331 lines
14 KiB
Plaintext
331 lines
14 KiB
Plaintext
This is a complete walkthrough for the game Beneath a Steel Sky.
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Document started by Mitch Shaw, mshaw@castaway.cc.uwf.edu, on October
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14, 1994.
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Throughout this walkthrough, NORTH will refer to the "top" of the
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screen, SOUTH - the "bottom", EAST - the "right", and WEST - the "left",
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regardless of how each screen is oriented relative to others.
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Whenever "Talk to <person/people/thing>" appears, talk to
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him/them/it until your only choice is "Never mind" or something like that.
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I can't think of anywhere in the game where you suffer any ill effects from
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saying everything you can to someone.
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BENEATH A STEEL SKY WALKTHROUGH
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Get RUNG on left side of walkway.
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Use RUNG on DOOR on right side of walkway.
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(At this point, you will automatically go through the door. The SECURITY
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OFFICER will follow you, then leave.)
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Go WEST, back to the FACTORY.
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Go down the stairs, then go EAST.
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Examine the robot SHELL in the junkpile south of the ELEVATOR.
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Use the CIRCUIT BOARD in the SHELL.
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Talk to JOEY.
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Stand on ELEVATOR in middle of room.
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When HOBBINS (bald guy in overalls) comes out to shut off the alarm,
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go EAST as soon as you can.
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Quickly, before HOBBINS returns, do the following:
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Open the CABINET on the north wall, near the floor.
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Take the WRENCH. Take the SANDWICH if you want and if you have time,
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but it isn't used anywhere that I found.
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Talk to HOBBINS. Be sure to ask him about the ELEVATOR/TRANSPORTER; I
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think the conversation starts with asking him how to get off this
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level or how to leave the city.
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Go WEST.
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Tell JOEY to fix the TRANSPORTER. (If you don't know what's wrong with
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it, talk to HOBBINS some more until he mentions a charge device being
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bad or something along those lines.)
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When TRANSPORT ROBOT puts a barrel on the ELEVATOR, climb down the HOLE.
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Wait for JOEY to fly in.
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Tell JOEY to open the DOOR.
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(REICH will march in and threaten you. He will be mysteriously
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killed.)
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Search REICH'S CORPSE.
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Talk to JOEY to wake him up.
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Go EAST.
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(Now you will be outside the factory, on the top level of the city.)
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As you run into new people on this level, talk to them.
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Find a LINC TERMINAL (there's one outside the ELEVATOR) and see what you
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can find about REICH. Don't worry about the SECURITY SERVICES part--
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you can't get to this without a RETINA SCAN JAMMER, found later.
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Go into the FACTORY at the EAST end of the level.
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Talk to ANITA (if you haven't already) until LAMB orders her to leave.
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Go EAST.
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Talk to POTTS if you want to, I don't think it's necessary.
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Put the WRENCH into the open space in the MACHINE where gears are visible.
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Get the WRENCH again.
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Go SOUTHWEST (back the way you came).
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Use WRENCH on WELDER.
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Ask JOEY how he would like a new shell.
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(You will put the welder shell on him.)
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Go EAST.
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Look through the WINDOW of the storeroom at the bottom of the screen.
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Tell JOEY to investigate the STORES.
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When he comes back, ask him to report.
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Tell JOEY to disable the FUSE BOX.
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When you hear a BZZT, enter the STORES.
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Move the GANGWALK and get the small piece of PUTTY underneath.
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Go EAST.
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(POTTS will search you. He won't notice the PUTTY, but if you took the
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KEY or OIL he will take them back. Don't worry, you don't need them.
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He will also take the GLASSES you found on REICH.)
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Leave the FACTORY and go to the POWER PLANT on the WEST side of the level.
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Use the WRENCH on both BUTTONS on the EAST side of the screen.
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Tell JOEY to push one BUTTON, then push the other at the same time.
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(A PIPE will burst, and the OLD MAN will leave.)
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Use the SWITCH on the machine with bars on it.
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Take the LIGHT BULB.
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Put the PUTTY in the SOCKET where the LIGHT BULB was.
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Throw the SWITCH again.
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(The bars will blow open.)
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Use the SWITCH that is pointing up. (Now both should be down.)
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Go to the ELEVATOR.
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Before you get in, tell JOEY to cut the CABLE on the EAST side of the screen.
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Use LINC CARD on SLOT.
