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Path: bloom-beacon.mit.edu!nic.hookup.net!europa.eng.gtefsd.com!howland.reston.ans.net!EU.net!sun4nl!hacktic!not-for-mail
From: jojo@hacktic.nl (Jurgen Appelo)
Newsgroups: comp.sys.ibm.pc.games.announce,rec.games.misc,comp.answers,rec.answers,news.answers
Subject: PC GAMES FAQ <- Guide To The Gaming World (Part 2 of 2)
Followup-To: comp.sys.ibm.pc.games.misc
Date: 29 Jan 1994 13:21:13 -0000
Organization: Hack-Tic, networking for the masses
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Approved: news-answers-request@MIT.Edu
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Expires: 02/17/94
Message-ID: <PC-games-faq-2-759849663@hacktic.nl>
References: <PC-games-faq-1-759849663@hacktic.nl>
Reply-To: jojo@hacktic.nl (Jurgen Appelo)
NNTP-Posting-Host: xs4all.hacktic.nl
Summary: This FAQ has answers to common questions and other useful
information that all new readers of the comp.sys.ibm.pc.games.*
newsgroups should read before posting.
Xref: bloom-beacon.mit.edu comp.sys.ibm.pc.games.announce:337 rec.games.misc:5139 comp.answers:3596 rec.answers:3891 news.answers:14599
Posted-By: auto-faq 2.4
Archive-name: PC-games-faq/part2
Posting-frequency: two times per month
Editor: Jurgen Appelo
===========================================================================
4.0: COMPUTER ISSUES
---------------------------------------------------------------------------
4.1: What special hardware is made for games?
------
Sound Cards
(From: Dups)
Sound cards are used to enhance the gaming environment by production of
music and/or digitized sounds such as the noise of a jet engine or creepy
music in a dungeon. Most games support SoundBlaster and AdLib and other
cards that are compatible with them.
Check out comp.sys.ibm.pc.soundcard and its FAQ for more info.
------
Joysticks and Gamepads
(From: Dups)
The joystick is a hardware add-on which enhances gameplay by controlling
movement. There are also pads which can be used instead of the arrow and
number pads on the keyboard. The Gravis Gamepad incorporates both joystick
and pad. A hardware card (game card) that controls the joystick or pad must
be inserted into the computer and allows for a game port, which is usually
a male 9-pin that attaches to the joystick or pad. There are also joystick
Y-Connectors which allow for more than one joystick, but you should only
use these if the game card can handle them.
(From: Richard Wyckoff)
A gamepad is a joystick, but instead of having an analog output, it has a
digital output, which means that instead of giving a range of values, like
a regular joystick, the gamepad only tells the computer that it is being
pushed in a certain direction (up, down, left, right, and diagonals).
Gamepads are more suited for arcade games, and any game where it is not
important to know how hard the joystick is being pushed, but just which
direction it is being pushed.
------
Throttles
[Looking for a volunteer to write this part.]
------
Rudder Pedals
[Looking for a volunteer to write this part.]
---------------------------------------------------------------------------
4.2: What are the most important alternatives?
------
Soundcards
(From: Richard Wyckoff and Ian Cornell Donaldson)
AdLib
The first big soundcard. Mono, no DAC. 11 voice 2 operator FM
synthesiser. Fits into either 8 bit or 16 bit ISA bus. No digital
effects.
AdLib Gold (1000/2000)
FM synthesis, stereo, 16-bit DAC. Sound Blaster compatible.
Gravis Ultrasound
Wavetable synthesis (16-bit instruments, up to 1 meg of on-board
RAM), stereo, 32-channel 16-bit DAC (for playing only, 16-bit
recording is an option). Sound Blaster compatible through
software. Roland MT-32 compatible through software. 8 bit ADC. Has
a 32 voice WT synthesiser. Comes standard with 256Kb of memory,
upgradable to 1 Mb. Includes MIDI/speed compensating joystick
port. Needs 16 bit ISA slot.
Pro Audio Spectrum +
FM synthesis, 8-bit DAC. SoundBlaster compatible.
Pro Audio Spectrum 16/PAStudio 16
FM synthesis, stereo, 16-bit DAC. SoundBlaster compatible.
Normally known as the PAS-16. Has 16 bit DAC/ADC and 20 voice 4
operator FM synthesiser. Compatible with the Sound Blaster.
