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______/\___________________________ __ ________________ ___ /\_______
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\____ \ ________ _ _ ______ \ / \| \ ________ | \/ ______/
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/ | \ _) \ \_/ \ | \ / \ \ _) \ | \______ \
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/ | \ \ | \ | \/ \ \ /~\ \ / \
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\_____ /_______/___| /________/\____\_____/_______/_________/________/
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===\_____/============|____/========================================[+tZ^]==
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DemoNews Issue #79
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January 15, 1995 - January 21, 1995
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------------
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DemoNews is a weekly publication for the demo scene. It is produced at the
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Internet FTP site ftp.eng.ufl.edu (HORNET). This newsletter focuses on
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many aspects of demos and demo making. Everyone is welcomed to contribute
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articles, rumors, and advertisements.
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Information about HORNET and DemoNews can be found at /demos/news/README
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Start.of.DemoNews.079,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,
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SIZE: 41,832 SUBSCRIBERS: Last week: 1125 This week: 1176 Change: +51
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''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
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SECTIONS ARTICLES
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---------------- ----------------------------------
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General Tidbits for DemoNews Readers
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New Uploads Files recieved at HORNET
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Editorial A Day in the Life of Snowman
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Music Ambient 1
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Where's the Sound Blaster?
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Graphics TP94 Graphics Competition Review
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Advertisements Antarctica BBS, Omni HTML,
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Bass Productions, Contrast Diskmag,
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Data Connection BBS
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Back Issues How to Get 'em, Descriptions
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Closing Comments
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.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,
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<<General>>
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''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
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_____Contributions to DemoNews
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DemoNews is an "open" publication and it is designed to provide a detailed
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look at the demo, music, code, and art scenes on a weekly basis. We would
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really like to see more people contributing articles to DemoNews with
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reviews, interviews, commentaries, promotions, and advertisements. Anyone
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can submit an article for DemoNews, and it will probably be printed.
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DemoNews is a fantastic way to get yourself heard.
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As you may have seen from the current list of the subscribers, DemoNews is
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initially distributed to well over 1100 people on Internet. In addition,
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DemoNews makes its rounds to hundreds of BBSs around the world. I would not
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be surprised if DemoNews had a final distribution of 5000 to 10,000 readers
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around the world.
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Currently, most of the articles in DemoNews are from the HORNET team which
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consists of Christopher Mann, Ryan Cramer, Stony, Denthor, etc. However, to
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get a more broad look at the scene, we'd like YOU to write some stuff for
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demonews too! :) If your interested, mail either me (Ryan Cramer) or
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Christopher Mann at one of the following addresses:
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Ryan Cramer - rcramer1@osf1.gmu.edu - BBS (703) 847-0861 or (703) 506-8598
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Christopher Mann - r3cgm@dax.cc.uakron.edu
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_____Small Issue
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Finally we have a small issue. We decided it would be nice for a change to
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have a compact issue rather than a super-huge special issue. Consider it a
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resting period before DemoNews.080. :)
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_____Please Upload
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In reviewing files from /alpha/NEW, we found 3 that were broken. Would
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someone please re-upload: bbsintro.zip, chslumi.zip, and happy95.zip
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_____Suggestion from a DemoNews Reader
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Samer Meshreki from the University of Delaware recently asked if we could
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move the "New Uploads" section of this newsletter closer to the beginning.
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We have done so. As just a general reminder to all readers of DemoNews, we
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highly encourage suggestions and comments in order to make this a better
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guide for the demo scene.
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_____Eratta
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1. In the new uploads section, the intro "Grey" was listed as being done by
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"Grey/Abaddon". The author should have been listed just as "Abaddon".
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2. In the interview with Maxwood, his name was incorrectly listed as "Anal
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Tamas". It should have been "Antal Tamas".
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.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,
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<<New Uploads>>
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''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
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NOTE: All locations start with /demos and then their respective sub-
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directory. Please note however that the actual base directories
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(like /pub/msdos/demos) may differ from mirror to mirror.
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Filename Location Size Description
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------------ ---------------- ---- -----------------------------------------
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/demos
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blackice.arj /alpha/NEW/tp94d 881 Black Ice by SuccesS (11th place demo)
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intox .zip /alpha/NEW/tp94i 335 Intoxicated Intro by Post Mortem
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happy95 .zip /alpha/NEW 38 Happy 1995 demo by Mile
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nytextro.zip /alpha/NEW 115 Steel Rat's New Year greetz! (GUS/SB)
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truth! .arj /alpha/NEW 165 The whole truth - TM joining N-Factor
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vc_intro.zip /alpha/NEW 12 Violent Crimes intro by King Tech
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vperiod .zip /alpha/NEW 398 Void - Red Period dentro
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bistro .zip /parties 500 Bistro - Invitation to Abduction '95
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juhla_95.zip /parties 126 Crypton and Orange invite to Juhla '95
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***Non-demo uploads***
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uc2r2 .exe /arcers 268 UltraCompressor ][ revision 2
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flesh15 .zip /diskmags 531 AID #15 - 24 Hour Bullshit
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/music
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cybern .zip /disks 1259 Cybernoise music disk by Crazy Teo
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maz-dsk1.zip /disks 870 Mazurka Music Disk (part 1)
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maz-dsk2.zip /disks 870 Mazurka Music Disk (part 2)
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maz-dsk3.zip /disks 1164 Mazurka Music Disk (part 3)
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rave0195.zip /disks 950 Rave Music Disk 01/95
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amp .zip /programs/players 19 Armageddon Module Player (MOD & S3M)
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cmod210 .zip /programs/players 67 CapaMod 2.10 GUS module player
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kardp13 .zip /programs/players 343 Some kinda Karoke Player for DOS
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mikm200 .arj /programs/players 276 Ver 2.0 of MikMod (Excellent Player!)
