667 lines
31 KiB
Plaintext
667 lines
31 KiB
Plaintext
Newsgroups: rec.scouting,rec.answers,news.answers
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Path: senator-bedfellow.mit.edu!bloom-beacon.mit.edu!xlink.net!scsing.switch.ch!bernina!macman
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From: macman@bernina.ethz.ch (Danny Schwendener)
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Subject: rec.scouting FAQ #6: Cub Scout Leader Hints
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Message-ID: <scouts-cubs_756184503@bernina.ethz.ch>
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Followup-To: poster
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Keywords: scout wolf cub pack faq
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Sender: macman@bernina.ethz.ch (Danny Schwendener)
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Supersedes: <scouts-cubs_753592504@bernina.ethz.ch>
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Organization: Pfadi Glockenhof, 8001 Zurich, Switzerland
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Date: Sat, 18 Dec 1993 03:15:08 GMT
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Approved: news-answers@uunet.uu.net
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Expires: Mon, 31 Jan 1994 03:15:03 GMT
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Lines: 650
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Xref: senator-bedfellow.mit.edu rec.scouting:8444 rec.answers:3386 news.answers:15943
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Archive-name: scouting/6_cub-leader-hints
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Last-Modified: 1993/10/22
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This file contains a number of ideas for the Cub Scout Leaders.
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It shows ways to reward your cub scouts for their behaviour and
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attendance, how to deal with kids suffering from Attention Deficit
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Disorder (ADD) and Attention Deficit Hyperactivity Disorder (ADHD).
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It also gives a couple of program ideas and games for your cub meetings,
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and general information on jungle book names and cub scout promises.
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If you know a good idea that hasn't been included in this FAQ,
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please do all of us the favour and post it on rec.scouting. Drop me
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a copy too to make sure that I include it in this file.
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This file is in digested format, like all FAQ files on this newsgroup.
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If you're using nn as newsreader, type 'G %" to split the digest into
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individual postings. In bn or rn, typing control-G should cause the
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reader to skip to the next posting within this file.
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There are nine FAQ files in the rec.scouting FAQ series. The FAQ files
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are posted in regular intervals (one file every three or four days)
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on rec.scouting, rec.answers and news.answers. They can also be
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retrieved through anonymous FTP from ftp.ethz.ch (path: rec.scouting/).
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As the FAQ files are updated regularly, make sure that you have the
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latest copy in your hands. The release date of this FAQ is indicated
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in the line starting with "Last-Modified:" at the top of this file.
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Files older than three months should be considered as outdated.
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This file or parts of it may be freely used, printed and re-distributed
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as long as you enclose this paragraph and keep the references to the
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respective contributors and to the maintainer (listed below) intact.
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-- Danny Schwendener macman@bernina.ethz.ch
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Wolfsmeute Nidau/Glockenhof, Sihlstr. 33, CH-8001 Zurich, Switzerland
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--------------------------------
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From: macman@bernina.ethz.ch (Danny Schwendener)
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Subject: Cub recognitions - should we use them at all?
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Date: 1 Mar 93 10:00:00
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Whether cubs should be given awards or advancement ranks is a much
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discussed item. Some will argue that kids are already overstressed
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at school so that an additional pressure in the free-time program is
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not productive. Others underline that a small reward is one of the
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few very effective ways to boost the participation of the kids in
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the program. I personally think that both sides have their good points.
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There is, however, one thing you have to keep in mind all the time:
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A reward is only a valid option if *all* kids are physically and mentally
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able to obtain it. You should also be very careful not to create a
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fault between a group of kids who always get all rewards and the rest
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of the kids.
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The bottom line: If you use awards, use them with intelligence.
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--------------------------------
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Date: Wed, 23 Sep 1992 10:31:01 -0700
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From: (Peter Van Houten) <Peter_Van_Houten@SIMULACRUM.WV.TEK.com>
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Subject: Cub Immediate recognition - Den Leader Hints
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I know this has not been solicited, but here are some ideas for immediate
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recognition for Cub Scout dens that have been working in my Pack, and others
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that I have come in contact with.