Stereo, has mixer and MIDI/joystick port. Includes SCSI CD-ROM
interface. Needs 16 bit ISA slot.
MT-32/LAPC-1
LA synthesis (very nice wavetable related form of synthesis),
stereo, no DAC. The MT-32 is an external module connected via a
Roland MPU-401 MIDI interface. The LAPC-1 is the same thing on a
card. SCC-1: LA synthesis, stereo, no DAC. More and better
instruments than MT-32/LAPC-1, fully General MIDI compliant.
Sound Blaster
FM synthesis, mono, 8-bit DAC. AdLib compatible. ADC for sampling.
Also includes a combination joystick/MIDI port. Sound Blasters
after version 1.5 could do full duplex midi. Fits 8 or 16 bit ISA
slot, MCA version also available.
Sound Blaster Pro
FM synthesis, stereo, 12-bit DAC is claimed. SoundBlaster
compatible. Includes all features of a Sound Blaster v 2.0. Also
has a mixer, twin DAC/ADC for stereo input, output of digital
effects. CD-ROM (propriatry) interface built in. Version 1.0 has a
22 voice 2 operator FM synth. Version 2.0 has a 20 voice 4
operator FM synth.
Sound Blaster 16/ASP
FM synthesis, stereo. The ASP includes a "software upgradeable"
chip which currently has compression features. Includes all
features of Sound Blaster Pro 2.0 (and therefore Sound Blaster and
AdLib). Has 16 bit DAC/ADC's. Can accept daughter boards
(WaveBlaster). ASP has Advanced Signal Processor chip, allowing it
to do advanced effects on digital samples. Needs 16 bit ISA slot.
Sound Blaster WaveBlaster
The WaveBlaster is an add-on for the SoundBlaster 16 which gives
it stereo wavetable features (16-bit instruments, 1 meg of on
board ROM). Adds MT-32 compatability and WaveTable synthesis.
Comes standard with 4 Mb of ROM.
MIDIBlaster
External synth module that plugs into any MIDI port but is
designed to work with the Sound Blaster series. Switchable between
MT-32 and General MIDI standards.
Multisound
Sophisticated wavetable synthesis, stereo, 16-bit DAC, and an
industry standard 56000 DSP
Some terms used above:
DAC
Digital to Analogue Converter. A device that turns streams of
numbers (samples) that represent sound intensity at a given moment
into sound.
ADC
Analogue to Digital Converter. A device that turns sounds into
streams of numbers (samples).
FM
Frequency modulation. A form of synthesis where two or more sound
sources (operators) are added together to make sound. The more
operators the better the sound. Very flexible method of
generator, but few operators makes for poor sound.
WT
Wave Table synthesis. A more realistic form of synthesis involving
small recordings or samples of the appropriate intrument. However,
is less flexible than FM and requires some form of storages
(RAM/ROM) to be on the generator. On the other hand, it sounds
much more realistic than FM.
MIDI
Musical Instrument Device Interface. A standard for electronic
instruments to communicate with other electronic instruments or
with computers. General MIDI is a standard mostly developed by
Roland that defines what instrument sounds are associated with a
MIDI patch number.
------
Joysticks and Gamepads
(From: Richard Wyckoff)
CH Flightstick
Analog joystick, throttle control
CH Flightstick Pro
Analog joystick, throttle, a few extra buttons. Somewhat like the
FCS, but much uglier.
CH Gamecard III
Automatic, speed-compensating gameport. Important for
high-speed systems if their gamecards are not up to snuff.
Gravis Analog Joystick
Analog joystick, throttle.
Gravis PC Gamepad
Digital Pad. Four distinct fire buttons supported by some games,
or two buttons and two turbo-fire buttons.
Suncom Gamepad
Digital Pad. Turbo fire mode.
Thrustmaster FCS
Analog joystick, many extra buttons including a top-hat control
switch. Supported by many sims.
Thrustmaster FCS Pro
The FCS with metal springs. Generally regarded as more reliable
and better feeling than the regular FCS.
------
Throttles & Rudder Pedals
[need someone to tell something about this]
===========================================================================
5.0: SOFTWARE ISSUES
---------------------------------------------------------------------------
5.1: Who is that company?
[info about the important companies, has yet to be written]
---------------------------------------------------------------------------
5.2: Who is that person?
Here are some names of famous people, the companies they work for and a few
of the games they have designed.
