910 lines
29 KiB
Plaintext
910 lines
29 KiB
Plaintext
Path: bloom-beacon.mit.edu!nic.hookup.net!europa.eng.gtefsd.com!howland.reston.ans.net!EU.net!sun4nl!hacktic!not-for-mail
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From: jojo@hacktic.nl (Jurgen Appelo)
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Newsgroups: comp.sys.ibm.pc.games.announce,rec.games.misc,comp.answers,rec.answers,news.answers
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Subject: PC GAMES FAQ <- Guide To The Gaming World (Part 2 of 2)
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Followup-To: comp.sys.ibm.pc.games.misc
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Date: 29 Jan 1994 13:21:13 -0000
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Organization: Hack-Tic, networking for the masses
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Lines: 889
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Approved: news-answers-request@MIT.Edu
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Distribution: world
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Expires: 02/17/94
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Message-ID: <PC-games-faq-2-759849663@hacktic.nl>
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References: <PC-games-faq-1-759849663@hacktic.nl>
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Reply-To: jojo@hacktic.nl (Jurgen Appelo)
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NNTP-Posting-Host: xs4all.hacktic.nl
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Summary: This FAQ has answers to common questions and other useful
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information that all new readers of the comp.sys.ibm.pc.games.*
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newsgroups should read before posting.
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Xref: bloom-beacon.mit.edu comp.sys.ibm.pc.games.announce:337 rec.games.misc:5139 comp.answers:3596 rec.answers:3891 news.answers:14599
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Posted-By: auto-faq 2.4
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Archive-name: PC-games-faq/part2
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Posting-frequency: two times per month
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Editor: Jurgen Appelo
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===========================================================================
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4.0: COMPUTER ISSUES
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---------------------------------------------------------------------------
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4.1: What special hardware is made for games?
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------
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Sound Cards
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(From: Dups)
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Sound cards are used to enhance the gaming environment by production of
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music and/or digitized sounds such as the noise of a jet engine or creepy
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music in a dungeon. Most games support SoundBlaster and AdLib and other
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cards that are compatible with them.
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Check out comp.sys.ibm.pc.soundcard and its FAQ for more info.
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------
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Joysticks and Gamepads
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(From: Dups)
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The joystick is a hardware add-on which enhances gameplay by controlling
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movement. There are also pads which can be used instead of the arrow and
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number pads on the keyboard. The Gravis Gamepad incorporates both joystick
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and pad. A hardware card (game card) that controls the joystick or pad must
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be inserted into the computer and allows for a game port, which is usually
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a male 9-pin that attaches to the joystick or pad. There are also joystick
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Y-Connectors which allow for more than one joystick, but you should only
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use these if the game card can handle them.
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(From: Richard Wyckoff)
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A gamepad is a joystick, but instead of having an analog output, it has a
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digital output, which means that instead of giving a range of values, like
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a regular joystick, the gamepad only tells the computer that it is being
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pushed in a certain direction (up, down, left, right, and diagonals).
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Gamepads are more suited for arcade games, and any game where it is not
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important to know how hard the joystick is being pushed, but just which
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direction it is being pushed.
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------
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Throttles
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[Looking for a volunteer to write this part.]
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------
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Rudder Pedals
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[Looking for a volunteer to write this part.]
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---------------------------------------------------------------------------
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4.2: What are the most important alternatives?
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------
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Soundcards
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(From: Richard Wyckoff and Ian Cornell Donaldson)
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AdLib
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The first big soundcard. Mono, no DAC. 11 voice 2 operator FM
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synthesiser. Fits into either 8 bit or 16 bit ISA bus. No digital
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effects.
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AdLib Gold (1000/2000)
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FM synthesis, stereo, 16-bit DAC. Sound Blaster compatible.
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Gravis Ultrasound
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Wavetable synthesis (16-bit instruments, up to 1 meg of on-board
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RAM), stereo, 32-channel 16-bit DAC (for playing only, 16-bit
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recording is an option). Sound Blaster compatible through
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software. Roland MT-32 compatible through software. 8 bit ADC. Has
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a 32 voice WT synthesiser. Comes standard with 256Kb of memory,
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upgradable to 1 Mb. Includes MIDI/speed compensating joystick
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port. Needs 16 bit ISA slot.
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Pro Audio Spectrum +
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FM synthesis, 8-bit DAC. SoundBlaster compatible.
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Pro Audio Spectrum 16/PAStudio 16
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FM synthesis, stereo, 16-bit DAC. SoundBlaster compatible.
