996 lines
38 KiB
Plaintext
996 lines
38 KiB
Plaintext
====================================================================
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Section V: Other boards
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====================================================================
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B01) AccelGraphics AG300
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ACCELGRAPHICS AG300
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===================
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Accelgraphics is a spinoff of Kubota Graphics, which was Kubota
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Pacific before that. They made the Denali graphics subsystem for
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DEC's Alpha-based workstation (they were a partner with DEC).
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Features
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--------
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* PCI option card (short form factor)
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* Accelerates OpenGL under Windows NT
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* 24-bit true color and 16-bit Z buffering
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* 32 color planes with 16-bit double buffering
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* 1280 x 1024 @ 60-74 Hz, non-interlaced
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Performance
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-----------
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* 1 Million 2D vectors per second (10 pixel, 24-bit)
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* 1 Million 3D vectors per second (10 x 1 pixels,
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smooth shaded, Z buffered)
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* 205k 3D triangles/sec (50 pixels, smooth shaded mesh,
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lit, Z buffered)
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Benefits
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--------
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* Performance of a $25k+ Unix workstation for under
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$10,000.
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* Standard applications with Windows NT (including
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Windows 3.1 applications compiled for Intel cpu).
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* Scalable architecture delivers increased graphics
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performance with higher performance host cpu.
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Price
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-----
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* PowerGL XL3 graphics accelerator: $2,195
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* Complete PCI-based systems: CALL 1-800-839-4721
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Don't get left behind. Join the 3D desktop revolution with
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the PowerGL XL3 on your PCI-based systems. You won't find better
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price/performance!
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PowerGL specifications
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----------------------
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Graphics performance
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--------------------
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* 2D vectors (10 pixel, 24-bit) 1M/sec
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* 3D vectors (10 pixel, smooth shaded, unlit, Z buffered) 1M/sec
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* 3D triangles (50 pixels, smooth shaded mesh, 205K/sec
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lit, Z buffered)
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* Frame buffer-to-frame buffer copy 30/15 Mpixels/sec
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(8/16-bit images and 32-bit images respectively)
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* Non-Z buffered clears and solid fills 320 Mpixels/sec
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* Bitmap writes and unaligned fills 80 Mpixels/sec
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Hardware Features
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-----------------
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* Scalable architecture efficiently leverages the system CPU; a
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faster CPU yields faster graphics
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* 7.5 MB of total RAM
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- 5 MB VRAM used as a 32 plane frame buffer, supporting:
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* resolutions up to 1280 x 1024 pixels with up to 16.7
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million colors (24 bit true color)
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* 16 bit double buffering
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* 8 bit color index
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- 2.5 MB DRAM used as a 16 bit Z-buffer
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* Rectangle clipping, Alpha blending and Dithering
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Graphics application programming interfaces
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-------------------------------------------
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* Open GL
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* HOOPS and 3DR planned for early 1995
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Supported Operating System Environments
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---------------------------------------
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* DOS 6.0 or later, Windows 3.1 or later, Windows 95 (Chicago),
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Windows NT 3.5 with Open GL (Daytona)
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Supported Applications
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----------------------
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* Pro/ENGINEER and Pro/JR. from Parametric Technology Corporation
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* AutoCAD Release 11, 12, and 13 from Autodesk
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* MicroStation version 4 and 5 from Bentley Systems (including
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MOGLE)
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* Any OpenGL application
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Platforms supported: Intel, Alpha, MIPS, & PowerPC platforms
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System requirements:
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--------------------
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* One free PCI slot
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* VGA or SVGA compatible graphics adapter
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Contact Information:
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Corporate Headquarters:
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AccelGraphics, Inc.
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1942 Zanker Road
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San Jose, CA 95112
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408-441-1556
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408-441-1599 fax
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Western Region:
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Kim Rawlings
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714-589-2453
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714-589-2483 fax
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Kim_Rawlings@ag3d.com
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Central Region:
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Dan Vitale
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513-858-1400
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513-858-2905 fax
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Dan_Vitale@ag3d.com
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Southern Region:
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John Caravello
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407-834-7275
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407-834-9052 fax
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John_Caravello@ag3d.com
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Europe:
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David Holman
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011-44-1635-40122
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011-44-1635-551-147 fax
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davidh@perform.hiway.co.uk
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====================================================================
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B02) ISC PowerGL
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The PowerGL card is the Accelgraphics AG300 being sold OEM by ISC,
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which is described above. Since the AG300 and the PowerGL are the
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exact same card, I won't repeat the specs here. Talk to both
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companies, see which one better suits your needs.
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CONTACT INFORMATION:
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International Software Corporation (ISC)
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Suite 275
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433 Park Point Drive
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Golden, CO 80401
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Orders: 1-800-488-4721
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Fax: 303-526-0581
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E-mail: 76516.2544@compuserve.com
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====================================================================
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B03) Evans & Sutherland Freedom
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PRESS RELEASE:
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"EVANS & SUTHERLAND BRINGS 3D GRAPHICS EXPERTISE
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TO THE PERSONAL COMPUTER
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SALT LAKE CITY, March 2, 1995
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Evans & Sutherland Computer Corporation (NASDAQ: ESCC) today announced
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Freedom Graphics(tm) for the Personal Computer. Freedom Graphics is
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the first product to bring the 3D graphics technology of E&S to the
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personal computing environment.
