956 lines
48 KiB
Plaintext
956 lines
48 KiB
Plaintext
.Start.of.DemoNews.088.........................................................
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______/\___________________________ __ ________________ ___ /\_______
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\____ \ ________ _ _ ______ \ / \| \ ________ | \/ ______/
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/ | \ _) \ \_/ \ | \ / \ \ _) \ | \______ \
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/ | \ \ | \ | \ / \ \ /~\ \ / \
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\_____ /_______/___| /________/ \____\_____/_______/_________/________/
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\_____/ |____/
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DemoNews Issue #88 - April 30, 1995 | Size : 48,676
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------------- | Subscribers : 1328
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DemoNews is a weekly newsletter for the demo scene. | Last Week : 1340
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It is produced by Hornet at the site ftp.cdrom.com. | Change : -12
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=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
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<CONTENTS>
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=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
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Uploads
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Articles
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Introduction................................GraveDigger
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Digging Under the Surface...................Maverick
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What is a Demo?.............................GraveDigger
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Art for Freedom.............................Dan Wright
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NAID - How it Came About....................White Noise
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NAID Demos - Done the Right Way.............Trixter
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NAID Intros - Misconceptions................Miss Saigon
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NAID Graphics - Genuine vs. Fake............GraveDigger
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NAID Music - A Test of Endurance............Snowman
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Subscribing
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Closing
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=-[Uploads]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
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=----------------------------------------------------------[File Information]-=
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All files listed below are on ftp.cdrom.com or one of its mirrors.
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Ratings are completely subjective and do not necessarily reflect opinions
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of the demo scene in general.
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ftp.cdrom.com too slow? Try our mirror at ftp.luth.se. You may even
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upload to this site under /pub/msdos/demos_upload.
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=-------------------------------------------------------------[Music:General]-=
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Location /demos/music Size Rated Description
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=-------------------------------- ---- ----- ---------------------------------=
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/songs/1995/mod/c/childh.zip 32 ** Realism Childhood
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/songs/1995/mod/y/yo_trip.zip 34 * Hypnotrance Hypnotrip
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/songs/1995/mtm/r/rot_wman.zip 195 * Techno/hard Rot
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/songs/1995/s3m/c/cheese.zip 34 ** Demo Music Plastic Cheese
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/songs/1995/s3m/d/d-cnldrm.zip 242 *** Ambient Conceled Dreams
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/songs/1995/s3m/d/d-jasmne.zip 162 ***+ Jungle Jasmine
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/songs/1995/s3m/d/dsp-dest.zip 95 ***+ Ambient Destiny
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/songs/1995/s3m/d/dsp-fire.zip 178 **+ Jungle Eternal Fire
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/songs/1995/s3m/d/dsp-miss.zip 150 **+ Ambient Missing You
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/songs/1995/s3m/d/dsp-soli.zip 50 *** Ambient Solitude
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/songs/1995/s3m/n/nation_1.zip 469 ** Techno Sex Mad-House Mix
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/songs/1995/s3m/n/nation_2.zip 770 ** Hardcore Undercurrent
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/songs/1995/s3m/n/nation_4.zip 552 ** Industrial Agents of Testing
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/songs/1995/s3m/n/nation_5.zip 333 ** Techno Cacophony
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/songs/1995/s3m/n/ns-mael.zip 373 ****+ Ambient Maelstrom
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/songs/1995/s3m/p/pablo_.zip 218 * Hardcore Pablo's Song
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/songs/1995/s3m/w/warp.zip 47 * Techno OS/2 Warp Squared
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/songs/1995/special/breaking.arj 147 ***+ Demo Music Breaking the Walls
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/songs/1995/xm/c/c_protpa.zip 67 **+ Techno Protesting Ratings
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/songs/1995/xm/m/m--focus.zip 93 ** Techno Unfocused Gaze
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/songs/1995/xm/o/oldtimes.zip 199 ***+ Ambient/Demo The Old Times
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/songs/1995/xm/t/trnthm.zip 393 **+ Demo Music Triton Theme
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=--------------------------------------------------------[Music:Non-Reviewed]-=
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Location /demos/music Size Description
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=-------------------------------- ---- ---------------------------------------=
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/programs/players/xtcp_042.zip 64 XTC-Player
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/programs/frontend/shell10.zip 54 Shell 1.0
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=-------------------------------------------------------------[Miscellaneous]-=
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Location /demos Size Description
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=-------------------------------- ---- ---------------------------------------=
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/hornet/traxw/traxweek.001 38 TraxWeekly #1
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/hornet/traxw/traxweek.002 42 TraxWeekly #2
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/hornet/traxw/traxweek.003 63 TraxWeekly #3
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/hornet/traxw/traxweek.004 39 TraxWeekly #4
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/hornet/traxw/traxweek.005 51 TraxWeekly #5
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=-[Articles]=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
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=-----------------------------------------------[Introduction]--[GraveDigger]-=
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Back in September of 1992, Dan Wright began writing and distributing a
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small periodical text file known as "DemoNews." This newsletter was meant to
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be a form of communication for those interested in the PC Demo scene. The
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first several issues were a listing of demos recently uploaded to the
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"demo" site, short reviews, and a request for demos that had not yet been
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uploaded. There were also notes of goings-on in the scene, such as when a
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group might release their next demo.
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From its beginning, the newsletter had grown from 2k to upwards of 100k,
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and Snowman eventually took over as DemoNews editor. DemoNews saw 86 issues
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released, and the Hornet demo group took a month off from producing its
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weekly newsletter to re-organize various matters and issues.
