2534 lines
99 KiB
Plaintext
2534 lines
99 KiB
Plaintext
SEGA Game Gear Frequently Asked Questions
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Updated April 21, 1994
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by: Tony Clark
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e-mail: tony_clark@mentorg.com
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DISCLAIMER: This FAQ is an independent publication, offered free of charge.
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The
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information contained herein is provided without any warranty, written or
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otherwise. The author nor any of the individual contributors will assume any
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responsibility for the acuracy of the information within this FAQ.
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This FAQ is also available by FTP, courtesy of GamePro magazine's Andy
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Eddy. Just FTP to ftp.netcom.com and cd /pub/vidgames/faqs
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Contributors:
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Thanks to all who have contributed! The list of names has grown too long to
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include anymore. You know who you are!
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TC
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================================================================================
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Section I: Unanswered Questions
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[ This section will contain various questions which have not been answered. ]
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[ If you can provide an answer to any of these questions please send e-mail ]
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[ to the author. ]
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================================================================================
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Q: In Indiana Jones, are there any items (like a shield) in the wall/whip
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scene? Is it possible to get through the Zepplin with just one I.J.
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life?
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After getting time at the top and getting the sheild is there another
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time
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piece or a short cut to the plane?
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Q: In Defender of Oasis, in the castle where you rescue the Princess, how
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can
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you get through the door that leads to the double force fields? Also, in
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the temple of spirits (can't recall the corerct name - the one you get
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inside using the hammer), I'm unable to get to several of the chests on
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the
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elevated icy floor. There's a staircase in the middle of all the chests
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that's clearly connected to another below this level, but this lower
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stairway is enclosed in a walled area and inaccessable from the outside.
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There is another staircase that leads up into the walled area, but I
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can't
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find any stairs below this that lead into the walled section. I explored
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the temple to the point where I can get through random encounters without
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much damage, but I still haven't found a way through this.
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Q: What are the level passwords to "Predator II" for Game Gear? I keep
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getting
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killed just before the end of the first level and I'm inclined to cheat.
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================================================================================
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Section II: Game Hints and Spoilers
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Note: Games which are followed by "(European)" may not work on US Game
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Gears or Master Systems.
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================================================================================
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@@@@@
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NBA JAM
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Q: What are the Power-Up codes for NBA JAM?
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All codes done at the Tonight's Matchup screen. Working codes will go to a
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new screen before the tip-off saying "Power Up ______".
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DEFENSE: hit 2 five times, hold on fifth time.
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SHOT PERCENTAGE: hit 2, then hold 2 and down.
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DUNKS: rotate pad 360 clockwise, then hit 2 thirteen times.
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FIRE (!): hit 2 seven times, then hold 2 and up.
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INTERCEPT: rotate pad 360 clockwise, then hit 1 fifteen times.
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JUICE MODE: hit 1 thirteen times, then press and hold 1 & 2. Juice mode when
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made active stays for all matches. eg) if in your next game you went for the
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dunks code, you'd see "Power Up Dunks Juice Mode".
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--------------------------------------------------------------------------------
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@@@@@
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Sonic Chaos
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Q: Do you have any info on Sonic Chaos?
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Special Stage One: Break the Sonic monitor and fly right. At first, stay on
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the line where the small rings appear, because you can
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clear
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two lines of the large rings with one pass, and these are
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usually the lines with the highest ring density (there's
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more rings on these lines).
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Special Stage Two: Go to the right, jump on the rightmost plartform. Board
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the
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spring, and look for the side which has the highest
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platform
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to the side of it. If you move to the extreme right and
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left with your spring, you will see platforms above you
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to
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the right and/or left. When Sonic is at the highest
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point
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of the spring jump, jump up and to the side you're on and
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you'll end up on the next platform. Keep repeating this,
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until you're on the platform with the emerald. If you
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need
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time, there is at least one clock monitor which halts the
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time left clock for a few seconds near the top of this
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stage.
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Special Stage 3: Go into the tube to your right by breaking the
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invincibility
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monitor. If you press up for the rest of the stage, you'll
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go
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into the room with the emerald. Explanation: you go
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through
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the same thing several times, with the crisscross tubes,
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and
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then after several of these, you'll notice the pattern
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changes. If you look to your right before the tube goes
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upward, you'll see the emerald for a split second. The
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tube
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then curves to the left, and you'll come up on an
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intersection
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where you can continue to the left or go up. You want to
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go
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up.
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Special Stage 4: This one doesn't leave much time to spare. The emerald is
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on
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a high platform which you can't jump onto at the rightmost
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point on the stage. One way to do it is to run and jump as
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fast as you can to the right. Jump as far as you can,
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avoiding the recesses , ending up on a point about as high
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as
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you are. Try running or using the combination down+1 to
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get
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some speed, and then jump at the end of the platform. At
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one
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point you'll reach a downward sloping towards the right
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platform, followed by a high sheer platform. You have two
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options. Either you can do a down+1 then jump to get on
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the
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platform, and use the rocket shoes monitor there to fly
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right,
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or you can break through this hill. When you can't break
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any
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more walls, jump and you'll break the one below you, then
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break the walls to your right again, repeat. At this point
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you can run right and pick up a clock monitor to stop time.
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You'll want to either continue right and then back up and
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pick
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up some rocket shoes, or backtrack and pick up an earlier
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pair. From here, rocket shoes are pretty much required to
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save time. You will go from shoes to running & jumping for
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short periods of time several times. Usually you have to
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back
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up and get a pair. If you end up running on a row of tiles
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at
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the bottom of the screen whichcrumble from under your feet,
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you've gone too far, and need to back up for the final set
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of
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shoes. These are the only way I know of to reach the
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platform
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with the emerald on it. This is one big-@ss level, sorry I
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can't give a more detailed explanation. Some tips: if
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your
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reach an area where there's a diagonal line of the
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stationary
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plunger thingys to you're right, you want to scale this
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hill,
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by jumping just to the left the plunger on the level you
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want
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to land on. If you reach an area where there's one plunger
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on
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the lower left, one on the lower right, and one on the
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upper
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right, I THINK you want to backtrack.
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Special Stage 5: Last one, and it's a nastier version of the third. You can
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pick up a bunch of time monitors on this level by diverting
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from the default path (straight) at intersections. This
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one
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isn't as bad as Stage 4. Sorry, no direct set of moves
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here.
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Suggestion: pause the game every so often to look at the
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area
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around you when you're in the tubes. Take the side paths.
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The 5th emerald is in a room which is hard to locate,
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because
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it's so small. The room is on the left side of the level,
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and
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is approachable from the inside of the level. Look for an
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intersection where one of you're options is a tube that
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leads
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into a room with a plunger which is ready to shoot you back
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where you came from. If you look, you'll see that there's
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a
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clear path just above the plunger thing. Jump and use the
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D
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button to avoid being thrown back out, and take the path
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above
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it. The emerald is down this path.
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Robotnik &
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Level 3 Electric Egg Zone: On level 3, run to your right down the slope, and
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jump to the other side. Then jump back onto the
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platform to your left, and use it to launch
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yourself
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intothe tube above. Press down when you do this,
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so
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you can go into a side tube and get the 10 ring
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monitor. Immediately press right to continue
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towards robotnik. Ride the elevator platform you
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land on, and go to the right. Best way to kill
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robotnik #1: stay on the right side of the
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screen
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and attack robotnik to the left, flying back to
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the
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right after bouncing off him. This way when you
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get
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shot, you can get the ring back without robotnik
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standing on it. For robo #2, stay low. When the
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ship appears, and then goes off one side of the
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screen, sonic shoot yourself to the opposite side
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of
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the screen so he doesn't kill you when he
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reappears.
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After a few times of this, you can see his
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pattern
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and then jump on top of him once to kill him.
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Q: In Sonic Chaos when you continue a game, do you still have all of the
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emeralds you picked up? I won by continues, and there wasn't a real
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ending
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sequence, I just chased robotnik for a few seconds, and that was it. If
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you
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let him go for awhile, do you get something other than the ending
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sequence?
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When you continue, you still keep all the emeralds you had before. The only
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difference with sonic real ending and the one without the credits is that
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without the chaos emeralds Sonic falls on his face. The real ending shows:
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Sonic chasing Robotnik for the rings. Robotnik drops the rings. Sonic gets
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the
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rings and next thing you see sonic is inside the Chaos Emerald running a 360
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and
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then the credits roll. Nothing really spectacular of course.
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--------------------------------------------------------------------------------
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@@@@
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Alien 3 (European)
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Enter your name as CHEAT on the high-score table to get tons more ammo when
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you
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start the next game.
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--------------------------------------------------------------------------------
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@@@@@
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Axe Battler (European)
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Firewood Town: FDCB JBEJ PBOO MDKI
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Turtle Village: AHNN ANAB IOCN OAJN
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Sand Marrow: IMME KEJE ALKD PNOF
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Holm Stock: LIAM OBEG MAKK AKMG
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Brookhill: AFPL JLNJ OMEM PGJK
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North Valley: LGEC CLBP BIOP NICD
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--------------------------------------------------------------------------------
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@@@@@
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Joe Montana Football (European)
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Use the "Pray for Rain" play against Minnesota - they'll always fall for it.
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-------------------------------------------------------------------------------
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@@@@@
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Krusty's Fun House (European)
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Level Code
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2 SELMA
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3 SCRATCHY
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4 SKINNER
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5 GROENING
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All doors chest: If you enter the code TRACY, you'll open all the doors to
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all
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the levels.
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--------------------------------------------------------------------------------
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@@@@@
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Pengo (European)
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Level select: Hold down buttons 1 and 2, press Up on the pad and then press
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Start twice. A level select screen should now appear. You can also change
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your
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number of starting lives with this cheat.
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--------------------------------------------------------------------------------
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@@@@@
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Putt 'N' Putter (European)
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Hole Codes
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Beginner Master
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Hole 3 SANAT Hole 4 WBNAU
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Hole 7 DKGKL Hole 7 KBWAT
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Hole 10 OATBK Hole 10 PLJKF
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Hole 13 BKMLD
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Hole 16 LKPKO
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--------------------------------------------------------------------------------
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@@@@@
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Streets of Rage (European)
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Go to options and then to sound test. Play sound 11 and then press 1 and 2
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together, you can now turn the damage on or off or select you starting level.
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--------------------------------------------------------------------------------
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@@@@@
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Super Kick Off (European)
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If you're bored with the English team names, switch the language to access
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other
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European teams.
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--------------------------------------------------------------------------------
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@@@@@
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Wimbledon (European)
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To get max speed/power and skill without having to play for hours:
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IKM JKI POC.
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--------------------------------------------------------------------------------
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@@@@@
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Wolfchild (European)
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A password of J8TPR takes you to a level select screen.
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--------------------------------------------------------------------------------
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Ren Hoek & Stimpy: Quest for the Shaven Yak
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Level Selects:
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Level 2: AURGHH
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Level 3: ZONNNK
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Level 4: YYYOWW
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Level 5: ZOWCHH
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Using these codes gives you 3 Rens and 3 Stimpys, each with 6 hitpoints
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(three
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bottle pictures), and puts you at the start of the level.
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--------------------------------------------------------------------------------
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Sonic I
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Q: How do I get the 50,000 special bonus at the end of the game?
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You may get 50,000 special bonus at the end of the game for each of
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the following:
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- Collecting all chaos emeralds
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- Reaching all 8 special zones
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- Completing every special zone in time
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- Finding all sonic monitors
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(did you know, that there is a sonic monitor in every zone/act - except
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specials?)
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Q: In Sonic 1, where are the 3rd, 4th and 5th gems? Any clues on how to get
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to
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the sixth gem? (On the blimp.)
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3rd gem: In Act 1 go to the second waterfall. Go to the platform underneath
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you. The third gem is reached by jumping on a log to the left.
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4th gem: It's to the left when you are almost done with Act 2.
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5th gem: This one is reached by taking one of the tubes in the scrap brain.
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6th gem: This one I actually remember quite well, as I had to go to Usenet
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to
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get the answer! At the start of Act 2, jump a little bit towards
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the left. You'll land on a platform and be on your way to the
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emerald.
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Q: In Sonic 1, where are all the monitors?
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Zone/Act Location
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1/1 After the first pit, hidden in a palm tree (jump under it to
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knock it down)
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1/2 Enter cave, go left to the bottom (Sonic stands 'knee-deep in
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water), jump left to enter a secret passage
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1/3 Jump into the second pit, go right
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2/1 Using the second balance jump onto the high cliff
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2/2 Floating in water - you can't miss it ;-)
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2/3 Just go left at start - suppress your urge to go right
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immediately ;-)
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3/1 On top of the first waterfall (if you fall down to the log - you
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still can reach it by going to the second waterfall and back from
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there)
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3/2 Approx. halfway through the level find a platform with 8 rings on the
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left of the waterfall. Jump right over the long spiked log, Jump right
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off the log.
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3/3 Go right, jump into the water, it is at the bottom.
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4/1 At the end of the level (when you are out of the water again,
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going up) switch on the left switches the monitor between 'rings' and
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'Sonic'.
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4/2 Fall down to to a place where air bubbles appear on a short
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platform jump into the left pit, go left to the end of the corridor,
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break the monitor by 'roll attack' (down) - don't try to jump!
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4/3 Jump off the spring, enter corridor left, jump over spikes
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(careful!), it is at the end.
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5/1 It is on the first transporter belt you encounter (be quick -
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otherwise
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it will fall down)
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5/2 At the place where the corridor branches into 'upper' and 'lower'
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branch
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- take the 'lower' one, pass the door, go down, jump right into the
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deep
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pit, go left, use transporter.