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Freedom Graphics is an implementation of the specialized features that
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3D graphics applications require for smooth, fast execution. Users
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can produce impressive realistic images with the product's rich
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feature set and high-performance graphics for Windows/NT(r)
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applications.
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The graphics card supports the OpenGL(r) software application
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programming interface and is designed to accelerate OpenGL in the PC
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environment. Freedom Graphics is a PCI bus-based card that
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incorporates the same technology as the Freedom Series graphics
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accelerators which supply high-end graphics for the world's largest
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workstation vendors. Ideal markets to take advantage of the extensive
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feature set of Freedom Graphics are CAD, Industrial Design,
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Simulation, Visualization, Animation, Entertainment and Game
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Development. Supported PC processors include MIPS(tm), Pentium(r) and
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Power PC(tm).
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"The interest being generated by Freedom Graphics is extraordinary,"
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said Jim Oyler, President and CEO of Evans & Sutherland. "Freedom
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Graphics allows a low-cost PC-based system to achieve the performance
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of a much more expensive workstation. This is going to be an
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explosive market in the very near future."
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Evans & Sutherland is the only 3D graphics vendor with a product line
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that spans the entire computing industry from the personal computer up
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to multi-million dollar flight simulators and location-based
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entertainment systems.
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"We are pleased that Evans & Sutherland has applied their knowledge
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and experience in high-performance real-time 3D graphics to the PC
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marketplace," said Tom Coull, President of Sense8 Corporation.
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"WorldToolKit and Freedom Graphics will offer a definitive
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hardware-accelerated solution for texture-mapped virtual reality
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applications."
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Freedom Graphics' feature set includes real-time 3D graphics rendering
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and animation, hardware based 24-bit texture acceleration, scalable
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texture memory up to 16 MBytes, bi-linear and tri-linear MIP-mapping,
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specular highlights, fast set-up calculations, full scene
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antialiasing, transparency and depth cueing. The additional
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experience of E&S with OpenGL will also result in significant
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performance advantages for applications using the OpenGL library from
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E&S.
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According to Ian Reid, Vice-President of Marketing at Advanced Visual
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Systems, "Freedom Graphics offers a new level of capability for the PC
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user and AVS/Express allows any PC developer to take immediate
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advantage of features such as hardware texture-mapping and
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transparency. It's the ideal combination."
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Freedom Graphics performance under Windows/NT and OpenGL is 300,000
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triangles/second. The card will list price at $2450 with second
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quarter availability through OEMs and VARs. Freedom Graphics was
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first shown at Fall Comdex '94 in Las Vegas.
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The significance of Freedom Graphics lies in its delivery of a
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graphics feature set at unsurpassed performance levels. Advanced
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features such as texture mapping are still unavailable from any other
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vendor for under $10,000. Freedom Graphics also provides performance
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not yet seen in the 3D PC graphics market. Nearest competitors for
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performance provide minimal feature sets and are only available at
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much higher prices.
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Evans & Sutherland is a leader in advanced 3D graphics and
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visualization systems for science, industry, education, and
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entertainment. The Graphics Systems Division provides graphics
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hardware and software solutions that are sold and supported by DEC,
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HP, IBM, and Sun Microsystems. Evans & Sutherland was founded in 1968
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and is based in Salt Lake City, Utah.
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Freedom Graphics, and Freedom Series are trademarks of Evans &
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Sutherland. OpenGL is a registered trademark of Silicon Graphics,
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Inc. All other trade names are trademarks or registered trademarks of
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their respective holders.
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-------------------------------------
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Freedom Graphics(tm) for the Personal Computer
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High-Speed Realism from Evans & Sutherland
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Evans & Sutherland pioneered the computer graphics industry over 25
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years ago. Since then our graphics know-how has been engineered into
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everything from multi-million dollar flight simulators to high-end
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graphics accelerators for workstations. Now, the same technology used
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in those high-end workstations is available for the personal computer
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with Freedom Graphics. Freedom Graphics is a 3D graphics card that
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delivers high-performance, workstation-class 3D graphics for your
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Windows NT applications. Freedom Graphics is a masterful
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implementation of the specialized features that 3D graphics
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applications require for smooth, fast execution. Users will be
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impressed by the realistic images they can produce with the
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well-crafted feature set.
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Freedom Graphic Advantages
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o Real time 3D graphics rendering and animation
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o 24 bit texture acceleration
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o Perspective acceleration of colors & textures
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o Bi-linear & tri-linear MIP-mapping
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o Color modulation
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o Fast set-up calculations
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o Antialiased vectors and polygons
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o High resolution support
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o Programmable antialiasing filter
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o Hardware window clipping
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o Transparency & Depth cueing
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o Hardware cursor support
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o Line-slope intensity correction
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Software Programming Environment
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Freedom Graphics supports the OpenGL(tm) software application
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programming interface and was designed to accelerate OpenGL in the
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personal computing environment."
