889 lines
37 KiB
Plaintext
889 lines
37 KiB
Plaintext
Newsgroups: comp.sys.ibm.pc.soundcard,comp.music,rec.music.synth,comp.sys.ibm.pc.hardware,comp.answers,rec.answers,news.answers
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From: mailserv@itchy.dsd.es.com (Mail Request Server)
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Subject: FAQ: Gravis Ultrasound ("GUS") FAQ v1.12
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Reply-To: ultrasound-request@dsd.es.com
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Date: Thu Feb 25 16:07:31 1993
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Archive-Name: gravis-ultrasound/faq
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Last-Modified: 02/16/93
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Version: 1.12
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GRAVIS ULTRASOUND ("GUS") FAQ VERSION 1.12 [02/16/93]
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----------------------------------------------------------------------
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Certain questions concerning the Gravis UltraSound ("GUS")
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sound card are asked over and over on the UltraSound Daily Digest (a
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mailing list for GUS users) and on comp.sys.ibm.pc.soundcard. These
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questions tend to grate on frequent readers of both groups in much the
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same way that Ed "You May Already Be A Winner On Star Search" McMahon
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does on every living creature on the planet.
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In an attempt to alleviate some of that stress from the lives
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of USENET/Internet folk, this FAQ (Frequently Asked Questions) list
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has been created. It's maintained by Dave DeBry (ddebry@dsd.es.com,
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debry@peruvian.cs.utah.edu). If you have any questions, comments,
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complaints, or extra cash, please feel free to send them to him.
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Don't expect a reply very quickly, as Dave does have a life outside of
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this FAQ (contrary to the belief of his friends).
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If you would like to join the mailing list and be privy to the
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latest and greatest information, banter, and poor spelling concerning
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the GUS, mail to <ultrasound-request@dsd.es.com>. The automated
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server will tell you how to sign up for the mailing list, tell you
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where the FTP sites associated with the Digest are (they recieve
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software updates directly from Gravis often), and other such
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information that will eventually lead you down the trail to Nirvana,
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Valhalla, Heaven, or whatever Land O' Happiness your religion wants to
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get to.
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BTW: Many FAQs, including this one, are available on the
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archive site rtfm.mit.edu in the directory pub/usenet/news.answers.
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The name under which a FAQ is archived appears in the "Archive-Name:"
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line at the top of the article. This FAQ is archived as
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gravis-ultrasound/faq.
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----------------------------------------------------------------------
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Index of Questions
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------------------
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1] What is the GUS?
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2] How does the GUS emulate the SoundBlaster and Adlib cards?
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3] Where can I get a GUS, and how much will it cost?
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4] What version of the GUS hardware is the latest?
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5] What version of the GUS software is the latest?
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6] Where can I get the latest GUS software?
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(AKA: Where is the GUS FTP site and/or Gravis BBS?)
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6a] What if I don't have FTP access?
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7] Is the GUS still in beta-test phase?
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8] What machines will the GUS work with?
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8a] What about OS/2?
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8b] I've heard about problems with the OPTi chipset...
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9] Why should I upgrade the memory onboard my GUS?
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10] Where can I get memory for the GUS, and how much will it cost?
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11] I'm having trouble installing the GUS software...
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12] I'm having trouble getting the GUS to work with Windows...
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13] How do I get the GUS to work with this program?
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14] How do I get the GUS to work with this aardvark?
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15] What new hardware is coming out for the GUS?
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16] What new software is coming out for the GUS?
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17] How do I build the MIDI interface for the GUS?
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18] What are *.PAT *.VOC *.WAV *.SND *.MOD *.669, and *.MID
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files, and how do I use them?
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19] What exactly is GUS 3D?
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----------------------------------------------------------------------
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1] What is the GUS?
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The Gravis UltraSound (generall referred to as the "GUS")
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is a sound card built by Advanced Gravis Technologies (GRVSF on the
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Nasdaq exchange). It is a stereo card that can play 32 synthesized
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voices and 32 sampled voices simultaneously. It is also MIDI
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compatible.
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The synthesizer on the GUS is based on a technology called
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Wavetable Synthesis (WS) instead of FM synthesis (like the Adlib and
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Soundblaster series). WS is flexible enough to emulate FM synthesis,
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and so an emulator has been created so SoundBlaster and Adlib programs
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can use the GUS (see question #2).
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The GUS, in its basic state, can sample 8 bit stereo at 44kHz.
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It can playback 16 bit stereo samples at 44kHz. There is a
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daughterboard that you can buy and plug on to the GUS that makes it
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possible to sample at 16 bit stereo 44kHz.
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The GUS has the following "external" ports:
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o Stereo line in
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o Stereo line out
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o Stereo amplified out
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o Stereo microphone in
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o Game port / MIDI port
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The game port can be changed to MIDI in/out/through ports by
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means of an adapter available from Gravis. Alternatively (and for a
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LOT less money) you can build your own (see question #17).
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----------------------------------------------------------------------
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2] How does the GUS emulate the SoundBlaster and Adlib cards?
