172 lines
8.9 KiB
Plaintext
172 lines
8.9 KiB
Plaintext
Public (Software) Library
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The Great "Disk Fee" Fallacy
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A lot of people, including users and programmers, have no idea what
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costs and work are involved in providing a software library service.
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As a result, some programmers specify that no group can distribute
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their program for a disk fee or they may set a limit of anywhere from
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$3 to $10. So what does shareware distribution cost?
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In 1983, a blank formatted disk cost a minimum of $3. The equipment
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for copying the disks cost many times more than it now does too. So
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the actual cost of making a disk copy, including time and depreciation
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of equipment, was probably about $4. On a disk fee of $5, that left $1
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to invest in getting more software and keeping the library organized.
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Of course, in 1982 through most of 1984, the quantity of good
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PD/shareware programs was very small and the programs were simple, so
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the acquisition and maintenance costs of the library were pretty low.
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Today, a disk with tyvek sleeve and label costs as little as $.25 and
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equipment is also a lot cheaper. The current total cost of making a
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disk copy is only about $.75 to $1.00, leaving $4 out of a $5 disk fee
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for other costs:
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The Costs
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Order Processing:
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As the number of orders increases, the economics of providing disk
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copies changes. We used to be able buy disks for $3 and sell them to
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local members for $3.50 because we were making the relatively few copies
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on equipment we had purchased for other purposes and doing the copying
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while watching TV or reading, so time and depreciation was "free".
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As volume increased, we had to hire people to answer the phone and take
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orders, to pick up the mail and process the orders, to make the copies,
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to verify the copies and compare them against the orders, package the
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orders, weigh and stamp them and take them to the post office, often to
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wait in line a long time.
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All these staff people had to have equipment purchased for them:
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computers, desks, chairs, office supplies, folding machines, postage
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meters, scales, and on and on. In addition, you have to have space for
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these people to work in.
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While the cost of disks have dropped, they must be ordered in large
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numbers and stored. Ordering disks, mailers and other supplies,
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checking shipments, storing, dealing with bad inventory (on nearly
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every order), etc., takes a lot of time.
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People want to order by phone and that means taking credit cards and
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paying a percentage of revenues to the card companies. Bad checks,
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refused COD orders, "lost" or damaged orders, bad disks, and staff
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errors also contribute to high overhead. Where we used to be able to
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take orders on our relatively inexpensive "personal" phone line, now we
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must pay for multiple "business" lines and 800 numbers, as well as an
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expensive telephone system.
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Printing costs for free newsletters, flyers, and catalogs are another
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big expense.
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User Support:
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Users don't like to read. All the information we can give a user is
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already committed to writing somewhere, yet we get calls all day, every
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day from people who want us to listen to a recital of their personal
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wants and needs and recommend the perfect program for them.
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Or they call to tell us that they have tried typing READ.ME and "it
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won't come up - what should I do?" Or they have never heard of the DIR
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command. If you are a shareware author and don't get a lot of these
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calls, it's because we are fielding them for you.
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Advertising:
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A lot of shareware authors seem to have recently discovered that the
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libraries that advertise have the greatest distribution, and the
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greater the distribution, the greater the number of shareware payments.
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(Hey, Fluegelman was right!) So authors who a year or two ago didn't
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like the idea of distributors advertising now are encouraging them to
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do so.
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Advertising is extremely expensive. As of 1/89, a one-third page,
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black and white ad in PC magazine on a 12/year frequency rate is over
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$7,000. That is over $84,000/year for one ad in one magazine. If the
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authors whose programs are listed in these ads tried to buy that same
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space themselves, most of them would probably be bankrupt in a year.
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Library Maintenance:
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This includes (1) acquiring new programs and the latest versions of old
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programs as soon as they become available, (2) testing the programs for
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quality and to see if they run or if they have hidden bombs or are
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really crippled demos, (3) reviewing the documentation for copyright
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restrictions and writing the authors, (4) comparing the programs to
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others, (5) writing reviews to inform users about the new programs and
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updates, (6) organizing the software in the library by subject matter,
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(7) updating catalogs, (8) going back over old programs from
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time-to-time to make sure they are still of value, (9) investigating
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users' bug reports.
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In my opinion, for all of this to be done well, there should be one
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experienced, knowledgable librarian for every 200 disks. Unfortunately,
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I don't know of a single library with the funds available to pay enough
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to attract the qualified people to work for them. PSL tries to solve
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this problem by having librarians who do the work in their specific
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area of expertise at their homes in their spare time. We pay them a
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very large percent of the revenues for each disk sold from their area.
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Even with this financial incentive, it is extremely difficult to find
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someone who both wants to be a librarian and has the time and determi-
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nation to follow through. (If you are interested, call me.) We have
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had countless individuals apply, get the disks from us to work on, and
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we never hear from them again. Our most recent attempt was with a
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gentleman who agreed to work on the programming disks. He has had them
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since October 1988 and when we later contacted him for a progress
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report, he said he hoped to be done by March 1989. Of course, during
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the time from October to March, we have added dozens of new programming
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files, so he is way behind even before he finishes. He admitted that
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when he agreed to take on the job, he had no concept of how much work
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was involved. (March has now passed and we haven't heard from him.)
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Anyone who thinks that being a shareware distributor is just "easy money
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made off the sweat of others," as one programmer put it, is welcome to
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join us and rake in some of that "easy money".
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The $3 Disk Guys
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In the April 1989 issue of PC Computing, we counted seven full-page ads
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for shareware distributors, all within about a dozen pages of each
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other. Most of these are selling the disks in the range of $2-$3.50.
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Most of these will probably disappear in a year or two, unless they
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have someone with deep pockets backing them up. It seems highly
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unlikely that all of these companies, whose ads and shareware
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collections seem to be clones of each other, can each get enough
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business to survive. (We have a file drawer full of materials from
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distributors who have come and gone over the years.)
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To anyone with the money to spend on advertising, shareware distribu-
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tion must look like easy pickings. All they have to do is buy the
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disks from another cut-rate distributor for $2 a disk, copy the other
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company's ad, and they're in business. Most of them don't know what
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they are selling and don't care.
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The $3-guys have only a fraction of the number of programs PSL has.
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Most do not bother with programs that are too small to be on a disk by
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themselves. Or at best, they may have a few utility or games collec-
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tions that never get updated. Most do not test the programs or write
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to the authors, violating many copyrights. (Some even show pictures of
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pirated programs in their ads.)
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A few programmers, no doubt influenced by this influx of quick-buck,
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cut-rate distributors, say that distributors who charge more than $3 a
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disk cannot distribute their programs. Ironically, the programmers who
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track where shareware registrations come from always find that they do
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not come from these cut-rate guys, but from groups like PSL, PC-SIG and
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Public Brand who charge $5 or more per disk.
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People who are too cheap to pay for value received from a shareware
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distributor are not likely to pay for value received from a programmer.
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We hope that we have not offended anyone by our straightforward talk.
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If you have any comments about the subject, we would like to hear from
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you.
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