371 lines
16 KiB
Plaintext
371 lines
16 KiB
Plaintext
Path: bloom-beacon.mit.edu!hookup!swrinde!ihnp4.ucsd.edu!agate!cogsci.Berkeley.EDU!alansz
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From: alansz@cogsci.berkeley.edu
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Newsgroups: alt.fan.dune,alt.answers,news.answers
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Subject: alt.fan.dune Introduction and FAQ
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Supersedes: <afd-faq_763845930@cogsci.berkeley.edu>
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Followup-To: alt.fan.dune
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Date: 9 Apr 1994 04:26:49 GMT
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Organization: Sietch Tabr, Arrakis
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Lines: 349
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Approved: news-answers-request@MIT.EDU
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Expires: 7 May 1994 04:27:07 GMT
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Message-ID: <afd-faq_765865627@cogsci.berkeley.edu>
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Reply-To: alansz@cogsci.berkeley.edu
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NNTP-Posting-Host: cogsci.berkeley.edu
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Summary: A periodic posting of basic information and frequently
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asked questions about alt.fan.dune, _Dune_, and related
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matters.
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Keywords: faq introduction intro
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Originator: alansz@cogsci.Berkeley.EDU
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Xref: bloom-beacon.mit.edu alt.fan.dune:1469 alt.answers:2367 news.answers:17842
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Archive-name: dune-faq
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Last-modified: 1993/11/13
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An Introduction to alt.fan.dune
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Table of Contents
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I. What is alt.fan.dune?
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a. What is Dune?
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b. What is alt.fan.dune?
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c. Appropriate subject material
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II. Dune references
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a. Books
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1. The _Dune_ Series
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2. _Songs of Muad'Dib_
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3. _The Dune Encyclopedia_
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4. Notebooks
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5. Bio
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6. _The Making of Dune_
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b. The Movie(s)
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c. Games
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1. On-line simluations of Dune (DuneMUSH and DuneLPMud)
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2. PC games (Dune I and II)
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3. Board games (Avalon Hill and Parker Bros.)
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d. Sound Recordings
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e. Comics and Illustrated Books
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III. Frequently asked questions
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a. Where do I get the movie soundtrack?
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b. Who/what are Marty and Daniel, from the end of _Chapterhouse Dune_?
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c. How do I make DuneMUSH look right on my screen?
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This Introduction is also posted to news.answers and alt.answers.
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Inquiries/suggestions/corrections can be mailed to:
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alansz@cogsci.berkeley.edu
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--------------------------------------------------------------------------
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I. What is alt.fan.dune?
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a. What is Dune?
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_Dune_ is the first of a series of science fiction books by Frank
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Herbert.
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b. What is alt.fan.dune?
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Alt.fan.dune is a newsgroup for postings relating to Frank
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Herbert's _Dune_ series or any of its adaptations, including the movie
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_Dune_ and the on-line simulation DuneMUSH. The group will provide a forum
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for fans of Herbert's work to communicate, and for dissemination of
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DuneMUSH announcements and plot information.
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c. Appropriate subject material
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Any discussion of anything related to Herbert's _Dune_ series is
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probably appropriate. Please take advantage of keywords: use the keyword
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"movie" for discussion about the movie, "book" for discussion of the
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books, "mush" for discussion of subjects related to DuneMUSH, "game" for
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discussion of the game, etc. Discussions about general MUSH issues should
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be directed to the rec.games.mud.* hierarchy, most likely
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rec.games.mud.tiny.
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II. Dune references
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Anyone with information about the references listed here (or others!) is
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welcome to submit a brief review or synopsis of the material to
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alansz@cogsci.berkeley.edu for inclusion in this Introduction.
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a. Books
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1. The _Dune_ Series
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The _Dune_ Series is comprised of the following books:
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_Dune_, Frank Herbert (New York: Berkley Pub., 1987, c1965).
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_Dune Messiah_, Frank Herbert (New York: Berkley Pub., 1987, c1969).
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_Children of Dune_, Frank Herbert (New York: Berkley Pub., 1987, c1976).
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_God Emperor of Dune_, Frank Herbert (New York: Berkley Pub., 1987, c1981).
