396 lines
18 KiB
Plaintext
396 lines
18 KiB
Plaintext
I admit the last version was a little inaccurate with regards to the
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Jupiter, however the more that contact me with extra information the
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more definitative this FAQ will become. The FAQ has also become expanded
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to cover some 32x/Mars information - though the main topic of the FAQ
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will still be the Saturn. If somebody else is willing to start a
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separate 32X/Mars FAQ I'll be glad to transfer the relevent information
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to them. Changes are marked with a <**> next to them.
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+-------- - -
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|| ______ ____ ________ __ __ _____ ___ __
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|| / / / \| || || || \ | \ | | |
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| / /__/ / \ \__ __|| || || \ \ | \| |
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\____ \| | | | | || || / | \ \ |
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| / / /| || | | | | || |\ \ | |\ | |
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\_____/ |__||__| |__| \______/|__| \__\|__| \___|
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| Frequently Asked Questions ||
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Version 1.15 ||
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- - - ---------+
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Maintained by pred@zikzak.apana.org.au
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Since its getting closer to release, and other 32 bit machines now have
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their own FAQ's -- why not cover one of the hottest of them all? the
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Sega Saturn...
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. What the heck is the Saturn?
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. So what is this Jupiter I have heard of?
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. Okay then, so what is the 32X?
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. So what is the Mars being talked about?
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. Who is supporting the Saturn/32X?
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. How does Sega Channel fit into this?
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. What titles are in production?
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. Where/when will it be available?
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. How much will it cost?
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. Will the Saturn be compatible with the Genesis/SegaCD?
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. What are the specifications for the Saturn?
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. What are the specifications for the 32X?
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. So which 32bit+ system should I choose?
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. Acknowledgements
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. Other
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Q: What the heck is the Saturn?
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A: The Saturn is the latest video game console that is currently in
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production by Sega Enterprises. Development on the Saturn has been
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continuing for approximately the last 6-12 months, for a release some
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time later this year (1994).
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Sega has provided the Saturn as the next step up in its range of
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highly popular games consoles that began with the 8 bit Master
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System, and most recently the 16 bit Genesis and Sega-CD. Each of
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these systems has sold many millions of games and units across the
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world, making Sega currently the second biggest, if not the biggest
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video game manufacturer world-wide.
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Saturn is aimed to provide a direct competition with new consoles
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such as the 3DO, Atari Jaguar, and Commodore (now in liquidation)
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CD32. It also aims to compete against other upcoming consoles such as
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the Sony Playstation-X (or PS-X, also due late 1994), and eventually
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against Sega's main rival, Nintendo. Nintendo, who in cooperation
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with Silicon Graphics are to produce a 64 bit games console
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containing much of the technology now implemented in SGI's Onyx
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workstations for release in <**> mid 1995.
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In technical terms, the Saturn will be a fully 32 bit console that
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will offer specialised multi-media capabilities many times greater
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than most computer systems at a much cheaper price. Sprite and
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rendered graphics will be a natural function of the hardware, and
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handled with ease. <**> Sega is also looking into the Saturn being
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compatible with MPEG1 as standard if costs permit, allowing the
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playing of movies on CD. Software that will be available ranges from
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sports to highly frantic arcade games, or anything else you can dream
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up. <**> Saturn is also aims to be one of the few consoles to
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specifically plan and take into account the integration into online
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interactive networks.
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Q: So what is the Jupiter I have head of?
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A: <**> (just about everything changed). In April it was announced by
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many magazines that Sega would be releasing a Jupiter console, a
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cartridge only, and slightly lesser version of the Saturn. Recently
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plans for the Jupiter were shelved (if in fact we were going to see a
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Jupiter at all), probably due to production costs which would have
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pushed the machine past what Sega was aiming to sell it for. In order
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to be able to release a cheaper system, their current plans are for
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the 32X/Mars system.
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Q: Okay then, so what is the 32X?
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A: It is now official that the 32X is going to be the 'lesser' of Sega's
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two new machines, for release at about the same time as the Saturn.
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What the 32X will be is an add on for existing Genesis/Megadrive
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owners, which when plugged into the general expansion port will
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provide extra processing power and other enhancements to your old
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machine.
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32X will be cartridge only, and not expected to be upgradeable to
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the Saturn (which was first planned with the Jupiter). The 32X will
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also include only two specially designed processors, whereas the
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Saturn will contain a predicted seven.
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For those who own a SegaCD the 32X will take advantage of this to
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provide 32X CD games. Basically if you have a SegaCD it will use the
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extra capabilities of the machine, in addition to that of the Genesis
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itself and 32X. Several of these 32X/CD games are already in
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production. The reason for this seems to be so that Sega can boost
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sales of the largely flailing SegaCD, while also cutting prices on
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the 32X by not having to include a CD-drive. It is expected that
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prices for the SegaCD will drop to increase sales for the 32X/CD
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combination.
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How did this come about? Most believe that Sega initially was at
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work on a cartridge only machine, however due to the market pressure
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of CD becoming standard, Sega was persuaded to integrate CD storage
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into their machine. Rather than waste this technology, they opted to
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use some of the technology in a cheaper, less powerful console.