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FROM THE SPEC SHEET:
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Technical Specifications
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3D Graphics Engine by Evans & Sutherland
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Display Memory - 4MByte of VRAM
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Z buffer Memory - 4MByte of DRAM
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Texture Memory (optional)
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1, 4 or 16 MByte user installable SIMM 3D Resolutions
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(1280x1024, 1024x768, 800x600, 640x480)
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Display Colors - 8, 12, 24 bit color support
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Maximum Vertical Refresh Rates
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72Hz non-interlaced at all supported resolutions
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Software Support - 2D/3D Drivers
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Windows NT 3.5, OpenGL, DDI (Windows95/OpenGL when available)
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PCI local bus
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Physical dimensions 12.28" Length x 4.2" Height (PCI Full Length Compliant)
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CPU Support: Power PC, MIPS, Pentium
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Monitor
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Video timing supports any monitor capable of displaying the listed
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resolutions in non-interlaced mode. 15 pin D-shell VGA connector
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Availability
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The Freedom Graphics product will be initially sold through OEM's and
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Value-Added Resellers, who will be announced along with the product.
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The product will be available on the product announcement date.
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Freedom Graphics is a trademark of Evans & Sutherland Computer
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Corporation. OpenGL is a registered trademark of Silicon Graphics
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Inc. All other products are trademarks of their respective
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companies."
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CONTACT INFORMATION:
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Jennifer Hughes
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Evans & Sutherland
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jhughes@dsd.es.com
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Phone: 1-800-367-7460
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Facsimile: (801) 582-0524
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====================================================================
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B04) Matrox Impression Plus
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FROM THE SPEC SHEET:
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Windows Features:
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- 40 million Winmarks
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- 175 MHz DAC or optional 220 MHz DAC
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- 1600 x 1200 in 256 and 65K colors
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- 1280 x 1024 in 16.7m colors
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- 110 Hz refresh at 1280 x 1024 resolution
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- 120 Hz refresh at 1024 x 768 resolution
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Windows resolution and colours: (* requires 4Mb VRAM)
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- 1600 x 1200 256, 65k*
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- 1280 x 1024 256, 65k*, 16.7m*
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- 1152 x 882 256, 65k, 16.7m*
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- 1024 x 768 256, 65k, 16.7m*
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- 800 x 600 256, 65k, 16.7m
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- 640 x 480 256, 65k, 16.7m
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Multimedia Features:
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- Microsoft DCI software video acceleration (Indeo, Cinepak, Video for
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Windows)
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- 24 frames per second playback
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MGA Video XL Upgrade Module: (Q1 95)
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- Support for VESA Media Channel (VM Channel) video expansion standard
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and PowerPlay64
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- 32 bit connector for increased video datapath (100 Mb/second)
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- Accepts up to 15 video peripherals
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- Support for multiple live video windows
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- VideoLogic PowerPlay64 add-on module for smooth, video playback at
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1280 x 1024 at 30 frames/second
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- resolution scaling using Pixel Interpolation
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- color space conversion from YUV to RGB
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Real-Time 2D and 3D Features:
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- Accelerated 3D Gouraud shaed displays at 1152 x 882 in 65K colors,
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and 800x600 in 16.7 m colors
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- 150,000 Gouraud shaded polygons per second
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- Accelerated double buffering and z-buffering
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- Support for industry standard 3D API's : 3DR, OpenGL, HOOP's and VAGI
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- DynaView 2D and 3D Drivers for AutoCAD and Microstation under Windows
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and DOS
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Realtime 3D Wireframe Resolutions and Color Depths: (*requires 4Mb
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VRAM)
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- 1600 x 1200 256*
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- 1280 x 1024 256*
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- 1152 x 882 256, 65k*
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- 1024 x 768 256, 65k*
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- 800 x 600 256, 65k, 16.7m*
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- 640 x 480 256, 65k, 16.7m*
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Realtime 3D Gouraud Shaded Resolutions and Color Depths: (*requires 4Mb
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VRAM)
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- 1600 x 1200
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- 1280 x 1024
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- 1152 x 882 256*
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- 1024 x 768 256*
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- 800 x 600 256, 65k*
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- 640 x 480 256, 65k*
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Models Available:
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MGA-IMP+/P: PCI Bus
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2 Mb VRAM upgradable to 4 Mb
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1600 x 1200 in 256 colors
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800 x 600 in 16.7m colors
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VM Channel upgradable
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MGA-IMP+/V: VL Bus
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2 Mb VRAM upgradable to 4 Mb
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1600 x 1200 in 256 colors
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800 x 600 in 16.7m colors
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VM Channel upgradable
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(may not actually exist! If you can confirm or deny this, tell me!)
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MGA-IMP+/A: AT Bus
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2 Mb VRAM upgradable to 4 Mb
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1600 x 1200 in 256 colors
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800 x 600 in 16.7m colors
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VM Channel upgradable
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MGA-IMP+/P/220: PCI Bus
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2 Mb VRAM upgradable to 4 Mb
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220 MHz DAC for 85Hz @1600x1200
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Other specifications same as MGA-IMP+/P
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MGA-IMP+/V/220: VL Bus
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2 Mb VRAM upgradable to 4 Mb
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220 MHz DAC for 85Hz @1600x1200
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Other specifications same as MGA-IMP+/V
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(may not actually exist! If you can confirm or deny this, tell me!)
