485 lines
18 KiB
Plaintext
485 lines
18 KiB
Plaintext
*** WILLY BEAMISH HINTS FROM SIERRA ON-LINE, OFCOURSE FIXED BY [RYGAR] ***
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Carbuncle School
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~~~~~~~~~~~~~~~~
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Problem:
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How do I get out of class?
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Hint:
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Eventually, Ms. Glass will fall asleep, then you can sneak out
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of class. Don't try to leave before she conks out, and make sure
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she doesn't find out you have a frog in your backpack. If Ms.
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Glass catches you for either of these offenses, you will get
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sent to the principal's office.
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Problem:
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How do I get by Coach Beltz?
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Hint:
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You can make a hall pass that will fool Coach Beltz from the
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items inside Willy's desk. Combine the white crayon with the
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piece of wood and show it to Coach Beltz when he asks you for
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it.
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Problem:
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How do I avoid getting beat up by Spider?
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Hint:
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To avoid getting mauled by Spider in the bathroom, choose the
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dialog response 2 when he asks you to give him something from
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your backpack. Then give him your Game Buddy.
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Problem:
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I've been sent to Principal Frick's office! What do I do?
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Hint:
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The first time you get sent to Principal Frick's office choose
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dialog response 1. Then give him back his toupee. Try not to get
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in trouble again, if you are sent to Principal Frick's office
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too many times you will end up in military school.
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The Beamish House
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~~~~~~~~~~~~~~~~~
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Problem:
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Who is this Ghost Beamish character?
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Hint:
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Ghost Beamish is the spirit of Willy's Grandfather. He provides
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Willy with helpful information and guidance throughout the game.
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Ghost Beamish provides the first warning that something foul is
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afoot in the fair city of Frumpton. Most of the time it is a
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good idea to listen to what Ghost Beamish has to tell you.
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Problem:
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Help! I keep getting sent to military school!
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Hint:
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When you get a warning from Gordon or Sheila to do something,
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you have a short amount of time to do it before the trouble
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meter begins to climb into the danger zone. If Willy ignores his
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parents or misbehaves too frequently he will get sent to
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military school. Promptly doing what you are told and common
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sense will keep you out of trouble for the most part.
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Problem:
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What do I do about the mail?
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Hint:
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You are better off leaving your report card in the mail slot. If
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you get caught trying to hide Willy's report card from Gordon
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and Sheila, military school will be the inevitable result.
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Problem:
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What do I do if I cut my thumb?
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Hint:
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If you cut your thumb while slicing veggies in the kitchen, you
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need to go to the upstairs bathroom and use the first-aid kit in
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the cupboard. Make sure that you put both iodine and band-aid on
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it. If you don't take care of the cut it will become infected
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and you won't be able to win the Nintari Championships.
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Problem:
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How can I get my Nintari Key away from Tiffany?
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Hint:
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There are two ways to get the Nintari Key away from Tiffany. You
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can either take her diary and blackmail her with it in her
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bedroom or you can drop Horny on her when she is in the bathtub
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after dinner on day 1. Make sure that you practice Nintari at
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least once or you can't win the championships at the end of the
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game.
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Problem:
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How do I get away from the baby-sitter from hell?
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Hint:
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Once the baby sitter from hell goes batty, you only have a short
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amount of time to act. Go upstairs to the bathroom and get
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Tiffany's hairspray out of the cupboard. Then spray the bat with
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the hairspray; this will give you more time to complete the
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puzzle. Next, go to Brianna's room and take the mouse away from
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the cat. After you have the mouse, go back downstairs to the
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living room and jump behind the sofa. Place the mouse on the
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coffee table and when Alicia-bat pounces on it, use the vacuum
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cleaner to suck her up.
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Problem:
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What should I do with Duffy?
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Hint:
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You need to feed Duffy whenever he is hungry and walk him
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regularly. If you don't take good enough care of Duffy, he will
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get you into trouble. If you neglect him he will run away and
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the game is over.
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Problem:
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How do I deal with Brianna?
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Hint:
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If you play with Brianna on the swings in the back yard, choose
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the second dialog response when she asks you to push her higher.
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If you send her into orbit you may as well pack your bags for
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military school. Picking Brianna up when she falls off her bed
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after dinner on the first day will make your trouble meter go
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down.
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Problem:
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What do I have to do to get some money?
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Hint:
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There are two ways for Willy to earn money at the Beamish Home.
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The first chance is to mow the lawn after dinner on day 1. The
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second opportunity is to wash the Grange Rover after breakfast
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on day 2.
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Willy's Neighborhood
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~~~~~~~~~~~~~~~~~~~~
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Problem:
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What do I in the tree fort on day 2?
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Hint:
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Tree Fort Headquarters is where Willy likes to hang out with his
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friends, Dana and Perry. On day 2 you need to make sure that you
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get the Biffo Man comic book from the tree fort. You can also
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trade Perry for the Mickey Morris baseball card if you have
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Tiffany's diary, but this is not crucial to solving the game.
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Problem:
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How about the tree fort after Day 2?