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5/3 When you are at the bottom of the level you see it behind closed door.
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To get there go up, left, up, left, up, right, up, right, dooooown.
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6/1 On the second flying platform: jump off it before it reaches
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destination,
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go a few platforms down
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6/2 At start go left, land on a flying platform, change to the second
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platform, then jump onto a ladder, go up the ladder.
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6/3 If you found all 17 monitors described above - the 18-th one will be
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there just at your feet.
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If you find and break all the 18 monitors you receive 50,000 extra bonus at
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the
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end of the game (plus bonus for lives left). Apart from the above, there are
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Sonic monitors in special zones #2, 4, 6 and 8.
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--------------------------------------------------------------------------------
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Sonic II
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Q: How do you fly using the glider in Sonic 2 Game Gear?
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Take the glider without jumping off the hill/cliff whatsoever. Go back
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(left),
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keeping the glider, then run to the right. This way, you'll get enough speed
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for a stable flight after getting off the ground. While flying, press [left]
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to
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gain height, and [right] to increase speed. Do not use left/right too often
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between your flight, because you'll lose speed by getting height and vice
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versa.
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The manual left out one little thing. They say push left to go up and right
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to
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go down, but they forgot to say 'Push the D-button up to keep your self
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afloat
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and slowly sail across the sky.'
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Q: Has anyone found those two little yellow chicks in Scene 1 of Zone II?
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What
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purpose do they serve?
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Yes! From the start - Run across the collapsing bridge the jump across the
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platforms to the first plunger platform (it has a ring monitor). There is an
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extra Sonic on a platform to the right of this which is optional. Take the
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plunger up to the next platform (with the bricked up tunnels). Through the
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tunnels knocking out the bricks (and the turtle). Now start climbing the
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"platforms in the sky" NOT the building ones. Get to the highest point which
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will almost take you off the screen and bounce LEFT. You'll arrive on a
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platform with two trees and an extra Sonic monitor. DO NOT break the
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monitor.
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Jump over it to the left, turn round and PUSH the monitor. The two chicks
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will
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appear. If you keep pushing more chicks will appear.
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No idea what they do though.
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Q: What is the Level Select sequence for Game Gear Sonic II?
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1. Press the start button to get rid of the running scene
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2. During the next screen, press and hold start, button 1, button 2, and
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press
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south-west on the directional button. Hold everything until you hear
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chimes.
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3. Let go and press start to get the the level-select screen.
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or try this...
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1. Before the Portrait Screen comes up, hold south-west and buttons 1 and 2.
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2. Tails will blink 3 times. When his eye is closed from the third blink,
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hit
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start (with everything else still held) and the level select screen will come
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up.
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Q: How do I get unlimited lives in Sonic II?
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This is a common feature of Sonic 2. There are two free Sonics monitors on
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Act
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1! The big acts for free Sonics have to be Act 1 of level 4 and Act 1 of
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level
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5. The original Sonic game let you obtain these monitors only once. Once
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you
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were killed, the monitors were gone forever.
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In Act 2 of the first level of Sonic 2 on the Game Gear you can generate
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unlimited lives since there is a bug/feature which means that the extra life
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icon is available even if you have been killed on that act before. In act 2
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of
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level 1 it is easy to get 100 rings so you get the extra life and collect 100
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lives and kill yourself, and start over. Thus you gain two and lose one for
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each attempt.
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In Level 6 the second round of this is another ideal place to restock on
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Sonics!
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There will be a plunger on a hill after you've passed the "Martians" and the
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right- left-up maze. Press down on the D-button to go into the super fast
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mode.
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There will be a free Sonic at the top. Go to the right. There are rings
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galore. I think there are a hundred rings here! Go back to the left. There
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is
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another free Sonic. Go down and to the right. There's a free Sonic here
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too.
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|
|
|
|
Q: Where are the chaos Emeralds in Sonic II?
|
|
|
|
All of the emeralds will be found in the second act of
|
|
the first 5 zones.
|
|
|
|
Zone I emerald: To get to the end of this round, you have to take a plunger
|
|
to
|
|
the right. Instead of doing that, take the plunger to the
|
|
left.
|
|
Go to the top of the hill, get the ring monitor, and push
|
|
"down"
|
|
on the D-button to make Sonic go really fast. Take the rail
|
|
cart. Stay in the rail cart for a little bit past the end of
|
|
the track. Jump off towards the upper right. The emerald is
|
|
there.
|
|
|
|
|
|
Zone II emerald: This is one that I needed help to get. Towards the middle
|
|
of
|
|
the round, there will be a row in the clouds with rings.
|
|
There
|
|
will be one plunger next to it at a higher level, and
|
|
another
|
|
plunger a little bit past this one. Take the latter plunger
|
|
at
|
|
an angle towards the right. You'll be on an invisible
|
|
platform
|
|
in the clouds. Jump off the clouds past the last cloud.
|
|
There
|
|
will be an invisible plunger. Take this plunger towards the
|
|
right (again, it helps if you are at an angle to the very
|
|
right) and the emerald will be at the highest point.
|
|
|
|
Zone III emerald: There will be a maze towards the middle of the round (not
|
|
the
|
|
first maze!). Press the D-button left.
|
|
|
|
Zone IV emerald: When you get towards the end, you'll see some plungers with
|
|
rings that you won't quite be able to reach. Go back to
|
|
the
|
|
plungers on the left. Use them to get to the right.
|
|
|
|
Zone V emerald: The last one! (I'm not counting the emerald that you get
|
|
for
|
|
defeating the Silver Sonic.) This one was tricky. Towards
|
|
the
|
|
beginning of the round, you'll see a diagonal area that has
|
|
spikes coming down. There is a hidden room here. To access
|
|
it, jump to the left while you are almost at the top. At
|
|
the
|
|
very left, there are flywheels (with two more secret
|
|
hideouts
|
|
to the left containing free Sonics!). Take the flywheels
|
|
up.
|
|
The emerald is towards your right.
|
|
|
|
|
|
Q: How do I kill the Bosses in Sonic II?
|
|
|
|
Zone I boss: Stay away from the balls. I thought at first the object was
|
|
also
|
|
to hit the lobster (or plant, or whatever) but all you have to
|
|
do
|
|
is stay away from that and the balls. Some of the balls require
|
|
you to jump over them, while others need for you to go
|
|
underneath
|
|
them when they bounce.
|
|
|
|
Or try this: Another tactic is to jump over all the rocks, whether they be
|
|
high
|
|
bouncin' or low bouncin'. Stand near the ant-lion, and wait for
|
|
the rock to get very close to me, then jump *towards* the
|
|
antlion.
|
|
In the air, *arch back* towards the center of the screen. (So
|
|
you
|
|
end up jumping a loop, starting and ending just in front of the
|
|
ant-lion.) It takes a little practice to know when to jump for
|
|
different rocks, but it does work.
|
|
|
|
Zone II boss: It helps to hit two of the small birds at once. You'll kill 4
|
|
birds on the top level, then 4 more birds will come down.
|
|
After
|
|
that, you'll drop to the next level. Kill the eggs so that
|
|
they
|
|
don't have any more birds coming out of them, so you can
|
|
concentrate on the Mother Goose (as I like to call it).
|
|
|
|
Zone III boss: To kill this one, jump on him when he has a ball on his head.
|
|
This is probably the easiest boss.
|
|
|
|
Zone IV boss: One of the worst! The boss himself is not ridiculously hard,
|
|
but
|
|
to get there is rather difficult, as it's all plungers and
|
|
spikes! This boss is a hog that transforms himself into a
|
|
golden
|
|
sphere that moves across the screen. It's only safe to jump
|
|
on
|
|
him while he's a hog. Sometimes he'll go to one side, remain
|
|
a
|
|
sphere, and then go back, but usually, he transforms back into
|
|
a
|
|
hog as soon as he reaches the opposite side.
|
|
|
|
Zone V boss: It's only safe to jump on him when he does not have his spikes
|
|
standing up. He will lose his spikes when he hits the wall.
|
|
There
|
|
will also be small white balls that fall from the sky. I found
|
|
this round to be slightly easier if I didn't even try to jump on
|
|
him the first time, and just stayed away from the balls. After
|
|
that, I could position myself better. Also, it seems to help if
|
|
the jumping is done quickly and flawlessly. I managed to do
|
|
this
|
|
once or twice, and it substantially cut down on the number of
|
|
balls
|
|
that fell from the sky.
|
|
|
|
Zone VI boss: The Silver Sonic! It's not really that difficult. The way to
|
|
kill this one is by jumping on him when he's a regular Sonic,
|
|
and
|
|
not a ball. (Jumping on the ball doesn't hurt either, as long
|
|
as
|
|
you're on top.)
|
|
|
|
Zone VII boss: This was hard. Basically, the pattern is as follows: Jump
|
|
on
|
|
Robotnik as soon as you leave the tube. Go back into the
|
|
tube
|
|
and go around and around. Get out of the tube after you see
|
|
the
|
|
lightning flash the second time. Jump on Robotnik. Go back
|
|
in
|
|
the tube. Go around and around, etc.
|
|
--------------------------------------------------------------------------------
|
|
Sonic 2 (European)
|
|
|
|
Level select: At the sound test and play tracks 19, 65, 9, and 17. Hit START
|
|
to
|
|
exit. Wait for the screen where Sonic and Tails give you a
|
|
thumbs
|
|
up and hit 1 and START twice.
|
|
|
|
Level Codes: Stage 2 - EAGF Stage 6 - HBGA
|
|
Stage 3 - CHFA Stage 7 - FBHE
|
|
Bonus - No code Bonus - No code
|
|
Stage 5 - DGBC Stage 9 - BFCH
|
|
--------------------------------------------------------------------------------
|
|
Defenders of Oasis
|
|
|
|
Q: How do I get the other chests and reach the stairs on the ice patch level
|
|
of
|
|
Defender of the Oasis.
|
|
|
|
Right next to the stair entrance (on its left), there is a chest. Now, on
|
|
the
|
|
strip of land (way at the bottom), walk to the column that if you skate up,
|
|
you'll reach that chest. Now skate : U (you'll stop at the chest right next
|
|
to
|
|
the stairs) (open it and grab the goodies). R D L U L : there you are at
|
|
the
|
|
entrance of the stairs.
|
|
|
|
With these movements, you'll grab the chests that cannot be reached by
|
|
skating directly.
|
|
|
|
Q: Is there a secret screen in DoD?
|
|
|
|
Yes, there is a secret screen in DoO. All you have to do is hold up & start
|
|
at
|
|
the title screen. What you will see is a sound test of all the music, sound
|
|
effects and voices. To exit the sound test screen hit start, to listen to
|
|
the
|
|
music press either 1 or 2. There are only 3 voices, and about 40 sound
|
|
effects.
|
|
--------------------------------------------------------------------------------
|
|
Ecco the Dolphin
|
|
|
|
Level Scene Code
|
|
1 Medusa Bay QMBRB
|
|
2 Undercaves AGCFU
|
|
3 Ridgewater VADJR
|
|
4 Open Ocean QYEKR
|
|
5 Cold Water IAFWN
|
|
6 Open Water
|
|
7 Deep Water YAHWV
|
|
8 The City of Forever #1 OKBKI
|
|
9 Origin Beach CCRIJ
|
|
10 Dark Water WGUKK
|
|
11 The City of Forever #2 MEMSK
|
|
12 The Tube GGWAO
|
|
13 The Machine KOWMP
|
|
--------------------------------------------------------------------------------
|
|
Castle of Illusion with Mickey Mouse
|
|
|
|
Q: In Mickey Mouse Castle of Illusion Game Gear Version, how do you kill the
|
|
Chocolate looking dude in the Candy world?
|
|
|
|
Each time he hits the wall four chocolate pieces fall, three disappear, one
|
|
stays. Pick up the remaining one, jump and throw it at the guy when in
|
|
mid-air
|
|
(works ony when he is 'fully assembled', with face). Repeat four times.
|
|
With
|
|
some practice you can do it quickly. Throw it when he is hitting the wall,
|
|
then
|
|
the next piece will fall down and he will not disassemble, so you can throw
|
|
again. You can finish him in <15 seconds this way.
|
|
|
|
|
|
Secret Treasures: To grab two secret treasure chests go to the very far
|
|
right
|
|
of the forest in Level 1. You'll discover two treasure
|
|
chests in the bottom left hand corner of the screen. Jump
|
|
on
|
|
the chest on the right and then jump up to the right side
|
|
of
|
|
the screen in one motion. Two treasure chests appear just
|
|
above and to the right of the first two chests. Quickly
|
|
jump
|
|
onto them. They will break open and two coins will
|
|
appear,
|
|
each worth 2,000 points.
|
|
|
|
Another secret treasure in the same Level is towards the
|
|
end: when you passed the cave and go down (to re-emerge
|
|
in
|
|
the forest) go left and attack jump - another 2 treasure
|
|
chests with big coins appear.
|
|
|
|
|
|
|
|
Secret Life: In level 4 enter the coffee cup screen. Exit the coffee cup
|
|
and
|
|
jump across the three rotating platforms until you reach the
|
|
first
|
|
dancing Letter A. Climb the ladder to the left of the screen
|
|
until you reach a room with two bugs, a button, and a barrel.
|
|
Kill the bugs by throwing the barrel and the button. The
|
|
button
|
|
disappears but you can use the barrel to climb up the ladder on
|
|
the right side of the screen. You'll enter a screen where
|
|
there's
|
|
another bug to the right. Kill the bug by jumping on it and
|
|
continue to the right until you reach a second dancing Letter
|
|
A.