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Currently, the emulation is done in a TSR/device driver that
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comes with the card, called SBOS. It's pretty small, and doesn't
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conflict with too many programs.
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SBOS has several command line options available (if run in the
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TSR version; the device driver version requires a reboot to change the
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setup) for compatibility with various different programs. To find out
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what switches to use for which programs, there is a list of options
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being maintained (see question #13).
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----------------------------------------------------------------------
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3] Where can I get a GUS, and how much will it cost?
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The "suggested retail" for the card is $200 (U.S. dollars),
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but if you pay that much, you haven't done your homework. However,
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homework on this card isn't easy because Gravis still hasn't actually
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advertised (they have a weird policy concerning advertising).
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If you call around, you should have no trouble getting the GUS
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for less than $150. Suggested places are Babbages, Bizmart, and
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Telemart.
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----------------------------------------------------------------------
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4] What version of the GUS hardware is the latest?
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This is a question that is actually pretty irrelevant. Yes,
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there have been different "releases" of the GUS card (the number is
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etched into the board), but there really aren't any differences.
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Evidently, some of the newer cards have been redesigned to require
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less hardware (and less cost to Gravis), but no functionality changes
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have been made.
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----------------------------------------------------------------------
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5] What version of the GUS software is the latest?
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SBOS: 1.23
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Playmidi: 3.50
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All updates are available on the GUS FTP sites.
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----------------------------------------------------------------------
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6] Where can I get the latest GUS software?
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(AKA: Where is the GUS FTP site and/or Gravis BBS?)
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GUS FTP sites:
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archive.epas.utoronto.ca pub/pc/ultrasound
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wuarchive.wustl.edu systems/msdos/ultrasound
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BTW: You can get a LOT more than just GUS software releases
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from Gravis on the FTP sites. There's lots of PD software written
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specifically for the GUS, music (midi music, midi patches, mods, 669
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music, samples, etc., etc), tech info on the card, back issues of the
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UltraSound Daily Digest, etc., etc... check it out!
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Gravis BBS:
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(604) 431-5927
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6a] What if I don't have FTP access?
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For those of you who don't have FTP access, find out about the
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email request servers that do remote FTP for you. (I don't have
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enough space to let all the files be requested by the Digest Request
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Server, and it's useless to duplicate that info anyway.) There are
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several mail-FTP servers out there; ask around on the net if you can't
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find them.
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Alternatively, you can call the Gravis BBS. There are several
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major disadvantages with this, though:
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1] Long distance to Canada (no offense to you Canadians :).
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2] 2400 baud.
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3] The BBS doesn't have all the public domain stuff that
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the FTP sites do.
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4] It's almost *always* busy.
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Please *DO NOT* ask people to post binaries to
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comp.sys.ibm.pc.soundcard. It's not a binary newsgroup, and that's a
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lot of wasted bandwidth to people who don't want the programs. Use
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email. It saves bandwidth, fights cavities, and builds character.
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----------------------------------------------------------------------
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7] Is the GUS still in beta-test phase?
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Absolutely NOT. It doesn't matter where you hear this rumor,
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it's false. The rumor stemmed from the idea that you could get the
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very latest GUS driver software, SBOS, etc., from the Gravis BBS.
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These programs aren't beta test stuff. They are concrete examples of
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Gravis listening to bug reports from GUS users and turning out fixes
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as fast as they can.
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That's commitment to customers on Gravis' part, NOT a lack of
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a quality assurance department.
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----------------------------------------------------------------------
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8] What machines will the GUS work with?
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You need an IBM compatible computer with at least a 286
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processor. It needs to be at least a 386 if you want to use the GUS
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with Windows.
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8a] What about OS/2?
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Written by: Thomas Wong <twong@civil.ubc.ca>
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As it is right now, what you'll have to do is use a 8 bit DMA
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channel in your setup of the GUS to make it work under a DOS window
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under OS/2. If you have already installed/setup your GUS card, just
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go into the c:\autoexec.bat file under OS/2 and manually change the
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number in the environment variable. So, for example, use DMA channel
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#1. By doing this, you can now use playmidi, 669 player, gusmod... a
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number of GUS programs. But you still can't run playfile or SBOS (it
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may crash). In other words, you can use a play a list of midi, 669,
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mod...etc files in a DOS window, but can't play games. Gravis did say
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they will come out with an OS/2 driver but no date is set.
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8b] I've heard about problems with the OPTi chipset...
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There have been troubles with the GUS if your computer's
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chipset is made by OPTI. Not all OPTI chipsets are bad, but some of
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them have a faulty DMA controller. We're still trying to pin down
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which chipsets are flawed; when we have a better idea of exactly which
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ones are bad they'll be added here. Until then, be careful if your
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computer has an OPTI set, and try reading the UltraSound Daily Digest,
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or comp.sys.ibm.pc.soundcard on USENET.