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Normally known as the PAS-16. Has 16 bit DAC/ADC and 20 voice 4
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operator FM synthesiser. Compatible with the Sound Blaster.
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Stereo, has mixer and MIDI/joystick port. Includes SCSI CD-ROM
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interface. Needs 16 bit ISA slot.
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MT-32/LAPC-1
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LA synthesis (very nice wavetable related form of synthesis),
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stereo, no DAC. The MT-32 is an external module connected via a
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Roland MPU-401 MIDI interface. The LAPC-1 is the same thing on a
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card. SCC-1: LA synthesis, stereo, no DAC. More and better
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instruments than MT-32/LAPC-1, fully General MIDI compliant.
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Sound Blaster
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FM synthesis, mono, 8-bit DAC. AdLib compatible. ADC for sampling.
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Also includes a combination joystick/MIDI port. Sound Blasters
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after version 1.5 could do full duplex midi. Fits 8 or 16 bit ISA
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slot, MCA version also available.
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Sound Blaster Pro
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FM synthesis, stereo, 12-bit DAC is claimed. SoundBlaster
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compatible. Includes all features of a Sound Blaster v 2.0. Also
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has a mixer, twin DAC/ADC for stereo input, output of digital
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effects. CD-ROM (propriatry) interface built in. Version 1.0 has a
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22 voice 2 operator FM synth. Version 2.0 has a 20 voice 4
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operator FM synth.
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Sound Blaster 16/ASP
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FM synthesis, stereo. The ASP includes a "software upgradeable"
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chip which currently has compression features. Includes all
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features of Sound Blaster Pro 2.0 (and therefore Sound Blaster and
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AdLib). Has 16 bit DAC/ADC's. Can accept daughter boards
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(WaveBlaster). ASP has Advanced Signal Processor chip, allowing it
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to do advanced effects on digital samples. Needs 16 bit ISA slot.
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Sound Blaster WaveBlaster
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The WaveBlaster is an add-on for the SoundBlaster 16 which gives
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it stereo wavetable features (16-bit instruments, 1 meg of on
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board ROM). Adds MT-32 compatability and WaveTable synthesis.
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Comes standard with 4 Mb of ROM.
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MIDIBlaster
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External synth module that plugs into any MIDI port but is
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designed to work with the Sound Blaster series. Switchable between
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MT-32 and General MIDI standards.
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Multisound
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Sophisticated wavetable synthesis, stereo, 16-bit DAC, and an
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industry standard 56000 DSP
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Some terms used above:
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DAC
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Digital to Analogue Converter. A device that turns streams of
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numbers (samples) that represent sound intensity at a given moment
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into sound.
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ADC
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Analogue to Digital Converter. A device that turns sounds into
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streams of numbers (samples).
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FM
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Frequency modulation. A form of synthesis where two or more sound
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sources (operators) are added together to make sound. The more
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operators the better the sound. Very flexible method of
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generator, but few operators makes for poor sound.
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WT
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Wave Table synthesis. A more realistic form of synthesis involving
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small recordings or samples of the appropriate intrument. However,
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is less flexible than FM and requires some form of storages
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(RAM/ROM) to be on the generator. On the other hand, it sounds
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much more realistic than FM.
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MIDI
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Musical Instrument Device Interface. A standard for electronic
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instruments to communicate with other electronic instruments or
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with computers. General MIDI is a standard mostly developed by
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Roland that defines what instrument sounds are associated with a
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MIDI patch number.
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------
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Joysticks and Gamepads
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(From: Richard Wyckoff)
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CH Flightstick
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Analog joystick, throttle control
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CH Flightstick Pro
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Analog joystick, throttle, a few extra buttons. Somewhat like the
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FCS, but much uglier.
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CH Gamecard III
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Automatic, speed-compensating gameport. Important for
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high-speed systems if their gamecards are not up to snuff.
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Gravis Analog Joystick
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Analog joystick, throttle.
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Gravis PC Gamepad
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Digital Pad. Four distinct fire buttons supported by some games,
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or two buttons and two turbo-fire buttons.
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Suncom Gamepad
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Digital Pad. Turbo fire mode.
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Thrustmaster FCS
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Analog joystick, many extra buttons including a top-hat control
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switch. Supported by many sims.
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Thrustmaster FCS Pro
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The FCS with metal springs. Generally regarded as more reliable
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and better feeling than the regular FCS.