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exm03ppp.zip /programs/rippers 11 ExMod - The Ultimate Sound Extractor
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m3rip212.zip /programs/rippers 34 M3RIP 2.12 Rips music from demos
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react01 .zip /samples 1434 16bit 44khz samples from Maly/React
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react02 .zip /samples 1346 ... for house/acid/groove/funk/rave/etc
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myc .zip /songs/mod 194 Hong Kong Pop Song by Mong Yau Cho
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remix .arj /songs/mod 167 The Original NewReMix by Raul Remujo
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tp94mods.zip /songs/mod 2968 4 Channel MODs from TP'94
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***Special thanks to Moebius for Uploading the TP'94 MODs***
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insieme .zip /songs/s3m 104 Insieme by Crazy Teo / Rising Sun Team
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amb2 .zip /songs/s3m 55 Night Voices remix by Peter
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bcunk1 .zip /songs/s3m 150 Unk1 by Baron (8 chn)
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dance .zip /songs/s3m 191 Dance by Crazy Teo / Rising Sun Team
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dmkopen .zip /songs/s3m 190 Song by AcidRain/DMK
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dmkscre .zip /songs/s3m 71 Song by AcidRain/DMK
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dreary .arj /songs/s3m 34 Dreary as all Hell by Hector
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esdance1.arj /songs/s3m 556 Spanish Dance music (2 songs)
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everl .zip /songs/s3m 197 Through the Everlasting by MusicMan
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fire-srn.zip /songs/s3m 211 FireSiren by Hector
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flywitme.zip /songs/s3m 291 Fly With Me (Trance)
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gd-dorm .zip /songs/s3m 161 Dormant Fears by GD of Core
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gd-snow .zip /songs/s3m 51 We Shovel Snow by GD of Core
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heavehgl.zip /songs/s3m 410 Heavangelis by TLS&WW for TP'94
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lavilla .zip /songs/s3m 267 La Villa Strangiato by Ler
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m-world .zip /songs/s3m 142 In World of Crystals by Mystical/Purple
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maz-con1.zip /songs/s3m 80 S3M by Mazurka
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maz-may1.zip /songs/s3m 242 S3M by Mazurka
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maz-rep1.zip /songs/s3m 287 S3M by Mazurka
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maz-rep2.zip /songs/s3m 101 S3M by Mazurka
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mystwatr.zip /songs/s3m 64 Mystical Waters by Hector
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san_open.zip /songs/s3m 40 Another Sango Fighter by Damond Choi
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sango .zip /songs/s3m 54 Sango Fighter Theme by Damond Choi
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vibes .zip /songs/s3m 195 Vibes by Viper/Quasar (10 chn)
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12thsect.zip /songs/xm 699 12th Sect by TheKraken
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lunadub .zip /songs/xm 374 Lunar Dub by TheKraken
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/code
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vtglobe .lzh /graph/globe 21 VLA presents the globe effect w/source
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bin2asm .zip /graph/images 63 Put variable pictures in VGA programs
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pcx2csrc.zip /graph/images 21 PCX to C++ Source Code
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pcxutils.lzh /graph/images 70 PCXUTILS by Patch/Avalanche
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rst2-src.zip /graph/library 25 RST2 Intro C Source Code from RST
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tf_sourc.lzh /graph/library 74 PAS, mcga, mouse256, supervga, vesa
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tge129d .lzh /graph/library 196 The Graphics Engine VGA/SVGA C/C++
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shadebob.zip /graph/shadebob 6 ASM Shadebobs source
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stars .lzh /graph/stars 10 ASM , VLA presents starfields
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stars2 .lzh /graph/stars 10 Stars by Mark Mackey with PAS/ASM source
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tut8new .zip /graph/tutor 42 VGA Demo Tutorial in Pas/C++ (part 8)
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realmem .zip /memory 10 Memory addressing info. for real mode
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386p_101.zip /pmode 117 386Power (based on PMODE) + Game Engine
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pmw113 .zip /pmode 57 PMODE/W for Watcom C/C++ v1.13
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gusdk222.zip /sound 945 GUS SDK v2.22 Programming Toolkit
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mdss032a.zip /sound 315 MIDAS Sound System v0.32
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modplay .lzh /sound 41 ASM source to MODPLAY
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sbdsp102.zip /sound 13 SBDSP Sound Blaster stuff in PAS
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sbprog10.zip /sound 37 C++ How to access the SB card
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386intel.zip /text 209 Intel's 386 Programmers Ref. Manual 1986
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intel .doc /text 114 Specifications on 8086 processors
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loadall .zip /text 3 Text on the LOADALL instruction
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vcpi .doc /text 60 Info on different modes (real,flat,etc.)