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Written by: dantonio@magick.tay2.dec.com
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Actually, it's not just OPTi chipsets, UMC has been implicated
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as well (Gravis first noticed the problem with UMC chipsets) and
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according to Digital Audio Labs (who told Gravis what was going on),
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the bad datacode is 9149 and the bad chip is the 82C206. This is all
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explained in the docs for GUS0013.ZIP (I think), the OPTi fix posted
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to the GUS FTP sites.
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----------------------------------------------------------------------
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9] Why should I upgrade the memory onboard my GUS?
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For starters, the announcement has already come out of Gravis
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that the standard GUS will come with 512k instead of 256k. This means
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that software companies will write their programs to use *at least*
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512k onboard the GUS. And with all the users going to 1meg, chances
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are that things will be written for that limit.
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It's a cheap upgrade. If your board came with 256k, it will
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only cost you about $30 to go up to 1meg (see question #10).
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There's already a lot of MIDI files out there that require the
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full 1meg to play them, because they use lots of different instrument
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patches.
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If you plan on doing any sampling, you'll need the space. You
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can do direct-to-disk sampling, but it can cause "skips" to go into
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the sample each time the sample goes down the bus to the drive. In a
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worst case situation, you could be sampling 16 bits in stereo at
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44kHz. So, you're doing 88000 samples (stereo, remember) of 16 bits
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each every second. That's 171k (176000 bytes) every second, which
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means the full 1meg memory will fill up in 5 seconds at that rate.
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With only 256k, you can get about 1.5 seconds.
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Of course, only people doing very serious stuff with the card
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need to sample at that high of a rate in 16 bits. MOD files generally
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do 16kHz 8 bit mono samples. But upgrading the card is still pretty
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important in that case... do the math, and you'll see.
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----------------------------------------------------------------------
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10] Where can I get memory for the GUS, and how much will it cost?
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You need six 256x4 DRAM chips, with speeds of 100ns or better
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(in other words, 100ns OR LESS). They tend to run about $4 a piece,
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so the total price will be $24 + shipping.
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To find a place with them, just look through the Computer
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Shopper magazine. Check the index for 'memory' and call a few places
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for prices. (After a little calling, I found a place selling them for
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$3.45 apiece.
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----------------------------------------------------------------------
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11] I'm having trouble installing the GUS software...
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One of the earlier versions of the GUS software disks (1.21)
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had a problem with the install program. Check out the GUS FTP sites
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or the Gravis BBS for the latest stuff (see question #6).
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----------------------------------------------------------------------
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12] I'm having trouble getting the GUS to work with Windows...
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There in one possibility that accounts for about 50% of the
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problems people have with the GUS and Windows: you can't have SBOS
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loaded before going to Windows. (You don't need it... if the Windows
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program was written right, Windows will handle the link to the card;
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the program shouldn't care.) Try running ULTRINIT (it clears the GUS'
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program memory), or rebooting.
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Other problems:
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(a) No sound at all in Windows...
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Written by: dantonio@magick.tay2.dec.com
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People often put ultrasnd.ini into \windows\system which they
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shouldn't. They SHOULD put \ultrasnd\windows\midimap.cfg into
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\windows\system to get the MIDI stuff setup correctly.
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(b) I'm not getting any sound when I play MIDI files under Windows.
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The Patch Manager shows empty boxes.
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Written by: bs@mda.ca (Bruce Sharpe)
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You need a file called ULTRASND.INI. You can find this file
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in any one of the following places:
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1. The v1.21 distribution disk set.
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2. One of the GUS FTP sites.
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3. The Gravis BBS.
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4. CompuServe: GO PCVENB, Library 14, name is ULTSND.INI
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(rename it to ULTRASND.INI after downloading).
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ULTRASND.INI must be placed in the directory pointed to by the
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environment variable ULTRADIR (usually C:\ULTRASND). It does
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*not* go into the WINDOWS or WINDOWS\SYSTEM directory.
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Even if you have an ULTRASND.INI in your ULTRADIR directory,
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look at it. It should have many lines in it saying things
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like "0=acpiano". If it is only a few lines long, get another
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copy and put it into the ULTRADIR directory. Reboot Windows
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and you will soon be hearing beautiful music!
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(The purpose of the ULTRASND.INI file is to let the Windows
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driver know what patch file goes with what patch number. If
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the driver doesn't find the .INI file in the ULTRADIR
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directory it creates a truncated version with no patch names
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in it.)
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(c) All the list boxes are blacked out in the UltraSound Patch
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Manager.
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Written by: bs@mda.ca (Bruce Sharpe)
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This was a problem that was fixed in v1.02. It only occurs in
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certain Windows color schemes (e.g., Ocean). If you can't get
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your hands on a more recent PatchManager, then change your
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color scheme.
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----------------------------------------------------------------------
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13] How do I get the GUS to work with this program?
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Written by: rdippold@cancun.qualcomm.com (Ron Dippold)
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GUS Tested Programs Compatability List V1.05 Jan 26, 1993
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Send updates to rdippold@qualcomm.com.
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This is a list of compatibility settings for the Gravis
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Ultrasound card. I have not personally verified all of these, most of
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them are submitted to me by other GUS owners. Your results may vary.
