textfiles/internet/FAQ/3dcfaq2.txt

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Section V: Other boards
====================================================================
B01) AccelGraphics AG300
ACCELGRAPHICS AG300
===================
Accelgraphics is a spinoff of Kubota Graphics, which was Kubota
Pacific before that. They made the Denali graphics subsystem for
DEC's Alpha-based workstation (they were a partner with DEC).
Features
--------
* PCI option card (short form factor)
* Accelerates OpenGL under Windows NT
* 24-bit true color and 16-bit Z buffering
* 32 color planes with 16-bit double buffering
* 1280 x 1024 @ 60-74 Hz, non-interlaced
Performance
-----------
* 1 Million 2D vectors per second (10 pixel, 24-bit)
* 1 Million 3D vectors per second (10 x 1 pixels,
smooth shaded, Z buffered)
* 205k 3D triangles/sec (50 pixels, smooth shaded mesh,
lit, Z buffered)
Benefits
--------
* Performance of a $25k+ Unix workstation for under
$10,000.
* Standard applications with Windows NT (including
Windows 3.1 applications compiled for Intel cpu).
* Scalable architecture delivers increased graphics
performance with higher performance host cpu.
Price
-----
* PowerGL XL3 graphics accelerator: $2,195
* Complete PCI-based systems: CALL 1-800-839-4721
Don't get left behind. Join the 3D desktop revolution with
the PowerGL XL3 on your PCI-based systems. You won't find better
price/performance!
PowerGL specifications
----------------------
Graphics performance
--------------------
* 2D vectors (10 pixel, 24-bit) 1M/sec
* 3D vectors (10 pixel, smooth shaded, unlit, Z buffered) 1M/sec
* 3D triangles (50 pixels, smooth shaded mesh, 205K/sec
lit, Z buffered)
* Frame buffer-to-frame buffer copy 30/15 Mpixels/sec
(8/16-bit images and 32-bit images respectively)
* Non-Z buffered clears and solid fills 320 Mpixels/sec
* Bitmap writes and unaligned fills 80 Mpixels/sec
Hardware Features
-----------------
* Scalable architecture efficiently leverages the system CPU; a
faster CPU yields faster graphics
* 7.5 MB of total RAM
- 5 MB VRAM used as a 32 plane frame buffer, supporting:
* resolutions up to 1280 x 1024 pixels with up to 16.7
million colors (24 bit true color)
* 16 bit double buffering
* 8 bit color index
- 2.5 MB DRAM used as a 16 bit Z-buffer
* Rectangle clipping, Alpha blending and Dithering
Graphics application programming interfaces
-------------------------------------------
* Open GL
* HOOPS and 3DR planned for early 1995
Supported Operating System Environments
---------------------------------------
* DOS 6.0 or later, Windows 3.1 or later, Windows 95 (Chicago),
Windows NT 3.5 with Open GL (Daytona)
Supported Applications
----------------------
* Pro/ENGINEER and Pro/JR. from Parametric Technology Corporation
* AutoCAD Release 11, 12, and 13 from Autodesk
* MicroStation version 4 and 5 from Bentley Systems (including
MOGLE)
* Any OpenGL application
Platforms supported: Intel, Alpha, MIPS, & PowerPC platforms
System requirements:
--------------------
* One free PCI slot
* VGA or SVGA compatible graphics adapter
Contact Information:
Corporate Headquarters:
AccelGraphics, Inc.
1942 Zanker Road
San Jose, CA 95112
408-441-1556
408-441-1599 fax
Western Region:
Kim Rawlings
714-589-2453
714-589-2483 fax
Kim_Rawlings@ag3d.com
Central Region:
Dan Vitale
513-858-1400
513-858-2905 fax
Dan_Vitale@ag3d.com
Southern Region:
John Caravello
407-834-7275
407-834-9052 fax
John_Caravello@ag3d.com
Europe:
David Holman
011-44-1635-40122
011-44-1635-551-147 fax
davidh@perform.hiway.co.uk
====================================================================
B02) ISC PowerGL
The PowerGL card is the Accelgraphics AG300 being sold OEM by ISC,
which is described above. Since the AG300 and the PowerGL are the
exact same card, I won't repeat the specs here. Talk to both
companies, see which one better suits your needs.