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1) Arrowhead Necklace --
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Using Dough Art dough cut out arrowheads. Use a spoon to mark texture on
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the face of the arrowhead. Bake until hard. Drill hole at top of arrowhead
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for lace. Paint arrowhead using Glossy Black spray paint (comes out looking
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like obsedian). Glue white/black feather to the back of the arrowhead, and
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thread leather lace through hole.
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You now have a recognition necklace the boys can wear and display how far
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they are along on their Wolf or Bear trail. I had the boys make their own
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necklaces, but they couldn't start wearing them until they've completed the
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Bobcat. So the Arrowhead represents they've earned their Arrowhead. As
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they progress along the Wolf trail they receive a White Wolf's tooth (also
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made from Dough Art) for each of the 12 Wolf requirements. This can also be
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used with Bear Claws for the Bear trail. To help separate the teeth, the
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boy can earn beads to go on his necklace. A white bead for attending the
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den meeting or pack meeting, a black bead for attending in uniform. When
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done you'll have a very impressive necklace (as well as, by having the boys
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make them you are doing one of the arrow point achievements for making
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something with a feather).
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2) Another tip for rewarding behavior, attendance, uniforming, etc. is to
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have a grab box or treasure chest. In the treasure chest you accumulate all
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sorts of trinkets (pencils, cards, key rings, etc.) that they boys can
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choose from when they've met your criteria.
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For example: All boys that show up in full uniform for a den meeting will
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get to choose from the treasure chest. Or the boys that pay their dues on
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time get to choose something. Maybe the boys have exemplified themselves
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during the den meeting (your house isn't destroyed) and you want to reward
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them.
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So where do you get the trinkets? Make friends first with every marketing
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person you know (most of them are involved in scouting). Companys give away
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tons of stuff to promote their products, most of which is cheap and fun
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(things like sun glasses, small footballs, pencils/pens, key rings,
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stickers, buttons, hats, etc.). Ask and ye shall receive. Also, check out
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the discount stores for cheap items, such as pencils with different style
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erassers on them. Check out garage sells for old souviners...these can be
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very, very cheap.
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Bottom line is that immediate recognition for achievement and behavior is
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necessary to support future achievements and success. KISMIF -- Keep it
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Simple, Make it Fun!
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--------------------------------
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Date: Thu, 15 Oct 1992 17:58:35 -0500
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From: (Peter Van Houten) <Peter_Van_Houten@SIMULACRUM.WV.TEK.com>
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Subject: Recognition Dinner Ideas
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HELPING HAND AWARD -- Stuffed glove on a dowel rod for the person who always
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lends a helping hand.
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WET SPONGE AWARD -- A piece of sponge mounted on cardboard. For the newest
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leader who needs help soaking up all the new info in the Cub Scout program.
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ON THE BALL AWARD -- A styrofoam ball with a pipe cleaner Cub Scout on top
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for the energetic person who has it all together.
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GOOD EGG AWARD -- An egg made out of felt mounted on a piece of cardboard
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for the special person who has been a good sport by helping the pack.
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BIG HEART AWARD -- A big stuffed heart pillow in red. For someone who shows
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real dedication to the Cub Scout program.
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PURPLE HEART AWARD -- A big stuffed heart in purple, for anyone injured 'in
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the line of duty'.
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LIFE SAVER AWARD -- A roll of lifesavers mounted on cardboard. This might
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be for someone who has assisted the Pack with a problem.
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FIRST AID AWARD -- Home made first aid kit for a dedicated unit leader.
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GO-FOR AWARD -- Plastic or model car on a handmade trophy stand. For the
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person who picks up awards or runs errands for the Pack.
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GO GETTER AWARD -- This is an inflated balloon full of 'Hot Air' for the "Go
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Power for the Go Getter".