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MGA-IMP+/A/220: AT Bus
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2 Mb VRAM upgradable to 4 Mb
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220 MHz DAC for 85Hz @1600x1200
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Other specifications same as MGA-IMP+/A
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MGA-MOD/2Mb/1 2Mb upgrade for MGA Impression Plus
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1600x1200 in 256 and 65K colors
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1280x1024 in 16.7m colors
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MGA-MOD/VMC VideoLogic PowerPlay64 video accelerator chip
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1280 x 1024 at 30 frames per second
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MGA-MOD/VMC/2MB 2 Mb upgrade for MGA Impression Plus and VideoLogic
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PowerPlay64 video accelerator chip for 1280 x 1024 at 30 frames per second.
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CONTACT INFORMATION:
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Telephone 1-800-361-1408
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Matrox Graphics Inc.
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1055 St Regis Blvd
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Dorval
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Quebec
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Canada H9P 2T4
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Telephone: 514.685.2630
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Facsimile: 514.685.2853
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COMMENT:
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From Chris Hinch (chris@dcc.govt.nz):
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"I heard comments on comp.sys.opengl that, at the moment, the
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Impression Plus doesn't have "true" OpenGL support under Windows NT.
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I don't know if this is correct or not."
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From Blair MacIntyre:
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This is partially true. Someone from Microsoft posted saying that NT
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3.51 will include the appropriate driver for OpenGL for this card.
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====================================================================
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B05) Oki TrianGL
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More information on Oki and their products can be found on their web
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page (www.oki.com) or by sending email to triangl@oki.com.
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The information here was extracted from the page
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http://www.oki.com/products/TrianGL.html
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Oki's TrianGL is aimed at 3D applications using the OpenGL graphics API.
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At the heart of the TrianGL is a custom, high-performance rendering
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ASIC--a drawing engine which provides both 2D and 3D acceleration. The
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chip interfaces directly to multiple banks of video RAM via a
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80-bit data bus, boosting overall drawing performance.
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The four banks of VRAM, 10 MBytes in all, each operate independently
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to maximize the performance efficiency of the rendering ASIC. For many
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drawing primitives, all the banks can operate in parallel. However,
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for certain primitives, such as vector drawing or triangle drawing,
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address and color values are sent from the ASIC to the appropriate
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memory banks in a pipelined, serial fashion. TrianGL's use of triangle
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drawing primitives gives the board a major performance advantage over
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other products which use simpler span primitives.
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Two separate RGB buffers allow true hardware double buffering for
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smooth, artifact-free animation. An independent 24-bit Z buffer is
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dedicated for hidden surface removal during 3D object rendering. And
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finally, eight utility planes support board-specific video options
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such as overlays, window types and RGB double buffering. In order to
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support VGA compatibility, a VESA standard VGA passthrough interface
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is included on the board.
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Accelerated Drawing Operations
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Solid Rectangle Fill - 266 M pixels/second
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Pattern Rectangle Fill - 66 M pixels/second (8-bit),
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33 M pixels/second (24-bit)
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Screen to Screen Copy - 33 M pixels/second (8-bit),
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16 M pixels/second (24-bit)
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Raster Operations - 33 M pixels/second
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Line (2D) - 33 M pixels/second, 1.4 M 10-pixel lines/ second,
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random orientation
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Triangles (3D Gouraud shaded) - 22 M pixels/second,
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250K 50-pixel triangles/second, random orientation
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TrianGL Features
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|
|
|
Enables Workstation-class 3D performance on PCs
|
|
Accelerates OpenGL API compatible graphics under Windows NT
|
|
for 2-D and 3D applications
|
|
Allows fully configured 3D systems for under $10,000
|
|
(TrianGL pricing has not been set, but it should be
|
|
around $2500)
|
|
True 24-bit graphics
|
|
Fully double-buffered 24-bit VRAM buffers
|
|
24-bit hardware Z-buffer
|
|
8 bits of hardware utility planes
|
|
Large 8 kbyte FIFO allows independent host operation
|
|
Fast internal RAM for storing patterns,line styles,
|
|
and intermediate data
|
|
64 x 64 hardware cursor
|
|
Host to Screen Copy
|
|
Screen to Host Copy
|
|
Color Expansion
|
|
Color Interpolation
|
|
Linear Frame Buffer Support
|
|
|
|
Specifications
|
|
|
|
Dimensions - Full-length VLbus/ISA board 13.5" length x 5" height
|
|
Power Dissipation - 15 Watts typical (20 Watts maximum)
|
|
Bus Interface - VESA VLbus Local Bus Standard,
|
|
Rev. 1.1 Local Bus Target, 32-bit data path
|
|
VGA Support - VESA Standard VGA passthrough
|
|
Monitor Support - Software-programmable 1024 x 768,
|
|
non-interlaced, vertical refresh rates from 60 to 76 Hz
|
|
Frame Buffers - Two 24-bit, 1024 x 768 RGB
|
|
ZBuffer - 24-bit, 1024 x 768
|
|
Memory - 10 Mbytes VRAM, 512 bytes internal RAM
|
|
FIFO - 8k x 32-bit for graphics commands and data
|
|
|
|
Software Support
|
|
|
|
Oki supports TrianGL on PC and RISC PC platforms with host software
|
|
drivers for Windows NT 3.5. OpenGL and DDI support are available for
|
|
Intel and Mips platforms. Other popular APIs, including AutoCAD, will
|
|
be supported in future software releases.
