1782 lines
85 KiB
Plaintext
1782 lines
85 KiB
Plaintext
The Unofficial
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,--- /\ .--.
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|--- /__\ | |
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| * / \ * |_\| *
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-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
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The Unofficial *F*requently *A*sked *Q*uestions list for
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Wing Commander III: Heart of the Tiger
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Wing Commander III FAQ, revision 1.10
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Released October 24, 1994
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Compiled by James Hogan (j-hogan@ux4.cso.uiuc.edu)
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Copyright (C) 1994. All rights reserved.
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-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
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TABLE OF CONTENTS:
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Any sections which are new or have been updated since the last significant
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(1.x) revision are marked with asterisks (i.e., *7.4.* Revision history).
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*0.* FAQ v1.10 Preface -- A Word from the Author
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1. FAQ Introduction
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1.1. Purpose of the FAQ
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1.2. Trademark information
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1.3. Disclaimer -- READ ME!
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1.4. Spoiler warning
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1.5. Acronyms
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*1.6.* Obtaining the latest version of the FAQ
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*1.6.1.* Accessing the FAQ on the World Wide Web
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*1.6.2.* The WC3 FAQ Mailing List
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2. Background of Wing Commander III
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2.1. What's this whole "Wing Commander" thing about?
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2.2. What were the previous Wing Commander products?
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2.2.1. Wing Commander I
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*2.2.1.1.* Super Wing Commander
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2.2.2. Wing Commander II
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*2.2.2.1.* The Wing Commander I & II CD-ROM
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2.2.3. Privateer
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*2.2.3.1.* The Privateer / Strike Commander CD-ROM
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2.2.4. Wing Commander Academy
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*2.2.5.* Wing Commander Armada
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*2.2.5.1.* Will there be an enhanced Wing Commander
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Armada CD?
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2.2.6. The Wing Commander novels
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*2.2.6.1.* What are the ISBN numbers of the WC novels?
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2.3. Who's this "Bluehair" guy?
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3. Technical questions
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*3.1.* What will the system requirements for Wing Commander III be?
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*3.1.1.* How fast will my processor need to be?
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3.1.2. What kind of video card do I need?
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3.1.3. How much RAM do I need?
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3.1.4. Do I need a CD-ROM drive? How fast?
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3.2. Will Wing Commander III take advantage of a math coprocessor?
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*3.3.* What kind of frame rates can I expect?
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*3.4.* How big (in terms of disk space) is Wing Commander III?
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*3.5.* Will Wing Commander III support both a VGA and SVGA mode?
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At what resolutions?
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*3.5.1.* When can I switch between VGA and SVGA modes?
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*3.6.* What's the sound support like?
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*3.6.1.* What sound cards are supported?
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*3.6.1.1.* Will the digital sound capabilities of the
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RAP-10 be used?
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*3.6.2.* Will WC3 support multiple digitized sound samples being
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played simultaneously?
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*3.7.* Does Wing Commander III use bitmaps or polygon-based graphics?
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What's the difference?
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4. Gameplay issues
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*4.1.* Is the flight model in WC3 the same as in previous WC games?
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*4.2.* What will capital ships and capital ship combat be like?
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*4.3.* What will the planetside missions be like?
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*4.4.* How many different ships comprise the Terran and Kilrathi fleets?
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4.5. What new technologies are the Terrans armed with that the player
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can use?
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*4.6.* How much control will the player have over the missions they fly
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(e.g., their ship, wingman, weapons loadout, etc.)?
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*4.5.1.* How will the weapon selection work?
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*4.7.* How good is the computer AI in WC3? Compared to Armada?
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*4.8.* What other notable game features are present in Wing Commander III?
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4.8.1. The 3-D navigational map
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*4.8.2.* Power management
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*4.8.3.* More "intelligent" weaponry
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*4.8.4.* Will there be a "virtual cockpit," as there was in Strike
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Commander and Pacific Strike?
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*4.8.5.* Will there be a VCR replay mode?
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*4.8.6.* Will you be able to go back and replay specific missions?
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*4.8.7.* Will the comm screens be in color?
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*4.8.8.* Can you transfer characters from Wing Commander II?
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4.8.9. Will Wing Commander III have multiplayer modem or network
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support?
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5. Cinematics / storyline
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5.1. What distinguishes the cinematics and storyline in Wing Commander
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III?
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5.1.1. In what ways can choices made during the cinematic
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sequences affect the storyline?
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*5.1.2.* Can your wingmen actually die during an average mission,
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or are there safeguards built in to prevent this?
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5.2. How is live acting being integrated into Wing Commander III?
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*5.2.1.* How much live acting is contained in the cinematic
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sequences?
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5.2.2. Why don't some of the actors look like their characters?
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5.2.3. How is the acting for the Kilrathi characters accomplished?
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5.3. Who are the characters in Wing Commander III, and who are the
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actors and actresses portraying them?
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5.3.1. Col. Christopher Blair (Mark Hamill)
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5.3.1.1. Do I get to pick my player's name or callsign?
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5.3.2. James "Paladin" Taggart (John Rhys-Davies)
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5.3.3. Todd "Maniac" Marshall (Tom Wilson)
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5.3.4. Melek (Tim Curry)
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5.3.5. Admiral Geoffrey Tolwyn (Malcolm McDowell)
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5.3.6. Rachel (Ginger Lynn Allen)
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5.3.7. Flint (Jennifer MacDonald)
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*5.3.8.* Col. Eisen (Jason Bernard)
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5.3.9. Rollins (Courtney Gains)
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5.3.10. Flash (Joshua Lucas)
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5.3.11. Hobbes
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5.3.12. The Emperor and Prince Thrakhath
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*5.4.* Will any other members of the Wing Commander cast (Angel,
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Doomsday, etc.) make an appearance in Wing Commander III?
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*5.4.1.* What happened to Angel, anyway?
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*5.5.* How good do the final cinematic sequences look?
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5.6. What is the basic plot of Wing Commander III?
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5.7. How do the events in the Wing Commander novels fit into the
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storyline?
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6. Other miscellaneous questions
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*6.1.* What is the current estimated release date?
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*6.2.* What's this I hear about a "Premiere Edition"?
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*6.2.1.* What does it contain?
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*6.2.2.* Will there be a Premiere Edition for the 3DO version?
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6.3. What platforms is Wing Commander III being released on?
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6.3.1. How will the 3DO version differ from the PC version?
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*6.4.* Will there be different versions of WC3 available for different
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languages?
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*6.5.* Are there any screen shots available?
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*6.5.1.* What do the screen shots contain?
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*6.5.2.* Are those screen shots from playable sequences or
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cinematic scenes?
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*6.5.3.* Where can I find the screen shots?
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*6.6.* Will a demo be released before the game comes out?
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*6.7.* What is the list price for Wing Commander III, and how can I
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reserve a copy?
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*6.8.* What is the budget for Wing Commander III?
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6.9. Who is developing and filming Wing Commander III?
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6.9.1. Who is involved with the cinematic side of the project?
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6.9.2. Who is involved with the gameplay side of the project?
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*6.10.* Other Wing Commander III-related merchandise
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*6.10.1.* Will there be a Wing Commander III Playtester's Guide?
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*6.10.2.* Will the soundtrack for Wing Commander III be released on CD?
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*6.10.3.* Will any of these extra items from the Premiere Edition be
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sold separately?
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*6.11.* Will WC3 be the last installment of the Wing Commander series?
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*6.12.* What other Wing Commander products are scheduled to be released
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in the future?
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*6.12.1.* Super Wing Commander for the Mac
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*6.12.2.* Privateer 2
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*6.12.3.* Wing Commander novels
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*6.12.4.* Wing Commander: The Motion Picture?
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7. In conclusion...
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*7.1.* Credits / sources
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*7.2.* Where to find out more
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*7.3.* Contacting the FAQ author
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*7.3.1.* The WC3 FAQ mailing list
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*7.4.* Revision history
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7.5. Conclusion
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-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
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***********************************************
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0. FAQ v1.10 Preface -- A Word from the Author
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***********************************************
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Well, after two months of telling people "It'll be ready within a couple of
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weeks," version 1.10 of the WC3 FAQ is finally here. :) I apologize to all
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of you who have been waiting so patiently for this to be released. Hopefully
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I'll crank out future revisions a bit quicker than this one. At least the
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wait hasn't been for nothing -- this revision of the FAQ is significantly
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larger (about 50%) than its predecessor!
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The response to the initial revisions of the FAQ (1.0 and 1.01) have been
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tremendous... much more so than I expected. Download counts on America Online,
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CompuServe, and GEnie have easily numbered in the thousands, which doesn't even
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include the number of people who have gotten it from newsgroups or FTP sites
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on the internet. I've received over a hundred e-mails from WC fans living in
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every corner of the globe, from Australia to Hong Kong to Russia and elsewhere,
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who asked me questions, gave suggestions, or just wanted to voice their support
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for the FAQ, so I'd like to take a moment to thank everyone out there who took
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the time to write. Your mail means a lot.
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Unlike the previous two FAQ revisions, a lot of people have contributed to
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this version of the FAQ in one way or another. Probably half of the new
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questions that are in this version are here because they were suggested by
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someone who e-mailed me, so your mail _is_ appreciated! Every question that I
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was asked that I didn't know the answer to I tried to find out about so I
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could answer it in this version of the FAQ. If you asked me a question that
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you don't see answered here, don't accept my apology. E-mail me and complain!
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*grin*
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Again, thanks to everyone who sent mail to me, and I encourage everyone to
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keep sending me comments and questions! Rest assured that if you send me
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something, you'll get a reply. (If you don't, mail me again.)
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Enough of my rambling, though. Like I said, there's a lot of new info in this
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one, and as usual, much of it hasn't yet been published elsewhere. So read on,
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and start counting down to November 21st!