Mark Baldwin (freelance)
Empire, Empire Deluxe, The Perfect General
Jon Van Caneghem (New World Computing)
Might & Magic series
Lori & Corey Cole (Sierra)
Quest for Glory series
Chris Crawford (freelance)
Balance of the Planet, Patton Strikes Back
involved with the Game Developer's Conference and editor of the
Journal of Computer Game Design
Richard Garriot (Origin) also known as Lord British
the Ultima series
one of the founders of Origin
Daryl Gates (Sierra)
Police Quest 4; ex-Chief of Police of Los Angeles
Ron Gilbert (ex-LucasArts, now Humungous)
Maniac Mansion, Monkey Island series
Gary Gygax
inventor of AD&D board games
Lawrence Holland (LucasArts)
Their Finest Hour, Secret Weapons of the Luftwaffe, X-Wing
Al Lowe (Sierra)
Leisure Suit Larry series, Freddy Pharkas
Sid Meier (MicroProse)
Pirates!, Railroad Tycoon, Civilization
one of the founders of MicroProse
Steve Meretzky (Legend)
Sorcerer, Zork Zero, Leather Goddesses of Phobos, Spellcasting
series
Brian Moriarty (LucasArts)
Beyond Zork, Wishbringer, Trinity, Loom, The Dig
Paul Neurath (LookingGlass Technologies)
Ultima Underworld series
Chris Roberts (Origin)
Bad Blood, Wing Commander series, Strike Commander
Damon Slye (Dynamix)
Red Baron, Aces over the Pacific, Stellar 7, Nova 9
David Taylor (Id)
Doom
Jeff Tunnell (Dynamix)
Heart of China, Willy Beamish
Jim Walls (ex-Sierra, now Tsunami)
Police Quest series
Roberta Williams (Sierra)
King's Quest series, Laura Bow series
wife of Ken Williams, founder of Sierra On-Line
Will Wright (Maxis)
SimCity
---------------------------------------------------------------------------
5.3: What general problems do game players experience?
------
Out of Memory
(From: Dups)
The game requires more Random Access Memory than you currently have. Simply
check how much memory you have free by running CHKDSK or MEM. Check your
DOS manual about freeing more lower (i.e. conventional) memory and also the
game manuals to see exactly how much memory it requires.
------
Packed file corrupt
(From: Joe Centenni)
This error message has been encountered in several older games. It is easy
to get around. The problem is caused by modern memory managers being too
efficient, and an old algorithm for the packing/unpacking files in DOS. If
the first 64K of RAM is free this error will occur. Make a clean boot disk
and boot from it to prevent the installation of your memory manager.
(From: Cesare Tirabassi)
Other work-arounds are: If you do not have DOS 5.0, run debug and launch
the game from there, like this:
C:\> DEBUG GAME.EXE.
-G (Program runs and terminates)
-Q
C:\>
If you have DOS 5.0, there is an undocumented utility, named LOADFIX, just
made for this purpose. Just launch the game by typing:
C:\> LOADFIX GAME.EXE (the extension can be omitted)
[Looking for more common problems that many people experience.]
------
Computer is too fast.
There are several programs that you can try to slow down your PC:
nic.funet.fi /pub/msdos/utilities/at/at-slow3.zip
nic.funet.fi /pub/msdos/utilities/sysutl/486slo.zip
------
Graphic screen dump.
You can try the program PCX Dump 8.1, which is available as:
garbo.uwasa.fi /pc/graphics/pcxdmp81.zip
------
Games don't work with DR-DOS 6.
(From: Chris Crouch, crouch@hfrd.dsto.gov.au)
The typical error is that games complains about not enough memory being
available, while the mem command shows ample memory available. The problem
is that DR-DOS 6 automatically tries to avoid the "packed file corrupt"
errors with compressed executables by disabling the lower 64k of memory.
The solution is to get the DR-DOS 6 patch pat326.exe (a self extracting
archive), and apply it to the DR-DOS 6 system. This patch can be found at
ftp.novell.com or ftp.novell.de, in /pub/netwire/novlib/12. It removes this
auto-detecting feature of DR-DOS 6, so other older games will now give the
familiar "packed file corrupt" message. DR-DOS 6 has a utility called
MEMMAX to get around
this.
------
[Looking for more common questions from game players.]
---------------------------------------------------------------------------
5.4: What does the acronym ... mean?
Below are acronyms for games used frequently by people in the newsgroups.
