353 lines
18 KiB
Plaintext
353 lines
18 KiB
Plaintext
ÚÄÄÂÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÂÄÄ¿
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³GS³#007 "Bond, James Bond" ³ ³
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ÃÄÄÙ ÀÄÄ´
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³ ßßßßßßßÜ ÜßßßßßßÜ ÜßßÜ Û ³
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³ Üß Û Û Û ßÜ Û ³
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³ Üß ÛÜÜÜÜÜÜÛ Û ßÜÛ ³
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³ Üß hit Û Ûxis Û Ûations ³
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³ Üß Û Û Û Û ³
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³ ßßßßßßßßßßßß ßßßßßßß ßßßßßPresents: ³
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³ "The Secret Masters" ³
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³ by ³
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³ Guido Sanchez ³
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³ ³
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³ Howdy to: WL, the GELster (hope you and Ian pull it off). Ninja, ³
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³ Baron ,Wireless (good luck) and the other new ZANists. ³
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³ ³
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ÃÄÄ¿ "ZAN-The difference is...The Pizza!!!!" ÚÄÄ´
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³ ³ ³ ³
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ÀÄÄÁÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÁÄÄÙ
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ThisClaimer: I plagurized some of this from Steve Jackson Games kewl
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AWESOME game ILLUMINATI. I suggest you buy the game (it's a board game
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kind of). It's a very good Conspiracy game. Fnord. And PLEASE don't
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sue me for copyright infringement..huh SJ??? thanx a bunch...I'll
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throw in a good word for you to the FEDs.
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]--------------------------------------------------------------------[
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This Phile is About....
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The Illuminati, or Those who are Enlightened for you Latin buffs.
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No, I DON'T mean the pizza place (i get asked that all the time), I
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mean the actual groups. For those of you not familiar with the
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Illuminati, i suggest reading some nice conspiracy worx...look for the
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ILLUMINATUS trilogy in Croch's and Brentano's (and while you're there
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ask for Embracing the Rapist) [Note: for those of you who don't get
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that joke, please read BKSALES.ZAN. Thank you]. Well, anyways, I
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started to learn about them about 6 months ago when my brother came up
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from Texas for Winter Break. Well, some friends of his has playtested
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the game "Illuminati" by Steve Jackson Games, and my big brother
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decided to find a copy up here and teach us to play. Well, I took
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readily to the game. It is a GREAT conspiracy game. The game is based
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on the premise that there are "Secret Masters" of the world, or
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Illuminati, and they know all. For all you know, I am part of an
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Illuminati, and if you take every fourth word backwards of this essay,
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you'll discover that I am trying to recruit you for my cause, which
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may be a rival cause of the Illuminati you may or may not belong to
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but your parents do. Confusing?? Yes. Why is it confusing? BECAUSE THE
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ILLUMINATI WANT IT THAT WAY!!. Yes, they want it that way because then
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they can achieve their master goal which is...something i don't know,
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and you don't know either unless you're part of them, and even then
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you may not know. Well, i hope i've confused you sufficeintly enough
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that you'll go on reading the rest of this file.
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The Rest of this File?
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Well, here i will describe some of the various illuminati, some
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you may have heard of, most probably not. Well, the most well known
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illuminati is The Bermuda Triangle. EVERYONE's heard of them, and they
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like it that way. Their supreme goal is to collect things, such as
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fighters, ships, etc. Their headquarters off of the coast of Florida
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remains shrouded in secrecy, and oftentimes they are blamed for other
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groups actions.
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Next, the most powerful Illuminati in the world, is The Bavarian
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Illuminati. They almost successfully infiltrated the Freemasons, and
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their goal is to collect power for the sake of power. They are
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power-mongers, and the world will be their's when they have enough
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power (an amount of inconceivablly high proportions). They are a force
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to be reckoned with, and are HQed somewhere in Europe.
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The most wealthy Illuminati is the Gnomes of Zurich. They coined
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their title from the old names of the Swiss Bankers, and they are VERY
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rich, and they probably control your local bank and account. In fact,
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they have told me your account number which is <fnord>. That shows how
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powerful they are. Their goal is to collect over 3/4 of the money in
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the world, dominating the world markets, and then?
