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554 lines
31 KiB
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Type X1-74 to download
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[View] (1-74/q/?-List) :65
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The Hotel California [312] 234-6237
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/-----------------------------------------------------------------------------\
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| THE LORD BRITISH CONFERENCE |
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| A transcript of an on-line conference with Lord British on the GEnie system |
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| Edited by Count Nibble EXCLUSIVELY for Countlegger 10 |
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\-----------------------------------------------------------------------------/
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<SCORPIA> Our guest for tonight, Lord British. Go ahead, Lord B.
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<[Lord British]> Hello everyone...sorry I'm late, had some trouble getting a
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good line in. Well, as you all know I am Lord British, and my real name
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is Richard Garriott...tonight I hope to talk to you all about Ultima 4,
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and also tell you a bit about Ultima 5; at least all that I can...I have
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been working on Ultima 5 now for a few months...when I came in I heard
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someone ask if I did all the programming myself, and YES, in general, I
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do...For the first time here with Ultima 5 I am getting some help, Steve
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Meuse here at O.S.I is helping me, thus far he has written many of the
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editors I am using. (Scorpia, should we take Ultima 4's then talk
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Ultima 5?)
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<SCORPIA> Lord B, ok if that's what you'd like to do. All right, raise hands
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for questions...ok...Wild Bill is up.
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<[Wild Bill] W.T.COLBURN> Lord B, I want to give you the usual accolades for
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Ultima IV. I love it!! I am also very interested in your anti-theft
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techniques. I see that you use Manuals and Maps in your packaging.
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Anyone who does not BUY your game is really in for a bummer of a time.
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My compliments in that area also. Any comments??
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<[Lord British]> Thanks Bill, Have you finished it? The things you have
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noted...map, manuals, etc...are not only good protection, but I believe
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add greatly to the value of the product...I know they cost us a lot,
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which is the major factor in why Ultimas cost over $50.
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<[Wild Bill] W.T.COLBURN> Thanks. I agree with you completely on the value
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for the consumer. Also, I love the manuals, etc. They are well done,
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and fun to read and examine.
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<[Lord British]> Thanks!
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<[Wild Bill] W.T.COLBURN> Finally, I have not yet finished the game, but hope
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to soon.....
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<[Lord British]> Good luck!
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<SCORPIA> Ok, B.Reese is next, go ahead B.
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<B.REESE> Great work on Ultima but when is the IBM version for 4 coming out? !
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<[Lord British]> The I.B.M. version is at this moment coming along very
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well...
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<B.REESE> What month?
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<[Lord British]> Last I saw it you could do most all of the commands, so
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should not be more than say 2 months...very tricky to guess.
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<B.REESE> Why do the conversions take so long? Do your staff do them
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serially?
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<[Lord British]> AH...Yes and no. The 6502 versions (i.e. Apple, Atari, and
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Com64) are often done serially, and the 68000 family are done one after
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the next, and the Amiga, and Atari ST versions too. But these three
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groups run fairly independently. The reason for their serial nature is
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because often work is duplicated within the same processor family.
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<B.REESE> Thanks...next time (for 5), do the IBM conversion first! Keep up
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the great work...goodbye!
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<SCORPIA> OK, Tyger is next. Go ahead, Tyger.
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<[Lord British]> Bye
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<[Tyger Von] S.HALL> Ok. I have 4 questions and one comment. 1) When is the
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ATARI ST version coming out, and will it use GEM?
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<[Lord British]> The ST version is in final play test and YES.
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<[Tyger Von] S.HALL> Will it run on Monochrome?
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<[Lord British]> YES, mono.
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<[Tyger Von] S.HALL> 2) On the next Ultima are you going to let us attack
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diagonally?
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<[Lord British]> YES, in fact there are two attack types...you can A)
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(north,south,east,west), or you can do a ^A which gives you a crosshair
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to place upon any monster...
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<[Tyger Von] S.HALL> 3) When are you going to start a scenario-based game?
