2121 lines
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2121 lines
106 KiB
Plaintext
______/\___________________________ __ ________________ ___ /\_______
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\____ \ ________ _ _ ______ \ / \| \ ________ | \/ ______/
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/ | \ _) \ \_/ \ | \ / \ \ _) \ | \______ \
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/ | \ \ | \ | \/ \ \ /~\ \ / \
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\_____ /_______/___| /________/\____\_____/_______/_________/________/
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===\_____/============|____/========================================[+tZ^]==
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DemoNews Issue #78
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January 8, 1995 - January 14, 1995
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<The definitive guide to The Party '94>
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Start.of.DemoNews.078,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,
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DemoNews is a weekly publication for the demo scene. It is produced at the
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Internet FTP site ftp.eng.ufl.edu (HORNET). This newsletter focuses on
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many aspects of demos and demo making. Everyone is welcomed to contribute
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articles, rumors, and advertisements.
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.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,
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SIZE: 110,132 SUBSCRIBERS: Last week: 1102 This week: 1125 Change: +23
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''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
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SECTIONS
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--------------------
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Standard Information
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General
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THE PARTY 1994 - Results and Reviews
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- The Party '94 Report by Stony/HORNET and Friends
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- What happened to PC-Demo competition at The Party 94
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Editorial - TP94 = ASM94 part 2
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Music - Egg2: Trancescrambled Review
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- More Fast Tracker 2.03 Criticism/Hints/Explanations
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Code - General Rambling by Denthor
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New Uploads
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Advertisements - RECKLESS LiFE BBS
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Back Issues
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Closing Comments
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.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,
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<<Standard Information>>
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''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
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Most information about HORNET and DemoNews can be found at
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/demos/news/howtoXX.txt where XX is the most recent version of the info.
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It may a few weeks before this document is officially posted.
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.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,
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<<General>>
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''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
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[Christopher G. Mann]
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- We are still working on the HTML and DOS-based version of this newsletter,
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stay tuned for more details.
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- New directories under /groups will NOT be created except in rare cases.
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I could not find an effective way of managing this without creating a lot
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of extra work for myself. Several of the directories under /groups will
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be removed. However, if you upload your group.txt file, I will be happy
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to post it under /groups. If you are planning on using HORNET as a
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refernce to people for where to find your files, I suggest you send up
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a current version to reflect those files' current location.
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- I will be swapping several Escape CD's here soon, in exchange for: ASM94
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CD, The Party 94 CD, Brian Jones' CD, and several others. I will no doubt
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do a review of these when I get them.
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- I have stripped off the headers for most of the sections in DemoNews. In
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addition, I have tried to format this newsletter more efficiently. The
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"Standard Information" section is now contained in an external file.
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Despite all of these efforts, this issue of DemoNews is the biggest ever.
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At around 110k I don't know if this is a good or a bad thing. I will try
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and keep the size down, but no promises.
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[Ryan Cramer]
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Well, a little more then a week after The Party '94, we finally seem to be
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getting a good collection of the releases. Pretty much all of the demos
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and intros have made it up to HORNET. I'd like to send a big thanks to
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Moebius who has put a lot of time into providing these files for HORNET.
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All that is left is the four channel music which hopefully we will be able to
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check out soon. I'll keep you up to date in the next demonews. This week,
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my articles include a commentary on The Party '94 multi-channel music, and
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a look at Impact Studio's Project Angel demo. Next week, if everything
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goes as planned, we will be doing an interview with Jugi of Complex. Jugi
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is mostly known in the Amiga scene, but he is starting to do some work in
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the PC scene too. For those of you that have heard his MODs, you know
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that his music is some of the best on either the Amiga or the PC! Next
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week will also include a review of ZERO-G's Ambient-1 Sample CD from
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EastWest. I will also be including some Fast Tracker 2 .XI instruments
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for you to get a good idea of what's on this sample CD.
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.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,
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<<THE PARTY 1994>>
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The Party 1994 was one of the biggest demo parties the scene has ever scene
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and the staff at HORNET was there to cover the event! Stony, our roving
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HORNET columnist for the Art section presents on-site reviews of many
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productions along with his friend Meriadoc. Back in the USA, Ryan Cramer
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(our Music section columnist) has done a commentary on the multi-channel
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tunes and a review of the 1st place demo, Project Angel by Impact Studios.
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''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
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<Results and Reviews>
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............................................................................
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<DEMOS>
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Note: The following files can be found under /demos/alpha/NEW/tp94demo
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Place Name Group Filename.Ext Size
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----- --------------------- ----------------- ------------ -----
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1 Project Angel Impact Studios project .arj 1456k
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project .a01 1456k
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project .a02 822k
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2 No! NoooN nooon .zip 1109k
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3 Contagion The CoExistence contagio.zip 1109k
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4 So be it Xtacy sobeit .zip 351k
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5 Dimension Realtech dimen .zip 1012k
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6 Lethal Display 5 Bonzai ld5 .zip 499k
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7 Vortex Taurus
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8 Hellraiser The Megabusters raiser .zip 1180k
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9 &i Symptom y_eti .zip 470k
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10 Bugfixed Acme acme-bug.zip 729k
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CPC is Back Arkham akm-back.zip 1332k
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Goma Amanaman amana1 .zip 820k
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amana2 .zip 839k
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Claustrophobia Goto10 claustro.zip 1143k
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Comatose Fear Factory coma .zip 515k
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Dole Planet Hardcore dole .zip 194k
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Liberation Force II f2_lib1 .zip 344k
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f2_lib2 .zip 1205k
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Black + Ice Success ice .zip 884k
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Incentiv DID incentiv.zip 210k
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Yo! Krewel Krew kk-yo! .arj 636k
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Seeds Abstract Concepts seeds .zip 623k
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Shrine Guru Magic shrine .zip 666k
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Son of a Gun Hardnoise hn-son .zip 80k
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Trippin' on Megaperlz Who's That Bert perlz1 .zip 793k
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perlz2 .zip 704k
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Seeds Abstract Concepts seeds .zip 621k
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Stoerfall ST90 stoerfal.zip 760k
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Trapped GLP trapped .zip 716k
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Strange Feelings Extreme x3m_sf .zip 191k
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Xorgasm Genuine xorgasm .zip 552k
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Regression Yodel ydl_reg .zip 297k
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Zero Pulse Nuclear Threat zero .zip 559k
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0 Amen zeroamen.zip 283k
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--- Demo Review ---
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[Stony and Meriadoc]
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The Party is fully going. There's a big party going on in every hall, where
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the musics run into and over each other. At almost a primetime the demo-
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competition for PC's will be held.
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Then the trouble begun. During the music compo's everyone knew that the
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organisers hadn't learnt from last year. The sound system was rather buggy.
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But, as soon would be clear, the sound system was not the only thing that
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was bugging.
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Ten demos where to be shown. Alright, you amiga freaks, the PC's just crash
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a little earlier than amiga's, but what happened at the party, was out of
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proportions. Seven, 7, SEVEN !! demos crashed before the coder planned. One
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or two didn't even start up. The demo compo was delayed for twelve hours
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due to these technical problems. It was probably the GUS that was bugging,
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however this is rather unusual, seven demos out of ten crashing is it
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either. There were 37 demos but not all have been shown.
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Here is the review with the later competition on the demos.
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- (1st) - Project Angel by Impact Studios
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Nice graphics and vector routines.Original and good subject. A piece
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of doom routine in it.Nice watching this one will end high !
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- (2nd) - No by NoooN
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Well ... ehmm I can't read my own notes anymore and I don't have the
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demos yet but it says something like.. nice graphics... ... smooth 3D
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faces ... and more, not negative :) so worth watching.
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- (3rd) - Contagion by The CoExistance
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First a 3D object. Then there was a very, very good piece of coding in
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which 3D faces, almost pixeled 3D, had a very good spacecut. They also
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were Gourad-shaded. It didn't run in two frames on a 486DX2-66, but I
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saw it running on a pentium, perfectly smooth !
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Was also done twice, was very nice with realtime calculations.Still
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some rendered images which I think is bad ( except if you don't have a
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graphic- artist).Nice faces having fun together.The F1-Car in 3D was
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also done very nice, just like the StarWars ship in 3D.Also a very
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nice and smooth landscape for the credits.The coding has been done
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very good.This one will have a very good chance to end high !
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After this a nice voxelspace leeded to the end of the demo. During the
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entire demo, the music was good, and the music was fit at every part.
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The dark-colored, smooth moving voxel had some nice, calm music was
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being played. I think this is an important part of the design of the
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demo.
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- (4th) - So Be It by Xtacy
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This demo started with very nice graphics. Old effect from a tunnel,
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imitation of the rotatin picture from Bill Gates from Assembly '94 but
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now with another picture.No decent music-timing. Some of the effects
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are playing too long, so it gets boring. This demo was played twice.
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The first time, when all other demos crashed, this one survived the
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unstable machine, the second time the computer reset suddently.
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- (5th) - Dimensions by Realtech
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This one was also runned with both competitions. It started with a
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nice graphical setup screen.Too bad there were a lot of rendered
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images in it, the landscape spreading from green to white on the white
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background gave a nice effect.All the texture mappings were done nice.
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Again the 'Intel Outside' which is a bit foulish.Nice background with
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the credits, scanned ?!? This is worth watching.
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- (6th) - Lethal Display 5 / Bonsai
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This one has been started 3 times.Did have some nice graphics.Nothing
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to say about this one, just watch it.
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- (7th) - Vortex by Taurus PC
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This demo was also worth running again in the second compo. It had an
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easy beginning, simple zoom function and only uses Soundblaster.
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Nothing new, plasma/shade figures etc. the whole demo was using
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existing functions.But the graphics were nice.
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- (8th) - Hellraiser by the MegaBusters
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This one is in one word great because of the very nice design.It
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started with the James Bond intro scene.Original graphics, too bad the
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gusroutine wasn't 100% well.It is done to the Hellraiser 3 concept.It
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has been done nice, the box rom hellraiser etc.Then all people thought
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'What a short demo' but that was the trick.... Remember the Pirate TV
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at MTV a while ago ? Well here it was too the Pirate TV and it isn't
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short after all.Nice effect done with lenses.This one is very original
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and is also worth getting it.
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- (9th) - &i by Symptom
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Totally crashed due to the system the first time, the second time the
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computer had to be reset but then it worked. Tries to be a techno
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demo but doesn't look nice.
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- (10th) - BugFixed by Acme
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Looks nice, has good graphics, good design.Typical Acme style with
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vectors in vectors.Good fade routines, nice 'RTL NEWS' look-a-like
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world vector. The Vector duck has been used before also old known
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fractals. Nice landscape effect, again an old zoom effect but it sure
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is worth watching it.
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- Zero Pulse by The Nuclear Threat
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Did run the first and second time, too bad the big screen didn't
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manage to show the colors well so it was a bit unclear, also there
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were no graphics but as one of the members explained to me they don't
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have a gfx-artist. And because of the sound hardware used by the Party
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organisers for the compo the sound became lousy.The music timing
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wasn't working 100% but did show out good enough.
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- Goto 10 by Claustrophobia
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Was only run the first time, the music was nice, the design was
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appropriate but the whole thing wasn't original.The graphics weren't
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that good either. You have to see this demo, according to the coders
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it was totally made in QuickBasic so it has been well done then.They
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could have done a datacopy with use of BLoad but probably not.
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- Regression by Snooky + Yodel
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This one ran two times too. Also no Gravis supported.Most of the
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pictures were rendered, no nice graphics, all old effects used as
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shade-bobs, the music was badly flowing over into the other module,
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the greets went much to fast.This one was bad, looks like it has been
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made some years ago.
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- Klara +31 by Trance PC
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Was only shown the first time, probably because of the many text.
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Started with a short memory refreshment, original but an error in the
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coding with one fading.It does have very nice pictures and fonts, all
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original without anything raytraced except the palmtrees at the
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end.The whole coding was a bit slow but it is worth watching it (well,
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actually 1 time is enough :-) ) The whole coding was a bit slow and
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the change of modules between the parts was very bad because of no
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fading.The sound is very nice but hasn't been specifically made for
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this demo.If you rename the .dat files to .mod you can listen them,
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they are quite good.Everything in the production has been made by
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Trance.The snowy ending was the best I have ever seen.Also the funny
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parts are nice like the cow and the 'Dutch Girls'. This production has
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been made in a few weeks time.
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- Xorgasm by Genuine
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Had some good and fast effects, nice graphics.It started with a poor
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design but turned out to be nice afterwards.
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- Black Ice by Success
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Poor sound, it bugged all the time with its sound on the
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linevectors.Did have some nice graphics.There was a nice tunnel at the
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end.It kept getting better and better towards the end.(Well I -Stony-
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fell asleep with this one and kept sleeping with Lethal Display 5
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though it had a nice beat said Meriadoc.)The tunnel was nice and
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probably pre-calculated.
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- Zero by A-Mem
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Nice starting graphics, nice music until it turned into techno.Some
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standard effect but these were too dark.They probably have watched
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Verses some times...
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- Explicit Coding by Mystic Bytes
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Good music and graphics, it was one big textdemo.Not even a simple
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fade in it.
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- Liberation by Force II
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Well these notes weren't that clear either but one thing I can read is
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the following: 'If they used a line of code for each member they
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mentioned then they would have a demo.' And some more about the Party
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4 in Aars ?!!? Weirdos....