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------
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Throttles & Rudder Pedals
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[need someone to tell something about this]
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===========================================================================
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5.0: SOFTWARE ISSUES
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---------------------------------------------------------------------------
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5.1: Who is that company?
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[info about the important companies, has yet to be written]
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---------------------------------------------------------------------------
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5.2: Who is that person?
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Here are some names of famous people, the companies they work for and a few
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of the games they have designed.
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Mark Baldwin (freelance)
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Empire, Empire Deluxe, The Perfect General
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Jon Van Caneghem (New World Computing)
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Might & Magic series
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Lori & Corey Cole (Sierra)
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Quest for Glory series
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Chris Crawford (freelance)
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Balance of the Planet, Patton Strikes Back
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involved with the Game Developer's Conference and editor of the
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Journal of Computer Game Design
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Richard Garriot (Origin) also known as Lord British
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the Ultima series
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one of the founders of Origin
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Daryl Gates (Sierra)
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Police Quest 4; ex-Chief of Police of Los Angeles
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Ron Gilbert (ex-LucasArts, now Humungous)
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Maniac Mansion, Monkey Island series
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Gary Gygax
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inventor of AD&D board games
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Lawrence Holland (LucasArts)
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Their Finest Hour, Secret Weapons of the Luftwaffe, X-Wing
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Al Lowe (Sierra)
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Leisure Suit Larry series, Freddy Pharkas
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Sid Meier (MicroProse)
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Pirates!, Railroad Tycoon, Civilization
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one of the founders of MicroProse
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Steve Meretzky (Legend)
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Sorcerer, Zork Zero, Leather Goddesses of Phobos, Spellcasting
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series
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Brian Moriarty (LucasArts)
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Beyond Zork, Wishbringer, Trinity, Loom, The Dig
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Paul Neurath (LookingGlass Technologies)
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Ultima Underworld series
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Chris Roberts (Origin)
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Bad Blood, Wing Commander series, Strike Commander
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Damon Slye (Dynamix)
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Red Baron, Aces over the Pacific, Stellar 7, Nova 9
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David Taylor (Id)
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Doom
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Jeff Tunnell (Dynamix)
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Heart of China, Willy Beamish
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Jim Walls (ex-Sierra, now Tsunami)
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Police Quest series
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Roberta Williams (Sierra)
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King's Quest series, Laura Bow series
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wife of Ken Williams, founder of Sierra On-Line
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Will Wright (Maxis)
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SimCity
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---------------------------------------------------------------------------
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5.3: What general problems do game players experience?
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------
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Out of Memory
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(From: Dups)
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The game requires more Random Access Memory than you currently have. Simply
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check how much memory you have free by running CHKDSK or MEM. Check your
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DOS manual about freeing more lower (i.e. conventional) memory and also the
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game manuals to see exactly how much memory it requires.
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------
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Packed file corrupt
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(From: Joe Centenni)
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This error message has been encountered in several older games. It is easy
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to get around. The problem is caused by modern memory managers being too
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efficient, and an old algorithm for the packing/unpacking files in DOS. If
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the first 64K of RAM is free this error will occur. Make a clean boot disk
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and boot from it to prevent the installation of your memory manager.
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(From: Cesare Tirabassi)
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Other work-arounds are: If you do not have DOS 5.0, run debug and launch
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the game from there, like this:
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C:\> DEBUG GAME.EXE.
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-G (Program runs and terminates)
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-Q
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C:\>
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If you have DOS 5.0, there is an undocumented utility, named LOADFIX, just
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made for this purpose. Just launch the game by typing:
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C:\> LOADFIX GAME.EXE (the extension can be omitted)
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[Looking for more common problems that many people experience.]
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------
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Computer is too fast.
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There are several programs that you can try to slow down your PC:
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nic.funet.fi /pub/msdos/utilities/at/at-slow3.zip
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nic.funet.fi /pub/msdos/utilities/sysutl/486slo.zip
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------
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Graphic screen dump.
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You can try the program PCX Dump 8.1, which is available as:
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garbo.uwasa.fi /pc/graphics/pcxdmp81.zip
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------
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Games don't work with DR-DOS 6.
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(From: Chris Crouch, crouch@hfrd.dsto.gov.au)
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The typical error is that games complains about not enough memory being
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available, while the mem command shows ample memory available. The problem
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is that DR-DOS 6 automatically tries to avoid the "packed file corrupt"
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errors with compressed executables by disabling the lower 64k of memory.