CONTACT INFORMATION:
International Software Corporation (ISC)
Suite 275
433 Park Point Drive
Golden, CO 80401
Orders: 1-800-488-4721
Fax: 303-526-0581
E-mail: 76516.2544@compuserve.com
====================================================================
B03) Evans & Sutherland Freedom
PRESS RELEASE:
"EVANS & SUTHERLAND BRINGS 3D GRAPHICS EXPERTISE
TO THE PERSONAL COMPUTER
SALT LAKE CITY, March 2, 1995
Evans & Sutherland Computer Corporation (NASDAQ: ESCC) today announced
Freedom Graphics(tm) for the Personal Computer. Freedom Graphics is
the first product to bring the 3D graphics technology of E&S to the
personal computing environment.
Freedom Graphics is an implementation of the specialized features that
3D graphics applications require for smooth, fast execution. Users
can produce impressive realistic images with the product's rich
feature set and high-performance graphics for Windows/NT(r)
applications.
The graphics card supports the OpenGL(r) software application
programming interface and is designed to accelerate OpenGL in the PC
environment. Freedom Graphics is a PCI bus-based card that
incorporates the same technology as the Freedom Series graphics
accelerators which supply high-end graphics for the world's largest
workstation vendors. Ideal markets to take advantage of the extensive
feature set of Freedom Graphics are CAD, Industrial Design,
Simulation, Visualization, Animation, Entertainment and Game
Development. Supported PC processors include MIPS(tm), Pentium(r) and
Power PC(tm).
"The interest being generated by Freedom Graphics is extraordinary,"
said Jim Oyler, President and CEO of Evans & Sutherland. "Freedom
Graphics allows a low-cost PC-based system to achieve the performance
of a much more expensive workstation. This is going to be an
explosive market in the very near future."
Evans & Sutherland is the only 3D graphics vendor with a product line
that spans the entire computing industry from the personal computer up
to multi-million dollar flight simulators and location-based
entertainment systems.
"We are pleased that Evans & Sutherland has applied their knowledge
and experience in high-performance real-time 3D graphics to the PC
marketplace," said Tom Coull, President of Sense8 Corporation.
"WorldToolKit and Freedom Graphics will offer a definitive
hardware-accelerated solution for texture-mapped virtual reality
applications."
Freedom Graphics' feature set includes real-time 3D graphics rendering
and animation, hardware based 24-bit texture acceleration, scalable
texture memory up to 16 MBytes, bi-linear and tri-linear MIP-mapping,
specular highlights, fast set-up calculations, full scene
antialiasing, transparency and depth cueing. The additional
experience of E&S with OpenGL will also result in significant
performance advantages for applications using the OpenGL library from
E&S.
According to Ian Reid, Vice-President of Marketing at Advanced Visual
Systems, "Freedom Graphics offers a new level of capability for the PC
user and AVS/Express allows any PC developer to take immediate
advantage of features such as hardware texture-mapping and
transparency. It's the ideal combination."
Freedom Graphics performance under Windows/NT and OpenGL is 300,000
triangles/second. The card will list price at $2450 with second
quarter availability through OEMs and VARs. Freedom Graphics was
first shown at Fall Comdex '94 in Las Vegas.
The significance of Freedom Graphics lies in its delivery of a
graphics feature set at unsurpassed performance levels. Advanced
features such as texture mapping are still unavailable from any other
vendor for under $10,000. Freedom Graphics also provides performance
not yet seen in the 3D PC graphics market. Nearest competitors for
performance provide minimal feature sets and are only available at
much higher prices.
Evans & Sutherland is a leader in advanced 3D graphics and
visualization systems for science, industry, education, and
entertainment. The Graphics Systems Division provides graphics
hardware and software solutions that are sold and supported by DEC,
HP, IBM, and Sun Microsystems. Evans & Sutherland was founded in 1968
and is based in Salt Lake City, Utah.
Freedom Graphics, and Freedom Series are trademarks of Evans &
Sutherland. OpenGL is a registered trademark of Silicon Graphics,
Inc. All other trade names are trademarks or registered trademarks of
their respective holders.
-------------------------------------
Freedom Graphics(tm) for the Personal Computer
High-Speed Realism from Evans & Sutherland
Evans & Sutherland pioneered the computer graphics industry over 25
years ago. Since then our graphics know-how has been engineered into
everything from multi-million dollar flight simulators to high-end
graphics accelerators for workstations. Now, the same technology used
in those high-end workstations is available for the personal computer
with Freedom Graphics. Freedom Graphics is a 3D graphics card that
delivers high-performance, workstation-class 3D graphics for your
Windows NT applications. Freedom Graphics is a masterful
implementation of the specialized features that 3D graphics
applications require for smooth, fast execution. Users will be
impressed by the realistic images they can produce with the
well-crafted feature set.
