556 lines
22 KiB
Plaintext
556 lines
22 KiB
Plaintext
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
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CompuServe
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and the
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GAMERS Forum
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Present a live, on-line conference with Chris Roberts, game designer/director
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for Origin. Chris will join us tonight (Monday, November 26, 1990) to discuss
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his big hit game Wing Commander.
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Hosted by: Jeff Horrocks 72247,1462, Flight Simulators Section Leader.
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=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
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[EDITOR: The scene: Several members are in the CONference room and awaiting the
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arrival of tonights guest. Some friendly bantering going on.]
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(Jeff Horrocks/HOST) Don, Have you been using Wing Commander?
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(Don R.) Seen it a little, yes. Actually I sell it, that's why I'm here.
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(Jeff Horrocks/HOST) Oh Really? Is it selling?
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(Don R.) Yes, very well. It's one of my top selling progs. I expect the Secret
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Mission disk in 2 weeks, right?
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(Jeff Horrocks/HOST) Riiiiiiight.
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(The Sierra Pest!) Is this the room for the Chris Roberts CON?
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(Jeff Horrocks/HOST) Yes, Chris Roberts will join us tonight at 10 PM.
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(Jeff Horrocks/HOST) Don, How many copies do you sell a week (or a day?)? Just
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curious.
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(Don R.) Maybe 2 to 4 copies a day, that's pretty good, althouh Kings Quest 5
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is selling at about 6 a day, and some of my Genesis titles sell as many as 50 a
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day.
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(Jeff Horrocks/HOST) Don, Yes it is good. Where is your store?
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(Don R.) NY Electronics Boutique
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(Jeff Horrocks/HOST) Welcome everyone that's just tuned in! We're expecting
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Chris Roberts any time now.
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(The Sierra Pest!) Hope he didn't get hit by a Kilrathi on the way :)
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(Don R.) haha
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(RoboCop/Sierra Pro!) WELCOME Mr. ROBERTS!!!!!
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(Don R.) Welcome Chris.
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(The Sierra Pest!) Hi Chris!
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(Tsunami) Hi Chris!
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(Jon Oakes) I think Drakhheth mu.. CHRIS IS HERE??!
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(RoboCop/Sierra Pro!) Just testing you all <g> Cruel huh?
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[EDITOR: RoboCop is always good for a little controversy. This time he's played
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a little hoax on us.]
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(Jon Oakes) Hi Chri...uh, Robocop, Shame, Shame, Shame!
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(Tsunami) Robo, That was terrible! <g>
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(Mike "Maj. Relayer") Full Guns on him!
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(RoboCop/Sierra Pro!) I'm bullet-proof Mike!
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(Jeff Horrocks/HOST) Hehe. Robo is an evil one. He had me looking over _my_
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shoulder!
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(RoboCop/Sierra Pro!) Anxious bunch here tonite Jeff!
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(Jon Oakes) Your mother looks like Drakkheth!!!!
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(Jeff Horrocks/HOST) Welcome everyone that just got in! We're expecting Chris
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Roberts any minute now. Here he is now.
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(Origin Systems) Yes indeed!
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(Tsunami) Hi Chris!
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(Jeff Horrocks/HOST) Welcome!
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(The Sierra Pest!) Hi Chris!
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(Don R.) 'lo chris
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(RoboCop/Sierra Pro!) I see him!! Welcome Chris!
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(Jon Oakes) YO! Mega Game designer stud!
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(Origin Systems) Hi folks!
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(The Sierra Pest!) <Standing on seat to see over crowd>
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(Jeff Horrocks/HOST) Are you ready Chris?
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(Origin Systems) Not really, but think we can "wing" it.
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(Tsunami/Ass't SysOp) <groan>
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(Don R.) boooooo!!!