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OLD FOSSIL AWARD -- A rock or an arrowhead for the person who has been in
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scouting the longest.
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BOUNCE AWARD -- A sheet of 'Bounce' fabric softener for the Den Leaders to
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bounce back and to soften their hearts.
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BRIGHT IDEA AWARD -- Spray a light bulb gold and mount to a plague. Present
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to the person who always has good ideas.
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BANQUET AWARD -- A large wooden spoon painted Blue and Gold. Attatch a
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ribbon and present to the Chairman of the Blue and Gold Banquet.
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GOLDEN PEAR AWARD -- Attatch a plastic fruit pear to a plaque. Present to
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the pair (Couple) who has done so much for the Pack.
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LINK TO SCOUTING AWARD -- Attatch a few pieces of chainlink fence to a
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plaque and present to the leader who has helped prepare the boys for Boy
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Scouts.
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GOLDEN KNOT AWARD -- This is a good award for a Cubmaster. Use rope, tie an
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overhand knot and spray gold. Attatch to a plaque and award to the person
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who has tied it all together.
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MARF AWARD -- MARF (Maintain Absolute Rigid Flexibility). Cut a piece of
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wood or cardboard in an odd shape. Put the letters M-A-R-F on it and
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present to anyone who works with the boys.
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--------------------------------
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Date: Wed, 19 Feb 1992 08:43:03 EDT
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From: "Larry W. Gracie" <NINRLWG@PEELE.BAS.NCSU.EDU>
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Jaana A Antikainen <jantikaicc.helsinki.fi>
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Subject: The Cub scout promise in other languages
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THE PROMISE IN OTHER LANGUAGES
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SPANISH:
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Yo prometo hacer todo lo posible para
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cumplir con mis deberes para con Dios y
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mi patria, para ayudar a los demas y obedecer
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la Ley del Pack.
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FRENCH:
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La promesse du Louveteau:
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Je promets de faire mon devoir de mon
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mieux envers Diey et ma patrie, d'etre
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honnete et d'obeir aux lois de mon groupe.
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GERMAN:
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Unser Versprechen heisst:
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Ich verspreche mein Bestes zu tun fur
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Gott and mein Vaterland, erlich zu sein
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und das Gesetz des "Pack's" zu befolgen.
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ITALIAN:
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La promessa del Lupetto:
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Io prometto di fare il possible, di fare il
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mio doverse a Dio e alla nazione di andare
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diritto e di obbedire la Legge del Gruppo.
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FINNISH:
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Lupaus The promise
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Lupaan parhaani mukaan I promise to do my best
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rakastaa Jumalaani, to love my God,
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toteuttaa sudenpentujen lakia to keep the cub law
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ja olla toisille avuksi and to help other people
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joka paiva. every day.
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In the last word, you should have two little dots on each "a", but I
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seem to be unable to find this letter from my keyboard right now...
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The "wolf cubs", "sudenpennut" in Finnish, are scouts aged 7-10. They
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are organized as packs ("lauma"), there is usually 2 or 3 packs in every
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troop ("lippukunta"). Cubs have weekly meetings, sometimes excursions and
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campouts, They learn scouting and every day skills following a program,
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which is right now changing, so I will tell more about it next year...
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SWISS:
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Although officially there is a cub scout promise,
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cub leaders are discouraged to use them, because at
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the cub scout age, kids are just too young to keep
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the promise seriously. Leaders are however encouraged
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to set up their individual pack law.
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[Note: More information on how cub scouting is lived in foreign countries
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can be found in FAQ#2 'Scouting around the World' -- Danny]
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--------------------------------
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From: bcockburn@acorn.co.uk (Bruce Cockburn)
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Subject: Jungle Book / cubs names (UK)
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Date: 11 May 92 22:18:38 GMT
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The following may be of interest to scouters not familiar with the Jungle
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Book nomenclature. It is reproduced from the Gilcraft book entitled "Wolf
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Cubs", my copy is dated 1948.