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.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,
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<<Editorial>>
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''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
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_____A Day in the Life of Snowman
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Christopher G. Mann - Demo Maintainer
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Did you ever wonder what goes into producing DemoNews and maintaining
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HORNET? This little editorial will take you through a typical day of mine.
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This article doesn't really have much to do with the demo scene in general,
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so feel free to skip it if this does not interest you. This issue is
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fairly small so I figured I had nothing to loose by putting in a shameless
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bio of myself in here. :)
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Background:
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My name is Christopher G. Mann. I was born on April 4, 1975 and I am 19
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years old. I reside in Akron, Ohio in the mid-western United States. This
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is my second year at the University of Akron and I am currently enrolled in
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the Computer Science program. My weight is about 145lbs (65.7kg) and my
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height is 6'0" (1.83 meters). Overall, I look like a very serious skinny
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guy. A recent change in my appearance has been to let my hair grow in the
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back.
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I live an apartment about half a kilometer off campus. It is split into
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top and bottom floors, each of which can accommodate two people. Down-
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stairs live Duncan and Alistair (did I spell that right?), a couple British
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students who are also attending the University of Akron. I rarely see them
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as our apartments are not connected (there is a door from each to the out-
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side). On my floor are two bedrooms and a shared kitchen, bathroom, and
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small entryway.
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However, the last roommate I had recently moved away and half of my apart-
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ment has been completely vacant for about a month. The spring semester
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here at the University has already begun and I do not know how likely it is
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that I will get a new roommate will be here anytime soon (most students
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already have a place to live by this point). Leaving the bathroom door
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open all the time is just one of the many perks I currently have.
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My mother lives in New Philadelphia (about 60 kilometers south) and my
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father lives in Magnolia (about 60 kilometers south-east). I usually call
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them once or twice a week to keep them happy, but only see them infre-
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quently. I have no brothers or sisters and have a very small family in
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general. For the most part I am perfectly content to be alone for long
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periods of time.
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I have two big addictions: Swisher Sweets little cigars, and black coffee.
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In a typical day I will smoke between 1/2 to 3/4 a pack of cigars, and
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drink about 4 cups of coffee. However, I also drink about a gallon of
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water a day to flush my system. Needless to say, my toilet gets a workout.
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My financial situation is very bad. Most of the time I have to cook pasta
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or something just to conserve money. Believe it or not, the cigars and
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coffee also make me less hungry. Food costs money so this is a plus.
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Unfortunately, this has also been a contributing factor to the loss of 15
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pounds (7kg) in the past few months.
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Overall, I am an efficient and organized person who likes to get things
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done. I do not have much of a social life and I am very happy to leave it
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that way. Dating and getting together with friends is something I enjoy,
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just not too often. Friends, girlfriends and family may come and go, but
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knowledge and experience stay with you forever.
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My Day:
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Almost without exception, I do three things every day when I wake up: light
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up a cigar, check my e-mail, and go to the bathroom. Depending on how much
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water and coffee I had to drink the night before, the order may be slightly
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different from day to day. In general I have between 5 and 15 new mails
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waiting for me that were received during the night. I could actually break
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down the mail into several defined categories.
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First there is listserver mail. This consists of subscription and unsub-
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scription notifications, bounced DemoNews copies (which I forward to
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someone else to be processed), and mail from people requesting personal
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help with the listserver.
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Second is the "please help me" type of mail. A few typical topics are: "I
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uploaded something on HORNET that was corrupt...", "We are from the new
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group X and were wondering if we could have our own directory on HORNET",
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and "How can I use a SB with demo X...". Usually this mail doesn't eat up
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too much of my time. I either fix the file, deny a group directory, or
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forward music-related mail to Ryan Cramer to be answered.
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Third and most time consuming is the personal mail. Dee-Cug and Jester
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(two of my friends) are probably responsible 15% of the total time I spend
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on mail alone. Every once in a while I get a letter from Dan Potter,
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Krystall, Vic, or some other friend which I reply to. This type of mail is
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also my main way of keeping up with gossip.
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The forth type of mail is Dan Wright's. Even though the dmw@eng.ufl.edu is
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not the way to reach him anymore, I still get about 2-3 letters per week
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that I forward to him.
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Last is DemoNews-related mail. This includes articles, advertisements,
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suggestions, interviews, comments, and feedback on the newsletter. When I
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don't get much of this type of mail (such as this week) DemoNews ends up
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being rather small.
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Anyway, back to my day. Usually I can answer and take care of about 60% of
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the mail I got overnight in about 10-15 minutes. The rest I keep in my
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mailbox to be answered in more depth later. As it happens, my cigar just
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about finishes up after this 10-15 minutes, so I go and hop in the shower.