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-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
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********************
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1. FAQ Introduction
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********************
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1.1. Purpose of the FAQ
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==========================
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This FAQ was created to answer some of the more commonly asked questions
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about Origin Systems' upcoming release, Wing Commander III: Heart of the
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Tiger, and to keep the online community informed about the latest developments
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pertaining to this latest installment in the Wing Commander series. Even if
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you've been keeping up with all the magazine articles and previews on the
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game, there's probably be some things in here you haven't yet heard, so read
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on!
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Please be sure to read the Disclaimer (section 1.3).
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1.2. Trademark information
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=============================
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Origin, Wing Commander, the distinctive Wing Commander logo, Secret Missions,
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Special Operations, Vengeance of the Kilrathi, Heart of the Tiger, Privateer,
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Wing Commander Academy, and Wing Commander Armada are trademarks of Origin
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Systems, Inc. Origin Systems is a wholly owned subsidiary of Electronic Arts.
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1.3. Disclaimer -- READ ME!
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==============================
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This FAQ is not a paid advertisement, nor is it even officially endorsed by
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Origin Systems. When reading this FAQ, please remember that Wing Commander
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III is a game which is still in development. As such, the game design (and
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hence, the contents of this FAQ) are subject to change at any time -- even
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those at Origin do not yet have a crystal clear picture of exactly what
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form the final product will take.
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All information in this FAQ has, unless otherwise specified, been verified
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by a reliable source (e.g., a preview in a professional gaming magazine, an
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official Origin representative, etc.). Keep in mind, however, that it may
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very well be outdated by the time the finished game is released.
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1.4. Spoiler warning
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=======================
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Some sections of this FAQ contain plot spoilers about certain Wing Commander
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products (i.e., games and/or novels). Since Wing Commander II has been
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available for several years, it is assumed that all FAQ readers have played
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the first two Wing Commander games and all expansion disks; if you have not
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yet done so, and wish to avoid plot spoilers on these games, then continue
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reading at your own risk.
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The Privateer games and the Wing Commander novels are new enough so that it
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is _not_ assumed all FAQ readers have played (or read) these. Sections of
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the FAQ that contain plot spoilers for these will be marked with a "SPOILER"
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label in the header.
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1.5. Acronyms
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================
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The following acronyms will be used throughout the FAQ, some more often than
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others:
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FAQ: Frequently Asked Questions list
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OSI: Origin Systems, Inc.
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WC: Wing Commander
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WC1/2/3: Wing Commander 1, 2, or 3
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SM1/2: Secret Missions 1 or 2
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SO1/2: Special Operations 1 or 2
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WCA: Wing Commander Academy
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Armada: Wing Commander Armada (I know, it's not an acronym; so sue me)
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*1.6.* Obtaining the latest version of the FAQ
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================================================
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The FAQ has five official distribution sites, at which the latest version will
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always be available for downloading:
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* The Origin BBS -- (512) 331-4446. Modem settings are 300-14400 baud,
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no parity, eight data bits, and one stop bit.
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* America Online, in the Origin support base (keyword ORIGIN).
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* CompuServe, in the Game Publisher's Forum A (GO GAMAPUB), section 12
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(Origin Systems).
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* GEnie, at Scorpia's roundtable (type "M805;" at any "?" prompt), section
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16.
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* On the internet: The wuarchive.wustl.edu FTP site, in the
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/pub/msdos_uploads/game_faq directory.
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*1.6.1.* Accessing the FAQ on the World Wide Web
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-------------------------------------------------
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If you have access to the World Wide Web, then you can take a look at the
|
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FAQ in HTML format on the Games Domain WWW site, at the address
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http://wcl-rs.bham.ac.uk/~djh/index.html. Note that at the time of this
|
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version's release, only v1.01 is available here; v1.10 will not be posted
|
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for a week or two, possibly longer. Please be patient.
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*1.6.2.* The WC3 FAQ Mailing List
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----------------------------------
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I maintain a mailing list of people who are interested in receiving updates
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to the FAQ via email as they become available. If you'd like to be put on
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this list, just drop me a line (see section 7.3).
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************************************
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2. Background of Wing Commander III
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************************************
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Admittedly, if you're reading this FAQ, you've probably already played the
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other Wing Commander games and know pretty much what they're about; but
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there's probably some Wing Commander newbies out there, too. Besides, even
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if you are a veteran of the Wing Commander world, a short refresher course
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can never hurt... :-)
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2.1. What's this whole "Wing Commander" thing about?
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=======================================================
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Wing Commander, first released in 1990 by Origin Systems, is a simulation-
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style action game interwoven with a cinematic storyline set in the 27th
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century. It does not attempt to model real-world physics with a completely
|
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accurate simulation of space flight, but concentrates instead on providing a
|
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fun, intense, first-person space dogfighting experience. Several things
|
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distinguished it from other games upon its initial release: the graphics,
|
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music, and sound were all revolutionary, surpassing most (if not all) other
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competing products in the industry at the time. The storyline, of which a
|
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short segment unraveled after each mission the player flew, had many plot
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devices rarely used before in a computer game of its type: character
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development, interpersonal conflict, ethics, and more. To date, the series
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has sold a total of over 1.5 million units worldwide.
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2.2. What were the previous Wing Commander products?
|
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=======================================================
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2.2.1. Wing Commander I
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------------------------
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Wing Commander I is the game that started it all. In this, the player
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takes the role of a young Lieutenant who has just been assigned to the
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carrier ship Tiger's Claw, the pride of the Confederate Navy. The main
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plot of WC1 is the Confederation's campaign to take Vega Sector from the
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Kilrathi, which eventually succeeds.
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WC1 had two add-on disks -- Secret Missions 1 and 2. SM1 focused on a
|
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new Kilrathi secret weapon, and the Claw's attempts to hunt down and
|
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destroy it. SM2 told the story of how the Confederation made an alliance
|
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with the avian Firekkan species, and also introduced two new characters:
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Doomsday and Jazz.
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*2.2.1.1.* Super Wing Commander
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--------------------------------
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A revamped version of WC1 was released for the 3DO system,
|
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incorporating completely redone hi-resolution graphics, full speech
|
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during all the cinematic sequences, and more. SWC follows the
|
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plotline of the whole WC1 series, including SM1 and SM2.
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2.2.2. Wing Commander II
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-------------------------
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The game begins with the Tiger's Claw being destroyed by three Kilrathi
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stealth (cloaked) fighters, and you are accused of allowing the carrier
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to be destroyed because of your negligence. Your claims about the
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stealth fighters go unbelieved, your career is ruined, and you are
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assigned to a space station in the backwaters of the known galaxy.
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Ten years later, through a strange series of events, you end up on the
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flagship of the Confederate fleet (imagine that), the Concordia, where you
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meet up with some of your old pals who survived the destruction of the
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Claw -- Angel, Spirit, Paladin, Doomsday, and Jazz. Eventually, you defeat
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the heir to the Kilrathi throne in a one-on-one dogfight (though he ejects
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to survive to fight again another day), destroy the Kilrathi headquarters
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in the sector, and find evidence that the stealth fighters exist, proving
|
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your innocence and restoring your career.
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WC2 also had two expansion disks -- Special Operations 1 and 2. SO1
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introduced the character of Bear, the protagonist in the second two
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Wing Commander novels. SO2 reunites you with Maniac, with whom you team
|
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up to destroy Ayer's Rock, an asteroid which a band of human traitors are
|
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using as a base.
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*2.2.2.1.* The Wing Commander I & II CD-ROM
|
|
--------------------------------------------
|
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Origin has recently released the first two Wing Commander games,
|
|
including all expansion sets (Secret Missions 1 & 2, the WC2 Speech
|
|
Pack, and Special Operations 1 & 2) on a single CD. WC1 must be
|
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installed to your hard drive, but WC2 can be played off the CD to
|
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save drive space.
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2.2.3. Privateer (SPOILER)
|
|
----------------------------
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Privateer puts you in the shoes of a different character -- a privateer.
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This game, which takes place in the Gemini sector, is essentially
|
|
unrelated (in terms of plot) to the main Wing Commander games. As a
|
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freelance trader and mercenary, you undertake various missions to earn
|
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yourself enough credits to upgrade your ship and advance in the plotline.
|
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Eventually, you discover an old alien derelict, and take a working cannon
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from it and mount it on your ship. After this, an alien drone begins
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to chase you; in the end, you team up with Confederate ships to destroy
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the threat the drone presents to the sector.
|
|
|
|
One expansion disk has been released for Privateer -- Righteous Fire.
|
|
This begins with your alien gun being stolen form your ship, and
|
|
concentrates on your attempts to retrieve it.
|
|
|
|
|
|
*2.2.3.1.* The Privateer / Strike Commander CD-ROM
|
|
---------------------------------------------------
|
|
|
|
Another recent release of Origin's, this CD contains the enhanced
|
|
versions of both Privateer and Strike Commander on one disc. Both
|
|
games come with their expansion disk (Tactical Operations for Strike
|
|
Commander, Righteous Fire for Privateer) and full speech. Strike
|
|
Commander also has an expanded introduction sequence.
|
|
|
|
|
|
2.2.4. Wing Commander Academy
|
|
------------------------------
|
|
|
|
A game with no plotline whatsoever, WCA was designed to appeal to the
|
|
straight-out action gamers who prefer the dogfighting over the storyline.