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This is a table of accepted pronunciations. I have used the "*" character
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to bracket text which was printed in an italic font. The term <a-acute>
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refers to a single character "a" with an acute accent over it. It may help
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to print this out if you can to aid understanding.
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Akela Ah-k<a-acute>y-la*h*
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Bagheera Ba*r*-gheer-a*h*
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Baloo Baa-loo
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Bandarlog B<u-acute>nder-loag
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Chil Cheel
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Hathi H<a-acute>*r*-ty
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Kaa Ka*r*
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Mowgli Mow(as in "now")-gly
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Nag Na*r*g
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Rikki-tikki-tavi Rikky-tikky-tay-vy
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Shere Khan Share-kha*r*n
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Tabaqui Tar-b<aacute>rk-i
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The following (also from the same source) is a list of "Jungle Names for
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the Cub Pack".
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(i) Names held "Ex Officio"
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Akela Cubmaster.
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Baloo }
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Bagheera } Assistant Cubmasters.
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Raksha }
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Black Plume }
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Brown Tip }
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Grey Brother } Sixers.
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Red Fang }
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Tawny Fur }
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WhiteClaw }
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Sahi (the Porcupine) Pack Scribe.
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White Hood Pack Storekeeper.
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(ii) Names Awarded for Prowess in Cub Activities
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Ahdeek (the Reindeer) Team Games.
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Apukwa (the Bulrush) Weaving.
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Blue Smoke Signalling.
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Chil (The Kite) Singing.
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Crimson Arrow Throwing and catching.
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Dahinda (the Bull-frog) Leapfrog, cartwheels, etc.
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Ferao (the Scarlet Woodpecker) Woodwork.
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Golden Quill Artist.
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Hawkeye Observation.
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Hiawatha All-round athletics.
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Iagoo (the Story-teller) Telling stories.
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Jacala (the Crocodile) Acting.
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Kaa (the Python) Tree-climbing.
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Karela (the Bitter Vine) Knotting.
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Keego (the Fish) Swimming.
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Keneu (the Great War Eagle) Running.
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Kotick (the Seal) Wrestling.
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Kwasin (the Strong Man) Boxing.
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Limmerskin (the Wren) Message-carrying.
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Little Beaver Lair-building.
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Mysa (the Wild Buffalo) Good hearing.
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Nag (the Cobra) First Aid.
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Nushka ("Look!") Guide.
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Oonai (the Wolf) Reciting.
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Pukeena (the Grasshopper) High Jump.
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Scarlet Feather Fire-lighting.
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Sea Catch (the Seal) Diving.
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Shaw-shaw (the Swallow) Skipping.
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Singum (the Lion) Book-carrying.
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Rann (the Eagle) Good eyesight.
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Tilji-pho (the Lark) Musician.
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Toomai Folk-dancing.
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Wabeeno (the Magician) Walking the Plank.
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Wawbeck (the Rock) Modelling.
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White Elk Long Jump.
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Won-tolla Hopping.
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(iii) Names Awarded by Akela at his Discretion
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Hathi (the Elephant) Punctual and regular
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attendance.
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Jeebi (the Ghost) Fattest Cub.
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Kim (Little friend of
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all the world) Helpfulness.
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Ko (the Crow) Noisiest Cub.
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Mang (the Bat) Obedience.
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Mor (the Peacock) Tidiness and cleanliness.
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Onaway ("Awake!") Alertness.
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Shada (the Pelican) Perseverance.
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Rikki-tikki-tavi (the Mongoose) Cheeriness, or Courage.
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Mowgli Friend to animals.
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Sona (the Himalayan Bear) Good manners.
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Suggeema (the Mosquito) Smallest Cub.
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Tall Pine Tallest Cub.