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Enter LIFT.
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Get the CABLE.
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Go WEST.
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Go NORTHEAST (the door beside the other ELEVATOR.)
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Talk to GALLAGHER if you want to... it doesn't do any good.
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Use the CARD on the WESTERN SLOT.
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Enter the WEST DOOR.
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Move the PILLOW.
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Get the MAGAZINE under the PILLOW.
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Leave the APARTMENT and go to the TRAVEL AGENCY on the EAST side.
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Talk to the AGENT until he schedules you for a TOUR.
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Give the MAGAZINE to him, and take the TICKET that comes up from the desk.
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Look for LAMB, the fat guy in the fur coat. Since you fixed the elevator,
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he may be either at the FACTORY or near his APARTMENT, next to REICH'S.
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Give LAMB the TICKET.
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If you're not already at LAMB'S FACTORY, go there and wait for LAMB to
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show up.
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Ask LAMB about the FACTORY TOUR he promised you.
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(LAMB will show you around his incredibly boring PIPE-MAKING FACTORY.
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When he finds the machine broken, he will leave.)
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Go EAST.
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Talk to ANITA. When she asks for your LINC CARD, give it to her. Then talk
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to her until there's nothing more to talk about. She should tell you
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about D-LINCS, SCHRIEBMANN PORTS, etc. You should also get the JAMMER
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program which bypasses RETINA SCANS on LINC TERMINALS.
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Leave the FACTORY.
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If LAMB is standing outside the FACTORY, use the LINC TERMINAL.
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Choose the SECURITY SERVICES choice, D-LINC LAMB and freeze his assets.
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Wait until LAMB tries to use the ELEVATOR.
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Ask LAMB if he has a problem.
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Offer to feed his CAT.
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Go down a level to LAMB'S APARTMENT, next to REICH'S APARTMENT.
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Use your CARD to enter.
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Feed the stinking CAT if you want to, don't otherwise. It doesn't matter.
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Get the VIDEOTAPE on the shelf. Look at it in the VCR if you want.
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Go to DR. BURKE'S OFFICE on the WEST end of this level.
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Talk to the HOLOGRAPHIC RECEPTIONIST until she refuses to let you in.
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Ask JOEY to talk to her. Tell him to use his NATURAL CHARM.
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Go WEST when the door opens.
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Talk to BURKE about a SCHRIEBMANN PORT.
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(Offer a lung, then a kidney. Talk to him again and he'll tell you the
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good news about donating testes. Then he'll install the PORT.)
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Ask BURKE how to get out of the CITY. (He should mention his good friend
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WILLIE, who is ANCHOR the INSURANCE AGENT.)
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Go to the INSURANCE OFFICE.
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Ask JOEY to use the computer. (He should scramble the HARD DRIVE.)
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Ask ANCHOR about a SPECIAL POLICY. Tell him DR. BURKE sent you, not LAMB.
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When he walks into the back, tell JOEY to use his WELDER on the STATUE.
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Get the ANCHOR when it comes loose.
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Use the ANCHOR with the CABLE to form a GRAPPLING HOOK.
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Go back to HOBBINS' FACTORY on the top level.
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Go out on the ledge where you escaped from the first SECURITY OFFICER.
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Use the HOOK on the big "S" SIGN on the other building.
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(You should crash through the window.)
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Don't bother with the LOCKERS, the only one you can open is useless.
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Go EAST.
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Use your CARD on the INTERFACE SLOT.
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Use the INTERFACE.
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Now you're in LINC-SPACE.
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Get the BALL.
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Go EAST.
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In the menu bar up top, use the OPEN program on the CARPET BAG.
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Get the MAGNIFYING GLASS and SURPRISE GIFT that appear.
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Use the DECRYPT program on the two DOCUMENTS with "?" on them.
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Use the DECOMPRESS program on the COMPRESSED DATA.
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Go EAST.
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Use the PASSWORDS (green and red swirls) to get to the DOOR on the
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NORTH side. This isn't hard, but I don't want to go through the
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whole thing here.
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Get the BUST and BOOK.
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Use DECRYPT on the new DOCUMENT.
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DISCONNECT.
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Use CARD on the TERMINAL at the right side of the screen.
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Go to SECURITY SERVICES menu again.
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View all the DOCUMENTS.
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Enable the SPECIAL PHOENIX ACCESS.
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Use CARD in SLOT for ELEVATOR.