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Nor is this a list of all programs that will run with the GUS - this
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is just a list of those that have been tested by those who sent me
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mail. It is for the purpose of helping GUS owners run a program
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without hunting for the appropriate options.
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If the switches listed don't work, try removing EVERYTHING
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from your AUTOEXEC.BAT and CONFIG.SYS files. These settings worked
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for someone, and memory managers and other device drivers seem to be
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the main culprits when something doesn't work.
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The "Version" indicates the version of SBOS that the program
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was tested with.
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Please note the "Most Wanted" section at the bottom of
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programs which just don't seem to want to work. Please check all 16
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combinations of settings ( -o= none, 1, 2, 3 and -x= none, 1, 2, 3)
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before submitting it as a "won't work."
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Things are now arranged in a hierarchical fashion. If you
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manage to "promote" anything up the hierarchy, please let me know
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ASAP. Ditto if you notice a problem with a game running with an old
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version of SBOS that no longer occurs with a new version.
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Native GUS Support
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========================================================================
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Chuck Yeager's Air Combat (new version)
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Star Control II (some people have problems with 1 meg of GUS RAM)
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SBOS Soundblaster support Version Parameters
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========================================================================
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4-D Boxing 1.20 None (Announcer's voice is too slow)
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4-D Boxing 1.23 None
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Aces of the Pacific 1.20 None
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Alone in the Dark 1.20 None
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Amazon 1.20 None
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Armour-Geddon 1.22 None
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ATP 2.0 1.22 None
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AV8B Harrier Attack 1.20 -o2
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Battle Chess 4000 1.23 None
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Blaster Master 1.20 -x3
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Brix 1.23 None (Strange if with SBOSDRV.SYS)
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Catacombs 3D 1.20 None
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Chuck Yeager's Air Combat (old) 1.23 None
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Civilization None
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Comanche: Maximum Overkill 1.20 None (Get Update from Novalogic)
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Comanche: Maximum Overkill 1.20 None (or music=adlib, digital=sb)
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Commander Keen (part 4) 1.22 -x2
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Contraption Zack 1.22 None
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Darkseed 1.23 None
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Daughter of Serpents 1.22 None
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Dinosaur Adventure 1.22 None
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Dragon Flight 1.22 None
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Dragon's Lair III 1.22 None
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Dune 1.20 None
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Dune II 1.22 None
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Earl Weaver Baseball II 1.20 None (digitized sounds out speaker)
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Elite Plus 1.20 None
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Escape from Alcatraz 1.20 -o3
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F-117A Stealth Fighter 1.23 -o1
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F-15 Strike Eagle II 1.20 -o3
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F-15 Strike Eagle III 1.23 -x2
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F-29 Retaliator 1.23 None
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Falcon 3.0 1.22 None
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Fate of Atlantis 1.20 None
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Formula One Grand Prix 1.20 -o2
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Front Page Sports Football 1.20 None (voice may echo)
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Galactix 1.3 1.20 -o3 (not fully compatible)
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Galactix 1.3 1.22 None
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The Games: Summer Challenge 1.20 None
