485 lines
19 KiB
Plaintext
485 lines
19 KiB
Plaintext
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Chess Grandmaster Robert Byrne played the world's top-
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ranked chess computer a game on February 11, 1990. Following is
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a user-friendly analysis of the game, intended for low and
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medium ranked players. The moves will be shown in long
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algebraic.
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K=King, Q=Queen, B=Bishop, N=Knight, R=Rook, and P=Pawn
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The board is layed out on a grid, with the White pieces
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horizontally layed out from A on the left, through H on the
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right. The first rank (where the White major pieces are
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located) is rank 1, and it goes down to 8, which is where
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Black's major pieces are located.
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For example, the initial location of the White king is
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e1. The Black queen is initially on d8. A move of a piece is
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indicated by giving the shorthand for the piece, followed by
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the square it's coming from, followed by the square it ends up
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on. So, for example, a move of the White Knight closest to the
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King would be Ng1-f3.
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Special situations: a capture is indicated by an "x"
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instead of the usual "-". Also, the shorthand for pawns is not
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used, so a movement of a pawn is simply indicated by giving the
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starting square, followed by the ending square, as in e2-e4.
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Background: Robert Byrne is a strong Grandmaster. He is
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one of the top 100 players in the world, and in the early 70's
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participated in a semi-final for the world championship.
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Deep Thought calculates positions at the rate
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of 1,000,000 positions per second. This gives it a tremendous
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ability to navigate in positions which require broad
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calculation.
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Deep Thought had White in this game:
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1.c2-c4 ... In the opening, the aim of all strong players is
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to control the center, whether by pieces or by pawns. When a
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player has much better control of the center (the squares
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e4,d4, e5, d5) than his opponent, he is able to use that
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control to launch attacks on either side of the board, and his
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opponent is cramped, and unable to match him for flexibility.
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In this case, DT choose to advance the c pawn. This gives
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control of the d5 square, although it does not immediately free
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a diagonal for development of either bishop, as would have been
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the case after 1. d2-d4 or 1. e2-e4.
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1.... g7-g6 Black moves his g pawn, allowing to develop the
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bishop on the g7 square. Such a development would place the
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bishop on a strong diagonal.
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2. Nb1-c3 White develops his knight to a strong square, from
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where it controls the important d5 and e4 squares. In
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conjunction with the c pawn, White now has significant control
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of the d5 square. (Notice that had White first moved the Knight
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out, the c pawn would have been blocked, and would have been
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unable to participate in this battle for central squares).
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White is delaying moving his center pawns (the e pawn or the d
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pawn), preferring instead to see what his opponents intentions
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are vis-a-vis pawn control of the center.
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2.... Bf8-g7 Byrne likewise simply places his bishop on a
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good diagonal, and does not commit his center pawns yet. Note
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that Black now strongly controls dark squares, while White
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controls light (white) squares.
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3. g2-g3 White prepares to further intensify the pressure on
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the e4 and d5 squares by putting his bishop on g2 (this process
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of putting a bishop on the g2, g7, b2, or b7 squares nestled
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behind a triangle of pawns is called "fianchettoing" it)
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3..... e7-e5 Black finally strikes out with a center pawn.
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He now firmly controls the d4 square, preventing DT for the
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moment from advancing his own d pawn. This control comes at a
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cost, of course, since now Black no longer has the option of
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contesting White's control of the d5 square by making a move
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such as e7-e6, since the pawn is now advanced. Byrne's
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strategy, well-accepted, is to attempt to defeat DT not by
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tactics, since he has a healthy respect for the machine's
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calculative powers, but by trying to get into positions where
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the ability to form long-range plans based on (hopefully for
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Byrne) locked pawn structures where the machine is at a
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disadvantage. This is because the machine is unable to form
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long-range positional plans.
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4. Bf1-g2 White also intensifies the pressure on the squares
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he now controls. It is certainly possible that these moves are
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all in the opening "book" (a series of pre-programmed moves) of
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the computer, so that it has not had to "think" by itself yet.
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4....Nb8-c6 Black develops a piece, and (this is beginning to
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sound monotonous) controls "his" dark squares. So far, so good.
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5. d2-d3 White plays this seemingly meek move for two
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reasons. First, DT wants to open a line for the potential
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development of his queen bishop on the newly opened diagonal.