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The late-morning / early-afternoon period is my recreational time. I might
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call up a friend to come over and watch demos, go to the mall, or catch a
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movie (this is during winter break). If I do not get together with anyone
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then I start on my night-time schedule (next paragraph). During normal
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school, my day time is spent in class.
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At about 17:00 I sit down at my computer and remain there until I go to bed
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(02:00-05:00 during winter break). By this time another 5-10 new mails are
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waiting for me. The first thing I do is take care of HORNET business. I
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will hop online and see if anything interesting has been posted. At this
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point I also try to fix corrupted uploads, delete old files, and move files
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from /programming to /code. I also check and see how big the
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/incoming/music directory is so I know how much work Ryan has to do the
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coming weekend.
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About an two hours each night is spent trying to fix up the formatting of
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DemoNews, improve the efficiency of HORNET, and work on other HORNET-
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related projects. It is my goal to make HORNET the best demo site on the
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Internet and I place high priority on this task.
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After all important HORNET stuff is taken care of, I get offline and
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program. Denthor's "Demo Programmer's Trainer" is a series I have been
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working on for a while. This job is simple enough (convert Pascal source
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code to C++) but it is time consuming. It is my goal to have enough
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experience to do something decent for NAID and I have increased the time I
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spend coding accordingly.
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When it gets really late and my mind goes fuzzy, I hop on IRC for about 15
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minutes to a half hour. This is a great way to promote HORNET, get sub-
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scriptions for DemoNews, hear new gossip, and exchange ideas about code and
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music.
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When I finally go to bed, I fall asleep immediately. I may not get enough
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sleep, but I do not waste time lying awake in bed.
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In Summary:
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This type of article is not one I encourage for DemoNews. Biographies and
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personal information should be left with IRC and e-mail, not put into a
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public newsletter. However, this editorial may have shed some light for
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you on what the Demo Maintainer is like. Above all else, I believe in
|
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efficiency and organization. It has been my goal to have HORNET and
|
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DemoNews reflect those beliefs.
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.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,
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<<Music>>
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''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
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_____Ambient 1
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d8888 888 d8b 888 d888
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d88888 888 Y8P 888 d8888
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d88P888 888 888 888
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d88P 888 88888b.d88b. 88888b. 888 .d88b. 88888b. 888888 888
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d88P 888 888 "888 "88b 888 "88b 888 d8P Y8b 888 "88b 888 888
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d88P 888 888 888 888 888 888 888 88888888 888 888 888 888
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d8888888888 888 888 888 888 d88P 888 Y8b. 888 888 Y88b. 888
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d88P 888 888 888 888 88888P" 888 "Y8888 888 888 "Y888 8888888
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===========================================================================
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This week's music section consists of a review on Zero-G's Ambient Volume
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One Sample CD. Sorry that we don't have a very large issue this week, but
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we're sort of taking a breather from last weeks 110k issue (pant pant).
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Well, now that The Party '94 is over, the demoscene will probably be kind
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of quiet for awhile. It seems these days that the only major productions
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are released at demoparties (particularly ASM'94 and TP'94). I kind of wish
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that the PC scene had more major parties. Hopfully this will happen in the
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future. I'm anxious to see how everything goes with this party thats taking
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place in Canada called NAID.
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Anyways, on with the review of Zero-G's Ambient sample CD. For those of you
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that are not familiar with Sample CD's, here's a little background
|
|
information. Sample CDs are simply Compact Disks filled with samples of
|
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various sounds, instruments, backgrounds, and such. These samples are
|
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useful to musicians because these samples are generally sounds that we
|
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would not otherwise be able to obtain. Often, sample CDs contain sounds
|
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from rare synthesizers or perhaps original drumloops and percussion sounds.
|
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The possabilities for sample CDs are limitless. Because sample CDs are not
|
|
widely produced, nor are they in especially large demand, they are quite
|
|
expensive. As an example, my Ambient CD set me back $100. Despite this
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fact, its a LOT cheaper then buying a synth that might only have half of
|
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the amount of samples a sample CD would have. Sample CDs are a good deal
|
|
for many of us - they especially make a lot of sense for musicians using a
|
|
tracker; you can simply sample the sound directly from the CD and use it in
|
|
your music. Sample CDs typically contain around 100 tracks with 3 to 15
|
|
samples per track. There are of course many exceptions to this, but as you
|
|
can see, there are a LOT of samples on these CDs.
|
|
|
|
The best place to get sample CDs from is a company called EastWest. They
|
|
carry the world's largest selection of sampled sounds on CD. To get a copy
|
|
of their catalog, or to order CDs from them, call their 800 number, or mail
|
|
them at the following address:
|
|
|
|
In USA : 1-800-833-8339
|
|
Outside USA : 1-310-858-8797
|
|
|
|
EastWest/SoundWarehouse
|
|
Suite 277, Maple Plaza
|
|
345 North Maple Drive
|
|
Beverly Hills, CA 90210, USA
|
|
|
|
If you'd like to see an advertisement from EastWest that would have more
|
|
information than is included here, pick up a copy of Keyboard magazine at
|
|
your nearest bookstore. Keyboard magazine also includes other resources of
|
|
sample CDs and tapes.