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There have also been FTP site changes, with mirror sites coming and going.
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FTPENG (ftp.eng.ufl.edu) started out as a mirror, and eventually became the
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main demo site. FTPCD (ftp.cdrom.com) also was a mirror at one time, and
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now is one of the two main sites, along with FTPENG, on which you can find
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various files related to the demo scene.
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This entire history has been centered around one thing: a love for "demos."
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Hornet started out as an FTP site, and also became a demo group bearing its
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name. One of the duties of Hornet is to keep up the /demos/incoming
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directories on both FTP sites. We have to figure out what each file
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contains by viewing the info file or peeking in the file archive. We have
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to log the upload and move it to the proper directory.
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We would like to welcome you all to DemoNews issue 88!
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GraveDigger / Hornet - gd@ftp.cdrom.com
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=-------------------------------------[Digging Under the Surface]--[Maverick]-=
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Just about every single coder I have talked to (including myself - yup I
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talk to myself) has debugged, fooled, or messed around with demos in some
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way or another. Now there's nothing really unusual about that. In Imphobia
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9 we had Ervin/Abbadon admitting that he debugged some FC intro and
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discovered the STOSB, ADC, STOSW trick. If you debug Imphobia itself you'll
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find some references to VGA registers that I can't find in any references,
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documented or undocumented.
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But there are some pretty interesting tricks that you can perform even
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without the help of a debugger. Certain programs often leave the machine
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(particularly the GUS and/or the timer) in an unstable state when finished.
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When running one demo after another some interesting things can happen.
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Example 1. If you have the EGG music disk and Airframe try this one. Go
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into Egg and *start playing* one of the songs. (Twitch, Razz or Tree will
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do very well but those are my personal preferences). Press ESC after a few
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patterns, quit completely from EGG and then go and run Airframe. Lo and
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behold, Airframe is now running at twice the speed you are used to. Guess
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what? Egg has not reset the GUS timer (I presume this is the reason) and
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Airframe is using it to time its fps. Of course I found this out by pure
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fluke by running one, then the other, getting excited when I saw what
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happened, and doing it again until I was convinced that it could be done
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every time.
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But it does show how good Airframe's code is. The voxel sequence *flies*
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and I mean speeeed, not the fact that it is a flying sequence. The city
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fly-through is really breathtaking at double speed. The space-cuts in the
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middle show you Prime could have used objects with TRIPLE the complexity
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with no speed loss, and only that 64K barrier to think of. Only the music
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is weird but of course it would be! Imagine what these guys could do in
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twice as many frames per second! Of course Airframe is deliberately the
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speed it is because of its design - a word lots of groups need to memorize!
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The slow and languid way the space-ship flies around is of course great
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just the way it is, and the slowness of the tune creates the mood to match.
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Example 2. Ditto for example 1 but this time on Cyboman II. You'll notice
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that its music is the right speed but the graphics are double the speed.
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And, yes, that huge doughnut doesn't cause even a hint of a flicker!
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By the way I have a DX-50 with VLB and a 1Mb GUS MAX. If would welcome
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comment from some other guys with other configs who try these tricks out.
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Example 3. Run that amazingly original and extremely good No! by Nooon. At
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the beginning of any long sequence, preferably near the start, press the
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PAUSE key, and then press space after a few seconds. What you will notice
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is all of the remaining sequences will be out of sync with the music but
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also, since I presume they are timed by the music, they will run in the
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same number of frames until the end of the timing pattern. If you didn't
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get that last bit, then let me explain. PAUSE, wait, SPACE. Now watch just
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how much faster all of the sequences are. The longer you leave PAUSE on the
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faster the sequences run (because they have to catch up with the end of the
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pattern). The Einstein texture map zooms around in about one second and the
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skull bit is over very quickly.
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Again the real quality of this code is shown. No flicker, no jerkiness,
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just everything happening a lot quicker. The dolphin looks really amazing!
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It swims at full speed - not slow motion!
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Example 4. Run Second Reality on a laptop or any PC with an LCD screen (I
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have one to do work on), the slower, the better ;-). At the credits screen
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you will see the images that scroll up flash onto the undisplayed page just
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before the page gets flipped. No big deal here, but a bit of a clue to
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those who were wondering how it was done.
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Panic also has a couple of non-displayed pages that are visible for a
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fraction of a second because a laptop's screen quality isn't good enough
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for a 70 Hz frame rate.
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Example 5. Try turning turbo off after Imphobia starts running. The sneaky
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middle scrolling part will now screw up and flicker and you will be
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convinced once and for all that it's a hardware effect.
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Example 6. Load up a VESA driver before running Crystal Dreams II. The
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vector flying sequence is now see-through! This is a *really* weird one
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which I can't seem to get to work all the time.
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Anyone who has noticed some similar things happening in other demos, please
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contact me (especially if you are the authors!). Anyone who can explain how
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*anything* in Dowhackado is done please contact me!
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Curiosity, Watcom and ASM rulez :-)
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-Maverick/Serenity paulf@is.co.za
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=--------------------------------------------[What is a Demo?]--[GraveDigger]-=
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Recently, we were confronted with a sticky situation. We received a file
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which was called "E-Views," (from here on referred to as EV) and it claimed
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to be a multimedia presentation, or in their words, a demo. The distributor
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of EV contacted the owner of the FTPCD site, and asked about where he could
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upload it. The suggestion was to put it into /demos/incoming.
