453 lines
10 KiB
Plaintext
453 lines
10 KiB
Plaintext
Complete Walkthru for DREAMWEB
|
|
|
|
|
|
The door number of Ryan's flat - 5106.
|
|
|
|
|
|
|
|
You begin in Eden's flat.
|
|
|
|
Look around, and find your wallet on the desk. Pick this up.
|
|
|
|
Go to the right and examine the microwave. Open it and move the
|
|
key to your inventory.
|
|
|
|
Go into living room and examine Network Cartridge labled Sartain Industries.
|
|
Put it into your inventory for later.
|
|
|
|
Walk to the lift, use the controls next to the doors
|
|
|
|
Walk into the lift.
|
|
|
|
Use the control box.
|
|
|
|
Walk through Eden's garage and examine the car - do not leave
|
|
the room - you won't be able to get back in yet.
|
|
|
|
Take the screwdriver and the wrench from the garage.
|
|
|
|
Leave the room and walk off to the left.
|
|
|
|
On the travel screen select "Ryan's Flat"
|
|
|
|
Walk to your front door.
|
|
|
|
Examine the keypad that is to the left of the door.
|
|
|
|
Use keypad.
|
|
|
|
Enter your number 5106.
|
|
|
|
Go into the bedroom.
|
|
|
|
Pick up the knife from the bed.
|
|
|
|
Pick up the red Network cartridge close to the machine - if you
|
|
examine it you will find that it is marked "Important!"
|
|
|
|
Examine the network interface by the window.
|
|
|
|
Open it and place the cartridge inside.
|
|
|
|
Examine the Network monitor.
|
|
|
|
Use it.
|
|
|
|
When it has initialised type "LIST" and press ENTER.
|
|
|
|
Type "LOGON RYAN"
|
|
|
|
When it ask for a password, just hit enter, this will work for Ryan, Beckett,
|
|
and Louis....Thanks to Randall Flagg of RAZOR 1911....
|
|
|
|
Type "LIST CARTRIDGE"
|
|
|
|
Type "READ PRIVATE"
|
|
|
|
You will be given the door numbers for Eden's and Louis's.
|
|
|
|
Note down the numbers.
|
|
|
|
Leave your flat and go to the lift.
|
|
|
|
Use the lift control.
|
|
|
|
Go to Louis' flat.
|
|
|
|
Here you will be mugged as you enter the building. You can no
|
|
longer leave until you find some suitable footwear.
|
|
|
|
Walk to Louis' door.
|
|
|
|
Examine and then Use the keypad.
|
|
|
|
Enter the number - 5238
|
|
|
|
Walk into the room. Go and talk to Louis.
|
|
|
|
Open the cupboard by the monitor (the drink machine is on top of
|
|
it).
|
|
|
|
Move the red pool hall card into your inventory. Examine it
|
|
(click right button).
|
|
|
|
You now have access to the pool hall.
|
|
|
|
Look in the toilet and pickup both trainers on the floor.
|
|
|
|
Use each trainer to place them on your feet - you can now leave
|
|
Louis's.
|
|
|
|
Open your inventory.
|
|
|
|
Press the right button when over the wallet.
|
|
|
|
Open it and remove the card. Put this in your inventory.
|
|
|
|
Leave Louis.
|
|
|
|
Go to the street and leave.
|
|
|
|
Select "Sparky's bar"
|
|
|
|
Enter the bar.
|
|
|
|
Walk to the seat in front of Sparky.
|
|
|
|
Examine and Use the seat.
|
|
|
|
Talk to Sparky.
|
|
|
|
Examine the card reader on the bar.
|
|
|
|
Use the card reader with the credit card.
|
|
|
|
Examine the credit card (right button on the card in your opened
|
|
inventory)
|
|
|
|
Use the card and you will see your balance.
|
|
|
|
Talk to the man sat next to you. He'll tell you about the Hotel.
|
|
|
|
Leave the bar.
|
|
|
|
Go to the pool hall.
|
|
|
|
Walk into the lift and use the controls there.
|
|
|
|
Talk to the man behind the bat. He will help you.
|
|
|
|
In the pool hall head left until you can go no further.
|
|
|
|
Use the keypad and enter the number - 5222.
|
|
|
|
In the office use the card reader with your credit card.
|
|
|
|
Take the gun from the desk.
|
|
|
|
Leave the location by going to the lift and using the controls.
|
|
|
|
Walk through the alley and back out into the street.
|
|
|
|
Go to the Hotel on the travel screen.
|
|
|
|
Talk to the receptionist.