|
|
With all the ships from WC2 plus a couple of new ones and a mission builder
|
|
included, this product is a great way to pass time while waiting for the
|
|
next installment in the Wing Commander series. :)
|
|
|
|
|
|
*2.2.5.* Wing Commander Armada
|
|
-------------------------------
|
|
|
|
Much as WCA was designed to appeal to those who wanted to be able to create
|
|
their own missions, Armada is aimed towards those who want a multiplayer
|
|
Wing Commander game. Like Academy, there is no storyline to follow, but
|
|
several new features not found in previous WC games are present... not only
|
|
can the player fly in "Gauntlet" mode, a straight shoot-'em-up where wave
|
|
after wave of increasingly powerful enemy ships is thrown at them, but a
|
|
new "Armada" mode is present, which is a strategy game requiring the player
|
|
to manage planetary resources and build up a fleet to hunt down and destroy
|
|
his/her opponent. Battle sequences in Armada mode place the player in the
|
|
cockpit so they can directly affect the outcome of each battle, creating an
|
|
interesting mix of strategy and action.
|
|
|
|
Most players agree that Armada's strengths lie in it's multiplayer
|
|
capabilities. Using a high speed modem, NetBIOS-compatible network, or a
|
|
split-screen mode on a single computer, two pilot jockeys can both climb
|
|
into their own fighter and play head-to-head or cooperatively. Needless
|
|
to say, the two-player mode adds a dimension to the game not found in
|
|
previous WC products.
|
|
|
|
|
|
*2.2.5.1.* Will there be an enhanced Wing Commander Armada CD?
|
|
---------------------------------------------------------------
|
|
|
|
No. The project has been scrapped. A patch to allow six-player
|
|
network play may still come out, however.
|
|
|
|
|
|
2.2.6. Wing Commander novels
|
|
-----------------------------
|
|
|
|
Three novels set in the Wing Commander universe have been written to date:
|
|
_Freedom Flight_, by Mercedes Lackey and Ellen Guon (the head writer for
|
|
WC2), takes place during SM2, and has Paladin and Hunter as the main
|
|
characters. The novel goes into detail on the Kilrathi defectors who were
|
|
briefly mentioned in SM2 (and of which Hobbes from WC2 was the leader of),
|
|
and gives the reader a good look at Firekkan culture.
|
|
|
|
_End Run_, by Christopher Stasheff and William R. Forstchen, features
|
|
Jason "Bear" Bondarevsky (SO1) as the protagonist and tells the story
|
|
of how he is assigned to a new ship, the Tarawa, which is sent on a
|
|
suicide mission into Kilrathi space. Other WC figures which are major
|
|
characters in the novel are Paladin, Hunter, Sparks, and Admiral Tolwyn.
|
|
|
|
_Fleet Action_, written by William R. Forstchen, is a direct sequel to
|
|
_End Run_, picking up where its predecessor left off. The Kilrathi launch
|
|
a major counteroffensive against the Confederation, who must come up with
|
|
a last-ditch plan to try to avoid annihilation.
|
|
|
|
|
|
*2.2.6.1.* What are the ISBN numbers of the WC novels?
|
|
-------------------------------------------------------
|
|
|
|
A few FAQ readers have asked me for more details on these novels so
|
|
that they could order them through their local bookstores. Here's
|
|
the authors, publishers, and ISBN numbers for all of the WC novels
|
|
published to date:
|
|
|
|
_Freedom Flight_, by Mercedes Lackey and Ellen Guon. Published
|
|
in 1992 by Baen Books. ISBN 0-671-72145-3.
|
|
|
|
_End Run_, by Christopher Stasheff and William R. Forstchen.
|
|
Published in 1994 by Baen Books. ISBN 0-671-72200-X.
|
|
|
|
_Fleet Action_, by William R. Forstchen. Published in 1994 by
|
|
Baen Books. ISBN 0-671-72211-5.
|
|
|
|
|
|
2.3. Who's this "Bluehair" guy?
|
|
==================================
|
|
|
|
Bluehair is the name by which Origin originally referred to the character
|
|
the player takes the role of in the Wing Commander games... it comes from
|
|
the fact that the character has dark blue hair (hence the name). Since
|
|
then, it has become a common term that gamers of the online community use
|
|
to refer to the main character in the first two Wing Commander games.
|
|
|
|
|
|
***********************
|
|
3. Technical questions
|
|
***********************
|
|
|
|
*3.1.* What are the estimated system requirements for Wing Commander III?
|
|
============================================================================
|
|
|
|
Please note that these are only ESTIMATES -- the best guesses that can be
|
|
made at this stage in the game's development. These specs may very well
|
|
change upon the game's release.
|
|
|
|
|
|
*3.1.1.* How fast will my processor need to be?
|
|
------------------------------------------------
|
|
|
|
A 486SX/25 will probably be the slowest processor which will run the game
|
|
at a playable pace in VGA mode. The former requirement (as of about two
|
|
months ago) was a 486/33.
|
|
|
|
|
|
3.1.2. What kind of video card do I need?
|
|
------------------------------------------
|
|
|
|
The game should technically run on any VGA-compatible graphics card,
|
|
though a fast VESA or PCI local bus card will help matters greatly. Of
|
|
course, an SVGA card is required to play the game in SVGA mode.
|
|
|
|
|
|
3.1.3. How much RAM do I need?
|
|
-------------------------------
|
|
|
|
8 megs are required; anything above that is optimal.
|
|
|
|
|
|
3.1.4. Do I need a CD-ROM drive? How fast?
|
|
--------------------------------------------
|
|
|
|
Since Wing Commander III will be a CD-ROM only release (no floppy version
|
|
is planned, either before or after the CD-ROM release), yes, a CD-ROM
|
|
drive is required. It's not suggested to even try the game on a single
|
|
speed drive; you'll want a doublespeed or higher to play it at an
|
|
acceptable pace.
|
|
|
|
|
|
3.1.4.1. Will the game always need to load off the first CD?
|
|
-------------------------------------------------------------
|
|
|
|
No. Once you're finished playing on a CD, you'll be able to run
|
|
the game off the following disc every time thereafter.
|
|
|
|
|
|
3.2. Will Wing Commander III take advantage of a math coprocessor?
|
|
=====================================================================
|
|
|
|
No. If it did, then the game would not run on 486SX or SX-2 systems, which
|
|
still represent a significant market share of Origin's target audience. The
|
|
only other option would be to write two separate versions of the game, one for
|
|
486SX systems and the other for 486DX systems; unfortunately, this would add
|
|
too much time to the development cycle.
|
|
|
|
|
|
*3.3.* What kind of frame rates can I expect?
|
|
==============================================
|
|
|
|
These estimates, of course, are still preliminary and may change by the time
|
|
the game is complete; however, here's a chart (officially released by Origin)
|
|
detailing how fast, in fps (frames per second), WC3 should run on your system:
|
|
|
|
VGA SVGA SVGA (Local bus)
|
|
|
|
486/33 12 4 10
|
|
486/50 17 10 15
|
|
486/66 20 13 18
|
|
Pentium/60 24 15 20
|
|
Pentium/90 24 15 24
|
|
|
|
These numbers are averages for space combat with other fighters. Around
|
|
capital ships, the game will run about 3-5 fps slower.
|
|
|
|
Cinematics should be no problem. They should run acceptably in 640x480x256 on
|
|
a 486SX-25, and easily hit the 20-25 fps mark on faster systems. The reason is
|
|
that their performance is mainly dependent on your system's memory rather than
|
|
processing power; that's why Wing 3 requires 8 megs of RAM, and is also why
|
|
slow systems should be able to run the cinematics so effectively.
|
|
|
|
|
|
*3.4.* How big (in terms of disk space) is Wing Commander III?
|
|
===============================================================
|
|
|
|
The game is currently slated to ship on FOUR (4) CDs, so probably somewhere
|
|
between 2 and 2.5 gigabytes. At the very most, ten megs or so will need to be
|
|
installed on the hard drive... probably much less.
|
|
|
|
|
|
*3.5.* Will Wing Commander III support both a VGA and SVGA mode? At what
|
|
resolutions?
|
|
==========================================================================
|
|
|
|
Yes. WC3 is being made, first and foremost, as a VGA game, which will run
|
|
at standard 320x200x256 resolution. A 640x480x256 SVGA mode is an optional
|
|
feature that you'll need a Pentium or higher to run.
|
|
|
|
The user has the option of running the gameplay and/or cinematic sequences at
|
|
either 640x240x256 or 320x200x256, depending on which is best suited for their
|
|
system. No one should have any real problems here, though -- even on a
|
|
486-25 with a slow video card, the 640x480 mode should run okay. See section
|
|
3.3 above for details.
|
|
|
|
It should also be noted that if the system can't keep up with the video at
|
|
the resolution the user has set, playback is not slowed down -- frames are
|
|
skipped so that game time still passes at the same rate. In other words, it
|
|
will get choppier, but not slower.
|
|
|
|
|
|
*3.5.1.* When can I switch between VGA and SVGA mode?
|
|
------------------------------------------------------
|
|
|
|
Any time you want. You won't be limited to doing it only between missions
|
|
or anything like that; it can be done with a single keypress at any point
|
|
during gameplay. The game will even (optionally) switch between video
|
|
resolutions for you automatically, dropping down to VGA if the frame rate
|
|
gets too slow, and then jumping back to SVGA when it climbs back up.
|
|
|
|
|
|
*3.6.* What's the sound support like?
|
|
======================================
|
|
|
|
*3.6.1.* What sound cards are supported?
|
|
-----------------------------------------
|
|
|
|
Right now, the plan is to support the SoundBlaster (and all its
|
|
variations... SB Pro, the SB/16, etc.), Pro Audio Spectrum, Gravis
|
|
UltraSound, Ensoniq Soundscape, Logitech Soundman Wave, and
|
|
General MIDI devices (the Roland SCC-1, RAP-10, etc.)
|
|
|
|
|
|
*3.6.1.1.* Will the digital capabilities of the RAP-10 be used?
|
|
----------------------------------------------------------------
|
|
|
|
If there's time to put in the code before the release date, yes.
|
|
|
|
|
|
3.6.2. Will WC3 support multiple digitized sound samples being played
|
|
simultaneously?