|
|
|
|
Look for future TrianGL versions with higher resolution, and a PCI bus
|
|
interface.
|
|
|
|
====================================================================
|
|
B06) Intergraph GLZ Series
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|
|
|
The GLZ series accelerates OpenGL[tm] graphics on Intergraph Computer
|
|
Systems' TDZ workstations. GLZs let you manipulate Gouraud-shaded 3D
|
|
models by adding realistic effects such as lighting, translucency, and
|
|
textured surfaces; and performing spectacular flythroughs,
|
|
walkthroughs, and animations -- all in real time, at high resolutions,
|
|
and in true color.
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|
|
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By performing shading and geometry operations in dedicated hardware,
|
|
GLZs ease the load on the TDZ's Pentium[tm] processor(s) and cut down
|
|
traffic on the PCI bus, which results in dramatic improvements in
|
|
graphics performance.
|
|
|
|
The GLZ family supports Intergraph's 17- and 21-inch multi-sync
|
|
monitors and 21- and 27-inch InterVue monitors at resolutions up to
|
|
1,600 x 1,280 pixels. The GLZs support dual screens and are ready for
|
|
stereoscopic display on any stereo-ready monitor. (LCD shutter glasses
|
|
and emitter modules are required and are available from Intergraph
|
|
Computer Systems.)
|
|
|
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The GLZ family offers a selection of 34, 24, or 12 megabytes of
|
|
VRAM. 24 megabytes of VRAM supports resolutions up to 1,600 x 1,280
|
|
with 16.8 million colors (true color). 12 megabytes of VRAM suppots
|
|
true color at a maximum resolution of 1,152 x 854. 34 megabytes of
|
|
VRAM supports a 32-bit Z buffer, double-buffered true color, and
|
|
display capabilities such as translucency and overlay at resolutions
|
|
up to 1,600 x 1,280.
|
|
|
|
Intergraph Computer Systems offers six different GLZ
|
|
configurations.
|
|
|
|
GLZ6 -- photorealism in real time
|
|
---------------------------------
|
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|
|
The top of our 3D graphics accelerator line -- offers shading
|
|
acceleration, geometry acceleration, and texture-processing for fast,
|
|
real-time rendering of complex and detailed designs.
|
|
|
|
Product highlights
|
|
|
|
o 34 MB of high-speed VRAM for 126 bit planes of video memory at
|
|
all display resolutions, providing:
|
|
- 24-bit, double-buffered image planes
|
|
- 32-bit Z buffer
|
|
- 8-bit, double-buffered overlay
|
|
- 8-bit alpha buffer
|
|
- Other planes for additional features and further acceleration
|
|
o Texture processing fully supported in hardware with 8
|
|
megatextels of texture memory (32 MB of DRAM) for full
|
|
trilinear interpolation of mip-mapped images
|
|
o Geometry acceleration to speed up lighting and transforms
|
|
o Support for the OpenGL industry-standard graphics library
|
|
o Full hardware support for Gouraud and flat shading of 3D
|
|
triangle meshes
|
|
o Anti-aliased vector support to eliminate anomalies of
|
|
standard raster displays
|
|
o Industry-standard PCI bus interface with high-speed DMA engine
|
|
o Genlock support for dual screens, eliminating the visual
|
|
beat frequency effect that can occur when two monitors are
|
|
placed close together
|
|
o Support for Intergraph Computer Systems' 21- and 27-inch
|
|
InterVue monitors and 17- and 21-inch multi-sync monitors
|
|
o Stereo-ready display for 3D viewing, which enhances
|
|
cartographic applications and design visualization
|
|
o Multiple video resolution support for resolutions ranging
|
|
from 640 x 480 pixels to 1,600 x 1,280 pixels
|
|
o Eight hardware color tables, allowing multiple windows to
|
|
simultaneously display using independent color palettes
|
|
o 10-bit gamma correction using state-of-the-art, 10-bit
|
|
digital-to-analog converters, enabling user control of gamma
|
|
values with no loss of color resolution
|
|
|
|
GLZ5 -- cost-effective photorealism
|
|
-----------------------------------
|
|
|
|
Our GLZ5 offers the same high-performance shading and geometry
|
|
acceleration as does GLZ6. With 12 MB of VRAM, GLZ5 supports
|
|
resolutions up to 1,152 x 864. Two megatexels (8 megabytes of texture
|
|
memory) provide more than enough texture storage for adding patterns
|
|
to furniture, waves to water, or trees to parks and forests.
|
|
|
|
GLZ5's low price may even tempt you to invest in dual screens and LCD
|
|
shutter glasses for a stereoscopic adventure into virtual reality!