|
|
|
|
Use the card reader with your credit card.
|
|
|
|
Take the key from the desk (this is very hard to spot but it
|
|
must be taken - it appears in front of the receptionist).
|
|
|
|
Go to the lift. Use the pad on the wall.
|
|
|
|
Enter the lift, use the control with your room key.
|
|
|
|
Walk out of the lift and go left.
|
|
|
|
Go down and examine the firepoint.
|
|
|
|
Open it and remove the axe.
|
|
|
|
You may go into your room if you wish, but you don't need to.
|
|
(it is to the right).
|
|
|
|
Go back into the lift and use the controls with the knife from
|
|
your flat.
|
|
|
|
Examine the wire and use it with the knife.
|
|
|
|
Examine the handle and Use it.
|
|
|
|
Once on top of the lift examine the doors and Use them with the
|
|
axe.
|
|
|
|
In combat, open your inventory and use axe when the game allows
|
|
you to.
|
|
|
|
After the guard misfires (CLICK comes up) use gun.
|
|
|
|
Walk past the pool into the room to the left.
|
|
|
|
Walk down and examine the gun in your inventory.
|
|
|
|
Select "Use gun" when the game lets you.
|
|
|
|
In the Dreamweb talk to the monk.
|
|
|
|
Find the door that will let you out (first on in right hand
|
|
corridor at bottom of map).
|
|
|
|
Use the door.
|
|
|
|
In the Dreamweb room use the plinth with the key.
|
|
|
|
Ryan will find himself in a skip in an alley.
|
|
|
|
Walk to the right.
|
|
|
|
Walk down.
|
|
|
|
Go home and enter your bedroom.
|
|
|
|
Use the Network monitor.
|
|
|
|
LIST NEWSNET
|
|
|
|
READ TVSPECIAL
|
|
|
|
EXIT
|
|
|
|
You will now know about the general.
|
|
|
|
Leave your flat.
|
|
|
|
Go to the TV studio.
|
|
|
|
Walk right as far as you can and then walk down until you come
|
|
to the sign painted on the floor.
|
|
|
|
Go left and when you come to the barrier use the gun in your
|
|
inventory.
|
|
|
|
Examine the controls behind the window by the barrier.
|
|
|
|
Use the controls.
|
|
|
|
Walk left and then up into the TV studio.
|
|
|
|
Pick up Magazine off of the Reception Desk and drop it.
|
|
|
|
Pick up Key for Storeroom.
|
|
|
|
In the TV studio go left and then down into the storeroom and use key.
|
|
|
|
Examine the fusebox.
|
|
|
|
Use the fusebox with the screwdriver.
|
|
|
|
Take the fuse (this is very small and is on the fusebox).
|
|
|
|
Leave the room and go left twice and then up.
|
|
|
|
Use the ladder.
|
|
|
|
Walk to the winch control. Examine it and open it.
|
|
|
|
Remove the blown fuse and put in the new fuse.
|
|
|
|
Use the winch control.
|
|
|
|
You will then enter the Dreamweb - remember to speak to the
|
|
keeper.
|
|
|
|
In the Dreamweb you must locate a crystal before you can leave,
|
|
it is at the bottom of the map in the centre.
|
|
|
|
You find yourself outside Sparky's.
|
|
|
|
Go back to Eden's. Open her door using the keypad to its right.
|
|
|
|
Enter the number - 2865
|
|
|
|
Go to the lift and use the controls.
|
|
|
|
You will now find that Eden is in the bath.
|
|
|
|
Walk to Eden's bedroom.
|
|
|
|
Examine the diary on the bed and use it.
|
|
|
|
You will be given information on Sartain Industries' address.
|
|
|
|
Leave Eden's flat.
|
|
|
|
Go to your flat and view Sartain Network Cartridge you picked up
|
|
at Eden's.
|
|
|
|
Put cartridge into the interface.
|
|
|
|
Logon as Ryan on Network and List Cartridge.
|
|
|
|
Read Meeting and then read Code for the Sartain Industries Keypad--7833
|
|
|
|
Go to Sartain Industries on the travel screen.
|
|
|
|
Walk into the building and open your inventory - use the gun.
|
|
|
|
Go left and enter the lift.
|
|
|
|
Use the controls.
|
|
|
|
Once in combat open your inventory.
|
|
|
|
Examine and then use the crystal.
|
|
|
|
Walk down and then in the small door to the right.
|
|
|
|
Examine the briefcase.
|
|
|
|
Open it and take the papers from inside.