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[With modules (levels & games)]
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<[Lord British]> Well thats a more difficult question. I did intend to do
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just that with Ultima 4, but I changed my mind due to the fact that with
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each Ultima I make so many improvements, (I think)...
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<[Tyger Von] S.HALL> (u did)
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<[Lord British]> ...that to stagnate with any of my systems so far would not
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be in keeping with the route the games have taken to date, if you follow
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my meaning...
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<[Tyger Von] S.HALL> (yeah)
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<[Lord British]> But later, when I have crammed as much as I think I can
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TECHNICALLY...into a game, I will probably spread out into scenarios.
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<[Tyger Von] S.HALL> 4) Is IV going to be in a folder like high priced IBM
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software?
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<[Lord British]> I dont know what folders you mean, so...
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<[Tyger Von] S.HALL> like binders
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<[Lord British]> No, I guess not, it will be in the Ultima 4 box as with other
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versions.
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<[Tyger Von] S.HALL> Ok, for #5...This is more of an idea than a question...
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But can you have a "adventurer's note book" in Ultima IV, where the
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player has an extra disk just for notes? (It can work like DATA-base.)
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<[Lord British]> Very good idea...thats a good idea...it would be a bit tough
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to cram in the 8-bit machines, but, the Mac, ST, and Amiga could do it
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easily. There is not enough room in memory or on disk for the 8-bits.
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<[Tyger Von] S.HALL> That is it...I have played 2, 3, & 4 and they grow on
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you. (A big hand shake) Fini.
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<SCORPIA> Ok...Before the next person goes, I have a loooong list of people
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here, so I am going to restrict everyone to 2 qyestions each, otherwise
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this will take forever. If you like, I can put you on the bottom of the
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list if you have more you want to ask or say, but from now on, only 2
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questions please...and Exodus (where have I heard that before?), you're
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next. Go ahead.
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<[Exodus] HLESSER> Thanx...Mr. British, I wish to commend you on the work for
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all of the Ultimas and especially Autoduel. My first question is: What
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inspired you to start the Ultima series (books, movies, etc...)?
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<[Lord British]> Well, thats a good question...it kind of happened on
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accedent. In high school I learned how to program in BASIC at about the
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same time I was learning FRP's. I began writing games when the school
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had not but one computer course. I wanted to learn more, so they let me
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and a friend have a class where all we had to do was have a project that
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we worked on and we would get credit. My projects were FRP's. Then
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when I graduated, I went to work for a Computerland store and was then
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exposed to Apples and graphics for the first time, so it was a natural
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to take the games I was writing in school (on a teletype) and rework the
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28th one I did into graphics, which became known as AKALABETH. I never
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intended to publish it, but a publisher got ahold of one and signed me
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up...then I said to myself, "Self: if you can do this for play, think
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what you could do if you were doing it for publication!" And then I
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began work on ULTIMA.
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<[Exodus] HLESSER> I have Akalabeth, it was pretty good for back then, now my
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second question/idea...
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<[Lord British]> (1978)
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<[Exodus] HLESSER> ...I was wondering if you are ever coming out with hints
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(like InvisiClues in a way) for Ultima or any other of your great games,
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and if so, when?
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<[Lord British]> Well I'm not sure...for Ultimas we will probably do just what
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we were doing, but include a little more info than we did in U3's, like
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we did in U4's. But for the other games, I don't know at this time. We
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have given it some thought.
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<[Exodus] HLESSER> Thank you a lot for your time...and for an idea, when
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someone completes an Ultima, how about a feature which allows them to
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print out an award for themselves to show that they completed the
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adventure?
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<[Lord British]> Well, as a matter of fact, in Ultima 5, I plan to record the
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players progress on the disk, i.e. what main goals were acomplished on
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what dates, etc., and then when you are done with the game you can send
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in your disk, and we can generate a custom story / history of your deeds
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and adventures. Like that?