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_Heretics of Dune_, Frank Herbert (New York: Berkley Pub., 1986).
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_Chapterhouse, Dune_, Frank Herbert (New York: Berkley Pub., 1987,
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c1985).
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2. _Songs of Muad'Dib: poems and songs from Frank Herbert's
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Dune series and his other writings_, edited by Brian Herbert. (New
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York: Ace, 1992).
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3. _The Dune Encyclopedia_, compiled by Willis E. McNelly (New York:
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Berkley Books, c1984), is a comprehensive, authorized encyclopedia spanning
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the _Dune_ series up to book 4, and including little-known information and
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nice drawings. It's written from a post-Scattering perspective.
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4. _The Notebooks of Frank Herbert's Dune_, edited by Brian Herbert
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(New York: Perigee Books, c1988).
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5. _The Maker of Dune: insights of a master of science fiction_, by
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Frank Herbert, edited by Tim O'Reilly (New York: Berkley Books, 1987).
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6. _The Making of Dune_, by Ed Naha. (New York: Berkley Books, 1984).
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This one's about the making of the movie.
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b. The Movie
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_Dune_ was made into a movie of the same title, and is available on
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video. The movie was directed by David Lynch (of Twin Peaks and Eraserhead
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fame), produced by Dino di Laurentis, and starred: Kyle MacLachlan (Paul
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Muad'Dib), Jurgen Prochnow (Leto), Sean Young (Chani), Francesca Annis
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(Jessica), Dean Stockwell (Dr. Yueh), Virginia Madsen (Irulan), Patrick
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Stewart (Gurney), Jose Ferrar (Shaddam IV), Sting (Feyd Rautha), Max von
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Sydow (Liet-Kynes), and Linda Hunt (Shadout Mapes). The clothes the Fremen
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wear were designed by Jean-Gir.
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There are actually 3 versions of the movie. In addition to the
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version released in theaters (which was about 2 hours long), the video
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version is the 2.5-hour long Director's Cut, which tends to make more
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sense to those who haven't read the books (it includes a long beginning
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narration, for example). There's also a 3-hour version, including parts
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that Lynch wanted cut, like a voiceover introducing the characters, a
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scene of Gurney playing the baliset, etc. Lynch petitioned the Director's
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Guild to have his named removed from the credits for this one.
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For information about the soundtrack, see the "Sound Recordings"
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section below...
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c. Games
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1. On-Line Simulations: DuneMUSH and DuneLPMud
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A. DuneMUSH
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DuneMUSH is an interactive multi-user role-playing simulation
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based in the _Dune_ universe in the years after the first book in the
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series. Players join factions and attempt to achieve their personal and
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faction goals by diplomacy, special powers, political and economic
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pressure, or military force.
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Anyone may create a character at DuneMUSH by connecting (telnet
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mellers1.psych.berkeley.edu 4201 or telnet 128.32.243.78 4201, or, for
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some VMS users, telnet mellers1.psych.berkeley.edu /port=4201) and
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following the instructions. Please use the "Guest" character if you're
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just looking around.
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Questions about DuneMUSH go to dunemush@mellers1.psych.berkeley.edu.
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For information about multi-user games in general, readers are directed to the
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rec.games.mud.* hierarchy.
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B. DuneLPMud
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nahlowsk@turing.u-strasbg.fr (Nahlovsky) writes:
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>We though it would be nice to mail you about a LPmud we created.
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>This mud is called Dune and basically written in the idea of
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>Frank Herbert's books. It is currently located at internet
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>address des1.u-strasbg.fr 8888 (130.79.6.60 8888)
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For more information, contact: dune@des1.u-strasbg.fr
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2. PC games
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There are two readily available games for personal computers based
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on _Dune_: Dune I and Dune II.
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Dune I is a graphic adventure game based on both the book and the
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movie, in which players take the role of Paul. Here's a review:
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From: erwin@xirion.nl (Erwin Dondorp)
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>Dune I is a far better game than Dune II. It features photo like
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>graphics (not from the film) of all Dune characters, and orni's,
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>spice miners, worms, etc. Your job is to search for all the sietches,
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>train the found fremen for spice mining, fighting or crop growing.