|
|
Pass the Letter A and keep going right. You'll come upon a
|
|
tiny
|
|
drop in the floor that looks like it was made out of wood. The
|
|
drop is just big enough for Mickey to fit into. Jump up by
|
|
pressing Button 2 twice so that Mickey comes down on his
|
|
behind.
|
|
This pops the floor and allows Mickey to enter a secret room
|
|
with
|
|
two treasure chests containing a coin and a free Mickey. There
|
|
is
|
|
one more secret life on the same level. When you finished the
|
|
level and go to the boss room - you have to go down a ladder.
|
|
Jump down the ladder (pressing 2) press left and keep it
|
|
pressed.
|
|
At some point Mickey will stop falling down and enter a secret
|
|
passage, leading to a room with additional life chest.
|
|
--------------------------------------------------------------------------------
|
|
Prince of Persia
|
|
|
|
Level Select Passwords
|
|
|
|
Dungeon Password Mins Left Strength
|
|
1 CGBEBY 50
|
|
DHEFCF 52
|
|
EIKGDP 57
|
|
EILGDQ 58
|
|
2 GIEIEO 40
|
|
ILIKGB 52
|
|
FIJHDQ 56 4
|
|
3 ECJFBF 18
|
|
IKGJFW 51
|
|
GIHIDQ 54 5
|
|
IKKJFA 55 4
|
|
4 GDEHCG 12
|
|
KKMLGH 46
|
|
LLOMHN 47 4
|
|
MMPNIS 47 5
|
|
HIFJDQ 52 6
|
|
5 NINNIN 5
|
|
HGGHCM 44
|
|
IIDKDQ 50 7
|
|
6 JDGIDN 3
|
|
ICGHCJ 4
|
|
IGDHCK 41
|
|
KJELEW 50 7
|
|
7 NGHLGB 1
|
|
IFBGBF 40
|
|
OLQOHU 49 7
|
|
8 PKJMHL 32
|
|
9 OIFKFA 30 6
|
|
10 PHMKFH 27
|
|
11 RIKMGL 24
|
|
--------------------------------------------------------------------------------
|
|
@@@@@
|
|
Prince of Persia (European)
|
|
|
|
Level Code
|
|
7 MIMLGC
|
|
8 KELIDU
|
|
9 NFOKFF
|
|
10 LCJHCP
|
|
11 OEMJEB
|
|
12 PEJKEA
|
|
13 PDHJDV
|
|
14 QDGJDV
|
|
--------------------------------------------------------------------------------
|
|
Lemmings
|
|
|
|
Level Select Passwords
|
|
|
|
Level Fun Tricky Taxing Mayhem
|
|
1
|
|
2 TGNBVLWM YQBDGNBU
|
|
3 ZTGNBUIQ JTHPGFDY
|
|
4 BDGMZSEJ RDHPGFEC
|
|
5 TGMZSFKU WMZSEJTG
|
|
6 JSFKVLWN MZTHPGGF
|
|
7 BUIQBCFK DZSEIRCE
|
|
8 UJTGMYRD IQBCFKVL
|
|
9 HODYRCFK WMYRDGMY
|
|
10 VKVLWMZS RDGMZSFK
|
|
11 FLXPGGGG VLXDDZTH
|
|
12 GFECXPGF PFECXPFE
|
|
13 DZSEJSFK BUJTHOEC
|
|
14 UIQAABCE XOECWNBU
|
|
15 JSEJTGMY USFKVKUJ
|
|
16 QABDGNBU THODZTGM
|
|
17 IRCEIQAA YQBCEIRD
|
|
18 BCFLWMZT HPFDZTHP
|
|
19 GMZSFLWM FEBVLWNB
|
|
20 ZSEIRCFK UJTHPFEC
|
|
21 UJSFKVKU WNCWNBVL
|
|
22 JSEJSEIR WMYRCEJT
|
|
23 OGNCWMYR GNBUIQAA
|
|
24 OHPFDYQA ABDGMZTH
|
|
25 AABDHODY ODYRCEJS
|
|
26 QBDHPGFE FKUIQBDG
|
|
27 CXODYQBD NBVLXPGG
|
|
28 HPGGFECX FDYQBDGN
|
|
29 ODZSEJTH
|
|
30
|
|
--------------------------------------------------------------------------------
|
|
@@@@@
|
|
Lemmings (European)
|
|
(errors with some codes due to original)
|
|
(Editors Note: These seem very similar to the US codes.)
|
|
(If one of these doesn't work try the US code.)
|
|
Tricky Taxing Mayhem
|
|
1 RCEOJTHOD ECWMZTGM GGFOYQBC
|
|
2 YQSDGNSU ZSFKUJSF FLWNCXPG
|
|
3 JTHPGFDY LXPGFDYR FECWMYRD
|
|
4 RDHPGFEC CFKVKUJT HOEBVKUI
|
|
5 WMZSEJTG GMYRCFKU QBCEJSEI
|
|
6 MZTHPGGF JTHPFECX RDHPGGFE
|
|
7 DZSEIRCE PFDZSFLX CXOEBVKU
|
|
8 IQSCFKVL DECWMZTG IQABDHPF
|
|
9 WMYRDGMY NBUJSFLX CXOEBVKU
|
|
10 RDGMZSFK MZSFLWMY NCXOEBUJ
|
|
11 VLXODZTH RLFKUJSE THOECXPF
|
|
12 PFECXPFE IRCEJSEJ DYRCEIRD
|
|
13 BUJTHOEC SEJTHOEC GNBUJTHO
|
|
14 XOECWNBU WMYQBOGM DZSFLXPF
|
|
15 JSFKVKUT YQAAAAAB DZTHODZS
|
|
16 THODZTGM DHODYROG EJTHPFDZ
|
|
17 YQBCEIRD NCWNCWMY SFKVLWNC
|
|
18 HPFDZTHP QAABDHPG XPFDYQBN
|
|
19 FEBVLWNB GGGFDYQA GNCWMZTH
|
|
20 UJTHPFEC AABDGMYR ODYQBCFL
|
|
21 WNCWMBLL DHODYQAB XDECWMYQ
|
|
22 WMYRCEJT DHODYQBD BCFLXPGF
|
|
23 GNBUIQAA GNCXPGGG EBVKVLWM
|
|
24 ABDGMZTA GFDZTHPG YRDGNBVK
|
|
25 ODYRLEJS GFECWMYR VKUJSFLX
|
|
26 FKUIQBDG CEIQABDG PFDZTHPF
|
|
27 NBVLXPGG NCWYRCE DZTHPGFD
|
|
28 FDYQBDGN IROHDDZS YRCFKVLW
|
|
29 BVLWMZTG EJTGMYQB NCWNCWNC
|
|
30 NBUIRDHO DHODZTHP WMZTHPFE
|
|
|
|
General tips:
|
|
The most important thing to remember about Lemmings is:DONT PANIC! If
|
|
you feel
|
|
that everything is moving too quickly, you can slow down the rate of
|
|
lemmings,
|
|
and that should give you a bit more time to think.
|
|
|
|
The first couple of times you play a level you're not sure of, turn the
|
|
second
|
|
lemming into a blocker - to hold back the rest of them - and just
|
|
concentrate
|
|
on the first one. This way you don't have to worry about 20 lemmings at
|
|
once.
|
|
|
|
Very often any problem on a level is more obvious that it looks. Look
|
|
at the
|
|
amounts of the various characters that you've been allocated, and work
|
|
it out
|
|
from there.
|
|
|
|
Remember: you can select the characters (builder, digger etc.) while
|
|
the game's
|
|
in pause mode. This will help the more nervous players out there.
|
|
|
|
Shinobi 1
|
|
|
|
Q: In Shinobi 1, how do you get past the level in the final city that slowly
|
|
fills up with water as you hop from platform to platform? (The platforms
|
|
eventually lead underwater where you must drown...)
|
|
|
|
This one is nasty. You must use the Pink Ninja (Yellow cannot walk on this
|
|
water). When you use a Ninjutsu, the water level goes down and starts
|
|
filling
|
|
again. Using the Pink Ninja jump up to the first platform and bomb the
|
|
robot.
|
|
Then jump up and get the Ninjutsu. Then jump over to the second block to the
|
|
right and before touching it or the water, while in midair use your Ninjutsu.
|
|
The water will then lower for awhile. Walk through that robot, jump up to
|
|
the
|
|
next one and bomb him. Get the Ninjutsu. You should still have just enough
|
|
time to just jump towards the second block to the right and use your Ninjutsu
|
|
in
|
|
midair. Now before the water raises again, you'll have to jump and run/jump
|
|
as
|
|
fast as you can to the right and then just as the water touches your ankles
|
|
you
|
|
can enter the door.
|
|
|
|
Q: How do you get that Secret Bonus in Shinobi I for Game Gear?
|
|
|
|
Finish a round without grabbing any of the Ninjitsus and then you'll get the
|
|
Secret Bonus of 3000 points.
|
|
--------------------------------------------------------------------------------
|
|
Shinobi (European)
|
|
|
|
Sound Test: Press 1, 2, and START at the title screen.
|
|
--------------------------------------------------------------------------------
|
|
Shinobi 2: The Silent Fury
|
|
|
|
Passwords: D09F9 - Yellow, Pink, Green, and Blue Ninja.
|
|
11817 - All Ninjas and Yellow Crystal.
|
|
B9B12 - All Ninjas and the Yellow and Pink Crystals.
|
|
DDE91 - All Ninjas and the Yellow, Pink, and Blue Crystals.
|
|
1FEDF - All items (Ready for last level).
|
|
|
|
Q: How do you get the secret bonus?
|
|
|
|
Just finish a round without opening up any boxes that contain bombs and
|
|
you'll
|
|
get a 3000-point bonus.
|
|
--------------------------------------------------------------------------------
|
|
Indiana Jones and the Last Crusade
|
|
|
|
Q: How do you get the Cross in the first scene?
|
|
|
|
Start at the room where you see the cross. Move left and jump, walk across
|
|
the
|
|
bridge. Get the whip and kill guard Climb up the rope and jump to the ledge
|
|
at
|
|
the right. Jump to the second rope and climb up until you see another
|
|
climber.
|
|
Go down the rope and jump to the room to the right of the rope. Wait until
|
|
the
|
|
climber starts to climb up and then jump back to the rope. Climb up and jump
|
|
to
|
|
the first ledge at the left. Wait until the climber go down jump right to
|
|
the
|
|
rope and jump right again. Walk right until you reach to the ledge jump
|
|
right,
|
|
jump right again. By now you have extra time from the hourglass you picked
|
|
up.
|
|
Climb down the rope, move left until you reach to ledge and drop down.
|
|
|
|
Now you've collected the cross finish the scene.
|
|
--------------------------------------------------------------------------------
|
|
Terminator
|
|
|
|
Q: In Terminator, how do you get past the first level?
|
|
|
|
>From the start run across the surface to the ladder. Ignore the attack
|
|
"helicopters". Descend the ladder and run to the left, blasting the wall
|
|
with
|
|
three grenades. Run to the end of the walkway and jump down to the stairs
|
|
and
|
|
run to the right. Continue jumping and running to the right until you get to
|
|
another wall, blast this with three grenades and run through the hole. At
|
|
this
|
|
point your energy gets reset to 100%. Run to the right until you get to a
|
|
double wall, blast with grenades. Run to the right and up the stairs. The
|
|
walkway above and to the left is where the bomb will appear later. Jump up
|
|
to
|
|
the right on to the platform formed by the pipework. Jump to the right on to
|
|
the next platform, and then on to the next. An Uzi should be available to
|
|
the
|
|
right of the ladder.Collect the Uzi and go back to where the bomb will
|
|
appear.
|
|
It is possible to jump across the platforms. Start the bomb then go back to
|
|
the
|
|
ladder where the Uzi was. Climb the ladder then run to the left until a down
|
|
ladder appears. Descend this ladder and run up the stairs to the left. At
|
|
the
|
|
top of the stairs jump across to the up ladder, and climb up. Then run
|
|
across
|
|
to the time-machine and in. That's all you need to do. Of course it's
|
|
necessary to destroy any terminators as required! I think it's easier to try
|
|
and outrun anything following you than to destroy them. It seems that speed
|
|
is
|
|
more important, especially when the bomb has been activated.
|
|
--------------------------------------------------------------------------------
|
|
@@@@@
|
|
Terminator (European)
|
|
|
|
Go to the main Terminator screen and hold down 2 and press 1. The screen
|
|
will
|
|
turn black for a few seconds. While the screen is black, do the following on
|
|
the pad: Left, Left, Up, Up, Right, Right, Down, Down.
|
|
|
|
Two zeros should appear onscreen. You can now select the level by pressing
|
|
Right and Left on the pad.