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Hint:
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After day 2 you can convince Dana to enter Gigi in the Tootsweet
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frog jump if you give her a T-shirt from the OK T-shirt Kiosk in
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Olde Towne. On day 3 you can get a jar of fire ants in the tree
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fort.
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Problem:
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What do I do at Sloeffer Park?
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Hint:
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Sloeffer park is the perfect place for Horny to get in a little
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jumping practice. If you really want to see Horny leap, buy a
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can of Slam Dunk from the vendor in the park and give him a
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swig. You should also check out what happens when you feed Horny
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the flies and the fire ants.
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Olde Towne
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~~~~~~~~~~
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Problem:
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I can't get past the Bully in the Slice of Life Pizza rest room!
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Hint:
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A little skullduggery is called for here. Take the "No Smoking"
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sign off the wall near the sink and throw it in the trash can.
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When Spider comes in, give him the Biffo Man comic book you got
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at the tree fort. Spider will have a real blast with it.
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Problem:
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What do I do at the OK T-shirt Kiosk?
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Hint:
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If you bought a photo in the Slice of Life pizzeria and did your
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chores at home, you will be able to purchase a T-shirt here.
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Slide the kiosk vendor 5 bucks and the photo and you'll be the
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proud owner of a shirt guaranteed to last 1,000 washings.
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Problem:
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How do I get to West Frumpton?
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Hint:
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You can't take the ferry to west Frumpton until day 3 because
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Gus has run it aground on a sand bar. Once the ferry is
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operational, you can pay for your fare with a ferry token from
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the Harry Humpford Memorial Fountain or trade the Mickey Morris
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baseball card for a ride.
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Problem:
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I'm at the fountain. What can I do here?
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Hint:
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You can find a ferry token to pay for your passage to West
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Frumpton in the fountain. Make sure that you only take one. The
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local gendarmes don't take kindly to people messing in the
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fountain.
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East Frumpton/Humpford Mansion
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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Problem:
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How do I get to the Humpford Mansion?
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Hint:
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You need to win the frog jump on day four before you can get to
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the Humpford Mansion. One of the prizes you will win is a
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jet-ski which you can then ride to Humpford Mansion.
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Problem:
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How do I get past Arthur the parrot?
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Hint:
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Arthur is a very sensitive and repressed bird, so you must be
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careful not to ruffle his feathers. Try the following dialog
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responses: 1, 2, 1, 2.
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Problem:
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Can I do anything with this suit of armor?
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Hint:
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The suit of armor is precariously balanced and will crash to the
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ground noisily if you don't cushion its fall. Get the quilted
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tablecloth from the dining room and place it near the feet of
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the suit of armor before knocking it over. Take the helmet and
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the piece of paper you find inside the armor.
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Problem:
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What do I do in the Humpford Mansion dining room?
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Hint:
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Leona and Louis are just in the next room so you need to move
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quickly and quietly. Grab the brass chalice on the table and set
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it on the floor. Then, pull the tablecloth off. Take the chalice
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with you when you leave. If you want to check up on Louis and
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Leona in the Big Game Room you can use the magnifying class to
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get a closer look. Don't go in there - you'll get caught.
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Problem:
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How do I save the frogs?
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Hint:
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First, you need to throw the brass chalice from the dining room
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at Chef Childish to distract her. Sneak over behind the large
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cauldron. After you reach the cauldron, grab the saucepan and
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dump the sauteed butter just behind Chef Childish. Scoot the
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cauldron closer to her. Go back to the entrance to the kitchen
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where you started and jump onto the frog conveyor. When the
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conveyor brings you around, this will startle Chef Childish and
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she'll fall into the cauldron and start yelling. Stifle her
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screams by stuffing her head in the helmet from the suit of
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armor. As soon as Chef Childish is taken care of, release the
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frogs by pressing the stop button on the conveyor control panel.
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Then get the heck out of there. You will still get caught by
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Louis and Leona, but the frogs you just rescued will repay the
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favor by saving you.
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Plumber's Union/Golden Bowl
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~~~~~~~~~~~~~~~~~~~~~~~~~~~
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Problem:
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How do I get inside the Plumbers' Union?
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Hint:
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You can't get inside Local 409 until day 4 but you can listen to
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Louis Stoole address the plumbers rally on day 3. On day 4 you
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can sneak into Louis Stoole's office by climbing through the
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window.
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Problem:
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What do I do in Louis Stoole's office?
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Hint:
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After you are in his office for a short time, Louis will come
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crashing through the door. Pick up the plunger near the desk and
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throw it at Louis' face. This will only hold him for a short
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time. Pick up the security pass to Humpford Sludgeworks on the
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desk and make a break for it.
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Problem:
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How do I handle the Cripes Gang outside the Golden Bowl?
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Hint:
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Except for throwing you the wrench, Ray isn't going to help you
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here. Take the smoke bomb the Japanese tourists gave to you on
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the ferry and throw it at the Cripes. Then use the monkey wrench
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to open the fire hydrant and spray them with water. After you've
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doused the gang, run to Tootsweet where you will again find the
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Japanese tourists.
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Problem:
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How do I get in the Golden Bowl Bar?