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(Jeff Horrocks/HOST) Okay, Here we go. Tonights CONference will be run under
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PROCEDURES AND ETIQUETTE FOR FORMAL CONFERENCES. Sometimes our meetings are
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strictly informal, there are no special rules, and participants generally talk
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when they please. However, for more formal meetings, some rules must be
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established to keep the CON running smoothly and give all a chance to
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participate. Please wait for your turn to speak. This CON will be held in
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three parts: To start off, our guest speaker will make some opening remarks or
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comments. During this time, all CON attendees must remain quiet. When the
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guest is finished, I will ask for a show of hands of people who wish to ask a
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question. The HOST will then invite you, in order, to ask one question and one
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follow up question. After one pass thru the question queue, I will ask for
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another round of questions. After a couple of rounds of questions we'll throw
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the CONnference open for a free-for-all to finish up. Thanks for your attention
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to that awful but necessary stuff.
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(Jeff Horrocks/HOST) Tonights guest is Chris Roberts the Designer, Director,
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Co-Producer, and Co-Engineer for the megahit 3-D Space Combat Simulator, Wing
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Commander. Chris, first of all, thank you very much for taking the time to be
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with us tonight here in GAMERS! Also congratulations! We've all been having a
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great time with WC, and it's been our *HOT* Topic for the past month. Do you
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want to make some opening remarks? <OVER>
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(Origin Systems) Sure give me a moment to compose... While I'm doing that let
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me introduce you all to Greg Malone who is handling the keyboard tonight.
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(Jeff Horrocks/HOST) Hello and Welcome to Greg Malone AND Chris Roberts!
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(Origin Systems) So, anyway. To answer your question, I was out to achieve the
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goal of creating the feel of a movie in a computer game. In attempting to do
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so, I also wanted the player to associate closely with the lead character so
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the player would feel like he was the star of the movie (game). Seems we
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accomplished that to some degree. One more thing With Wing Commander 2, I want
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to put even further emphasis on the story and characters now that we know what
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works and now that we've got the basic system down. Of course, I know we'll
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talk more about WC2 here in a few.
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(Jeff Horrocks/HOST) Thanks very much. Boy you really started some mouths
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watering already!
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(Jeff Horrocks/HOST) We'll start tonight off with a question from Jon Oakes.
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Jon, you have the floor for one question and a follow up.
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(Jon Oakes) First off. Thanks Chris for a FANTASTIC GAME! But I'm dying of
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anticipation. When will The Secret Missions Disk be sent out?
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(Origin Systems) Glad you asked! We actually signed off on the Secret Missions
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today (yeah!) which means that they will be shipping by the end of the week.
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That means all those who have ordered it direct from Origin will get theirs
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quickly and retail stores will get theirs a week or so later, though retail
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will be selling the Secret Missions for $29.95 as opposed to the $19.95 for
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direct.
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(Jon Oakes) Can you give me any teasers as to what the plot will be like for
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the Secret Missions?? I've heard about THE KITTIES SECRET WEAPON and such. Any
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tidbits?
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(Origin Systems) You've actually got the gist of it. Yes, there has been a
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distress call from the Goddard Colony in the Deneb sector, and there is indeed
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evidence of a new Kilrathi weapon! The Tiger's Claw is dispatched on a daring
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secret mission to penetrate behind Kilrathi lines and destroy the new weapon.
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(Mike "Maj. Relayer") Chris, Is it true that some missions get easier after you
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try them a few times?
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(Origin Systems) No, it may *seem* that way, but you're just getting better.
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(Mike "Maj. Relayer") Can all of the new WC2's features be accessed on a 286
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machine?
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(Origin Systems) Yes, but if you don't have expanded memory you won't get the
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camera replay or the digitized voices (referring to WC2, *not* Secret Missions,
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of course).
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(RoboCop/Sierra Pro!) I have a couple of questions. First, will there be
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tail-gunners in WC2?
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(Origin Systems) Yes, one of the ships you will fly is a Broadsword bomber, and
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it will have two gunnery positions. This will prove helpful on some of the
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specially designed bombing runs that will be integral to killing capital ships.
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(RoboCop/Sierra Pro!) NEAT!!! You've been at Origin for about 1 1/2 years. Now
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that games are jumping into a VGA standard, have you considered working for
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other companies with more VGA related programming tech. like Accolade, Access,
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Sierra, Etc.? (I appologize, I hope that didn't sound like I was saying Origin
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didn't do well with VGA.)