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Gobliiins (Cocktel) 1.22 None
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Goblins 2 1.22 None
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Gods 1.23 None
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Grand Master Chess 1.22 None
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Gunship 2000 1.23 None (game pauses in digitized speech)
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Hardball III 1.22 None
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Heart of China 1.20 None
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Hole in One Minature Golf Dlx 1.22 None
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Humans 1.20 -o3
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The Incredible Machine 1.20 None
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Jill of the Jungle 1.23 None (Strange if with SBOSDRV.SYS)
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Joe and Mac: Caveman Ninja 1.22 None
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Ken's Labyrinth 1.23 None
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Kiloblaster 1.22 None
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King's Quest V 1.20 None
|
||
King's Quest VI 1.20 -o3 (no speech)
|
||
King's Quest VI 1.22 -o2 -x3
|
||
King's Quest VI 1.23 -x3
|
||
Knights of the Sky 1.20 None
|
||
L.A. Law 1.22 None
|
||
Leather Godesses of Phobos II 1.20 -o1
|
||
Legend of Kyrandia 1.20 None
|
||
Legend of Robin Hood 1.20 None
|
||
Legends of Valour 1.22 None
|
||
Leisure Suit Larry V 1.22 -o2 -x3
|
||
Lemmings 1.20 Lemmings -x for PC type
|
||
Lemmings 1.22 None
|
||
Links 386 1.05 or later 1.20 -o1 -x2 (turn off background sounds)
|
||
Links 386 1.05 or later 1.22 -x2 (load with golf /s )
|
||
LHX Attack Chopper 1.23 None
|
||
Llamatron 2112 1.22 None (Turn off QEMM)
|
||
Mars 1.23 None
|
||
Might and Magic IV 1.22 None (some have problems - try Adlib)
|
||
Monkey Island II 1.20 None
|
||
Overkill 1.20 None
|
||
Patriot 1.22 None
|
||
PGA Golf 1.20 -o2
|
||
Playroom 1.20 None
|
||
Populous II 1.23 None
|
||
Powermonger 1.20 None
|
||
Prince of Persia 1.20 -o1
|
||
Putt-Putt Joins the Parade 1.22 None
|
||
Quest for Glory III 1.23 -o2 -x2
|
||
Reader Rabbit I 1.20 None
|
||
Reader Rabbit II 1.20 None
|
||
Reading Adventures in OZ 1.20 None
|
||
Red Baron 1.20 None
|
||
Rex Nebular 1.22 -x3
|
||
Rome AD 92 1.22 None
|
||
Secret Weapons of the Luftwaffe 1.23 None
|
||
Siege 1.20 -x3
|
||
Sierra Xmas Card '92 1.22 None
|
||
Sim Ant 1.20 None
|
||
The Simpsons 1.22 None
|
||
Simusex 1.20 None
|
||
Spear of Destiny 1.20 -o2
|
||
Spear of Destiny 1.22 None
|
||
Starfire 1.20 None (no voice)
|
||
Street Fighter II 1.22 None
|
||
Stormovik SU-25 1.23 None
|
||
Strange Deadfellows 1.20 GF1 int = MIDI int
|
||
Stunt Driver (1.5?) 1.23 None
|
||
Stunts (slight slowdown) 1.20 None
|
||
Stunts 1.22 None
|
||
Stunt Island 1.22 None
|
||
Task Force: 1942 1.22 None
|
||
Terminator 2029 1.23 None (MIDI IRQ must be 7)
|
||
Thunder Hawk 1.20 -x3 (still flakey)
|
||
Tristan Pinball 1.20 None
|
||
Ultima Underworld 1.20 None
|
||
Ultima Underworld II 1.22 None
|
||
Ultima VII 1.23 None
|
||
Unreal Demo 1.20 IRQ must be 2
|
||
Unreal Demo 1.23 None (sounds much better)
|
||
V for Victory: Utah Beach 1.22 None
|
||
V for Victory: Velikiye Luiki 1.22 None
|
||
Where in the World is Carmen... 1.20 -o1
|
||
Where in the World... DELUXE 1.23 -o1
|
||
Willy Beamish 1.20 None
|
||
Wing Commander 1.20 -o2 -x2 (slow)
|
||
Wing Commander 1.22 -o2 -x2
|
||
Wing Commander II 1.23 None
|
||
Wolfenstein 3D 1.22 None
|
||
WOW II 1.3 (MOD player) 1.20 None
|
||
World Circuit 1.23 -o2
|
||
Wrath of the Demon 1.20 None
|
||
|
||
|
||
Note - Adlib support will usually allow you to select Adlib sounds and
|
||
Soundblaster Music. You just don't get Soundblaster digitized sounds.
|
||
|
||
SBOS Adlib Support Version Parameters
|
||
========================================================================
|
||
Altered Destiny 1.23 None
|
||
Conan 1.20 None
|
||
Covert Action 1.23 None
|
||
Future Wars 1.20 None
|
||
Heart Light 1.22 None
|
||
So You Want To Be a Hero? 1.20 None
|
||
Star Trek 25th Anniversary 1.22 None
|
||
Tegel's Mercenaries 1.22 None
|
||
|
||
|
||
Most Wanted List (Games that Just Don't Work so far)
|
||
========================================================================
|
||
Dr. Who Dalek Attack 1.22 Game freezes after explosion
|
||
SimLife 1.22 Runs with -o3, but no sound
|
||
Wizkid 1.23 Seems to wipe all TSRs
|
||
|
||
----------------------------------------------------------------------
|
||
|
||
14] How do I get the GUS to work with this aardvark?
|
||
|
||
Sorry. I'm getting a little bored typing all this up.
|
||
|
||
----------------------------------------------------------------------
|
||
|
||
15] What new hardware is coming out for the GUS?
|
||
|
||
Written by: Bruce Sharpe (bs@mda.ca)
|
||
|
||
-------------------------------------------------------------------
|
||
| Advanced Gravis Product Support BBS Pricing & Availability |
|
||
-------------------------------------------------------------------
|
||
| Item When? SRP($US) |
|
||
-------------------------------------------------------------------
|
||
| MIDI Connector Box | Apr '93 | $49.95 |
|
||
| 16-bit Stereo Recording Interface Card | Apr '93 | $149.95 |
|
||
| LMSI CD-ROM Daughter Card for CM205 and | Qtr 1 '93 | $59.95 |
|
||
| and CM215 (Phillips, Magnavox, LMSI) | | |
|
||
| Sony CD-ROM Daughter Card for Sony 31A | Qtr 1 '93 | $49.95 |
|
||
| Mitsumi CD-ROM Daughter Card | Qtr 1 '93 | $49.95 |
|
||
| SCSI CD-ROM Daughter Card | Qtr 1 '93 | TBA |
|
||
-------------------------------------------------------------------
|
||
|
||
Details? Good question.
|
||
|
||
----------------------------------------------------------------------
|
||
|
||
16] What new software is coming out for the GUS?