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Another of the more powerful Illuminati's are The Servants of
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Cthulhu. As some of you Role Playing Game people may know, Cthulhu is
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a great demon from space, hailed as a god by some fanatics. Well,
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these hush-hush doers of His bidding are created for one purpose,
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which is to destroy. Financially, physically, mentally, and any other
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ways possible to destroy someone are their tools. They kill. That is
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their goal is to kill EVERYONE. Not nice people, i assure you.
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The Society of Assassins is a rather old Illuminati, its origins
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going back to Mongolia and Genghis Khan's time. The assassins are
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violent, as are their means and goals. They can kill anyone, and are
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good at it. The way their killers are trained is this. Most of the
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killers are Moslim, or some other religious preference based on
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Mohammed, and that is their weakness. They are kidnapped by assassins,
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these potential killers, and delivered to the High Assassin's mountain
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refuge, which is somewhat like the Garden of Eden. Every fruit in the
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world grows their, and there are rivers of milk and wine, so it is
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rumored. Well, the prospective assassin is let loose in Mohammed's
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Promised Land and is free to do what he pleases for 3 days. Then, he
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is removed and he will do ANYTHING to get back in, even killing an
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Austrian Arch-Duke or King. The goal of the Assassins is to control
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every violent group in existance.
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The Discordian Society is a wierd society, and their goal is
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similar to the Assassins, except that they must control wierd groups.
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They promot chaos and strangeness, but are relatively harmless in my
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opinion.
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The Network is a very peculiar Illuminati to say the least. It
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consists of many computer hackers (THG and INC are small potatoes
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compared to them), newscaster, TV and radio broadcasters. They see all
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and know all, they are the center of a web. Power is useless to them
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unless it can be transmitted by phonelines. They are VERY high-tech,
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and are probably watching you RIGHT NOW. Their supreme goal is to
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collect lots of transmittable power, for reasons unknown.
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The final of the most prominent Illuminatus are the UFOs. They are
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shrouded in secrecy, as are their goals. Are they a race of
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super-humans? A bunch of scientists? Chickens tired of Clyde? or
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possibly aliens from another planet...no one knows for sure. Their
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goals are always changing, and once you discover their goal, it would
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be too late.
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Those are the major illuminatus of this planet, and the eight of
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them play hardball. Note: The word "fnord" used previously is not a
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typo. It is INTENDED for you to see. Since you now know much about the
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Illuminati, They have let you discover the fact that the word "ford"
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was always spelled "fnord", and that you never noticed it until
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now...why they let me tell you that is beyond me, but you must be here
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for a purpose if you know of fnord...<fnord>.
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The Game.
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The past 2 pages have just been setting the stage for a greater
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play. The game "Illuminati" is the play, and the 8 illuminatus are the
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players (along with whoever represents them). The object of the game
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is to acheive the Illuminati who you are representing's goal. Well, i
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pretty well spelled out the goals of each Illuminati above, except for
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the UFOs. The player representing them gets to pick anyone else's
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goal, write it down, and play that goal. No one else has to know it,
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and that is part of the mysteriousness of the UFOs. They cannot change
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the goal, but can act like they are trying to acheive one goal, when
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they are actually acheiving another. The game is played with cards,
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and at the beginning of the game, each player picks a card at random.
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The card he picks is the Illuminati that he represents. The card would
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look as follows:
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/----------------------------------\
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| (Name of Illuminati) |
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| ^ |
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|® (Insignia) ¯|
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| |
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|Power: Income: |
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\----------------------------------/
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The name of the illuminati is obvious.
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The insignia is an easy way to remember the goal of the Illuminati.
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Power is the total power of the illuminati.
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Income is the amount of money the illuminati gets at the beginning of
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it's turn.
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The arrows indicate the paths throught which you may contol groups.
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You must always keep the flow of the arrows going in one direction (i.e. no ¯® arrows clashing must always be ¯¯ on two cards).
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For example:
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/----------------------------------\
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| Gnomes of Zurich |
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| ^ |
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|® Insignia: Pile of Coins ¯|
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|Power: 7 Income: 12|
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\----------------------------------/
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The card would show a pile of coins, and i'm no ASCII artist, thus you didn't see a picture on the card.