Freedom Graphic Advantages
o Real time 3D graphics rendering and animation
o 24 bit texture acceleration
o Perspective acceleration of colors & textures
o Bi-linear & tri-linear MIP-mapping
o Color modulation
o Fast set-up calculations
o Antialiased vectors and polygons
o High resolution support
o Programmable antialiasing filter
o Hardware window clipping
o Transparency & Depth cueing
o Hardware cursor support
o Line-slope intensity correction
Software Programming Environment
Freedom Graphics supports the OpenGL(tm) software application
programming interface and was designed to accelerate OpenGL in the
personal computing environment."
FROM THE SPEC SHEET:
Technical Specifications
3D Graphics Engine by Evans & Sutherland
Display Memory - 4MByte of VRAM
Z buffer Memory - 4MByte of DRAM
Texture Memory (optional)
1, 4 or 16 MByte user installable SIMM 3D Resolutions
(1280x1024, 1024x768, 800x600, 640x480)
Display Colors - 8, 12, 24 bit color support
Maximum Vertical Refresh Rates
72Hz non-interlaced at all supported resolutions
Software Support - 2D/3D Drivers
Windows NT 3.5, OpenGL, DDI (Windows95/OpenGL when available)
PCI local bus
Physical dimensions 12.28" Length x 4.2" Height (PCI Full Length Compliant)
CPU Support: Power PC, MIPS, Pentium
Monitor
Video timing supports any monitor capable of displaying the listed
resolutions in non-interlaced mode. 15 pin D-shell VGA connector
Availability
The Freedom Graphics product will be initially sold through OEM's and
Value-Added Resellers, who will be announced along with the product.
The product will be available on the product announcement date.
Freedom Graphics is a trademark of Evans & Sutherland Computer
Corporation. OpenGL is a registered trademark of Silicon Graphics
Inc. All other products are trademarks of their respective
companies."
CONTACT INFORMATION:
Jennifer Hughes
Evans & Sutherland
jhughes@dsd.es.com
Phone: 1-800-367-7460
Facsimile: (801) 582-0524
====================================================================
B04) Matrox Impression Plus
FROM THE SPEC SHEET:
Windows Features:
- 40 million Winmarks
- 175 MHz DAC or optional 220 MHz DAC
- 1600 x 1200 in 256 and 65K colors
- 1280 x 1024 in 16.7m colors
- 110 Hz refresh at 1280 x 1024 resolution
- 120 Hz refresh at 1024 x 768 resolution
Windows resolution and colours: (* requires 4Mb VRAM)
- 1600 x 1200 256, 65k*
- 1280 x 1024 256, 65k*, 16.7m*
- 1152 x 882 256, 65k, 16.7m*
- 1024 x 768 256, 65k, 16.7m*
- 800 x 600 256, 65k, 16.7m
- 640 x 480 256, 65k, 16.7m
Multimedia Features:
- Microsoft DCI software video acceleration (Indeo, Cinepak, Video for
Windows)
- 24 frames per second playback
MGA Video XL Upgrade Module: (Q1 95)
- Support for VESA Media Channel (VM Channel) video expansion standard
and PowerPlay64
- 32 bit connector for increased video datapath (100 Mb/second)
- Accepts up to 15 video peripherals
- Support for multiple live video windows
- VideoLogic PowerPlay64 add-on module for smooth, video playback at
1280 x 1024 at 30 frames/second
- resolution scaling using Pixel Interpolation
- color space conversion from YUV to RGB
Real-Time 2D and 3D Features:
- Accelerated 3D Gouraud shaed displays at 1152 x 882 in 65K colors,
and 800x600 in 16.7 m colors
- 150,000 Gouraud shaded polygons per second
- Accelerated double buffering and z-buffering
- Support for industry standard 3D API's : 3DR, OpenGL, HOOP's and VAGI
- DynaView 2D and 3D Drivers for AutoCAD and Microstation under Windows
and DOS
Realtime 3D Wireframe Resolutions and Color Depths: (*requires 4Mb
VRAM)
- 1600 x 1200 256*
- 1280 x 1024 256*
- 1152 x 882 256, 65k*
- 1024 x 768 256, 65k*
- 800 x 600 256, 65k, 16.7m*
- 640 x 480 256, 65k, 16.7m*
Realtime 3D Gouraud Shaded Resolutions and Color Depths: (*requires 4Mb
VRAM)
- 1600 x 1200
- 1280 x 1024
- 1152 x 882 256*
- 1024 x 768 256*
- 800 x 600 256, 65k*
- 640 x 480 256, 65k*
Models Available:
MGA-IMP+/P: PCI Bus
2 Mb VRAM upgradable to 4 Mb
1600 x 1200 in 256 colors
800 x 600 in 16.7m colors
VM Channel upgradable
MGA-IMP+/V: VL Bus
2 Mb VRAM upgradable to 4 Mb
1600 x 1200 in 256 colors
800 x 600 in 16.7m colors
VM Channel upgradable
(may not actually exist! If you can confirm or deny this, tell me!)