|
|
|
|
The Ambient/1 CD comes with a large booklet describing each of its 99
|
|
tracks and the individual samples that make up each track. The outside of
|
|
the CD jewelbox says:
|
|
|
|
--begin--
|
|
The Ambient/Atmospheric/Soundtrack Sample CD.
|
|
|
|
Fantastic array of dreamy atmospherics and effects for use in ambient
|
|
dance, film soundtrack work, or futuristic & spacey music of all kinds. A
|
|
goldmine of analogue sounds and techniques from the early days of the
|
|
synthesizer. Includes: Synth waveforms, FX and textures from early synths
|
|
e.g. Roland Modular System 100M, VCS3, rare ethnic percussion, natural
|
|
environmental atmospheres, superb audio quality, fully indexed, etc, etc.
|
|
--end--
|
|
|
|
That description pretty well summarizes the CD. It really is a great
|
|
collection. However, its pretty hard to describe sounds without hearing
|
|
them, so I've included some FastTracker 2 .XI instruments that I sampled
|
|
from the CD, they can be found on:
|
|
|
|
ftp.eng.ufl.edu - /pub/msdos/demos/incoming/rc_samps.zip
|
|
|
|
If you do not have internet or ftp access, you can also get a copy of this
|
|
file RC_SAMPS.ZIP on Data Connection BBS at (703) 506-8598 or (703)
|
|
847-0861. The file is 818k.
|
|
|
|
The archive includes the following samples:
|
|
|
|
ambient1.xi - Inharmonic Loop 3
|
|
ambient2.xi - Banshee
|
|
ambient3.xi - Alien Wind
|
|
ambient4.xi - Click Bubbles
|
|
ambient5.xi - Jet Flange 2
|
|
ambient6.xi - Sequence Atmosphere 2
|
|
ambient7.xi - 7 Various Waveforms, using FT2 split keyboard
|
|
ambient8.xi - 8 Ethnic Percussion sounds, using FT2 split keyboard
|
|
ambient9.xi - Atmosphere Wailings
|
|
ambientA.xi - Atmosphere Train 1
|
|
ambientB.xi - Synth FX Wobble
|
|
ambientC.xi - Ambient FX Aquaphone
|
|
ambientD.xi - Ambient FX Marine
|
|
ambientE.xi - Mmmm Drone
|
|
ambientF.xi - Growl Vox
|
|
ambientG.xi - Hot Mud
|
|
|
|
All of the sounds are sampled at 22050 khz (8 bit) in FastTracker 2 using a
|
|
Gravis Ultrasound. Feel free to use any of them in your music if you'd
|
|
like. Since some of the samples are very large, they might require editing
|
|
before use though. Keep in mind that this is a VERY small selection of the
|
|
samples on the Ambient CD as it contains well over 400 sounds compared to
|
|
the 17 included here. In addition, I *didn't* attempt to record all of the
|
|
"best" sounds from the CD, I just tried to get a good selection. As a
|
|
result, hopfully this will give you a good general idea of just whats on
|
|
the Ambient CD as opposed to my favorite sounds on the CD. :)
|
|
|
|
Note that these instrument files can only be loaded into FastTracker 2.
|
|
They can easily be converted to other formats by loading them into FT2 and
|
|
saving them again.
|
|
|
|
The Ambient CD really has a lot of fantastic and dreamy sounds in it. It
|
|
also has a lot of strange analog sounds too - some of the sounds, I don't
|
|
think that I would ever use. Overall, the sounds are quite good and VERY
|
|
high quality. In the booklet that was included with the CD, here is what it
|
|
said in regards to the sound quality: "Every effort has been made to obtain
|
|
the highest sound quality by compiling and mastering the sounds digitally.
|
|
However, some of the old analogue sounds may have some inherent noise, as
|
|
well as some tape hiss being evident on some of the old tape delay/loop
|
|
atmospheres. Equalisation has been applied to minimise extraneous noise
|
|
wherever possible and it is felt that the best possible sound quality has
|
|
been obtained with what, after all, are some fairly unique sounds which are
|
|
by and large unreproducable on modern day equipment."
|
|
|
|
The Ambient/1 CD could also be very useful for someone that wants to record
|
|
sounds for use in a video game. Many of the analog sounds sound like they
|
|
are straight out of PacMan or something. :) In addition, while I was in
|
|
CompUSA today, on one of the demo computers, they were playing some game. I
|
|
was just standing there looking around, but then I heard something
|
|
familiar. It turned out that many of the sounds from this game were
|
|
actually samples from the Ambient/1 CD. :)
|
|
|
|
The Ambient/1 CD also includes a number of cool percussion sounds. Most of
|
|
them are quite rare and a creative musician could do some very cool stuff
|
|
with them. There are no heavy or industrial percussion sounds, most sound
|
|
very ethnic and mellow. In regards to the included percussion sounds, here
|
|
is what the Ambient/1 booklet said: "The selection given here is not
|
|
intended to be a totally comprehensive range of sounds but rather a more
|
|
select choice of unusual and interesting drums/percussion as well as some
|
|
different ways of playing more familiar instruments. Have fun. The majority
|
|
of the sounds were specifically programmed for this disc. Think of the 700+
|
|
sounds as a giant jig-saw puzzle that can be combined in as many different
|
|
ways as your imagination allows and above all have fun in creating your own
|
|
personal sound pictures."