|
|
----------------------------------------------------------------------
|
|
|
|
Yes. Wing Commander III will be able to play 32 different digitized
|
|
sound samples simultaneously.
|
|
|
|
|
|
*3.7.* Does Wing Commander III use bitmaps or polygon-based graphics?
|
|
What's the difference?
|
|
======================================================================
|
|
|
|
WC3, like all of Origin's flight sim games since Strike Commander, will use
|
|
texture-mapped polygons instead of plain bitmaps (as the first two Wing
|
|
Commander games did). For those of you who aren't familiar with the
|
|
advantages of a polygon-based graphics engine, allow me to explain...
|
|
|
|
The first two Wing Commander games use bitmaps to represent the ships and
|
|
other objects in space. The ships themselves are actually centered at a
|
|
single point in space, and their boundaries are defined by an invisible box
|
|
surrounding that point. Note that their boundaries are defined by a 3-D
|
|
_box_, rather than the shape of the ship you see on the screen... that's why
|
|
gun shots that come really close to an enemy (but don't actually hit his
|
|
image on the screen) explode in the space next to him and still do
|
|
damage -- they hit the invisible box surrounding the ship. As this box flies
|
|
around space and tries to shoot you, a 2-D image of a spaceship is placed on
|
|
it that changes depending on what angle you're looking at the box from. Thus,
|
|
all of the ships in the first two WC games are actually flying boxes that just
|
|
have _pictures_ of one-man fighters slapped on them.
|
|
|
|
Still following? Good. Now, a polygon-based engine -- the kind WC3 uses --
|
|
is much different. Rather than having their boundaries defined by an
|
|
invisible box, objects are made up of geometric shapes... a cylinder might
|
|
represent the body of a plane, two triangles could represent for the wings,
|
|
and so forth. These boundary-defining shapes _are_ visible to the player,
|
|
unlike the flying boxes of WC1 and 2. Since a ship made up of plain polygons
|
|
can look a bit ugly (take a look at some flight simulators from four or five
|
|
years ago), various techniques are used to improve the appearance. WC3 uses
|
|
"texture mapping", which means that a texture (a texture being a picture of
|
|
anything from a sheet of glass to a certain color of metal to a picture of a
|
|
pilot in a cockpit) is placed on these bare polygons to give them a more
|
|
attractive appearance.
|
|
|
|
The final result? Ships that still look really cool, but that are much more
|
|
clearly "defined." There are many more advantages to this than just not having
|
|
your gunfire hit the space next to your opponent and still do damage... check
|
|
out section 4.2 for some examples of what is made possible by the use of the
|
|
polygon-based flight engine in Wing 3.
|
|
|
|
|
|
*******************
|
|
4. Gameplay issues
|
|
*******************
|
|
|
|
In some ways, WC3 scarcely resembles its predecessors; the SVGA graphics make
|
|
everything like four times as sharp, combat moves at a faster pace, and some
|
|
aspects (such as the capital ship and planetside combat) are an entirely new
|
|
experience altogether. If everything comes together the way Origin plans, WC3
|
|
should play better than any previous OSI sim to date. Read on...
|
|
|
|
|
|
*4.1.* Is the flight model in WC3 the same as in previous WC games?
|
|
====================================================================
|
|
|
|
Yes and no. There are two flight models available in WC3 that the user can
|
|
choose to use: the traditional WC flight model that was used in WC1 and WC2,
|
|
or a new flight model (similar to the one used in X-Wing) where your ship
|
|
will roll whenever you yaw (turn left or right).
|
|
|
|
|
|
*4.2* What will capital ships and capital ship combat be like?
|
|
================================================================
|
|
|
|
This is perhaps one of the biggest improvements over previous WC games. The
|
|
days where all capital ships were little more than big, ugly-looking, sluggish
|
|
fighters that shot out a cloud of flak while waiting for you to fire your guns
|
|
and blast them to kingdom come are gone. In WC3, the capital ships are huge --
|
|
several screens long, in fact -- so that when you fly up to one, you really
|
|
are struck with a sense of awe rather than a sense of boredom. The detail on
|
|
them is tremendous; you'll be able to make out things like a capital ship's
|
|
flight deck, the Confederate or Kilrathi insignia painted on the side, or
|
|
dozens of little windows dotting the hull.
|
|
|
|
The really neat thing is, these aren't all just for decoration, either... you
|
|
can actually fly around _inside_ of a ship's hangar (this is made possible by
|
|
that wonderful polygon technology talked about in section 3.7). Theoretically,
|
|
the game engine should allow you to fly into an airlock on the side of the ship
|
|
and negotiate your fighter through a maze of twisting, turning passageways...
|
|
that particular example would probably be of little use in actual gameplay, but
|
|
it gives you a feel for what exactly what the game is capable of. The primary
|
|
constraint is how much time the artists have to draw everything before the
|
|
game's release.
|
|
|
|
Actual combat with capships is much more involved, as well. Destroying a
|
|
carrier in the earlier WC games often involved little more than a few strafing
|
|
runs, unloading your guns each time, until you broke through the shields and
|
|
armor (or, in the case of some of the ships in WC2, sitting there until you got
|
|
a torpedo lock and _then_ firing). Either way, it was fairly monotonous and
|
|
generally not very challenging. In WC3, this is no longer the case. You know
|
|
those flak bullets that capital ships kept shooting at you while you were
|
|
trying to get a torpedo lock? Target the gun turrets and blow them up. Need
|
|
to stop the ship from reaching the jump point? Shoot a couple missiles at its
|
|
engines to disable it. Destroying the flight deck will be a vital step in
|
|
dispatching a capital ship, as well.
|
|
|
|
|
|
*4.3.* What will the planetside missions be like?
|
|
==================================================
|
|
|
|
There will be four ground missions in Wing 3, all of which are vital to the
|
|
plot. Planetside combat was designed with playability rather than realism in
|
|
mind, so there aren't a whole lot of real-world physics to worry about. Your
|
|
ship's "repulsors" negate the effects of gravity; you also don't have to worry
|
|
about g-forces, engine stalls, and other similar considerations present in
|
|
most flight sims. These same repulsors limit you to an altitude of 1000-2000
|
|
meters (a limitation imposed by the WC3 team because the terrain looked better
|
|
from there than at higher altitudes).
|
|
|
|
For all practical purposes, planetside missions handle just like space combat,
|
|
though you've got terrain to avoid crashing into. Mission objectives will
|
|
also vary, and will including bombing and strafing runs on ground targets.
|
|
|
|
|
|
*4.4.* How many different ships comprise the Terran and Kilrathi fleets?
|
|
=========================================================================
|
|
|
|
The Terran Confederation has five fighters and five capital ships at its
|
|
disposal; the Empire of Kilrah has eight fighters and eight or nine capital
|
|
ships. None of the old WC1/WC2 ships are used.
|
|
|
|
|
|
4.5. What new technologies are the Terrans armed with that the player can
|
|
use?
|
|
============================================================================
|
|
|
|
In addition to the five new types of fighters in WC3 that the player will
|
|
have a chance to fly, the Confederation has also discovered the secret of
|
|
cloaking technology, so you'll be able to fly stealth ships as well in this
|
|
one. Missile technology has improved, too -- see section 4.8.3 below.
|
|
|
|
Each of the fighters available to you is designed with a different purpose in
|
|
mind, so there won't be one single fighter more powerful than the rest which
|
|
you'll want to fly every single time. The best ship to take into a big
|
|
dogfight, for example, will NOT be the best ship to fly when you're planning
|
|
to take out a capship.
|
|
|
|
|
|
*4.6.* How much control will the player have over the missions they fly
|
|
(e.g., their ship, wingman, weapons loadout, etc.)?
|
|
========================================================================
|
|
|
|
You're allowed to choose who your wingman will be, what ship you'll fly, and
|
|
your ship's weapon loadout for each mission. You won't be able to choose
|
|
which pilots fly on the other wings -- that's a predetermined part of the
|
|
plot.
|
|
|
|
|
|
*4.6.1.* How does the weapon selection work?
|
|
-------------------------------------------
|
|
|
|
The guns on your ship are fixed and can't be changed, but you always
|
|
get to allocate the rest of your equipment however you like. Unlike
|
|
the weapon selection in Strike Commander, you have an unlimited supply
|
|
of missiles to use, and a heavy payload won't affect your flight
|
|
dynamics, either. This doesn't, however, mean that you'll want to load
|
|
up your ship with as many Friend-or-Foe missiles as you can each time
|
|
you fly a mission.
|
|
|
|
A cloaking device, for example, takes up a missile slot -- you may want
|
|
to sacrifice a few missiles if you think stealth flying will be to your
|
|
advantage on a particular sortie. Heat-seeking and image recognition
|
|
missiles are also _better_ than Friend-or-Foe missiles in certain
|
|
situations; you might damage a Kilrathi's cloaking device so that it no
|
|
longer masks the heat from his engines, enabling you to lock on to him
|
|
with a missile while you can't see him on your radar; or maybe your
|
|
wingman's communication systems are damaged, and you opt to use an
|
|
image recognition on your enemy to avoid hitting your partner.
|
|
Choosing the appropriate weapon loadout for the task at hand may make a
|
|
significant difference in your performance in battle.
|
|
|
|
|
|
*4.7.* How good is the computer AI in WC3? Compared to Armada?
|
|
================================================================
|
|
|
|
The AI in WC3 is very dynamic; each pilot has a wide range of maneuvers at
|
|
his/her disposal and won't use exactly the same techniques over and over.
|
|
Ideally, you should never feel like you're flying exactly the same mission
|
|
twice. There should be a bit of unpredictability involved each time through.