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<SCORPIA> <neat!>
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<HTCOLONNA> <GREAT!>
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<J.RADEN> <YES!!>
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<[Wild Bill] W.T.COLBURN> <yes!!>
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<[Exodus] HLESSER> thanx
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<[Lord British]> Also, you do know that if you write to O.S.I. about
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completing an O.S.I. game we have personalized certificates we send
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out...
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<SCORPIA> Ok, Morgul is next.
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<[MORGUL] K.ALLEN> First, not meant as a disrespect, but I know (in U3 at
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least) that in LCB castle there is a Lord British. Just out of
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curiosity, can you kill him?
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<[Lord British]> Well, LB was meant to be Undefeatable in Ultima 3 but there
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turns out to be a way...In Ultima 4, however, if you attack him you WILL
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die.
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<[MORGUL] K.ALLEN> Thanks...second question: how many more Ultimas are there
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going to be and what pretense will you use?
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<[Lord British]> That is a good question to which I don't have an answer. I
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suppose they will go on and on until either they quit selling (eeek) or
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I get tired of writing them (booo)...
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<[MORGUL] K.ALLEN> Thanks, and its been a pleasure talking to you.
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<SCORPIA> Ok, before we go on...
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<[Lord British]> Thanks Morgul.
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<[MORGUL] K.ALLEN> Bye!
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<[Tyger Von] S.HALL> (drop me, have to go)
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<SCORPIA> OK, scratch Tyger (grin)...J.Raden, your turn.
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<[Lord British]> Evil grin she has.
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<J.RADEN> Ok. Lord, first I want to compliment you on all the Ultimas. When
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should U5 be out, and how will it differ from the others? (I would have
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run out of ideas by now!)
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<[Lord British]> Well, to tell about Ultima 5 in great detail I am going to
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wait till all questions are through, but briefly, so far, it takes up 6
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sides of disks...it has 512 tiles to draw the maps with (as opposed to
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256 in U4)...it has twice the size outdoor map, and twice as many
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towns...twice as much data per NPC, and the list goes on and on and
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on... As for the plot, it will be a sequel to Ultima 4 but more like
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The Empire Strikes Back. The bad guys may win this one... (evil nasty
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grin)
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<MIKE.HALL> Will there be a version for the C128 or will it be for the C64
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only?
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<[Lord British]> Well...
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<J.RADEN> Well, when should it be out, and will it be out for Apple first,
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then all the others, or will several versions be out at the same time?
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<[Lord British]> To answer the two questions: the C128 version of U5 may
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differ in some ways...for instance, even on the Apple I am getting so
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crammed for memory that music has been put up into the aux. 64k, so 64k
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Apples may not get music, and this may also hold true for the 64/128.
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As far as when will U5 be out, and on what computers, usually Apple is
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first but if I finish U5 very soon (i.e. only slightly after Christmas),
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then we may hold it for a few months while some translations are being
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done and so that it does not encroach on U4 sales.
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<J.RADEN> Ok, thanks a lot for answering my questions. I hope the Ultima
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series sticks around for a while. They're awesome!
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<SCORPIA> Ok, David FGJ is next. GA, David.
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<[DAVID] FGJMAJ> Any updates on AUTODUEL?
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<[Lord British]> So far there are no updates that I know of...do you have a
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problem?
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<[DAVID] FGJMAJ> Like new equipment...
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<[Lord British]> Oh, no there is not any new equipment YET, but it looks like
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we are going to do a sequel!
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<[DAVID] FGJMAJ> What sequel?
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<[Lord British]> AUTODUEL II.
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<[DAVID] FGJMAJ> Thanks . . .
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<SCORPIA> Ok, Makyo is next.
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<[Makyo] PSM> If it pleases Your Lordship . . . Did Smith the Talking Horse
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have anything useful to say?
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<[Lord British]> A very common Question...Unfortunately, no, he did not. You
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see, I wanted him to have a clue, but he came into the game so late that
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I just couldn't think of anything good for him to say.
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<[Makyo] PSM> What games are you planning on releasing for the Amiga? (And
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when?)
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<[Lord British]> All our products and U3 will be soonest.