|
|
--------------------------------------------------------------------------------
|
|
Slider
|
|
LEVEL PASSWORDS
|
|
|
|
L2: AJAJ L3: JJJL L4: AACC
|
|
L5: JALE L6: AJCL L7: JJLN
|
|
L8: CAAC *L9: LAJE L10: ACAC
|
|
L11: JCJE L12: ALAL L13: JLJN
|
|
L14: ACCE L15: JCLG L16: ALCN
|
|
L17: JLLP *L18: CCAE L19: LCJG
|
|
L20: AAEE L21: JANG L22: AJEN
|
|
L23: JJNP L24: AAGG L25: JAPI
|
|
L26: AJGP L27: JJPB L28: CAEG
|
|
L29: LANI L30: ACEG L31: JCNI
|
|
L32: ALEP L33: JLNB L34: ACGI
|
|
L35: JCPK L36: ALGB L37: JLPD
|
|
L38: CCEI L39: LCNK L40: AEAE
|
|
L41: JEJG L42: ANAN L43: JNJP
|
|
L44: AECG L45: JELI L46: ANCP
|
|
L47: JNLB L48: CEAG L49: LEJI
|
|
L50: AGAG L51: JGJI L52: APAP
|
|
L53: JPJB L54: AGCI L55: JGLK
|
|
L56: APCB *L57: JPLD L58: CGAI
|
|
L59: LGJK L60: AEEI L61: JENK
|
|
L62: ANEB L63: JNND *L64: AEGK
|
|
L65: JEPM L66: ANGD L67: JNPF
|
|
L68: CEEK L69: LENM L70: AGEK
|
|
L71: JGNM L72: APED L73: JPNF
|
|
L74: AGGM L75: JGPD L76: APGF
|
|
L77: JPPH *L78: CEGM L79: LGND
|
|
L80: EAAE L81: NAJG L82: EJAN
|
|
L83: NJJP L84: EACG L85: NALI
|
|
L86: EJCP L87: NJPB L88: GAAG
|
|
L89: PAJI L90: ECAG L91: NCJI
|
|
L92: ELAP L93: NLJB L94: ECCI
|
|
L95: NCLK L96: ELCB L97: NLLD
|
|
L98: GCAI L99: PCJK
|
|
|
|
* Indicates difficult level. Best to look for an exit door.
|
|
--------------------------------------------------------------------------------
|
|
Spiderman
|
|
|
|
Q: In Spiderman, level 4 how do you get the key at the top of the screen at
|
|
the end of the level? It is protected by a series of electric sparks.
|
|
|
|
Go to the platform right below the first line of sparks. If you watch the
|
|
sparks, you will notice that there is a pattern. The sparks will stop for
|
|
about
|
|
a second at regular intervals. When you see this opening, jump up, shoot
|
|
your
|
|
web and hang below the next line of sparks to wait for another opening.
|
|
Eventually, you'll make it up to the top and grab the key. Then, as you fall
|
|
down, shoot your web up and hang below the last line of sparks to wait for
|
|
the
|
|
screen to fade out. NOTE: there also is a pseudo-opening in the sparks. It
|
|
will seem to have stopped, but the spark will flash realy quickly, knocking
|
|
you
|
|
down if you jumped. After you learn to distinguish the two, it should become
|
|
quite easy.
|
|
--------------------------------------------------------------------------------
|
|
@@@@@
|
|
Spiderman (European)
|
|
|
|
For a hidden game of Pacman, with Spidey as the main man and Venom as the
|
|
ghosts, start playing in Nightmare mode. Now, when you're on Electro's level
|
|
-
|
|
and you've just collected the key - drop down the left side of the screen.
|
|
You'll see a small GG on your way down. Land on it and go back to Peter's
|
|
room
|
|
and you'll have the option to start the hidden game.
|
|
--------------------------------------------------------------------------------
|
|
Mortal Kombat
|
|
|
|
Special moves for Game Gear
|
|
|
|
Character | Move | Game Gear Direction Pad Controls
|
|
========================================= U=Up, D=Down, T=Towards, A=Away
|
|
Johnny Cage | Shadow Kick | A,T,K |
|
|
| Fire | A,T,P | Button Controls
|
|
| Split Punch | P+B | B=Block (Start )
|
|
| Fatality | T,T,T,P | P=Punch (Button 1)
|
|
========================================= K=Kick (Button 2)
|
|
Lui Kang | Flying Kick | T,T,K |
|
|
| Fireball | T,T,P |
|
|
| Fatality | Roll (360) |
|
|
| | T,D,A,U,T |
|
|
=========================================
|
|
Rayden | Torpedo | A,A,T |
|
|
| Lightning | D,T,P |
|
|
| Teleport | D,U |
|
|
| Fatality | T,A,A,A,P |
|
|
=========================================
|
|
Sub-Zero | Freeze | D,T,P |
|
|
| Slide | A,A,P+K |
|
|
| Fatality | T,D,T,P |
|
|
=========================================
|
|
Scorpion | Harpoon | A,A,P |
|
|
| Decoy | D,A,P |
|
|
| Fatality | B+(U,U) |
|
|
=========================================
|
|
Sonya Blade | Leg Grab | D+P+K |
|
|
| Sonic Rings | A,P |
|
|
| Square Wave | T,A,P |
|
|
| Fatality | T,T,A,A,B |
|
|
=========================================
|
|
|
|
Q: What is the "Blood" code for Game Gear?
|
|
|
|
Press 2,1,2,Down,Up. The screen will display "Now Entering Kombat."
|
|
|
|
Q: What happens when a fighter does a fatality in Mortal Kombat? What
|
|
happens when the fighter defeats Shang Tung?
|
|
|
|
Johnny Cage: Fatality: punches the head off of the opponent. What happens
|
|
when he beats Shang Tsung: It says that he's learned the true
|
|
spirit of competition and goes back to Hollywood to film Mortal
|
|
Kombat the Movie and its many sequels. Hint on how to defeat
|
|
Goro: keep on shadow kicking him (T,B,K) you can get a
|
|
flawless
|
|
if you duck the first second and then start hitting the buttons
|
|
over and over again rhythmically.
|
|
|
|
Scorpion: Fatality: rips off his mask to reveal a skull and blows a
|
|
stream of fire at opponent so he/she goes up in smoke. How to
|
|
beat Shang Tsung: Wait til Shang transforms into one of the
|
|
reg. characters and beat the crap out of him/ her. When he
|
|
beats Shang Tsung because as you know Scorpion had a wife and
|
|
child in a former life and when he becomes Supreme MK Warrior
|
|
it
|
|
says that he will live forever not knowing about his wife and
|
|
child in his former life...
|
|
|
|
Liu Kang: Fatality: not too bloody; he just spins and knocks the
|
|
opponent
|
|
out. What happens when he beats Shang Tsung: he restores the
|
|
tournament back to its rightful place (big whoop.) with the
|
|
Shaolin monks.
|
|
|
|
Sonya: Fatality: she blows this small little fireball at the opponent
|
|
that engulfs him in flames. What happens when she beats Shang:
|
|
Her friends get released...
|
|
|
|
Rayden: Fatality: he zaps the head off of the opponent with his
|
|
lightning. What happens when he defeats Shang: This by far is
|
|
the funniest of all endings. It says that since he is immor-
|
|
tal, winning the tourny was no big whoop to him and he gets
|
|
bored playing with mortals so he calls upon other Gods in his
|
|
own tournament. It says that the ensuing wars cause the
|
|
ultimate destruction of the world as we know it. Then it says,
|
|
"Have a nice day." :)
|
|
|
|
Q: Are there any Game Genie codes for MK on Game Gear?
|
|
|
|
Yes, they are:
|
|
|
|
003-488-F79 Player 1 is invincible
|
|
00B-40C-3BE Infinite Time
|
|
240-C5D-C4B Player 2 usually starts with 1/2 health.
|
|
|
|
Fun stuff to do with MK:
|
|
|
|
If you're using Sonya, after your opponent is defeated, do the flying punch.
|
|
If
|
|
you time it right, she'll do her victory pose while standing in mid-air,
|
|
rather
|
|
than on the ground. Funny-looking.
|
|
|
|
If you're using Sub-Zero and it says "Finish Him", you can freeze your
|
|
opponent
|
|
forever. Just wait for him to thaw out, then freeze again and you can do it
|
|
over and over again and the game will never end.
|
|
|
|
A cheating way to kill Goro is to punch him a couple of times at the
|
|
beginning
|
|
of the round, then just jump up and down in the same spot until the round is
|
|
over, and you'll win on energy level, since Goro will just stand there and do
|
|
nothing to you.
|
|
|
|
--------------------------------------------------------------------------------
|
|
Fantasy Zone
|
|
|
|
Configuration Mode: At the title screen press: UP, RIGHT, DOWN, LEFT 1, 2,
|
|
1,
|
|
2, and START. Now you can change money, mode, stage,
|
|
and
|
|
sound test.
|
|
|
|
Invincibility: Enter the config mode as shown above, select "Mode" and press
|
|
LEFT, 1 & 2.
|
|
--------------------------------------------------------------------------------
|
|
@@@@@
|
|
Fantasy Zone (European)
|
|
|
|
In the first 30 seconds of level one, the hamburgers that you shoot are worth
|
|
a
|
|
whopping 1,000 gold pieces. After you've collected at least 2,000 points the
|
|
shop will appear. So collect as many of these hamburgers in the first 30
|
|
seconds as you possibly can, and then leg it to the shop.
|
|
--------------------------------------------------------------------------------
|
|
Psychic World
|
|
|
|
Level Select and Sound Test: During the title screen simultaneously press
|
|
LEFT,
|
|
UP, 1, and 2. Then push START. Press 1, and 2
|
|
while the screen reads ED and a number will
|
|
appear
|
|
on the last line which should read "Round NO
|
|
1."
|
|
Press UP or DOWN to pick a level.
|
|
--------------------------------------------------------------------------------
|
|
Revenge of Drancon
|
|
|
|
Bonus Round: After you pass the sign with the number 2 on it, you'll come to
|
|
a
|
|
snail on the ground. Right above it is a banana in a tree.
|
|
Kill
|
|
the snail and jump high to get the banana. After you grab the
|
|
banana a red bag appears where the banana was. Grab the bag
|
|
and
|
|
Ronnica will escort you to the bonus game. While you're in the
|
|
bonus game don't grab the red bag unless you want to leave the
|
|
bonus round.
|
|
--------------------------------------------------------------------------------
|
|
@@@@@
|
|
Revenge of Drancon (European)
|
|
|
|
Level Select: On the title screen press Down and Start. A level start will
|
|
come up. Now press Up to choose your starting round.
|
|
--------------------------------------------------------------------------------
|
|
Revenge of Drancon (European)
|
|
|
|
Level select: Press DOWN, START, then UP at the title screen.
|
|
--------------------------------------------------------------------------------
|
|
Space Harrier
|
|
|
|
Passwords: Stage 2 - EAGF Stage 7 - FBHE
|
|
Stage 3 - CHFA Stage 9 - BFCH
|
|
Stage 5 - DGBC Stage 10 - HGDA
|
|
Stage 6 - HBGA Stage 11 - AGEC
|
|
--------------------------------------------------------------------------------
|
|
Space Harrier (European)
|
|
|
|
Difficulty Setting: When turning on your machine, hold down 1 to play in
|
|
hard
|
|
mode or 2 to play in easy mode.
|
|
Space Harrier
|
|
--------------------------------------------------------------------------------
|
|
Dragon Crystal
|
|
|
|
More Speed: At the beginning of Level 1, press START and hold it down to
|
|
make
|
|
the game move faster.
|
|
--------------------------------------------------------------------------------
|
|
@@@@@
|
|
Dragon Crystal (European)
|
|
|
|
Bonus room: As soon as you switch on your Game Gear press Start as many
|
|
times
|
|
as you can (just before the game starts). You should find yourself in a room
|
|
full of food and weapons. If not, switch off and try again.
|
|
|
|
Speedy dude: Hold down the Start Button during the game to move twice as
|
|
fast.
|
|
|
|
--------------------------------------------------------------------------------
|
|
Ax Battler
|
|
|
|
Passwords: Fire Wood - IMKP IIHE OGIH NNPH
|
|
Turtle Village - BNLK LPAG HMGH NOGO
|
|
Turtle Village - IPEG AIGL PIEL EFOH *
|
|
Sand Marrow - AOEC DLCD PNFP FBPF
|
|
Sand Marrow - BHIF JHPG CLCN OMDC *
|
|
Sand Marrow II - PKIL MPGO AHDH KHCJ
|
|
Southwood - EIIN PMOK PNGI CLJD
|
|
Brookhill - CPGG CIAK AEFF OPKO
|
|
Brookhill - LKHC CFLI DJOJ BMDA *
|
|
North Valley - MBBM KFDK HJBK KKJE
|
|
North Valley - DNCD NPMP LPGD HDEE *
|
|
Ice Cliffs - FLGO LMHJ LJGG OOPC
|
|
* - indicates second, alternate code
|
|
--------------------------------------------------------------------------------
|
|
Ninja Gaiden
|
|
|
|
Passwords: Act 2 - SMUGGLING:NINJA
|
|
Act 3 - SKYSCRAPER:GIDEN
|
|
Act 4 - COUNTERATTACK:DRGON:SWORD
|
|
--------------------------------------------------------------------------------
|
|
Chase HQ (European)
|
|
|
|
Extra Continue: Smash your car into every oil barrel on the second level.
|
|
--------------------------------------------------------------------------------
|
|
Columns (European)
|
|
|
|
Different Ending: Play the game in flash mode with a height of nine and the
|
|
normal difficulty setting. Quit the game when the flash
|
|
mode
|
|
demo ends and you'll be treated to a different ending.
|
|
--------------------------------------------------------------------------------
|
|
Donald Duck and the Lucky Dime Caper (European)
|
|
|
|
Infinite lives: Kill Donald and when the continue screen appears press DOWN,
|
|
and
|
|
1. You should restart that level with infinite lives.
|
|
--------------------------------------------------------------------------------
|
|
@@@@@
|
|
Factory Panic (European)
|
|
|
|
1-Ups: Hang around until the time reaches 100 and you'll be rewarded with
|
|
tons
|
|
of 1-Ups.