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Snowman also received e-mail to inform him about this upload and its
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contents. He then sent me a copy of this e-mail and asked about what should
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be done with this file, since it seemed to go against Hornet's idea of a
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demo.
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So, _What is a demo?_
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When I think of the word "demo," many things come to mind. Future Crew,
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Renaissance, party/competitions such as The Party and Assembly, futuristic
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movies, doom-like graphics sequences, and stunning music. There's one other
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important facet to a "demo" under this definition: it's freeware.
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The simple fact that a "demo" does not ask for registration and does not
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advertise any products constitutes it to be a "demo", in the Hornet sense
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of the word.
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To be able to run a successful demo archive, then, there has to be a set
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structure on what can stay and what can not. Therefore, it was agreed that
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EV was not an appropriate item for the demos archive, because it is
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shareware and is an advertisement.
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We informed the distributor of EV of the decision, and he was rather upset.
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It is unfortunate that some people can't agree on something as clear-cut as
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this, but the standard has been defined, and we intend to uphold that
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decision in the interest of maintaining some form of law-and-order, so to
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speak.
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There's another reason for this limitation. The resources on which to keep
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the archive are limited. There's just not enough room for everything, as
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much as we would like to offer as many files as possible. Therefore, we
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have to draw the line somewhere. Our purpose is to provide a site for the
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demos and related files that drew us into the scene, in hopes we can
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provide someone else with what we wish we had before a true demo site
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existed.
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Therefore, we intend to continue to providing the demo scene with an FTP
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archive, spread across two FTP sites, in which to transfer demos, and
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related programs. We will only carry freeware, advertisement-less demos. It
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is our understanding that this is the proper thing to do in the interest of
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both the majority of the users as well as the maintainers of these sites.
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If you have any thoughts or opinions regarding this topic, I would love to
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hear from you. Feel free to mail me at the address at the end of this
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newsletter.
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-Brett Neely (GraveDigger) gd@ftp.cdrom.com
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=---------------------------------------------[Art for Freedom]--[Dan Wright]-=
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The FREEDOM CD is underway...
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I was lucky enough to meet with Christopher (r3cgm@dax.cc.uakron.edu) at
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NAID and discuss a bit on the project. We plan on doing a 6 panel front
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insert (2 more than escape). This will allow for 1 extra full color
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picture.
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Here is the art we need:
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4 full-color images - 3 for front insert, 1 for back insert.
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up to 4 black-white images - 3 for inside front insert and 1 for back
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insert. The back insert is a joke (no one
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will probably see it but you can do
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something). Inside the front it can be 1
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long B/W image if you want...text will
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overlay it though.
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1 3-color image for sticker - This would be SPOT color. the sticker will
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Be 3x3" in dimension but that has no
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significance to the size your art has to
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be.
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1 2-color image for CD - The CD art will once again contain 2
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colors. SPOT.
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Not everything has to say "FREEDOM." Only the CD, sticker, front insert
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COVER and BACK INSERT.
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Project deadlines are in JULY but it is a good idea to get started early--
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plus there will likely be a few rounds of fixing up which will take a couple
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weeks. I would like the STICKER to be ready in MAY....
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Ideas I am leaving up to you. FREEDOM is the title and the CD will
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concentrate on DEMOS and MUSIC...computer stuff. But who says the art has
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to relate.
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Okay, that is all for now, hope everyone gets this...and if you have any
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comments/suggestions let me know.
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BTW, I am looking for QUARK express to lay this out so if anyone can help
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me obtain a copy that would be great. I don't want to pay more than $150
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for a used copy w/ manuals if you can get that for me...
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Out.
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-Dan Wright dmw@inca.gate.net
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=-----------------------------------[NAID - How it Came About]--[White Noise]-=
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_____Disclaimer
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You are about to read my praise of the NAID organizers.
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In this article, I intend to convey the atmosphere I witnessed and have
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been a part of in the last few months before NAID. This is in no way a
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complete detailed account of the NAID organization. This, I will ask the
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organizers to write with me, and the result will be hooked to dmax, the
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Hornet WWW site (http://ftp.cdrom.com/pub/demos/dmax/top.html).
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This article is given for you to read as is. I make no warranties as to
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the complete accuracy of what I write here. In other words, if I
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hallucinated some of this stuff, well it ain't *my* fault. A man's gotta
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protect his back, right? :)
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And, last but not least, the opinions expressed in this article are *mine*,
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and mine only. Though I think most of them are shared by Hornet, I claim
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them as my own, and they do not necessarily express the entire group's
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view.
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Read on... if you dare.
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_____Main Article
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NAID... it was fun. No, I mean *real* fun. Like... a real TRIP! (in
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every sense) It went very smoothly, if we judge based on reports from all
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the other parties around the world. And I think a lot of us overlooked or
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don't fully realize the tremendous amount of work that goes into creating
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such a get-together. I, myself, probably don't even realize it all, since
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I was only involved at the very end of the entire organization.
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NAID, the North American International Demofestival, is the brainchild of 4
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people: Etienne Caron (Mr. Khan), Eric Lagace (Midnight Sun), William Le
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(Veritech Knight), Laurent Gauthier (Struk). Sponsors that agreed to take
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part of the event were the College Edouard-Montpetit (CEM), A.G.E.C.E.M.
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(the CEGEP's student association), COOP Montpetit (the CEGEP's store),
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Advanced Gravis (makers of the oh-so-POWERFUL SBOS... not! :>), Corel
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Corporation, Tim Horton's, Mediatrix (the guys behind the AudioTrix Pro),
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Subway, Techno-TV (cool californian show about... Demos! Nothing else), La
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Piece de Musique and Monolithe Info. Phfew. Didn't forget any.