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--conclusions--
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We fully agree with this final results except that HellRaiser should end
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higher because it was done really nice and had a suprising effect ! and
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Xorgasm byGenuine should be 9th instead of &i.
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All the things written here about demos is the opinion of the writers from
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this report and other freaks helping us making the decisions easier ! We do
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respect all people involved in the scene no matter what they make or do not
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as long as they remember that friendship rules !
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The Future Crew didn't do a production for The Party '94 because they are
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busy with other projects. This was told to me personally by him [Psi?] so
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no rumour.
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The amount of demos was high this year, the effects used weren't very new
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but the demos did crash less than last years according to some people here
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at the Party.This is a positive point for the PC because a lot of Amiga
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users saw now that a PC doesn't mean the f*ckup of the demo. Some of the
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demos were nice but this year there wasn't really anything interesting,
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time again for the famous groups to do some again !
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[Ryan Cramer]
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- (1st) - Project Angel by Impact Studios (extended review)
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=Introduction=
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Demo review done on a 486/66 computer with 8 megs and a Gravis Ultrasound.
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Since the last issue of DemoNews, somebody uploaded a working version of
|
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Impact Studio's Project Angel demo which got first place at The Party '94.
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The previous version which was on HORNET (ANGEL.ZIP) did not work and I'm
|
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not sure why somebody uploaded that 500k file as the demo is actually close
|
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to three and a half megs. Well, I took the opportunity to download Project
|
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Angel and here's a little review...
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When you first unzip Project Angel, its a little strange to see almost
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thirty different EXE files. The party version of this demo was unlinked,
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and as a result, a seperate EXE was used for each part of it (thats what I
|
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assume atleast). Impact Studios put a little message at the beginning of
|
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their demo apologizing for this, and apparently in the final release
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version, they will have the demo completly linked and hopfully they will
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fix up some of the problems mentioned in this review as well.
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=How to get it to work=
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I had to play around a bit with my memory managers to get the demo to run
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on my system. The only way to get this demo to work was to use just
|
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HIMEM.SYS (and initialize your GUS with ULTRINIT of course). Another thing
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I should mention is that this demo requires 8 megs of RAM to run. It will
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not work on a system with only 4 megs of RAM. If you don't have 8 megs,
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don't run out and buy more memory; I really doubt that the final release of
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this demo will require more than 4 megs.
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I also received a message from Ervin / Abaddon where he mentions another
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option for some of the coders out there. Apparently, you can DEBUG the file
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"23.EXE" and rewrite the XMS memory reservation from ?? megs to 3 megs. By
|
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doing this, the demo will work on a machine with four megs. As I am not a
|
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democoder, I'm not sure how to find the XMS memory reservation, but Ervin /
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Abaddon says its "quite easy to find it". This is further proof that the
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final version of the demo will most likely not require more than 4 megs of
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RAM. Good luck! =)
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=A look at the demo=
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The introduction/credits sequence is quite impressive, and it has a very
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"epic" feel to it. What makes this introduction so impressive are some of
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the best animations that I've seen. They look to be 3DStudio animations,
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but they are very effective. This is probably also one of the reasons why
|
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this demo is so huge (animations take up a lot of space). The introduction
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switches between credits in a starfield, and short 2-3 second animations of
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this spaceship. Animations are usually looked down upon in the demoscene,
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but watch the demo, I don't think you'll be complaining! =) This
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introduction sequence also has some very powerful music. This sequence lets
|
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you know that your in for quite a show!
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The final section of the introduction (yes, its quite a long introduction)
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shows a vectored ship flying through objects. Finally, this ship flys
|
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through a vectored "Project Angel" logo, and the logo is spread across the
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screen. Very cool!
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Before I get too far along in this review, I should mention that this is
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one of the few demos that I have seen which actually has somewhat of a
|
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theme. There are no random demo effects displaying cool video card tricks.
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The entire demo focuses on an environment in the future, and the demo takes
|
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you on a journey through this environment. There is definitly not a
|
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plotline or anything of that nature, but the demo is cohesive in that it
|
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was well thought out and it follows a theme. Somebody could actually
|
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develop a plotline around this demo if they had some creativity. =) I hope
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that we see more demos take this path in the future.
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The next sequence kind of reminded me of the "World Vector" part in Future
|
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Crew's "Unreal" demo. We are placed in space among many ships flying all
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over the place, its very Star Wars like. Unlike World Vector, the movements
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of these ships were kind of difficult to keep track of since the camera
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positioning was hacked around and the scenes changed too fast. Also, the
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spaceships had unrealistic coloring. However, the vectored ship objects
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were quite impressive and they really managed to get a lot of objects on
|
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the screen at once. Nice!
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|
|
Next, we get a closeup sideways view of a vectored ship decending on a
|
|
planet and we end up taking a rear view of this ship flying through a voxel
|
|
landscape similar to the one found in the Comanche game and many other
|
|
demos. This part wasn't so original as voxel landscapes are quite overused,
|
|
but it fit into the theme of the demo quite well. Also, in this voxel
|
|
landscape, our camera angle was not just horizontal, but it panned to
|
|
sideways views and even upsidedown!
|
|
|
|
After the voxel landscape, we are taken to an outdoor virtua-fighter
|
|
sequence. This part looked very cool, but I can't comment too heavily on it
|
|
since it apparently didn't work 100% correctly on my computer. Through most
|
|
of the sequence, the vectored character stood there frozen, then after
|
|
maybe 10 seconds, they started to fight. I could tell from the music and
|
|
the strange screen change that this part didn't work quite right on my
|
|
computer. What I *did* get to see looked very cool. If you've seen the
|
|
arcade game virtua-fighter, this sequence is an attempt to duplicate that.
|
|
This sequence is of course not nearly as fast or as impressive as
|
|
virtua-fighter, but it was pretty damn good for a PC. Congratulations to
|
|
Impact Studios on their creativity and coding in the development of this
|
|
part. I think this part is one of the reasons why they won the competition.
|
|
This sequence ends with one of the characters winning the fight and then he
|
|
points up into the sky. The camera then also looks up into the sky to show
|
|
a ship flying by. We get a closeup view of this ship and it drops a
|
|
vectored parachute with a person on it.
|
|
|
|
Next, we fly through a vector world, most of the objects are purple
|
|
colored. This part has some nice choreography as far as the camera angle is
|
|
concerned, but the vector world itself is somewhat uninteresting and this
|
|
part lasts a little too long. Finally, we decend into a tunnel going down
|
|
...down .....down.
|
|
|
|
After decending through the tunnel, we end up in a full screen DOOM
|
|
sequence. Everything here looks exactly like DOOM, its an entire
|
|
underground texture mapped 3D world. However, their 3D engine is VERY slow.
|
|
Even on my 486/66, I can see each frame being redrawn. Despite the fact
|
|
that this part is VERY slow, its quite impressive that they were able to
|
|
code this. With a lot of optimization, it would be like DOOM!
|
|
|
|
In the last part of this demo, we are flying through a vectored landscape
|
|
of greetings. Each group that they greeted had its own vectored logo. This
|
|
is where the demo ends, and the final screen shows a high resolution
|
|
"Project Angel" picture with a beautiful "angelic" looking girl on it.
|
|
|
|
=Nit Picks=
|
|
|
|
I've already told you all of the things that I really like about this demo,
|
|
but I think that it could have been even better. My main gripe is that many
|
|
of the transitions just were not very fine tuned. Some parts were just
|
|
plain kind of messy. To better describe it, this demo did not posess the
|
|
"Future Crew Quality", even though many of the effects were quite
|
|
incredible. However, I think that it is a little too early to make this
|
|
conclusion since this is the party release version and Impact Studios is
|
|
probably taking some time to enjoy a few beers (IceHouse?), spend some of
|
|
their cash, and work some more on their demo. I can't wait for the final
|
|
release version of Project Angel!
|
|
|
|
Another gripe of mine is that their GUS music drivers weren't so hot. If
|
|
you turned up the music, you could hear quite a bit of distortion in it. I
|
|
think that they have their output level turned up a little too high or
|
|
something.
|
|
|
|
Finally, at the end of the demo, the music suddenly sped up quite a bit.
|
|
This leads me to believe that the actual tempo of the music in this demo
|
|
was quite a bit faster then what we got to hear!
|
|
|
|
=Conclusion=
|
|
|
|
This is definitly one of the best demos produced in the PC demo scene!
|
|
Impact Studios has shown themselves to be one of the leaders of the scene.
|
|
This demo had some EXCELLENT music that fit perfectly with the demo. The
|
|
music had a large effect on my enjoyment of the demo.
|
|
|
|
It must have been quite a close call between Project Angel and Nooon's "No"
|
|
demo in the Party '94 demo competition. I preferred Nooon's demo to Impact
|
|
Studios's, but both demos leave you breathless! =)
|
|
|
|
Congratulations to Impact Studios on a fantastic production!
|
|
|
|
- (2nd) - No by NoooN (extended review)
|
|
|
|
The second place demo is from a new group called Nooon. Strange name eh?
|
|
Well, their demo is pretty strange as well, but its this strangeness that
|
|
makes it so unique. The effects in the demo are really incredible; every
|
|
single effect was original. All of the effects ran quite nicely on my
|
|
486/66. Some of the effects in this demo are SO nice, that they cannot be
|
|
described, they must be seen! In addition, this demo has some really
|
|
excellent design. All of the effects blend together and they are tied in
|
|
with the music. Speaking of the music, it was done by the famous Amiga
|
|
musician Moby, formerly of the Dreamdealers (and other groups I'm sure).
|
|
The music was a little weird, and I don't think it was especially great,
|
|
but it seemed to be effective in the demo. Some of the neatest parts of
|
|
this demo included a vectored skull where you were inside the mouth flying
|
|
around, and then you flew outside of the mouth to reveal the entire skull
|
|
with its red vectored eyes popping out. Quite cool! Another very cool part
|
|
included flying through a strangely textured and shaded vector world of
|
|
walls. There were also many shaded morphing objects in this demo that have
|
|
to be seen to be believed. The final effect was the most amazing. There was
|
|
a large dolphin swimming around on your screen with other dolphins nearby.
|
|
They really had the movements of the dolphin down quite well! All of the
|
|
effects ran FAST, obviously this demo was very optimized. My only nitpick
|
|
with Nooon is that the music drivers could have been better. At times,
|
|
there were some cracks in the sound due to ultraclicks. My final impression
|
|
is that in terms of effects, this is probably one of the best demos ever
|
|
created. Note that this demo will only run if you have a Gravis Ultrasound.
|
|
|
|
- (10th) - BugFixed by Acme (extended review)
|
|
|
|
While this demo did not place very high in the competition, it had a couple
|
|
of elements in it which really impressed me. Namely, the music and the
|
|
design. The music in BugFixed is very nice and well tied into the demo. All
|
|
of the effects follow the music which is extremely effective. Vic / ACME
|
|
did a nice job with the song, and it is VERY high quality. If for no other
|
|
reason, download this demo to hear the music. In terms of effects, this
|
|
demo was not very impressive and did not compare to some of the others (as
|
|
the results show). ACME did do a nice job with the overall transitions and
|
|
design though.
|
|
|
|
|
|
<INTROS>
|
|
|
|
Note: The following files can be found under /demos/alpha/NEW/tp94intro
|
|
|
|
Place Name Group Filename.Ext Size
|
|
----- --------------------- ----------------- ------------ -----
|
|
1 Cyboman 2 Complex cyboman2.zip 67k
|
|
2 Peripheral Vision Valhalla val-pv .zip 72k
|
|
3 Finkel Jamm finkel .zip 71k
|
|
4 Abraham Project Plant ftj&eros.zip 69k
|
|
5 The Rising Blank
|
|
Dragon Core Image dragon .zip 64k
|
|
7 Vomit Cryonics vomit .zip 29k
|
|
8 Soap Promixma muq_soap.zip 64k
|
|
9 Revenge Realtime
|
|
Live S2 s2live_f.zip 74k
|
|
|
|
Zorlac Arkham akm-zorl.zip 73k
|
|
Anorexia Hazard anorexia.zip 52k
|
|
Blow SPP blow .zip 52k
|
|
Fastmaster Shooter unknown fullintr.zip 38k
|
|
Fun Sorrox fun .zip 67k
|
|
Grey Abaddon grey .zip 68k
|
|
Infinite Space Dreams Massive isd .zip 56k
|
|
Mind Crash Spirit mind .zip 64k
|
|
Plenty We plenty .zip 56k
|
|
AscII Dreams II Remal TM remal .zip 52k
|
|
Shadow Unreal & Scorpik shadow .zip 72k
|
|
Too Big Phoenix toobig .zip 56k
|
|
Trendy Inzane PC trendy .zip 34k
|
|
Tylsae Tarzan tylsae .zip 55k
|
|
Ugly Morrari ugly .zip 38k
|
|
Shout Symptom y_shout .zip 32k
|
|
Back to the Past Yakuza yakuza .zip 62k
|
|
Zetor Hipmu zetor .zip 45k
|
|
|
|
--- Intro Review ---
|
|
|
|
[Stony and Meriadoc]
|
|
|
|
Here is the review on the PC Intro competition, all reviewed by Meriadoc.
|
|
Seen, reviewed and typed by Stony. Sorry for the short reviews but they all
|
|
had to be done while seing time at the big screen so no big review.
|
|
|
|
- (1st) - Cyboman 2 by Complex
|
|
Graphics : Good logo, and good fonts either.