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(Origin Systems) I've actually been with Origin for 3 years. And I'd rather
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push the VGA standard with Origin because we TOO are trying to set new
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standards in graphics technology. You're witnessing the first fruits of this
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and we are actually working on stuff that even blows Wing Commander away! (g)
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(Jeff Horrocks/HOST) Thanks Robocop. Now the next question goes to The Sierra
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Pest! Take it away PEST!
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(The Sierra Pest!) Will there be a CD-ROM Version of WC2?
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(Origin Systems) We're certainly are looking into it. WC2 *may* make it onto
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CD ROM, but by late 91 and into 92, we'll definitely be there.
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(Jeff Horrocks/HOST) Thanks Sierra Pest. Next question is from Brian Esch. Go
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ahead Brian!
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(BRIAN ESCH) Thank you for many *hours* of entertainment. We were disappointed
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in the memory problems. When is wc2 to be relesaed. thank you for an
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excellent game!
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(Origin Systems) I'm glad you've had a good time. Sorry about any memory
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inconveniences or problems, but when you write a game that pushes the PC to and
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beyond its limits you run the risk of problems such as these. There are so many
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hardware variations out there.
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(Jeff Horrocks/HOST) Next we go to Eric Anderson. Go ahead Eric.
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(eric H. anderson) Chris, Just a couple questions. First, does WC have Disk
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Caching built in?
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(Origin Systems) Yes. If you have the expanded memory, WC uses that to cache
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graphics.
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(eric H. anderson) Thats what I figured. Do some of the messages that the other
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pilots give you get out of sequence or is it my imagination?
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(Origin Systems) Not that I know of. The wingmen will act on their own
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initiative sometimes which might give you the impression they've spoken out of
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turn.
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(eric H. anderson) Not what I meant. What I mean is the gossip they give you in
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the bar. It seems out of sequence at times.
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(Origin Systems) Still, no, it shouldn't be out of sequence.
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(Jeff Horrocks/HOST) Next up is Fabian Gonell, you're on Fabian!
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(Fabian Gonell) Good evening. Have you considered a sequel to WC or WC2. With
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the player on the side of the Kilrathi?
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(Origin Systems) We've considered such a scenario, although for WC2 you will
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still be fighting for the Confederation. But, you may be interested to know
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that in WC2 the situation does occur where one Kilrathi colony rebels against
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the Kilrathi Empire and it requests human assistance and the rebels send their
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fighters to fight *alongside* you against the Empire.
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(Fabian Gonell) Any chance of multi-player WC thruogh modem connections?
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(Origin Systems) Yes, we are considering it as an add-on disk to possibly WC2.
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(Jeff Horrocks/HOST) Outstanding answer! Okay the floor goes to Quinne Bass, Go
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ahead and ask Quinne!
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(QUINNE BASS) First of all, congratulations on the GOOD GAME. When will all
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these goodies for WC2 be available?
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(Origin Systems) Fall 91 is the plan. Correction, WC2 will be available in late
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Spring. Any add-on disks will probably follow in the Fall.
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(QUINNE BASS) Will ther be a scenario in which someone from the federation
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turns... dare I use the word "traitor"???
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(Origin Systems) Okay, who have you been talking to????
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(QUINNE BASS) Just a <wicked> guess. That's what u get when u play 23 hrs with
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no sleep.
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(Origin Systems) Actually, that IS one of the pivotal plot elements in WC2.
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(Jeff Horrocks/HOST) Too close to the bone there Quinne. I guess we better
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move along to Eric Schiffli, You're on Eric S.
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(Eric Schiffli) Has the reported problem with the joysticks been resolved?
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(Origin Systems) Sorry for any joystick problems out there. In WC, I wanted
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the program to be able to auto-detect and center all joysticks. Unfortunately,
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due to the million hardware configurations we missed a couple, but have made
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fixes for them.