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The greatest thing in all this is that they actually managed to get all
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these guys to get excited about a "demoparty", in a province that barely
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knows where the switch is on a computer... Okay, I'm exaggerating, I
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admit, but computer literacy is not at a very high level around here, so to
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get all this guys interested in that kind of party is quite an
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accomplishment. Congratulations to Struk.
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So how did I get involved with NAID? Well, if you guys remember well, I
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wrote a somewhat short but to-the-point article for 01 not so long ago,
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which partly detailed my encounter with the creators of NAID. Prior to
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that, I had only sighted them on a local BBS. From that point on, after
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having met Mr. Khan, began my real involvement in the intricacies of NAID.
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NAID wasn't planned in a day. It took the four guys 8 months of planning,
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negotiating, thinking and discussing to come up with the final result.
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That, of course, on top of CEGEP studies - CEGEP is an intermediate level
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before University in Quebec, which prepares you for University or the job
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market. A lot of work, I have to say.
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Picture people talking to the sound of "Verses" kicking on an amplifier
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behind them, in front of a cafeteria table with a computer on it hooked to
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the amplifier, with NAID posters hanging on the wall behind the table. That
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was the settings in which I greeted the organizers each and every day for
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close to two weeks prior to NAID. Noisy, hectic, stressed but yearning.
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That sums up pretty well how we all felt towards NAID.
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Fear is the extra feeling the organizers had that none of us did. Fear
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that it would all crumple, that the sponsors would back off from the party,
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fear that not enough people would show up. Fear of being disappointed.
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Worst yet, fear of disappointing others. Of disappointing all those
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demofreaks coming from all over North America to attend the first party of
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its genre.
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There are a lot of things that went on behind the scenes before and
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*during* the party that most people didn't get to see or even hear
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directly. A lot of shuffling and talk during and especially after the music
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competition. I heard some of it, even witnessed some of it.
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_____The Music Competition
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I'd like to make here only one point in favor of the organizers, and not
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only because they are good friends of mine, but mainly because the
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intentions behind the decisions were all but wrong. The guys were so
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astonished by the huge number of submissions that they decided, thinking
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"hey, we'll give them *all* a chance" - which I think was a nice way,
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theoretically, to thank all the musicians who submitted entries -, to play
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all the tunes.
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They were wrong in doing so, because the infrastructure they had planned
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out was not thought with 55 entries in mind. The rules and conditions of
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entries were not stated as solidly as they would be at, for example,
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Assembly. But this can mainly be attributed, I think, to the lack of
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experience of the organizers in such a field. How could they in their
|
|
right mind have planned such an overwhelming response?
|
|
|
|
Over 5 hours straight of music playing. Glitches of course, but think
|
|
about it: what player to use? What memory configuration? What sound
|
|
setup? I read here and there comments about the compo and I selected a few
|
|
that I remember off the top of my head to address here (not that I intend
|
|
to denigrate them, quite the contrary, but maybe expose some attenuating
|
|
facts):
|
|
|
|
- "The sound setup was advantageous the techno songs..."
|
|
|
|
Of course. The sound checks had been made with 2nd Reality, Verses,
|
|
Crystal Dream II, and other demos. And, frankly, what usually supports
|
|
demos best is fast-paced music, techno or not, with aggressive drums. So
|
|
yes, the sound setup *was* accentuating drums. But think about it:
|
|
50-something entries... would you have wanted the sound techs to
|
|
recalibrate the 12000 watts stereo system we had over there for each and
|
|
every song? They could have done it, only I witnessed the first setup, and
|
|
it took em close to a full hour before getting the right type of sound for
|
|
demo music to come out right.
|
|
|
|
So, yes, I agree, slow songs and less drum-aggressive songs were somewhat
|
|
hampered by the sound system, but the sound calibration was a choice that
|
|
would make one side or the other unhappy. The organizers chose, quite
|
|
wisely I think, to calibrate the system for the main intended use:
|
|
demo-watching.
|
|
|
|
- "They lost my song!"
|
|
|
|
This happened to more than one person, notably Epeuis of Night Vision and
|
|
the Hornet. Here's what I have to say about it. This is a 2-way
|
|
circumstance.
|
|
|
|
First, the 55 songs should *not* all have been played (I know, this
|
|
involves pre-selection and somewhat of a "separation" process where
|
|
injustices and unequalities and favoritism can spark up, but I think it
|
|
would have saved some people headaches). That way, less tunes could have
|
|
been lost.
|
|
|
|
Second, the echoes I got back on the few songs that didn't play is that
|
|
they were not very visibly identified. And this is where I say this is
|
|
2-way. First, the organizers didn't force down a labeling system, handing
|
|
out pre-made labels or asking people to drop the disks at a special table
|
|
prior to the competition. True. Second, if that was really the case, then
|
|
how would you expect the guys to differentiate your disks from all the
|
|
demos, plus the ones I brought them *during* the party which I had no time
|
|
for labeling (including dope by Complex)? As I said, it's a 2-way thing.
|
|
|
|
- "It was fame and name-driven... I mean, Necros' song wasn't even started
|
|
that the crowd roared..."
|
|
|
|
I seriously don't think the organizers can be blamed for that. They
|
|
couldn't control the crowds. I too found myself roaring and highly
|
|
anticipating Necros' song, as would be expected from any musician one
|
|
personally likes. It's more of a social phenomenon than anything else.