|
|
|
|
Level Code Level Code
|
|
1 TSMDCV 11 THESUN
|
|
2 TTNDCV 12 MQANCZG
|
|
3 TVPDVC 13 MSCNCZG
|
|
4 TZTDCV 14 MWGNCZG
|
|
5 THBDCV 15 MEONCZG
|
|
6 THBEDW 16 MEOODAH
|
|
7 THBGFY 17 MEOVJGN
|
|
8 THBKJC 18 MEOCROV
|
|
9 THBSRK 19 MEPCSPW
|
|
10 THCSSL 20 MERCURY
|
|
--------------------------------------------------------------------------------
|
|
Rastan (European)
|
|
|
|
Continue: When you die, press UP and START together to carry on from the
|
|
spot
|
|
where you died.
|
|
-------------------------------------------------------------------------------
|
|
Out Run (European)
|
|
|
|
Stop timer: At the title screen press LEFT, 1, 2, and START.
|
|
--------------------------------------------------------------------------------
|
|
Chuck Rock
|
|
|
|
Q: In Chuck Rock for Game Gear, how do you kill the wooly mamoth at the end
|
|
of
|
|
the 3rd level?
|
|
|
|
I managed this by taking the boulder then reapeatedly dropping this on the
|
|
mammoth's head.
|
|
|
|
To be successful:-
|
|
|
|
1) You need to lob the boulder from a point on the rock plateau where it will
|
|
just fall over the edge (ie. it is close for you to pick it back up)
|
|
2) You have to judge the time at which to throw it, as I recall it's
|
|
somewhere
|
|
near the middle of the screen as the mammoth returns right to left towards
|
|
you.
|
|
3) Hopefully you smack him on the bonce (if not just get the boulder and try
|
|
again).
|
|
4) Once the mammoth is returning left to right, jump down and grab the
|
|
boulder
|
|
throw it back up on to the plateau.
|
|
5) Quickly jump back up onto the plateau (you don't have much time which is
|
|
why
|
|
you must make sure you drop the boulder on him close enough for you to
|
|
safely
|
|
retrieve it).
|
|
6) Grab the boulder again and start from 1).
|
|
|
|
I can't rememer the exact number of hits you need but I guess it is around 8
|
|
-
|
|
10.
|
|
--------------------------------------------------------------------------------
|
|
@@@@@
|
|
Chuck Rock (European)
|
|
|
|
Level Code
|
|
2 7G09M
|
|
3 NN6E3
|
|
4/5 84AKC
|
|
================================================================================
|
|
Section III: Master System Cheats, Hints and Spoilers
|
|
[ Warning: This info has not been validated for the Game Gear. If you can
|
|
]
|
|
[ verify any of this on a Game Gear, please let me know. -Editor
|
|
]
|
|
================================================================================
|
|
Afterburner
|
|
|
|
Continue 2 Times - When it says "game over" on the screen,press the
|
|
DIRECTIONAL
|
|
BUTTON UP and then press BUTTONS 1 and 2 at the same time. This function
|
|
cannot
|
|
be used after the 8th level.However ,there is a way to get beyond this.When
|
|
you
|
|
are in the title (before entering the demonstration screen),press the paues
|
|
button 100 times and then start the game.You can continue to stage 17 without
|
|
any restriction. You can not continue beyond stage 18.
|
|
--------------------------------------------------------------------------------
|
|
Black Belt
|
|
|
|
Unlimited Men - Press BUTTON 1 ,see a red screen,then it goes black.While
|
|
it's
|
|
black press RESET (keep it down) until you see Riki at the top of the
|
|
screen.Now
|
|
you have unlimited men.
|
|
--------------------------------------------------------------------------------
|
|
Choplifter
|
|
|
|
Select Level - In the title screen,move the DIRECTIONAL UP,DOWN,LEFT,RIGHT
|
|
then
|
|
press BUTTON 1. Repeat the same sequence for the player 1/player 2 screen.
|
|
you
|
|
will see the words "select round 1". The numbers will rotate from 1 to 6.
|
|
When
|
|
the desired round number is displayed, press the START BUTTON to begin the
|
|
game.
|
|
|
|
In Stage 2 - The last 8 hostages can be located in the submarine. Bomb the
|
|
periscope as it sticks out of the water. This will cause the submarine to
|
|
come out of the water, when it does the hostages will appear on the bridge.
|
|
Land on the bridge to rescue them.
|
|
|
|
Special characters (Superman,Jaws, E.T.) - After the first prison is a
|
|
rocket
|
|
launcher. Shoot 10 rockets and Superman will appear. Shoot him to speed up
|
|
the
|
|
hostages. If Superman appears 3 times they get faster.
|
|
|
|
Stop Tank From Shooting - After you land to pickup the hostages hop up and
|
|
down
|
|
to stop the the tank from firing.
|
|
--------------------------------------------------------------------------------
|
|
Enduro Racer
|
|
|
|
Select Round - During the title screen move the DIRECTIONAL
|
|
UP,DOWN,LEFT,RIGHT.
|
|
After completing this sequence, a small number will appear at the right
|
|
portion
|
|
of the title screen. The numbers range from 1-10. These are the rounds that
|
|
appear in the game. Move your DIRECTIONAL UP to choose the desired round.
|
|
--------------------------------------------------------------------------------
|
|
Ghostbusters
|
|
|
|
Start With More Money - At the beginning of the game you are given the option
|
|
to
|
|
start or continue the game. Using the DIRECTIONAL, move the cursor to
|
|
continue
|
|
and press BUTTON 1. You need at least $10,000 to continue or you can use the
|
|
initials AA and the ten-digit account number 1173468723 at the beginning of
|
|
the
|
|
game. This will start you with $1,975,800 instead of $10,000.
|
|
--------------------------------------------------------------------------------
|
|
Ninja
|
|
|
|
Scroll Locations:
|
|
|
|
Scroll 1: On Level 1 shoot the transforming ninja.
|
|
|
|
Scroll 2: On Level 4 when you come to the lion statues on the road, shoot
|
|
the
|
|
left one 5 times.
|
|
|
|
Scroll 3: On Level 6 at the first house with a moat around it, go across the
|
|
bridge and to the tree at the top right hand corner of the moat.
|
|
Shoot left and the scroll should appear.
|
|
|
|
Scroll 4: On level 8 go through the entry way to the open field. Shoot at
|
|
the
|
|
last bush towards the back wall and the scroll will appear.
|
|
|
|
Scroll 5: On level 9 crawl up the wall and start fighting the main boss, but
|
|
do
|
|
not kill him. Leave him and go to the far right side of the
|
|
screen.
|
|
The scroll should appear. Then go back and kill the boss.
|
|
|
|
Stop The Rocks On Level 9 - On level 9 you can stop the rocks from falling by
|
|
shooting the rock hole at the far right side 46
|
|
times.
|
|
|
|
Getting To The Maze Round - Level 10, walk along the middle of the stone grey
|
|
walkway to the stairs. There will be round grey
|
|
statues on your left. Go to the last grey statue
|
|
and punch it 3 times, then disappear three times.
|
|
A
|
|
message will appear and you will move to the maze
|
|
round. In the maze as you enter, turn left, then
|
|
make the first right and continue to bear to the
|
|
right until you run into the main boss.
|
|
--------------------------------------------------------------------------------
|
|
Maze Hunter 3-D
|
|
|
|
Select Level to Continue After Game Over - Wait until the screen reappears.
|
|
Then press BUTTON 1 and 2 with the DIRECTIONAL pushed UP and to the LEFT.
|
|
You
|
|
will see 1 1 in the upper right corner.The number on the left is the area
|
|
number. The right number is for the level. Use the DIRECTIONAL to select
|
|
the
|
|
level you were at then press BUTTON 1 or 2 to start the game. You can
|
|
continue
|
|
only as high as the highest level you have already played.
|
|
--------------------------------------------------------------------------------
|
|
Rambo: First Blood Part II
|
|
|
|
Continue - You can only continue if you are in two player mode and only
|
|
through
|
|
the 2nd level. When "game over" appears, manipulate the CONTROL PAD (push on
|
|
the DIRECTIONAL PAD and BUTTONS 1 and 2) until the continue option appears.
|
|
--------------------------------------------------------------------------------
|
|
R-Type
|
|
|
|
Extra Credits - To recieve extra credits (continues), rotate the DIRECTIONAL
|
|
in
|
|
a clockwise direction while in the continue screen (or maybe counter-
|
|
clockwise). Up to 10 credits can be recieved this way.
|
|
|
|
Sound Test - Rotate the DIRECTIONAL in a clockwise (or maybe
|
|
counterclockwise)
|
|
while in the continue screen. From here you can play any of the 17
|
|
soundtracks.
|
|
While in the continue screen, move to soundtrack 00. Press and hold BUTTON
|
|
2,
|
|
and press the DIRECTIONAL LEFT. This will move you to soundtrack 95. Press
|
|
BUTTON 1 and move LEFT, press BUTTON 1 and move LEFT,and continue this until
|
|
you
|
|
reach zero again. (Press BUTTON 1 from here and you'll exit the sound test).
|
|
After you've exited, you may recieve extra credits, without the limit of 10.
|
|
|
|
Enter Super Stage - To enter the super stage at the end of round 4, back your
|
|
ship into the first pillar on top of the giant wall of mechanical cells near
|
|
the
|
|
end of the round.
|
|
|
|
Invincible Mode - Before you turn on the system, hold the DIRECTIONAL on
|
|
controller 1 in the DOWNRIGHT position and the DIRECTIONAL on controller 2 in
|
|
the UPLEFT position. Also hold down BUTTON 1 on controller 2. Power on the
|
|
system and hold all 3 BUTTONS until the words R-TYPE are in full view. You
|
|
are
|
|
now in invincible mode.
|
|
--------------------------------------------------------------------------------
|
|
Shinobi
|
|
|
|
Select Level- At the title screen push the DIRECTIONAL DOWN and BUTTON 2.
|
|
You
|
|
come to a black screen with the level numbers in the center Press the
|
|
DIRECTIONAL to the LOWER LEFT and BUTTON 2 to select the desired level.
|
|
--------------------------------------------------------------------------------
|
|
@@@@@
|
|
Shinobi (European)
|
|
|
|
Sound Test: Press Up and Start at the title screen to hear all the tunes
|
|
|
|
Hidden Life: If you're running short of lives in the Woodland level, then
|
|
you
|
|
might be interested in this tip. On the second stage of the Woodland level,
|
|
go
|
|
up to the top of the tower (where the pole sticks up in the air). If you
|
|
stand
|
|
to the right of the aforementioned pole and press Up and fire an extra life
|
|
will
|
|
appear.
|
|
--------------------------------------------------------------------------------
|
|
Wonder Boy III
|
|
|
|
Password: 3YGUPYZ ZY7K NRR -This let's you begin as Wonderboy with tons of
|
|
money, maximum charm stones, a little bit of magic, and every
|
|
single
|
|
kind of sword, shield, and armor.
|
|
|
|
Secret Door: Stand in front of the door that's to the right of the Red Chest
|
|
on
|
|
thelower third level of the main tower. Jump and press UP on
|
|
the
|
|
control pad while you're at your highest point in the jump. The
|
|
top half of the door will open, so you can enter and buy
|
|
weapons.
|
|
--------------------------------------------------------------------------------
|
|
@@@@@
|
|
Wonderboy (European)
|
|
|
|
Press down and start on the title screen for level select - press up to
|
|
choose
|
|
the level you want.
|
|
--------------------------------------------------------------------------------
|
|
@@@@@
|
|
Wonderboy (The dragon's trap) (European)
|
|
|
|
Mouseman G1X4 C17 EG43 LDF
|
|
Piranhaman G1G4 W6P EGEZ 515
|
|
Lionman CLO5 5KF AHFA 87H
|
|
Hawkman KDGC PT7 EJAN
|
|
--------------------------------------------------------------------------------
|
|
Golvellius: The Valley of Doom
|
|
|
|
Q: I have searched everywhere in the Crawky Forest and the Heidi Forest for
|
|
the
|
|
boots that enable you to walk across rocks, trees, etc. Where do you find
|
|
these?
|
|
|
|
The Ascend Boots can be found in the northwest corner of the Pine Forest.
|
|
You'll get to a screen with rocks, trees, and one bush. Hit the rocks and
|
|
the
|
|
Deathlords that are floating around, and a hole will appear where you can buy
|
|
the Ascend Boots for $70,000.
|
|
--------------------------------------------------------------------------------
|
|
Miracle Warriors
|
|
|
|
Q: I finally reached the point where all I need are the three keys. My
|
|
characters are all maxed. I'm in the land of Areos, but I'm unable to
|
|
enter
|
|
all but one of the monuments. I've become bored with killing other
|
|
characters, losing points, and regaining points. I'd really appreciate
|
|
any
|
|
hints that would help me obtain the keys and reach Terrind.
|
|
|
|
To get to Terrind start from the town of Tegea. Go 16 spaces south, hit the
|
|
"Spell" button and enter the shrine. This shrine holds the first key. Next
|
|
go
|
|
16 spaces west and enter the shrine. Here's where you find the second key.
|
|
>From here head 10 spaces north. This shrine holds the third and final key.
|
|
Once you grab that key, go 6 spaces west, and there's Terrind.
|
|
--------------------------------------------------------------------------------
|
|
Psycho Fox
|
|
|
|
Hidden Warp Zone: Head to to level 1-3's jumping platform's at the end of
|
|
the
|
|
stage. Next, jump up to the top of the screen. Near the
|
|
top
|
|
you'll find three jumping platforms in a triangular
|
|
layout.
