textfiles/games/blackc.txt

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THE BLACK CAULDRON
SOLUTION
By P. J. Gagnon
Garrettsville, OH
Begin the game by going into Dallben's cottage. Get the
gruel to feed HenWen. The cupboard has supplies you will need
for your adventure, which can be obtained either now or after you
feed the pig. Go to the barnyard and feed the pig. There is
dried corn in the shed which the pig will eat, as well, and also
earns points -- your choice. I could find no other use for the
corn or the gruel. Then follow the pig back to the cottage where
you will witness her vision. Dallben will give you rope, and the
adventure begins. Be sure to fill your flask with water.
Go north for 3 screens, avoiding water. (If you go into the
water, the pig gets scared, won't follow you, and you lose her.)
Go left when you see the edge of the bramble patch. When you
wiggle through the brambles correctly, you find the hidden
cottage of the Fair Folk and HenWen is safe. There's some
cookies in the cupboard.
Somewhere along here you'll meet Gurgi. When he asks for
something to eat, offer him either the cookies or the apple.
Go south upon leaving the cottage for 2 screens. There is a
lute in the tree with a hole in it. Take it. Go east for 2
screens, then north, which brings you to the waterfall. The
magic word will cause a rock to lower in the water so you can
walk on it. Be careful -- if you fall in the water, you drown.
You'll fall in a hole after entering the cave. Offer King
Eidelleg the lute and he'll give you a magic mirror and flying
dust. After leaving the cave, go west for 3 screens til you
reach the swamp to the west, then north for 2 screens where
you'll see a dagger. I've not found a use for the dagger that
earns points, but I take it anyway. Go west to the scarey trees,
then north to the rocks. I wouldn't tell you how to maneuver
through the rocks, even if I could explain it -- that would ruin
some of your fun. But I will tell you that my 6-year old
daughter figured it out when I couldn't. You must go through the
rocks to get to the castle.
Upon reaching the point of the highest rock, throw your
rope. It will go either east or west; it makes no matter which.
Climb the ledge and you will be facing the castle. Welcome to
disk 2.
Walk the maze, then go west when you're facing the
alligators. There will be a henchman pulling a cart at the
drawbrdige. If he's not there the first time, leave the screen
and return -- as many times as it takes. Jump on the cart and
you're in the castle. Wait til the henchman leaves before you
get off the cart. Go through the northern doorway into the wine
cellar. Go between the last 2 barrels on the right, and you'll
fall into a sub-dungeon and find the princess. Go east for 2
screens. Look at the north wall. There's a crack between some
of the stones which are moveable and reveal a King's burial tomb.
There is the magic sword. The princess makes her escape. You
leave the chamber and go south, then east til you see a gargoyle.
Turn his head and a door above you opens. Have the sword ready
so you can bonk the henchman. He's quite a pest. After
emerging, go north again and get the keys on the wall to your
right. Open the door straight ahead of you and free Fleuder
Flam. You can either use the recently acquired keys or simply
untie his ropes.
Have your sword ready to bonk the henchman as you leave that
room. Go west through the first door immediately after leaving
the room, then up the stairs. Then go east to the main hallway
and south back through the wine cellar. Go south to the
drawbridge door and break the chain with the sword. You'll be
bonking the henchman all along the way.
Return to disk 1 the same way you came. After getting
through the rocks, go south for 2 screens where you'll reach the
southwest portion of the swamp. Use your flying dust to get to
the witch's house. Go inside and open the chest. When the
witches appear, offer them the sword and you'll go outside and
receive the cauldron. The gwythaint will take the cauldron while
the witches are talking to you.
Go back to the castle. Take the same route as before, when
you found the princess. Go south for one screen, then through
the east doorway (where the skeletons are). Use the magic mirror
at the proper time and the King jumps in the cauldron. You float
on a log down the river to the cauldron and the witches appear.
They will offer you 3 things in exchange for the cauldron. Do
nothing til they offer you the third item -- the sword. This
wins the game with 230 out of 230 points.