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The solution is to get the DR-DOS 6 patch pat326.exe (a self extracting
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archive), and apply it to the DR-DOS 6 system. This patch can be found at
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ftp.novell.com or ftp.novell.de, in /pub/netwire/novlib/12. It removes this
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auto-detecting feature of DR-DOS 6, so other older games will now give the
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familiar "packed file corrupt" message. DR-DOS 6 has a utility called
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MEMMAX to get around
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this.
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------
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[Looking for more common questions from game players.]
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---------------------------------------------------------------------------
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5.4: What does the acronym ... mean?
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Below are acronyms for games used frequently by people in the newsgroups.
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You can use them to shorten your subject headers and to prevent typing
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fatigue. The asterisks (*) are to be replaced by digits, like U* can be
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replaced by U7 to represent the game Ultima 7.
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AITD Alone in the Dark
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AOE Aces over Europe
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AOTP Aces of the Pacific
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AW (SVGA) Air Warrior
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B17 B-17 Flying Fortress
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BAK Betrayal at Krondor
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BARIS Buzz Aldrin's Race into Space
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BS Blake Stone-3D
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BT* Bard's Tale 1-3
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CAW Carriers at War
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CHQ Command HQ
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CIV Civilization
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COS Clash of Steel
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CYAC Chuck Yeager Air Combat
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DM Dungeon Master
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DOOM Doom
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DOTT Day of the Tentacle
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DQK Dark Queen of Krynn
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EOB* Eye of the Beholder 1-3
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EQ EcoQuest
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F117 F-117A Stealth Fighter
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F15-* F-15 Strike Eagle 1-3
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F1GP Formula 1 Grand Prix
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F3 Falcon 3.0
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FB Flashback
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FOG Fields of Glory
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FPFP Freddy Pharkas Frontier Pharmacist
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FPSF Front Page Sport: Football
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FPSFP Front Page Sport: Football Pro
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FRUA Forgotten Realms Unlimited Adventures
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FS5 Flight Simulator 5.0
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GK Gabriel Knight
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GS2000 Gunship 2000
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GOB* Goblii(i)ns 1-2
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HB? Hardball 1-3
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HH Halloween Harry
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HOC Heart of China
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HOF Hand of Fate
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HQ Hero's Quest
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INDY* Indiana Jones *
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JMFB2 John Madden Football 2
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KQ? King's Quest 1-6
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LB? Laura Bow 1-2
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LGOP* Leather Goddesses of Phobos 1-2
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LOK Legend of Kyrandia
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LOL Lands of Lore
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LSL* Leisure Suit Larry 1-6
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LTOI* Lost Treasures of Infocom 1-2
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MB Monster Bash
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MFS* Microsoft Flight Simulator 1-5
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MI* Monkey Island 1-2
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MM* Maniac Mansion 1-2
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M&M* Might & Magic 1-5
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MOO Master of Orion
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NHL National Hockey League
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OOTW Out of this World
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PACWAR Pacific War
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POD Pools of Darkness
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POP* Populous 1-2
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POP* Prince of Persia 1-2
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PQ* Police Quest 1-4
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QFG* Quest for Glory 1-3
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ROA Realms of Arkania
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RRT Railroad Tycoon
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RTZ Return to Zork
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SC Strike Commander
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SC* Star Control 1-2
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SC*01 Spellcasting 101-301
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SC2000 SimCity 2000
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SF2 Street Fighter 2
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ShC Shadow Caster
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SOD Spear of Destiny
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SQ* Space Quest 1-5
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SWOTL Secret Weapons of the Luftwaffe
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T2029 Terminator 2029
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T7G The Seventh Guest
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TIM The Incredible Machine
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TLB* Tony Larussa's Ultimate Baseball 1-2
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U* Ultima 1-7
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U7.5 Ultima 7 Part 2: Serpent Isle
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UA Unlimited Adventures
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UW* Ultima Underworld 1-2
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V4V V for Victory
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W* Wizardry 1-7
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WB Willy Beamish
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WC World Circuit
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WC* Wing Commander 1-2
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WCA Wing Commander Academy
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WGH* Wayne Gretzky Hockey 1-2
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WIZ* Wizardry 1-7
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WOLF3D Wolfenstein 3D
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---------------------------------------------------------------------------
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5.5: Which games have different names?
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There are some games with different names in different parts of the world.