|
|
|
|
While the Ambient/1 CD includes many rare sounds, because this CD is so
|
|
popular in the trance/ambient/techno industry, these sounds aren't so rare
|
|
anymore. I was in Tower Records yesterday, and I listened to a Future Sound
|
|
of London CD that they had headphones hooked up to. I found the some of the
|
|
sounds were very familiar and were in fact directly from Ambient/1. In
|
|
addition, I've noticed a couple of Amiga MOD musicians using samples from
|
|
the Ambient/1 CD.
|
|
|
|
In summary, I'd have to conclude that the Ambient/1 CD is well worth the
|
|
$100 that it costs if your interested in doing ambient, trance, ethnic,
|
|
newage, or just plain "different" music. For me, this CD was just about
|
|
perfect, and I plan to make use of these sounds in the future. Zero-G also
|
|
makes Ambient/2 which I hope to purchase in the future.
|
|
|
|
For all tracker musicians out there, take advantage of sample CDs and start
|
|
using some samples that haven't been used in other songs before. There is a
|
|
great sense of satisfaction and accomplishment when you create a song that
|
|
uses sounds that you have sampled. In addition, your music will obviously
|
|
sound much more original. Order the catalog from EastWest and take a look
|
|
at all of the great sample CDs which are available. These sample CDs are so
|
|
easy to sample from and it seems like they're practically designed to go
|
|
hand in hand with tracked music. However, be careful when purchasing sample
|
|
CDs, they are expensive and you should be sure that what you are getting
|
|
will provide a practically inexhaustable resource of samples for your
|
|
music. If any of you reading this article also have sample CDs, I'd
|
|
encourage you to write up a small review of the CD to let other people know
|
|
how it is.
|
|
|
|
Hope you enjoyed the review, and have a good week!
|
|
Ryan Cramer
|
|
rcramer1@osf1.gmu.edu
|
|
|
|
_____Where's the Sound Blaster?
|
|
|
|
Hello all! I'm the SysOp of a demo oriented BBS in Brazil and I try to do
|
|
some coding in my free time (not too much lately though). Always when you
|
|
ask a demo group that started with the amiga demo scene why they went to
|
|
the pc scene you get the same answer : coding demos for amiga is too
|
|
easy...
|
|
|
|
Looking at the results of The Party 94 I saw that too many demos have GUS-
|
|
only support. This is very bad! Ok, I know that the GUS has very good
|
|
sound quality and coders prefer to do their player routines for GUS. The
|
|
question is : WHY do they do it? Maybe it's because it's easier to do a
|
|
player for GUS than for SB (but isn't difficulty a motivation for a real
|
|
coder?), but SB is a world standard. I know GUS is spreading out but it's
|
|
very difficult to find people with a GUS outside Europe, and I think here
|
|
in Brazil and in most parts of the world, SB (and its clones) are the
|
|
"default" sound board for all people.
|
|
|
|
All of you know that a demo without music is like orange juice without an
|
|
orange :-) So I ask all the coders around the world to at least keep SB
|
|
compatibility in their demos.. don't forget us poor SysOps and users that
|
|
only have a SB (or one of the many many SB compatible cards)...
|
|
|
|
Yes, I know that Creative Labs is making the life of all coders more
|
|
difficult by limiting the programming information about SB. I still have
|
|
no idea why they do this and I feel there is no good reason. This is a
|
|
point on which Gravis/Forte is very good. They at least give a lot of
|
|
programming information about their sound cards.
|
|
|
|
Hope I will can hear music in the next demos through my Sound Blaster!
|
|
|
|
Ok, it's my opinion...
|
|
|
|
GREETS to ALL !!!!
|
|
- WarmBooter cahcantu@pintado.ciagri.usp.br
|
|
|
|
.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,
|
|
|
|
<<Graphics>>
|
|
|
|
''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
|
|
|
|
_____TP94 Graphics Competition Review
|
|
|
|
[This is a copy of an article Stony sent me last week which I forgot to
|
|
include in The Party 1994 special issue.]
|
|
|
|
(From the Party Place)
|
|
|
|
The Graphics Competition should have started at 02:00 on the 29th of
|
|
December but according to a message it was delayed until 02:30. This seems
|
|
ok to me, but... at 03:30 still nothing was shown on the screen so everyone
|
|
started to yell, clap their hands, and scream. Then at 03:40 it finally
|
|
was ready. A total of 150 pictures were submitted to the competition but
|
|
only 62 were selected to be shown. I think that its bit weird that not all
|
|
the delivered stuff can be shown because that is what a "competition" is
|
|
all about.
|
|
|
|
What I heard from most of the graphicians is that the more time you put in
|
|
a picture the nicer it will be. I have been working on mine for some hours
|
|
but I didn't have the time to make something spectacular out of it, I
|
|
didn't even have a nice background.