|
|
|
|
The biggest problem some people have with the AI in Armada's single player
|
|
mode is that it can get monotonous... it's very hard to maneuver behind and
|
|
tail a Kilrathi, so combat can often end up being a series of head-on volleys
|
|
of cannon fire until someone is destroyed. It sounds as if the AI in WC3 will
|
|
certainly be more varied than that in Armada, so that should be a welcome
|
|
improvement.
|
|
|
|
|
|
*4.8.* What other notable game features are present in Wing Commander III?
|
|
===========================================================================
|
|
|
|
4.8.1. The 3-D navigational map
|
|
--------------------------------
|
|
|
|
The first two WC games used a two-dimensional navigation map to show
|
|
the area surrounding the player. The obvious failing of this system is
|
|
that it could not show Z coordinates; the map could show the player's
|
|
ship directly on top of a jump point, when in reality he/she was a
|
|
hundred thousand clicks _above_ his destination.
|
|
|
|
WC3 employs an actual three-dimensional nav map to give the player a
|
|
better idea of his/her surroundings. The map can be rotated on all
|
|
three axes and zoomed in and out so that the environment may be viewed
|
|
from any angle and any distance.
|
|
|
|
|
|
*4.8.2.* Power management
|
|
--------------------------
|
|
|
|
Yes, you can allocate your ship's power as you want in this one,
|
|
moving energy between your guns, damage control systems, and possibly
|
|
other parts of your ship.
|
|
|
|
|
|
*4.8.3.* More "intelligent" weaponry
|
|
-------------------------------------
|
|
|
|
Missiles and missile decoy pods will now report back do you when
|
|
they're finished and tell you if they were successful or not... one
|
|
less thing to keep track of in the middle of a chaotic dogfight.
|
|
|
|
|
|
*4.8.4.* Will there be a "virtual cockpit," as there was in Strike
|
|
Commander and Pacific Strike?
|
|
-------------------------------------------------------------------
|
|
|
|
No, the primary reason being that it slowed things down too much in
|
|
SVGA mode and became more of a hindrance than a help. The usual left,
|
|
right, and rear views are present, plus some new fun and useful
|
|
external camera angles to observe the action from.
|
|
|
|
You can still turn the cockpit off altogether, however -- the WC3 ships
|
|
all have a HUD, so all vital information is still on the screen when
|
|
the cockpit graphics are off.
|
|
|
|
|
|
*4.8.5.* Will there be a VCR replay mode?
|
|
------------------------------------------
|
|
|
|
Time allowing, yes, though nothing is certain at this point.
|
|
|
|
|
|
*4.8.6.* Will you be able to go back and replay specific missions?
|
|
-------------------------------------------------------------------
|
|
|
|
Nope.
|
|
|
|
|
|
*4.8.7.* Will the comm screens be in color?
|
|
--------------------------------------------
|
|
|
|
No. They tried, but the space color palette didn't support flesh
|
|
tones very well.
|
|
|
|
|
|
*4.8.8.* Can you transfer characters from Wing Commander II?
|
|
-------------------------------------------------------------
|
|
|
|
Sorry, no.
|
|
|
|
|
|
4.8.9. Will Wing Commander III have multiplayer modem or network
|
|
support?
|
|
-----------------------------------------------------------------
|
|
|
|
No. If you want multiplayer Wing Commander, then give Wing Commander
|
|
Armada a try (see section 2.2.5.).
|
|
|
|
|
|
**************************
|
|
5. Cinematics / storyline
|
|
**************************
|
|
|
|
5.1. What distinguishes the cinematics and storyline in Wing Commander III?
|
|
==============================================================================
|
|
|
|
There are two fundamental differences between the cinematics in WC3 and those
|
|
in WC1 and 2. First, the live acting; all of the cinematic sequences are
|
|
played out in full motion video by live actors, rather than being hand- and
|
|
computer-drawn as in the first two games. This has led to several new
|
|
filming techniques being used, as well: A wider variety of camera angles is
|
|
present, rather than the frontal face shots that were used nearly exclusively
|
|
in WC1 and 2, plus pans, zooms, etc.
|
|
|
|
Secondly, the cinematic sequences are no longer completely passive. The
|
|
player can now choose how he/she responds in certain situations be selecting
|
|
one of several choices from a list of possible dialogue responses. This, in
|
|
turn, alters the way the story unfolds, so two people who play the game with
|
|
different dialogue choices may experience quite a different plotline. (A
|
|
normal movie script is about 120 pages; the script for WC3 was 300 pages long
|
|
so that all of the different outcomes and dialogue choices were covered.)
|
|
|
|
|
|
5.1.1. In what ways can choices made during the cinematic sequences alter
|
|
the storyline?
|
|
--------------------------------------------------------------------------
|
|
|
|
First and foremost, it can affect your relationships with your shipmates,
|
|
and being the squadron commander, this can affect morale on board ship.
|
|
Telling a pilot "That flying was horrible -- whose side are you fighting
|
|
for?" obviously will be perceived more negatively than "Well, kid, it was
|
|
a tough mission. Let's hope we can do better next time." (Of course, in
|
|
some cases, maybe the pilot _deserves_ to be chewed out; it's a judgment
|
|
call you'll have to make.) You also get to choose a love interest for the
|
|
game, which will have a major impact on the plotline.
|
|
|
|
In the end, your flying skills and storyline decisions will combine to
|
|
finish the story in one of three different ways -- one grand, victorious
|
|
ending, one mediocre, and one not-so-grand.
|
|
|
|
|
|
*5.1.2.* Can your wingmen actually die during an average mission, or are
|
|
there safeguards built in to prevent this?
|
|
-------------------------------------------------------------------------
|
|
|
|
In Wing Commander I, it wasn't only your life at stake when you went up
|
|
against the Kilrathi -- your wingman were constantly in danger of getting
|
|
killed, as well. If the Kilrathi nailed your partner, he/she was gone.
|
|
Permanently. Taken off the flight roster. You even got to attend their
|
|
funeral.
|
|
|
|
In Wing Commander II, this was not the case. The writers wanted more
|
|
control over who died and when, because otherwise the branching storyline
|
|
was too hard to write; there were just too many variables. Some of the
|
|
characters in WC2 still died from time to time, but it was always at a
|
|
predetermined time when the writers wanted it to happen -- not just because
|
|
the Kilrathi got a few lucky shots in during one of your sorties. If the
|
|
cats did destroy your wingman's ship, the victim would always manage to
|
|
eject first. You'd be without help until you got back to your carrier, but
|
|
the person would always still be alive when you got back.
|
|
|
|
Unfortunately, this will still be the case with Wing 3. It tends to make
|
|
the plot slightly more linear, but it's a necessary evil to make the
|
|
various permutations of the plotline manageable for the game designers.
|
|
|
|
|
|
5.2. How is live acting being integrated into the cinematic sequences?
|
|
=========================================================================
|
|
|
|
All acting is done in advance in front of a green screen -- which is, as
|
|
the name suggests, a cloth backdrop spray painted green. The backgrounds
|
|
are rendered on a Silicon Graphics workstation (the same ones used in the
|
|
making of Jurassic Park). After the acting is done and the backgrounds have
|
|
been generated, they backgrounds are overlaid over the green backdrop in the
|
|
film footage. The result is a video sequence with live actors in front of a
|
|
very realistic-looking computer-generated setting.
|
|
|
|
|
|
*5.2.1.* How much live acting is contained in the cinematic sequences?
|
|
-----------------------------------------------------------------------
|
|
|
|
About three and a half hours of footage was filmed for the game. Of
|
|
course, you won't see all of this playing the game through just once, since
|
|
it has a branching storyline.
|
|
|
|
|
|
5.2.2. Why don't some of the actors look like their characters?
|
|
----------------------------------------------------------------
|
|
|
|
During the casting for Wing Commander III, the primary concern was finding
|
|
actors who could accurately portray the Wing Commander characters'
|
|
personalities; physical appearance was secondary. While it was certainly
|
|
nice to find an actor or actress who not only was able to play the role
|
|
well but looked like the character in mind, this wasn't always possible,
|
|
as in the case of the actor taking the role of Paladin (John Rhys-Davies).
|
|
|
|
|
|
5.2.3. How is the acting for the Kilrathi characters accomplished?
|
|
-------------------------------------------------------------------
|
|
|
|
Think "Darth Vader", and you'll have a pretty good idea. An actor wears
|
|
an elaborate set of costumes and makeup (made by the same group who did the
|
|
masks for the Teenage Mutant Ninja Turtles movies, by the way), and acts
|
|
out the motions and lip movements for his character. Voices are dubbed
|
|
over later by a separate voice actor.
|
|
|
|
Apparently this combination works pretty well. A "behind-the-scenes"
|
|
article about WC3 in the August '94 issue of Computer Game Review said
|
|
that "The Kilrathi, while having occasionally over-exaggerated movements,
|
|
do not look at all unreal."
|
|
|
|
|
|
5.3. Who are the characters in Wing Commander III, and who are the actors
|
|
and actresses playing their roles?
|
|
============================================================================
|
|
|
|
5.3.1. Col. Christopher Blair (Mark Hamill)
|
|
--------------------------------------------
|
|
|
|
In Wing Commander III, the player takes the role of Colonel Christopher
|
|
Blair, a veteran Confederate pilot who commands the fighter squadron on
|
|
his ship. Throughout the course of the game, you not only fly dozens of
|
|
missions against the Kilrathi, but deal with intercharacter relationships
|
|
with your shipmates as well -- you even get to choose your own love
|
|
interest.
|
|
|
|
Blair is portrayed by Mark Hamill, best known for his starring role as Luke
|
|
Skywalker in the "Star Wars" movie trilogy. He has also been seen in "The
|
|
Guyver," "The Night the Lights Went Out in Georgia," "Britannia Hospital",
|
|
and others. Voice acting work includes playing The Joker in the Batman
|
|
animated television series and "Mask of the Phantasm" motion picture, and
|
|
a role in Sierra's interactive adventure game, "Gabriel Knight."