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Air Duel (USA) -> Dogfight (EUR)
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Another World (EUR) -> Out of this World (USA)
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Ultrabots (USA) -> Xenobots (EUR)
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Ween (EUR) -> The Prophecy (USA)
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World Circuit (USA) -> Formula 1 Grand Prix (EUR)
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Rags To Riches (USA) -> Wall Street Manager (EUR)
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There are some games which have follow-ups with different names.
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Colonel's Bequest -> Laura Bow 2
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Hero's Quest -> Quest for Glory 2
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Maniac Mansion -> Day of the Tentacle
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Out of this World -> Flashback
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Wolfenstein 3D -> Spear of Destiny
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---------------------------------------------------------------------------
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5.6: Which games have multi-player abilities?
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(From: Blair Prescott)
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There are a great number of PC games that can be played by multiple
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players, and more are being released all the time. They require use of a
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modem, null modem cable, IBM network, or just e-mail for their use. A
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partial list, including only the more popular games, follows here:
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Air Duel (Dogfight) (???)
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Command HQ (modem/nullmodem)
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Conquered Kingdoms (???)
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Empire Deluxe (modem/nullmodem/email)
|
|
F-15 Strike Eagle 3 (modem/nullmodem)
|
|
F-29 Retaliator (modem/nullmodem)
|
|
Falcon 3.0 (modem/network/nullmodem)
|
|
Global Conquest (modem/nullmodem)
|
|
The Lost Admiral (???)
|
|
Perfect General (???)
|
|
Scorched Earth (Shareware) - Wendell Hicken (face-to-face)
|
|
Spaceward Ho! (network)
|
|
SVGA Air Warrior (modem/nullmodem)
|
|
VGA Planets {Shareware} - Tim Wisseman (email)
|
|
World Circuit (Formula 1 Grand Prix) (modem/nullmodem)
|
|
Tornado (modem/nullmodem)
|
|
|
|
[Looking for people who can complete the information here.]
|
|
|
|
---------------------------------------------------------------------------
|
|
|
|
5.7: Which games have additional files available for free?
|
|
|
|
------
|
|
|
|
Doom
|
|
|
|
Doom editors are at:
|
|
|
|
ftp.uwp.edu /pub/msdos/games/id/home-brew/doom
|
|
|
|
------
|
|
|
|
Falcon 3.0
|
|
|
|
There's a lot of information and files for this one. Have a look at:
|
|
|
|
onion.rain.com /pub/falcon3/*
|
|
|
|
------
|
|
|
|
Forgotten Realms Unlimited Adventures
|
|
|
|
You can find modules for this game at:
|
|
|
|
wuarchive.wustl.edu /pub/msdos_uploads/games/UA/Modules
|
|
ccosun.caltech.edu /pub/adnd/inbound/UA/Modules
|
|
soda.berkeley.edu /pub/frua
|
|
|
|
------
|
|
|
|
Harpoon
|
|
|
|
User made scenarios can be found at:
|
|
|
|
jumi.lut.fi /pub/harpoon/*
|
|
|
|
------
|
|
|
|
Wolfenstein 3D
|
|
|
|
A lot of stuff can be found at:
|
|
|
|
ftp.cc.umanitoba.ca /wolf3d/*
|
|
|
|
------
|
|
|
|
X-Wing
|
|
|
|
Add-ons, hints and cheats can be found at:
|
|
|
|
wpi.wpi.edu /starwars/X-Wing
|
|
|
|
------
|
|
|
|
[Looking for more games with extra files on FTP sites.]
|
|
|
|
---------------------------------------------------------------------------
|
|
|
|
5.8: What are some the known bugs?
|
|
|
|
------
|
|
|
|
Betrayal at Krondor
|
|
|
|
(From: Andreas Toenne)
|
|
The spell 'Final Rest' is used to permanently remove knocked out nighthawks
|
|
from the game. There is a major bug with this spell however: If one applies
|
|
'Final Rest' during a combat to a dead nighthawk, and a living nighthawk is
|
|
occupying the same location, then both nighthawks are removed. Shortly
|
|
thereafter the game locks up when it tries to move the living albeit
|
|
removed nighthawk. Be careful!
|
|
|
|
------
|
|
|
|
Civilization
|
|
|
|
(From: Daniel Silevitch)
|
|
The nastiest bug in Civilization is called the "advisor bug". This is a
|
|
well know bug and MicroProse has been trying to fix it. Thus far, they
|
|
haven't succeeded, but there is a successful work-around. The bug appears
|
|
when you have the "instant advice" feature turned on. If you go to a city,
|
|
and your Domestic Advisor has nothing to recommend (i.e. no more
|
|
improvements possible for the city), the game will hang. The work-around is
|
|
to turn off the instant advice.