|
|
|
|
Product highlights (same as the GLZ6, except where noted)
|
|
|
|
o 12 MB of high-speed VRAM for 92 bit planes of video memory at
|
|
resolutions up to 1,152 x 864, providing:
|
|
- 24-bit, double-buffered image planes
|
|
- 24-bit Z buffer
|
|
- 1-bit, double-buffered overlay
|
|
- Other planes for additional features and further acceleration
|
|
o Texture processing fully supported in hardware with 2
|
|
megatextels of texture memory (8 MB of DRAM) for full
|
|
trilinear interpolation of mip-mapped images
|
|
o Support for Intergraph Computer Systems' 17- and 21-inch
|
|
multi-sync monitors
|
|
o Multiple video resolution support for resolutions ranging
|
|
from 640 x 480 pixels to 1,152 x 864
|
|
|
|
GLZ4 and GLZ3 -- accelerated geometry and shading
|
|
-------------------------------------------------
|
|
|
|
GLZ4 and GLZ3 support both shading and geometry acceleration. If you
|
|
need fast, accurate rendering of complex solid models but don't
|
|
normally require realtime texture processing for photorealism, GLZ4
|
|
(24 MB of VRAM) or GLZ3 (12 MB of VRAM) will give you performance that
|
|
more than meets your expectations. Don't worry if you occasionally
|
|
need to render a textured image. Thanks to OpenGL, texture processing
|
|
is fully supported in software.
|
|
|
|
Product highlights
|
|
|
|
o 24 MB (GLZ4) of high-speed VRAM for 92 bit planes of video
|
|
memory at all display resolutions, providing:
|
|
- 24-bit, double-buffered image planes
|
|
- 24-bit Z buffer
|
|
- 1-bit, double-buffered overlay
|
|
- Other planes for additional features and further acceleration
|
|
o 12 MB (GLZ3) of high-speed VRAM for 92 bit planes of video
|
|
memory at resolutions up to 1,152 x 864, providing:
|
|
- 24-bit, double-buffered image planes
|
|
- 24-bit Z buffer
|
|
- 1-bit, double-buffered overlay
|
|
- Other planes for additional features and further acceleration
|
|
o Geometry acceleration to speed up lighting and transforms
|
|
o Support for the OpenGL industry-standard graphics library
|
|
o Full hardware support for Gouraud and flat shading of 3D
|
|
triangle meshes
|
|
o Anti-aliased vector support
|
|
o Industry-standard PCI bus interface with high-speed DMA engine
|
|
o Genlock support for dual screens
|
|
o Support for the following Intergraph Computer Systems' monitors:
|
|
17- and 21-inch multi-sync monitors (GLZ3 and GLZ4)
|
|
21- and 27-inch InterVue monitors (GLZ4)
|
|
o Stereo-ready display for 3D viewing
|
|
o Multiple video resolution support for resolutions ranging
|
|
from 640 x 480 to 1,600 x 1,280 pixels (GLZ4)
|
|
o Multiple video resolution support for resolutions ranging
|
|
from 640 x 480 to 1,152 x 864 pixels (GLZ3)
|
|
o Eight hardware color tables, allowing multiple windows to
|
|
simultaneously display using independent color palettes
|
|
o 10-bit gamma correction
|
|
|
|
GLZ2 and GLZ1 -- cost-effective 3D rendering
|
|
--------------------------------------------
|
|
|
|
Product highlights
|
|
|
|
o 24 MB (GLZ2) of high-speed VRAM for 92 bit planes of video
|
|
memory at all display resolutions, providing:
|
|
- 24-bit, double-buffered image planes
|
|
- 24-bit Z buffer
|
|
- 1-bit, double-buffered overlay
|
|
- Other planes for additional features and further acceleration
|
|
o 12 MB (GLZ1) of high-speed VRAM for 92 bit planes of video
|
|
memory at resolutions up to 1,152 x 864, providing:
|
|
- 24-bit, double-buffered image planes
|
|
- 24-bit Z buffer
|
|
- 1-bit, double-buffered overlay
|
|
- Other planes for additional features and further acceleration
|
|
o Support for the OpenGL industry-standard graphics library
|
|
o Full hardware support for Gouraud and flat shading of 3D
|
|
triangle meshes
|
|
o Anti-aliased vector support
|
|
o Industry-standard PCI bus interface with high-speed DMA engine
|
|
o Genlock support for dual screens
|
|
o Support for the following Intergraph Computer Systems' monitors:
|
|
17- and 21-inch multi-sync monitors (GLZ1 and GLZ2)
|
|
21- and 27-inch InterVue monitors (GLZ2)
|
|
o Stereo-ready display for 3D viewing
|
|
o Multiple video resolution support for resolutions ranging
|
|
from 640 x 480 to 1,600 x 1,280 pixels (GLZ2)
|
|
o Multiple video resolution support for resolutions ranging
|
|
from 640 x 480 to 1,152 x 864 pixels (GLZ1)
|
|
o Eight hardware color tables, allowing multiple windows to
|
|
simultaneously display using independent color palettes
|
|
o 10-bit gamma correction
|
|
|
|
GLZ configurations at a glance
|
|
------------------------------
|
|
|
|
|
|
GLZ Hardware Hardware Hardware Texture Frame Max
|
|
model rendering geometry texture DRAM buffer resolution
|
|
accel accel processing VRAM (in pixels)
|
|
|
|
GLZ6 Yes Yes Yes 32 MB 34 MB 1,600 x 1,280
|
|
(8 megatexels)
|
|
GLZ5 Yes Yes Yes 8 MB 12 MB 1,152 x 864
|
|
(2 megatexels)
|
|
GLZ4 Yes Yes No No 24 MB 1,600 x 1,280
|
|
GLZ3 Yes Yes No No 12 MB 1,152 x 864
|
|
GLZ2 Yes No No No 24 MB 1,600 x 1,280
|
|
GLZ1 Yes No No No 12 MB 1,152 x 864
|
|
|
|
|
|
Performance specifications for GLZ2, GLZ4, and GLZ6
|
|
---------------------------------------------------
|
|
|
|
The following table summarizes hardware performance for GLZs
|
|
supporting resolutions up to 1,600 x 1,280 (GLZ2, GLZ4, and GLZ6) on
|
|
Intergraph Computer Systems' 21- and 27-inch InterVue monitors and 17-
|
|
and 21-inch multi-sync monitors.