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--------------------------------
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Date: Thu, 28 May 1992 03:51:44 -0400
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From: "Jack W. Weinmann" <bk233@CLEVELAND.FREENET.EDU>
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Subject: Cub-A-Ree Ideas (USA)
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One of the districts in my council is having its first Cub-A-Ree.
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Here is a description of the stations:
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Station 1: Citizenship
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Part 1: Den conducts flag ceremony of its choice - up to 5 points
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awarded for correct etiquette, originality & overall
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performance.
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Part 2: Den selects 5 questions to answer on citizenship & national
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heritage from 10 sealed questions. (1 pt. per correct answer)
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Beads: Gold 9-10 pts, Blue 6-8 pts, Red under 6 pts
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Station 2: Knots
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(square, bowline, clovehitch, sheet bend, & taughtline hitch)
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Station leader asks 5 boys to tie one knot each. If a boy is
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not assigned a knot, he may help Scouts who have been assigned.
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Scoring: 2 pts for each knot completed in a 2 min. period
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Beads: Gold 10 pts, Blue 6 or 8 pts, Red under 6 pts
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Station 3: Rope Toss
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The den has a 20 ft. rope and has 3 tosses to hit a graduated
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bullseye.
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Scoring: 10 pts (Gold bead) if best throw hits within 2-ft square
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8 pts (Blue bead) if best throw hits within 4-ft square
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6 pts (Blue bead) if best throw hits within 6-ft square
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2 pts (Red bead) if best throw hits outside of square
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Station 4: First Aid and Safety Message Game
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Station leader presents 5 first aid and safety situations
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to the den, in sequence. Den has 1 min. for each situation
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to reply to each situation and/or demonstrate appropriate
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technique to use. (2 pts per correct answer)
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Beads: Gold 10 pts, Blue 6-8 pts, Red under 6 pts
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Station 5: Obstacle Course
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Entire den runs course consisting of a tire, rope swing, pylon
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run, and ramp climb. Each Cub timed and the average for the
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den determined.
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Scoring: Average time up to 60 sec. 10 pts -- Gold Bead
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Average time 60 - 90 sec. 8 pts -- Blue Bead
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Average time over 90 sec. 6 pts -- Red Bead
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Station 6: Nature Trail
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Station leader presents den with a list of 10 items to point
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out on the nature trail. When they find an item, they point
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it out to the station leader. Max. time on trail -- 5 min.
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Scoring: 1 pt per item. Gold 9 - 10 pts, Blue 5 - 8 pts, Red under 5 pts
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Station 7: Rain Gutter Regatta
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In relay fashion, 3 Scouts selected by their den blow a walnut
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shell boat the length of a 10 ft. gutter.
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Scoring: Based on how fast it takes to complete the task. Exact times
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will be determined and be available at the station.
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Ratings: "Hydroplane" ----- 10 pts. ---- Gold
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"Motorboat" 5 - 8 pts. ---- Blue
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"Rowboat" under 5 pts. ---- Red
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Station 8: Marble Shooting Contest
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A range set up consisting of a 5-ft. diameter circle with 13
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marbles placed in center-cross fashion. Rotating shots, each
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den has 3 min. to shoot as many marbles out of the ring as
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possible.
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Scoring: 11 - 13 marbles knocked out = 10 pts ---- Gold bead
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6 - 10 " " " = 7 pts ---- Blue bead
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0 - 5 " " " = 5 pts ---- Red bead
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Station 9: Uniforms
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Points awarded to the den based on the uniforming of
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participating den members.
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Scoring: All Scouts wearing proper shirt & neckerchief -- 10 pts - Gold
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1/2 or more wearing proper shirt & neckerchief - 6 pts - Blue
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Less that 1/2 wearing proper shirt @ neckerchief 2 pts - Red
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Station 10: Skit Competition
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At 4:00, the dens should gather at the pavillion area to
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present their skits. Each den has 3 min. to put on their skit.