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<[Makyo] PSM> Thanks!!
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<SCORPIA> Ok, C.Davis is next.
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<C.DAVIS> Your Lordship, what do you think the effects of the ST and Amiga are
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on game design?
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<[Lord British]> Well, unfortunately the ST and AMIGA, even though they are
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very powerful...if we were to write, say, Ultima's first on them, and
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take advantage of their great power, then we would never ever fit them
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into the 8-bit machines, which is where the VAST majority of sales are
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right now. However, as 16-bit becomes the standard, you will see more
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and more original developements -- like Ultimas -- being done for them.
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In Ultima 5, I have crammed so much in already at this early stage that
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I don't know how long I can continue in 8-bit. A few more yet...
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<C.DAVIS> 2) when will AUTODuel and OGRE be out for the ST and ATARI 8 bit ?
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<[Lord British]> Autoduel soon, Moebius, soon. Ogre later...how's that for
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obscure?
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<C.DAVIS> Thanks...hurry on OGRE...
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<SCORPIA> Ok...Bazzar is next.
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<BAZZAR> Lord British, first Sierra marketed Ultima II, are they going to
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market Ultima 4 or 5, becaues on the 8 bit Origin marketed III...who's
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next??
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<[Lord British]> My first publisher was California Pacific. They published
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Akalabeth, and Ultima, and promptly went out of buisness...so on to
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Sierra I went with Ultima II... But, I did not like the way I was being
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treated there so Myself, Chuckles and My brother started Origin Systems.
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So, as you can see, this time I am publishing myself, so unless
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something horrible happens (knock on wood), this publisher should be it
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for a while. By the way, my contracts with Sierra just ran out, so I
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will be publishing all of the Ultima's -- I,II,III,IV,V -- myself.
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<BAZZAR> Ok...I am also wondering how you feel about the Atari ST, and if you
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plan to fully support it???
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<[Lord British]> It is very nice, and yes all O.S.I. products are planned for
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it.
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<BAZZAR> Ok...will they be the same playing as Ultima II on the ST? It plays
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nice, but seems a little blocky..
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<[Lord British]> I hated the translation of U2 that Sierra did...we are
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re-doing it.
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<SCORPIA> Ok, *now* it's your turn, Nexus.
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<[NEX] J.BRODY> As a young high school gamer/programmer I'd like to say I
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respect your work on the computer very much...
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<[Lord British]> Thank you much.
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<[NEX] J.BRODY> ...and you said somthing about editors. Do you program the
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editors first, and then the detailing?
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<[Lord British]> Yes...
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<[NEX] J.BRODY> Ok, and is the programmers life all wealth and fun?
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<[Lord British]> ga
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<SCORPIA> IS that it, Nex?
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<[NEX] J.BRODY> I guess so...
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<[Lord British]> Oh...I was waiting for more about editors. The editors I
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write look a great deal like the game will actually play, so I see the
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screen as it will look during game play...but of course I can turn the
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"hide" off/on, to see thru walls and walk on water, etc. As far as your
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second query, there are many aspects of the programmers' life that are
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as you suggest, but it also has many drawbacks that are difficult to get
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into in a short discussion...
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<[NEX] J.BRODY> Sorry about the pun. OK
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<[Lord British]> ...but later if thee and I are still on we can discuss it.
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<[NEX] J.BRODY> Thank you very much, sir.
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<SCORPIA> OK, go ahead Conrad.
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<[Uk] CONRADSMITH> A little comment...I have done Ult 2-4 and the ending to 4
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was a royal pain...I loved it...anyway...Why do you call yourself Lord
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British?
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<[Lord British]> I must agree, it was a B@#$% to complete...a real chore. My
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nickname Lord British comes from early in high school...one summer I
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went to O.U. (oklahoma university) for a summer course in computer
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progamming. When I arrived there some of the people who were there
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ahead of me came to my room, and said "HI". So I said "hello", and they
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said, "hello, no one from round here says 'hello', so you must be from
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Britain so we'll cal you 'BRITISH'". As it turns out I was born in
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England so I became known as British that summer...