|
|
|
|
3D graphics performance*
|
|
|
|
3D requests (with Z buffering) Performance
|
|
|
|
Triangle, 50-pixel, Gouraud shaded 450,000 triangles/second
|
|
Triangle, 25-pixel, Gouraud shaded 515,000 triangles/second
|
|
Vector, 10-pixel, solid color 1,150,000 vectors/second
|
|
Vector, 10-pixel, Gouraud shaded 1,000,000 vectors/second
|
|
Vector, 10-pixel, antialiased 550,000 vectors/second
|
|
|
|
Texturing performance (GLZ6)*
|
|
|
|
Textured areas, 512 x 512 (trilinear 15 megatexels/second
|
|
interpolated, mip-mapped)
|
|
|
|
2D graphics performance*
|
|
|
|
2D requests Performance
|
|
|
|
Vector, 10-pixel, solid color 1,450,000 vectors/second
|
|
Vector, 10-pixel, antialiased 550,000 vectors/second
|
|
Blit: screen to screen, 64 Bit 26 megapixels/second
|
|
(R,G,B,A,Z)
|
|
Fills 400 megapixels/second
|
|
Text, 9 x 13 240,000 characters/second
|
|
|
|
*These performance numbers are the maximum hardware rate. Actual
|
|
system performance depends on host processor speed and application.
|
|
|
|
Performance specifications for GLZ1, GLZ3, and GLZ5
|
|
---------------------------------------------------
|
|
|
|
The following table summarizes hardware performance for GLZs
|
|
supporting resolutions up to 1,152 x 864 (GLZ1, GLZ3, and GLZ5) on
|
|
Intergraph Computer Systems' 17- and 21-inch multi-sync monitors.
|
|
|
|
3D graphics performance*
|
|
|
|
3D requests (with Z buffering) Performance
|
|
|
|
Triangle, 50-pixel, Gouraud shaded 230,000 triangles/second
|
|
Triangle, 25-pixel, Gouraud shaded 425,000 triangles/second
|
|
Vector, 10-pixel, solid color 800,000 vectors/second
|
|
Vector, 10-pixel, Gouraud shaded 800,000 vectors/second
|
|
Vector, 10-pixel, antialiased 285,000 vectors/second
|
|
|
|
Texturing performance (GLZ5)*
|
|
|
|
Textured areas, 512 x 512 (trilinear 15 megatexels/second
|
|
interpolated, mip-mapped)
|
|
|
|
2D graphics performance*
|
|
|
|
2D requests Performance
|
|
|
|
Vector, 10-pixel, solid color 1,150,000 vectors/second
|
|
Vector, 10-pixel, antialiased 285,000 vectors/second
|
|
Blit: screen to screen, 64 Bit 13 megapixels/second
|
|
(R,G,B,A,Z)
|
|
Fills 200 megapixels/second
|
|
Text, 9 x 13 190,000 characters/second
|
|
|
|
* These performance numbers are the maximum hardware rate. Actual
|
|
system performance depends on host processor speed and application.
|
|
|
|
Display support
|
|
---------------
|
|
|
|
GLZ2, GLZ4, and GLZ6 support Intergraph Computer Systems' 21- and
|
|
27-inch InterVue monitors and our 17- and 21-inch multi-sync monitors
|
|
at resolutions up to 1,600 x 1,280 pixels. The following table
|
|
indicates the currently supported screen resolutions in full 24-bit,
|
|
true-color, double-buffered mode.
|
|
|
|
Resolutions Colors Maximum
|
|
supported supported refresh
|
|
16.8 M rates
|
|
|
|
1,600 x 1,280 X 76 Hz
|
|
1,600 x 1,200 X 81 Hz
|
|
1,280 x 1,024 X 94 Hz
|
|
1,280 x 960 X 100 Hz
|
|
1,152 x 864 X 85 Hz
|
|
1,024 x 768 X 122 Hz
|
|
800 x 600 X 153 Hz
|
|
640 x 480 X 186 Hz
|
|
|
|
GLZ1, GLZ3, and GLZ5 support Intergraph Computer Systems' 17- and
|
|
21-inch multi-sync monitors at resolutions up to 1,152 x 864. The
|
|
following table indicates the currently supported screen resolutions
|
|
in full 24-bit, true-color, double-buffered mode.