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>(only one speciality at a time!), the fremen can be ordered to spy
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>(look for enemy castles) and attack them. They can be send to find
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>weapons, mining vehicles, bulbs, orni's which makes their work
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>more efficient. It is a typical simulation game.
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>It is available on disk and CD. And seen from the package I think
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>that the Cd version has even more built in graphics.
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Dune I is published by Virgin Games.
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In Dune II, the players try to take control of Arrakis, fend off
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attacks from other Houses, and mine spice. The game is similar in
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feel to "Civilization" in some ways; much time is devoted to increasing
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spice production capacity so you can afford to expand your Arrakis
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base with radar installations, weapons facilities, etc.
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Dune II is published by Westwood Studios, distributed by
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Virgin Games.
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3. Board games
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A. Avalon Hill
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Avalon Hill once made a board game called "Dune", which has since
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gone out of print in English (though a French language edition is
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floating around still), but old copies can sometimes still be found.
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It is reportedly quite enjoyable.
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LINDERT@SARA.NL (Rick te Lindert) writes:
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>Well, I own a French version, and it has a 1992 copyright. So my assumption
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>is that it is new, and that there used to be no French version before '92.
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>The French game company is called Jeux Descartes, and its full address is:
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> 1, rue du Colonel Pierre Avia
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> 75503 Paris Cedex 15
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>Noteworthy is the fact that the French version contains both modules (Duel
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>and Spice Harvest) that were separately issued for the original Avalon Hill
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>version.
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B. Parker Bros.
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Parker Bros. also released a Dune game.
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htonight!saint@galaxy.ucr.edu (Dean St.Antoine) writes:
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>
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>Dune Adventure game - by Parker Brothers (C)1984
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>================================================
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>
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>Object: To eliminate all enemy characters and be the only player to have at
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>least one character remaining at the end of the game. Use your Spice,
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>Harvesters, Kanly cards, and Equipment cards to assist you in reaching this
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>ultimate role.
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>
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>The game board represents the water-starved planet of Dune. The spaces that
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>form the inner circle of the board represent the castle of the rulers of Dune.
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>The spaces surrounding the outer walls of the castle represent the hazardous
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>sand-covered terrain of Dune.
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>
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>Castle Spaces: Space Guild, Smuggler, Traitor, Bene Gesserit, Poison, Spice
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> raid, and Training.
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>
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>Desert spaces: Sietch, Spice, Duel, Worm and Sand Storm. All in all this
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>board game is worth having if you are a true Dune fan. It's a 2 to 4 player
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>game with players playing a 3 character group.
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>
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>1) Paul Atreides, Gurney Halleck, Duke Leto Atreides.
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>
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>2) Beast Rabban, Baron Harkonnen, Feyd Rabban.
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>
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>3) Sardaukar Warrior, Princess Irulan, Emperor Shaddam IV.
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>
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>4) Dr. Kynes, Stilgar, Chani.
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>
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>The pieces are quite nice and have each persons picture in the middle. The
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>spice is represented by the plastic pieces used in the game "Risk". The game
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>is based on the Motion Picture Dune. Pick this game up if you find one. :)
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d. Sound Recordings
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1. "Sandworms of Dune" by Frank Herbert (Caedmon CDL 51565, p1978).
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1 2-track mono cassette.
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2. The soundtrack to the movie was apparently put out by Polydor,
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Production # 823 770, and is out of print in the US, though
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copies still float around here and there, on LP, cassette, and CD.
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See the FAQ section for how to get it.
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martinb@cuug.ab.ca (Byron F. Martin) reports having seen:
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3. "Dune - The Banquet Scene" by Frank Herbert. Mono lp. Approx
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60 minutes. Read by the author. late 1970's.
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4. "Battles of Dune" by Frank Herbert. Mono lp. Approx 60
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minutes. Read by the author. late 1970's.
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e. Comics and Illustrated Books
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1. _The illustrated Dune_ by Frank Herbert, illustrations by John
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Schoenherr (New York: Berkley Pub., 1978, c1965).
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2. The official Marvel Comics adaption of Dune, adapted by Ralph
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Macchio, art by Bill Sienkiewicz (New York: Marvel Comics Group:
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distributed by Berkley, 1984).