|
|
It's like going to see a movie strictly for an actor or a director. The
|
|
film isn't even started and you already expect it to be good, mainly
|
|
because of the director or the actor. I think in that way every darn
|
|
competition that has international (professional or not) artists entering
|
|
is "name-driven". Just go to a European demo party and watch which demos
|
|
get the best reaction from the public. You'll most probably come back with
|
|
only huge group names.
|
|
|
|
- "One of the organizers stated that only a few songs stood out and that
|
|
most of the rest was technostuff..."
|
|
|
|
This, I have not checked with the organizers themselves and will not. But
|
|
if that really was declared by one of the organizers, then it was an error.
|
|
A glitch, like we at Hornet let slip out once awhile, like mostly everyone
|
|
lets slip out once awhile. I'm sure that statement did *not* convey the
|
|
entire NAID organizers' reflections about the compo, overall. If it did,
|
|
then *DO* bash them for that. :>
|
|
|
|
_____The Graphics Competition
|
|
|
|
I have to admit (shame on me!) that I missed that part and the intro
|
|
competition because I was sleeping at home after having partied out all the
|
|
energy left in me (foolish, but oh so fun! :>) at the rave from 5 to 6.
|
|
|
|
From what I gathered, I understand that the winning graphic was
|
|
controversial because it created an argument on whether it had been scanned
|
|
or not. Having seen it briefly on my computer screen as GraveDigger, one of
|
|
the judges, watched it over, I can't really state myself on one side or the
|
|
other. All I can say is that only the winner really knows how much work
|
|
went into it. And I hope he really drew it himself, cause they're ain't
|
|
nothing cheaper than a scan in a graphics compo.
|
|
|
|
_____The Demo Competition
|
|
|
|
You all should have seen what the organizers looked like Saturday night.
|
|
Midnight and -no- demo entries for the next day's competition. They were
|
|
simply biting their nails over it. They really sweated this one out,
|
|
especially since it was advertised as the main event. But you guys out
|
|
there really rocked 'em off their feet with your productions. As you
|
|
rocked me, too. As you rocked the hundreds of people who got together
|
|
around the screen and watched your creations.
|
|
|
|
I have to thank you all in my name and in the organizers' names for the
|
|
incredible work that you all inputted in those productions of those. All of
|
|
you, even Verhot. :) You stole the show, "Dope" or no "Dope". And, from
|
|
the bottom of my heart, I thank you for making us thrill for a few hours.
|
|
|
|
Here again a few glitches, mainly with the projectors. That's once more
|
|
nothing the organizers could have prevented, since the supplier of the
|
|
projector had never seen such a thing, so it would have been hard to ask
|
|
someone who's supplying a projector in the tens of thousands dollars price
|
|
tag to bring a better one. But he promised to supply three projectors of
|
|
the highest model (far better than the one we had, which was far from being
|
|
bad already) for next year.
|
|
|
|
The only thing which lacked to make demo-watching just perfect, in my
|
|
opinion, was an overlay screen to hide typing and re-booting between demos.
|
|
But again, that too was hard to solidly validate in front of sponsors when
|
|
you're at your first party ever.
|
|
|
|
_____Closing Words
|
|
|
|
All in all it was a great party, with surprisingly very few glitches for a
|
|
first time around. Something not even The Gathering 95 can claim
|
|
(according to the first report from Scoop, it didn't look too nice).
|
|
|
|
I think all 4 guys did a tremendous job, and so did all everybody who helped
|
|
them out from secondary organizers to security officials and to the CEGEP's
|
|
administration.
|
|
|
|
I think we should all let them know that we appreciated what they did for
|
|
us, even though it didn't run perfectly (does anything ever do anyway?).
|
|
They don't have a permanent email address, but I do. Catch my drift? Even
|
|
if it's just a small line to tell them something like "I've been there. I
|
|
liked it. Thanx.", I'm sure they'll appreciate hearing from all of you.
|
|
|
|
So people, get those mailers running and may my mailbox be FLOODED!
|
|
|
|
I'd have more to say but time is lacking. Watch out for the organizer's
|
|
side of things on dmax, coming SOON!
|
|
|
|
-White Noise jeff@ftp.cdrom.com
|
|
|
|
|
|
=--------------------------------[NAID Demos - Done the Right Way]--[Trixter]-=
|
|
|
|
NAID's demo compo was probably one of the best judged compos of any party,
|
|
and I'm not saying that because I was one of the judges. :-) There were
|
|
several reasons why:
|
|
|
|
_____Pre-Testing of Demos
|
|
|
|
The demos all had to be in by a certain deadline, but it wasn't just a
|
|
formality--they had to be tested on the compo machine *before* the compo
|
|
actually began. Think about how smart this was: By testing beforehand,
|
|
all the different system configurations that had to be done were in place
|
|
before the compo began, thus eliminating delays in the compo. We found it
|
|
also had a great side-benefit: Two of the demos crashed, so we were able
|
|
to notify the programmers, and both of them were able to fix their demos
|
|
before the compo began. As a result, all 11 demos submitted ran perfectly,
|
|
and each demo got a fair shot.