|
|
|
|
|
|
5.3.1.1. Do I get to pick my player's name or callsign?
|
|
----------------------------------------------------------
|
|
|
|
Your name (Christopher Blair) is assigned to you and cannot be
|
|
changed. You will be able to pick a callsign for yourself, though
|
|
it will not be used during the cinematic sequences, since the spoken
|
|
dialogue cannot change to reflect the callsign you choose. The
|
|
callsign will instead be used in places such as the flight roster
|
|
posted on the ship, while during the cinematics you are referred to
|
|
by your "real" name (Blair).
|
|
|
|
|
|
5.3.2. James "Paladin" Taggart (John Rhys-Davies)
|
|
--------------------------------------------------
|
|
|
|
Veterans of the first two Wing Commander games will certainly remember
|
|
Paladin, the Scottish officer who has been serving in the Navy for several
|
|
decades. Taking this role is John Rhys-Davies, who has appeared in
|
|
"Raiders of the Lost Ark," "Indiana Jones and the Last Crusade," "The Living
|
|
Daylights," "Firewalker," and others. He is currently starring in "The
|
|
Untouchables" TV series and is the host of the Discovery Channel's
|
|
"Archaeology."
|
|
|
|
|
|
5.3.3. Todd "Maniac" Marshall (Tom Wilson)
|
|
-------------------------------------------
|
|
|
|
Another character from the earlier WC games, Maniac is a brash,
|
|
unpredictable pilot who has a stubborn "to-hell-with-the-rules" attitude
|
|
that has put himself and his shipmates in danger countless times. He is,
|
|
however, a highly skilled flier whose talents are desperately needed in
|
|
the war against the Kilrathi.
|
|
|
|
Maniac is portrayed by Tom Wilson, who you've probably seen as Biff in the
|
|
"Back to the Future" trilogy. Wilson has also been in "Blood In... Blood
|
|
Out," "Action Jackson," "April Fool's Day," and others.
|
|
|
|
|
|
5.3.4. Melek (Tim Curry)
|
|
-------------------------
|
|
|
|
Melek is a Kilrathi warrior, and the right-hand man of Prince Thrakhath.
|
|
|
|
Tim Curry, probably most easily remembered as the transvestite in "The
|
|
Rocky Horror Picture Show," is doing the voice acting for Melek in WC3.
|
|
Curry also did voice acting in Sierra's "Gabriel Knight," along with WC3
|
|
co-star Mark Hamill.
|
|
|
|
|
|
5.3.5. Admiral Geoffrey Tolwyn (Malcolm McDowell)
|
|
--------------------------------------------------
|
|
|
|
Those who only played WC2 probably remember Tolwyn as a hard-nosed, strict
|
|
commander who never really seemed to care about much besides making the
|
|
player's life difficult. Those who read the WC novels should have a
|
|
more positive impression of him; that of a just, honorable officer who
|
|
places morality and ethics above authority and discipline. (Yeah, it
|
|
sounds cliched, but true.)
|
|
|
|
Whatever picture you have of Tolwyn, he'll be present in WC3, played by
|
|
Malcolm McDowell. McDowell has been in movies such as "A Clockwork
|
|
Orange," "Time After Time," "Cat People" (too bad he's not playing a
|
|
Kilrathi...) ;), "Britannia Hospital" (with WC3 co-star Mark Hamill), and
|
|
others. He is also playing the role of the villain Soran in the upcoming
|
|
"Star Trek: Generations" motion picture.
|
|
|
|
|
|
5.3.6. Rachel (Ginger Lynn Allen)
|
|
----------------------------------
|
|
|
|
Rachel is a tech officer on the ship on which Blair serves, and is one
|
|
of the two potential love interests for the player. The actress who
|
|
plays her, Ginger Lynn Allen, has starred in "Young Guns II," "Skin Deep,"
|
|
"Leather Jackets", and other "adult" films. TV credits include "Silk
|
|
Stalkings," "Sunset Beat," and a current recurring role on "NYPD Blue."
|
|
|
|
|
|
5.3.7. Flint (Jennifer MacDonald)
|
|
----------------------------------
|
|
|
|
The other possible love interest for the player, Flint is a member of
|
|
Blair's flight squadron whose dynamic character is hidden underneath a
|
|
cool, calm exterior. Flint is played by Jennifer MacDonald, who has been
|
|
seen in "Terminal Force," "The Collector," "Shades of Black," "Dream On,"
|
|
"The Adventures of Brisco County, Jr.," and others.
|
|
|
|
|
|
*5.3.8.* Col. Eisen (Jason Bernard)
|
|
----------------------------------
|
|
|
|
Eisen, the commander of the TCS Victory, is another newcomer to the Wing
|
|
Commander saga, played by Jason Bernard (currently starring in the TV
|
|
series "Herman's Head.") Bernard has also appeared on "The Cosby Show,"
|
|
"St. Elsewhere," "Knot's Landing," "Night Court," "The Flash," and others.
|
|
Film credits include, but are not limited to, "War Games," "Paint It
|
|
Black," and "Blue Thunder" (with WC3 co-star Malcolm McDowell).
|
|
|
|
|
|
5.3.9. Rollins (Courtney Gains)
|
|
--------------------------------
|
|
|
|
Courtney Gains takes on the role of Rollins in WC3. Gains has been seen
|
|
in "Memphis Belle," "The 'Burbs," "Colors," "Can't Buy Me Love," and "Back
|
|
to the Future," among others. TV credits include "Seinfeld," "Tales From
|
|
the Crypt," and "In the Heat of the Night," and more.
|
|
|
|
|
|
5.3.10. Flash (Joshua Lucas)
|
|
----------------------------
|
|
|
|
Joshua Lucas, the actor playing Flash, is a regular on "The Man From Snowy
|
|
River". On the big screen, he has been seen in "Alive" and "Class of '61."
|
|
|
|
|
|
5.3.11. Hobbes
|
|
--------------
|
|
|
|
Originally assigned to be a bridge officer on your ship, you pull some
|
|
strings to get him placed on your fighter squadron, where he again takes
|
|
the role of one of your fellow wingmen.
|
|
|
|
|
|
5.3.12. The Emperor and Prince Thrakhath
|
|
----------------------------------------
|
|
|
|
Yup, it's been confirmed that they're both back for the grand finale.
|
|
That, however, is all that's been confirmed. :)
|
|
|
|
|
|
5.4. Will any other members of the Wing Commander cast (Angel, Doomsday,
|
|
etc.) make an appearance in Wing Commander III?
|
|
=========================================================================
|
|
|
|
Since nothing has been announced, probably not. They may be mentioned in the
|
|
dialogue, but an actual appearance is unlikely.
|
|
|
|
|
|
5.4.1. What happened to Angel, anyway?
|
|
---------------------------------------
|
|
|
|
Since Angel (who, in case you forgot, was romantically involved with Blair
|
|
at the end of SO2) isn't one of the WC3 regulars, the question of what
|
|
became of her is raised. The only thing known for certain is that she was
|
|
_not_ killed on the Concordia (see section 5.5 below). Origin didn't just
|
|
forget about her, but they aren't saying what happened to her, either.
|
|
This will be revealed in WC3.
|
|
|
|
|
|
*5.5.* How good do the final cinematic sequences look?
|
|
=======================================================
|
|
|
|
This is obviously a difficult question to answer, not only because it's hard
|
|
to define in words, but also because it's largely a matter of opinion. Most
|
|
people I've talked to who have seen some of the actual cinematic footage agree
|
|
that while it isn't "Star Wars" caliber, and has it's small share of bad
|
|
acting, most of it is fine and some of it is actually quite good. Though the
|
|
Kilrathi are fairly easily identifiable as puppets/machines, they have quite a
|
|
wide range of facial expressions and the lip synching for them is very well
|
|
done. In any case, it's probably a significant step above other interactive
|
|
movies on the market today, and should be something to look forward to.
|
|
|
|
Again, note that these are the opinions of the people I spoke with and are
|
|
subject to your own whims and preferences. Personal mileage may vary.
|
|
|
|
|
|
5.6. What is the basic plot of Wing Commander III?
|
|
=====================================================
|
|
|
|
The year is 2669 (two years after the end of SO2), and the Kilrathi again have
|
|
gained the upper hand in the Galactic War. Your old carrier, the TCS
|
|
Concordia, has been recently destroyed, and you are reassigned to the decrepit
|
|
TCS Victory. It is here that your adventure begins.
|
|
|
|
The Terrans have developed a weapon of terrifyingly destructive power called
|
|
the Behemoth, which they are hoping can tip the scales back in their favor --
|
|
but before they can use it, a human traitor hands the plans for the weapon over
|
|
to the Kilrathi. The scientist who designed the weapon is taken to a Kilrathi
|
|
prison, and you, of course, have to rescue him. As the war draws closer to its
|
|
climactic finish, you volunteer for a final, desperate suicide mission which
|
|
is guaranteed to end the war one way or the other.
|
|
|
|
|
|
5.7. How do the events in the Wing Commander novels fit into the storyline?
|
|
(SPOILER)
|
|
==============================================================================
|
|
|
|
First off, let it be said that the novels _are_ considered "official"
|
|
material -- that is, the events that transpired in them are assumed to have
|
|
happened in the "real" (i.e., computer game) WC universe. Among these are the
|
|
death of Hunter, the adventures of the Tarawa, and the Kilrathi fleet's attack
|
|
on the core Confederate worlds, including Earth. (A very brief summary of the
|
|
events in the third novel can be found on page 12 of the WCArmada manual.)
|
|
|
|
The second and third novels take place in the two-year gap between WC2 and WC3.