|
|
Jump off the lower right platform and punch the air. The
|
|
sky
|
|
will begin to crack. Hit the same spot two or three more
|
|
times and a black hole appears. If you jump into the
|
|
black
|
|
hole you'll enter the warp zone. Slide down the steel
|
|
slide
|
|
until you reach two pipes. The first one takes you to
|
|
World
|
|
5-1 and the second one takes you to world 4-1.
|
|
|
|
-------------------------------------------------------------------------------
|
|
Phantasy Star
|
|
|
|
Q: How do I get to Lassic? Does it have anything to do with the Aeroprism
|
|
and
|
|
the Nuts? Where do I use them?
|
|
|
|
When you reach the outside of Baya Malay and see the screen with the blue sky
|
|
go
|
|
to the ITEM screen and USE PRISM. The sky changes colour and a different
|
|
song
|
|
begins to play. A castle appears in the upper part of the screen. Again go
|
|
to
|
|
the ITEM screen and USE LARMA NUTS. Mayu eats the nuts, goes through a
|
|
transformation, and flies you up to the castle. After you beat the Guard
|
|
Dragon
|
|
enter the big house at the end of the road and you're on your way to defeat
|
|
Lassic.
|
|
|
|
Tips: 1) Before journeying to defeat Lassic get rid of anything that is not
|
|
necessary to kill him (old armor, weapons, etc.). You'll need to
|
|
keep
|
|
a TRANSFER which you use to excape after you beat Lassic, or you
|
|
must
|
|
have some speel points left and the Fly Spell. Then buy as many
|
|
Burgers as possible in order to save magic points for curing people
|
|
when they're really needed.
|
|
|
|
2) After the point where you no longer need to buy things (except
|
|
Burgers) don't open treasure chests that were held by monsters
|
|
unless
|
|
you're sure they hold something important. Many of the treasure
|
|
chests are actually traps. 3) When you've found all of the items
|
|
avoid opening any treasure chests unless you need money
|
|
desperately.
|
|
|
|
================================================================================
|
|
Section IV: Misc. Q&A
|
|
[ This section contains game availability, recommendations, misc junk and
|
|
]
|
|
[ heard-on-the-street rumours.
|
|
]
|
|
================================================================================
|
|
|
|
Q: What is the Master System Converter?
|
|
|
|
The Master Gear converter allows you to play Sega Master System games on the
|
|
Game Gear. Some 2 player games will not work and games will not run at the
|
|
correct speed if the game is from a country where TV uses PAL (i.e. Europe).
|
|
|
|
|
|
================================================================================
|
|
Section V: Reviews
|
|
[ Reviews from the net and elsewhere, mileage may vary, no warrantees express
|
|
]
|
|
[ or otherwise, for what it's worth, opposing opinions welcome.....
|
|
]
|
|
================================================================================
|
|
"Quest for the Shaven Yak starring Ren Hoek & Stimpy"
|
|
Rating: 5/5
|
|
|
|
This is a standard platform game in which you can play either Ren or Stimpy
|
|
or
|
|
both on their quest to find the Shaven Yak in order to return his hooves and
|
|
thereby save Yak Shaving Day. If you're a fan of the show then you'll love
|
|
all
|
|
of the show's elements in the game, otherwise you'll probably be confused
|
|
about
|
|
why anyone would make a game where one of the protagonists coughs up
|
|
hairballs
|
|
at his enemies, and after you unpause the game the other is caught picking
|
|
his
|
|
rear-end. There's lots of Ren & Stimpy style humor in the game like this.
|
|
The
|
|
graphics in this game are excellent, and even the enemies' graphics represent
|
|
the style of the cartoon. There are also cartoon scenes at the start,
|
|
between
|
|
each level (which you'll miss if you use the passwords in this FAQ), when you
|
|
lose all your lives, and a longer one when you win the game. It also
|
|
includes
|
|
music from the show, such as the Muddy Mudskipper theme song, and the
|
|
"Happy-Happy-Joy-Joy" music. You can play either as Ren or Stimpy or both,
|
|
alternating between the two between lives and levels. You start out with
|
|
three
|
|
Rens and three Stimpys, each with 6 hit points. You gain hit points by
|
|
picking
|
|
up different things, like bags of Gritty Kitty Cat Litter and various
|
|
foodstuffs. If you can jump on the back of a Croc-O-Stimpy, you get an extra
|
|
life. There are also other weapons you can pick up along the way, like toast
|
|
and a remote control. The "Boss" levels are challenging, requiring somewhat
|
|
complex patterns in order to avoid being hit. However, you can manage to
|
|
scrape
|
|
by without a pattern in all except the last one. The one thing about the
|
|
game
|
|
that I didn't particularly like was that the passwords for each level
|
|
automatically give you three Rens and three Stimpys with 6 H.P. each,
|
|
whether
|
|
or not you completed the last one with more or less than this (most often
|
|
less).
|
|
So if you use the passwords, it makes the game easier to get through. If you
|
|
want a real challenging game which will last a while, don't use them. This
|
|
game
|
|
is definitely a must for Ren & Stimpy fans. I hope they come up with a
|
|
sequel.
|
|
|
|
Reviewer: Christopher Dubsky
|
|
--------------------------------------------------------------------------------
|
|
Defenders of Oasis
|
|
|
|
Developer: SEGA
|
|
Cartridge Size: 4 Megabits
|
|
Battery Backup Games: Yes
|
|
Type of Game: RPG
|
|
Retail Price: $29.99
|
|
Rating: 4/5
|
|
|
|
Defenders of Oasis is a new RPG for Game Gear. The graphics and combat/spell
|
|
system are easy to use and understand. The game itself has a great depth of
|
|
detail (despite having completed the quest, there are myriad items I have
|
|
not found, or have not found how to use), and the various inhabitants are
|
|
reasonably informative and amusing.
|
|
|
|
The game itself has only one drawback, the rate of random encounters is
|
|
far too high, and indeed gets quite annoying when trying to solve the
|
|
various puzzles. Despite this, DoA is an enjoyable game, with plenty of
|
|
playtime, and even after having beaten the game, the notion of starting
|
|
over to explore further is appealing.
|
|
|
|
Reviewer: Dave Weinstein
|
|
|
|
Defenders of Oasis (4MBit,3 Battery Backup Slots) compares well to other
|
|
portable RPG's IMHO. I've completed it last weekend, and I was very pleased
|
|
with the storyline (which pulled me in immediately), beautiful graphics and
|
|
the
|
|
nice music. DoO plays and feels much like the Final Fantasy Series games on
|
|
the
|
|
GB; you have to talk to some townspeople sometimes, get a few hints there,
|
|
then
|
|
journey through the land to find a specific location, enter the dungeon(s),
|
|
retrieve some items, then return to the town and so on. All towns, maps and
|
|
dungeons are shown in bird's eye view btw; fighting monsters is similar to
|
|
FinalFantasy or Shining in the Darkness on MD. The only drawbacks are a
|
|
relatively short selection of items/weapons in the game, and that you can not
|
|
construct party members by yourself; certain persons enter your party
|
|
automatically while the game progresses. This makes the game very
|
|
straight-forward - you can't screw up by missing the storyline or lacking
|
|
some
|
|
necessary items. Anyways, if you are looking for a nice RPG on your 'Gear,
|
|
give
|
|
it a try.
|
|
|
|
Reviewer: Carsten Gnoerlich
|
|
--------------------------------------------------------------------------------
|
|
Chakan
|
|
|
|
Developer: Sega
|
|
Type of Game: Action
|
|
Rating: 2/5
|
|
|
|
I just bought this game. And I've only toyed with it for about an hour. My
|
|
first impression is: Bleach. Two stars out of five. Spend your money
|
|
elsewhere. Chakan is a platform action fantasy game. You play Chakan, a
|
|
sword-weilding sorcerer who needs to defeat 6 bosses in 6 different planes.
|
|
Chakan can move left and right, jump, roll, attack and use magic. (Sonic
|
|
with a
|
|
weapon.) It seems like it is probably the result of a quick-and-dirty port
|
|
over
|
|
to the GameGear from Genesis. The graphics are nice, but dark characters on
|
|
a
|
|
black background are hard to see on a GameGear. Chakan can overlap with the
|
|
enemies, and takes a lot of damage in doing so. A Bad Thing (tm). The
|
|
visual
|
|
responses can be misleading and unintuitive. (After attacking a minotaur for
|
|
a
|
|
while, he seemed to be blowing up into a bunch of boulders. Attacking?
|
|
Dying?
|
|
No, evidently an avalanche.) There is too much unavoidable random damage you
|
|
have to take during the game. Eg., Some stalactites *randomly* drip lava,
|
|
damage you *have* to take. In the end, the game is too hard for my taste.
|
|
This
|
|
is coming from someone who cruised through Chuck Rock, found Ax Battler just
|
|
right, and took about ten sonics to figure out a reliable way to kill the Ant
|
|
Lion in Sonic II.
|
|
|
|
Reviewer: David Blume
|
|
--------------------------------------------------------------------------------
|
|
The Simpson's: Bart vs the Space Mutants
|
|
|
|
Developer: Flying Edge
|
|
Battery Backup Games: No
|
|
Type of Game: Adventure
|
|
Retail Price: $39.99
|
|
Rating: 2/5
|
|
|
|
First let me state that I am a big Simpson's fan. I was quite excited when I
|
|
saw that this game was available for the Game Gear. I was quickly
|
|
disapointed.
|
|
The game is based on the very popular Simpson's TV show. The world is in
|
|
danger
|
|
of being taken over by Space Mutants. As Bart Simpson you must foil the
|
|
alien's
|
|
plans by collecting various items that the Mutants need to complete their
|
|
Doom's
|
|
Day machine. There are 5 separate levels that you must complete, with a
|
|
"boss"
|
|
at the end of each level. In order to complete a level you need to collect,
|
|
destroy or change certain type of items. In the first level you have to
|
|
spray
|
|
paint or destroy any purple colored items. Bart can accquire and use bottle
|
|
rockets, spray paint cans and cherry bombs. After trashing the required
|
|
number
|
|
of items Bart has to face the "boss" enemy, who is usually one of the many
|
|
other
|
|
characters from the Simpsons. If Bart gets enough "Proof" that there are
|
|
aliens, one of the Simpsons family members will help Bart fight the Boss.
|
|
Even
|
|
though the game is based on a pretty good concept there are many problems.
|
|
First, the levels tend to be "flat". You can walk from one end to the other
|
|
but
|
|
there is very little else to "explore". Only the last level, the Nuclear
|
|
Power
|
|
Plant , has multiple "floors" which are accessed via elevator. You can enter
|
|
stores at the mall and on the street to buy things, but you always get the
|
|
outside view. The controls were also poorly designed. To get Bart to jump
|
|
really high, you have to hit both the 1 and 2 buttons together (rather than
|
|
pushing up on the D pad while jumping). To select an item for use from the
|
|
inventory you have to use the D pad to cycle through the list and press the 1
|
|
button while pressing down on the D pad. This makes it rather difficult to
|
|
select items quickly. Many operations had to be performed in a very specific
|
|
way. For example, to call out Grampa with the whistle, you have to be in the
|
|
exact spot for it to work. You cannot be one step off in any direction.
|
|
Finally, the one problem that really got to me was the bugs in the game. I
|
|
found 3 bugs in the first level alone! The first bug is really stupid. You
|
|
can
|
|
buy a key that can be used to "warp" within a level. If you use the key in
|
|
the
|
|
wrong place the game crashes. My problem with this is that you don't know
|
|
where
|
|
to use the key except by experimentation, which means that you crash the game
|
|
a
|
|
lot. The next bug only happened once. While using the phone to make a crank
|
|
call to Moe's Tavern the game just "bombed" out to the title screen. The
|
|
third
|
|
bug, which actually may be a feature, is that when you are fighting the
|
|
"boss"
|
|
at the end of the level you will never lose. You get killed, but it never
|
|
subtracts from the number of lives you have so you can fight until you win
|
|
(at
|
|
least on the first level). All in all this is a very boring game. In fact
|
|
it
|
|
is the only game that I have ever returned because I though it was so poorly
|
|
done. The graphics are uninspired and the music is moronic. Two of my
|
|
friends,
|
|
who are not video gamers both remarked at how annoying the music was. The
|
|
only
|
|
reason I gave it 2 out of 5, is because it seems to be a fairly faithful port
|
|
of
|
|
the NES and Genesis versions.