|
||
|
||
Gravis has signed contracts with several companies to release
|
||
and/or support software for the GUS:
|
||
|
||
a) Gravis Ultrasound 3D
|
||
|
||
[ SEE ALSO -- Question #19 ]
|
||
|
||
"Advanced Gravis announced a development that will forever
|
||
change the way PC game players, business, and multimedia software
|
||
users perceive sound from their computer software. Gravis UltraSound
|
||
3D for the PC, the next step for the Gravis UltraSound card, places
|
||
the computer user in the middle of an audio environment for immersive
|
||
virtual reality audio. For the first time outside virtual reality labs
|
||
and at an affordable consumer pricepoint, sound effects, music, even
|
||
simple clicks of a mouse can be placed in an audio space that
|
||
surrounds the user like a sphere.
|
||
|
||
"Utilizing Focal Point technology, UltraSound 3D processes the
|
||
audio signal through a technique called "convolution," new right and
|
||
left binaural audio signals are generated that create a wraparound
|
||
sound effect to the human ear. The sound signal is actually a stereo
|
||
signal shaped electronically to make the listener hear the sound as
|
||
three-dimensional and in the correct location -- a psychoacoustic
|
||
effect that can be manipulated in real time. When compared to an
|
||
equalizer, binaural processing adjusts the gain and phase of the
|
||
frequency band. But it would take two hundred sliders for gain and
|
||
another two hundred sliders for phase shift per ear and the ability to
|
||
change all of them in real time to achieve the immersive virtual
|
||
reality audio effect of Gravis UltraSound 3D."
|
||
|
||
b) Midisoft Recording Session
|
||
|
||
"Advanced Gravis Computer Technology Ltd. and Midisoft
|
||
Corporation have signed an agreement whereby Midisoft music authoring
|
||
software will be bundled together with Advanced Gravis UltraSound(tm)
|
||
multimedia PC hardware. The world-wide, non-exclusive licensing
|
||
agreement extends to the end of 1993.
|
||
|
||
"Under the terms of the agreement, Gravis will license Midisoft
|
||
Recording Session for Windows and a collection of MIDI songs for
|
||
inclusion in the retail versions of the Gravis UltraSound sound card.
|
||
The bundle will give users the ability to easily play, compose,
|
||
record, and edit MIDI music for personal, business, or educational
|
||
purposes."
|
||
|
||
c) Power Chords for Windows
|
||
|
||
"Advanced Gravis Computer Technology Ltd. and Howling Dog
|
||
Systems have signed an agreement whereby Howling Dog's music software
|
||
will be bundled together with Advanced Gravis UltraSound(tm)
|
||
multimedia PC hardware. The world-wide, non-exclusive licensing
|
||
agreement extends to the end of 1993.
|
||
|
||
"Under the terms of the agreement, Gravis will license Power
|
||
Chords for Windows and a collection of MIDI songs for inclusion in the
|
||
retail versions of the Gravis UltraSound sound card. The bundle will
|
||
give users the ability to easily play, edit and compose MIDI music for
|
||
personal, business, or educational purposes using a familiar guitar
|
||
interface and powerful drum kit."
|
||
|
||
d) Tons o' Free/Share/Cripple/*Ware
|
||
|
||
Check out the GUS FTP sites (see question #6) for the latest
|
||
stuff.
|
||
|
||
----------------------------------------------------------------------
|
||
|
||
17] How do I build the MIDI interface for the GUS?
|
||
|
||
Written by: pcunnell@micrognosis.co.uk (Paul Cunnell)
|
||
|
||
15 pin D connector
|
||
220R
|
||
pin-1 +5v ----+--------------------------/\/\/\---------------\
|
||
| \ 4
|
||
| Gnd--2 MIDI OUT
|
||
| |\ |\ 220R / 5
|
||
pin-12 tr >---|------| o-----| o----------/\/\/\--------------/
|
||
| 13|/ 12 11|/ 10
|
||
| 220R
|
||
+---------------------------/\/\/\-------------\
|
||
| \ 4
|
||
pin-15 rx <---|--------------------+ Gnd--2 MIDI THRU
|
||
| |\ |\ | 220R / 5
|
||
| +--| o-----| o---+-------/\/\/\------------/
|
||
| | 1|/ 2 3|/ 4
|
||
| |
|
||
| +------+
|
||
| 270R | 220R
|
||
+--/\/\/\--+ +------+----------/\/\/\--------\
|
||
|B |C |A | \ 4
|
||
+-|----------|----|-+ | MIDI IN
|
||
| 8 6 2 | ----- / 5
|
||
| | / \ IN914 or IN4148 +-/
|
||
| 6N138 | --- |
|
||
| | | |
|
||
| 5 3 | | |
|
||
+------------|----|-+ | |
|
||
| |K | |
|
||
pin-5 Gnd --------------+ +------+----------------------+
|
||
|
||
|
||
Inverters are 74LS04. (This is a 14-pin IC containing 6
|
||
inverters. Connect pin 14 to +5V, pin 7 to GND). Leave pin 2 of the
|
||
MIDI IN unconnected (Don't connect to ground)
|
||
|
||
----------------------------------------------------------------------
|
||
|
||
18] What are *.PAT *.VOC *.WAV *.SND *.MOD *.669, and *.MID files, and
|
||
how do I use them?