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Second, White wants to solidify the pawn chain e2-d3-c4, and
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reduce the possibility of Black playing the move e5-e4 at some
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point after White has played out his king knight to the square
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f3, which would force the knight to have to move again, and
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White would lose time repositioning it.
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5..... f7-f5 Black plays aggressively. He increases control
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over e4. It is at a time like this that a Grandmaster decides
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on a long range plan. Where does each sides' chances lie?
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Well, White has more control currently of queenside
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squares (his bishop is pointing in that direction, and he has a
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pawn on c4). Black, on the other hand, has morecontrol on the
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kingside, and so he will try to "mix it up" there. In slow
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moving games, it is advisable to try to mix things up in an
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area where you have more control of squares or more pieces,
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since the opponent will not be able to fight as strongly, due
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to his local disadvantage.
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6. e2-e3 White gets a little control bck over his d4 square,
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but blocks in his queen bishop. He is also creating a few
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weaknesses on light squares in the kingside area (for example,
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were the bishop on g2 to disappear, Black could infiltrate
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pices on these white squares which now lack pawn protection).
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6.... Ng8-f6 Black develops the knight to a good square, and
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prepares to castle.
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7.Ng1-e2 ... White develops his knight to a somewhat less-
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influential square. Why not to f3? Well, since White is not a
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person, but a computer, it is not really "afraid" to move to
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f3, which would be a more active square. White, however,
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probably "sees" that at some point Black might play the move
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e5-e4, forcing the knight to move. This would be uncomfortable,
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since there aren't any great squares to move to after that.
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Also, White wants to keep the diagonal open for his king bishop
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for as long as possible. Computers are "rewarded" in their move
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evaluation algorithms for moves which give maximum pice
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mobility and control of squares.
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7..... o-o This means "castle" This is a protective move
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which occurs once in a game for each side, and two pieces, the
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rook and the king, move simultaneously. The advantage of such a
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move is that the king is usually placed into greater safety,
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and the rook is more or less mobilized. Both these concepts are
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important in a game in which the object of the game is to mate
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the opponents' king, and if the king stays on the e file, he is
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likely to catch a death of cold if central lines are opened at
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some point. It is usually better to castle sooner rather than
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later, since later might be too late.
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The move means the king now occupies the square
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g8 and the rook now occupies the square f8.
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8.f2-f4 White strikes at the Black control of the center
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with this move. If Black were to capture by playing e5xf4,
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White would capture back with e3xf4, and now the Black control
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of the dark squares would be reduced. The disadvantage of this
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move is that White's 'e' pawn now lacks protection by it's
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brother, and the squares around the kingside are further
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weakened. Black's fianchettoed king position, on the other
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hand, is relatively safe.
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8......d7-d6 Black solidifies his pawn chain, and gives the
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'e' pawn greater support. He also opens up the diagonal for his
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queen bishop, threatening to play Bc8-e6, contesting White's
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control of the light squares in the center.
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9. Qd1-b3? A bad move. First, ANY move with a Queen should
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be very carefully considered. The queen is the strongest piece
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on the board, and radiates power wherever placed. Here, DT has
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the right idea (to pressurize the queenside) but this idea
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should be carried out with a pawn march, starting with Ra1-b1,
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and then b2-b4, and b4-b5. The queen cannot do it by herself,
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and is vulnerable to attacks by Black's minor pieces, from whom
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she would have to retreat. DT probably wanted to threaten the
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'b' pawn, to stop the bishop from being developed, and it was
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also lured by the potentials resulting from a check by c4-c5.
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Black's next move removes the check possibilities.
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9..... Kg8-h8 The king goes into the corner, a safe snuggly
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place.
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10 o-o White castles, the king is now on g1, and the
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rook on f1.
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10..... Nc6-e7 Black repositions the knight to control d5,
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and to prepare possible pawn control of d5 by c7-c6.
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11. c4-c5 Dubious. Of course not 11.Bg2xb7, (apparently
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winning a pawn) because of Ra8-b8, pinning the bishop against
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the queen, and winning it next move).
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11..... c7-c6 Black establishes pawn control of d5.
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12.c5xd6 With this move, White permits Black the
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potential of pressuring his 'd' pawn, since the pawn will now
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be on an open file.
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12...... Qd8xd6 White's 'd' pawn is now attacked, and he
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still faces an interesting problem of how to develop his queen
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bishop.