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III. Frequently Asked Questions
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a. How can I get the _Dune_ movie soundtrack?
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From: boisvert@wpi.WPI.EDU (Brian R. Boisvert)
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> The elusive Dune CD is now available as an import CD from Germany. I
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>got my copy from:
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>
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> Sound Track Album Retailers
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> P.O. B0x 487
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> New Holland, PA 17557
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> (717) 656-0121
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>
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> The cost is $20 (but this includes shipping). Give 'em a call, they
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>have plenty of copies.
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From: roy@proteus.b11.ingr.com (Roy Passmore)
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> Call this number in Florida, (407) 831-8344. This is the Intergalactic
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> Trading Company, and I have seen in their past catalogs DUNE collectables.
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> Maybe they've got what you want...if not, they will point you in the right
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> direction.
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The soundtrack's also been rereleased in Canada:
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Manufactured for PolyGram Records and distributed by PolyGram Distribution,
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6000 Cote de Le Liesse, St.Laurent, Quebec HAT 1E3.
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Divisions of PolyGram Group Canada inc.
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It sells for about 16.99$ (Canadian dollars), so they say.
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b. Who/what are Marty and Daniel, who appear at the end of
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_Chapterhouse Dune_?
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From: pwouters@sci.kun.nl (Paul Wouters)
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Message-ID: <CEDH38.FAF@sci.kun.nl>
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Date: Mon, 4 Oct 1993 12:23:32 GMT
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>The way i got it, is that thoese two were 'master face dancers'
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>
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>They were of the new improved face dancers who could also get a memory
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>print from their victims. I think somewhere it's told that those two
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>have a lot mental prints from their (former) masters. Thus they became
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>mightier than their original masters.
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From: vaughnl@ucs.orst.edu (Luke Vaughn)
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Date: 4 Oct 1993 17:16:24 GMT
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Message-ID: <28plp8$kuf@gaia.ucs.orst.edu>
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>They weren't just 'Master Face Dancers', they were FREE indivduals. In the
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>plan of the Ixians, face dancers were basically slaves if I remember
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>correctly. In fact as I recall, the face dancers were designed such that
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>they would not think of questioning the orders of their Ixian masters.
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>These two, most definately ones that could take a print from people,
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>appear to be part of a group of free face dancers that had no masters
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>other then themselves. And they probably did hold a lot of prints from the
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>Ixian masters.
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From: ronaldr@microsoft.com (Ron Rosul)
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Message-ID: <1993Sep16.035505.4394@microsoft.com>
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Date: 16 Sep 93 03:55:05 GMT
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>They are face dancers, advanced beyond Tleilaxu control. Good chance they
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>were, or had the abilites of a Kwisatz Haderach (remember the Tleilaxu had
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>developed their own KH long ago). It was also implied that they had
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>greater control over their past-lives than the Bene Gesserit or the
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>Tleilaxu Masters.
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c. How do I make DuneMUSH look right on my screen?
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How to set your system up so that DuneMUSH looks reasonable
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can be a tricky puzzle, and because there are so many different
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configurations, I'll just give some quick tips:
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1. If you use a terminal program to dial an internet account,
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emulate a vt100 if at all possible. You may have to play with
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your screen-wrap setting, as well. You'll know if you need it.
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Screen-wrap can also be controlled within some telnet's.
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2. Be sure your terminal setting matches your terminal. :)
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3. If you're using telnet, you'll find that other players' typing
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interferes with your typing, causing some strangeness on the
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screen. This is inevitable, and unfortunate. The only solution
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is a client program (see below)
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4. Sometimes when the MUSH is heavily populated, connecting may
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take a few moments (if the MUSH is too populated, connections
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may be refused.) Be patient, and try again.
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The easiest way to defeat all screen problems is to compile a
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MUSH client program to use instead of telnet. The tinyfugue client
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is available by anon-ftp from ftp.tcp.com /pub/mud/Clients. For more
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information about clients, read the MUD FAQ in rec.games.mud.announce.
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--
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-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
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Alan Schwartz | Disclaimer: I represent no one
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alansz@cogsci.berkeley.edu | "Life is what happens to you while
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UC Berkeley | you're busy making other plans"
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Cognitive Psychology | - J. Lennon
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-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
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