|
|
|
|
_____Diversity Amongst the Judges
|
|
|
|
The judges were not only from different geographical backgrounds (a
|
|
Scottsman, two French-Canadians, and three Americans), but all had
|
|
differing levels of experience:
|
|
|
|
- The Scottsman (Cairn McGregor) was a reporter for a local newspaper,
|
|
with a keen eye for details
|
|
- The two French-Canadians were both articulate observers of demos
|
|
- DareDevil / Renaissance and myself have been democoders for over
|
|
three years
|
|
- Snowman / Hornet has been a demo-musician for over three years
|
|
|
|
The mix of people helped to get a good, round, objective observation of all
|
|
the entries. It also brought with it, however, some heated discussion.
|
|
For instance, Cairn McGreggor couldn't understand why DareDevil and I had
|
|
given higher marks to some of the 4th and 5th place demos--we gave them
|
|
high marks for coding because we recognized some of the skills necessary.
|
|
|
|
On the flip side, some of the other judges couldn't understand why
|
|
DareDevil and I gave *low* marks to some of the demos, and that was because
|
|
we recognized some ripped code. Based on this experience, I'd heavily
|
|
recommend that any jury in the future have at least two coders, because
|
|
ripping ideas is marginally okay, but ripping code is not.
|
|
|
|
_____Solid Rating System
|
|
|
|
The rating system was designed to eliminate any major differences of
|
|
opinion, and was simple to follow: We gave up to five points in four
|
|
categories: Coding Skill, Art/3D object design, Music, and Overall Design.
|
|
Five points was the best rating; 1 was the worst.
|
|
|
|
Six judges rated each demo, so the maximum score for any demo was 120.
|
|
(Tome of Opticron, which was the 1st place winner, received 103 points, for
|
|
example.) Looking back, however, some of the demos' points were so close
|
|
(places 5th to 9th were no more than 2 points apart between each other)
|
|
that in the future, we should probably give up to ten points instead of
|
|
five.
|
|
|
|
_____Quality of the Demos Themselves
|
|
|
|
For not having one European production in the whole lot, the overall
|
|
quality of all the demos was exceptional (except the last-place demo, which
|
|
was essentially a joke-demo). Many had great design; Tome of Opticron, for
|
|
example, had more original design than Second Reality or Dope.
|
|
|
|
_____Fair, Understanding Audience
|
|
|
|
The audience has to be given some credit as well. They gave credit where
|
|
credit was due, applauded when original effects were shown, and *never*
|
|
yelled at the screen.
|
|
|
|
All in all, NAID's demo compo was great, given the fact that it was the
|
|
first ever in North America. I'm sure that next year's compo will improve
|
|
tenfold.
|
|
|
|
-Trixter trixter@ftp.cdrom.com
|
|
|
|
|
|
=-------------------------------[NAID Intros - Misconceptions]--[Miss Saigon]-=
|
|
|
|
When I imagined the judges at demo parties, a picture of the Olympic Figure
|
|
Skating judges invariably came to mind: stern, stuffy and sticklers for
|
|
technicality. In short, I thought they were probably boring old
|
|
representatives from the sponsoring companies who had no sense of humor at
|
|
all. I found out how wrong I was when I went to NAID, where I got an
|
|
inside look at the judging of a compo.
|
|
|
|
During the opening ceremony, The Veritech Knight announced the names of
|
|
those who were selected to be judges. Much to my surprise, I heard my name
|
|
called as one of the judges for the intro compo. I was thrilled to have
|
|
been chosen, but I was also apprehensive as I had never even been to a
|
|
demo party before, let alone judged a compo.
|
|
|
|
As I watched the intros, the truth about compo judges hit me: they're
|
|
normal people. Even though I was the youngest judge, none of the judges
|
|
for any compo were particularly "old". At any rate, they were not the
|
|
white-haired businessmen I expected to see on the judges' panel.
|
|
|
|
The one correct impression I had was that the compo judges ARE a lot like
|
|
the judges for Olympic Figure Skating. As I looked at the criteria sheet
|
|
for the judging of the intro compo, I noticed that each entry was to
|
|
receive marks for technical merit, as well as artistic impression.
|
|
|
|
The other judges and I watched the intros on the big screen with the crowd,
|
|
and earnestly scribbled down notes on each one. I tried to be very serious
|
|
about it, like the judges I had imagined, but then I thought, hey! This is
|
|
_supposed_ to be fun! After I came to this stunning realization, the intro
|
|
compo became a lot more enjoyable. Aside from some technical problems
|
|
involving the Soundblaster, everything went very smoothly until the end.
|
|
|
|
Then came the fun part: deliberation.... I don't know how the OJ trial
|
|
will end, but it will probably be something like the process we went
|
|
through to pick the winning intros. Of course, not all of us agreed on the
|
|
winners, so we had to defend our opinions and convince each other that the
|
|
intros we picked really should be the winners. After extensive discussions
|
|
and debates, re-viewings of all the intros, and hours of picking apart
|
|
minute details in each intro, we narrowed the choices down to the three
|
|
winners.
|
|
|
|
Overall, it was a lot of fun being a judge: the personal room was a nice
|
|
place to hang out when the chaos of the main stage got to be too much for
|
|
me, and I got to know a lot of people that I probably wouldn't have had a
|
|
chance to meet otherwise. It really made my first demo party a lot more
|
|
memorable for me.
|
|
|
|
-Jackie Smith (Miss Saigon) jsmith@UBmail.ubalt.edu
|
|
|
|
|
|
=---------------------------[NAID Graphics - Genuine vs. Fake]--[GraveDigger]-=
|
|
|
|
A matter of an important nature came to my attention while I was at NAID. I
|
|
was fortunate enough to be chosen as an alternate judge for the graphics
|
|
competition at NAID. Ryan Cramer was originally selected, but did not show
|
|
up.