|
|
Music : good.
|
|
Effects : - Very good torus around the logo,
|
|
- Inside view of a torus (very original) with nice swimming
|
|
gouraud-shaded fish. Very good and fluent.
|
|
- Plasma cubes, and a very large (almost full-screen)
|
|
gouraud-shaded object.
|
|
Design : Nice, good design. This probably will be a winner !
|
|
|
|
- (3rd) - Finkel by Jamm
|
|
Graphics : Very good.
|
|
Music : Not too good, not too bad
|
|
Effects : Very good, zoom 'n rotate with zoom lenses.
|
|
Design : Good.
|
|
|
|
- (4th) - Project Plant by Abraham
|
|
Graphics : Nice original graphics.
|
|
Music : Rather good.
|
|
Effects : As it was the first intro, I couldn't describe all the
|
|
effects in time. Sorry for that, it was a great intro.
|
|
Design : Good.
|
|
|
|
- (5/6th) - Dragon by Core Image
|
|
Graphics : Very good.
|
|
Music : Good.
|
|
Effects : As well as standard effects as original effects.
|
|
For instance:
|
|
- Wolfenstein 3D lookalike landscape.
|
|
- gouraud-shading on 3D objects.
|
|
- 3D-Sinewave, like voxelspace.
|
|
Design : Very good.
|
|
|
|
- (5/6th) - The Rising by Blank
|
|
Effects : - Nice rubbertunnel with texture mapping.
|
|
- A pity was the dark part. At The Party you weren't able to
|
|
see what was happening.
|
|
- There were cool effects. Even a glenzvector torus in two
|
|
frames.
|
|
Design : Very nice design. The demo runs fluent, no black screens etc.
|
|
|
|
- (7th) - Vomit by Toz / Cryonics
|
|
Graphics : Ugly logo
|
|
Music : Midi/adlib, no sample-based music.
|
|
Effects : No effects, not even a scroll. Hmm, maybe some fade...
|
|
Design : No effects, no design.
|
|
Remark : Crashed, or seemed to first time...
|
|
|
|
- (8th) - Soap by Proxima
|
|
Graphics : Good.
|
|
Music : Ok.
|
|
Effects : A voxelspace, which was a bit rough.
|
|
7 Plasmarubber cubes were pretty cool IMHO
|
|
Even gouraud-shadings were in it.
|
|
Design : Less than the above would suggest.
|
|
|
|
- (9/10th) - Realtime by Revenge
|
|
Music : Some Christmas edit, nice tune
|
|
Effects : The best: A landscape like in the PC vistapro animator, but
|
|
faster then :) Realtime! Just cool, the audience was amazed !
|
|
But, other effects were also present.
|
|
Design : Good.
|
|
|
|
- (9/10th) - Live by Alfred / S2
|
|
Graphics : Could be better.
|
|
Music : Not too well.
|
|
Effects : - tunnel, slow, even on a 486DX2, flickered sometimes,
|
|
- nice pixeltunnel,
|
|
- Weird tunnel, nice.
|
|
Remark : - Short intro.
|
|
|
|
- Grey by Abaddon
|
|
Graphics : Not that well what we've seen...
|
|
Music : Mediocre music. Nothing very special, but not bad either
|
|
Effects : Fractal morphing, Juliafractals that change realtime
|
|
Design : Nice design combinations
|
|
|
|
- Retor by Kirm
|
|
Graphics : Bad, reletavely bad.
|
|
Music : Bad.
|
|
Effects : Easy effects, like 4-6 oly 3D, some gourald shading
|
|
Design : No.
|
|
|
|
- Skalon by Imprise
|
|
Graphics : cheap and easy
|
|
Music : No music, when the 'sysop' tried it, the thing crashed
|
|
Effects : Most beautiful was a fractalzoom, which was ugly. After it
|
|
there was no applause. Very tiny.
|
|
Design : No.
|
|
|
|
- Anorexia by Brainsaw
|
|
Graphics : Not much. easy and cheap
|
|
Music : adlib tune.
|
|
Effects : - Many pixels, strange effects
|
|
- texture mapping
|
|
- plasma
|
|
|
|
- I by Helga / Information
|
|
Graphics : Easy and ugly flowers.
|
|
Music : bad.
|
|
Effects : some 3d-effects
|
|
Design : no.
|
|
|
|
We fully agree with these final results, too bad we only could do a short
|
|
review but most of our opinions do reflect the final results.
|
|
|
|
--conclusions--
|
|
|
|
After having seen all compos it came out that the PC intros were better
|
|
than the demos. Nice intros have been shown.
|
|
|
|
[Ryan Cramer]
|
|
|
|
- (1st) - Cyboman 2 by Complex (extended review)
|
|
|
|
The first place intro by Complex is quite amazing as well. This intro
|
|
really packs some amazing effects into 64k! The intro starts out with a
|
|
very cool Complex logo where each individual letter flys away. Next, a
|
|
circular doughnut shaped object flys onto the screen. This object has
|
|
beautiful texturing, coloring, and shading. I'm not sure what kind of
|
|
shading their using here (Phong?) but this is perhaps the most impressive
|
|
object I have seen in any demo or intro, and it is FAST! Next, we fly INTO
|
|
this object to reveal many fish swimming inside of it! This part is really
|
|
amazing and must be seen to be believed! This whole thing is full screen
|
|
too. I felt like I was watching the "Mind's Eye" instead of a demo. :)
|
|
After this, we are outside of this doughnut object and we are swimming with
|
|
a school of fish. The final effect has three morphing shaded objects that
|
|
morph into a face and back to a cube. The coloring and shading on these
|
|
objects is fantastic! At the end, the Complex logo appears again and the
|
|
demo ends. The music by Jugi is quite awesome, and fits the intro
|
|
perfectly. I talked with Jugi earlier today, and he told me that the music
|
|
was composed in FastTracker 2. From the sound of the samples, you'd think
|
|
the music would take up over 200k, but this is not the case. Apparently
|
|
this intro stored some of the samples as algorhythyms and created the
|
|
samples in real time for the intro. The entire intro only occupied 64k! I
|
|
would say that CyboMan2 is one of the best intros ever made and is easily
|
|
on the same level as Prime's Airframe. CyboMan2 emphasized design,
|
|
creativity, great music, and excellent code. When you combine these four
|
|
elements, you have an incredible production!
|
|
|
|
|
|
<MULTI-CHANNEL MUSIC>
|
|
|
|
Note: The following files can be found under /demos/music/songs/tp94mult
|
|
|
|
Place Name Author / Group Filename.Ext Size
|
|
----- --------------------- ----------------- ------------ -----
|
|
1 Reflecter Zodiac / Cascada reflectr.zip 496k
|
|
2 Bud Moby & Ra / Nooon bud .zip 148k
|
|
3 World Of Dragons Lizardking/Triton wf .zip 406k
|
|
4 The Banana Incident Trap / Bonzai tbi .zip 699k
|
|
5 Starlite Symphony Emax / Trsi star .zip 230k
|
|
6 Escape From Pori Purple Motion /FC pori .zip 653k
|
|
7 Kukby Gandbox / Eden
|
|
8 In The Mist Edge / EMF
|
|
Xero Gravity Devillock / Tal
|
|
10 Charella Mig / Weird Magic charella.zip 207k
|
|
11 The 6th Dimension Jazz/Diffusion
|
|
12 Lenni goes groovy Breeze/Capacala
|
|
13 On the moon Blue Adonis/Traxx
|
|
14 Aldea Azure/Prime
|
|
15 Modern Tune Contagion
|
|
16 Trip to Pluto Cygnes/Fidion
|
|
17 Fantasm Marvel / FC fanta-sm.zip 207k
|
|
18 Grave Disgrace Soundwave/VV
|
|
19 Broken Promises Kaiowa/Sorrox
|
|
20 Something DJ Psusic
|
|
|
|
Clover Leaf Prism / EMF cloverlf.zip 362k
|
|
Hors d'oeuvre horsdoeu.zip 206k
|
|
Shades of Fall+Winter Alpha / LD sofaw .lzh 201k
|
|
|
|
--- Multi-Channel Review ---
|
|
|
|
[Ryan Cramer]
|
|
|
|
This week, I downloaded the top 10 winners in the multichannel music
|
|
contest from The Party '94. I'm not going to discuss too many individual
|
|
songs, but I found the results to be very inconsistent with my personal
|
|
opinions on the songs.
|
|
|
|
FYI: These results were provided by Multimus & SauberSound.
|
|
|
|
First off, Zodiak's song DEFINITLY deserved first place, that was one of
|
|
the best songs I've heard! Moby and Ra's second place song also was quite
|
|
excellent. However, Purple Motion's song "Escape from Pori" was one of the
|
|
best pieces of music at The Party, and it got 6th place! My feeling is
|
|
that Purple Motion should have gotten second or third place, and I think
|
|
that he really got ripped off by this contest. Obviously, Purple Motion
|
|
put a LOT of work into "Escape from Pori". He sampled all of his own stuff
|
|
(including a lot of great guitar samples) and the song was very
|
|
professional. I felt the same way about his song "When the Heavens Fall".
|
|
|
|
Compare for yourself, listen to the top ten songs, and see if you agree
|
|
with me. I think that some of the songs did not belong in the top 10,
|
|
yet, some deserved a much better standing.
|
|
|
|
Another thing that surprised me about the multichannel music contest is
|
|
that some of the songs which did not make the top 10 were better then some
|
|
that had made the top 10. An example would be "Shades of Fall and Winter"
|
|
by Alpha of Legend Design which was a really nice song and should have
|
|
been placed in the top 10.
|
|
|
|
This leads me to believe that the judging of songs at competitions (such
|
|
as The Party and Assembly) is not fair to the musicians. The judgments on
|
|
these songs is based on a single listen. In my opinion, most great pieces
|
|
of music are not instantly likeable, they take time to grow into,
|
|
understand, and appreciate. When a song is instantly likeable, this will
|
|
often mean that the song was composed using an imitative style. When
|
|
people hear something they recognize, they tend to associate with it a
|
|
little faster. This isn't always true; Zodiak's song was instantly
|
|
likeable, and yet it still grows on you the more you hear it.
|
|
|
|
My feeling is that the best way to judge music is from a panel of
|
|
experienced musicians who have the opportunity to listen to the music as
|
|
much as they like.
|
|
|
|
I'm looking forward to checking out the Amiga 4 channel MOD songs from The
|
|
Party '94. Does anybody know where they are?? =) Let me know...
|
|
|
|
|
|
<4-CHANNEL MUSIC>
|
|
|
|
Note: The following files can be found under /demos/music/songs/tp94_4ch
|
|
|
|
Place Name Author / Group Filename.Ext Size
|
|
----- --------------------- ----------------- ------------ -----
|
|
1 Electric Church Hithansen/Rednex
|
|
2 Folx-vagen Dreamer/TRSI
|
|
3 A Kind of Love Zulu&Grey/Rebels
|
|
4 CyberFuck M.C.MP/Remedy
|
|
5 Outer Funk Zouf/Access
|
|
6 Bridge Tricktrax/Tribe
|
|
7 Hans Wurst Drehmt Auf Mr.Looping / IP
|
|
8 Illusions Andy/Essence
|
|
9 Nadir FBY/Sotrone
|
|
10 Conspirito Nation/Dragnet
|
|
11 Island of Sadness Klorathy/Freezers
|
|
12 Mental Motion Amadeus/Meka D.
|
|
13 Peace and Chaos Smooth
|
|
14 Mystical Mouse Mystical/Purple mouse .zip 32k
|
|
15 Beyond Cyberspace dada/abnormal
|
|
16 Emphutured C-Quence of Gods
|
|
17 S.O.S. DPL/Platin
|
|
18 Legend Unix/Chryseis
|
|
19 Bouncing The Fox 2/Reality
|
|
20 Mayday 2 Mr. Mister&Ravage
|
|
21 Jazzy Byld Releif/TLL
|
|
22 Unbored Fantasies Kallestrup
|
|
|
|
Piano Kix Alpha / LD pk .lzh 182k
|
|
|
|
--- The 4 Channel module review ---
|
|
|
|
[Stony and Meriadoc]
|
|
|
|
The music competition begins at 14:00 on Wednesday the 28th of December.
|
|
This is the 'mod-only' competition, so just 4 channels.
|
|
|
|
First some statistics, then I will give some comment on the selection of
|
|
the mods for the compo. Besides; It's not Stony who's typing this, it's
|
|
Meriadoc. I, Meriadoc, am a scenefreak, I like all that's in the scene, and
|
|
I sometimes try to code.
|
|
|
|
Stats:
|
|
|
|
The Organisation got 143 mods from composers. They had to do a selection.