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<**> Q: So what is the Mars also talked about?
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A: The Mars is simply a PAL version of the 32X for release in places
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such as Australia, some parts of Asia, and Europe. Take the Genesis
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and Megadrive as a similar situation, pretty much the same system,
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but with a different name. It is expected that neither systems will
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be compatible with each other, to prevent uncontrolled 'grey'
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importing.
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Q: Who is supporting the Saturn/32X?
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A: The Saturn is essentially a product of Sega's own inguinuity, and
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most of the machine as in fact designed and built by Sega singularly.
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Apparently a British firm was involved in one or more of the chip
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design, however most dedicated components such as main processor,
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co-processor, etc were designed by Japanese firms (such as Hitachi).
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These companies have nothing more to do with the Saturn than actual
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chip design and production.
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The other big news is that Microsoft have made a commitment to
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Saturn by developing the software for the machine. It is expected
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that this revolves around Microsoft's GUI Windows operating system,
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though how active this becomes part of the system to the end-user is
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unsure. Microsoft is also interesting in extending its market
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interests by helping to develop the Sega Channel and its ultimate aim
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of becoming the main player in a future global interactive network.
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Major software developers keen on producing Saturn titles include
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Sony, Bandia, Konami, <**> ID software (not as big, but everbody
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will still be interested!), Namco, plus too many more to
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mention here.
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Q: How does the Sega channel fit into this?
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A: Sega Channel is a venture undertaken by Sega to provide an expansive
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and large online network for game players of Saturn, and possibly
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other machines (though unlikely). <**> It seems unlikely that the 32X
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will be SegaChannel compatible due to the speed of the internal bus.
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The system is currently undergoing trials in the United States
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and Japan to investigate its viability. When in place the Sega
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Channel which operate much like your standard cable television
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provider, except rather than offering programs it offers games and
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other services. Some of these services include the possibility of
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online shopping, a gamers database, game related message facilities,
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and probably more to be announced.
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The main aim of the Sega Channel however is to provide games on
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demand. For an monthly access fee of $20-$30 (plus the possibility of
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online charges), subscribers are continously sent game data for a
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game of their choice to their Saturn or possibly 32X. Playing a Sega
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Channel game would be similar to the game being in the player's own
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machine, except the game is erased from memory after the game is
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completed. Such a network also allows the exciting possibility of
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country-wide (or even worldwide) games with many different players.
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Q: What titles are in production?
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A: Here is a list of the more popular known titles that are in
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production at the present time <**> FOR THE SATURN. Approximately 40
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other titles will be going into production in the next few months, so
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this is just a small sample.
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* Virtua Racing Deluxe (Sega) - An _exact_ (everything) conversion of the
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extremely popular arcade driving game. Saturn can easily replicate
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what the arcade machine (called Model 1 by Sega) does, so that may
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give you a further indication of the Saturn's capabilities. Virtua
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Racing includes multiple viewpoints, multiple courses and will allow
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the linking of machines for multi-player races. <**> A 32X
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version is also planned.
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* Virtua Soccer (Sega) - A polygon/texture-mapped sports game including
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multi camera views, different teams plus multi-player support. <**>
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This maybe become an officially licensed Soccer game for the World
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Cup.
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* <**> Virtua Fighter (Sega) - Another _exact_ conversion of the popular
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arcade fighting game using polygon created fighters. SF2 like game
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with multiple characters and moves plus a number of different endings.
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* Daytona Racing (Sega) - Another driving/racing game which is based on
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production cars. Includes Goudrad shaded graphics, truly three
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dimensional tracks, multiple courses plus many different car options.
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This uses a newer board (Model 2) to Virtua Racing & Fighting, and
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what what you will see from this game is coming up to par on what the
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Saturn can do near its best.
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Screen shots of all these titles have been witnessed.
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Q: How much will it cost?
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A: While costs of these machines have yet to be exactly formalised,
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estimates put the Saturn at $450US and the 32X at $150US. This is
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expected to include at least one software title, possibly Virtua
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Racing or a new Sonic title ;)
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Software is expected to be in the region of $70-$100. How this
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will vary between the Saturn and 32X is unknown.
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Q: When/Where will it be available?
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A: The Saturn will first be released in Japan in November this year.
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<**> United States release is expected to in early 1995, and
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definitely "before the release of Project Reality" according to Sega.
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European/Australian/Canada/elsewhere release is likely to be in about
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June-July next year.
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<**> United States release of the 32X is expected to be in
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mid-November, or at least before Christmas. It is not expected that
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the 32X will even be released in Japan, due to the Genesis' relative
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lack of popularity. Europe/Australia/Canada/elsewhere release of 32X
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is likely to be in December-January at the end of the year.
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No dates have really been finalised or confirmed for either machines.
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Q: Will the Saturn be compatible with the Genesis or SegaCD?
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A: No. The Saturn will not be able to play Genesis or SegaCD software,
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and there are no plans for an optional plug-in convertor. Very
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initially the plan was to remain backward compatible with these
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machines, however this plan was soon shelved.