You can use them to shorten your subject headers and to prevent typing
fatigue. The asterisks (*) are to be replaced by digits, like U* can be
replaced by U7 to represent the game Ultima 7.
AITD Alone in the Dark
AOE Aces over Europe
AOTP Aces of the Pacific
AW (SVGA) Air Warrior
B17 B-17 Flying Fortress
BAK Betrayal at Krondor
BARIS Buzz Aldrin's Race into Space
BS Blake Stone-3D
BT* Bard's Tale 1-3
CAW Carriers at War
CHQ Command HQ
CIV Civilization
COS Clash of Steel
CYAC Chuck Yeager Air Combat
DM Dungeon Master
DOOM Doom
DOTT Day of the Tentacle
DQK Dark Queen of Krynn
EOB* Eye of the Beholder 1-3
EQ EcoQuest
F117 F-117A Stealth Fighter
F15-* F-15 Strike Eagle 1-3
F1GP Formula 1 Grand Prix
F3 Falcon 3.0
FB Flashback
FOG Fields of Glory
FPFP Freddy Pharkas Frontier Pharmacist
FPSF Front Page Sport: Football
FPSFP Front Page Sport: Football Pro
FRUA Forgotten Realms Unlimited Adventures
FS5 Flight Simulator 5.0
GK Gabriel Knight
GS2000 Gunship 2000
GOB* Goblii(i)ns 1-2
HB? Hardball 1-3
HH Halloween Harry
HOC Heart of China
HOF Hand of Fate
HQ Hero's Quest
INDY* Indiana Jones *
JMFB2 John Madden Football 2
KQ? King's Quest 1-6
LB? Laura Bow 1-2
LGOP* Leather Goddesses of Phobos 1-2
LOK Legend of Kyrandia
LOL Lands of Lore
LSL* Leisure Suit Larry 1-6
LTOI* Lost Treasures of Infocom 1-2
MB Monster Bash
MFS* Microsoft Flight Simulator 1-5
MI* Monkey Island 1-2
MM* Maniac Mansion 1-2
M&M* Might & Magic 1-5
MOO Master of Orion
NHL National Hockey League
OOTW Out of this World
PACWAR Pacific War
POD Pools of Darkness
POP* Populous 1-2
POP* Prince of Persia 1-2
PQ* Police Quest 1-4
QFG* Quest for Glory 1-3
ROA Realms of Arkania
RRT Railroad Tycoon
RTZ Return to Zork
SC Strike Commander
SC* Star Control 1-2
SC*01 Spellcasting 101-301
SC2000 SimCity 2000
SF2 Street Fighter 2
ShC Shadow Caster
SOD Spear of Destiny
SQ* Space Quest 1-5
SWOTL Secret Weapons of the Luftwaffe
T2029 Terminator 2029
T7G The Seventh Guest
TIM The Incredible Machine
TLB* Tony Larussa's Ultimate Baseball 1-2
U* Ultima 1-7
U7.5 Ultima 7 Part 2: Serpent Isle
UA Unlimited Adventures
UW* Ultima Underworld 1-2
V4V V for Victory
W* Wizardry 1-7
WB Willy Beamish
WC World Circuit
WC* Wing Commander 1-2
WCA Wing Commander Academy
WGH* Wayne Gretzky Hockey 1-2
WIZ* Wizardry 1-7
WOLF3D Wolfenstein 3D
---------------------------------------------------------------------------
5.5: Which games have different names?
There are some games with different names in different parts of the world.
Air Duel (USA) -> Dogfight (EUR)
Another World (EUR) -> Out of this World (USA)
Ultrabots (USA) -> Xenobots (EUR)
Ween (EUR) -> The Prophecy (USA)
World Circuit (USA) -> Formula 1 Grand Prix (EUR)
Rags To Riches (USA) -> Wall Street Manager (EUR)
There are some games which have follow-ups with different names.
Colonel's Bequest -> Laura Bow 2
Hero's Quest -> Quest for Glory 2
Maniac Mansion -> Day of the Tentacle
Out of this World -> Flashback
Wolfenstein 3D -> Spear of Destiny
---------------------------------------------------------------------------
5.6: Which games have multi-player abilities?
(From: Blair Prescott)
There are a great number of PC games that can be played by multiple
players, and more are being released all the time. They require use of a
modem, null modem cable, IBM network, or just e-mail for their use. A
partial list, including only the more popular games, follows here:
Air Duel (Dogfight) (???)