|
|
That selection led to 22 mods, which are the following. Stony and I give
|
|
our opinion on every mod we heared:
|
|
|
|
- (1st) - Electric Church by Hithansen/Rednex
|
|
opinion : Stony: + Meriadoc: +
|
|
|
|
- (2nd) - Folx-wagen by Dreamer/TRSI
|
|
opinion : Stony: -- Meriadoc: --
|
|
|
|
- (3rd) - A kind of love by Zulu&Grey/Rebels
|
|
opinion : Stony: +/- Meriadoc: +/-
|
|
|
|
- (4th) - CyberFuck by M.C.MP / Remedy
|
|
opinion : Stony: - Meriadoc: -
|
|
|
|
- (5th) - Outer Funk by Zouf/Access
|
|
opinion : Meriadoc: - to +/-
|
|
|
|
- (6th) - Bridge by Tricktrax/Tribe
|
|
opinion : Stony: - Meriadoc: +
|
|
|
|
- (7th) - Hans Wurst Drehmt Auf by Mr. Looping/Interpool
|
|
opinion : Stony: - Meriadoc: -
|
|
|
|
- (8th) - Illusions by Andy / Essence
|
|
opinion : Stony: + Meriadoc: +
|
|
|
|
- (9th) - Nadir by FBY/Sotrone
|
|
opinion : Meriadoc: +/- to +
|
|
|
|
- (10th) - Conspirato by Nation/Dragnet
|
|
opinion : Stony: + Meriadoc: +
|
|
|
|
- (11th) - Island of Sadness by Klorathy/Freezers
|
|
opinion : Stony: + Meriadoc: +
|
|
|
|
- (12th) - Mental Motion by Amadeus / Meka Design
|
|
opinion : Meriadoc: ++
|
|
|
|
- (13th) - Peace and Chaos by Smooth
|
|
opinion : Meriadoc: +/- to +
|
|
|
|
- (14th) - Mystical Mouse by Mystical / Purple
|
|
opinion : Meriacod: + (this because the mod was only played
|
|
for the first 30 seconds)
|
|
|
|
- (15th) - Beyond Cyberspace by dada/abnormal
|
|
opinion : Stony: - Meriadoc: -
|
|
|
|
- (16th) - Emphatered by C-Quence / Gods
|
|
opinion : Meriadoc: -
|
|
|
|
- (17th) - S.O.S. by DPL/Platin
|
|
opinion : Meriadoc: -
|
|
|
|
- (18th) - Legend by Unix/Platin
|
|
opinion : Meriadoc: +/-
|
|
|
|
- (19th) - Bouncing by The Fox II/Reality
|
|
opinion : Meriadoc: +/-
|
|
|
|
- (20th) - Mayday 2 by Mr. Mister & Ravage
|
|
opinion : Meriadoc: ----
|
|
|
|
- (21st) - Jarry Dyld by Releif/TTL
|
|
opinion : Meriadoc: +
|
|
|
|
- (22nd) - Unbered Fantasies by Kallestrup
|
|
opinion : Meriadoc: ++
|
|
|
|
--conclusions--
|
|
|
|
I had planned to use a scoringscale between -- and ++. As you can see, the
|
|
scores are very low. The mods didn't have the quality we expected from a
|
|
party like this. I can't imagine that there was no better quality in the
|
|
entire compo. The 143 entries have been reduced to 22 by a good jury, as
|
|
they did us believe in the (invitation) information we got from the
|
|
organisers.
|
|
|
|
Sometimes the quality of a mod was so bad that we thought it was a joke.
|
|
The quality of the mods could be good, but the soundsystem was very bad. I
|
|
wasn't here last year, but it is said that it is even worse than then. Even
|
|
that I cannot compare, the system was buggy and had far too less power. The
|
|
Organisation had hugebudget, but the prizes to win seem to be more
|
|
important than the quality of demo presentation. The prizes are important,
|
|
but for good judging, the quality is truely important.
|
|
|
|
|
|
<GRAPHICS>
|
|
|
|
Note: The following files can be found under /demos/graphics/TP94
|
|
|
|
Place Name Author / Group Filename.Ext Size
|
|
----- --------------------- ----------------- ------------ -----
|
|
1 Helgi Schneider Peachy / Masque peachy .lha 171k
|
|
2 AH. Self D Ra / Sanity ra .zip 42k
|
|
3 Vampire Mirage / Bonzai
|
|
4 Self Portrait Dize / Silents DK
|
|
5 Digital Modelling Luma / P5 Crew
|
|
|
|
Beholder Pixel / FC beholder.zip 63k
|
|
The Breakfast Reward / Complex brekfast.lha 77k
|
|
Bubble-D Marvel / FC bubble-d.zip 37k
|
|
Face of Nature Cougar / Sanity cougar .lha 58k
|
|
Daddy Dearest Devilstar / VD devil .lha 75k
|
|
Fish Food Fiver / TRSI fiver .lha 100k
|
|
Divergence Neuron neuron .lha 55k
|
|
Levelling the Land Noogman / Complex noogman .lha 59k
|
|
Why? Pixie / Polka Bro pixie .lha 70k
|
|
Fire Emblem Pris / Edge pris .lha 104k
|
|
No.18 Dragnet Shaman / Dragnet shaman .lha 232k
|
|
Tete Final Slaine / Ivory slaine .lha 150k
|
|
|
|
|
|
<WILD COMPO>
|
|
|
|
Place Name
|
|
----- --------------------------
|
|
1 Wild Demo
|
|
2 Twisted
|
|
3 Da Ride
|
|
4 Maximum Overflow
|
|
5 Realtime Animation Concept
|
|
|
|
--- The Wild Compo Review ---
|
|
|
|
[Stony & Meriadoc]
|
|
|
|
Here is the review on the Wild Compo as good and bad as possible. All
|
|
people are very interested and are running to the big screen, I myself have
|
|
no time for it because I have to do the review and this time I don't have
|
|
the laptop to do so. I am doing this realtime so no fluent sentences etc.
|
|
|
|
- (1st) - Wild Demo
|
|
A whole 3D animation, moving around through halls and turning cars
|
|
etc. It is very nice and fast ! Very nice and loud music playing.. It
|
|
is a demo done by The Wilders on an Amiga 4000 with 12MB on RAM, 1.5
|
|
Gigabyte of Harddiskspace if I can read it correctly from here.It
|
|
probably has been done on the Personal Animation Recorder (PAR).
|
|
|
|
- (2nd) - Twisted
|
|
Nice graphics, very fluent fast build up of cubes, flames, credits, a
|
|
very fast scroller of textures.Plasma.A face zooming in/out a sort of
|
|
a morph. Cube and texture mapping.Some bugs, nice b/w animations. A
|
|
large 3D scroll going around in a room or something.Technopart going
|
|
really fast. This one isn't as good as seen yet.It's going too fast
|
|
which makes it unclear. Nice linedots, Terminator II animation of the
|
|
marmer floor but this is also possible on my PC :) a lot of other
|
|
videorecording. Done by Gargoyle / Polka B. Equipment needed is an
|
|
Amiga 1200 with fastram.
|
|
|
|
- (3rd) - Da Ride
|
|
It starts with a lot of colorplasm looking things.It is faaaaast !
|
|
Nice 3D Stuff, meteors, hammers hitting, fire, nice animations with
|
|
morphing, vector cubes, nice credits showing, landscapes, greetings
|
|
part. I think it is all precalculated. The presentation has been done
|
|
by Dreamline Designs on an A4000 with 18mb of RAM and 200 MB SCSI and
|
|
Yamaha.
|
|
|
|
- (5th) - Realtime Animation Concept
|
|
Some logo's and pictuis. Nice resolution.. Hmm, no effects till now,
|
|
precalculating ? Anim with realtime video in it. Rendered animation,
|
|
great landscape. Some nice design in this one. Video animation,
|
|
realtime digitizing and color effects. Needed hardware: amiga 4000 1Gb
|
|
HD 18M RAM
|
|
|
|
- Technical Input
|
|
Scrolling in 3D, fractal realtime in gigantic resolution as fast as a
|
|
turbo, fractal zooming, looks realtime to me.Texture mapping with a
|
|
lot of text. 3D animations, a strange rotating zoom fractal thing, as
|
|
if you are diving into the sun.The sun things takes too long !
|
|
Landscape in female shape. 3D Logo morphing.Yeah credits included
|
|
etc.Precalculated renderinginfo for the credits.Happy newyear being
|
|
wished to all! Done by Rioter / Equinex and is Computer generated
|
|
video.
|
|
|
|
- Gettin' tired off....
|
|
Barking Mad Hedgedogs Some music, and a scroll. strage effect, not too
|
|
difficult it seems from this distance nice logo, but the coder thinks
|
|
himself being funny... Rather ugly font. It seems to be
|
|
precalculating, some black screen for many seconds.... Ohoh, seems to
|
|
be a crash, I hope not... it's true, a crash Needed equipment: amiga
|
|
1200 4 Mb RAM 170 Mb HD
|
|
|
|
--conclusions--
|
|
|
|
Above this line stood 10 additional reports of this wild compo.
|
|
Unfortunately a big friend of mine pulled out the main power, when pulling
|
|
another computer out. The 'great' dos-editor doesn't support autosave,
|
|
neither do I... It's a pity, but I will tell you one story. The Wild-compo
|
|
was meant for VIC20 to Silicon.
|
|
|
|
One took it serious, a real VIC-20 came up. But, the hardware was a bit
|
|
more complicated than usual. The owner and coder made his own RAM-extension
|
|
of 200Kb. The communication ran via Joystickport and the Parallel port.
|
|
THere was a fractalrotating in it. He had calculated the fractal on a PC,
|
|
and crunched it into 200 Kb. In his RAM he had a 8 Kb realtime decruncher
|
|
and plotter. The other 16 Kb were for the decrunching itself. All this took
|
|
him less than one frame, for coders: he had three buscycli space, three nop
|
|
instructions. That's timing...
|
|
|
|
All these demos were just great and have been done very good, all people at
|
|
the Party were positive about the Wild Compo. We did enjoy it too !
|
|
|
|
............................................................................
|
|
|
|
<The Party '94 Report by Stony/HORNET and Friends>
|
|
............................................................................
|
|
NOTE: I have written this in diary style so that it reflects my current
|
|
impressions at the time. I won't be checking this after the Party
|
|
again, so some errors may exist.
|
|
|
|
---------------------
|
|
On our way to Denmark
|
|
---------------------
|
|
|
|
Hi, busy doing a report in the dark of the bus on a little notebook, - not
|
|
very comfortable - , I can't find any key of the little thing but it is
|
|
nice enough to do some work in the bus.
|
|
|
|
We left in Nijmegen/Holland at the Central Station at 8:16. We had a
|
|
difficult time trying to pack everything before we could leave. I'm in the
|
|
bus with Wizz, Buzzy, The Fox ][, The Raver, Whale and Tycoon all from the
|
|
Amiga group 'Reality'. In the same bus is also my friend and one of the
|
|
coders of Trance PC called TyZM. We are stranded in a bus full of Amiga
|
|
Freaks..... AAAAAHHHHHHHHH :)
|
|
|
|
We reached the German border i Beek at 9:06, Whale says it is harder to
|
|
sleep in a bus on the German roads because they are very bumpy, he is
|
|
saying this while eating M&Ms.
|
|
|
|
It is now 00:27 and we have stopped at two gas-stations now, we did buy
|
|
some batteries and some food. We are in Cloppenburg/Germany now. We have
|
|
been singing 'Oh Christmas Tree' (in Dutch of course) and now we are
|
|
actually singing 'Oh Colabottle' (in Dutch again). I am in a bus with some
|
|
psychos!! It is a bit rainy outside, and I'm wondering if thers is some
|
|
snow in Denmark.
|
|
|
|
It is now 02:19 and the weather is still bad, there is now wet snow
|
|
everywhere so we also have to be carefull with driving. I do not know
|
|
where we are now, but no one has slept in the bus because we have some
|
|
really nice people with us. We have been to another gas station but this
|
|
time for toilets only :)
|
|
|
|
It is now 04:59, we just crossed the Danish border, it was raining again
|
|
and we even had to show our passports which is bit unknown in Holland
|
|
because of the European Community. No one is asleep in our bus, but in the
|
|
other bus there will have been some. Now I have to stop, another break.
|
|
|
|
We finally arrived at Herning at 8:03 in the morning so we have been 12
|
|
hours on our way.... The weather over here is still rainy but at the moment
|
|
while typing this, the weather is clearing and we have settled down at our
|
|
tables. Table 66!!
|
|
|
|
I met my German friends from Xtended Fantasies right at the beginning so no
|
|
hard time finding them.
|
|
|
|
------------
|
|
On the Party
|
|
------------
|
|
|
|
Well it's very crowdy but it will become crowdier with the days. Some of
|
|
the dudes from Reality brought some 250 Watt speakers with them!! We
|
|
certainly are able to make the most noise! By the way, it's now 12:47 at
|
|
the 27th of December but it feels as if it is night....
|
|
|
|
Well, I made some phone calls to everyone, friends etc. The Party
|
|
Organizers are really friendly people. I needed a phone number here in
|
|
Denmark but it isn't possible to call the operator from the public phone so
|
|
one of the organisers did it for me! It is now 15:21 on December 27th, and
|
|
the Party officially opened at 14:00. This just Rules !!
|
|
|
|
Burrrpppp, Hi, I just competed in the Coca Cola drinking competition. The
|
|
winner, Kristian, drank 1.5 liters of Coke in 47 seconds, which is a new
|
|
world record!! I had about 150cl left but I didn't puke :). I walked to
|
|
the toilet to wash up because I wasted some of the coke on my face. At
|
|
that point the winner walked in, opened a toilet door and.. bwuuurrgfrhghg.
|
|
|
|
Despite throwing up, he DID win a free bottle of coke :). The Coca Cola
|
|
competition started around 19:00 on Dec. 27th. I don't think I need any
|
|
more caffeine anymore today. It is still getting busier with new freaks
|
|
coming to the Party.