MGA-IMP+/A: AT Bus
2 Mb VRAM upgradable to 4 Mb
1600 x 1200 in 256 colors
800 x 600 in 16.7m colors
VM Channel upgradable
MGA-IMP+/P/220: PCI Bus
2 Mb VRAM upgradable to 4 Mb
220 MHz DAC for 85Hz @1600x1200
Other specifications same as MGA-IMP+/P
MGA-IMP+/V/220: VL Bus
2 Mb VRAM upgradable to 4 Mb
220 MHz DAC for 85Hz @1600x1200
Other specifications same as MGA-IMP+/V
(may not actually exist! If you can confirm or deny this, tell me!)
MGA-IMP+/A/220: AT Bus
2 Mb VRAM upgradable to 4 Mb
220 MHz DAC for 85Hz @1600x1200
Other specifications same as MGA-IMP+/A
MGA-MOD/2Mb/1 2Mb upgrade for MGA Impression Plus
1600x1200 in 256 and 65K colors
1280x1024 in 16.7m colors
MGA-MOD/VMC VideoLogic PowerPlay64 video accelerator chip
1280 x 1024 at 30 frames per second
MGA-MOD/VMC/2MB 2 Mb upgrade for MGA Impression Plus and VideoLogic
PowerPlay64 video accelerator chip for 1280 x 1024 at 30 frames per second.
CONTACT INFORMATION:
Telephone 1-800-361-1408
Matrox Graphics Inc.
1055 St Regis Blvd
Dorval
Quebec
Canada H9P 2T4
Telephone: 514.685.2630
Facsimile: 514.685.2853
COMMENT:
From Chris Hinch (chris@dcc.govt.nz):
"I heard comments on comp.sys.opengl that, at the moment, the
Impression Plus doesn't have "true" OpenGL support under Windows NT.
I don't know if this is correct or not."
From Blair MacIntyre:
This is partially true. Someone from Microsoft posted saying that NT
3.51 will include the appropriate driver for OpenGL for this card.
====================================================================
B05) Oki TrianGL
More information on Oki and their products can be found on their web
page (www.oki.com) or by sending email to triangl@oki.com.
The information here was extracted from the page
http://www.oki.com/products/TrianGL.html
Oki's TrianGL is aimed at 3D applications using the OpenGL graphics API.
At the heart of the TrianGL is a custom, high-performance rendering
ASIC--a drawing engine which provides both 2D and 3D acceleration. The
chip interfaces directly to multiple banks of video RAM via a
80-bit data bus, boosting overall drawing performance.
The four banks of VRAM, 10 MBytes in all, each operate independently
to maximize the performance efficiency of the rendering ASIC. For many
drawing primitives, all the banks can operate in parallel. However,
for certain primitives, such as vector drawing or triangle drawing,
address and color values are sent from the ASIC to the appropriate
memory banks in a pipelined, serial fashion. TrianGL's use of triangle
drawing primitives gives the board a major performance advantage over
other products which use simpler span primitives.
Two separate RGB buffers allow true hardware double buffering for
smooth, artifact-free animation. An independent 24-bit Z buffer is
dedicated for hidden surface removal during 3D object rendering. And
finally, eight utility planes support board-specific video options
such as overlays, window types and RGB double buffering. In order to
support VGA compatibility, a VESA standard VGA passthrough interface
is included on the board.