|
|
|
|
|
|
*********************************
|
|
6. Other miscellaneous questions
|
|
*********************************
|
|
|
|
*6.1.* What is the current estimated release date?
|
|
===================================================
|
|
|
|
November 21, 1994. This is (obviously) subject to change. Filming was
|
|
completed several months ago, so all that's left now is on the technical end.
|
|
The 3DO version (see section 6.3) is scheduled to be released in January '95.
|
|
|
|
|
|
*6.2.* What's this I hear about a "Premiere Edition?"
|
|
======================================================
|
|
|
|
A special collector's "Premiere Edition" of WC3 is being produced along with
|
|
(and will be released at the same time as) the normal game. While the game
|
|
itself will be exactly the same as the one in the regular edition, the
|
|
Premiere Edition contains several extra items you can't get elsewhere. There
|
|
is a limited number of these being produced, though Origin isn't saying what
|
|
number that is -- so if you want one, get your order in soon! :)
|
|
|
|
|
|
*6.2.1.* What does it contain?
|
|
-------------------------------
|
|
|
|
The Premiere Edition will contain all of the items found in the regular
|
|
game, plus:
|
|
|
|
Special Film Canister Packaging: As the inauguration of the ORIGIN
|
|
Interactive Movie (TM) line, only the Wing Commander III Premiere
|
|
Edition will be packaged in an authentic motion-picture film canister.
|
|
|
|
The Making of Wing Commander III: A video documentary chronicling all
|
|
the production aspects of the game, from ORIGIN to Hollywood. This
|
|
video features exclusive interviews with all of the stars and key
|
|
product development team members.
|
|
|
|
Wing Commander novel: Fleet Action, by William R. Forstchen. The
|
|
third in the successful series of Wing Commander novels by Baen Books.
|
|
|
|
Wing Commander III t-shirt: Featuring the Terran Confederation
|
|
insignia and classic movie poster cover art created by ORIGIN's Sam
|
|
Yeates.
|
|
|
|
ORIGIN Audio CD: Volume 3 of the ORIGIN soundtrack series with award-
|
|
winning music from games such as Wing Commander III, ULTIMA VIII:
|
|
Pagan, Wings of Glory, Pacific Strike, BioForge and Wing Commander
|
|
Armada.
|
|
|
|
Wing Commander III calendar: A full-size calendar with scenes lifted
|
|
directly from the game. Something to use all year.
|
|
|
|
Plus more!
|
|
|
|
|
|
*6.2.2.* Will there be a Premiere Edition for the 3DO version?
|
|
---------------------------------------------------------------
|
|
|
|
Nothing is absolutely certain yet, but probably not.
|
|
|
|
|
|
6.3. What platforms is Wing Commander III being released on?
|
|
===============================================================
|
|
|
|
Both an IBM and a 3DO version are planned. The PC version should run reliably
|
|
on OS/2 systems with 16 or more megs of RAM. In-house testing is currently
|
|
being done on this at Origin.
|
|
|
|
|
|
6.3.1. How will the 3DO version differ from the PC version?
|
|
----------------------------------------------------------------
|
|
|
|
The 3DO version will be optimized to take advantage of the 3DO's better
|
|
graphics and sound capabilities -- this includes true 16-bit color, a full
|
|
stereo soundtrack throughout the game, and Dolby Surround sound effects.
|
|
There will be no installation program required (obviously), so you should
|
|
be able to just jump in and start playing. CD delays should be shorter,
|
|
as well.
|
|
|
|
Ideally, the 3DO and PC versions will ship as close to simultaneously as
|
|
possible.
|
|
|
|
|
|
*6.4.* Will there be different versions of WC3 available for different
|
|
languages?
|
|
=======================================================================
|
|
|
|
Versions are planned for French and German, with different voice actors
|
|
re-dubbing the voices in the appropriate languages. Subtitled versions of the
|
|
game will be simultaneously released with the English version; the actual
|
|
French and German dubs will come at a later date.
|
|
|
|
|
|
*6.5.* Are there any screen shots available?
|
|
=============================================
|
|
|
|
Yes; two sets of screen shots have been uploaded onto several major online
|
|
services by Origin. The first were from some fairly early stages in game
|
|
development and did not accurately represent what the final product would look
|
|
like, so they were taken down. The second batch was uploaded within the past
|
|
few weeks and is still available for downloading.
|
|
|
|
|
|
*6.5.1.* What do the screen shots contain?
|
|
-------------------------------------------
|
|
|
|
Some external shots of a Confederate Arrow (a light fighter) flying in
|
|
space and near a capital ship are present. There are also some images
|
|
from the cinematic sequences, including a scene with Blair and Paladin
|
|
standing planetside, Rachel (the flight mechanic) on the flight deck, and
|
|
Admiral Tolwyn leaning over the desk in his office. No cockpit shots or
|
|
enemy fighters are present in any of the images.
|
|
|
|
|
|
*6.5.2.* Are those screen shots from playable sequences or cinematic
|
|
scenes?
|
|
---------------------------------------------------------------------
|
|
|
|
Yes, the external shots of the Arrow flying by the Kilrathi capital ship
|
|
are from the playable portion of the game. It is obvious which of the
|
|
pictures are from the cinematic sequences and these also reflect how the
|
|
game should look on your screen.
|
|
|
|
|
|
*6.5.3.* Where can I find the screen shots?
|
|
--------------------------------------------
|
|
|
|
You can get them from the official Origin support forum on most online
|
|
services, or from the Origin BBS. See section 1.6 for details.
|
|
|
|
|
|
*6.6.* Will a demo be released before the game comes out?
|
|
==========================================================
|
|
|
|
Yep, and what a demo it will be. It wil be fully playable -- the first mission
|
|
will be included, so players can take a look at the new engine and see how it
|
|
runs on their machine. There won't be any cinematics directly related to this
|
|
mission included (an intro sequence, mission briefing or debriefing, etc.),
|
|
but there will be a full-motion video trailer for the movie portion of the
|
|
game, much like any other trailer you'd see on TV for a movie at the local
|
|
theater.
|
|
|
|
The demo is going to be distributed on CD-ROM, and will be included free with
|
|
the December issues of PC Gamer and CD-ROM Today (which should both hit
|
|
newsstands on November 8). You'll also be able to buy it at your local
|
|
software store at about the same time.
|
|
|
|
|
|
*6.7.* What is the list price for Wing Commander III, and how can I
|
|
reserve a copy?
|
|
====================================================================
|
|
|
|
List price is $69.95. You can reserve a copy by contacting your local software
|
|
dealer or Electronic Arts Direct Sales at (800) 245-4525.
|
|
|
|
Pre-orders for the Wing Commander III Premiere Edition began October 1st. To
|
|
reserve your copy, call Electronic Arts Direct Sales at (800) 245-4525. The
|
|
price is $99.95 plus shipping and handling (within the U.S.) Orders received
|
|
before November 1st will be shipped to arrive by the first day that Wing
|
|
Commander III hits retail store shelves.
|
|
|
|
|
|
*6.8.* What is the budget for Wing Commander III?
|
|
==================================================
|
|
|
|
No official figures have been released, but estimates are that it's approaching
|
|
the area of four million dollars ($4,000,000) -- the largest budget ever for a
|
|
computer game.
|
|
|
|
|
|
6.9. Who is developing and filming Wing Commander III?
|
|
=========================================================
|
|
|
|
6.9.1. Who is involved with the cinematic side of the project?
|
|
-------------------------------------------------------------------
|
|
|
|
Over 50 professional filmmakers are on the WC3 team to help bring together
|
|
the cinematic portion of the game. Here is a partial list:
|
|
|
|
Director/Executive Producer Chris Roberts
|
|
Producer Donna Burkons
|
|
Screenwriters Terry Borst
|
|
Frank DePalma
|
|
Cinematographer Virgil Harper
|
|
Art Director Chris Douglas
|
|
Music George Oldizey
|
|
|
|
|
|
6.9.2. Who is involved with the gameplay side of the project?
|
|
------------------------------------------------------------------
|
|
|
|
Following is a list of the programmers working on the PC version of
|
|
the game:
|
|
|
|
Project Director : Frank Savage
|
|
o Spaceflight engine conversion
|
|
o New technologies (i.e., Capital ships)
|
|
|
|
Programmer : Frank Roan
|
|
o Spaceflight object system and weapon systems
|
|
o Artificial Intelligence
|
|
o Mission system
|
|
|
|
Programmer : Anthony Morone
|
|
o Cockpit/HUD displays and interface
|
|
o 3D Navigation Map
|
|
o Communication system and sound effects programming
|
|
|
|
Programmer : Chris Todd
|
|
o Gameflow programming
|
|
o Cinematics integration
|
|
|
|
Programmer : Jason Yenawine
|
|
o Full-motion video compressor and player
|
|
o Memory management
|
|
|
|
|
|
There is a second team of programmers in charge of the 3DO version:
|
|
|
|
Programmer : Peter Shelus
|
|
o 3D spaceflight and object systems
|
|
o Artificial Intelligence
|
|
|
|
Programmer : Brent Thale
|
|
o 3DO conversion of video compressor and player
|
|
|
|
|
|
*6.10.* Other Wing Commander III-related merchandise
|
|
====================================================
|
|
|
|
*6.10.1.* Will there be a Wing Commander III Playtester's Guide?
|
|
----------------------------------------------------------------
|
|
|
|
Rather than the typical "Playtester's Guide" that Origin has released with
|
|
all of their games as of late, they're compiling a larger strategy guide
|
|
for WC3 similar to Mike Harrison's _Wing Commander I & II: The Ultimate
|
|
Strategy Guide_. It should be out within one to two months of the game's
|
|
release.
|
|
|
|
|
|
*6.10.2.* Will the soundtrack for Wing Commander III be released on CD?