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After the player who goes first is determined, (s)he collects the
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income for each card and places it on the card whose income it was.
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CRITICAL NOTE: You can place the money in any fashion you like.
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Placing it in stacks, or flaunting your wealth. You may also cover up
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your power and income on the card with money so that no one can see
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them.
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After income collecting, the person can draw a card (or two if you are
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the Network. That is their special power. Each Illuminati has a
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special power.). If there is a picture on it, it is a group card and
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is placed face up on the table. If it has no picture, it's a special
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event card, and the player can keep it secret until time to use it.
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Then, you may attack. At the beginning of the game, four cards are
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picked and placed face up on the table. These cards are the groups
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eligeble to attack. When attacking these, you can either attack to
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destroy or attack to control. To control, you must have an "open"
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arrow on the card. A group card looks like this.
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/----------------------------------\
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| (Name of Group) |
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| |
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| (Insignia) |
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|Power: |
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|Resistance: |
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|Income: Aliginments |
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\----------------------------------/
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Name of Group: The name of the Group
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Insignia: The insignia of the group
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Power:Power to control
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Resistance:Resistance to attack
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Income: Money Received at beginning of turn. Note:Group cards also have control arrows for controlling other groups.
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Alignments: Most groups have alignments. More on this later.
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An Example:
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/----------------------------------\
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| Empty Vee |
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| Picture of a girl singing out |
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|® of a TV. ®|
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|Power: 3 |
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|Resistance: 3 No |
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|Income: 4 Alignments |
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\----------------------------------/
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Now this card has no alignments, but it DOES have control arrows, etc.
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To attack to control, you must subtract the card's resistance from
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your power. Now say you were going to attack Empty Vee out of Gnomes
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of Zurich, which is a good move because Empty Vee has a relatively
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large income. Well, Gnomes of Zurich has 7 power while Empty Vee has 3
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resistance. So, with 2 six-sided dice, you must roll their difference
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or lower. Well, the odds aren't that great to get a 4 with 2 dice, so
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if the Gnomes had 5 MBs (the money in this game), they could throw in
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the money do that they would have to roll a 9 or better!! They could
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put in an extra 3 or 1, but that's not really worth it. Well, say the
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Bavarian Illuminati wanted Empty Vee because they have relatively high
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power, well THEY could put in 3 MBs to decrease the roll to a 5...and
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then other people could bid, etc. The roll goes down to 3..and the
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gnomes could put in 5 if they had it to bring it back up to 8, a
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relatively good bet. Well, in this game, there is no such thing as a
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sure thing, so even if you bid up to 15, an 11 or a 12 is automatic
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failure. So, the gnomes roll and get Empty Vee. Everybody groans, and
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the group is added on to The Gnomes's power structure. Now say that
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the gnomes had wanted to DESTROY Empty Vee. Well, they would roll
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their power against Empty Vee's power, and bid, and then rolled. Some
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groups have no power, and it is impossible to destroy them without a
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special card. So now, the Gnomes's Power Structure looks like this...
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/--\/--\
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| 1| 2|
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\--/\--/
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Where 1 is the Gnome's card and 2 is the card for Empty Vee. You must
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ALWAYS keep the flow of the arrows going the same way, even if you
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have to turn the new card upside down.
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Now, say the Gnomes didn't want to do anything that turn, well they'd
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collect 5 MBs for passing, rearrange money, and go on to the next
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player's turn. Say the next player was Bavarian Illuminati, and STILL wanted Empty Vee. Well, he'd attack it either to control it, destroy
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it, or to neutralize it. When attacking to control, the card being
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attacked gets a bonus according to its distance from the main
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Illuminati card.
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if the card is then you get
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adjacent 10 extra defense points
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1 card away 5 extra defense points
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2 cards away 2 extra defense points
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3 cards away 1 extra defense point
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also, the money on the card being attacked counts DOUBLE when bidding.
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Also, when attackin to control or neutralize someone of the same
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alignment, a +4 bonus is given, and a -4 for opposite alignments. When
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attacking to destroy, the opposite is true. +4 for opposite
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alignments, and -4 for similar alignments. Neutralizing is similar to
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controlling, except that when you win, the card goes back into the
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middle. Thus, there is an additional +6 point bonus for neutralizing.