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(Eric Schiffli) Also, I hope you haven't finished the setup for WC2 because I
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think being able to pick your own ships after a certain time would be a nice
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perk before you retire. Even Captain Kirk can fly what he pleases. Perhaps
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this could be on a follow-up disk? Maybe also armament options,too.
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(Origin Systems) Good questions. Since you are supposed to be in the military
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you fly what you are assigned to, but in WC2 you will be given different
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weapons payloads for specific missions. I'll give your suggestion some more
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thought, thanks. Perhaps we can do that on a follow up disk, such as the
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Secret Missions disk gives you the added ability to select any of the original
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40 missions to fly at will.
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(Jeff Horrocks/HOST) Thanks for the great questions AND answers! That finishes
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the first round of questions. Before we go ahead with the next round, I wanna
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take a minute to say Congratulations to Tsunami a fellow GAMERS Staffer who's
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moved UP the ladder to Assistant SysOp. This is the first CONference I've seen
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Tsunami in since his 'promotion' so Tsunami, Congratulations, and you have the
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floor to ask a question!
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(eric H. anderson) Congrats, Tsunami
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(BRIAN ESCH) good jog T!
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(Tsunami/Ass't SysOp) Thanks. First, I want to thank Chris and Greg for my
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recent visit with Origin and the Spookhouse! Chris, could you talk about some
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of the game ideas you have for using the WING COMMANDER technology *other* than
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in WING COMMANDER sequels?
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(Origin Systems) The main project I'm working on for Fall 91 will have a
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combination of WC graphics technology and 3D polygon (using shading and texture
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mapping) to depict *terrain*. This will give another dimension of realism to
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the experience.
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(Tsunami/Ass't SysOp) What kind of game will that be? A ground vehicle
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simulator? Or something completely different?
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(Origin Systems) Hmmmm, could be. But can't discuss details yet since we're
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still working on the technology aspects and I believe the technology has to fit
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the game. (ie. If it works well for a ground vehicle simulator, that's what
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we'll do.)
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(Tsunami/Ass't SysOp) Thanks! Sorry I'm so nosey.
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(Jeff Horrocks/HOST) Next question is from Jon Oakes. You're on Jon.
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(Jon Oakes) Thanks. Chris, What does one have to do to "BE" a Chris Roberts?
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(Besides have Mr. & Mrs. Roberts for parents.) I mean, what school and
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experience do you have. In essence, how did you LEARN to do a game like WING
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COMMANDER?
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(Origin Systems) I've been in the computer game industry since 1982 (in the
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U.K.). I taught myself how to program and have always had a love for films and
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computer games. Besides all this you need a clear vision of the game you're
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trying to create. And you've gotta stick with that vision and not compromise
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it.
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(Jon Oakes) You said you plan to emphasize the characters and plot in WC2.
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Does that mean that you'll get in trouble for blowing up your Wingman? I
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thought that was the most inconsistent thing in an otherwise great game!
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(Origin Systems) Yes, definitely. Unless its Maniac, of course (grin).
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(Jon Oakes) Ya! Nuke Maniac!
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(Jeff Horrocks/HOST) Next comes Eric Schiffli, Take it away Eric.
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(Eric Schiffli) I think I've found a strange bug. I went out on the run where
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you have to make a recon of a cat ship. My winggman was killed, and when I was
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debriefed he reappeared just long enough to help then went back to his coffin.
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What's up?
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(Origin Systems) Are you sure he died, and didn't just break off and go home?
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(Eric Schiffli) He died. I may have killed him myself! (I get out of hand
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sometimes). I remember the funeral after the mission.
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(Origin Systems) I don't know of any such situation.
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(Eric Schiffli) Speaking of getting out of hand, is there any way to destroy
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the Tiger Claw yourself?
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(Origin Systems) Yes, point your guns at it and shoot for a long time.
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(Jeff Horrocks/HOST) Whew! Okay Brian Esch, Let loose with another blast!
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(BRIAN ESCH) Can you use the combined victories of WC1 in WC2?