|
|
|
|
Examine the papers - you now know where to find Underwood and
|
|
Chapel.
|
|
|
|
Go up the stairs and onto the roof.
|
|
|
|
Go left onto the helipad.
|
|
|
|
Use the gun to explode the helicopter.
|
|
|
|
Dream number 3 takes place here
|
|
|
|
You find yourself in the car park.
|
|
|
|
Find the van with the tarpaulin in it. Take the wire cutters.
|
|
|
|
Go to the Chapel's house.
|
|
|
|
Use the wall to climb over it and look around - you find
|
|
a blue Network Cartridge with info on the Church.
|
|
|
|
Go back to your flat, put in the new Cartridge and logon as Beckett. Just
|
|
hit enter for Password, then List Cartridge...Read BREIF.
|
|
|
|
Go to the church.
|
|
|
|
Use the wrench on the chain on the gate.
|
|
|
|
The chain breaks and Ryan pushes open the gate.
|
|
|
|
You find the big doors at the front of the church locked, so
|
|
leave here for now.
|
|
|
|
Go to the Underwood's boathouse.
|
|
|
|
Examine the pipe in the water and use it with a cup or bottle.
|
|
|
|
Pick up the railing that is on the sand.
|
|
|
|
Walk right and you will find yourself by the boathouse.
|
|
|
|
If you use the balcony the security system will be activated and
|
|
will kill you.
|
|
|
|
Examine the metal plate in the top left of this location.
|
|
|
|
Use metal plate - Ryan brushes the sand off to reveal an
|
|
electrical junction box.
|
|
|
|
Use metal plate with railing - Ryan opens the junction box.
|
|
|
|
Use the junction box with the cup (or bottle) and the security
|
|
system will be destroyed.
|
|
|
|
You can now use the hole in the balcony to climb up.
|
|
|
|
Use the hole in the window to enter the boathouse.
|
|
|
|
Shoot Underwood after you have talked to her.
|
|
|
|
Dream number 4 takes place here.
|
|
|
|
You wake up further along the beach.
|
|
|
|
Go to the church and you will find the doors are now open.
|
|
|
|
Pick up Hand
|
|
|
|
Walk down until you come to the altar
|
|
|
|
Pick up and drop the cloth and 2 candlesticks from the Alter.
|
|
|
|
Examine the hole in the alter, use hand with hole.
|
|
|
|
Examine the altar and Use it.
|
|
|
|
Examine the hole in the floor and use it.
|
|
|
|
Use the tomb - Ryan pulls back the lid to reveal two crystals, a
|
|
dagger and a rock.
|
|
|
|
Take all of these items.
|
|
|
|
In the jar by the tomb lid is another crystal.
|
|
|
|
Place the crystals in the stone design on the floor.
|
|
|
|
The exit will open up.
|
|
|
|
In the first section of corridor your way is blocked by a stone
|
|
door.
|
|
|
|
At the top of the corridor is a statue - use this.
|
|
|
|
Just hit the crystal, this was cracked by----RAZOR 1911-----
|
|
|
|
The door will now be open
|
|
|
|
The door to the bottom left has a triangular hole in it - a key
|
|
hole.
|
|
|
|
Go up and find the trolley.
|
|
|
|
There are rocks scattered around collect them all (there are 8
|
|
of them)
|
|
|
|
Put rocks in trolley.
|
|
|
|
Use the trolley - Ryan gives it a big push and it flies off the
|
|
screen.
|
|
|
|
The screen shakes - there is a crash, and a wheel bounces back
|
|
along the corridor.
|
|
|
|
The door is now open, walk down and you will find the priest.
|
|
|
|
The priest has already changed from human form into something
|
|
else, you find his remains.
|
|
|
|
Where the priest was is a hole into the outside.
|
|
|
|
This leads to the subway.
|
|
|
|
Get down onto the track by using the ramp at the top of the
|
|
screen.
|
|
|
|
Walk upwards until you see a hole in the left hand tunnel wall.
|
|
|
|
Walk to this and you will find the Madman's lair. As you explore
|
|
he will appear and attempt to kill you.
|
|
|
|
Fight and kill the Madman by luring him underneath a passing
|
|
subway train.
|
|
|
|
Ryan is then whisked off into the Dreamweb where the keeper
|
|
speaks to him.
|
|
|
|
Ryan wakes up in the real world to the sound of sirens.
|
|
|
|
He is then shot by the waiting police.
|
|
|
|
The credits scroll up....
|
|
|
|
ZEUS/RAZOR 1911 |