|
|
|
|
The organization has just now decided to show all delivered pictures.
|
|
Everybody should be satisfied now. Well, again it didn't work out because
|
|
the system has failed again. :(
|
|
|
|
A lot of pictures have been redrawn from existing artwork. Some of the
|
|
graphics are raytraced, others re-done from existing art, and still others
|
|
were re-released from Assembly '94 in this competition! This is a weird
|
|
assortment. Apparently, only 99 pics can be voted on because no allowance
|
|
was made for a higher number of pictures.
|
|
|
|
--- The Party '94 Graphics Competition Results ---
|
|
|
|
Nr. Name Group Points
|
|
1. Helgi Schneider................Peachy / Masque 239
|
|
2. AH. Self D.....................Ra / Sanity 202
|
|
3. Vampire........................Mirage / Bonzai 187
|
|
4. Self Portrait..................Dize / Silents DK 161
|
|
5. Digital Modelling..............Luma / P5 Crew 144
|
|
|
|
(In Retrospect)
|
|
|
|
It must have been really hard to come up with the final results because
|
|
most of the graphics were very good. As a result, the decision as to which
|
|
is best is really a matter of personal taste.
|
|
|
|
A lot of great pictures were shown, the best I have ever seen. I couldn't
|
|
manage to do a review on them, only having seen them once on the big
|
|
picture screen. However, as soon as I get all these pictures then I'll do a
|
|
review on them.
|
|
|
|
...Stony and Meriadoc
|
|
|
|
.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,
|
|
|
|
<<Advertisements>>
|
|
|
|
''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
|
|
|
|
_____Advertisement 1 of 5
|
|
|
|
_____ _____ _____. ____________________ ______.__. ____ ____
|
|
_\__ \--' / .--' |_\__ \_ ___ / __/_ .--' | |/ __/_ _\__ \
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|
/ / | \ | | | / _/___/ | \| | | | | \/ \
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/ | / | \| | | | / \ \ l \ | | | l \ | \
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\___l \____l \___l |___l \____\_ \____ \___l | |_____ \_l _/
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`---' `----' `---' `--' `----' `----' `---| | `----'`---'
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: |
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|
WINDSOR, ONTARIO, CANADA : |
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|
|
|
|
+1-519-734-6239 (28.8K bps v.FC) :
|
|
SysOps: The Charlatan & Cooler Than Acid
|
|
DEMOS/CODING/UTILS - NO RATIOS
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|
|
|
Canadian Headquarters For:
|
|
GROUND ZERO - HARDCODE - SYMPTOM
|
|
|
|
Distribution Site For:
|
|
DARKZONE - EMF - IGUANA - PARANOIDS - SURPRISE! PRODUCTIONS
|
|
|
|
_____Advertisement 2 of 5
|
|
|
|
-- If anyone need in addresses of www sites or home pages, check out
|
|
my OMNi WWDC WWW Site http://www.cs.msu.su/~gong/ (topic 'Demoscene) or
|
|
http://www.cs.msu.su/~gong/demoscene/demolinks.html . Please, send
|
|
add/removal to gong@cs.msu.su .
|
|
--
|
|
Sire Gongofer.
|
|
|
|
_____Advertisement 3 of 5
|
|
|
|
ATTENTION .| ____/| /|______ /|______ ATTENTION
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|
MUSICIANS / |____ (_____ \ / ______) / ______) MUSICIANS
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! ! .../ ` \.../ ` \..`/`._ \..`/`._ \... ! !
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..( o ).( o ).( ).( )..
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...\________/...\________/...\________/...\________/...
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|
p r o d u c t i o n s
|
|
|
|
Bass Productions, an American-based quality music group has been in
|
|
existence for a little less than a year. In that time, unfortunately, not
|
|
much has happened for or with the music group. Due to terrible local
|
|
standards, and only recent internet access, member growth and music
|
|
releasing has been low. We are looking for quality musicians with somewhere
|
|
to go. Unlike our "partner" group Epinicion Music, we are not seeking
|
|
inexperienced musicians nor do we want to gain 10 zillion members this month
|
|
alone ;). We simply are looking to improve our output and perhaps gain some
|
|
contacts along the way. We believe that we have some talent, and if you
|
|
would like to become part of this well-meaning organization, you can reach
|
|
me, or any member at the following :
|
|
|
|
Internet: mm@clark.net
|
|
BBS: Synthetic Amusement (WHQ) 410.795.8526
|
|
Snail Mail: (Kevin Schreiner)
|
|
Bass Productions
|
|
5209 Linton Road
|
|
Sykesville, Md
|
|
21784 USA
|
|
|
|
If you would like a sample of our work, you can always check HORNET,
|
|
SAM!, catch me on IRC (mm_bass), or email me and i can send you some.
|
|
|
|
-musicman . bass productions
|
|
|
|
_____Advertisement 4 of 5
|
|
_____ _ _
|
|
|' ___) |'|_ |'|_
|
|
___| |___ ____ ____| _)____ ____ ____| _)___
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|
(___| |___|' _ |' . | |_|' _)___ |' __) |_____)
|
|
|_____)____|__|_|___)__| (__-_(--__)___)
|
|
|
|
- I - S - S - U - E - # - 1 -
|
|
|
|
Contrast issue #01 has been released! Check out ftp.eng.ufl.edu
|
|
(/demos/diskmags/p-ctrst1.zip & p-ctrst2.zip) for YOUR copy.