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(Origin Systems) In WC2, you will transfer over your WC character (including
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his Secret Missions data) but, due to circumstances beyond your control you
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will be disgraced, cashiered, and demoted to the equivalent of Coast Guard at
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the start of the game <the plot thickens> <g>.
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(BRIAN ESCH) Chris, thanks again for an inspired game. How are the joystick
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fixes available?
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(Origin Systems) If you think you have a joystick problem call Origin Customer
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Service at 512-328-0282. There is a software fix available for some. (Also
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you can communicate via CompuServe).
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(Jeff Horrocks/HOST) Next up is Mike Barrs, Take it Mike!
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(Mike Barrs) Do you research a game like WC, read sci-fi, watch movies or just
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think it up from scratch?
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(Origin Systems) Good question Mike. I watch a lot of movies, read a lot of
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books, and play a lot of games. And I put a lot of serious research into flight
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dynamics to make sure the flight sim seemed right.
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(Mike Barrs) You did great, thanks!
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(Jeff Horrocks/HOST) Next up is Thomas Rice. Go on Thomas.
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(Thomas Rice) I have a 286 AST Premium and I cannot load WC at all ;( .?!?
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(Origin Systems) Sorry about the problem with the 286 AST. I don't wanna brush
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you off, but call Customer Service for a fix.
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(Jeff Horrocks/HOST) Chris can't do much about that here and now Thomas. You
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should call their customer support. But at the same time I would mention that I
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haven't gotten an answer to my customer support question over on GAMPUB Forum
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for at least five days.
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(Thomas Rice) Ok, Thanks.
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(eric H. anderson) Chris, great game. In your opinion which is the better sound
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board, AdLib or Sound Blaster?
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(Origin Systems) Sound Blaster is better since it also offers digitized voices
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which we are going to be using in the future.
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(Jeff Horrocks/HOST) I'll jump in line to take a turn with a question. Are you
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considering making the choice of picture for a pilot user selectable, maybe
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even offer a woman pilot? over
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(Origin Systems) Yes, but the problem with that is that your character will
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appear in many scenes and will need multiple graphics files to accomodate the
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variation of characters.
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(Jeff Horrocks/HOST) One more, what's been your best selling game?
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(Origin Systems) THIS ONE! <G>
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(Jeff Horrocks/HOST) One or two more questions, then we wrap this up. Thanks
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for staying so long guys!
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(BRIAN ESCH) Is there a problem with sound degradationas as the game
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progresses? I have a Sound Blaster and 2 meg.
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(Origin Systems) I don't think so, are you experiencing it regularly?
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(BRIAN ESCH) Yes.
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(Jeff Horrocks/HOST) Brian, take it up with customer service. They can help the
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most. Jon, A last question from you?
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(Origin Systems) Good answer. Thanks Brian.
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(Jon Oakes) Any chance of a mission construction set? And also how do I apply
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to be a beta tester for WC2?
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(Origin Systems) Another possible add-on disk for WC2. Secondly, if you live in
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Austin Texas you might be able to get a job as a beta tester.
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(Jon Oakes) Heh, maybe I'll commute from California!
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(Jeff Horrocks/HOST) So you don't use any outside testers?
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(Origin Systems) No, not usually. We have a large QA staff for testing (15
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people).
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(Jeff Horrocks/HOST) It seems like it. We haven't had any widespread problems
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other than joystick stuff. Hmmm, lets see... Who's idea is the orchestra at the
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startup? And can you say something about Origin FX which you worked on?
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(Origin Systems) I guess I'm responsible for the Origin FX and orchestra stuff.
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Origin FX is our new core graphics and sound system that will be driving our
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new releases in the future.
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(Jeff Horrocks/HOST) Very neat touch. I like the orchestra bit. I have a Sound
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Blaster, will the people really talk if I have enough expanded memory, like
|
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500k? I see their lips move very realistically.
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(Origin Systems) Yes, in WC2 the speech will be used during flight simulation
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only due to lack of disk space, but on the CD ROM version the characters will
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speak everywhere in the game.