|
|
|
|
Reviewer: Tony Clark
|
|
--------------------------------------------------------------------------------
|
|
Prince of Persia
|
|
|
|
Developer: Domark/Tengen
|
|
Battery Backup Games: Uses Passwords for level selects
|
|
Type of Game: Action/Adventure
|
|
Retail Price: $34.99
|
|
Rating: 3.5/5
|
|
|
|
The premise behind this game is that the Princess has been kidnapped by the
|
|
King's evil second-in-command, Jafar. You have been thrown into the dungeon
|
|
and
|
|
the Princess has been given 1 hour to decide if she will marry Jafar. Your
|
|
mission is to rescue the Princess before the 1 hour time limit expires. You
|
|
have only your wits and agility to help you navigate through the maze of
|
|
dungeons and eventually the castle. You can also use your sword, if you can
|
|
find it, to fight off the King's guards. First, the things I liked about
|
|
this
|
|
game. The animation of the main character is superb. The body movements are
|
|
very life like as you run, jump and slash you way through the dungeons. I
|
|
also
|
|
like the password system for level selects. There is nothing more irritating
|
|
than having to fight your way through previously conquered levels every time
|
|
you
|
|
want to play a game. The game also provides for difficulty select by
|
|
allowing
|
|
you to vary the amount of strength your character posseses as well as being
|
|
able
|
|
to vary the time limit. The controls are layed out pretty well too, but it
|
|
does
|
|
take a little practice to get used to switching to the "en guard" or battle
|
|
mode. The graphics look good, though some of the objects are a bit small to
|
|
see
|
|
clearly (must be my old age). Now for my dislikes. First the font used for
|
|
passwords is way too small! I mean it's so small that sometimes it's
|
|
impossible
|
|
to determine what the characters are. I have had to experiment with many of
|
|
the
|
|
passwords in order to get them to work. At least it tells you that you have
|
|
entered an invalid password and allows you to re-enter a new one. Also the
|
|
manual is a bit "lite". They give you the basic controls and set-up for the
|
|
game, but that's about it. There is no imformation about what potions you
|
|
may
|
|
find and what effect they might have on your character, you have to
|
|
experiment a
|
|
lot. And while the character animations are very well done, the background
|
|
graphics tend to be too repetitive and somewhat boring. What can you expect
|
|
from a dungeon?? This game emphasizes adventure and exploration over action.
|
|
The "fight" sequences are fairly straightforward, you thrust and parry until
|
|
you
|
|
kill your attacker. There is also a lot of puzzle solving in that you have
|
|
to
|
|
figure out how to get out of the dungeon level you are currently on. Many
|
|
times
|
|
this involves triggering the proper switch to open the exit door or executing
|
|
certain manuveurs in a limited amount of time. Sometimes it seems like there
|
|
is
|
|
too much emphasis on timing and accuracy versus "solving" the puzzle and the
|
|
controls seem to be a bit slow at times. Still the game is fun to play. But
|
|
with a little more attention to detail like varied enemies and a "boss" at
|
|
the
|
|
end of each level this game would be great instead of better than average.
|
|
|
|
Reviewer: Tony Clark
|
|
--------------------------------------------------------------------------------
|
|
Crystal Warriors
|
|
|
|
Developer: SEGA
|
|
Battery Backup Games: Yes
|
|
Type of Game: Strategy/RPG
|
|
Retail Price: $29.99
|
|
Rating: 4/5
|
|
|
|
This cartridge combines elements of both role playing and combat strategy
|
|
games,
|
|
blending them into an enjoyable, though straightforward, adventure. In the
|
|
game, you play a princess out to defeat an evil army ravaging her land. Four
|
|
crystals were used for centuries to maintain the peace. Now three of these
|
|
have
|
|
fallen into the hands of the enemy, and it's your responsibility to regain
|
|
them.
|
|
Fail to do so, or die in the process, and your people are doomed. Gameplay
|
|
centers around a set of 16 battles, each separated by a visit to a local town
|
|
to
|
|
rest, shop, gain information, and acquire new party members. Each battle is
|
|
progressively more difficult, testing your strategy, use of terrain, and
|
|
understanding of your party's abilities. You may choose to save your game in
|
|
one of three slots during your visit to each town (at the completion of each
|
|
battle). Several different classes of characters are represented, though
|
|
they
|
|
fall into the basic categories of fighter, mage, and priest. The game's
|
|
combat
|
|
system is governed by a relational system among four elements: earth, wind,
|
|
fire, and water. Each fighter is aligned with an element, while spellcasters
|
|
have access to spells grounded in each of the different elements. Fire is
|
|
superior over wind, wind superior over water, and water superior over fire.
|
|
Earth, the element of spellcasters, is equal to all other elements. An
|
|
understanding of this system is critical to victory in the game. Both
|
|
spellcasting and the distribution of items are simplistic. As you progress
|
|
in
|
|
levels, the available spells and items simply become more effective. Items
|
|
are
|
|
either armor or weapons, so selection is straightforward. Spellcasters may
|
|
only
|
|
hold four spells at a time, so care must be taken to choose the spells
|
|
appropriate to your needs. Party composition is generally open-ended. You
|
|
can
|
|
choose to hire or decline any of the candidates you meet in town. Though
|
|
your
|
|
party can consist of a maximum of only nine characters during battle, you may
|
|
hire as many as you can afford, specifying which nine of your party you wish
|
|
to
|
|
use at each battle. Another nice touch is the use of female as well as male
|
|
characters. Over half of my party and nearly all of my strong fighters were
|
|
women, a change from male-dominated games like Prince of Persia or Defenders
|
|
of
|
|
Oasis. Another element of interest is the use of tamed monsters. Throughout
|
|
the game, chracters encounter monsters on the battlefield. If a fighter can
|
|
defeat a monster, they'll tame it into service. This monster can then be
|
|
used
|
|
to fight in place of the master character. As monsters are all aligned with
|
|
one
|
|
of the four elements, strategic taming of certain elemental monsters by
|
|
certain
|
|
elemental characters can provide a significant strategic advantage. A
|
|
two-player, gear-to-gear mode is supported, though I've never tried this.
|
|
Strategy is certainly the best element of this game. There are no puzzles
|
|
and
|
|
no real character development (a la Defenders of Oasis). The graphics are
|
|
clear, colorful, and reminiscent of Japanese Anime and Manga. The sound is
|
|
excellent, and the different fight themes are catchy, though sometimes
|
|
repetitive. Battles are more like individual games of chess than RPG combats
|
|
-
|
|
placement of key characters, use of tamed monsters, and strategic strikes by
|
|
spellcasters can mean the difference between life and death. Overall, I've
|
|
enjoyed this game to a large degree, as have both my 16 year old sister and
|
|
my
|
|
23 year old girlfriend. A four out of five rating.
|
|
|
|
Reviewer: Jon Humphreys (jon@mcl.bdm.com)
|
|
--------------------------------------------------------------------------------
|
|
Marble Madness
|
|
|
|
Developer: ????
|
|
Battery Backup Games: No
|
|
Type of Game: Strategy/Arcade
|
|
Retail Price: $24.99
|
|
Rating: 3/5
|
|
|
|
Marble Madness is an adaptation of an older arcade game. In the game, you
|
|
attempt to guide a marble through a series of levels, avoiding drops, sloped
|
|
pathways, hammers, moving floors, and evil black marbles. In most respects,
|
|
this is the same as the arcade game, with a little less control and more
|
|
simplistic levels. The game provides 6 boards plus a trial board. For each
|
|
board, you are provided with a timelimit. Extra time carries over to the
|
|
next
|
|
board. Losing your marble results in loss of time and hampered progress.
|
|
The
|
|
graphics are well done, as are the sounds. Colors are bright and shading is
|
|
effective. Control can be a bit tricky without the arcade's trackball,
|
|
though
|
|
two methods of control are offered on the setup screen. Though nine levels
|
|
of
|
|
difficulty are provided, the game can be tricky at even the lower levels,
|
|
proving frustrating to some. High scores are recorded but not saved beyond
|
|
powerdown. Overall, a three out of five rating.
|
|
|
|
Reviewer: Jon Humphreys (jon@mcl.bdm.com)
|
|
--------------------------------------------------------------------------------
|
|
Dragon Crystal
|
|
|
|
Developer: ????
|
|
Battery Backup Games: No
|
|
Type of Game: RPG
|
|
Retail Price: $24.99
|
|
Rating: 1/5
|
|
|
|
Dragon Crystal is an attempt to port a nethack-like RPG to the Game Gear. In
|
|
the game, you play an adventurer exploring a multilevel dungeon. Accompanied
|
|
by
|
|
your pet dragon (initially in an egg), you fight monsters, collect items, and
|
|
descend dungeon levels. While this game provides attractive graphics and
|
|
adequate sound, the play is shallow and appears unfinished. There are only a
|
|
few items in the game, and the documentation describes none of them. Levels
|
|
are
|
|
always structured similarly, in the room/corridor fashion, with no
|
|
distinguishing features on any of the levels. Gameplay is reminiscent of
|
|
early
|
|
Hack or Rouge type games, but with fewer items, fewer action choices, and
|
|
less
|
|
variety. Another gripe is the implementation of your pet dragon. Your pet
|
|
begins in an egg, following you as you explore. At a certain level of
|
|
experience, the egg hatches into a baby dragon, which grows with your
|
|
experience
|
|
level. Unfortunately, the dragon never does anything for you besides follow
|
|
your footsteps. The critical drawback to Dragon Crystal is its inability to
|
|
store a game. Because the dungeon is deep, you have to spend a long play
|
|
session to get anywhere in the game, longer still to complete it. Critical
|
|
design flaws like this are evident on multiple levels, making this a
|
|
disappointing cartridge. A one out of five rating.
|
|
|
|
Jon Humphreys (jon@mcl.bdm.com)
|
|
|
|
--------------------------------------------------------------------------------
|
|
Columns
|
|
|
|
Developer: SEGA
|
|
Battery Backup Games: No
|
|
Type of Game: Strategy
|
|
Retail Price: $24.99
|
|
Rating: 4/5
|
|
|
|
This is the original cartridge packaged with the Game Gear, previous to
|
|
Sonic.
|
|
It's an implementation of the columns arcade and PC game, with colorful
|
|
graphics, nice sound, and good control. The object of the game is to
|
|
eliminate
|
|
falling 3x1 columns (a la Tetris) as they pile up in your playing field. To
|
|
eliminate a column (or portion of one), three or more segments of a column
|
|
must
|
|
align with the same color. Though apparently similiar in nature to Tetris,
|
|
the
|
|
strategy for Columns is completely different, centered more on setting up
|
|
chain-reaction eliminations than fitting pieces to form complete rows. The
|
|
game
|
|
allows you to configure the level of difficulty, beginning level of play
|
|
(speed
|
|
at which the columns fall), block type (gem, dice, card suit, colored block,
|
|
or
|
|
fruit), and background music. Besides the standard game of columns where you
|
|
attempt to survive as long as possible (until the columns pile to the top of
|
|
your playing area), you can choose to play a variation called Flash. Flash
|
|
Columns differs from standard columns in that the object is to eliminate a
|
|
specific flashing block buried beneath several layers of columns. Depending
|
|
on
|
|
the level of play, this can be exteremely tricky. Finally, Columns allows a
|
|
two-player head-to-head mode using the gear-to-gear connector cable. I've
|
|
never
|
|
tried this, though it looks particularly fun as all blocks eliminated from
|
|
your
|
|
screen appear on your opponent's screen. This is a simple yet addicting game
|
|
that will provide long-term playability. It's easy to understand and a good
|
|
quick game. A four out of five.
|
|
|
|
Reviewer: Jon Humphreys
|
|
--------------------------------------------------------------------------------
|
|
Slider
|
|
|
|
Developer: Infogrames
|
|
Battery Backup: No/Password level select
|
|
Type of Game: Strategy
|
|
Retail Price: ??
|
|
Rating: 3/5
|
|
|
|
Slider is a strategy game where you must move you character "Slider" across
|
|
the
|
|
world of Rozen and turn all the tiles pink. Each of the 99 levels is more
|
|
challenging than the previous. Some are simple if you just figure out the
|
|
pattern you must move in. While you are trying to accomplish this goal, you
|
|
are
|
|
being pursued by all sorts of villans. Ghosts, menaces, slipsters, boppers,
|
|
tentacles, crashers, and painters. It is a constant challenge to keep moving
|
|
to
|
|
avoid the monsters, while turning all the tiles pink by walking over them
|
|
before
|
|
the clock runs out. This is a very entertaining game, well worth it if
|
|
bought
|
|
used.
|
|
|
|
Reviewer: Nick R Reyes
|
|
--------------------------------------------------------------------------------
|
|
Spiderman: Return of the Sinister Six
|
|
|
|
I bought that new Spider-Man - Return of the Sinister Six cartridge for Game
|
|
Gear last week, and let me say that IT IS CRAP!!! The characters are all
|
|
really
|
|
small and funny-looking. The difficulty level is pretty average, and I was
|
|
able
|
|
to finish the game pretty quickly, after getting used to a couple of annoying
|
|
things about it. One of these annoying things was that you have to be at an
|
|
exact distance from the enemy in order to punch him. If you're too close,
|
|
your
|
|
punches go right through them (but the okay thing is that they can't punch
|
|
you
|
|
either), and if you're too far, you definitely can't hit them, although they
|
|
CAN
|
|
shoot at you. This can be irritating as hell! Another thing that bugged me
|
|
was
|
|
that when you press the punch/fire button, there's a slight delay before the
|
|
punch/fire occurs. I guess this is because hitting the punch button once is
|
|
a
|
|
punch and hitting it twice is a kick, and the game has to differentiate
|
|
between
|
|
punches and kicks, even though the kicks are pretty unnecessary, anyway.
|
|
|
|
Reviewer: Terry Lung
|
|
--------------------------------------------------------------------------------
|
|
Mortal Kombat
|
|
|
|
I'm not a big fan of the Game Gear. I bought one almost 2 years ago to add
|
|
to
|
|
my collection but have only bought one game since then (Devilish). Today, on
|
|
an
|
|
impulse (because it looked so good) I bought Mortal Kombat ($42.95 or so) for
|
|
the Game Gear. All in all...it's a VERY impressive game. The graphics are
|
|
SUPERB! The amination is choppy, and there is a fair bit of flicker, but
|
|
really...what do you expect from a Game Gear? I've played all of the
|
|
versions
|
|
except the GameBoy one and I'll say... this is the most impressive. Why?