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<[Uk] CONRADSMITH> Is there any way to get Ultima I?
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<[Lord British]> Not yet, but we are re-writing it even now into machine
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launguage for release this fall.
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<SCORPIA> OK...
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<[Uk] CONRADSMITH> Great...I was wondering about the Lord British because I'm
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English...
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<[Lord British]> I was born in Cambridge...
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<SCORPIA> Uni, it's your turn now.
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<[UNI] CARL.VALLE> Do you find people who use computer games to be mostly
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male/or loners and fond of science fiction/fantasy? (I am Uni and
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female and alone among the above groups in my circles of friends.) I am
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a proud user of TRS-80 mod III and Tandy 1000.
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<[Lord British]> Ok Uni...we here find that the profile of users, based upon
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our warranty cards, is strongly based in the upper teen males, but we do
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have a very strong showing of older males as well, and some very very
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young ones. But in this industry females are hard to come by. "Young"
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is 7-9 years...also, as I believe you asked, the typical computer game
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player is in fact a loner type, and often socially removed or quite...
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<[UNI] CARL.VALLE> Do I have another?
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<SCORPIA> Uni, yes you get 2 questions.
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<[UNI] CARL.VALLE> Is anybody writing for the ubiquitous MODEL III anymore?
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<[Lord British]> Not very many I'm afraid. Tandy equipment is a tricky
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thing...
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<[UNI] CARL.VALLE> I mean with 48K and 2 disk drives.
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<[Lord British]> ...because it used to be that Tandy would only carry Tandy
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brand software so you had to license your stuff to them at horrible
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rates...so they pushed away a lot of the developers...and its a tough
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road back.
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<SCORPIA> OK, JM Donnelly is next.
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<JM.DONNELLY> (four wine coolers later...)
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<SCORPIA> (I've only had one so far jm, grin)
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<[Lord British]> Got one for me?
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<JM.DONNELLY> I have two questions. 1) Have you found that there is a big
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market for IBM conversions of your games?
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<[Lord British]> Uni: yes for PC compatables, and JM: the IBM market for
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entertainment products was actually a let down to us. They only make up
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a small percentage of our sales, and we have a tough time finding
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affordable translators who will do the conversions, since even for an
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Ultima translation royalties are an unknown $ on the PC.
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<JM.DONNELLY> 2) Do you play games, and if so, what are your favorites, other
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than your own, of course?
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<[Lord British]> I play only a few games, when they come highly recommended,
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and then usually I only look at them long enough to form my own opinion
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of them. Some of the games of note I can think of are...The Bards Tale
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is real slick...
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<SCORPIA> <yes!>
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<[Lord British]> ...and even though it's one of ours, OGRE is also real
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slick...
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<JM.DONNELLY> (Sure, a little free advertising...grin)
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<[Lord British]> ...hehehe...(really though thats my opinion)...and beyond
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those...I draw a blank?...any I should consider?
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<[Exodus] HLESSER> Wizardry...(but too boring considered to yours)
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<JM.DONNELLY> Nope, just wondering. Thanks a lot. You seem like a nice guy
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as well as a crack designer and programmer.
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<[Lord British]> Wizardry was good but is not up with current state of the art
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any more.
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<SCORPIA> <he IS very nice!>
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<[Exodus] HLESSER> yep
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<[Lord British]> Thanks, JM. Let me say that Wizardry broke a lot of ground
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in this industry.