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13. f4xe5?! .... Dubious. Deep Thought, as is the want of many
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computers (including my Mephisto 68000xl) takes the tactical
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way out. It doesn't realize that now BOTH the 'd' and 'e' pawns
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can be subject to attack along the 'd' and 'e' files. And if
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either pawn were to move up, then the square in front of the
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other that the former controlled becomes weak. For example, if
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White were at some point to play d3-d4, then the e4 square
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becomes very weak. Byrne never quite gets the chance to do
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this, however.
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13... Qd6xe5 Black's only concern is to find good squares
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to put his queen and the knight on e7. Then, he can begin the
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process of pressuring the 'd' and'e' pawns.
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14. Ne2-f4 The knight finds a square, but it's not
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attacking anything, really. I suspect that DT's main concern
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was to stop Byrne from playing Bc8-e6 sometime in the next few
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moves, which would force the White queen to move
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14..... g6-g5 This forces the knight to move away, and also
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to be out of play for a while, but it loosens the pawn cover
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surrounding the black king, and weakens the pawn protection of
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the f5 pawn.
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15. Nf4-h3 White thereby gains a tempo by attacking the 'g'
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pawn, but the knight now requires a few tempos to re-deploy.
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A human would have found it humiliating to retreat back to e2,
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though a computer shouldn't. A benefit of the move, however, is
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that to protect the 'g' pawn, Black must again move a pawn
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which is part of the circumference of pawns guarding his king,
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a further weakening. And the 'f' pawn will continue to require
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attention.
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15..... h7-h6 The light squares around the black king are now
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pretty weak (read: not guarded by pawns anymore).
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16.Bc1-d2 White makes motions to at least move his queen
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bishop off the last rank, sort of a development. The move does
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connect the white rooks, and premits the queen rook to
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participate in the game.
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16....... b7-b6 If I were black, this is where I would think
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for a while. Black has pressure on the central white pawns, but
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he has his own weak 'f' pawn to consider also. Oneof his prime
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concerns must be to develop the queen bishop, and also the
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queen rook. But if Black were to move the queen bishop right
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away, he would lose the 'b' pawn to white's queen. Black could
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have played Qe5-c7 to protect the 'b' pawn, but he wants to
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somehow play Bc8-e6, which would gain a tempo by attacking the
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white queen. If he played Qe5-c7, then the bishop could never
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move to e6. So, Black first plays b7-b6, moving the pawn to a
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square from which it is protected by the black 'a" pawn,
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freeing the bishop to move. A dark side of the pawn move,
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however, is that now the White king bishop is pressing against
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the 'c' pawn. A fresh weakness is created in Black's camp.
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17. Qb3-a3! Good move. The queen voluntarily relocates,
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this time grabbing a nice diagonal leading to the knight on e7,
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which finds itself soon remarkably berift of protection.
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17....... a7-a5?! Black changes his mind. The move Bc8-e6
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would not accomplish all that much now (though it would mean
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that the bishop would continue to protect the 'f' pawn).
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Instead, Black plots to play Bc8-a6, which would attack the
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white 'd' pawn, and behind it the rook. But, now the 'b' pawn
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is weakened, and White seizes on this fresh weakness.
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18. Na4 The 'b' pawn is now attacked, and if it moves,
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the square c5 becomes available for posting white's knight.
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18....... Rb8 The pawn must be protected, and the
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alternatives for doing so are not great. Ra8-a6 is totally
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awkward, Qe5-c7 gives white the chance to pile on the 'c' pawn
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some more, by Ra1-c1. Note that Qe5-b8 would lose the knight on
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e7 to the qhite queen, a recurrent theme in the next few moves.
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19. Nh3-f2 White takes a moment to relocate the knight to
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a better square, which protects the 'd' pawn in anticipation of
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Black's next move. He also does not want his king quite so
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exposed to possible checks.
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19..... Bc8-a6 The bishop comes out.
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20 Bd2-c3 The bishop finds an active square, and controls
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important center squares and opposes the other bishop on the
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long diagonal. He is also laying the foundation for a little
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combination.
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20...... Qe5-e6 The knight must be protected!
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21. Bc3xa5 If Black simply recaptures the bishop by
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b6xa5, then white plays Na4-c5, attacking the black queen and
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the bishop on a6, and the black queen has no square to go to
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from which she will keep protecting both the bishop on a6, and
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the knight on e7. Therefore, one of them will fall, and white
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will have won a pawn after the complications.