|
|
Because what they've done with the hardware...this is an amazing
|
|
representation
|
|
of the arcade game. I haven't tried the blood code yet, but most of the
|
|
moves
|
|
are there, but Kano was taken out (most likely for memory reasons). The
|
|
music
|
|
is pretty good....considering the system.. and the gameplay is a tad easy
|
|
(but
|
|
gets hard on the later levels... the difficulty is adjustable, however.).
|
|
You
|
|
can play 2 player with the Gear to Gear cable as well.. Oh ya, Start
|
|
blocks...
|
|
and the 1/2 buttons do Punch and Kick (no high/low here..). This is great, a
|
|
must have for all GG owners... this is to the GG what Blue Lightining is to
|
|
the
|
|
Lynx... the ultimate show-off game. Get it..!
|
|
|
|
Reviewer: Ralph Barbagallo
|
|
|
|
I picked up Mortal Kombat for the Game Gear yesterday, Wow! The graphics are
|
|
amazing and the control is excellent. It's not as easy as playing the
|
|
arcade,
|
|
but it plays very well and the fatalities are easy to pull off. There are
|
|
some
|
|
minor annoyances. Obviously, the sound isn't there, but they did a pretty
|
|
good
|
|
job with music considering what they had to work with. There are only two
|
|
backgrounds, one being the pit. In the pit stage, you can't knock the guy
|
|
off
|
|
the ledge with an uppercut, I'll just have to settle for ripping his head and
|
|
spine out of his body. Last but not least, Kano isn't there. It makes sense
|
|
since it's difficult to do the 360 with the Game Gear's pad. I'm sure it
|
|
wouldn't be worth the bother. I have to say, I've very impressed. If you
|
|
have
|
|
a Game Gear, go buy it! Also, if you get the Super Wide Gear to magnify the
|
|
screen, it's that much better.
|
|
|
|
Reviewer: Palmer Chappelle
|
|
--------------------------------------------------------------------------------
|
|
Addams Family
|
|
|
|
I think the game Addams Family is only so-so. The Graphics are not very
|
|
good,
|
|
the levels are picky about positioning the character--for example, to go up
|
|
the
|
|
house stairs to the attic, you have to wiggle your character around to get it
|
|
positioned +- 2 or 3 pixels to go up the plainly obvious stairs. This can
|
|
take
|
|
30 seconds, but doesn't have any bearing on the game. If a precision jump is
|
|
required, I can understand that. You can only play as Gomez. You have to
|
|
listen to the addams theme incessantly--only if something really different is
|
|
happening do you get any other music. The other sound effects are cheesy.
|
|
Chirps and beeps only. I must like it some--I keep playing it (I got it 3
|
|
days
|
|
ago) I like that you can choose where to go next--you don't get forced into
|
|
level 1, level2, etc. You can wander thru the mansion and pick your fights
|
|
as
|
|
you wish. I would give it 2 stars, I guess.
|
|
|
|
Gregor_Harrison@atk.com
|
|
|
|
My first impression of the game is basically a simple platform game. You are
|
|
Gomez and you try to find all the family members is the object of the game.
|
|
Its
|
|
a puzzle/adventure game. To kill monsters you have to jump on top of them
|
|
like
|
|
Super Mario. I personally didn't like the game because you have to jump
|
|
around
|
|
obstacles and platforms.
|
|
|
|
Keith Ng - "The coolest guy on the face of this world!"
|
|
------------------------------------------------------------------------------
|
|
Sonic Chaos
|
|
|
|
I've just recently purchased both Star Wars, and Sonic Chaos(and one of the
|
|
"Super Wide Gear" Sega magnifiers). Both games are excellent. Sonic has a
|
|
couple new moves, plus the use of rocket sneakers(go flying for about 5
|
|
seconds
|
|
in the rocket shoes), and you can also play as Tails, who by spinning his
|
|
tail
|
|
will fly.
|
|
|
|
Darrell Spice Jr.
|
|
|
|
To put it as a simple summary, this game is similar to Sonic II from the
|
|
Genesis
|
|
version. The game is very,very simple with Tails, and its just as easy with
|
|
Sonic. Points, xtra guys, and continues rack up very quickly. I used Tails
|
|
with just 2 continues to finish the game. Very easy to finish the game.
|
|
Graphics and sound are always good but, I find Sonic II for GG is more
|
|
challenging.
|
|
|
|
Keith Ng - "The coolest guy on the face of this world!"
|
|
|
|
-------------------------------------------------------------------------------
|
|
Star Wars
|
|
|
|
Star Wars is extremely well done, and interlaced with little movie extracts
|
|
between the levels. The levels follow the movie Star Wars. You start out as
|
|
Princess Leia when Darth Vader and his group first get on her ship. You have
|
|
to
|
|
make your way to R2-D2 to give him the message to take to ObiWan. Then you
|
|
play
|
|
as Luke chasing after the run-away R2-D2, track down ObiWan, find Han Solo,
|
|
get
|
|
to the death star, ect. I'm up to the point of rescueing Princess Leia (on
|
|
the
|
|
"Cadet" level- haven't tried very far on the Jedi level yet. :-) ).
|
|
|
|
Darrell Spice Jr.
|
|
|
|
A pretty good adventure/action game by US Gold. This is a platform and
|
|
shoot'em
|
|
up type of game. Music is very good. This is a 4 Megabit game so it is very
|
|
huge. You can play Luke, Han Solo, and Princess Leia. This is a fun game
|
|
since
|
|
you can pilot the Millenium Falcon into the Astroid Belt, and you can pilot
|
|
the
|
|
X-wing fighter into the Death Star. The only bad point in the game is that
|
|
there is not password.
|
|
|
|
Keith Ng - "The coolest guy on the face of this world!"
|
|
|
|
Star Wars is very good. Difficult at first and then even more difficult on
|
|
Jedi
|
|
mode. It isn't totally true to the movie, but stays fairly close to the
|
|
plot.
|
|
It has great cinema scenes and involves you. It has good music, electronic
|
|
versions of the real music. ****
|
|
|
|
Preston Crawford
|
|
-------------------------------------------------------------------------------
|
|
Ecco the Dolphin
|
|
This is a nicely done conversion of the genesis version. Even though it
|
|
doesn't have as many levels, the storyline is same as the Genesis version.
|
|
The graphics are good and so is the sound & music. Just listen to Ecco
|
|
squeal at the title screen. This is a puzzle game, as Ecco you must find
|
|
entrances to the next level. The controls are the following: 1- ram,
|
|
2-swim faster, start-shoot a ecco (hold start to show map). It has a
|
|
password screen so you don't have to worry about starting from the
|
|
beginning.
|
|
|
|
Keith Ng - "The coolest guy on the face of this world!"
|
|
-------------------------------------------------------------------------------
|
|
Dr. Robotniks Mean Bean Machine (Review)
|
|
|
|
When I first saw the box, I thought this game was a boring Columns type a
|
|
game.
|
|
Then I played the game on the Genesis and I actually liked it and so I rented
|
|
it
|
|
on the Game Gear. Boy was I wrong, this has gotta be one of the best games
|
|
I've
|
|
played on the Game Gear. The story is very simple: Dr. Robotnik is
|
|
converting
|
|
all the beans of Mobius into his mechanized droids and you must stop it.
|
|
There
|
|
are several options you can play: Scenario, Gear-to-Gear, Puzzle. Scenario
|
|
mode is you play the computer. Gear-to-Gear is you play against a fellow GG
|
|
and
|
|
puzzle is you have to figure out how to do the techniques of eliminating the
|
|
beans given a certain problem.
|
|
|
|
The game: 2 beans fall at a time, you can rotate the beans clockwise or
|
|
counter-clockwise. Press down to drop them down quickly. If you can join 4
|
|
or
|
|
more beans stringed together of the same color it will disappear. The idea
|
|
is
|
|
to try to sink chains of beans with the same color. The more chains of beans
|
|
you sink in Scenario mode the more beans you shove to the opponent. Its
|
|
acutally a fun game if you can create chains of beans. I liked the game so
|
|
I'd
|
|
give it 5/5. The music and sounds are great!
|
|
|
|
Keith Ng - "The coolest guy on the face of this world!"
|
|
--------------------------------------------------------------------------------
|
|
Jurassic Park
|
|
|
|
Jurrassic Park is pretty good. It is fun, but extremely easy to win. The
|
|
graphics are good, but the sound is repetitious. ***
|
|
|
|
Preston Crawford
|
|
-------------------------------------------------------------------------------
|
|
PGA Golf Tour
|
|
|
|
PGA Tour Golf is one I definitely suggest. I think it has good courses, and
|
|
I
|
|
love the save method whereby you can play a whole tour. ****
|
|
|
|
Preston Crawford
|
|
--------------------------------------------------------------------------------
|
|
@@@@@
|
|
NBA JAM
|
|
|
|
NBA JAM is another great game from the folks at Acclaim. This game is fun to
|
|
play and compares quite well to its 16 bit counterparts. Obviously the
|
|
sampled
|
|
voices are out and the music is a bit moronic, but the overall playability is
|
|
quite good. The graphics are well done, especially for the small screen.
|
|
There
|
|
is the occasional "flicker" when too many sprites try to occupy the same spot
|
|
on the screen. All of the power-ups from the arcade are included such as
|
|
Power-Up Dunks, Power-Up Intercept, Shot Percentage, Power-Up Defense and
|
|
Juice
|
|
Mode. It is rumoured that the special players like Bill Clinton and Al Gore
|
|
are
|
|
there, but I have yet to be able to access them. While not a true basketball
|
|
"simulation" (you only play 2 on 2), this is a fast paced fun game to play.
|
|
Overall I would rate this 8 out of 10 with a high replayability factor.
|
|
|
|
Reviewer: Tony Clark
|
|
================================================================================
|
|
Section VI: Action Replay/Game Genie Master System/Game Gear codes.
|
|
================================================================================
|
|
Action Replay (Master System):
|
|
--------------------------------------------------------------------------------
|
|
Asterix (European)
|
|
|
|
Infinite lives: 00C09D03
|
|
|
|
Invincibility: 00C09A03
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--------------------------------------------------------------------------------
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|
Chase HQ (European)
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|
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|
Infinite Turbos: 00C28203
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|
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|
Infinite Time: 00C23836
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|
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Level Select: 00C2210X - Replace X with 0-2 for the round you want.
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|
00C2200X - Replace X with 0-4 for the stage you want.
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|
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|
Full Damage to bad guys: 00C25380
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|
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|
--------------------------------------------------------------------------------
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|
Sonic the Hedgehog 2 (European)
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|
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Infinite lives: 00D29803
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|
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|
Always keep 6 rings: 00D29905 - Turn off Replay at end of Act and back on at
|
|
beginning of Act.
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|
|
|
Level Select: 00D2950X - Replace X with 0-6 for the zone you want. 00D2960Y
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|
-
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|
Replace Y with 0-3 for the act you want. Note: Turn on Replay
|
|
after first two title screens but before the level starts.
|
|
After
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|
the level starts, turn it off.
|
|
--------------------------------------------------------------------------------
|
|
After Burner II (European)
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|
|
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Infinite lives: 002D506004
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|
|
|
Infinite missles: 00381C600A
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|
--------------------------------------------------------------------------------
|
|
Atomic Runner (European)
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|
|
|
Initial Weapon: FFC31F00XX - Replace XX with: 04 - light ring
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|
08 - morning star
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|
10 - homing missle
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|
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|
Infinite continue: FFC321000F
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|
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|
Infinite lives: FFC3230004
|
|
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|
Near Invincibility: FFC3240001 - Can still die by falling.
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|
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|
Size of Shot: FFDD0D000X - Replace X with size 0-4.
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|
Super High Jump: FFDD1A0010
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|
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|
Score times 10,000: FFC312XXXX - Replace XXXX with 0000-9999 for score.
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|
|
|
Score times 1: FFC314XXXX - Replace XXXX with 0000-9999 for score.
|
|
--------------------------------------------------------------------------------
|
|
Crude Busters (European)
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|
|
|
Take no damage: 00A8CC4A6A
|
|
--------------------------------------------------------------------------------
|
|
Crue Ball (European)
|
|
|
|
Score times 10,000: FF8432XXXX - Replace XXXX with 0000-9999 for score.
|
|
|
|
Score times 1: FF843XXXX - Replace XXXX with 0000-9999 for score.
|
|
|
|
Volume level select: FF8439000X - Replace X with level 0-9.
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|
|
|
Score multiplier: FF843B000X - Replace X with 0-5.
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|
|
|
Infinite balls: FF843D0001
|
|
|
|
No. of extra balls: FF843F000X - Replace X with 0-5.
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|
|
|
No. of times 50K is shot: FF8443000X - Replace X with 0-3.
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|
|
|
"Top Gate" dropped: FFB49100FF
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|
|
|
No "Wall" guards: FFB50C0001
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|
|
|
|
|
--
|
|
+-----------------------------------------------------------------------------+
|
|
+-----------------------------------------------------------------------------+
|
|
| Mentor Graphics Corporation |
|
|
+-----------------------------------------------------------------------------+
|
|
| Tony Clark | Voice: (503) 685-7000 |
|
|
| Product Marketing Manager | FAX: (503) 685-7704 |
|
|
| Mentor Graphics Corporation | E-Mail: tony_clark@mentorg.com |
|
|
| 8005 SW Boeckman Rd. | |
|
|
| Wilsonville, OR 97070 | |
|
|
+-----------------------------------------------------------------------------+
|