Accelerated Drawing Operations
Solid Rectangle Fill - 266 M pixels/second
Pattern Rectangle Fill - 66 M pixels/second (8-bit),
33 M pixels/second (24-bit)
Screen to Screen Copy - 33 M pixels/second (8-bit),
16 M pixels/second (24-bit)
Raster Operations - 33 M pixels/second
Line (2D) - 33 M pixels/second, 1.4 M 10-pixel lines/ second,
random orientation
Triangles (3D Gouraud shaded) - 22 M pixels/second,
250K 50-pixel triangles/second, random orientation
TrianGL Features
Enables Workstation-class 3D performance on PCs
Accelerates OpenGL API compatible graphics under Windows NT
for 2-D and 3D applications
Allows fully configured 3D systems for under $10,000
(TrianGL pricing has not been set, but it should be
around $2500)
True 24-bit graphics
Fully double-buffered 24-bit VRAM buffers
24-bit hardware Z-buffer
8 bits of hardware utility planes
Large 8 kbyte FIFO allows independent host operation
Fast internal RAM for storing patterns,line styles,
and intermediate data
64 x 64 hardware cursor
Host to Screen Copy
Screen to Host Copy
Color Expansion
Color Interpolation
Linear Frame Buffer Support
Specifications
Dimensions - Full-length VLbus/ISA board 13.5" length x 5" height
Power Dissipation - 15 Watts typical (20 Watts maximum)
Bus Interface - VESA VLbus Local Bus Standard,
Rev. 1.1 Local Bus Target, 32-bit data path
VGA Support - VESA Standard VGA passthrough
Monitor Support - Software-programmable 1024 x 768,
non-interlaced, vertical refresh rates from 60 to 76 Hz
Frame Buffers - Two 24-bit, 1024 x 768 RGB
ZBuffer - 24-bit, 1024 x 768
Memory - 10 Mbytes VRAM, 512 bytes internal RAM
FIFO - 8k x 32-bit for graphics commands and data
Software Support
Oki supports TrianGL on PC and RISC PC platforms with host software
drivers for Windows NT 3.5. OpenGL and DDI support are available for
Intel and Mips platforms. Other popular APIs, including AutoCAD, will
be supported in future software releases.
Look for future TrianGL versions with higher resolution, and a PCI bus
interface.
====================================================================
B06) Intergraph GLZ Series
The GLZ series accelerates OpenGL[tm] graphics on Intergraph Computer
Systems' TDZ workstations. GLZs let you manipulate Gouraud-shaded 3D
models by adding realistic effects such as lighting, translucency, and
textured surfaces; and performing spectacular flythroughs,
walkthroughs, and animations -- all in real time, at high resolutions,
and in true color.
By performing shading and geometry operations in dedicated hardware,
GLZs ease the load on the TDZ's Pentium[tm] processor(s) and cut down
traffic on the PCI bus, which results in dramatic improvements in
graphics performance.
The GLZ family supports Intergraph's 17- and 21-inch multi-sync
monitors and 21- and 27-inch InterVue monitors at resolutions up to
1,600 x 1,280 pixels. The GLZs support dual screens and are ready for
stereoscopic display on any stereo-ready monitor. (LCD shutter glasses
and emitter modules are required and are available from Intergraph
Computer Systems.)
The GLZ family offers a selection of 34, 24, or 12 megabytes of
VRAM. 24 megabytes of VRAM supports resolutions up to 1,600 x 1,280
with 16.8 million colors (true color). 12 megabytes of VRAM suppots
true color at a maximum resolution of 1,152 x 854. 34 megabytes of
VRAM supports a 32-bit Z buffer, double-buffered true color, and
display capabilities such as translucency and overlay at resolutions
up to 1,600 x 1,280.
Intergraph Computer Systems offers six different GLZ
configurations.
GLZ6 -- photorealism in real time
---------------------------------
The top of our 3D graphics accelerator line -- offers shading
acceleration, geometry acceleration, and texture-processing for fast,
real-time rendering of complex and detailed designs.