|
|
|
|
Comments, bug reports, improvements and suggestions should be mailed to:
|
|
mystical@inet.uni-c.dk
|
|
|
|
Some facts about Contrast:
|
|
* Nice design:)
|
|
* Runs in 640x480 16c
|
|
* Pictures included in the articles.
|
|
* Special "Gallery" section
|
|
* Supports GUS, SBP, PAS16.
|
|
* Demo/intro/game/utility chart
|
|
* Four tunes and silent mode - can be changed at ANY time.
|
|
|
|
_____Advertisement 5 of 5
|
|
|
|
__ \ | __| | _)
|
|
| | _` | _| _` | ( _ \ \ \ -_) _| _| | _ \ \
|
|
____/\__,_|\__\__,_| \___\___/_| _|_| _\___\__|\__|_\___/_| _|
|
|
RENAISSANCE WHQ, FUTURE CREW, LEGEND DESIGN, IGUANA, EMF, PRIME
|
|
-
|
|
Node 1: (703) 506-8598 - 16.8k HST DS v.32bis
|
|
Node 2: (703) 847-0861 - 28.8k HST DS v.34
|
|
-
|
|
Sysop: Ryan Cramer [Iguana/Renaissance]
|
|
Located in McLean, Virginia, USA
|
|
Online since 1990
|
|
-
|
|
|
|
.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,
|
|
|
|
<<Back Issues>>
|
|
|
|
''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
|
|
|
|
_____How to Get 'em
|
|
|
|
After reading this issue of DemoNews, you may be wondering how you can get
|
|
previous ones. Well fear not! There are two different ways to do so:
|
|
|
|
1: FTP to hornet.eng.ufl.edu and go to /pub/msdos/demos/news/OLD_NEWS and
|
|
start downloading anything you see.
|
|
|
|
2: Now you can request back issues of DemoNews via e-mail. Start a letter
|
|
to listserver@oliver.sun.ac.za (any subject line) and in the body of the
|
|
letter include "GET DEMUAN-LIST <INDEX>" where INDEX refers to the
|
|
index number of the issue.
|
|
|
|
For example: GET DEMUAN-LIST 43
|
|
|
|
This would retrieve DemoNews #76 (part 1 of 2).
|
|
|
|
For more recent issues that are split into multiple parts, you must send
|
|
an individual request for each index number.
|
|
|
|
_____Descriptions
|
|
|
|
Issue Index Date Size Description
|
|
----- ----- -------- ------ ----------------------------------------------
|
|
74 37,38 12/11/94 77833 Interview with Vic/AcmE, Editorial: A Defense
|
|
of Demoscene, The Making of NAID / Apraxia,
|
|
Interview with C.C.Catch, Review of Scream
|
|
Tracker 3.2, Review of Autodesk Animator Pro.
|
|
|
|
75 41,42 12/18/94 68009 A DemoNews Reader, The Birth of Commercial
|
|
Life, Editorial: Calm Before the Storm,
|
|
Interview with Mello-D, US Demo Scene
|
|
(Renaissance meeting), Jelly Tots and Pizza
|
|
Shops, Review of Wired '94 Graphics.
|
|
|
|
76 43,44 12/25/94 92589 Interview with EMF, DemoNews Readers Write,
|
|
Kimba's Life Story, X-Mas in the Demo Scene,
|
|
CORE, Demo & Music Database, Interview with
|
|
Purple Motion/Future Crew, Interview with
|
|
Krystall/Astek, Common Sense ][ by Perisoft,
|
|
Its X-Mas in Africa, Interview with Maxwood
|
|
of Majic 12, Assembly Part ][, Common Sense
|
|
Response by Stony.
|
|
|
|
77 45,46 01/01/95 101100 Chart History, Snowman Near-Disaster, Son of
|
|
Snowman, The Party 1994, Making Waves, Using
|
|
Assembly Part 2.
|
|
|
|
78 47-49 01/08/95 111185 The Party 1994: Results and Reviews, Report
|
|
by Stony and Friends, What happened to PC-
|
|
Demo competition. Editorial: TP94 = ASM94
|
|
part 2. Egg2: Trancescrambled Review, More
|
|
on Fast Tracker 2.03. General Rambling by
|
|
Denthor.
|
|
|
|
.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,
|
|
|
|
<<Closing Comments>>
|
|
|
|
''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
|
|
|
|
I have not been doing much independent reading so I have no quotes for this
|
|
week. However, I wanted to remind everyone to send me information on
|
|
demo-related BBS's and Nets for an upcoming issue of DemoNews.
|
|
|
|
Hope you enjoyed this small issue! :)
|
|
|
|
-Christopher G. Mann (Snowman)-
|
|
r3cgm@dax.cc.uakron.edu
|
|
|
|
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,End.of.DemoNews.079.
|
|
|