|
|
|
|
------
|
|
|
|
Dark Queen of Krynn
|
|
|
|
(From: Dups)
|
|
The Book of Amrocar is to be found in the Dumb Waiter in the city of
|
|
Hawkbluff. Without it you cannot continue the game. If it is not there then
|
|
a patch is required, available by FTP from:
|
|
|
|
ftp.uml.edu /msdos/Games/Patches/dqkpatch.zip
|
|
|
|
------
|
|
|
|
Eye of the Beholder 2
|
|
|
|
If you possess a treble-class character in your party, any multi-hit spell,
|
|
i.e. one that hits your entire party, will cause a DIVIDE ERROR and the
|
|
game will bomb back to DOS. Don't have more than two classes per character.
|
|
|
|
------
|
|
|
|
Falcon 3.0
|
|
|
|
(From: Blair Prescott)
|
|
Early versions of Falcon had many annoying bugs, most of which have been
|
|
fixed with the release of the version 3.02.1 patch, mig101.exe, available
|
|
from:
|
|
|
|
onion.rain.com /pub/falcon3/programs
|
|
cactus.org /pub/falcon3/programs
|
|
ftp.informatik.uni-rostock.de /pub/msdos/falcon3/programs
|
|
|
|
------
|
|
|
|
Flight Simulator 5.0
|
|
|
|
A bug report can be requestedfrom John Mechalas
|
|
<mechalas@gn.ecn.purdue.edu>.
|
|
|
|
------
|
|
|
|
Might & Magic 3
|
|
|
|
(From: Christina Warren)
|
|
Brother Zeta never talks to you, even though you have visited brother
|
|
Delta, who told you that you should go and see him. Brother Zeta is
|
|
supposed to tell you that you can find the shell on day 99. Also, Zeta is
|
|
the last of the brothers.
|
|
|
|
------
|
|
|
|
Monkey Island
|
|
|
|
(From: Christina Warren)
|
|
If you can't get to run the game with a Sound Blaster in AdLib mode on your
|
|
fast (486) machine, try running it with the PC in the slower mode. There is
|
|
a bug that makes the AdLib driver fail on fast machines.
|
|
|
|
------
|
|
|
|
Pirates! Gold
|
|
|
|
(From: David R. Paoletti)
|
|
There is a bug that causes this game to lock up when you reach:
|
|
1) A town in which one of the evil people that know the whereabouts of your
|
|
family members is hiding. This will lock the game up just before it asks
|
|
you to select your weapon.
|
|
2) A pirate ship that you have been commissioned to hunt down.
|
|
There is a zip file from MicroProse in wuarchive's patch directory which
|
|
contains a patched EXE file that fixes both of these problems.
|
|
|
|
(From: Eberhard)
|
|
3) The hotkeys for land combat are not functioning correctly.
|
|
4) While attacking cities on the land with troops > 400 men parts of your
|
|
army disappear and will reappear if you make it to the duell scene with the
|
|
enemy captain.
|
|
5) After leaving a town by ship, the game sometimes reboots your system if
|
|
you are looking immediately at the captain's cabin.
|
|
6) Sometimes the system locks up if you exit to DOS and start again
|
|
withoutrebooting.
|
|
7) If you use the patch1 released by MicroProse there is a good chance you
|
|
will screw up your Hall of Fame. If you want to look at your progress in
|
|
the Hall of Fame, save your game and restart with your old piratesg.exe.
|
|
|
|
------
|
|
|
|
Star Control 2
|
|
|
|
(From: Peter Geltner)
|
|
Don't play this game with SmartDrive installed. If you do this, your
|
|
savegames will only be written to disk when you quit the program. So, if
|
|
you turn off your PC without quitting properly or if the game locks up, you
|
|
don't have any savegames.
|
|
|
|
(From: Blair Prescott)
|
|
If the Arilou tell you to go retrieve an item and return, you will find
|
|
this impossible to do. Instead, return to a saved game and find the item
|
|
before you talk to the Arilou. Otherwise, the Arilou will not be able to
|
|
help you, and it will be VERY difficult to complete the game.
|
|
|
|
------
|
|
|
|
Syndicate
|
|
|
|
If you're having problems with your SoundBlaster at setting IRQ7, you
|
|
should set the factory default on the card to IRQ5 and change the setting
|
|
in SYND.BAT accordingly.