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Points awarded on originality, style, content & presentation.
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Scoring: Up to 10 pts. as determined by the judge.
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Gold Bead - 8 - 10 pts, Blue - 4 - 7 pts, Red - 0 - 3 pts
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Note: Dens (2 or more boys). Games are a DEN effort. Stations are geared
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so that it takes TEAM effort. All station activities taken from the
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Wolf, Bear, & Webelos Handbooks. (Their statement - our ideas could
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have other sources!)
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Although there is no limit to the number of boys in a den, it is
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recommended that dens be in the 8 boy range. Larger dens could
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be split into two dens for the competition so all boys are able
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to participate in the contests.
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--------------------------------
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From: joec@fid.morgan.com (Joe Collins)
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Subject: Chemical Experiments for cubs
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Date: Tue, 12 Jan 1993 14:02:18 GMT
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[always with adult attendance - Ed.]
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As a younger child, my son LOVED mixing baking soda and vinegar in
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zip lock bags and watching the bags fill with CO2. We then 'poured'
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the CO2 into a plastic pail and lowered a lit match into it (by hand).
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The match goes out when it passes into the CO2. But if you can get a
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strip of magnesium, ignite that and lower that into CO2 - it won't
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go out but will instead strip the oxygen off the CO2, leaving carbon
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dust floating in the pail. It is also good because its sparks brightly
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and makes loud popping noises. Be using magnesium - perhaps
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do it outside
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Get a stalk of celery and cut it lengthwise about 2/3 of the way up.
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Get two drinking glasses and fill with water. Place them side by side.
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Add two different colors of food coloring into the glasses, i.e. red
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in one and blue in the other. Place the celery such that
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one part is in one glass and the other part is in the other (which is
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why you cut it 2/3 of the way.)
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Come back the next day and look at the stalks.
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Get an ordinary egg and put in a glass. Pour in vinegar sufficient to
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cover it with perhaps 1" to spare. Let sit overnight. The next day take
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out the egg and feel it....the vinegar has dissolved the calcium carbonate
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in the shell and the shell is gone. You are feeling the membrane that
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lined the shell and it has a rubbery feel. Rinse with plenty of water.
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Get calcium carbonate (blackboard chalk is perfect). Heat up real hot in
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a propane blowtorch (put the chalk in a vise). This will drive the
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CO2 out of the CaCO3. This leaves CaO (lime). When you heat up lime, it
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gets bright - which is where the word LIMELIGHT comes from. Drop in water
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when done.
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Go to radio shack and buy magnets of all types (square, circular, etc).
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Give them to you child, along with paper clips, bobby pins, iron nails, etc
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You child will have a ball with it.
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Then get wire at radio shack and wrap many many turns around an iron nail.
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Connect that to a battery and you have an electromagnet. Show your child
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how it also picks up paper clips, etc.
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Go a hardware store and get root killer. Look at the package - it should be
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copper sulfate pentahydrate. When you open it up, it will be blue crystals.
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This is good stuff to work with but be careful - poisonous - wash your hands
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after touching it. Anyway, drop some in a glass and dissolve in water.
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Then get an iron nail and sandpaper it a bit to make it shiny. Drop it in
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and wait a few hours. It will get copper-plated. (Has to do with the
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relative activity of metals)
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Now dissolve more in water- this time to excess, i.e. have crystals sitting
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on the bottom. Connect an old spoon to a wire and connect that wire to
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the negative pole of a DC powersupply. Connect some copper wire to the
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positive pole of the DC powersupply. The other end of that copper wire should
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be stripped clean and dropped in the water. Don't let the two touch while
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in the water. After a while, the copper wire in the water will start to
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shrink in size but the spool will get a copper coating. (Copper plated).
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The DC power supply can be batteries but use at least 3 volts or so.