|
|
|
|
It now is 23:48 and a lot of people have gone asleep. I'm still wide awake
|
|
and will continue to fix up our demo. I'm also busy with the cover for the
|
|
PS Muzakdisk but I am still not sure what kind of picture to use and what
|
|
kind of font.. The Assembly '94 CD is here for sale but this is turning out
|
|
to be a commercial thing, about $30 for the CD!! I think some people are
|
|
getting rich by this.
|
|
|
|
It is now 02:26 and I my attempts to fix up our demo have not gone well. :)
|
|
But it still looks nice. I have been doing my picture for the Graphics
|
|
Competition but I am not satisfied with it because I haven't had enough
|
|
time to work on it. I have also been busy with helping Dose and Maniac on
|
|
their 4 channel modules to release in the Music Competition. TyZM is still
|
|
asleep and I will wake him up in a few hours.
|
|
|
|
Have been to bed from 07:00 till 11:00 today (28th). Time is really going
|
|
quickly. Have been finishing the demo with TyZM, too much text in the
|
|
whole demo but noone will puke seeing it I guess. :) The intro competition
|
|
started at 14:00 and a review is included.
|
|
|
|
This Party RULES, we are having a lot of fun over here. It was really worth
|
|
coming. The Demo Competition will start in a few minutes (18:00). We also
|
|
will do a review on this.
|
|
|
|
Its 22:00 and the Amiga Intro competition has started, a lot of 'Intel
|
|
Outside' everywhere.... I wonder why ? :) No review will be done on this
|
|
one.
|
|
|
|
The C64 competition has also been done, some really nice effects for such
|
|
an old thing. The best one according to me was the one from Access Denied.
|
|
|
|
It is now 00:48 on the 28th of December, the time is going much too
|
|
quickly! In a few minutes I will go to the Rave Party also held here and
|
|
it is for free ! There seem to be a lot of girls...
|
|
|
|
At 02:00 they should have started with the Graphics Competition, but this
|
|
was delayed until 03:40. There were a lot of graphics, so we couldn't
|
|
manage to do a review on them but this will come. A minor point of this
|
|
whole Party is that not all things delivered for the competitions will be
|
|
shown.
|
|
|
|
At 06:00 the PC democompetition started again. This time it worked out
|
|
quite well. It lasted 2 hours instead of the planned 3. Read the demo
|
|
review for more about it. All graphics delivered for the Graphics Compo
|
|
will be shown later this day.
|
|
|
|
At the moment the Amiga Demo Competition is still running. There are some
|
|
very nice demos being presented. After the Amiga Demo Competition the
|
|
other 51 of the 150 graphics for compo will be shown.
|
|
|
|
Well it just couldn't be true, the graphics are being shown and again the
|
|
screen fails.... I am really getting pissed with this Competition's
|
|
organizing!
|
|
|
|
The Wild Compo has started. It is now 19:37 and all people are running to
|
|
the big screen, it looks awesome !!!! I will try to review it as well as
|
|
possible, look at the Wild Compo Review.
|
|
|
|
----------
|
|
Going home
|
|
----------
|
|
|
|
Well, it is time to leave, I haven't copied anything yet because everything
|
|
was delayed due to the voting program stuff acting oddly. I gave a Tape to
|
|
Fnuxie, one of the organisers, and he will send me all stuff asap! Thanks
|
|
goes to Fnuxie !!
|
|
|
|
Well, we have packed everything. From all the guys in our bus, a total of
|
|
15 CDs have been stolen. I really hate those lamers doing this!
|
|
|
|
The Party was a success according to me, too bad some things went wrong
|
|
with the compos etc, but things like this happen on all Parties.
|
|
|
|
We went home at 02:27 on Friday the 30th. After we had driven about 20
|
|
kilometers we had to refuel but all the gas stations were closed!! We
|
|
needed a special card for this but we don't have one. We tried to stop
|
|
some drivers but no one did except some drunk people :) After a while the
|
|
police came and the escorted us to a gas station which was open. Really
|
|
nice police officers: we even convinced them to let us take a picture of
|
|
them wearing red christmas hats!
|
|
|
|
After we had refueled we could continue. During the night most people
|
|
slept in the buses and at about 8:30 we stopped near the Danish border to
|
|
go to the toilets, we looked like zombies. After that we talked a bit and
|
|
moved on. We arrived in Nijmegen (Holland) again around 17:00 and the
|
|
first thing we did was getting some oil dumplings.... We have had very
|
|
rainy weather in Denmark and Holland but in Germany the sun shined all the
|
|
time...
|
|
|
|
At home I unpacked everything and got a shower then a lot of eating and
|
|
then watching some videos till 02:00 and then I went to bed.
|
|
|
|
...Stony
|
|
|
|
-----------------------
|
|
Party people's opinions
|
|
-----------------------
|
|
|
|
A short note from RokDaZone/INFECT AMIGA:
|
|
---
|
|
Short? Why only short? Well, then... it's pretty much the same as last year
|
|
so this means noisy dudes, massivly releases, expensive food, boozed Poles
|
|
(just kidding), humiliating organizers (behaving like they were supposed to
|
|
replace our parents) and - by the way - it's fun being here.
|
|
|
|
Spontaneous grouped characters by B.Brain/ReALiTy
|
|
---
|
|
Intel inside, Intel outside, who gives a shit... Its all about Code, Manga,
|
|
GFX, FX, Manga, SX/DX, Compo's, Manga and offcourse dirty cartoon pictures
|
|
of young Japanese girls. Rumours have it that The Party is going to be a
|
|
commercial event next year, which might just be what it needs to survive.
|
|
The Party has grown out to be too big a happening to be run in this
|
|
non-commercial way. On the other hand - with the big C=64 going downhill -
|
|
chances are that the scene gets spoiled and turns into a simple
|
|
house-party. Up 'till now, booze, drugs en obscene behaviour are not
|
|
allowed during The Party, so here I am - drunk and stoned - typing a silly
|
|
text in a non-word-wrap-assembler-editor harrassing every girl at eyesight.
|
|
I hope things will never change...
|
|
|
|
The Wizz/Sardonyx
|
|
---
|
|
Well..This is actually my first real party so I can't tell you if it's good
|
|
or not..But I think the organisation could be better for example the
|
|
PC-demo compo had been delayed for 12 hours because of some technical
|
|
probs....And the modulecompo really sucked...There were 143 competitors and
|
|
22 were picked out to be played but they were all (techno-)crap and I
|
|
haven't heard any song from a good and/or famous composers. The strange
|
|
thing is that no one knows who are the organisers of this Party..So maybe
|
|
it is already a commrcially event this year (see BB's comment)..I don't
|
|
know....Anyway..I met a lot of kewl people here and I'm having fun and
|
|
that's what the scene is about.. Well,that's all from me I guess....Have a
|
|
good day...
|
|
|
|
Xyq of Devastor
|
|
---
|
|
This Party is really FUNNY !!! Except the fact that it is nearly impossible
|
|
to find the time to sleep, it's fun 2 be here. It's also interesting 2 talk
|
|
2 other Coders/GFX'ers and I really enjoy it. But on the other hand, I
|
|
CANNOT understand those _lamers_ steeling equiment like mad ! They have to
|
|
be stopped ! B.T.W. Stony.. Thx 4 giving me the chance to tell my opinion.
|
|
|
|
TyZM of TRANCE
|
|
---
|
|
If a weird person would drop a bomb into this place, there wouldn't be any
|
|
light in our current society anymore. Here, at the centre of all creation
|
|
energy, I'm currently located. Everywhere music is composed, graphics is
|
|
created and demos are coded hand in hand. Although the organisation failed
|
|
several times, people are still in good mood. This is the international
|
|
gathering of phun; Anyway, if you decide to join us next year, certainly do
|
|
NOT forget to take the microwave with you! :-)
|
|
|
|
ThE FoX ][ / ReAl!tY
|
|
---
|
|
The Party 4, what should be a party turned out to be a nightmare for me !!!
|
|
the Party was quite good organised except for some pitiful things. On the
|
|
way to the party, I lost my contactlens. Happely I was insured. The Pc-demo
|
|
compo was delayed for about 12 hours, bummer ;( The Music compo sucks. Oke
|
|
I myself was in it, but from the 143 tunes, only 22 wre played. In the
|
|
TXT-file from the party they didn't have a limitation for the tunes. The
|
|
tunes should only be played on a standard Amiga 1200 but what a shame for
|
|
the organisation when we found out that the lenght of the tunes had to be
|
|
between the 0KB and the 390 KB. That's why some very nice tunes weren't
|
|
played. It sucks, doesn't it Lizard / Spaceballs.
|
|
|
|
Then another thing. They said that they would play each module for 5
|
|
minutes, NOT !!! Only 2,5 minutes for a module was reserved. That's not the
|
|
way to handle your customers !!!!!! The sleepinghall was very big, but they
|
|
had only one. In 1993 they had two and we had enough place to sleep. Now it
|
|
was a bit crowded, but also nice :)
|
|
|
|
Quite nice was the fact that they held a Rave Party for the people with
|
|
goodlooking ladies. Ok, because I myself are a Dj, I can say that the music
|
|
was old, and the couldn't mix one record into another. Oke not so
|
|
depressing, 10% was good !!!! :) After the Rave I went to sleep. That's the
|
|
nicest thing that happened around here. The next morning I came to the
|
|
conclusion that 6 of my Cd's were stolen.
|
|
|
|
AAAAAAAAARRRRRRRRRRRGGGGGGGGGGGHHHHHHHHHHHHHHH !!! 2 Cd's came out of Japan
|
|
and they costs about $45. Shit Shit Shit. Now for some good things !!!
|
|
-I met some nice fellows in Danmark -The whole team had been in a good
|
|
mood, that counts a lot.
|
|
-We made a link with some PC freaks, maybe useful into the future ?????
|
|
-It's almost 1995 !!!!!!!! Conclusion : This year more bad things happened
|
|
than good things. Last year, 1993, nothing bad happened. It wasn't a good
|
|
year !!!! :) We will go to the party next year, but without any Cd's or
|
|
precious things.
|
|
|
|
|
|
Meriadoc
|
|
---
|
|
Luckily I am no victim of hardware crimes, but I think there are also some
|
|
'software' crimes. Except for illegal copying etc. It's more a moral
|
|
question. All people who had their productions delivered in time must have
|
|
been busy for days, weeks etc. Composers, painters and coders have a lot of
|
|
work getting a demo or intro ready. They have prepared themselves with
|
|
releasing demos and or other stuff.
|
|
|
|
For them it is a huge dissappointment when their contribution isn't showed
|
|
on the big screen. Who is telling what code is best, what mod is best,
|
|
which picture has to contribute. It seems randomly, at least in the module
|
|
contest. Only 22 of the 143, that's just 1% of the total of mods, where
|
|
shown. And then, as you can see in the mod-compo review, it was a very low
|
|
average quality in there. I can't imagine that with so many productions,
|
|
the quality wouldn't be better. I do understand it is difficult to choose,
|
|
but if you are honest, you should give everyone a chance.
|
|
|
|
As an organiser one could reduce the length of which a mod is being played,
|
|
so one could try to keep the compo fast and various. This could even be
|
|
with the other compos. There are more wys of limitting time then only
|
|
reducing the amount of competitors. But, I had a great time here, and I
|
|
will be having for the next 16 hours... Then we will quit, what a pity. I
|
|
didn't sleep as well, all four days since we left monday ;)... Don't try to
|
|
imagine what I look like now.... Thanks for the great time, and hoping
|
|
seeing you in the future....
|
|
|
|
My own opinion (Stony)
|
|
---
|
|
The Party just rules, time is flying.I have done all kind of stuff, drawing
|
|
for the compo which didn't work out, for the PS MuzakDisk and I even did
|
|
someone's keyboard which turned out to be really cool but most of the time
|
|
went in doing this reviews together with Meriadoc. In those days I have
|
|
only slept 4 hours ! But I'm not looking as a Zombie because it just is so
|
|
great !
|
|
|
|
It is just fun but there are some minor points such as how the competitions
|
|
are settled. I think that all productions delivered for the competitions
|
|
should be shown on the big screen and that they should hold on to the info
|
|
given to all people.
|
|
|
|
The most lamest point is that there are some *ssholes stealing hardware
|
|
from all kind of people. As of now the following things have been reported
|
|
missing: a 486, Amiga 4000, Amiga 1200, Quantum Harddisk, CD's etc. etc.
|
|
The people doing this are too lame to exist.
|
|
|
|
I would like to thank all Party organisers secially Fnuxie for listening to
|
|
my irritating talk :) and for sending me the tape with all available Party
|
|
stuff. Also thanks to Ulrik Henderson for sending me the needed
|
|
information.
|
|
|
|
Also thanks to the sponsors, IBM for sending us OS2 Warp! (If everything
|
|
will work out, nothing received yet).
|
|
|
|
I hope the Party will be held next year again, I sure will get to it again
|
|
because it just rules.
|
|
|
|
Also thanks to Vivian/Hypnosis for organising y bus trip with Reality, also
|
|
thanks to Reality for being such a good crew and now being such good
|
|
friends. I have made a lot of contact and new friends, it was a succes to
|
|
me and it will have been for everyone present at the Party, see ya all next
|
|
year !
|
|
|
|
|
|
Greets and till soon again, We will need a lot of sleep !!
|
|
|
|
...Stony & Meriadoc <still> in '94
|
|
|
|
............................................................................
|
|
|
|
<What happened to the PC-Demo competition at The Party 1994>
|
|
article by Ulrik Henriksen, The Party 1994 PC Main Organizer
|
|
............................................................................