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Go down to the GROUND LEVEL.
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When the large, old WOMAN walks by, talk to the GUARD (OFFICER BLUNT).
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Talk to the WOMAN (MRS. PIERMONT).
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Go to the SOUTH side of the POOL, where the small SHACK is.
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Examine the DOOR and LOCK.
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Use a LINC CARD on the LOCK.
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Enter the SHACK.
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Get the SECATEURS (wire cutters, I guess).
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Go to the ST. JAMES CLUB entrance at the WEST side of the POOL.
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Talk to the DOORMAN.
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Find MRS. PIERMONT and talk to her again; ask her to sponsor you.
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Go to the APARTMENT ENTRANCE at the EAST side of the POOL.
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Talk to the GARDENER about the FLOWERS.
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(He should tell you they're DANDELIONS.)
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Ask the BOY about DANDELIONS.
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(He says they're yellow, not blue.)
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Talk to the GARDENER again.
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(He should admit he's not a GARDENER.)
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Use the INTERCOM next to the ELEVATOR.
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(She invites you to come up.)
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Talk to PIERMONT for however long you want, then ask her about the CLUB.
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When she gets up to call the CLUB, put the VIDEOTAPE in the VCR.
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When SPUNKY starts barking at the MONITOR, go examine the BOWL he was
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eating from. Get some DOG BISCUITS.
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Leave the APARTMENT.
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Go back to where the BRICKS and PLANK are.
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Put the DOG BISCUITS on the PLANK.
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Enter ST. JAMES CLUB.
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The BAND is probably playing; just talk to everyone for a while, then leave.
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It may take a while for PIERMONT and SPUNKY to come back out, so stroll
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around for a bit. You should hear barking when the dog finds the food.
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Use the ROPE to launch SPUNKY into the POOL.
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When BLUNT goes to help PIERMONT, enter the CATHEDRAL.
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Examine the DUMMIES.
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Enter the MIDDLE DOOR (between the way you came in and the DOOR behind
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the DUMMIES.)
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Open the LOCKERS and examine what you find there. Yep, it's ANITA.
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Go back to the top level, enter the FACTORY and go where you last saw ANITA
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alive. Open the middle LOCKER and wear the OVERALLS (RADIATION SUIT).
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Go EAST into the REACTOR LOBBY.
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Use the CONSOLE.
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Open the REACTOR DOOR.
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Enter the REACTOR DOOR.
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Get the LINC CARD.
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Exit the REACTOR.
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Use the CONSOLE.
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Close the REACTOR DOOR. (I don't know if this is really necessary, but
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it can't hurt.)
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Exit the REACTOR LOBBY.
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Wear your COAT again.
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Enter the SECURITY SERVICES OFFICE.
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Use REICH'S CARD on the ELEVATOR SLOT.
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Use ANITA'S CARD on the INTERFACE SLOT.
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Use the INTERFACE.
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You're in LINC-SPACE again.
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Do all the following as quickly as you can:
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Use the BLIND program on the EYE.
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Go EAST.
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BLIND this EYE as well.
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Go NORTH.
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Ignore the CRUSADER for now and go NORTH again.
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Leave the WELL alone for now and go EAST.
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Get the TUNING FORK if the EYE is still blinded (white).
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Okay, you don't have to hurry anymore.
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Go WEST.
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Use the PLAYBACK program (projector) on the WELL.
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DISCONNECT.
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Exit the SECURITY SERVICES building and return to GROUND LEVEL.
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Talk to the "GARDENER" again. He is EDUARDO. He'll tell you about the
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VIRUS that ANITA was supposed to retrieve.
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Go into the COURTHOUSE next to ST. JAMES CLUB.
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I don't know if all this is even necessary, but play along anyway. It's
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mildly amusing. Defend HOBBINS; almost no matter what you do, he should
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get two hours community service.
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Go back to ST. JAMES CLUB.
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The BAND should be gone now; if so, use the JUKEBOX.
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Pick any song you want; I usually pick "You search, but find nothing."
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Eventually, the JUKEBOX should start skipping; if not, keep picking songs.
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COLSTON will get up to fix it; when he does, grab his GLASS.
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Go back up a level to DR. BURKE'S OFFICE.
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Give the GLASS to BURKE.
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You should now have COLSTON'S fingerprints on your hands.
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Return to the CLUB.
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Use the PANEL just to the right of the STAGE.