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Get a small piece of aluminum foil, about 4" square. Fold it in 1/2 two
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times and this will give you 1" square. Get some lye from the grocery store
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or hardware store (Caution - corrosive, dangerous stuff). Get a 3-4 crystals
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of lye and place on the foil, dead center. Place the foil on a paper plate
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and plate this in a sink. Add 1 drop of water to the crystals and step back.
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The water will dissolve the lye. The lye is now in solution and in
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contact with the aluminum foil. The aluminum foil is covered with a
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thin layer of aluminum oxide (invisible). The lye solution starts to react
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with the aluminum oxide and breaks it down. It then hits the foil and
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reacts with that. As the reaction gets going, it heats up. This causes the
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reactants to mix it up even faster and get even hotter. Finally, you run out
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of either lye or aluminum.
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Rinse thoroughly with water when done. Moral - never mix lye with aluminum.
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A slow burn - get plain old steel wool (non-detergent) and plain old
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strong clorox (again - non-detergent). Place the steel wool in a large
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bowl or glass. Pour the clorox over it, covering it. Let sit overnight.
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Come back tomorrow and most of the steel wool is gone and you now
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have plain old rust. (P.S. this will make the clorox quite warm - let it
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sit in a sink overnight in case it breaks - don't squeeze the steel
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wool before you use it. Just put in as-is - if you squeeze it or
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stretch it, the reaction will go faster and become hotter).
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Rinse thoroughly with water when done.
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Keep the chemicals away from your child - potent stuff.
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Don't mix chemicals on your own without knowing what you are doing.
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Some household chemicals and combinations thereof are EXTREMELY dangerous.
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Have fun and hope that helps....
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Mail me if you want more experiments or have questions on the above.
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--------------------------------
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From: choffman@adobe.com (Charles Hoffman)
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Subject: Attention Deficit - Hyperactivity Disorder
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Date: 9 Nov 92 17:54:36 GMT
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When I posted by request for information about the ADD and ADHD boys in my
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Webelos Den, the following information was sent to me. These suggestions have
|
|
made my meetings much easier.:
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Keep all activities down to 15 minutes or less. I would add that allowing
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and encouraging the boys to be creative in their projects helps tremendously.
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Separate the ADHD boys from each other, and from other boys who are liable to
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follow the ADHD boys' lead in going wild. I seat my boys in a "U" shape
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|
with the Den Chief and my Asst Den Leader at the bottom of the "U". The three
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ADD and ADHD boys along with the most reactive of the other boys are seated in
|
|
an alternating arrangement with the quieter boys. The two ADHD boys are seated
|
|
right next to the leaders (DC and ADL) to allow for personal one on one control
|
|
and the ADHD boys work harder at self control as they can get immediate words
|
|
of praise from the leaders.
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Let the boys know the plans for the meeting at the begining. Give them a goal
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|
and keep reminding them why they are doing what they are doing. Give
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|
recognition in the meeting for their achievements.
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Maintain control of the meeting. I use a carrot and stick approach. The
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|
carrot is the "good conduct jug". Each boy places a bead in a clear water
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|
bottle at the start of each meeting. When disruptive or dangerous behavior
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|
happens, the Denner removes a bead. There are lines on the jug that will take
|
|
about 3-4 months to cover. We just had our first reward, by their choice a
|
|
trip to a local pizza/game center. The stick is first to "signs up", while
|
|
using direct eye contact with the boys. A firm, non-stressed voice helps.
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|
Don't dwell on control, but quickly move to the focus activity.
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Use short simple sentences. Ask the boys to repeat requests and directions
|
|
back to you.
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Have the boys draw up their own den meeting rules. I have a list that my boys
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|
made up posted in our meeting room. They point out infractions to each other.
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Serve refreshments last. My boys do a round-robin for "snack". Every kid
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|
seems to prefer red drinks. The food coloring used, plus sugar in the cookies
|
|
is guaranteed to have the kids bouncing off the walls in a half hour. Snack
|
|
is a time for quietly going over the days activities and letting the boys know
|
|
what will be done at the next meeting.