Product highlights
o 34 MB of high-speed VRAM for 126 bit planes of video memory at
all display resolutions, providing:
- 24-bit, double-buffered image planes
- 32-bit Z buffer
- 8-bit, double-buffered overlay
- 8-bit alpha buffer
- Other planes for additional features and further acceleration
o Texture processing fully supported in hardware with 8
megatextels of texture memory (32 MB of DRAM) for full
trilinear interpolation of mip-mapped images
o Geometry acceleration to speed up lighting and transforms
o Support for the OpenGL industry-standard graphics library
o Full hardware support for Gouraud and flat shading of 3D
triangle meshes
o Anti-aliased vector support to eliminate anomalies of
standard raster displays
o Industry-standard PCI bus interface with high-speed DMA engine
o Genlock support for dual screens, eliminating the visual
beat frequency effect that can occur when two monitors are
placed close together
o Support for Intergraph Computer Systems' 21- and 27-inch
InterVue monitors and 17- and 21-inch multi-sync monitors
o Stereo-ready display for 3D viewing, which enhances
cartographic applications and design visualization
o Multiple video resolution support for resolutions ranging
from 640 x 480 pixels to 1,600 x 1,280 pixels
o Eight hardware color tables, allowing multiple windows to
simultaneously display using independent color palettes
o 10-bit gamma correction using state-of-the-art, 10-bit
digital-to-analog converters, enabling user control of gamma
values with no loss of color resolution
GLZ5 -- cost-effective photorealism
-----------------------------------
Our GLZ5 offers the same high-performance shading and geometry
acceleration as does GLZ6. With 12 MB of VRAM, GLZ5 supports
resolutions up to 1,152 x 864. Two megatexels (8 megabytes of texture
memory) provide more than enough texture storage for adding patterns
to furniture, waves to water, or trees to parks and forests.
GLZ5's low price may even tempt you to invest in dual screens and LCD
shutter glasses for a stereoscopic adventure into virtual reality!
Product highlights (same as the GLZ6, except where noted)
o 12 MB of high-speed VRAM for 92 bit planes of video memory at
resolutions up to 1,152 x 864, providing:
- 24-bit, double-buffered image planes
- 24-bit Z buffer
- 1-bit, double-buffered overlay
- Other planes for additional features and further acceleration
o Texture processing fully supported in hardware with 2
megatextels of texture memory (8 MB of DRAM) for full
trilinear interpolation of mip-mapped images
o Support for Intergraph Computer Systems' 17- and 21-inch
multi-sync monitors
o Multiple video resolution support for resolutions ranging
from 640 x 480 pixels to 1,152 x 864
GLZ4 and GLZ3 -- accelerated geometry and shading
-------------------------------------------------
GLZ4 and GLZ3 support both shading and geometry acceleration. If you
need fast, accurate rendering of complex solid models but don't
normally require realtime texture processing for photorealism, GLZ4
(24 MB of VRAM) or GLZ3 (12 MB of VRAM) will give you performance that
more than meets your expectations. Don't worry if you occasionally
need to render a textured image. Thanks to OpenGL, texture processing
is fully supported in software.
Product highlights
o 24 MB (GLZ4) of high-speed VRAM for 92 bit planes of video
memory at all display resolutions, providing:
- 24-bit, double-buffered image planes
- 24-bit Z buffer
- 1-bit, double-buffered overlay
- Other planes for additional features and further acceleration
o 12 MB (GLZ3) of high-speed VRAM for 92 bit planes of video
memory at resolutions up to 1,152 x 864, providing:
- 24-bit, double-buffered image planes
- 24-bit Z buffer
- 1-bit, double-buffered overlay
- Other planes for additional features and further acceleration
o Geometry acceleration to speed up lighting and transforms
o Support for the OpenGL industry-standard graphics library
o Full hardware support for Gouraud and flat shading of 3D
triangle meshes
o Anti-aliased vector support
o Industry-standard PCI bus interface with high-speed DMA engine
o Genlock support for dual screens
o Support for the following Intergraph Computer Systems' monitors:
17- and 21-inch multi-sync monitors (GLZ3 and GLZ4)
21- and 27-inch InterVue monitors (GLZ4)
o Stereo-ready display for 3D viewing
o Multiple video resolution support for resolutions ranging
from 640 x 480 to 1,600 x 1,280 pixels (GLZ4)
o Multiple video resolution support for resolutions ranging
from 640 x 480 to 1,152 x 864 pixels (GLZ3)
o Eight hardware color tables, allowing multiple windows to
simultaneously display using independent color palettes
o 10-bit gamma correction
