148 lines
10 KiB
Plaintext
148 lines
10 KiB
Plaintext
The Complete Beneath A Steel Sky Walkthrough
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In the beginning ....
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Get metal rod on left of screen. Use rod (crow bar) to open the door on
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right. Go through door. After ditching the cop go back downstairs and
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exit to the right. Put the circuit board in the robot shell (the middle
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piece of junk at the bottom of the screen). Look at the transporter robot.
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Step on lift and quickly go to the room on the right. Open the cabinet and
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get the spanner before the man comes back. Talk to the man and talk to
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Joey. Go back to left. Talk to Joey and have him give the transporter
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robot a jump start. When the transport robot brings a barrel and activates
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the lift go down the hole. Look at the lock next to the door. Talk to
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Joey and have him open the door. That camera sure was helpful. Search the
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body and get his ID.
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Go through the door. Go down the walkway to the right. Go in the door on
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the right. Talk to the girl (Anita). If Lamb kicks you out, just go back
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in. Go to the right. Put the spanner in the cogs. Take the spanner back.
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Go back to the left. Use the spanner to loosen the welder shell. Talk to
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Joey to give him a new shell. Go right again. Try to go in the room on
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the upper left. Talk to Joey and send him in the store room. You can
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watch him through the window if you want to. Talk to Joey and have him
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weld the fuse box. When Joey comes back, go into the storeroom and open the
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gangway. The WD-40 and key are not needed. Get the putty from the floor
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where the gangway was. Leave the storeroom. Go to the electric plant
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(left, left, left, left, left door) Use the spanner to loosen both buttons
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on the right control panel. Have Joey help you push both buttons at once.
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Shut the switch off on the left section of control panel. Take the light
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bulb and put the putty (plastic explosive) in the socket and turn power
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back on. Make sure both switches are down!
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Go back to the lift (right, right, right) Look at the red cable and have
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Joey weld it. Use the id in the slot on the lift to go down a level.
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Congrats. You're now getting somewhere. First thing to do is pick up that
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cable you just cut. Then go to Reich's room (left, green door, id in left
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slot) and get the magazine under his pillow. Go to the travel agency
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(down, right, right, up) and talk to the man. Give him the magazine and he
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will trade it for a ticket. Go find Lamb. Outside the apartments is a
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good place. (exit left, bottom left, left, green door) Talk to Lamb. Give
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him the ticket. He will give you a tour of the factory as a reward. Go to
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the factory (down, right, lift, upper right door). Wait for Lamb, talk to
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him and get your tour from him. Go to the reactor area (right) and talk to
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Anita. Give her your id card and she will give you the jammer. You can
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now get more information from the terminals. You must also get Anita to
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tell you about the Schriebmann port.
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The next stop is the implant office. (left, left, left, lift (make sure
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Joey comes along), left, left, left) Talk to the projector. Have Joey talk
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to the hologram so you can get in. Go left and see the doctor and barter
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for your port implant. Talk to the doc again until he tells you to go see
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his friend and this time go see Anchor (right, right, right, right, right,
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right). When you ask for the special insurance tell him the doctor sent
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you. When anchor goes out back to make a phone call have Joey weld off the
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anchor. Combine the anchor and the cable and you have a grappling hook. Go
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back up to the fire escape (left, left, lift, left, left, upper right,
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stairs, right) and attach the grappling hook onto the Security sign. Forget
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the lockers and go right to the interface in the next room. Put your id
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through the slot and use the interface.
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Welcome to VR. Pick up the ball. Exit right. Open the carpet bag (use
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the doorknob in your inventory). Pick up the magnifying glass and the
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birthday surprise. Use the decompress program on the compressed data. (in
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your inventory) Exit right. Use the passwords you obtained on the floor
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spots. It shouldn't be much trouble. Just basically put one in the closest
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hole and then pick up the other. Eventually exit up. Get the bust and the
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book. Use the magnifying glass on the three documents.
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Now disconnect and use the terminal (with your id card). Activate phoenix
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so you have unlimited access and screw over Lamb by taking his credit and
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access. Also, be sure to read the first two documents in the security
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services. Go talk to Lamb again (he should be next to the elevator going
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down) (lift, left, right) (if he isn't there wander around and come back,
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he will show up). Talk to him and get access to his apartment. Go down to
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the next level and go to Lamb's apartment. (lift, left, green door, id in
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right slot, right door) Feed his cat if you feel like it and get the video
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tape off the bookshelf. Now you can go down to the next level. (exit left,
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down, lift) First thing you should do is go talk to the doorman. (left)
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You are then going to need a sponsor so go find Mrs Pierdman and talk to
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her. When she goes back to her apartment buzz her so you can get in.