Command HQ (modem/nullmodem)
Conquered Kingdoms (???)
Empire Deluxe (modem/nullmodem/email)
F-15 Strike Eagle 3 (modem/nullmodem)
F-29 Retaliator (modem/nullmodem)
Falcon 3.0 (modem/network/nullmodem)
Global Conquest (modem/nullmodem)
The Lost Admiral (???)
Perfect General (???)
Scorched Earth (Shareware) - Wendell Hicken (face-to-face)
Spaceward Ho! (network)
SVGA Air Warrior (modem/nullmodem)
VGA Planets {Shareware} - Tim Wisseman (email)
World Circuit (Formula 1 Grand Prix) (modem/nullmodem)
Tornado (modem/nullmodem)
[Looking for people who can complete the information here.]
---------------------------------------------------------------------------
5.7: Which games have additional files available for free?
------
Doom
Doom editors are at:
ftp.uwp.edu /pub/msdos/games/id/home-brew/doom
------
Falcon 3.0
There's a lot of information and files for this one. Have a look at:
onion.rain.com /pub/falcon3/*
------
Forgotten Realms Unlimited Adventures
You can find modules for this game at:
wuarchive.wustl.edu /pub/msdos_uploads/games/UA/Modules
ccosun.caltech.edu /pub/adnd/inbound/UA/Modules
soda.berkeley.edu /pub/frua
------
Harpoon
User made scenarios can be found at:
jumi.lut.fi /pub/harpoon/*
------
Wolfenstein 3D
A lot of stuff can be found at:
ftp.cc.umanitoba.ca /wolf3d/*
------
X-Wing
Add-ons, hints and cheats can be found at:
wpi.wpi.edu /starwars/X-Wing
------
[Looking for more games with extra files on FTP sites.]
---------------------------------------------------------------------------
5.8: What are some the known bugs?
------
Betrayal at Krondor
(From: Andreas Toenne)
The spell 'Final Rest' is used to permanently remove knocked out nighthawks
from the game. There is a major bug with this spell however: If one applies
'Final Rest' during a combat to a dead nighthawk, and a living nighthawk is
occupying the same location, then both nighthawks are removed. Shortly
thereafter the game locks up when it tries to move the living albeit
removed nighthawk. Be careful!
------
Civilization
(From: Daniel Silevitch)
The nastiest bug in Civilization is called the "advisor bug". This is a
well know bug and MicroProse has been trying to fix it. Thus far, they
haven't succeeded, but there is a successful work-around. The bug appears
when you have the "instant advice" feature turned on. If you go to a city,
and your Domestic Advisor has nothing to recommend (i.e. no more
improvements possible for the city), the game will hang. The work-around is
to turn off the instant advice.
------
Dark Queen of Krynn
(From: Dups)
The Book of Amrocar is to be found in the Dumb Waiter in the city of
Hawkbluff. Without it you cannot continue the game. If it is not there then
a patch is required, available by FTP from:
ftp.uml.edu /msdos/Games/Patches/dqkpatch.zip
------
Eye of the Beholder 2
If you possess a treble-class character in your party, any multi-hit spell,
i.e. one that hits your entire party, will cause a DIVIDE ERROR and the
game will bomb back to DOS. Don't have more than two classes per character.
------
Falcon 3.0
(From: Blair Prescott)
Early versions of Falcon had many annoying bugs, most of which have been
fixed with the release of the version 3.02.1 patch, mig101.exe, available
from:
onion.rain.com /pub/falcon3/programs
cactus.org /pub/falcon3/programs
ftp.informatik.uni-rostock.de /pub/msdos/falcon3/programs
------
Flight Simulator 5.0
A bug report can be requestedfrom John Mechalas
<mechalas@gn.ecn.purdue.edu>.
------
Might & Magic 3
(From: Christina Warren)
Brother Zeta never talks to you, even though you have visited brother
Delta, who told you that you should go and see him. Brother Zeta is
supposed to tell you that you can find the shell on day 99. Also, Zeta is
the last of the brothers.
------
Monkey Island
(From: Christina Warren)
If you can't get to run the game with a Sound Blaster in AdLib mode on your
fast (486) machine, try running it with the PC in the slower mode. There is
a bug that makes the AdLib driver fail on fast machines.