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Hint:
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Ray's astrology fetish can be used to help you get in the Golden
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Bowl, but you have to win the frog jump contest first. You need
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the radio/tape recorder from the jet-ski you won at the frog
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jump to help you solve this puzzle. After you get the tape deck
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from the jet-ski, go to the phone booth outside the plumbers'
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union. Put the phone receiver on top of the radio/tape recorder.
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Press record and dial 432-7446 to tape the phone conversation
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with Alyssa. Then call the Golden Bowl and ask for Ray. When he
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gets on the line, play the recording. When you return to the
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Golden Bowl, Ray will be inside on the phone and you can get in.
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Problem:
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What do I do inside the Golden Bowl?
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Hint:
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Poor Burt doesn't have a lottery ticket. Give him the one from
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the machine next to the OK T-shirt Kiosk. He'll let you stay and
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watch the drawing. Take a nudie calendar from the pile on top of
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the bar before you leave the bar.
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Tootsweet/Frog Jump Contest
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Problem:
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Where do I get an entry blank for the Frog Jump Contest?
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Hint:
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You can pick up an entry blank for the Frog Jump at the booth
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outside of the Tootsweet Building on day 3.
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Problem:
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Can the Japanese tourists help me against the Cripes Gang?
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Hint:
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If you make it to Tootsweet while being chased by the Cripes,
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talk to the Japanese tourists. They will come to your aid.
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Choose dialog response #1.
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Problem:
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How can I win the Tootsweet Frog Jump Contest?
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Hint:
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Horny can't beat Turbofrog head to head in the jumping contest
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so you have to stack the odds in your favor a bit. Place the jar
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of flies near Turbofrog, he will eat them and fall asleep. Don't
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feed the flies directly to Turbo or give Horny the Slam dunk
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Cola. Both of theses actions will get you disqualified. If Gigi
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is at the contest, Horny will jump better.
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Problem:
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How do I escape the Tootsweet security guard?
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Hint:
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You need to combine the Nintari Key with the GI Jim dog tags and
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hypnotize the guard. The correct hypnotic phrase can be found
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inside Dr. Jeckle's ad inside Willy's Meed Notebooklet, included
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with your game.
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Humpford Sludgeworks
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Problem:
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How can I get by the striking Plumbers?
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Hint:
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Being the red-blooded blue-collar men that they are, you can
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easily get their attention with the nudie calendar from the
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Golden Bowl Bar.
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Problem:
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How do I get into the sludgeworks?
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Hint:
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To get inside the sludgeworks, you need to give the guard at the
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gate the security pass you got from Louis Stoole's office in the
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Plumber's Union. The guard will still sound the alarm after you
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get inside, so don't waste any time.
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Problem:
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How do I operate the bridge?
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Hint:
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You will need the plans for the sludgeworks you got from inside
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the suit of armor at the Humpford Mansion to solve this puzzle.
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The correct color code sequence to activate the bridge control
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lever is listed in the margin of the map. Enter the four part
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code from the map: you'll know you have it right when the small
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light over the control lever turns green. After you've entered
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the correct code, wait until the guards start to cross the
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bridge, then throw the lever.
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Problem:
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What do I do in the Duct Control Center?
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Hint:
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Time is of the essence, if you don't hurry you'll buy the farm.
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Type "AIR" into the control panel, then wait for the guards to
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appear. When they do, press the enter button on the control
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panel to blow them off the catwalk. Then type "TRAM" and press
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enter to go to the Tub Tray Tram Room.
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Problem:
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How can I escape from Stanley in the Tub Tray Tram Room?
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Hint:
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Stay in the middle of the tramwalk until Stanley throws his hat
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at you. Make sure you duck when he tries to hit you. When
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Stanley's hat lands at the end of the conveyor, go pick it up.
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Throw it at him from the end of the tram - don't run back to the
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middle. When Stanley's body gets plunged, run back to the middle
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of the conveyor and jump on the piston that's sticking up on the
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left side of the tramwalk.
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Problem:
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Help! I keep getting lost in the Tub Tray Tram Tunnels!
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Hint:
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The blueprints from the Humpford Mansion are a map of the Tub
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Tray Tram Tunnels. The toilet icon near the center of the map is
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where you want to end up. When you jump into the tram you will
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automatically be taken to Grand Junction, then you need to use
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the map. From Grand Junction go forward to Conjunction Junction,
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then take a RIGHT. When you reach Compunction Junction take a
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LEFT and go straight through Malfunction Junction, continuing
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until you reach Petticoat Junction. Take a LEFT at Petticoat
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Junction. This will lead you to the final climactic
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confrontation with your arch-enemies Leona and Louis at the Hot
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Sludge Vat.
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Problem:
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How do I rescue Gordon?
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Hint:
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You finally get to use the yo-yo Willy has being carrying. Drop
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the yo-yo on Willy. Leona and Louis will start running towards
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you on the rim of the Hot Sludge Vat. When they stop to laugh,
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throw the yo-yo at them. This will knock them into the goop. Be
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sure to flush the main colitis valve after you knock them in.
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Fixed By RYGAR! NINTARI RULEZ
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