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(private lift on rightmost screen) Ask her about sponsorship again and she
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will go use the phone.
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Go play the video tape you got from Lamb's apartment to distract the dog.
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Take the dog biscuits and leave. Go back the the elevator and the bricks.
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(exit lift, left) When Miss P and her mutt come around again put the dog
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biscuits on the plank and pull the rope. Time for the mutt to take a bath.
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You can now get into the cathedral. There isn't much to do in there but
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you will find that Anita is dead. (exit upper right(where the guard was
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standing), up through middle door, open middle locker) Time to go back to
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the reactor and investigate. (left, left, lift, right, lift, upper right,
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right) Open the middle locker and put on the radiation suit. Go right.
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Use the control panel to open the reactor and go get Anita's card from the
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reactor. Leave the reactor. Exit left. Put your clothes back on.
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Go back to the Security building. (left, left, left, left, upper right,
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lift) Use the interface with Anita's card. This part is time dependant,
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you may want to slow down the speed. Use blind on the first eye, go right,
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use blind on the second eye and go up immediately. Go up, right, and pick
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up the tuning fork. Did you make it in time? Go left again. Use the
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playback on the well. Disconnect. Go down to the park. (lift, left, right,
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lift, left, lift, right) Talk to the gardener/Eduardo. Talk to the boy.
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Talk to Eduardo again. Head to the courthouse next to the club. (left,
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left) Defend Hobbins.
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After you help him out, go to the club (exit right by the doorman) and play
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the first song on the jukebox. When the owner gets up take his glass from
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the table and head to the implant doctor. (exit left, upper right, lift,
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left, left, left) Give the glass to him and he will copy the fingerprints
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onto you. Time to pick up something before you go to the wine cellar. Go
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to the shed. (exit right, right, lower right, lift, right, lower left) Look
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at the door. Use an id card on the lock. Go in and get the clippers
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(secateurs). Head back to the club (exit left, left, club door) Put your
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thumb on the metal plate next to the door in the upper right corner. Use
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the crow bar to pry open the lid of the packing case and place it on the
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smaller box. Climb up on the box and use your crow bar on the grill. After
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you make the hole use the clippers to gain entrance.
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Go through the narrow passage. Go right. Follow the diagonal track. Right
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again. Now put the light bulb in the socket on the left side of the hole.
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Make sure you don't get in front of the hole or a monster will get you. Go
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right. Right again. You might want to slow the game down again. Run down
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the tunnel or the ceiling will fall on you. Use the metal bar on the
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plaster above the swelling in the vein. Use the bar on the bricks you just
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exposed. Pick up the brick. Use the metal bar on the swelling, then hit
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the bar with the brick. Pull the bar out again.
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Go through the door when the repair robot comes. Go through the door in
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the center of the screen. Use the control unit to decrease the
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temperature. Pull the metal bar in the ceiling before the cover opens
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again. Go back upstairs. Go to the right. Go through the door. Put
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Joey's circuit board in the slot in the back of the medical robot. Have a
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complete conversation. Exit through the lower left door. Go to the left.
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Look through the grill on the wall. Tell Joey to check out the tank room.
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You can watch him through the grill. Wait for Joey to come back. Talk to
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Joey until you can tell him to open the tap on the nutrient tank. You can
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watch him through the grill again. Once he opens the tap, go to the right,
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through the door, and through the upper left door. The android will fall
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through the grate.
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Exit to the upper right. Go through the door to the upper right. Use your
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id card in the terminal to open the access door. Leave the room. Search the
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corpse and take Joey's board. Go back through the upper right door. Use
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the red link card to access the interface. Go right, blind the eye and go
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up. Use the devine wrath to knock out the crusader. Disconnect. Use
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Anita's card to access the interface. Go back to where the crusader was
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and go right. Use the oscillator to break the crystal. Pick up the helix
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and disconnect. Exit the room. Go through the lower right door. Use
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Anita's card on the console.
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Use the tongs (next to the right door) to get a piece of tissue out of the
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rectangular huge tank. Quickly, use the tongs on the frozen huge tank. You
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should end up with a piece of frozen tissue. Exit to the right. Open the
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cabinet under the console for the middle android. Put Joey's board in the
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cabinet. Use the console to download the character data. Run the startup
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program. Have a complete conversation. Go to the right. Tell Ken to put
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his hand on the sensor. Put your hand on the other sensor at the same time.
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Joey will get stuck. Go through the door. Go to the right. Tie the cable to
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the pipe support. Go down the rungs. Use the tongs on the orifice. Grab
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the cable. When your father falls out of the chair you will regain control
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for a short time. Tell Ken to sit in the chair.
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