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<**> Q: Will the Saturn be compatible with the 32X?
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A: It is pretty unlikely that this will be the case. While the 32X
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implements some Saturn technology, the wide technological difference
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between the two means this is not really possible (or probably
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desirable). 32X relies on Genesis capabilities that the Saturn simply
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doesn't include, so the answer is basically no.
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Q: What are the specifications of the Saturn?
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A: Here is what Sega will let on currently:
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PROCESSOR: Twin Hitachi SH2 32 bit RISC Chip
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- Clock speed of 27Mhz
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CO-PROCESSORS: Hitachi SH1 CISC
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24 bit DSP
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Motorola 68000
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Video processor
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- 900,000 polygons/sec display
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- Gouraud shading
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- texture mapping
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- five levels of hardware scrolling
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- sprite rotation, scaling, etc
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- four hardware sprite planes
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- two sprite manipulation planes
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VIDEO: - 16.8 million colours
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- 720x576 (?) resolution
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- MPEG decompression/playback
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- 16:9 (wide screen) compatible
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MEMORY: 2 megabytes main RAM
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1.54 megabytes VRAM
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540 kilobytes audio RAM
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540 kilobytes CD-ROM cache
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AUDIO: 16 bit 68000
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- 32 PCM channels (pulse-code modulation)
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- 8 FM channels
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- 44.1khz sampling rate
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I/O: High speed transfer port
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- Sega Channel compatible
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- Multi-link compatible (link two or more Saturn machines)
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PAL or NTSC RF signal (depending on location)
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SVHS output
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HDTV output
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RGB output (?)
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Analog control pad input/output
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STORAGE: CD-ROM
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- 320kb/sec
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- Audio CD, CD&G, Karokee CD, MPEG-1 compatible
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Cartridge (no longer certain)
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- System upgradable
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<**> Q: What are the specifications of the 32X?
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A: This is even less known that that of the Saturn at the present time.
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What is believed at present is the following:
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PROCESSOR: Twin Hitachi 32 bit RISC processors
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- clock speed of 23 MHZ
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- 40 MIPS
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CO-PROCESSOR(s): Existing Genesis 68000, SegaCD and other chips
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Video processor
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- 50,000 polygons/sec
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- texture mapping
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- scaling and rotation
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VIDEO: - 32,768 colours on screen
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- (Genesis resolution?)
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- Overlaying over existing Genesis/SegaCD video
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MEMORY: 512k (4 mbit) additional RAM to Genesis/SegaCD memory
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AUDIO: Stereo PCM chip
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- audio mixing with Genesis sound
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- additional 2 channels (therefore 14 all together?)
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I/O: ???
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STORAGE: CD-ROM if you have a SegaCD
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- speed same as SegaCD
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- compatible with audio CD, CD&G, SegaCD
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Cartridge
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- compatible with Genesis
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Q: So which 32 bit system is the more powerful?
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A: At the present, without a working model to benchmark it is a little
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hard to tell which system really is the most powerful. Even when a
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working model is demonstrated, due to highly different architecture,
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comparing simply specifications will not really give you an
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indication of which system is the most powerful. Depending on the
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type of software and complexity, this will vary between systems.
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For computer addicts, a rough indication is that Saturn in raw
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processing power is likely to be as powerful as a 486dx33 - though of
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course with specialised capability to manipulate graphics, many times
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more efficiency.
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Q: So which 32 bit+ system should I choose?
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A: That is a question which ultimately has to be left up to the
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individual player. However, the Saturn/32X offers a system which
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is supported by one the biggest video game companies, that being
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Sega -- meaning a wealth of software and retail support.
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For more mature players (that is open to interprutation) the
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Saturn may not provide enough mature titles to make a purchase
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worthwhile. While it will provide a lot more variety than some might
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otherwise be used to with the Genesis and Sega-CD machines, Sega
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has really aimed these machines at the younger/family market.
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Bang for buck, the Saturn offers a lot more power than equivelent
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machines at pretty much equal price. What may ultimately be the
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difference to many is price of software -- while some companies are
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now selling latest releases at $50-$70, it is expected that Saturn
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releases could be in the region of $70-$100.
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ACKNOWLEDGEMENTS
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* Myself :) (pred@zikzak.apana.org.au)
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* Kelly Bradley (hbradley@ponder.csci.unt.edu)
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* David Aldride (as440@freenet.carleton.ca)
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* Others who have help add information to this FAQ
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* YOUR name could be here if you can provide some more/updated information!
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OTHER
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.: Please do not ask for me to send you a personal copy via email --
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this FAQ will be posted _once_ monthly (and probably in between for
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updates). Permission is granted to post this FAQ freely by other users
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as long as it remains in its original form and without modification.
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.: Just a short plug for my console magazine - Frontier magazine is a
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fairly new magazine (3 issues so far) that aims to provide a more
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complete and more intellectual coverage of consoles _only_. If you
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liked this FAQ, you will probably find Frontier equally as interesting,
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check out the magazine at
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ftp.digex.net in pub/access/spatton/frontier_magazine/
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-- end FAQ --
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