|
|
|
|
------
|
|
|
|
Tornado
|
|
|
|
(From: Andrew Stevens)
|
|
The bug whereby SAMs hits always completely destroy your aircraft is fixed
|
|
in the revision A patch. The bug in the SoundBlaster driver causing hangs
|
|
or pauses in the sound is fixed in the revision B patch, due for oct '93.
|
|
|
|
------
|
|
|
|
Ultima 7: The Black Gate
|
|
|
|
(From: Eberhard)
|
|
On Buccaneer's Den you will get a key which you will need later on the Isle
|
|
of the Avatar. This key sometimes vanishes from your Inventory. The best
|
|
thing to do is to put down the key somewhere you can remember, and use it
|
|
first if you need it. There is a patch for this bug, provided by Origin,
|
|
and it can be found at ftp.uwp.edu, in pub\msdos\romulus\misc\u7patch.zip.
|
|
|
|
------
|
|
|
|
Ultima 7 Part 2: Serpent's Isle
|
|
|
|
(From: Eberhard)
|
|
Not every door in the game can be blown away with powder kegs. Don't try
|
|
this on the door to the List field in Monitor or the game will lock.
|
|
|
|
------
|
|
|
|
Ultima Underworld 2
|
|
|
|
(From: Dups)
|
|
The game will not continue if certain "flags" or events do not occur. There
|
|
is also the infamous inventory bug which means you can't have 40+ items in
|
|
one sack and you cannot not drop items into water. The servant strike does
|
|
not resolve itself, you must get the UW2 patch fix at ftp.uwp.edu.
|
|
|
|
------
|
|
|
|
Wolfenstein 3D
|
|
|
|
(From: Lee Scott)
|
|
In some earlier versions the secret elevator on episode 1, level 1 will not
|
|
take you to level 10, but level 2. This can be fixed by getting a patch
|
|
from ftp.uwp.edu in /pub/msdos/games/id/*, or by upgrading to version 1.4
|
|
also found there.
|
|
|
|
------
|
|
|
|
[Looking for more well known bugs.]
|
|
|
|
---------------------------------------------------------------------------
|
|
|
|
5.9: Which games are we all waiting for?
|
|
|
|
Here's a list of some games that haven't been release yet. They have
|
|
already been promoted by the publishers, so we're all looking forward to
|
|
them. For a few games the expected month of release is mentioned. You can
|
|
find a lot more information about upcoming games in Game Bytes electronic
|
|
magazine and the paper magazines.
|
|
|
|
Code:
|
|
ACT = Action MIS = Misc.
|
|
ADV = Adventure RPG = Role-playing game
|
|
FSM = Flight-sim STR = Strategy
|
|
|
|
7th Guest 2: The 11th Hour - Virgin (ADV)
|
|
A-10 Warthog - Spectrum Holobyte (FSM)
|
|
Aces of the Deep - Dynamix/Sierra (ACT) Jan 94
|
|
Carriers at War 2 - SSG/Electronic Arts (STR)
|
|
Civil War - MicroProse (STR)
|
|
Delta-V - Bethesda/US Gold (ACT)
|
|
The Dig - LucasArts/US Gold (ADV)
|
|
In cooperation with Steven Spielberg.
|
|
Dungeon Master 2: Legend of Skullkeep - Interplay (RPG)
|
|
The Elder Scrolls: The Arena - Bethesda/US Gold (RPG)
|
|
F-14 Fleet Defender - MicroProse (FSM)
|
|
Forgotten Castle: The Awakening - Twin Dolphin/EA (RPG) Jan 94
|
|
Gobliins 3 - Coktel Vision (ADV)
|
|
Harpoon 2 - Three-Sixty (STR)
|
|
Inca 2 - Coktel Vision/Sierra (ACT)
|
|
King's Quest 7 - Sierra (ADV) Dec 94
|
|
MechWarrior 2: The Clans - Activision (ACT) Feb 94
|
|
Might & Magic: Arena - New World Computing (RPG)
|
|
Pacific Strike - Origin (FSM) Jan 94
|
|
Phantasmagoria - Sierra (ADV) Jun 94
|
|
Space Simulator 1.0 - Microsoft (ACT)
|
|
SSN-21 Seawolf - Electronic Arts (ACT)
|
|
Star Trek: The Next Generation - Spectrum Holobyte (RPG)
|
|
Stonekeep - Interplay (RPG) Feb 94
|
|
Ultima 8: Pagan - Origin/Electronic Arts (RPG) Feb 94
|
|
Victory at Sea - Three-Sixty (STR)
|
|
X-Wing 2: Tie Fighter - LucasArts/US Gold (ACT)
|
|
|
|
===========================================================================
|
|
|
|
THE END
|
|
|
|
This is it. As I've already told you, if you have anything to comment on
|
|
the information given in this FAQ, please feel free to email me about it.