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|
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Be prepared. I prepare a month in advance what will be done at each meeting,
|
|
and what must be done at home for each boy to earn the current activity pins.
|
|
Having a well thought out plan gives me the freedom to adapt as the situation
|
|
changes. In addition make one or more of each craft in advance so the boys
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|
have a model to "touch and feel" and so that you know how to do it, and that
|
|
the boys are capable of doing the tasks needed for the craft.
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|
|
Get the quick boys to help the slower boys. With supervision this can be a
|
|
help. But watch out. Boys this age switch from cooperative to competitive
|
|
modes very fast.
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|
|
Keep the boys focused. ADHD boys are very easily distracted by external
|
|
stimuli. I and my leaders constantly walk among the boys asking them to tell
|
|
us what they are doing, complementing creativity. This seems to help in the
|
|
longer more complex Webelos crafts.
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|
|
Many ADD and ADHD boys take drugs (Ritalin, etc) to allow them to control
|
|
their responses. Parents try to give the boys their dose about 1/2 hour
|
|
before the meeting. But in real life, this does not alway happen. Be
|
|
prepared for lasts week's angel to be this week's terror. My Asst Den Leader
|
|
will become the terror's shadow when this happens. This is vital to a
|
|
controlled meeting.
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|
|
|
Contact the ADD Warehouse, which has a catalog of reading and other things
|
|
relevant to ADD/ADHD. You can call them at (800) 233-9273. I sat down with
|
|
my ADD/ADHD parents and selected books that covered symptoms that were most
|
|
common with their boys. The public library in my town had several books that
|
|
gave me a good insight to the problem, but be warned, my parents told me that
|
|
some the information was out of date.
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|
|
|
ADD/ADHD kids need even more complements than other kids. But don't forget
|
|
the other boys. Make the complement real, and word it in such a way as to
|
|
encourage future growth. One of my ADHD boys has become quite an innovator
|
|
in fishing for complements. He is begining to understand what actions will
|
|
and will not earn him a complement and his behavior is slowly improving.
|
|
|
|
Don't treat the ADD/ADHD boys as if they have an "unusual" problem.
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|
|
|
Cycle your activities. I have an active gathering game, den business, a
|
|
focused activity, another short game, and then snack/reflection all within a
|
|
1 1/4 hour period.
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|
|
|
My parents stay away from den meetings unless we are doing an activity that
|
|
requires lots of supervision or assistance. The parents state that their
|
|
boys are learning that all adults (Akeylas) require the same behavior, not
|
|
just parents and teachers.
|
|
|
|
Relate information and activities to "doing" things. Somatic language that
|
|
connotes physical activity helps. Many ADD boys learn best by doing, and are
|
|
very poor at memorizing remote facts. This can slow meetings down, but will
|
|
improve the experience for everyone.
|
|
|
|
--------------------------------
|
|
From: macman@bernina.ethz.ch (Danny Schwendener)
|
|
Subject: Game ideas for cub scouts [pointer]
|
|
Date: 21/4/93
|
|
|
|
Here's a pointer for those who are looking for games which you can play with
|
|
cub scout dens or packs: I have received a collection of cub scout games from
|
|
Jim Speirs. Eventually, it will end either as an addition to FAQ#3 'Games'
|
|
or as a separate FAQ (I haven't decided it yet), but in the meantime, the
|
|
collection can be retrieved by anonymous ftp from ftp.ethz.ch; log in as
|
|
'anonymous' with your E-mail address as password. The file is called
|
|
'cub-games.prerelease' and is stored in the directory: rec.scouting/more
|
|
|
|
In addition, it is always a good idea to look into FAQ#3 'Games', even
|
|
though the games are more directed towards scouts and a few of them may
|
|
not be suitable for younger cubs.
|
|
|
|
-------------------------------- End of FAQ #6 --------------------------------
|
|
|