|
||
|
||
Written by: Matthew E. Bernold <MEB117@PSUVM.PSU.EDU>
|
||
|
||
These are all different types of sound files.
|
||
|
||
*.PAT files are GUS instrument files, or PATCH files. These
|
||
files are what your GUS uses to recreate the various instruments it is
|
||
capable of playing. Your .PAT files should be in your /ULTRASND/MIDI
|
||
and /ULTRASND/SBOS directories.
|
||
|
||
*.VOC and *.WAV files are basic digital sound files with
|
||
headers. The *.VOC files are used on the soundblaster, and the *.WAV
|
||
files are used by Microsoft Windows. Players capable of using these
|
||
formats can read information on sampling rate, 8 or 16 bit, and
|
||
mono/stereo from the header of these files. *.WAV files can be played
|
||
in MS Windows by many programs. *.VOC files can be converted to *.WAV
|
||
by many different programs, including SOX which is available via FTP
|
||
(don't know where from though)
|
||
|
||
*.SND files are raw sound files with no header information.
|
||
This is the format currently used by the GUS. This means that you
|
||
have to tell the player program about the sample, because the
|
||
information on how to play it is NOT in the file, like with the *.VOC
|
||
or *.WAV files. You can play these files using PLAYFILE which came
|
||
with the GUS.
|
||
|
||
*.MOD files are 4-voice 15 or 31 instrument music files which
|
||
originated on the Amiga. They use 8-bit, 16kHz samples to produce the
|
||
instruments, and note information to play the songs. *.MOD files are
|
||
similar to MIDI files, but they are a bit more flexible because you
|
||
can use any sample as an instrument (including voices and sound
|
||
effects) instead of relying on the MIDI synth's own built in
|
||
instruments. You can play these files using GUSMOD which can be found
|
||
on epas.
|
||
|
||
*.669 files are 8-voice music files. I don't know much about
|
||
them, so maybe Tran (author of the GUS 669 player) can fill in this
|
||
area. You can play these files using P669GU0 which can be found on
|
||
epas.
|
||
|
||
*.MID files are MIDI files. You can play these files with
|
||
PLAYMIDI that came with the Ultrasound package, or with MediaPlayer in
|
||
MS Windows. You might have to create a *.cfg file for the MIDI file
|
||
if it was originally created for a synth that does not conform to the
|
||
GM Midi standard.
|
||
|
||
----------------------------------------------------------------------
|
||
|
||
19] What exactly is GUS 3D?
|
||
|
||
First and foremost: YES, this is SOFTWARE. You will NOT need
|
||
to upgrade your GUS to be able to do the GUS-3D stuff.
|
||
|
||
Written By: dionf@ERE.UMontreal.CA (Francois Dion)
|
||
|
||
There are several systems that are in use to get 3D sounds on
|
||
recordings and some have been around since the 50s. Now i wont go into
|
||
the "how it works" of the more recent ones, but i think this will
|
||
clear up some confusion. The first part is a "hands-on" experiment,
|
||
the second is informations, including the address and phone of the
|
||
owner of the technology that is used with the Gravis Ultrasound.
|
||
|
||
Let's get back to the early days of stereo. One record company
|
||
(i cant seem to remember) was pushing it, while another (again, blank.
|
||
anyone?) competed. Interestingly enough, technological development
|
||
was put on stereo, and not on the first 3D system which was called
|
||
"binaural recording" and it simply consisted of two microphones placed
|
||
like the ears. You can try it this way:
|
||
|
||
Go to a hat store and buy an extruded foam mannequin head.
|
||
You'll then need two microphones. Condenser will do, but you will need
|
||
to power them if you want to use them with the GUS, since it take a
|
||
dynamic microphone because it does not supply phantom power like some
|
||
mixer with XLR plugs. I will post a circuit later for Radio-shack
|
||
condenser mike unit (a small element that cost about 2$) if there is
|
||
some interest. If you dont want to mess with that, go with a cardiod
|
||
dynamic element. Note that sensitive enough cardiod will cost you a
|
||
lot, so think about that. You cut holes in the ears of the head, to
|
||
insert the microphone units (dont forget to make the wires of the
|
||
elements go inside the head and out the rear (or wherever). Use glue
|
||
to fill the crack around the mic. Also, the more the ears look like
|
||
real ears, the better it will work. If you trim the foam, dont forget
|
||
to use an hairdryer to soften it (it will be more uniform). That's it.
|
||
Try recording sounds, and you'll be surprised. I was! I did the
|
||
experiment with a polystyrene head on which i incrusted two PZM
|
||
microphones.
|
||
|
||
Now that you understand how 3D recording is nothing like
|
||
stereo recording, we'll see what is accesible presently.
|
||
|
||
First, the gadget we just built in the previous section exist
|
||
commercially, and is called "Mikey" and is made by Spherical Sound.
