_ID.DIZ that was included with the
|
|
file wasn't done properly.
|
|
|
|
For those of you who don't know what FILE_ID.DIZ is, it's a text file
|
|
describing what the file is. It makes it easier for users and SysOps to
|
|
upload files to BBS'es without describing what the file is. (And beleive
|
|
me, as a SysOp, I've seen some pretty bad descriptions done by users.)
|
|
|
|
You can create your own FILE_ID.DIZ by loading up any text editor and
|
|
entering a description of your file. Keep in mind that the text in the
|
|
FILE_ID.DIZ _MUST_ be under 45 columns. If you use more than 45 columns,
|
|
your description will be cut off on some BBS programs, and it won't look
|
|
too good.
|
|
|
|
Try to keep your description in the FILE_ID.DIZ under 10 lines. Users hate
|
|
long descriptions, especially if it fills the whole screen. (It gets
|
|
annoying when you're listing a lot of files.) For music files, you
|
|
_SHOULD_ include the name of the composer, the file format (S3M, XM, etc.),
|
|
the name of the song, and the style of the song (be specific!). If you
|
|
want, you could include the length of the song (patterns, time, etc.), and
|
|
a small logo of your group, or whatever.
|
|
|
|
Make your FILE_ID.DIZ descriptive, and attractive. Users won't download a
|
|
file if they don't know what it is. For a good example of a FILE_ID.DIZ,
|
|
check out any releases from Kosmic. They do things right. :)
|
|
|
|
If you have any questions or anything, email me...
|
|
|
|
-Charlatan deslip3@server.uwindsor.ca
|
|
|
|
|
|
=--------------------------[Tracking Tips III: "Norman's Law"]--[GraveDigger]-=
|
|
|
|
"Norman's Law" is a technique borrowed from my high-school music theory
|
|
instructor, Mr. Norman. It provides an easy way to implement chord changes
|
|
without making your music sound sloppy. The basics of the law are:
|
|
|
|
1 - If you don't have to move a note, don't.
|
|
2 - If you do have to move a note, move it the smallest amount possible.
|
|
|
|
Basically, you take the two chords you are using and compare them to see if
|
|
any notes match. The notes that match, you keep the same. The notes that
|
|
change, you move them as few notes away from the original note as possible.
|
|
There will be several ways to perform the chord change, but check them to see
|
|
first which will have the least steps.
|
|
|
|
Example:
|
|
|
|
CEG [C major/root position]
|
|
GBD [G major/root position]
|
|
|
|
The two chords have a common "G" so that note goes unchanged. Since C up to D
|
|
is one whole step but C down to B is one half step, you should drop the C
|
|
down to B. Then, you only have to move the E down one whole step to D. Here's
|
|
the progression in ST3 format:
|
|
|
|
|
|
| Channel 1 | Channel 2 | Channel 3 |
|
|
|C-4 01 64 ...|E-4 01 64 ...|G-4 01 64 ...| [Root position C Major]
|
|
|B-4 01 64 ...|D-4 01 64 ...|G-4 01 64 ...| [First inversion G Major]
|
|
|
|
There is an addition to the rule for when you have two chords that are only
|
|
one step apart (for example: F major and G major). By moving all the notes
|
|
in the same direction, you get an effect called "parallelism" which is a
|
|
rather dull-sounding, thus undesirable, movement.
|
|
|
|
The rule goes like this:
|
|
|
|
3 - When two chords ascend by one step, move the bass note up, and move the
|
|
other notes down.
|
|
|
|
4 - When two chords descend by one step, move the bass note down, and move
|
|
the other notes up.
|
|
|
|
Example:
|
|
|
|
DFA
|
|
CEG
|
|
|
|
As you can see, no common notes exist, and the chords are just one step
|
|
apart. Therefore, parts 3 and 4 of Norman's Law will be helpful in tracking
|
|
this progression without destroying the piece. Example below:
|
|
|
|
| Channel 1 | Channel 2 | Channel 3 |
|
|
|D-4 01 64 ...|F-4 01 64 ...|A-5 01 64 ...| [Root position D Major]
|
|
|C-4 01 64 ...|G-4 01 64 ...|E-5 01 64 ...| [First Inversion C Major]
|
|
|
|
Basically, this "law" was designed with orchestral instruments in mind, with
|
|
the idea that the closer the two notes, the easier it is to play (or even
|
|
sing). It also has usefulness in tracking too: The closer the notes remain
|
|
to their original positions, the smoother the transition will go.
|
|
|
|
The next column in this series covers a technique that I like to call "Note
|
|
Bleeding." Check in next time for Tracking Tips!
|
|
|
|
-Brett Neely gd@ftp.cdrom.com
|
|
|
|
|
|
=-[Subscribing]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
|
|
|
|
_____How to subscribe to DemoNews
|
|
|
|
#1 E-mail to listserver@unseen.aztec.co.za (any subject line will do)
|
|
|
|
#2 On the first line in the body of the mail, write:
|
|
|
|
subscribe demuan-list FirstName LastName
|
|
|
|
Examples:
|
|
|
|
subscribe demuan-list Christopher Mann
|
|
subscribe demuan-list Snowman
|
|
subscribe demuan-list r3cgm@dax.cc.uakron.edu <---- WRONG!!
|
|
|
|
The listserver will automatically take the return address of your
|
|
mail. That address is where newsletters will be sent. You can not
|
|
specify an alternate address.
|
|
|
|
#3 Send it
|
|
|
|
_____How to UNsubscribe to DemoNews
|
|
|
|
#1 E-mail to listserver@unseen.aztec.co.za (any subject line will do)
|
|
|
|
#2 On the first line in the body of the mail, write:
|
|
|
|
unsubscribe demuan-list
|
|
|
|
Do not specify any address or name when you unsubscribe. The
|
|
listserver will automatically take the return address of your mail
|
|
and unsubscribe it. You can not specify an alternate address.
|
|
|
|
If you know that your e-mail address will soon expire, please
|
|
unsubscribe it.
|
|
|
|
_____Having Trouble?
|
|
|
|
If you have difficulty with the listserver, feel free to write Snowman
|
|
at r3cgm@dax.cc.uakron.edu.
|
|
|
|
|
|
=-[Closing]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
|
|
|
|
For questions and comments, you can contact Hornet at:
|
|
|
|
Handle Address Area
|
|
----------- ------------------------ -----------------------------------
|
|
Dan Wright dmw@inca.gate.net Freedom CD coordinator
|
|
GraveDigger gd@ftp.cdrom.com columnist, file mover, musician
|
|
Snowman r3cgm@ftp.cdrom.com organizer, editor (DemoNews), coder
|
|
Trixter trixter@ftp.cdrom.com coder, web master, file mover
|
|
|
|
|
|
...........................................................End.of.DemoNews.091.
|
|
|