|
|
|
|
In judging this competition, I had to work with two other judges. They were
|
|
The Veritech Knight and another man whose name I did not know. TVK, of
|
|
course, was one of the organizers of NAID. The other man worked for a
|
|
professional graphics company, and was not familiar with the workings of
|
|
the demo scene. This presented TVK and I with a problem.
|
|
|
|
We had to explain to this man that the graphics to be entered in this
|
|
contest were not to be scanned, and in fact to be created entirely by hand.
|
|
He did not seem to agree with this; what with his work in the field and not
|
|
requiring any kind of moral obligation to present a true work that comes
|
|
from the mind and soul, and not from a magazine or comic book page.
|
|
Instead, he saw art entirely from a visual standpoint, and took no regard
|
|
to the means with which the graphics were created.
|
|
|
|
Moral issues versus the big dollar.
|
|
|
|
There was speculation that the graphic we selected to be the first place
|
|
winner was a scanned picture. This led us to view it in several programs,
|
|
examine the "beta" graphic layouts that the artist had provided, and use a
|
|
"zoom" feature to examine the pixel layout more carefully. Being that I am
|
|
mainly a music person, this was a good experience for me to learn the
|
|
doings of several graphics programs, and also to learn about scanned
|
|
picture detection. This process was grueling, and also involved questioning
|
|
of the artist. Fortunately, we all agreed on the first-place picture, but
|
|
looked into the matter more carefully to be sure it was legit.
|
|
|
|
In the end, it was decided that the picture was not scanned, and the artist
|
|
won the first place prize. But all of this has led me to think: is prize
|
|
money worth the trouble of presenting a false piece of work?
|
|
|
|
No, trouble is not the word. How hard is it to scan a picture, resize it,
|
|
fix a few spots, and save it again? Then, it must be easy to work
|
|
backwards. Take parts of the picture away and call it a "beta" copy.
|
|
There's not much trouble there. What I really meant to say was, "Is prize
|
|
money worth the embarrassment of presenting a false piece of work?"
|
|
|
|
The demo scene in North America has been, to this point, very
|
|
noncompetitive. Uncompetitive in the way that "cheating" to produce a
|
|
resultant work is literally unheard of. This is because there has never
|
|
been a demo party in this area before. But now we have NAID. We have an
|
|
outlet, a competition, a dream come true. And we have to be careful.
|
|
|
|
Personally, I think it is a waste of time to present a false piece of work
|
|
to the demo scene. The demo community is a good place to express one's
|
|
inner thoughts and feelings by constructing a representation of emotions
|
|
through the production of music and graphics, and where appropriate,
|
|
combinations of the two. Therefore, it would be morally improper for anyone
|
|
who is dedicated to the demo scene to present any form of false creation.
|
|
|
|
Unfortunately, in an attempt to be fair, judges are forced to seek the
|
|
truth where there may be no need to do so. By taking an entrant's word, it
|
|
is possible that fraud will result. To prevent it, investigations must take
|
|
place. As holds true in real life, which serves as an effective mirror held
|
|
to the demo scene (even if through a pool of water), corruption is not
|
|
easily avoidable when there is money involved.
|
|
|
|
Looking ahead, I unfortunately see the risk of counterfeiting in the North
|
|
American Demo scene. Never before has there been a competitional outlet on
|
|
such a large scale as NAID for demo lovers and creators in this area. With
|
|
this risk present, it is very potential that such fraud will exist and
|
|
become visual in the future.
|
|
|
|
We as a community can oppose such fraud by exposing it and disallowing it
|
|
to impress us. In fact, do not allow it to remain among the domain of demo-
|
|
related productions.
|
|
|
|
A person who spends a large majority of their life creating a work of art
|
|
from the throne of their personal computer should not be stepped on because
|
|
their work is not as good as someone else's who used a scanner to import
|
|
graphics. That's just not right. Hard work and honesty are the true
|
|
forefathers of art; and not lies, cheating, and shortcuts.
|
|
|
|
I do hope that all of you who are reading this believe in this philosophy
|
|
of mine, because it is merely an extension of the ideas presented to me as
|
|
I first set foot into the promised land of the demo scene. I respected
|
|
these precise values, and intended to value their significance for all it
|
|
was worth. And it is with these words that I ask you to be fair, honest,
|
|
and dedicated to your personal beliefs, for which you must take a stand.
|
|
|
|
-Brett Neely (GraveDigger) gd@ftp.cdrom.com
|
|
|
|
|
|
=-------------------------------[NAID Music - A Test of Endurance]--[Snowman]-=
|
|
|
|
Two weeks ago, the world saw one of the _longest_ party music compos in
|
|
history. I was lucky (unfortunate?) enough to be a judge.
|
|
|
|
It was Saturday April 15th, the first day of NAID. Expectations were high
|
|
and caffeine was buzzing in the air, sparked by can after can of Mountain
|
|
Dew and a pinch of Vivarin. The opening ceremonies started and the judges
|
|
were announced for each compo. I was very excited after hearing some of the
|
|
names:
|
|
|
|
Intros : Jackie Smith
|
|
Graphics : Ryan Cramer
|
|
Music : Snowman
|
|
|
|
Some judges failed to show, and others were added. In the end, the Hornet
|
|
family had a judge in every single compo:
|
|
|
|
Demos : Trixter
|
|
Intros : Jackie Smith
|
|
Graphics : GraveDigger
|
|
Music : Snowman
|
|
|
|
Sadly, the only competition Hornet was were able to enter was the music
|
|
compo itself (thanks GraveDigger). As such, being a judge was the next
|
|
best thing to actually entering. :)
|
|
|
|
The music compo was to be the first of all competitions. The judges were
|
|
instructed to report to "Special Room #1" at 15:00 for briefing. I got
|
|
there about 14:59 (I'm never late, just prompt).