|
|
|
|
When the PC-Demo competition started, 10 demos were shown (not all of them
|
|
worked though). Also, the order was wrong, and not all of these demos were
|
|
qualified. Due to this, the competition was interrupted, and it was started
|
|
from a scratch some ten hours later at 06:00.
|
|
|
|
Apparently many people had already gone sleeping or were absent from the
|
|
official later viewing. Because of this, their votes were based on the 10
|
|
wrong demos.
|
|
|
|
This came clear from the fact that the demo 2 Regression by Snooky / Yodel
|
|
received so many votes that it would have placed second. However, it is
|
|
clear that there are other demos that should have placed higher than
|
|
Regression. Supposing that most people voting for Regression were really
|
|
voting for Contagion (number 2 in the wrong showing) the numbers fit the
|
|
reality better.
|
|
|
|
The problem is, that there is no way to distinquish the correct votes from
|
|
the wrong ones which caused disturbances to the demos numbered 1 to 10. In
|
|
order to determine the standings the demos correctly deserve Red Scorpion
|
|
(the PC-Compo organizer) called a jury composed of six scene members.
|
|
|
|
First the jury selected the top five demos based on the magnitude of votes
|
|
received and on their personal opinion. Next all of these were watched
|
|
again, and their order was voted for by the jury. The result gave the top
|
|
five (the winners) of the PC-Demo competition:
|
|
|
|
1. Project Angel - Impact Studios
|
|
2. No! - Nooon
|
|
3. Contagion - The Coexistence
|
|
4. So be it - Xtacy
|
|
5. Dimension - Realtech
|
|
|
|
Placing the rest of the demos is not easy, but some kind of an
|
|
approximation can be made using results from the public voting:
|
|
|
|
6. Lethal Display 5 - Bonzai
|
|
7. Vortex - Taurus
|
|
8. Hellraiser - The Megabusters
|
|
9. &i - Symptom
|
|
10. Bugfixed - Acme
|
|
|
|
Signed by the jury members:
|
|
Zteel of Diffusion
|
|
Saint of Electromotive Force
|
|
Psi of Future Crew
|
|
Pit Bull of Legend Design
|
|
Lord Cyrix of Surprise! Productions
|
|
Pfusuus of Psychosquad
|
|
|
|
.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,
|
|
|
|
<<Editorial>>
|
|
|
|
''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
|
|
<TP94 = ASM94 part 2>
|
|
............................................................................
|
|
This week, I am slightly embarrassed to present to you the winners of TP94.
|
|
This issue of DemoNews is the biggest we have ever produced. Most of the
|
|
material is results and reviews of the demos, intros, music, and graphics
|
|
presented at this party. I probably could have summed up everything with
|
|
the following paragraph:
|
|
|
|
The demos were ok, but the design and originality left much to be
|
|
desired. Download the top 5 and Acme's Bugfixed. Many intros were poor
|
|
design and quality, but check out Cyboman. As for music, I liked the
|
|
tunes by Purple Motion and Zodiak. The rest are either not available at
|
|
this time or not very good. The graphics were done fairly well --
|
|
download till you get tired.
|
|
|
|
After seeing many of the demos from TP94, I have to say that the best ones
|
|
were Holistic/Cascada and Verses/EMF. "But those demos were from ASM94!?",
|
|
I hear your voices cry. Well, after all of the lockups, sound detection
|
|
failures, crappy graphics, music, and design of the demos from TP94, I
|
|
found myself watching the ASM94 stuff.
|
|
|
|
Overall, the coding for the demos wasn't too bad -- things are getting more
|
|
complex and tricky -- but the design just ruined most of the effects that
|
|
the coders spent all their time working on. I think its time to start
|
|
concentrating on the mood, feel, and design of a demo rather than how many
|
|
frames per second you can get on a phong-shaded cube.
|
|
|
|
What annoyed me a bit was the borrowing of such effects as the Hell Raiser
|
|
cube (already done in Magic Circle intro at ASM94) and the vector letters
|
|
(originally from Holistic, also at ASM94). I was actually surprised NOT to
|
|
see a message that said "The 286 Should be Enough For Everyone" followed by
|
|
an Intel dude's face morphing all out of proportion.
|
|
|
|
OK, enough of the negative, let us move on to some of the nicer things
|
|
that popped up at The Party 1994:
|
|
|
|
Cyboman2 - A true classic! I already showed this one to my father and two
|
|
ex-girlfriends. They both seemed to really get a kick out of it. Right
|
|
as the big torax (doughnut) was coming toward the screen I would ask them,
|
|
"ever wonder what's INSIDE one of those things?" Fish! I know that from
|
|
now on I'll always think of this intro whenever I see a torax (there MUST
|
|
be fish inside, you just can't see them).
|
|
|
|
Speaking of fish, aquatic life seemed to be quite popular this year. In
|
|
addition to the fish in Cyboman2, there was a demo that had dolphins in it.
|
|
Who knows what runs thru the minds of coders. There must have been an
|
|
ASM94 demo with fish that I missed...
|
|
|
|
Another popular effect this year was faces, mostly gouraud shaded. There
|
|
must be 4 or 5 intros/demos that include this. Once again, I have no idea
|
|
why this trend appeared...probably because of that Holistic indian. 8)
|
|
|
|
On a good note, most of the stuff from The Party '94 was uploaded to HORNET
|
|
quickly. I don't like sitting around for a couple months before I can see
|
|
what was shown at a party. I would like to sincerely thank whoever has
|
|
been uploading TP94 files to HORNET.
|
|
|
|
Overall, The Party '94 wasn't too bad. If the design and originality had
|
|
been a little better, I think most of the demos would already be considered
|
|
classics. The multi-channel and graphics competitions were ok. A lot of
|
|
hard work went into them and it shows.
|
|
|
|
Hey, it could have been worse, there could have been an ANSI competition. ;)
|
|
|
|
Christopher G. Mann (Snowman) / HORNET January 8, 1995
|
|
|
|
.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,
|
|
|
|
<<Music>>
|
|
|
|
''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
|
|
<Egg2: Trancescrambled Review>
|
|
............................................................................
|
|
|
|
How do you describe music with words? For that matter, how do you describe
|
|
KFMF's MusicDisk, "Trancescrambled," a collection of 20 new songs, coupled
|
|
with GooRoo's Egg2 (Exceedingly Great Grooves) Musicdisk Player? Boomer
|
|
described it by saying: "It doesn't sit well with a glass of milk." :)
|
|
|
|
Included in this release are some of Kosmic's best works to date. With
|
|
styles ranging from the gentle, atmospheric, Enigma-esque styles in
|
|
Basehead's epic 30-minute piece, "Shades of Night 3" to the tense, gut-
|
|
wrenching power of Phoenix's "Supernova," there's a taste of the beyond in
|
|
this disk for everyone. The composers flex their rhythmic muscles, laying
|
|
down effective soul-shaking beats. They also use stunning echo effects,
|
|
which adds depth and texture to their music.
|
|
|
|
Industrial shines through in both Basehead's "Twitch" (which starts the
|
|
disk off), and AndrewM's "Razz." The clanking and grinding sounds add
|
|
attitude, amidst the otherwise-hypnotic melodies present. Krystall's "In
|
|
Transit" starts with a 3/4 pattern, which is gently layered over by a 4/4
|
|
riff, providing an interesting texture of alternating dominant beats. Choir
|
|
voices and a medieval style power White Wizard's "Hypnosis," which does as
|
|
one of the voice samples suggests, "Open your mind."
|
|
|
|
Maelcum's "Murderous Intentions" has a piano sample that is flat, which
|
|
takes away from an otherwise clever melody. MasterWho's "Tree" has a
|
|
droning closed-hihat, which dulls the senses some, but it also has a catchy
|
|
riff, as described by Maelcum in the disk's info file, as "the catchiest
|
|
bassline in the world."
|
|
|
|
GooRoo's Egg2 MusicDisk program is the link which holds the chain together;
|
|
it provides an eye-splitting, mind-bending interface to the disk. Begun in
|
|
October of 1994 (the same time GooRoo joined up with KLF), and completed
|
|
just before New Year's 1995, it evolved from a "simple program to show VU
|
|
bars in SVGA mode" to what it is now. "Making the player was easy because I
|
|
used Carlos Hasan's DSIK," GooRoo said. "From there, Maelcum designed one
|
|
screen and I worked around that." Epeius described Egg2 as "The next best
|
|
thing to having a chicken sit on your face.. Egg yourself!"
|
|
|
|
With around 3 hours of new tunes, this disk is not just a music collection,
|
|
it is an experience you are likely to remember for a long time. The archive
|
|
is more than 4 1/2 megs, and as Phoenix joked, "Definately worth the 4
|
|
minutes it took me to get it." A round of applause goes out to all who
|
|
participated in this production.
|
|
|
|
The Disk is available as egg-trn?.zip on these sites:
|
|
|
|
freedom.wit.com
|
|
hornet.eng.ufl.edu
|
|
|
|
GraveDigger
|
|
[uuDW/CoRE]
|
|
digger@freeside.scsd.k12.ny.us
|
|
|
|
............................................................................
|
|
<More Fast Tracker 2.03 Criticism/Hints/Ideas/Explanations>
|
|
............................................................................
|
|
-* Preface thingy *-
|
|
|
|
All right! Well, before I start writing and you start reading this little
|
|
article here, I want everyone to know that I, personally, use and very much
|
|
like FT2 by Triton. I believe it's a great tracker and will be spending
|
|
much time using it. However, like 95% of the software that we use, it has
|
|
it's flaws and bugs and annoyances, amongst the many great features on the
|
|
side. That is when we come to this article, where I try to clear up and
|
|
explain the many questions and curiosities that we all have about FT2. So,
|
|
if you see me ripping on something in FT2 it's only because... well... this
|
|
is a critique article :) Now read on and enjoy!
|
|
|
|
-* Here we go! *-
|
|
|
|
This article was originally supposed to have come out in Last week's
|
|
DemoNews, since Ryan was up in hometown Minnesota Sleigh-shooting :) and he
|
|
asked me to write an article. As most of us know, Ft2.03 was released
|
|
sometime last week before New years. I decided to check it out, and as
|
|
usual pull out as many bugs or new things as I could. Well, I did that, and
|
|
I had the article down in bits and bytes, while my evil Linux decided to
|
|
crash on me! :( That's where the article was and I wasn't able to pull it
|
|
out of there in time to be posted up on DemoNews. My sincere apologies to
|
|
Ryan. Anyway, it's all fixed now, and here's the article. I figured since
|
|
I have some time, I'll do some touch-ups here and there.
|
|
|
|
I will now proceed to talk about ole' Fast Tracker 2's new features and old
|
|
bugs and so on, in Random order :)
|
|
|
|
-* Ok, down to business now! *-
|
|
|
|
When I unzipped the file, the first thing I noticed was the PMP.EXE file.
|
|
The first thing that came to mind was "hhmm.. probably a player" and well,
|
|
I was right. I ran it, and it said that there's no mouse loaded and that
|
|
it needs a mouse. I loaded my mouse driver, and ran it again, giving it a
|
|
song name. It loaded up. I expected there to be some sort of a screen
|
|
with maybe... oh... Oscilloscopes or something to that extent. There was
|
|
nothing. All it said was "Press any key to quit." So what was the MOUSE
|
|
needed for?? I don't know. I figured PMP.EXE was just a stripped down
|
|
version of FT2, with not ALL portions stripped down. I also noticed that
|
|
it uses less memory, shock shock! :) It DOES say "Press *ANY* key to quit",
|
|
however, that's not quite true. I found out that you still have SOME
|
|
minimal control of the song. The Left-Shift+Left/Right Arrow Keys Do
|
|
control the song, skipping back and forward in pattern. Any other key than
|
|
those three will quit. So, it's not a bad gizmo to be there. At least I
|
|
have ONE program other than FT2 that plays .xm(s) :)
|
|
|
|
Now on to the big guy himself, FT2.
|
|
|
|
I load up FT2.03, and the first thing I notice is a very quick and nasty
|
|
screen glitch. Something like a flashback of the last program I had ran.
|
|
I didn't have this problem with the 1st version of FT2. No biggie, however
|
|
it caught my eye. I DO have a crappy computer :) I also noticed that it
|
|
takes up a bit more memory than the older one, still no biggie, yet another
|
|
thing I noticed. I had already read the documents, well, I had skimmed
|
|
through them, so I had a basic idea of what was new. I didn't expect
|
|
anything fancy as far as the GUI went, and well there wasn't anything new.
|
|
One thing though, you have to delete your old .cfg file, or else it'll says
|
|
that it's corrupted and not run. Just delete it and re-run FT2, and you're
|
|
ready to go. I had just bought my GUS-MAX, as an Xmas present to myself, so
|
|
I configured it, and was ready to play. I had the PAS-16 beforehand, and
|
|
FT2 didn't quite work on that card (SB emulation). I do not know whether
|
|
that's still the case. Any PAS16 owner out there? My problems with it
|
|
were that it wouldn't play a song correctly. Take a song, transpose
|
|
everything to one octave and two half notes lower, slow down the speed and
|
|
tempo, and play it; That's who it would sound on the PAS. Plus I was
|
|
getting the crappy SB emulation which is terrible sound right off the bat.
|
|
I loaded up a song, and played it was in Awe! :) GUS rulez! If you're
|
|
using FT2 and have anything other than a GUS, I tell ya, you're missing out
|
|
BIG time!