|
|
|
|
Resolutions Colors Maximum
|
|
supported supported refresh
|
|
6.8 M rates
|
|
|
|
1,152 x 864 X 72 Hz
|
|
1,024 x 768 X 85 Hz
|
|
800 x 600 X 85 Hz
|
|
640 x 480 X 85 Hz
|
|
|
|
For more information or the number of a sales representative or
|
|
Intergraph Computer Center near you, call:
|
|
|
|
U.S. and Canada : 800-763-0242
|
|
Asia-Pacific : 852-2893-3621
|
|
Europe : 31-2503-66576
|
|
Middle East : 971-4-367555
|
|
Other areas : 1-205-730-5441
|
|
Or reach us on the Internet at http://www.intergraph.com.
|
|
|
|
====================================================================
|
|
B07) Division's VPX Image Generator and ProVision Systems
|
|
|
|
Division's VPX image generator board in an extended EISA board which offers
|
|
up to 300,000 fully texture-mapped, z-buffered polygons per second, with
|
|
screen-fill performance of more than 997 megapixels per second. The VPX
|
|
board can render a single image (or a stereo image on the VPX-Stereo version
|
|
only) in NTSC composite or Y/C video, or field-sequential RGB formats.
|
|
|
|
The VPX is available as an OEM PC card, for integration into the OEM's own
|
|
PC platforms, or as a fully-configured development platform.
|
|
|
|
The ProVision Merlin development platform for the VPX card includes a
|
|
high-performance Pentium(R) processor, one, two, or three VPX graphics
|
|
cards, standard MS-DOS PC I/O, and software development tools. The ProVision
|
|
Merlin is a complete solution for manufacturers who want to immediately
|
|
start development.
|
|
|
|
The VPX board is also available in Division's ProVision 10 immersive virtual
|
|
reality accelerator for the HP 700 range of UNIX workstations, or in
|
|
Division's ProVision 100 fully-integrated virtual reality workstation, which
|
|
includes an HMD, tracker, 3D audio, and all software required to create
|
|
complex virtual environments without programming.
|
|
|
|
A key feature of the VPX board is the outstanding pixel fill-rate needed to
|
|
fill the large numbers of textured polygons required for visually-realistic,
|
|
real-time applications. The VPX board has been developed from the outset for
|
|
high-end simulation and entertainment applications, and is capable of a
|
|
sustained 20-30Hz frame-rate with very rich visual content and 3D depth. The
|
|
VPX is based on the University of North Carolina's patented Pixel-Planes
|
|
(tm) massively parallel image generator technology.
|
|
|
|
PRICING
|
|
=======
|
|
ProVision Merlin - PC/DOS based graphics System, Pentium Option
|
|
PVMVPX1-PM $19,400
|
|
|
|
The ProVision Merlin is an advanced virtual reality, simulation, or
|
|
entertainment computer system with the VPX Pixel-Planes(tm)
|
|
graphics. This 66 MHz Intel(R) Pentium(R) PC includes a compact,
|
|
rugged, industrial-class chassis, 300 watt power supply, 4 available
|
|
EISA slots, a keyboard, mouse, 16Mbytes RAM, 500Mbyte Disk, 14" color
|
|
monitor, MS DOS, MS Windows, and a VPX-Mono image generator board. The
|
|
ProVision Merlin supports mono head mounted displays and NTSC video
|
|
monitors. The graphics system includes Division's dPL graphics runtime
|
|
library for the VPX. One VPX-Mono image generator is included in this
|
|
system.
|
|
|
|
VPX-Mono image generator board DBE0150-M $14,900
|
|
(For OEM sales only. Requires upgraded power supply and cooling in host PC.)
|
|
|
|
VPX-Stereo image generator board DBE0150-S $21,450
|
|
(For OEM sales only. Requires upgraded power supply and cooling in host PC.)
|
|
|
|
The ProVision Merlin is also available in configurations with two or three
|
|
VPX image generator boards, thus achieving up to six simultaneous
|
|
out-the-window displays and 900,000 fully photo-textured, z-buffered
|
|
polygons per second.
|
|
|
|
For more information, contact:
|
|
|
|
Pierre duPont <dupontp@division.co.uk>
|
|
Marketing Director, Division Limited
|
|
19 Apex Court, Woodlands, Bristol UK BS12 4JT
|
|
phone: +44 1454 615554 fax: +44 1454 615532
|
|
|
|
====================================================================
|
|
B08) Reality Simulation Systems Little Squirt
|
|
|
|
They had an experimental WWW server running last week,
|
|
but it has been down the past 4 days.
|
|
The URL is http://www.simsys.com/
|
|
|
|
You can get more info about the company by
|
|
1) finger @simsys.com
|
|
2) mail info@simsys.com
|
|
|
|
====================================================================
|
|
|