GLZ2 and GLZ1 -- cost-effective 3D rendering
--------------------------------------------
Product highlights
o 24 MB (GLZ2) of high-speed VRAM for 92 bit planes of video
memory at all display resolutions, providing:
- 24-bit, double-buffered image planes
- 24-bit Z buffer
- 1-bit, double-buffered overlay
- Other planes for additional features and further acceleration
o 12 MB (GLZ1) of high-speed VRAM for 92 bit planes of video
memory at resolutions up to 1,152 x 864, providing:
- 24-bit, double-buffered image planes
- 24-bit Z buffer
- 1-bit, double-buffered overlay
- Other planes for additional features and further acceleration
o Support for the OpenGL industry-standard graphics library
o Full hardware support for Gouraud and flat shading of 3D
triangle meshes
o Anti-aliased vector support
o Industry-standard PCI bus interface with high-speed DMA engine
o Genlock support for dual screens
o Support for the following Intergraph Computer Systems' monitors:
17- and 21-inch multi-sync monitors (GLZ1 and GLZ2)
21- and 27-inch InterVue monitors (GLZ2)
o Stereo-ready display for 3D viewing
o Multiple video resolution support for resolutions ranging
from 640 x 480 to 1,600 x 1,280 pixels (GLZ2)
o Multiple video resolution support for resolutions ranging
from 640 x 480 to 1,152 x 864 pixels (GLZ1)
o Eight hardware color tables, allowing multiple windows to
simultaneously display using independent color palettes
o 10-bit gamma correction
GLZ configurations at a glance
------------------------------
GLZ Hardware Hardware Hardware Texture Frame Max
model rendering geometry texture DRAM buffer resolution
accel accel processing VRAM (in pixels)
GLZ6 Yes Yes Yes 32 MB 34 MB 1,600 x 1,280
(8 megatexels)
GLZ5 Yes Yes Yes 8 MB 12 MB 1,152 x 864
(2 megatexels)
GLZ4 Yes Yes No No 24 MB 1,600 x 1,280
GLZ3 Yes Yes No No 12 MB 1,152 x 864
GLZ2 Yes No No No 24 MB 1,600 x 1,280
GLZ1 Yes No No No 12 MB 1,152 x 864
Performance specifications for GLZ2, GLZ4, and GLZ6
---------------------------------------------------
The following table summarizes hardware performance for GLZs
supporting resolutions up to 1,600 x 1,280 (GLZ2, GLZ4, and GLZ6) on
Intergraph Computer Systems' 21- and 27-inch InterVue monitors and 17-
and 21-inch multi-sync monitors.
3D graphics performance*
3D requests (with Z buffering) Performance
Triangle, 50-pixel, Gouraud shaded 450,000 triangles/second
Triangle, 25-pixel, Gouraud shaded 515,000 triangles/second
Vector, 10-pixel, solid color 1,150,000 vectors/second
Vector, 10-pixel, Gouraud shaded 1,000,000 vectors/second
Vector, 10-pixel, antialiased 550,000 vectors/second
Texturing performance (GLZ6)*
Textured areas, 512 x 512 (trilinear 15 megatexels/second
interpolated, mip-mapped)
2D graphics performance*
2D requests Performance
Vector, 10-pixel, solid color 1,450,000 vectors/second
Vector, 10-pixel, antialiased 550,000 vectors/second
Blit: screen to screen, 64 Bit 26 megapixels/second
(R,G,B,A,Z)
Fills 400 megapixels/second
Text, 9 x 13 240,000 characters/second
*These performance numbers are the maximum hardware rate. Actual
system performance depends on host processor speed and application.
Performance specifications for GLZ1, GLZ3, and GLZ5
---------------------------------------------------
The following table summarizes hardware performance for GLZs
supporting resolutions up to 1,152 x 864 (GLZ1, GLZ3, and GLZ5) on
Intergraph Computer Systems' 17- and 21-inch multi-sync monitors.
3D graphics performance*
3D requests (with Z buffering) Performance
Triangle, 50-pixel, Gouraud shaded 230,000 triangles/second
Triangle, 25-pixel, Gouraud shaded 425,000 triangles/second
Vector, 10-pixel, solid color 800,000 vectors/second
Vector, 10-pixel, Gouraud shaded 800,000 vectors/second
Vector, 10-pixel, antialiased 285,000 vectors/second
Texturing performance (GLZ5)*
Textured areas, 512 x 512 (trilinear 15 megatexels/second
interpolated, mip-mapped)
2D graphics performance*
2D requests Performance
Vector, 10-pixel, solid color 1,150,000 vectors/second
Vector, 10-pixel, antialiased 285,000 vectors/second
Blit: screen to screen, 64 Bit 13 megapixels/second
(R,G,B,A,Z)
Fills 200 megapixels/second
Text, 9 x 13 190,000 characters/second
* These performance numbers are the maximum hardware rate. Actual
system performance depends on host processor speed and application.
Display support
---------------
GLZ2, GLZ4, and GLZ6 support Intergraph Computer Systems' 21- and
27-inch InterVue monitors and our 17- and 21-inch multi-sync monitors
at resolutions up to 1,600 x 1,280 pixels. The following table
indicates the currently supported screen resolutions in full 24-bit,
true-color, double-buffered mode.