|
|
|
|
-* New Features *-
|
|
|
|
The new features were right there in my face. In the Config screens, I
|
|
noticed the "Overwrite warning option" and the "Directory sorting", which
|
|
was covering the speed of the mouse speed text under the scroll bar, where
|
|
it used to be before. Both good options, I agree. Among other new
|
|
features were the:
|
|
|
|
=> " 'KeyJazz' during play in rec-marked channels only",
|
|
(which sounds kind of confusing; I'll TRY to explain it later,)
|
|
and the
|
|
=> "Keyrepeat in multiedit mode fixed",
|
|
(which I never had a problem with so I'm not quite sure what it's
|
|
saying :) There were also
|
|
=> "Sampler bug on SB-Pro and 'POSSIBLY' older SB fixed"
|
|
and finally
|
|
=> "Better amplification for SB's."
|
|
|
|
Hehe, I like the "POSSIBLY" :) As far as the SB, I can't really say
|
|
anything because I don't have one, thank god, but I'm sure if there was
|
|
something wrong, I would have heard something by now from the SB
|
|
population.
|
|
|
|
KeyJazz during play in rec-marked channels only = You can panic if you
|
|
want, and we'll guarantee that you will! :D Well, this is kind of hard to
|
|
explain. It's one of those thing where only YOU can understand it for
|
|
yourself. Actually, let me give it a shot. Say you've got your beat/drums
|
|
and your chord channels down. Now you want to put down a melody, so using
|
|
the mouse you mark your melody channels for 'rec' (right mouse button).
|
|
Now you play say... the pattern, listen to it a few times, and then start
|
|
"Jazzin'" away. It'll put down whatever you're hitting on the keyboard on
|
|
the track. A WAY cool feature I might add. That's what it's done for me,
|
|
if I got it wrong, or if you've done it differently don't hesitate to let
|
|
me know :) I'm in linux right now and can't really make sure that's what
|
|
it does, but I'm pretty sure. You can also do this, via a Midi-Interface
|
|
whachamacallit and play a REAL keyboard and have it put it all down in the
|
|
track. A feature that make me anticipate REALLY REALLY good music coming
|
|
in .xm format. Although I don't think that's a very new feature. Do
|
|
remember that one of the Bugs/Features is that MIDI only works on GUS. If
|
|
you think that's unfair, go get them Triton dudes and hang 'em by the toes
|
|
while you whip their butts with an old SB1.0 :) (oooooh! that's gotta
|
|
hurt!)
|
|
|
|
I DO believe though that the PAS16 should be supported. I think (I know) a
|
|
huge crowd will be pulled towards FT2, it being the first Good tracker to
|
|
support that poor card.
|
|
|
|
-* Bugs / "I wish it were so"s and other misc. stuff *-
|
|
|
|
One of the things that we can't do yet on the FT2, even though its really
|
|
not necessary is 16-bit recording. It does say in the bugs section in Help
|
|
that it doesn't support that yet. And well, don't try it, why? Cuz you're
|
|
computer will hang. That's for the GUS-MAX people, or those who bought the
|
|
16-bit recording Gus daughter-board. Even if this feature does become
|
|
available in future releases, I don't think it'd be of much use. After all,
|
|
Gravis hasn't made GUS's with more than 1meg of memory yet. Something the
|
|
SHOULD have done with the release of the MAX at least, along the side with
|
|
releasing the GF2 chip which blows away the current GF1 on most MAX and
|
|
normal GUS's. 16-bit recording takes way more space than we really need
|
|
since our resources are low. On the other hand, if FT2 releases flawless
|
|
support for other soundcards (I hope they do) then those people with sound
|
|
cards other than GUS wont have a problem, and so hey, more power to 'em! I
|
|
personally think that if you're trying to get clean sound, 8-bit 28khz>=
|
|
sampling will do you enough good. Our ears can't really tell the
|
|
difference between a HIGH rate 8-bit sample and a lower rate 16-bit sample,
|
|
SPECIALLY when mixed in tracked music. Notice I used the term HIGH rate :)
|
|
But I tell ya, if Triton ever gets hit over the head with a mallet and
|
|
decides to support the AWE32 (ouch!) we are gonna be WAAAAAAAAAAYY jealous
|
|
of them ;) hehehe. Anyhow, the above is just my opinion and I know that
|
|
other's will differ with me in certain points.
|
|
|
|
I noticed that in the help it said that you can load up the GUS patches as
|
|
samples. Interested, I tried it. It didn't work. No matter how you try
|
|
to convert the file INSIDE FT2 it wouldn't work, giving me static junk. I
|
|
guess you'd better first use a converter like convert14.zip (good program)
|
|
to convert from patch format to something more comfortable for FT2 to deal
|
|
with, ie. .smp or .iff or etc... If anyone succeeds in loading patches
|
|
please let me know.
|
|
|
|
Another feature that would be cool, would be CD-ROM control. Even
|
|
something minimal would be nice. For those of us who DON'T have a separate
|
|
CD player hooked up, and only have a ROM, that would be a nice feature.
|
|
Also, it could be made so it would make sampling a bit easier. A good
|
|
example would be the Dynamic ProStudio. Even though I personally would
|
|
NEVER pay $55 for a tracker, that tracker has the BEST features I've seen.
|
|
An integrated CD-ROM controller/sampler! Just plain cool. You have
|
|
complete control of the CD and you also get to mark up what you want
|
|
sampled, then select the sampling rate and anything from
|
|
8-bit/16-bit/mono/leftchannel/rightchannel and etc.... You can also move 1
|
|
frame by frame in your selected CD region make for a near PERFECT start
|
|
point. Anyway, I think that would be a GREAT thing to add to FT2 to make
|
|
it that much better. I don't even WANT to hear any arguments as to how
|
|
useless that could be! Trust me, you'd like it :)
|
|
|
|
The !&%#@&??@%#*?'s of FT2:
|
|
|
|
NO SHELLING!!! I know it's considered a "High End" tracker, but that
|
|
shelling feature can come in REAL handy at times! I'm not going to example
|
|
any, but some of us know what I mean. It's just a good thing to have
|
|
around, in case you really want to do something that you can't do from
|
|
inside FT2, and you DON'T want to quit the darn thing! What do you think?
|
|
I have 32 people so far that agree with me on this :) Vote for SHELLING in
|
|
FT2 in 1995!! (it's corny but I'm serious ;)
|
|
|
|
One thing that bothered me all the time was, when I'm editing volume or
|
|
effects. I'd enter say the effect and it would jump to the next line. I
|
|
found that rather annoying. I like to enter all the shiznit in on run per
|
|
line. I finally switched LineSkip to 0, so it would stay on the same line.
|
|
Not that great of a way of doing it, but it's better than it jumping to the
|
|
next line and having me do the finger dance on the cursor keys.
|
|
|
|
What the HELL are those annoying funny noises?????
|
|
|
|
If you've had that problem before, it's usually because you are a Newly
|
|
GUS-wed person :) If you haven't gotten the 1meg mem upgrade, you'll notice
|
|
that FT2 makes weird noises with songs that are larger than the memory.
|
|
That's one thing FT2 does not warn you about. It's both good and bad in a
|
|
way. You CAN load up bigger than GUS memory files, it'll load them fine,
|
|
however when you play the song, where there are notes of which whose
|
|
samples haven't been loaded due to lack of memory you will hear weird
|
|
noises. (dang! Was that a weird sentence or WHAT? :) Couldn't have said it
|
|
better myself!) Or you'll just hear nothing. If the melody sample is one
|
|
of the Unloaded ones, the song is usually not hear listening to. That's a
|
|
hint for you to go and get that Memory Chip! This feature is good because
|
|
well you can load up a song, and get to hear SOMETHING of it till you get
|
|
an upgrade, and bad because well, sometimes you just Won't know that a
|
|
sample is missing, you get emotionally attached to the song, and then hear
|
|
it at a friend's house and say "HEY! Why did you mess that song up??" And
|
|
he'll just look at you funny :) Also one thing with .xm(s) are that they
|
|
have HUGE headers, so you'll notice that, say if you have 512K, you can
|
|
still load up a 630K file and listen to everything. FT2 compresses info in
|
|
the file too when you save it, I believe Ryan told me that the samples get
|
|
compressed, I could be wrong.
|
|
|
|
The Infamous Keyboard Mapping/Conflict for Non-Swedish keyboards:
|
|
|
|
Ok. Let me clear this one up. In the config, it lets you choose which
|
|
keyboard you want to use. If you're not in Switzerland, you're bound to
|
|
bump in to the "Mystery Keys." Well, let me cut the pain short for ya and
|
|
tell you where they are. You'll notice that when in editing, you can do
|
|
volume ramping with the -/+ keys. Or SO it says in the Help. Well, don't
|
|
be fooled o' friends, it ain't so if you're not Swiss :) You'll see that
|
|
when in the volume field, if you hit '-' it'll actually put a '+' there
|
|
instead. You'll go "What the @#&$^??" And then off to finding the REAL '+'
|
|
key. (This is for US keyboards btw, I don't know what the deal with the
|
|
rest are.) You'll also notice that in the Help screen it says something
|
|
like (1/2) AddSkip and Shift-(1/2) SubSkip. (It doesn't say that exact
|
|
thing but you know which one I'm talking about). You'll wonder "What the
|
|
!@^%# is (1/2)???". Well, lemme give you the US KeyMap at least:
|
|
|
|
The REAL '-' is the '/' key
|
|
The REAL '+' is the '-' key (Don't ask :)
|
|
The (1/2) key is the '~' key. (1/2) = ` and Shft(1/2) = ~ obviously.
|
|
The 1/2 key is the SkipLines setting; how many lines you want it to skip
|
|
when you enter a note, most of us know that of course :)
|
|
|
|
And then there was the '|' key! Oh yes, the famous "KeyOff note." Well,
|
|
most of the US boyz found out that there just AIN'T no | key. Well, I'm
|
|
gonna let you in on a little secret: True, on the US keyboards you wont be
|
|
able to enter the | thingy, BUT, this is something only a few of us know
|
|
and it's not documented (everyone say OOOHHHH!!). To enter a KeyOff note,
|
|
ONE of the things we can do for now, until it's fixed, is to go over to the
|
|
effects field and enter ->K00<--. Don't ask how we found that but it works
|
|
:)
|
|
|
|
If you're REALLY desperate and you just HAVE to put in the | thing, there
|
|
IS a way. You go ahead and mark the channel you want to work on for
|
|
'record' and then press the RightShift, and play away at your notes. Once
|
|
you let go of the key, FT2 will enter the KeyOff note appropriately enough.
|
|
And you'll be a proud owner of that cool looking rectangle in the notes
|
|
field. That pretty much covers all the important keyboard problems. (This
|
|
really IS a *little* article ;)
|
|
|
|
Other stuff:
|
|
|
|
One thing, when you have someone's or your own song loaded, if you go into
|
|
Instrument editing and have hit space twice, say accidentally, and you
|
|
start playing with the instrument it will directly put those notes down in
|
|
the track that is currently selected. So, watch out for that, it's not a
|
|
biggie, usually you can either load up the song or start over. But if you
|
|
don't have a copy of the song then you better watch out. Also, watch out
|
|
for buttons and mouse handling :) If you accidentally hit SubtractChannel,
|
|
BOOM, there go TWO channels byebye! Adding and Subtracting Channel go by 2
|
|
channels each. So if you just don't feel like having 10 channels going and
|
|
want to compose in only 9 then you're going to have one blank track. Oh
|
|
well, you'll get used to it.
|
|
|
|
The only thing I yet can't really explain is the Vibrato Style settings
|
|
that are in the Instrument editing screen below the scroll bars. I have
|
|
played with them and haven't noticed any difference. If anyone knows how
|
|
to use them or whether they really do something NOTICEABLE please let me
|
|
know, I'm interested.
|
|
|
|
Various Opinions of FT2:
|
|
|
|
I have talked to a bunch of people and have gotten dynamic responses. Most
|
|
of them lie in these groups:
|
|
|
|
- HotKeys and Mouse interaction is weird, wish you could do more with
|
|
keyboard. (I agree with that one!)
|
|
- Too Cluttery! Everything in smooshed together, hurts my eyes! (That's
|
|
what I thought first when I got FastTracker2, but I got used to it,
|
|
however some people still think it's a bit too much.)
|
|
- I just can't STAND Hex!! (Too young I guess)
|
|
- ST3 still rulez in my book. (I agree, but I like them both)
|
|
- I sleep with under my pillow! I LOVE FT2!!!!! (Plain WEIRDO!)
|
|
- It's just another tracker, geeez! (Too many chill pills)
|
|
- What's FT2?? (Errr... wrong person)
|
|
- Eye'm C0rnH0li0 and eye'm heeeaa t0 rUle! Werd! (Woops, sorry, don't
|
|
know where that came from ;)
|
|
|
|
I had more, but I lost them in the Linux crash. Those are the ones I
|
|
remembered. Most of the opinions lie somewhere near those. Whatever yours
|
|
maybe, I sure hope that this here TINY article cleared something is up for
|
|
ya :) Keep playing Nibbles and your tunes and may FT2 make for a better
|
|
muzik makin'. Enjoy and peace!
|
|
|
|
|
|
HeatWave (heatwave@thumper.labs.gmu.edu)
|
|
Ali Ebnereza (aebnerez@osf1.gmu.edu)
|
|
|
|
Like they say: ".XM and the world .XMs with you. .MOD and you shall
|
|
.MOD alone!"