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(Jeff Horrocks/HOST) How do you 'research flight dynamics'?
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(Origin Systems) Well 4 years of physics in the UK and a high interest in WW 1
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|
and 2 air combat, plus flying radio controlled aircraft.
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(Jeff Horrocks/HOST) Is message speed 1 the fastest and 5 the slowest?
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(Origin Systems) Yes.
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(Jeff Horrocks/HOST) Thanks very much! I hereby declare the formal CONference
|
|
over! Thanks VERY VERY much Greg Malone and Chris Roberts for making this a
|
|
fabulously successful CONference! I invite everyone to stick around for a
|
|
minute or two of informal chatter.
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|
<LIGHTS COMING UP>
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|
|
<CURTAIN COMING DOWN>
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|
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(Origin Systems) Thanks for having us. Enjoyed it! Scorch the furballs! OVER
|
|
AND OUT!
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(Jeff Horrocks/HOST) What a hoppin' CON! I haven't been in one like that in a
|
|
long time! I still have four or five good questions!
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|
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(Tsunami/Ass't SysOp) I gotta run too! Great job Jeff! Good questions all!
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|
(Jon Oakes) That was definitely a classic.
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|
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|
(Jeff Horrocks/HOST) Great member participation. See you all around.
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|
|
|
[EDITOR: As the CON winds down, most of the attendees have left the room now.]
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|
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|
(BRIAN ESCH) Origin has not been forthcoming in its forum support, has it?
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|
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|
(Jeff Horrocks/HOST) Yes, I think that's their reputation. I'm sorry we
|
|
couldn't hit them on that point either.
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|
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|
(BRIAN ESCH) Really.
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|
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|
(Jeff Horrocks/HOST) But it's not Chris' fault that the product isn't
|
|
supported. I have had a question in to them for days and no answer. But they
|
|
did just switch CIS reps only a few weeks ago.
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|
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|
(BRIAN ESCH) Did you succeed in WC?
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|
|
|
(Jeff Horrocks/HOST) Not yet.
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|
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|
(BRIAN ESCH) How far did you get?
|
|
|
|
(Jeff Horrocks/HOST) I'm hung up on a mission where I have to save a Ralari
|
|
from being blown up.
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|
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|
(BRIAN ESCH) You can't win that one. Just move on.
|
|
|
|
(Jeff Horrocks/HOST) I just might, but the next one's no peach either. I'm not
|
|
enjoying it as much now as I was earlier because of the difficult missions.
|
|
Also I have worked a long time trying to get the dang expanded memory thing to
|
|
work with my hardware.
|
|
|
|
(BRIAN ESCH) I know, move on anyway. Jeff, you should have held Origin
|
|
accountable for the hardware stuff, pal.
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|
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|
(Jeff Horrocks/HOST) Lets blast them later. I'll join in. But, realize Chris is
|
|
just a designer, and customer support is a different ballpark.
|
|
|
|
(BRIAN ESCH) Gothcha. Then why did he sign on as Origin?
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|
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|
(Jeff Horrocks/HOST) Because it's Origins CIS account he was using, and he does
|
|
work for them. But he's a designer/director, not customer support liason. I
|
|
am with you, I want answers for my problems too. But reaming Chris wasn't gonna
|
|
get us anywhere. We got a telephone number from him. Maybe we should hit that.
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|
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|
(BRIAN ESCH) I have certain answers.
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|
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|
(Jeff Horrocks/HOST) Go ahead.
|
|
|
|
(BRIAN ESCH) I called their support line. It helped. Like your memory for
|
|
instance what are files and buffers set at?
|
|
|
|
(Jeff Horrocks/HOST) I have tried both defaults (none specified) and 25.
|
|
|
|
(BRIAN ESCH) That won't work. Try setting files=5 and buffers=5 makes a *big*
|
|
diff.
|
|
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|
(Jeff Horrocks/HOST) Will do. Will try it right now. I should dash off. Great
|
|
chatting with you. Thanks for coming!
|
|
|
|
<END OF TRANSCRIPT> |