------
Pirates! Gold
(From: David R. Paoletti)
There is a bug that causes this game to lock up when you reach:
1) A town in which one of the evil people that know the whereabouts of your
family members is hiding. This will lock the game up just before it asks
you to select your weapon.
2) A pirate ship that you have been commissioned to hunt down.
There is a zip file from MicroProse in wuarchive's patch directory which
contains a patched EXE file that fixes both of these problems.
(From: Eberhard)
3) The hotkeys for land combat are not functioning correctly.
4) While attacking cities on the land with troops > 400 men parts of your
army disappear and will reappear if you make it to the duell scene with the
enemy captain.
5) After leaving a town by ship, the game sometimes reboots your system if
you are looking immediately at the captain's cabin.
6) Sometimes the system locks up if you exit to DOS and start again
withoutrebooting.
7) If you use the patch1 released by MicroProse there is a good chance you
will screw up your Hall of Fame. If you want to look at your progress in
the Hall of Fame, save your game and restart with your old piratesg.exe.
------
Star Control 2
(From: Peter Geltner)
Don't play this game with SmartDrive installed. If you do this, your
savegames will only be written to disk when you quit the program. So, if
you turn off your PC without quitting properly or if the game locks up, you
don't have any savegames.
(From: Blair Prescott)
If the Arilou tell you to go retrieve an item and return, you will find
this impossible to do. Instead, return to a saved game and find the item
before you talk to the Arilou. Otherwise, the Arilou will not be able to
help you, and it will be VERY difficult to complete the game.
------
Syndicate
If you're having problems with your SoundBlaster at setting IRQ7, you
should set the factory default on the card to IRQ5 and change the setting
in SYND.BAT accordingly.
------
Tornado
(From: Andrew Stevens)
The bug whereby SAMs hits always completely destroy your aircraft is fixed
in the revision A patch. The bug in the SoundBlaster driver causing hangs
or pauses in the sound is fixed in the revision B patch, due for oct '93.
------
Ultima 7: The Black Gate
(From: Eberhard)
On Buccaneer's Den you will get a key which you will need later on the Isle
of the Avatar. This key sometimes vanishes from your Inventory. The best
thing to do is to put down the key somewhere you can remember, and use it
first if you need it. There is a patch for this bug, provided by Origin,
and it can be found at ftp.uwp.edu, in pub\msdos\romulus\misc\u7patch.zip.
------
Ultima 7 Part 2: Serpent's Isle
(From: Eberhard)
Not every door in the game can be blown away with powder kegs. Don't try
this on the door to the List field in Monitor or the game will lock.
------
Ultima Underworld 2
(From: Dups)
The game will not continue if certain "flags" or events do not occur. There
is also the infamous inventory bug which means you can't have 40+ items in
one sack and you cannot not drop items into water. The servant strike does
not resolve itself, you must get the UW2 patch fix at ftp.uwp.edu.
------
Wolfenstein 3D
(From: Lee Scott)
In some earlier versions the secret elevator on episode 1, level 1 will not
take you to level 10, but level 2. This can be fixed by getting a patch
from ftp.uwp.edu in /pub/msdos/games/id/*, or by upgrading to version 1.4
also found there.
------
[Looking for more well known bugs.]
---------------------------------------------------------------------------
5.9: Which games are we all waiting for?
Here's a list of some games that haven't been release yet. They have
already been promoted by the publishers, so we're all looking forward to
them. For a few games the expected month of release is mentioned. You can
find a lot more information about upcoming games in Game Bytes electronic
magazine and the paper magazines.
Code:
ACT = Action MIS = Misc.
ADV = Adventure RPG = Role-playing game
FSM = Flight-sim STR = Strategy
7th Guest 2: The 11th Hour - Virgin (ADV)
A-10 Warthog - Spectrum Holobyte (FSM)
Aces of the Deep - Dynamix/Sierra (ACT) Jan 94
Carriers at War 2 - SSG/Electronic Arts (STR)
Civil War - MicroProse (STR)
Delta-V - Bethesda/US Gold (ACT)
The Dig - LucasArts/US Gold (ADV)
In cooperation with Steven Spielberg.