|
|
|
|
.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,
|
|
|
|
<<Code>>
|
|
|
|
''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
|
|
<General Rambling by Denthor>
|
|
............................................................................
|
|
Happy new year, everybody :)
|
|
|
|
Things are looking slightly better ... I have finished my coding for
|
|
Aphyxia's new game (I know some think that games coding is lame, but we've
|
|
all got to eat ;-)), and I have secured a job with a local firm coding
|
|
internet applications.
|
|
|
|
I have finally gotten paid! Aside from meaning that I am finally going to
|
|
be able to buy the Escape CD, it means that I am finally going to go and
|
|
get a girlfriend. A while ago, I told EzE and GoTH that I would only get a
|
|
girlfriend when I could afford one (I live in a nature reserve, so just the
|
|
petrol money would bankrupt me if I saw her more then once a week), so I
|
|
promised them both that when I finally got some money, they could take me
|
|
out and introduce me to some women. Then again, those two are scary, and
|
|
I'm wondering what I am letting myself in for ;-)
|
|
|
|
EzE has never introduced me to _his_ girlfriend, which makes me even more
|
|
suspicious.
|
|
|
|
[Conversation : GoTH : Denthor, you _need_ a woman!
|
|
Denthor : You have no idea. ]
|
|
|
|
GoTH is mourning the loss of his pet owl, which he will be sharing with you
|
|
in an article to be written soon for DemoNews.
|
|
|
|
He was composed enough the other night to do a coding session with me ... I
|
|
like coding at his place, his parents keep a well-stocked fridge ;-) There
|
|
are also lots of dogs on his property, only two of which are his ... the
|
|
rest of the neighborhoods dogs seem to like their food better too :) I had
|
|
slept four hours in the previous three days, and at about 2am the room was
|
|
spinning (nice effect!), but I got done some of my best coding ever!
|
|
|
|
Of course, I was woken up at 6am by my dad to help fix a car. And then I
|
|
had to go to work. Life stinks.
|
|
|
|
Sorry for the slightly rambling article today... I still haven't gotten
|
|
much sleep ;-) It is only the fear of Snowman's wrath if I don't send in
|
|
this article that is keeping me awake :)
|
|
|
|
*thud* No! Christopher! What are you going to do with that cattle prod?!?
|
|
I'll be good! Keep away! Someone help me! Send help _now_! Arrrgh! .....
|
|
Nevermind.
|
|
|
|
<aside from EzE> : Hmm Denthor and those whips and chains again! And
|
|
he says we're scary! I'm almost afraid to introduce
|
|
him to any woman, I mean you can't hate someone
|
|
THAT much can you :-).. back to IRC.
|
|
|
|
EzE has been spreading vicious rumors over IRC that I am dead. I assure you
|
|
that that is not the case, I was just hit lightly by a cement truck. If I
|
|
was dead, I would be the first one to let you all know. A comment EzE got
|
|
when spreading this slander was "Well, at least he documented his code!"
|
|
... thanks a million, nice to know someone cares...
|
|
|
|
The question that has been posed to me by a nameless net user (Hi MaxD ;-),
|
|
is to where this column will be heading in future? Should it stay in it's
|
|
present "Slightly-humorous-let-the-world-know-what-Asphyxia-does-in-it's-
|
|
spare-time" format, or become a "This-is-how-you-derive-the-resulting-
|
|
spline-with-reverse-interpolation" coding discussion.
|
|
|
|
Email denthor@beastie.cs.und.ac.za to let me know what you think ...
|
|
I am open to suggestions.
|
|
|
|
Byeeeeee....
|
|
- Denthor
|
|
|
|
PS. Still no one has sent me a GUS. It's a conspiracy, isn't it?
|
|
|
|
.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,
|
|
|
|
<<New Uploads>>
|
|
|
|
''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
|
|
NOTE: All locations start with /demos and then their respective sub-
|
|
directory. Please note however that the actual base directories
|
|
(like /pub/msdos/demos) may differ from mirror to mirror.
|
|
|
|
Filename Location Size Description
|
|
------------ ---------------- ---- -----------------------------------------
|
|
/demos
|
|
|
|
santa .zip /alpha/NEW 97 Cool Yule by Mindware
|
|
tucxmas .zip /alpha/NEW 21 Xmasdemo 1994 by Universal Coders
|
|
p-ctrst1.zip /diskmags 1303 Contrast Diskmag by PURPLE. Released at
|
|
p-ctrst2.zip /diskmags 475 The Party '94, Issue #1.
|
|
|
|
/music
|
|
|
|
am-sngle.zip /disks 1141 4 MTM After Midnight Mixes by Fortunato
|
|
defi-m02.zip /disks 520 Defiance 1995 MuzikDisk 2
|
|
must077 .zip /programs/players 72 PipoSoft Musician STudio 0.77
|
|
m00n_klf.zip /songs/mtm 197 Both sides of the Moon by The Hacker/KLF
|
|
phantasm.zip /songs/mtm 244 Phantasm by Sybaris/TIME
|
|
2k-forbz.zip /songs/s3m 138 Forbes Dancin' Machine by Karl
|
|
amb1 .zip /songs/s3m 67 Amb1 by P.Kendell
|
|
bc_hell .zip /songs/s3m 144 hell by Baron
|
|
booghett.zip /songs/s3m 103 Booghetti by Edward Chapin
|
|
cllpsnws.zip /songs/s3m 193 Collapsing New Samples by Bolleke
|
|
cremix .zip /songs/s3m 32 Chippy Remix by Edward Chapin
|
|
cx-hoard.zip /songs/s3m 99 The Hoard by Hirononymous
|
|
cx-reali.zip /songs/s3m 204 Reality Check by Zoombapup
|
|
cx-refle.zip /songs/s3m 223 Reflexology by Zoombapup
|
|
cx-riffa.zip /songs/s3m 106 Rifferamatron-a-phychadelia by Hironony.
|
|
cx-shaba.zip /songs/s3m 62 Shaba-Ru by Hirononymous
|
|
desire .zip /songs/s3m 293 Secret Desire by Bolleke
|
|
dy-glory.zip /songs/s3m 149 Phase of Glory - Pure Resistance+Draygen
|
|
frzf-had.zip /songs/s3m 42 Freeze Frame by Hadji
|
|
inwbull .zip /songs/s3m 301 Thunderbull II INW remix
|
|
nin_clsr.zip /songs/s3m 623 Closer by the Bedlamite
|
|
playdrum.zip /songs/s3m 66 I play the drums by The Charlatan
|
|
tlanc .zip /songs/s3m 119 The Ancient by Lord Blanka
|
|
tlflm .zip /songs/s3m 122 The Lesson of the Flame by Lord Blanka
|
|
pro-prsv.zip /songs/s3m 114 Prsv by Elliott Lee (Protocol)
|
|
ambiride.zip /songs/xm 296 Ride the Range by KXMode
|
|
mld-dnch.zip /songs/xm 315 Dawn of the Child by Mellow-D
|
|
mld-wayt.zip /songs/xm 180 Way To Another by Mellow-D
|
|
rem .zip /disks 562 Rapid Erection Music by the Hot Dicks
|
|
|
|
/code
|
|
|
|
lz_asm .arj /compress 9 ASM Various algorithms Data Compression
|
|
lz_c .arj /compress 18 C Various algorithms Data Compression
|
|
the_shed.zip /demosrc 12 ASM source for The Shed BBS ad
|
|
the_cop .lzh /graph/copper 48 ASM? Copper source
|
|
tplas11 .zip /graph/plasma 139 ASM Tom's plasm source w/example
|
|
vgafx .zip /graph/text 27 ASM VGA Text attributes & special effect
|
|
texmpsrc.zip /graph/texture 47 C Slimy Texture Mapping
|
|
text_eng.zip /graph/texture 231 C Texture mapping source
|
|
textmap .lzh /graph/texture 11 GIF Text file explaining t.mapping w/gif
|
|
texture .zip /graph/texture 112 ASM Shows how to do texture mapping
|
|
tf-texmp.zip /graph/texture 34 PAS Little source code for texture map..
|
|
tubesrc .zip /graph/tunnel 22 CPP Neat tube effect
|
|
tut6new .zip /graph/tutor 34 C++/PAS Demo Coder's tutorial part 6/16
|
|
tut7new .zip /graph/tutor 37 C++/PAS Demo Coder's tutorial part 7/16
|
|
sbf3 .zip /sound 87 C callable library for SBP w/src
|
|
tinyplay.zip /sound 14 Tiny MOD Player v0.1 w/src
|
|
tnyplay2.lzh /sound 9 Tiny MOD Player for DOS/4GW 32-bit PMode
|
|
|
|
.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,
|
|
|
|
<<Advertisements>>
|
|
|
|
''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
|
|
|
|
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
|
|
|
|
R E C K L E S S L i F E
|
|
|
|
Best Demo Board in West of Europe
|
|
Over 1200 Demos/Intros, Source Code, Coder's Stuff, Music, Mags, Art
|
|
0-6 Days Files, E-Zines, 1 GiG, CD, Tapes
|
|
Cool-Looking, Fully-Configured Joint! No Defaults at all!
|
|
NUKE WHQ. Dist for Asphyxia, VLA, Union, EMF, TF/TDV
|
|
No ratios for long distance callers
|
|
Kick 351-01-716 67 58, pwd: RIVENDELL
|
|
|
|
Groups: If you spread files thru the net and need a dist site for
|
|
Portugal/Spain zone, contact RL's syznav (AK): l40102@alfa.ist.utl.pt
|
|
|
|
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
|
|
|
|
.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,
|
|
|
|
<<Back Issues>>
|
|
|
|
''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
|
|
After reading this issue of DemoNews, you may be wondering how you can get
|
|
previous ones. Well fear not! There are two different ways to do so:
|
|
|
|
1: FTP to hornet.eng.ufl.edu and go to /pub/msdos/demos/news/OLD_NEWS and
|
|
start downloading anything you see.
|
|
|
|
2: Now you can request back issues of DemoNews via e-mail. Start a letter
|
|
to listserver@oliver.sun.ac.za (any subject line) and in the body of the
|
|
letter include "GET DEMUAN-LIST <INDEX>" where INDEX refers to the
|
|
index number of the issue.
|
|
|
|
For example: GET DEMUAN-LIST 43
|
|
|
|
This would retrieve DemoNews #76 (part 1 of 2).
|
|
|
|
Issue Index Date Size Description
|
|
----- ----- -------- ------ ----------------------------------------------
|
|
73 35,36 12/04/94 78819 History of HORNET, Editorial: Demo Dreams,
|
|
Interview with Necros, Lemmings + Psycho
|
|
Neurosis, Review of PMODE/W, Using Assembly
|
|
Part 1.
|
|
|
|
74 37,38 12/11/94 77833 Interview with Vic/AcmE, Editorial: A Defense
|
|
of Demoscene, The Making of NAID / Apraxia,
|
|
Interview with C.C.Catch, Review of Scream
|
|
Tracker 3.2, Review of Autodesk Animator Pro.
|
|
|
|
75 41,42 12/18/94 68009 A DemoNews Reader, The Birth of Commercial
|
|
Life, Editorial: Calm Before the Storm,
|
|
Interview with Mello-D, US Demo Scene
|
|
(Renaissance meeting), Jelly Tots and Pizza
|
|
Shops, Review of Wired '94 Graphics.
|
|
|
|
76 43,44 12/25/94 92589 Interview with EMF, DemoNews Readers Write,
|
|
Kimba's Life Story, X-Mas in the Demo Scene,
|
|
CORE, Demo & Music Database, Interview with
|
|
Purple Motion/Future Crew, Interview with
|
|
Krystall/Astek, Common Sense ][ by Perisoft,
|
|
Its X-Mas in Africa, Interview with Maxwood
|
|
of Majic 12, Assembly Part ][, Common Sense
|
|
Response by Stony.
|
|
|
|
77 45,46 01/01/95 101100 Chart History, Snowman Near-Disaster, Son of
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Snowman, The Party 1994, Making Waves, Using
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Assembly Part 2.
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For more recent issues that are split into multiple parts, you must send
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an individual request for each index number.
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.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,
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<<Closing Comments>>
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''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
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Two upcoming issues of DemoNews will be "Tricks of the Trade" and "Nets and
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BBS's". For "Tricks of the Trade" we will be collecting tips and tricks
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from coders, musicians, and graphics artists. If you have something
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interesting to share please send it my way. For "Nets and BBS's", we will
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have a listing of all known demo BBS's and Networks around the world. If
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you are a sysop or 'net manager, please send information.
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The quote for the week comes, once again, from Programmers at Work. (p.250)
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"One of the first programs I wrote was a class dating program that was
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actually used at a spring dance. Since I was a totally self-taught
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programmer, the dance program didn't work too well. I had gotten a
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whole bunch of students to gather around and watch the program run.
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But I didn't take into account that the same girl would get assigned
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to all the different men. One girl just kept getting matched with
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every guy and I realized that what I'd forgotten to do was eliminate a
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person once they were assigned. Even worse, she was a really weird
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girl." - Andy Hertzfeld
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Sorry about the size this week, I'll try to keep it down in the future. :)
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Take care,
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-Christopher G. Mann (Snowman)-
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r3cgm@dax.cc.uakron.edu
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,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,End.of.DemoNews.078.
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