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<SCORPIA> OK...Go ahead Heinrich
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<[Heinrich] HTCOLONNA> WOW! Ok, the 'lowest common denominator' of the Atari
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8-bits is 48K. However, the newer models have 64K and the newest 128K,
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and (I am an ultima NUT!) I must complain that the music is left out of
|
||
UIV. A lot of new games check for an XL or XE. Please consider this
|
||
for the future. I commend the design of Ultima IV...the combat is not
|
||
nearly is repetitive as in UIII...and I hope UV moves a little bit
|
||
further from this combat repetition. Could you comment on these things?
|
||
Thanks.
|
||
<[Lord British]> Ahhh...
|
||
<[Heinrich] HTCOLONNA> One tiny thing...joystick would be nice too.
|
||
<[Lord British]> Music -- I agree and in the future these sort of checks will
|
||
be made. I am considering joystick at this time, and also I agree that
|
||
combat is getting better, but it does have a way to go yet. I have a
|
||
number of new things that I am trying this time to remove the redundancy
|
||
of combat for an experienced party...we'll see how it goes. Did that
|
||
cover it?
|
||
<[Heinrich] HTCOLONNA> One more thing and I will shut up...are you happy with
|
||
Atari 8-bit sales? Thanks a whole lot.
|
||
<[Lord British]> Yes, Atari has always been in the top 3.
|
||
<SCORPIA> Ok Frank, go ahead.
|
||
|
||
<[Frank] WPFRANK> My Lord, when do you plan to release Ult 4 for the Mac? (I
|
||
have another)
|
||
<[Lord British]> Ultima 4 for the Mac is done by the same person that does the
|
||
IBM version, and will shortly follow it since much code is re-used...so
|
||
this fall some time.
|
||
<[Frank] WPFRANK> I would pay dearly for a copy of Apple Ultima IV on those
|
||
Mac disks for the Apple computer, is there a way you could get it on
|
||
those?
|
||
<[Lord British]> Clarify?
|
||
<[Frank] WPFRANK> The disks that run in that Mac drive but hooks up to the
|
||
Apple...Apple released it in the fall i think, it only runs ProDOS.
|
||
<[Lord British]> Do you mean the new 3.5" drives for the Apple II series?
|
||
<[Frank] WPFRANK> yes
|
||
<[Lord British]> OK...well actually I use those now myself, and U4 and U5 will
|
||
both likely go there at some time.
|
||
<[Frank] WPFRANK> So I couldn't get it on those right now?
|
||
<[Lord British]> Don't you have 5-1/4" drives?
|
||
<[Frank] WPFRANK> I have a Mac only, but I have an adaptor that can use those
|
||
disks. That would be my only way to get Ultima 4 now.
|
||
<[Lord British]> Let me get this straight...You have a Mac but no Apple II and
|
||
an adapter for your Mac drives to what?
|
||
<[Frank] WPFRANK> A program I have enables me to run Apple 3.5 disks on my
|
||
Mac...
|
||
<[Lord British]> I got ya...
|
||
<[Frank] WPFRANK> ...thereby converting it temporarily into an Apple.
|
||
<[Lord British]> Frank, write to my office, and we can try to help you!
|
||
<[Frank] WPFRANK> Wow! Thanx a million!
|
||
<SCORPIA> OK, Dyangie is next (followed by C.warren).
|
||
|
||
<DYANGIE> What is Autoduel and what is it about?
|
||
<[Lord British]> Autoduel is based on a board game called Car Wars. It's kind
|
||
of like Mad Max and The Road Warrior...you start the game with some
|
||
(little) money, and then go into a future world (post nuke), and then
|
||
have a full role playing game to solve, where your utinsels are cars
|
||
that you build for battle on the roads, etc . . .
|
||
<DYANGIE> Are you planning on making a game like Adventure Construction Set?
|
||
<[Lord British]> Not any time soon...they're too much work (for an Ultima-type
|
||
game) and could only really hurt me in the long run.
|
||
<[Exodus] HLESSER> There are some Ultima Constuction Sets out...
|
||
<[Lord British]> ...Well...
|
||
<[Tyger Von] S.HALL> ...(for characters)...
|
||
<[Exodus] HLESSER> ...made by pirates...
|
||
<[Lord British]> ...Not really...
|
||
<DYANGIE> Thanks a lot, LB...
|
||
<[Exodus] HLESSER> ...and are in ads in computer magazines.
|
||
<[Lord British]> They are map editors, not the same thing.