Dungeon Master 2: Legend of Skullkeep - Interplay (RPG)
The Elder Scrolls: The Arena - Bethesda/US Gold (RPG)
F-14 Fleet Defender - MicroProse (FSM)
Forgotten Castle: The Awakening - Twin Dolphin/EA (RPG) Jan 94
Gobliins 3 - Coktel Vision (ADV)
Harpoon 2 - Three-Sixty (STR)
Inca 2 - Coktel Vision/Sierra (ACT)
King's Quest 7 - Sierra (ADV) Dec 94
MechWarrior 2: The Clans - Activision (ACT) Feb 94
Might & Magic: Arena - New World Computing (RPG)
Pacific Strike - Origin (FSM) Jan 94
Phantasmagoria - Sierra (ADV) Jun 94
Space Simulator 1.0 - Microsoft (ACT)
SSN-21 Seawolf - Electronic Arts (ACT)
Star Trek: The Next Generation - Spectrum Holobyte (RPG)
Stonekeep - Interplay (RPG) Feb 94
Ultima 8: Pagan - Origin/Electronic Arts (RPG) Feb 94
Victory at Sea - Three-Sixty (STR)
X-Wing 2: Tie Fighter - LucasArts/US Gold (ACT)
===========================================================================
THE END
This is it. As I've already told you, if you have anything to comment on
the information given in this FAQ, please feel free to email me about it.
Any information that can be included in the next version of the FAQ is
greatly appreciated.
I owe a big thanks to the following persons, who spent some time writing
texts that are included somewhere above, or who just mailed me and gave me
valuable tips and stuff.
Mitch Aigner <mitcha@sail.labs.tek.com>
Jurgen Appelo <jojo@hacktic.nl>,
previous FAQ maintainer
David Ashley <dash@netcom.com>
Volker Blasius <blasius@gmd.de>
Jason Burrell <Jason_Burrell@fcircus.sat.tx.us>
Joe Centenni <jcentenn@nyx.cs.du.edu>
Joseph Cochran <jsciv@polaris.async.vt.edu>,
moderator of csipg.announce
Ron Dippold <rdippold@qualcomm.com>,
who organized the group split
Ian Cornell Donaldson <icd@ecr.mu.oz.au>
Chris Crouch <crouch@hfrd.dsto.gov.au>
Neil Ensor <ensor@cs.utk.edu>
Ken Fishkin <fishkin@parc.xerox.com>
Christopher Flake <flake@ossi.com>
Peter Geltner <pgeltner@netcon.smc.edu>
James Hague <exuhag@exu.ericsson.se>
David Henderson <davidh@camelot.bradley.edu>
Ismo K{rkk{inen <iak@cs.joensuu.fi>
Dmitry Kohmanyuk <dk@farm.cs.kiev.ua>
Sir Launcelot du Lac <swkgohw@leonis.nus.sg>,
keeper of the address lists
Ville Lavonius <lavonius@cc.helsinki.fi>
Brian Milner <Brian.Milner@brunel.ac.uk>
David R. Paoletti <paoletti@cps.msu.edu>
David Pipes <robear@access.digex.net>
Jeremy Follick <follick@jemez.eece.unm.edu>
Blair Prescott <bprescot@sirius.UVic.CA>
S.M.Sabri S.M.Ismail <sabre@sabri.pc.my>
Maurice Schekkerman <schekker@prl.philips.nl>
Lee Scott <scottl@kinglear.cs.Colorado.EDU>
Daniel Silevitch <dmsilev@athena.mit.edu>
Andrew Stevens <Andrew.Stevens@prg.oxford.ac.uk>
David Timoney <timoney@halcyon.com>
Cesare Tirabassi <CTIRABAS@vmprofs.estec.esa.nl>
Andreas Toenne <atoenne@mpi-sb.mpg.de>
Christina Warren <christy@sparky.taligent.com>,
keeper of the original csipg FAQ
Richard Wyckoff <rwyckoff@eagle.wesleyan.edu>
<EG@LSM.MW.tu-muenchen.d400.de>
Eberhard <mcs1@crux2.cit.cornell.edu>
Travis <y0f192@ugrad.cs.ubc.ca>
and Amnon Marechal.
This file may be freely copied and distributed on the only condition that
the contents should not be altered in any way. Commercial distribution of
this document is not allowed without my permission.
This FAQ is presented with no warranties or guarantees of any kind. I have
attempted to verify correctness of most of the data contained in this
document, but if you use this data, you do so at your own risk.
===========================================================================
End of part 2. If you do not own part 1 of this FAQ, you can download it by
FTP at rtfm.mit.edu from the /pub/usenet/comp.answers/PC-games-faq
directory.