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Use the CROWBAR on the PACKING CASE.
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Get the LID and use it on the smaller BOX.
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Stand on the BOX and use the CROWBAR on the GRILL.
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Use the SECATEURS to remove the GRILL completely.
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(At this point, you may want to save your game just in case. Once you
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enter the NARROW PASSAGE, there's no going back.)
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Enter the NARROW PASSAGE.
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Go EAST, then NORTHEAST, then EAST.
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There should be a large HOLE near the EAST side of the screen here.
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Use the LIGHT BULB in the SOCKET to the left of the HOLE.
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Go EAST.
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Save your game.
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Go EAST.
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The tunnel should begin to collapse. Quickly, run through the door in
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the SOUTHEAST corner. If you die, restore. (See why you saved?)
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Use the CROWBAR on the PLASTER behind the VEIN.
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Use the CROWBAR on the BRICKWORK exposed.
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Get the BRICK.
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Drive the CROWBAR into the SWELLING of the VEIN.
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Use the BRICK on the CROWBAR.
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Get the CROWBAR again if you want.
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When the MEDICAL ROBOT enters, go EAST.
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Go NORTH.
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Use the CONTROL UNIT on the EAST side of the room.
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Reduce the temperature.
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Stand on the APERATURE (which should be nearly closed) and pull the METAL
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BAR. This should loosen the grate.
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Go WEST.
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Look through the GRILL on the wall to see the TANK ROOM.
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Go EAST twice.
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Use the CIRCUIT BOARD in the MEDICAL ROBOT.
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Tell JOEY to check out the TANK ROOM.
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When he returns, ask him to report. Ask him about everything you can, but
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especially the NUTRIENT TANK.
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Tell JOEY to open the TAP on the NUTRIENT TANK.
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When you hear dripping, enter the TANK ROOM. The ANDROID should go to shut
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off the tap and fall through the GRATE.
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Go NORTHEAST twice. You should end up in a MONITORING ROOM where there is
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another LINC INTERFACE.
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Use REICH'S CARD on the TERMINAL near the entrance DOOR.
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Choose ACCESS TO RESTRICTED AREA: OPEN DOOR.
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Go WEST.
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Gallagher should confront you and beat up JOEY, who will kill him.
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Search the CORPSE for a CARD and search JOEY for the CIRCUIT BOARD.
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Go NORTHEAST.
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Use the RED CARD in the INTERFACE SLOT.
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Use the INTERFACE.
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LINC-SPACE once more.
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Go EAST.
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BLIND the EYE and go NORTH quickly.
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Use the DIVINE WRATH program on the CRUSADER.
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DISCONNECT.
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Use ANITA'S CARD on the SLOT and use the INTERFACE again.
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Go back via the usual route to where the CRUSADER was.
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Go EAST through the door the CRUSADER was guarding.
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Use the OSCILLATOR program (TUNING FORK) on the CRYSTAL.
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Get the HELIX (VIRUS). The VIRUS is now on ANITA'S CARD.
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DISCONNECT.
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Go WEST then SOUTHEAST.
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Use ANITA'S CARD on the CONSOLE in the middle of the NORTH wall.
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The MONITOR should display static afterwards.
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Get the TONGS hanging next to the EAST DOOR.
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Use the TONGS on the TANK full of FLESH BITS.
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Use the TONGS AND FLESH on the FROZEN TANK.
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Go EAST.
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Open the CABINET next to the MIDDLE ANDROID.
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Put the CIRCUIT BOARD in the CABINET.
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Use the CONSOLE above the CABINET.
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Choose DOWNLOAD CHARACTER DATA and then RUN STARTUP PROGRAM.
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Talk to JOEY/KEN.
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Go EAST.
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Tell KEN to put his HAND on the PANEL.
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Put your HAND on the other PANEL.
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The DOOR will open, but KEN'S HAND will be stuck. Leave him there.
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Go EAST twice.
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Tie the CABLE to the PIPE SUPPORT.
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Climb down the RUNGS.
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Use the FROZEN FLESH with the ORIFICE.
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Swing over to the newly-visible DOOR using the CABLE.
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Now you're in the heart of LINC itself. There's an automated section
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here where you talk to your FATHER, until KEN walks in.
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As soon as you have control again, tell KEN to sit in the CHAIR.
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Enjoy the sense of accomplishment.
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mshaw@castaway.cc.uwf.edu
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