|
||
<SCORPIA> Ok, C.Warren is next
|
||
<[Exodus] HLESSER> No, I mean the full biggie Ultima III. A friend of mine
|
||
had one.
|
||
<[Lord British]> I have seen some good ones, but not a construction set.
|
||
<SCORPIA> Go ahead, C.
|
||
|
||
<[yankee doodl] C.WARREN> Hello, Lord British. We fought a war with the
|
||
British 200 years ago, and WON, so I will dispense with the titles
|
||
hereon in. (he he)
|
||
<[Lord British]> By the way I was born in England on July 4!!!!
|
||
<[Tyger Von] S.HALL> (happy birthday)
|
||
<[Lord British]> Thanks!
|
||
<[yankee doodl] C.WARREN> Thanks. The Atari 800 XL/XE's are THE superior 8
|
||
bits. If sales are good, why no support?
|
||
<[Lord British]> What do you mean no support? We give it the same as our
|
||
others.
|
||
<[yankee doodl] C.WARREN> Are EVERY Origin game available for the Atari,
|
||
simultaneous with the C-64? I doubt it. That's what I mean by no
|
||
support.
|
||
<[Lord British]> Well, as a matter of fact EVERY game is planned for the
|
||
Atari, and falls 3rd in our list of translations, to be done behind C-64
|
||
for sales reasons.
|
||
<[yankee doodl] C.WARREN> Hmm. Second question: I can't make back-ups of
|
||
Ultima IV with my Happy drive. How come? Is piracy so bad?
|
||
<[Lord British]> Grrr...I have not heard of a Happy drive in some time...as a
|
||
matter of fact Atari may be the worst in piracy...which has caused many
|
||
companies to not support it at all.
|
||
<[yankee doodl] C.WARREN> Let me rephrase that... I know that piracy is bad.
|
||
But I don't pirate. It is just that when I pay 50 bucks for a game, I
|
||
like to be able to back it up.
|
||
<[Lord British]> Yes, you should be able to back up certain things. But to
|
||
say that a person is rightfully due a backup of non-essential things
|
||
(games, not business software)...
|
||
<[Exodus] HLESSER> I have to go so I'll just ask this one quick question, When
|
||
will Ogre first be out? (Doesn't matter what kind...we have 6
|
||
computers.)
|
||
<[Lord British]> (ogre-apple now out)...
|
||
<[yankee doodl] C.WARREN> My last question: I lived in Britain for 4 years.
|
||
Software support for Atari over there is pathetic, even by Origin. How
|
||
come?
|
||
<[Lord British]> Probably not so many Atari's over there...
|
||
<[yankee doodl] C.WARREN> There are a BUNCH. But they seem to be ignored.
|
||
<[Lord British]> We find sales in the UK to not be great anytime. In the UK
|
||
cheap is the big thing...Ultima is too expensive.
|
||
<[yankee doodl] C.WARREN> Yep. In the UK, a cassette recorder is still a neat
|
||
idea...
|
||
<[Lord British]> True.
|
||
<[Lord British]> Next?
|
||
<SCORPIA> Next is Merlin.
|
||
|
||
<T.MERLIN> Ok...I got on late and I'm not sure whether or not this question
|
||
has already been asked, but what are the changes and/or improvements in
|
||
Ultima 5 over Ultima 4?
|
||
<[Lord British]> This is probably a good time...
|
||
<SCORPIA> (yes, it is!)
|
||
<[Lord British]> ...to go into that. I was saving it for the hard core group
|
||
of diehards...here goes. Ultima V...well, first to repeat some of the
|
||
things I did say...I have now been working on it for a few months and it
|
||
is coming along very very well. Some of the technical changes are, that
|
||
so far in early development it takes up 6 disk sides...
|
||
<[Tyger Von] S.HALL> (oh, my god!)