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Transmitting power:
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When a card is attacking, its total attacking power is determined by
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several things. 1) the power of the card. 2) Transmitted power.
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Not every card has transmittable power, but every illuminati does. If
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The Gnomes were to attack someone from it's own card, the power would
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only be 7. While if they attacked from Empty Vee, it would be Empty
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Vee's 3 plus the 7 transmittable of the Gnomes, making a ten. Other
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cards have transmittable power also.
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Money:
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The currency in this game is MB or MegaBucks. There are denominations
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of 1, 2, 3, 5, 10, 20, and 50. Everybody gets their income at the
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beginning of their turn, and if they forget, tough shit!
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ALIGNMENTS!!:
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Well, in the game of Illuminati there are 10 alignments. here they
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are, listed with their opposites.
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Government is opposite of Communist.
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Violent is opposite of Peaceful.
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Straight is opposite of Wierd.
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Liberal is opposite of Conservative.
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Fanatic is opposite of Fanatic.
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Criminal has no opposite.
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A card can have as many alignments as possible on it, but cannot have any two opposites as alignments. All Fanatics are out to kill other
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Fanatics, and Criminal has no opposite for a very good reason.
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Goals of the Illuminati:
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In game terms, here are the goals of each Illuminati.
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Bermuda Triangle: Control one of each alignment.
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Bavarian Illuminati: Have a total of 35 power in its power structure,
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including the 10 on the Illuminati card.
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Gnomes of Zurich: Have a total of 150 MBs.
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Servants of Cthulhu: Destroy 8 groups.
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Society of Assassins: Control 6 Violent groups.
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Discordian Society: Control 5 Wierd groups.
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The Network: Have a total of 20 points transmittable power in the
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entire power structure, including the 7 on the Illuminati card.
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UFOs: Pick one of the above.
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Killing an Illuminati: As you cannot attack an Illuminati, you can
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strip it of all of its groups, thus killing it. If any Illuminati has zero groups any turn after the third, then that Illuminati is outta the game. Note: For the Servants of Cthulhu, they can kill their own groups (as can eveyone), and kill themselves as their 8th kill, thus dieing, but winning the game.
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Anything else I forgot:
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Well, there are the basic victory conditiions which are as follows:
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when playing with You must have this many groups to win
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2 or 3 players 12
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4 players 10
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5 players 9
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6 players 8
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7 players 7
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8 players 6
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Playing with 2,3,7,or 8 players is not recommended (goes to fast/slow)
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without special rules. The ideal number of players is 6.
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Privelaged Attacks:
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If you are annoyed at people interfering with your attacks by bidding
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you down to a roll of 1, then you can declare a priveleged attack by
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turning in a special event card in exchange. Then, only you can bid,
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and NO ONE else may interfere. Note: The Bavarian Illuminati may claim
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a priveleged attack by paying the bank 5 MBs. That is THEIR special
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power, no one else may do this.
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Special Powers:
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Each Illuminati has some Special Powers. Here they are.
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Bermuda Triangle: May rearrange their power structure any way they
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want to.
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Bavarian Illuminati: Special Priveleged Attack.
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Gnomes of Zurich: May switch money freely at end of turn.
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Servants of Cthulhu: +2 on any attempt to Destroy a group.
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Society of Assassins: Additional +4 to neutralize any group.
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Discordian Society: +4 on any attempt to control Wierd groups. Immune
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to attacks from Government and Straight groups.
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The Network: Take 2 cards at the beginning of each turn.
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UFOs: May attack 2 times per turn, everyone else can only attack once.
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]--------------------------------------------------------------------[
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Cool game, huh? I think so...distribute this and try to start up some
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message base games of this. Live long and <FNORD!>!!
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Guido Sanchez
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Minister of Philosophy
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This has been a ZA/\/ presentation. If you are interested in joining
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ZA/\/ or becoming a ZA/\/ mosque site, then call the Baron's Bistro at
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869-1501 and DL the application form. Hope you liked this LONG file,
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and tell me what you think about it. If you have any additions, add
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them to the end of the file and don't edit the file at all. Oh well,
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CYA!!!!!!!!!!
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