|
|
|
|
I plopped myself down on a couch in front of a DX2/80 amidst 8 or 9 other
|
|
people. That day I learned a new vocabulary word: anglophone. An
|
|
anglophone is someone who is not French-Canadian born or French speaking. I
|
|
was the only anglophone in that room.
|
|
|
|
The Veritech Knight started talking about the specifics of the competition.
|
|
"Blah blah blablah.", he said (I don't speak French). After giving a
|
|
puzzled look at him, he said "We have about 50 entries to the music
|
|
competition."
|
|
|
|
'50 entries!?' I thought. That's quite a bit. At 3 minutes a song, that's
|
|
about 150 minutes, or about 2.5 hours. Not too bad. Even if we add in
|
|
time for changing tunes, the whole thing shouldn't last longer than 3
|
|
hours.
|
|
|
|
Then the Veritech Knight went on: "blah blah bakablah blah", to which one
|
|
of the other people responded "blah blah?". Then the VK humorously
|
|
responded "blah blah? haha blah _blah_ blah!" and they all chuckled.
|
|
|
|
At this point, I'm started to get a bit peeved. Forgive my choice of
|
|
Spanish as a second language, but I do not understand French. At this
|
|
point, I had to say "Look, all of you understand English. I'm sorry I
|
|
do not speak French. Can we please discuss the compo in English?"
|
|
|
|
The gentleman on my right whispered "blah blah" about me to a friend of his
|
|
and they laughed. Then the VK said "Sorry" and we went on in English...
|
|
|
|
It was decided that we would play each and every song. That decision
|
|
having been made, I was to realize shortly just how much in error my 3-hour
|
|
estimate was.
|
|
|
|
We concluded the discussion, and I went to have a cigar.
|
|
|
|
At 16:00, I found a seat in front of the big screen and the compo started.
|
|
There were perhaps over 150 people in the crowd. It was very exciting, and
|
|
I was very proud to be a judge. For the next 20 songs, I diligently took
|
|
down notes for each one.
|
|
|
|
After 20 songs or so, we stopped for a 15 minute break. I went to go have
|
|
a cigar and ran into Trixter. "Trixter," I said, "I'm gonna fall asleep if
|
|
I have to listen to another 30+ songs in a row". And so Trixter sat next to
|
|
me for the remainder of the competition. I was thankful.
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The competition went on, and on, and on, and on... :(
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Around 21:00 I took a picture of the audience that remained. There were
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perhaps 20 people left, almost half of whom were awake. Jeff and
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GraveDigger and Dan Wright visited us occasionally to provided moral
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support.
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I must admit, I was getting irritated with the length of the competition.
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One thing I kept remembering though: every song that played was the child
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of some musician. I did my best to remain objective and honest throughout
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the whole competition.
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|
The group Mazurka had about 7 entries. No problem there until about the
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5th entry. At about song 30 something, one of the Mazurka musicians
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|
decided that he wanted to have a light show with his tune. He announced
|
|
over the loud speaker "Hey you guys, you don't mind if we have some lights
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|
to go along with my song do you?". The audience was split on this. I was
|
|
dead opposed. This was unusual, this was preferential, this was _unfair_.
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|
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|
They played the song and these fancy lights kept zipping around the room
|
|
and into my face. I was so disgusted that I got up and went to get a drink
|
|
of water. I came back after the song was over and we continued...
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|
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|
At this point, its about 22:00 and the competition has been going on for
|
|
about 6 hours, not counting the 1 hour meeting we had in "Special Room #1".
|
|
Trixter and I are punchy and hungry.
|
|
|
|
Finally, at about 22:30, they concluded the music compo. From my
|
|
understanding, there were still 2 or 3 songs left but that they would be
|
|
listened to in private. I circled 4 songs that I really felt were
|
|
excellent and went to have a cigar.
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|
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|
Trixter ended up becoming a judge, simply because he was one of the few
|
|
that actually listened to all of the songs. The two of us met the next
|
|
day with the NAID organizers and the winners were decided.
|
|
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|
Overall, I was _very_ impressed with the quality of music submitted. I
|
|
wish I had collected all of the music on-site so that we could have posted
|
|
them to ftp.cdrom.com right away. :(
|
|
|
|
I hope to be a judge for the music competition again next year, but a few
|
|
changes should be made:
|
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|
|
-Only 20 songs played on the big screen
|
|
-Intermission after 10 songs
|
|
-Judges need more discussion with one another
|
|
|
|
The NAID music competition showed off a lot of North American talent and I
|
|
was proud to be a part!
|
|
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|
-Snowman r3cgm@ftp.cdrom.com
|
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=-[Closing]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
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|
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For questions and comments, you can contact Hornet at:
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Handle Address Area
|
|
----------- ------------------------ -----------------------------------
|
|
Dan Wright dmw@inca.gate.net Freedom CD coordinator
|
|
GraveDigger gd@ftp.cdrom.com columnist, file mover, musician
|
|
Snowman r3cgm@ftp.cdrom.com organizer, editor (DemoNews), coder
|
|
Trixter trixter@ftp.cdrom.com coder, web master, file mover
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...........................................................End.of.DemoNews.088.
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