|
||
It's the only system commercialised where the microphones are placed
|
||
in a head.
|
||
|
||
Another system is made by Virtual Audio and claims to enhance
|
||
stereo depth, but is not labeled 3D audio. I dont have much more info
|
||
on it, but from the description it looks like the same thing as the
|
||
"mikey".
|
||
|
||
Two other systems use less restraining microphones situation
|
||
and can also be used on any signal because a DSP simulate a 3D signal
|
||
from parameters entered on the machine. QSound (no hyphen) was
|
||
developped in Quebec, and the inventor sold the concept to another
|
||
company (Archer it seems). It is not that good even with electrostatic
|
||
headphones, and is pretty bad if you are listening to it thru speakers
|
||
and you are not in the soft spot. And for trivia: Madonna, Sting,
|
||
Wilson Phillips and Paula Abdul to name a few have used the QSound on
|
||
their latest recordings. Another trivia: The Q logo is very very close
|
||
to Hydro-Quebec logo... QSound cost around 18K$ and is not midi
|
||
controllable.
|
||
|
||
The other variant with a DSP is Roland RSS (Roland Sound
|
||
Space). It is a bit better (depending on how it is used) than QSound
|
||
with headphones, but suffers the same faith as QSound when you are
|
||
listening with speakers. Just move a bit from the soft spot, and
|
||
suddenly what was in front left is now back left. RSS was used on
|
||
Suzanne Cianni _Hotel Luna_ album. RSS cost around 40K$ and is midi
|
||
controllable.
|
||
|
||
Another system on which i have zero information is called
|
||
Audio Cybernetics.
|
||
|
||
The last technology is called Focal Point 3D Audio. It was
|
||
developped by Bo Gehring and first used on the Macintosh computers
|
||
with a modified Audiomedia (Digidesign). It cost around 1400$ in this
|
||
configuration. But, Gravis saw that (Focal Point is from Seattle) and
|
||
it is the system that we will be getting. At a much better price. The
|
||
system produce the sounds with these parameters: direction, elevation
|
||
and distance. I am pretty sure that Gravis will have to develop a
|
||
SYSEX command set. We already need it badly, but with 3D, i will shoot
|
||
myself if i cant control it thru sysex.
|
||
|
||
By the way, here's how to get in touch with Focal Point 3D
|
||
Audio, if you're interested.
|
||
|
||
Focal Point(tm) 3D audio
|
||
1402 Pine av., #127
|
||
Niagara Falls, NY 14301
|
||
Voice/fax: 1-416-963-9188
|
||
|
||
Ok, you have read the 3D thing, and you cant wait. You want
|
||
big sound. The only possibility for now is surround. Now surround cost
|
||
a lot of money, and it will not be useable anymore once you get the 3D
|
||
driver. Wrong.
|
||
|
||
Now, i hope you have an amplifier, cause if you dont, you cant
|
||
use this little hack to get surrounding sound. WARNING: i am not
|
||
responsible for any damage resulting from the use or misuse or
|
||
anything else related to this circuit. Check that your - posts are
|
||
connected to ground and not the +. If it's the case reverse the
|
||
connections to the amplifier.
|
||
|
||
It works surprisingly well considering the cost. Have fun!
|
||
|
||
| Amplifier |
|
||
| + - - + | You connect the front speakers as usual (dont mixup
|
||
/| | | |\ the polarities!) _
|
||
| |_| |_| | FLS: Front left speaker (/_\)
|
||
| /_\ /_\ | FRS: Front right speaker
|
||
| FLS FRS | R: variable pot 50 ohm. 10 watts or more (depends on
|
||
|_ _| the amplifier)
|
||
> | | <
|
||
><'R R'>< RLS: Rear left speaker (use a much smaller speaker
|
||
> < for rear than front. 8 ohm also.)
|
||
| RLS RRS | RRS: Rear right speaker (")
|
||
| _ _ |
|
||
| \_/ \_/ | the 2 - on front speakers are connected to the
|
||
|_/ \_._/ \_| ground of the amplifier internally, so you dont
|
||
+ -|- + have to connect them.
|
||
|_
|
||
> |
|
||
><'R
|
||
> Here, you do need to connect the 2 - thru R to the
|
||
_|_ amplifier ground.
|
||
- AMP GND
|
||
|
||
Put the 3 potentiometer in a box so that you have the control
|
||
in one place, and use enough wire so you can move with it. You'll have
|
||
to experiment so that the R going to ground is a little higher than
|
||
the other 2 and once that adjusment made, the other two must be
|
||
adjusted so that the rear speakers are just adding a touch of depth
|
||
(if you turn them off, you notice that the surround is gone). Also, if
|
||
you have A-B speaker selection, plug the rear speakers on the + of B
|
||
instead of A, you will then be able to switch them off easily. Of
|
||
course, when you will use the 3D audio, it will affect the signal, so
|
||
it's better to unplug the rear section. But for your video, tape, CD
|
||
and regular GUS, you will still find it cool.
|
||
|
||
----------------------------------------------------------------------
|
||
|