|
|
Any information that can be included in the next version of the FAQ is
|
|
greatly appreciated.
|
|
|
|
I owe a big thanks to the following persons, who spent some time writing
|
|
texts that are included somewhere above, or who just mailed me and gave me
|
|
valuable tips and stuff.
|
|
|
|
Mitch Aigner <mitcha@sail.labs.tek.com>
|
|
Jurgen Appelo <jojo@hacktic.nl>,
|
|
previous FAQ maintainer
|
|
David Ashley <dash@netcom.com>
|
|
Volker Blasius <blasius@gmd.de>
|
|
Jason Burrell <Jason_Burrell@fcircus.sat.tx.us>
|
|
Joe Centenni <jcentenn@nyx.cs.du.edu>
|
|
Joseph Cochran <jsciv@polaris.async.vt.edu>,
|
|
moderator of csipg.announce
|
|
Ron Dippold <rdippold@qualcomm.com>,
|
|
who organized the group split
|
|
Ian Cornell Donaldson <icd@ecr.mu.oz.au>
|
|
Chris Crouch <crouch@hfrd.dsto.gov.au>
|
|
Neil Ensor <ensor@cs.utk.edu>
|
|
Ken Fishkin <fishkin@parc.xerox.com>
|
|
Christopher Flake <flake@ossi.com>
|
|
Peter Geltner <pgeltner@netcon.smc.edu>
|
|
James Hague <exuhag@exu.ericsson.se>
|
|
David Henderson <davidh@camelot.bradley.edu>
|
|
Ismo K{rkk{inen <iak@cs.joensuu.fi>
|
|
Dmitry Kohmanyuk <dk@farm.cs.kiev.ua>
|
|
Sir Launcelot du Lac <swkgohw@leonis.nus.sg>,
|
|
keeper of the address lists
|
|
Ville Lavonius <lavonius@cc.helsinki.fi>
|
|
Brian Milner <Brian.Milner@brunel.ac.uk>
|
|
David R. Paoletti <paoletti@cps.msu.edu>
|
|
David Pipes <robear@access.digex.net>
|
|
Jeremy Follick <follick@jemez.eece.unm.edu>
|
|
Blair Prescott <bprescot@sirius.UVic.CA>
|
|
S.M.Sabri S.M.Ismail <sabre@sabri.pc.my>
|
|
Maurice Schekkerman <schekker@prl.philips.nl>
|
|
Lee Scott <scottl@kinglear.cs.Colorado.EDU>
|
|
Daniel Silevitch <dmsilev@athena.mit.edu>
|
|
Andrew Stevens <Andrew.Stevens@prg.oxford.ac.uk>
|
|
David Timoney <timoney@halcyon.com>
|
|
Cesare Tirabassi <CTIRABAS@vmprofs.estec.esa.nl>
|
|
Andreas Toenne <atoenne@mpi-sb.mpg.de>
|
|
Christina Warren <christy@sparky.taligent.com>,
|
|
keeper of the original csipg FAQ
|
|
Richard Wyckoff <rwyckoff@eagle.wesleyan.edu>
|
|
<EG@LSM.MW.tu-muenchen.d400.de>
|
|
Eberhard <mcs1@crux2.cit.cornell.edu>
|
|
Travis <y0f192@ugrad.cs.ubc.ca>
|
|
and Amnon Marechal.
|
|
|
|
This file may be freely copied and distributed on the only condition that
|
|
the contents should not be altered in any way. Commercial distribution of
|
|
this document is not allowed without my permission.
|
|
|
|
This FAQ is presented with no warranties or guarantees of any kind. I have
|
|
attempted to verify correctness of most of the data contained in this
|
|
document, but if you use this data, you do so at your own risk.
|
|
|
|
===========================================================================
|
|
End of part 2. If you do not own part 1 of this FAQ, you can download it by
|
|
FTP at rtfm.mit.edu from the /pub/usenet/comp.answers/PC-games-faq
|
|
directory.
|
|
|