Resolutions Colors Maximum
supported supported refresh
16.8 M rates
1,600 x 1,280 X 76 Hz
1,600 x 1,200 X 81 Hz
1,280 x 1,024 X 94 Hz
1,280 x 960 X 100 Hz
1,152 x 864 X 85 Hz
1,024 x 768 X 122 Hz
800 x 600 X 153 Hz
640 x 480 X 186 Hz
GLZ1, GLZ3, and GLZ5 support Intergraph Computer Systems' 17- and
21-inch multi-sync monitors at resolutions up to 1,152 x 864. The
following table indicates the currently supported screen resolutions
in full 24-bit, true-color, double-buffered mode.
Resolutions Colors Maximum
supported supported refresh
6.8 M rates
1,152 x 864 X 72 Hz
1,024 x 768 X 85 Hz
800 x 600 X 85 Hz
640 x 480 X 85 Hz
For more information or the number of a sales representative or
Intergraph Computer Center near you, call:
U.S. and Canada : 800-763-0242
Asia-Pacific : 852-2893-3621
Europe : 31-2503-66576
Middle East : 971-4-367555
Other areas : 1-205-730-5441
Or reach us on the Internet at http://www.intergraph.com.
====================================================================
B07) Division's VPX Image Generator and ProVision Systems
Division's VPX image generator board in an extended EISA board which offers
up to 300,000 fully texture-mapped, z-buffered polygons per second, with
screen-fill performance of more than 997 megapixels per second. The VPX
board can render a single image (or a stereo image on the VPX-Stereo version
only) in NTSC composite or Y/C video, or field-sequential RGB formats.
The VPX is available as an OEM PC card, for integration into the OEM's own
PC platforms, or as a fully-configured development platform.
The ProVision Merlin development platform for the VPX card includes a
high-performance Pentium(R) processor, one, two, or three VPX graphics
cards, standard MS-DOS PC I/O, and software development tools. The ProVision
Merlin is a complete solution for manufacturers who want to immediately
start development.
The VPX board is also available in Division's ProVision 10 immersive virtual
reality accelerator for the HP 700 range of UNIX workstations, or in
Division's ProVision 100 fully-integrated virtual reality workstation, which
includes an HMD, tracker, 3D audio, and all software required to create
complex virtual environments without programming.
A key feature of the VPX board is the outstanding pixel fill-rate needed to
fill the large numbers of textured polygons required for visually-realistic,
real-time applications. The VPX board has been developed from the outset for
high-end simulation and entertainment applications, and is capable of a
sustained 20-30Hz frame-rate with very rich visual content and 3D depth. The
VPX is based on the University of North Carolina's patented Pixel-Planes
(tm) massively parallel image generator technology.
PRICING
=======
ProVision Merlin - PC/DOS based graphics System, Pentium Option
PVMVPX1-PM $19,400
The ProVision Merlin is an advanced virtual reality, simulation, or
entertainment computer system with the VPX Pixel-Planes(tm)
graphics. This 66 MHz Intel(R) Pentium(R) PC includes a compact,
rugged, industrial-class chassis, 300 watt power supply, 4 available
EISA slots, a keyboard, mouse, 16Mbytes RAM, 500Mbyte Disk, 14" color
monitor, MS DOS, MS Windows, and a VPX-Mono image generator board. The
ProVision Merlin supports mono head mounted displays and NTSC video
monitors. The graphics system includes Division's dPL graphics runtime
library for the VPX. One VPX-Mono image generator is included in this
system.
VPX-Mono image generator board DBE0150-M $14,900
(For OEM sales only. Requires upgraded power supply and cooling in host PC.)
VPX-Stereo image generator board DBE0150-S $21,450
(For OEM sales only. Requires upgraded power supply and cooling in host PC.)
The ProVision Merlin is also available in configurations with two or three
VPX image generator boards, thus achieving up to six simultaneous
out-the-window displays and 900,000 fully photo-textured, z-buffered
polygons per second.
For more information, contact:
Pierre duPont <dupontp@division.co.uk>
Marketing Director, Division Limited
19 Apex Court, Woodlands, Bristol UK BS12 4JT
phone: +44 1454 615554 fax: +44 1454 615532
====================================================================
B08) Reality Simulation Systems Little Squirt
They had an experimental WWW server running last week,
but it has been down the past 4 days.
The URL is http://www.simsys.com/
You can get more info about the company by
1) finger @simsys.com
2) mail info@simsys.com
====================================================================