|
||
<DYANGIE> really
|
||
<[Tyger Von] S.HALL> (I'm in love already)
|
||
<[Lord British]> ...I have doubled the number of shapes (tiles-grass, water
|
||
etc) that I have to make the surface of the world with to 512. This
|
||
gives me a lot more terrain types, and a lot more detail, like I have
|
||
coastline tiles so that the coast does not look blocky...I have curves
|
||
and diagonals, rivers and roads, juctions for both, waterfalls and
|
||
things...There are left edge of hills trailing off into grass, and right
|
||
and so on so that the map hardly looks like tile graphics any more.
|
||
Looks more like a hand drawn picture.
|
||
|
||
In the towns there are tables, chairs, lamps, bookshelves, anvils,
|
||
torture devices...the list goes on and on and on...so just walking
|
||
around in the world is a whole new experience. There is now real time
|
||
of day and night, and at night it gets dark...in towns you can see
|
||
circles of light around the lampposts...outdoors there are lighthouses
|
||
with a beam of light that circles...
|
||
|
||
There are many new types of NPC's...they also have twice the speech
|
||
capability of U4. They (hopefully) will travel about the town in an
|
||
intelligent manner rather than randomly. Towns are all (most all),
|
||
multi stories tall...the shopkeepers' houses are often above their
|
||
shops, and they have the appropriate furnishings, etc. Combat will have
|
||
two attack commands -- (A) and (^A) -- for the old normal attacks and
|
||
the new (controlled attack) for choosing who to strike anywhere on the
|
||
screen, by means of cross hairs that you place on your target. As far
|
||
as the plot goes...I won't tell, except...
|
||
<SCORPIA> <AWWWW!>
|
||
<[Lord British]> ...that the bad guys will do well in this game...
|
||
<[Tyger Von] S.HALL> oooo!.
|
||
<[Lord British]> ...and also there is a whole Underworld...
|
||
<[Tyger Von] S.HALL> (killer)
|
||
<[Lord British]> ...the same size as the surface (256x256) to explore in the
|
||
darkness...and and and...thats all for now! GA
|
||
<SCORPIA> <siiiiiiiiiiiiiiigh> OK, last minute questoons? Questions, even.
|
||
<[Tyger Von] S.HALL> yeah
|
||
<SCORPIA> OK GA Tyger.
|
||
<[Tyger Von] S.HALL> So, then the guards arr going to go on rounds and be
|
||
yelling "2:00 and all is well!", right?
|
||
<[Lord British]> YES Typer!
|
||
<SCORPIA> <hehehe>
|
||
<[Tyger Von] S.HALL> are--
|
||
<[Lord British]> thats YES, Tyger!
|
||
<[Tyger Von] S.HALL> --you going to upload a sheet like U-IV?
|
||
<[Lord British]> NPC sheet, YES!
|
||
<[Tyger Von] S.HALL> I want this game NOW!!!
|
||
<SCORPIA> <I want it yesterday>
|
||
<[Lord British]> ME TOO!
|
||
<[Tyger Von] S.HALL> (hehe)
|
||
<SCORPIA> OK....
|
||
<[NEXUS] J.BRODY> WE ALL DO
|
||
<[Tyger Von] S.HALL> Need a beta tester?
|
||
<SCORPIA> I think we can close the CO at this point...
|
||
<NARACK> NEED A LOT OF TESTERS?
|
||
<[Lord British]> In house only, sorry!
|
||
<SCORPIA> Lord British, thank you for coming (you were terrific as always).
|
||
<[NEXUS] J.BRODY> Yes, thank you very much...I got alot out of it.
|
||
<[Tyger Von] S.HALL> very very much!
|
||
<[Wild Bill] W.T.COLBURN> Thank you very much for sharing with us tonight,
|
||
Lord B.
|
||
<[Lord British]> Thanks Scorpia, my pleasure!...as always.
|
||
|
||
/-----------------------------------------------------------------------------\
|
||
| Terrapin Station AE:TAC (505) 865-0883 ind.pw/CICADA 300/1200 |
|
||
| |
|
||
| Originally Brought To You By: The Ninja |
|
||
| From: Starfire/Terra Cresta |
|
||
| (617) 862-6942 |
|
||
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|
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|
||
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