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21........ Ba6xd3 In order to not come out a pawn down in the
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'desperado' complications.
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22. Nf2xd3 Surprise! White does not play Qa3xd3, which
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seems to be necessary in order to stop Black from playing
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Qe6xe3 WITH CHECK, followed by THEN taking the bishop on a5.
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22....... b6xa5 If instead black carries out the "threat" by
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playing Qe6xe3 check, and then b6xa5, then the sequence would
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go 22....Qe6xe3check 23 Kg1-h1 b6xa5 24 Ra1-e1! followed by
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Re1xe7, and White ends up a piece ahead!
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23. Ra1-e1 White takes the time to protect the 'e' pawn
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for the future. The square 'c5' is now a great spot for either
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of White's knights.
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23...... Ne7-d5 Black finally moves the accursed knight, to
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a central square, but White's pieces find much greater scope.
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24.Na4-c5 ...... Black's queen is attacked, and Black must
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give way. Finally, Black's pawns are weaker than White's, and
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the White bishop is very strong.
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24...... Qe6-c8 The only square from which the f5 pawn is
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still protected, but now the other knight jumps into a strong
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square, attacking the weakend light squares on the kingside.
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25. Nd3-e5 White threatens Ne5-g6 check, winning the
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rook on f8 for only a knight. This would be a winning advantage
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in material, since a knight is worth only 3 pawns, while a rook
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is worth 5 pawns.
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25......Rb8-b5 At first glance, this is incomprehensible,
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since it allows White to carry out his threat of Ne5-g6 check.
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But Black thinks he has seen further than the computer. He
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thinks that after the knight on g6 captures the rook, when
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black takes back with the bishop, the white knight on c5 will
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be lost, since it will be attacked many times, and pinned to
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the white queen. But the computer has seen further.
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Incidentally, if Black had stopped Ne5-g6 in
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other ways, he would not have had an easy game either. For
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example, if he had played Kh8-h7 in order to control g6, then
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Qa3-d3 would have been very sstrong, pinning the f5 pawn
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against the black king. Kh8-g8 lets the knight in to g6 also,
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though not as immediately seriously as in the game.
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26. Ne5-g6! White wins the rook for the knight! (Also known
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as "winning the exchange")
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26...... Kh8-h7 Kh8-g8 might have been better, although I
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don't really know.
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27. Ng6xf8 Bg7xf8 Byrne's "point" of giving up the
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exchange. He hopes to win that c5 knight. If he does, then he
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would have given up a rook for a knight and a bishop, an
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advantageous scenario for him.
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28. Re1-c1 White immediately protects the knight
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again. But Black can attack it again. This is the kind of
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situation where one is appreciative of the ability to count, as
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taught in the 1st grade.
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28........ Nf6-d7 The knight is now attacked three times,
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and it does not seem that it can be profitably defended again.
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But now White strikes from a different direction...
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29. Bg2-h3!! Byrne may have thought that he did not
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need to consider this move since he can just play g5-g4, but he
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can't. White now threatens Bh3xf5 check, followed by Bf5xd7
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winning humongous material. The weak f5 pawn!!
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29...... g5-g4 "Show me," Byrne says. The computer
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obliges. But there was no other defense in any case.
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30. Bh3xg4!! In a blaze of glory. White renews his
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threat of Bxf5. But what if f5xg4?
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31...... f5xg4
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32. Qa3-d3! check
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32....... Byrne RESIGNS
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If 32....Kh7-h8, then 33 Nc5xd7, followed by
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Rf1xf8 check, winning an entire knight (an overwhelming
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advantage)
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If 32....Kh7-g8, then 33. Qd3-g6 check, and then
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if 33....Bf8-g7, then 34. Nc5-e6 with a fast checkmate, while
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if 33....Kg8-h8, then 34 Nc5xd7, followed by Rf1xf8 check, as
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above
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If 32....Kh7-g7, then 33. Nc5-e6 check, followed
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by 34. Qd3xb5, and if c6xb5, then Rc1xc8, having won a whole
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rook.
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For more information about chess in general, and how one can
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get a national rating and play in tournaments, you can send me
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a msg via BBS's in New York, or through the chess conferences
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on RIME and Internet. Also, write to the US Chess Federation
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(U.S.C.F.) at 186 Route 9w, New Windsor, N.Y. 12550.
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Best, Israel A. Silverman
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Play chess!!!
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