|
|
-----------------------------------------------------------------------
|
|
|
|
Sort of. :) While a separate WC3 soundtrack may not be released, several
|
|
tracks of the game's music will be included on the next Origin soundtrack
|
|
(volume 3) along with selections from other OSI releases. This CD will
|
|
also be included with the Premiere Edition -- see section 6.2.
|
|
|
|
|
|
*6.10.3.* Will any of these extra items from the Premiere Edition be
|
|
sold separately?
|
|
--------------------------------------------------------------------
|
|
Some of them probably will be, but which ones they are, how much they'll
|
|
cost, and when they'll be available are still up in the air.
|
|
|
|
|
|
*6.11.* Will WC3 be the last installment of the Wing Commander series?
|
|
======================================================================
|
|
|
|
There will certainly be other games set in the Wing Commander universe (see
|
|
section 6.12). Whether there will be a direct continuation of WC3 (WC4, in
|
|
other words), however, remains to be seen, though it seems very likely. Chris
|
|
Roberts originally envisioned the Wing Commander series as a trilogy, and it
|
|
sounds as if the story in WC3 will see the end of the Terran-Kilrathi war. If
|
|
the series continues, WC4 may just be the beginning of a second WC trilogy,
|
|
rather than a direct continuation of WC3.
|
|
|
|
Word has it that an actual motion picture may be developed in conjunction with
|
|
the next installment in the Wing Commander series... wait and see. (Note that
|
|
this is not based on any official word from Origin).
|
|
|
|
|
|
*6.12.* What other Wing Commander products are planned for the future?
|
|
======================================================================
|
|
|
|
*6.12.1.* Privateer 2
|
|
---------------------
|
|
|
|
"Privateer 2: Darkside" will be the next installment in the Privateer
|
|
series. The project, headed by Erin Roberts (Chris Roberts' brother), is
|
|
currently in the initial planning stages. Like WC3, it will utilize live
|
|
acting for all of the cinematic sequences, and will use an updated version
|
|
of the WC3 engine for the actual gameplay.
|
|
|
|
Privateer 2 is being developed and filmed entirely in the United Kingdom.
|
|
The current (unofficial) target date is Christmas '95. Origin is taking
|
|
a lot of suggestions from gamers out there for this one, so if you've got
|
|
some ideas you'd like to share, send them an e-mail (see section 7.2)!
|
|
|
|
|
|
*6.12.2.* Super Wing Commander for the Mac
|
|
------------------------------------------
|
|
|
|
After several years, Origin is once again venturing into the Mac arena with
|
|
a port of the 3DO's Super Wing Commander. This will be a CD-ROM only
|
|
release that should be available this March.
|
|
|
|
|
|
*6.12.3.* Wing Commander novels
|
|
-------------------------------
|
|
|
|
Three new Wing Commander novels are in the works, one of which will be a
|
|
novelization of the events in WC3. The "plot path" that the WC3 novel
|
|
takes (remember, the game has a branching storyline) will most likely
|
|
involve most of the harder missions from the game, and end with the
|
|
victorious finish. It is being written by William R. Forstchen (the author
|
|
of _End Run_ and _Fleet Action_) and Bill Keith.
|
|
|
|
The second novel will jump back in time and focus on Hunter (when he was
|
|
still alive). It is being written by Ellen Guon (co-author of _Freedom
|
|
Flight_ and lead writer for Wing Commander II). The third novel has been
|
|
contracted, but the content has not yet been decided; it might be take
|
|
place over on the Privateer side of the galaxy...
|
|
|
|
|
|
*6.12.4.* Wing Commander: The Motion Picture?
|
|
----------------------------------------------
|
|
|
|
There's serious talk going around of an actual Wing Commander movie being
|
|
made. We're not talking green-screen acting with computer-generated
|
|
backgrounds, either, but a real, full-blown motion picture. Nothing is
|
|
known about the content as of yet, though it may be a crossover with WC4.
|
|
|
|
There has also been some talk of a WC TV series, though nothing is certain,
|
|
and again, no other details are available right now. Stay tuned.
|
|
|
|
|
|
********************
|
|
7. In conclusion...
|
|
********************
|
|
|
|
*7.1.* Credits / sources
|
|
===========================
|
|
|
|
The Wing Commander III FAQ was complied and written by James Hogan, but I've
|
|
had plenty of help...
|
|
|
|
Thanks to those Origin employees who have taken time from their schedule to
|
|
answer my questions:
|
|
Tony Morone
|
|
Frank Roan
|
|
Frank Savage
|
|
Galen Svanas
|
|
Chris Todd
|
|
|
|
Mark Meytin is the person responsible for doing the HTML translation of the
|
|
WC3 FAQ, which it a tremendous help to those people who access it over the
|
|
World Wide Web. Thanks, Mark.
|
|
|
|
Richard Poffley provided me with coverage of the WC3 display at the ECTS
|
|
(European Computer Trade Show)... thanks!
|
|
|
|
And a big thanks to all the other people who have forwarded me info, given
|
|
me ideas, suggested a question or topic to cover, or otherwise helped me with
|
|
the production of the FAQ...
|
|
Nicholas Albright
|
|
Wayne Baker
|
|
Ron Blancarte
|
|
Gary Goodman
|
|
Paul Fleming
|
|
Pham Hoang
|
|
Dieter Janssen
|
|
Tommy McClain
|
|
Richard Scanlan
|
|
BenHerd@aol.com
|
|
|
|
Other sources include the following magazines...
|
|
|
|
Computer Gaming World, June 1994, page 14
|
|
Computer Games Strategy Plus, August 1994, pages 20-23
|
|
PC Gamer, August 1994, pages 8-11
|
|
Interactive Entertainment, Episode 3
|
|
|
|
Additional thanks to Wayne Baker at Origin for helping to answer all of my
|
|
seemingly endless questions. :)
|
|
|
|
|
|
*7.2.* Where to find out more
|
|
==============================
|
|
|
|
There have already been several magazines and other periodicals that have
|
|
had information on WC3 in them. If you'd like to check any of them out for
|
|
yourself, here's a list:
|
|
|
|
AP Newswire June 23, 1994
|
|
Austin American Statesman June 20, 1994
|
|
CD-ROM Today August/September, 1994
|
|
Computer Game Review July, 1994
|
|
Computer Games Strategy Plus August, 1994
|
|
Computer Gaming World May 1994, June 1994
|
|
Daily Variety Magazine
|
|
Electronic Entertainment April 1994, June 1994
|
|
The Hollywood Reporter May 17, 1994
|
|
Interactive Entertainment Episode 3
|
|
Los Angeles Daily News June 28, 1994
|
|
PC Gamer July 1994, August 1994
|
|
PC Format (United Kingdom) July, 1994
|
|
PC World (New Zealand) June, 1994
|
|
|
|
Have more questions about WC3 that aren't in the FAQ, or just want to find
|
|
something out straight from the source? Ask Origin directly:
|
|
|
|
CompuServe: 71333,136
|
|
America Online: OSI
|
|
GEnie: origin.mkt
|
|
Internet: osi@aol.com
|
|
|
|
|
|
*7.3.* Contacting the FAQ author
|
|
===================================
|
|
|
|
Did you find out another bit of information you'd like to see added? Did I
|
|
screw something up? Have any questions you'd like answered in the next
|
|
revision of the FAQ?
|
|
|
|
If, for these or any other reasons, you'd like to contact me, I can be reached
|
|
in the following ways (note the change in my AOL screen name):
|
|
|
|
Internet e-mail: j-hogan@ux4.cso.uiuc.edu (checked several times daily)
|
|
America Online: JamesH42 (checked once per week)
|
|
CompuServe: 70524,1343 (checked once per week)
|
|
|
|
If you contact me about additional information to include in the FAQ, please
|
|
tell me your source. I'd like to verify all new info to keep the FAQ as
|
|
accurate as possible.
|
|
|
|
|
|
*7.3.1.* The WC3 FAQ mailing list
|
|
----------------------------------
|
|
|
|
I also maintain a mailing list of people who would like to receive the
|
|
latest version of the WC3 FAQ when it is released. If you'd like to
|
|
be on this, just drop me a line and tell me your name and e-mail
|
|
address, and I'll see to it that you're added to the list.
|
|
|
|
|
|
*7.4.* Revision history
|
|
========================
|
|
|
|
Version 1.0: Initial release.
|
|
(8/5/94)
|
|
|
|
Version 1.01: A few minor changes, including the addition of the WC3
|
|
(8/11/94) periodical reference list and this revision history section.
|
|
|
|
Version 1.10: Revision history section heavily abridged so that it didn't
|
|
(10/24/94) expand to five or ten pages upon this version's release.
|
|
|
|
FAQ grew by about 50%; most new info was in section 4,
|
|
including more detailed descriptions of what capital ship
|
|
combat and planetside missions would be like. A basic
|
|
explanation of what a polygon-based graphics engine is was
|
|
put in section 3.7. Official information from Origin regarding
|
|
estimated frame rates, and the WC3 Premiere Edition added to
|
|
sections 3 and 6. Several other less significant changes too
|
|
numerous to list.
|
|
|
|
|
|
7.5. Conclusion
|
|
==================
|
|
|
|
Well, that's it for this release of the WC3 FAQ. Please write and let me know
|
|
what you thought; was it useful? Had you already heard all of the information?
|
|
Was it well-written? Even if you don't have any comments to speak of, please
|
|
just drop me a line and let me know if you read through it.
|
|
|
|
Assuming I can scrounge up some more information, a new revision of the FAQ
|
|
should follow within a couple weeks. (Now where have we heard that before...)
|
|
Announcements will be posted on AOL, CIS, comp.sys.ibm.pc.games.action, and
|
|
comp.sys.ibm.pc.games.flight-sim.
|
|
|
|
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
|