548 lines
32 KiB
Plaintext
548 lines
32 KiB
Plaintext
_ _ _ ___ _ _
|
|
/ \ | | | | | _| | | | | (TM)
|
|
/ _ \ | | | | | |_ | \| |
|
|
| _ | | | | | | _| | |\ |
|
|
| | | | | |__ | | | |_ | | | |
|
|
|_| |_| |____| |_| |___| |_| |_|
|
|
______ ______ ______ ______ VS.____ _______ _____ ______
|
|
| _ \| _ \| ___| _ \ / _ \|__ __|/ _ \| _ \ (TM)
|
|
| |_| | |_| | |___| | | | |_| | | | | | | | |_| |
|
|
| ___/| _ /| ___| | | | _ | | | | | | | _ /
|
|
|||| |||| \ \||||___| |_| |||| | | ||| ||||_| |||| \ \
|
|
|||| |||| |||||||||||||||||/|||| |||| ||| \|||||/|||| ||||
|
|
|
|
|
|
Alien vs. Predator Mini FAQ Version 2.1 10-06-94
|
|
By: Rey Kanzaki (rkanzaki@netcom.com)
|
|
|
|
SPECIAL THANKS TO THE AUTHOR OF AVP FAQ VERSION 1.0:
|
|
Mike "BBC" Long (mlong@world.std.com)
|
|
|
|
MANY THANKS TO ALL WHO MADE THIS POSSIBLE:
|
|
Jeff W. Alexander (jwa@WLV.IIPO.GTEGSC.COM)
|
|
Alexander Wong (awong@emerald.tufts.edu)
|
|
Kevin Michael Malone (kmalone@falcon.tamucc.edu)
|
|
Herbert Tin Hoy Hu (hoy@uhunix.uhcc.hawaii.edu)
|
|
Devin Wong (devin@qedbbs.com)
|
|
m.a.hall (M.A.Hall@bradford.ac.uk)
|
|
Peter Yeung (yeung@staff.cs.su.oz.au)
|
|
Adam Tennant (ahriman@ccu1.auckland.ac.nz)
|
|
Alain Hoang (hoanga@rpi.edu)
|
|
Omega Red (omega%vikings@bts.com)
|
|
Van Hoang Nguyen (vanhn@ocf.berkeley.edu)
|
|
Andy Eddy (vidgames@netcom.com)
|
|
Albert Disanto (space port 11707)
|
|
Glenda (space port 11707)
|
|
Rick (space port 11707)
|
|
Scott (space port 11707)
|
|
|
|
Send corrections, comments, suggestions to rkanzaki@netcom.com.
|
|
|
|
|
|
|
|
|
|
|
|
1. Story.
|
|
|
|
Released by Capcom in the summer of 1994, Alien vs. Predator is
|
|
loosely based on the movies _Alien_ and _Predator_ and is the latest
|
|
of the Final-Fight genre games. The setting is San Drad, California,
|
|
the largest city on the West Coast. The Wayland Yutani Corporation is
|
|
developing biological weapons. An emergency situation occurs, and in
|
|
72 hours, San Drad is overrun by Aliens. Incredibly outnumbered, two
|
|
heroes, Dutch Schaefer and Linn Kurosawa, fight the Aliens in a
|
|
losing battle. And when all seems lost, Predators materialize and side
|
|
with the heroes to join in the "Hunt".
|
|
|
|
The "Hunt" begins. Round 1 is "City of Despair". The fight takes place
|
|
in the city amid hordes of Aliens. The boss is the Alien guard
|
|
Chrysalis. Round 2 is "War in the Underpass". The fight continues in
|
|
the sewers beneath the city. The boss is the fast and deadly Razor
|
|
Claws. Round 3 is "Forced Assault". Atop a moving APC, the hunters
|
|
shoot at Aliens as they storm their way to the Queen's liar. The boss
|
|
is the agile Arachnoid. Round 4 is "Assault on a Queen". The fight
|
|
takes the hunters directly to the Queen. The boss is the first Alien
|
|
Queen. Round 5 is "Secrets". Investigating the crash of an aerial
|
|
transport, the hunters find that the Aliens are part of a biological
|
|
weapons development. The boss is a military service Power Loader.
|
|
Round 6 is "Nightmare in the Lab". The fight is now inside the
|
|
laboratories. The boss is the powerful "Mad Predator". Round 7 is
|
|
"Hunt's End". The fight takes place aboard a space craft in outer
|
|
space. The boss is the second Alien Queen.
|
|
|
|
Having defeated the Alien Queen, the hunters board a escape pod and
|
|
direct the space craft to crash on the base and explode on impact. The
|
|
resulting explosion destroys all remaining Aliens. Then back on the
|
|
planet, the Predators give the heroes the Alien Queen's tail hook. The
|
|
Predators leave as the heroes wonder why they helped them.
|
|
|
|
Note: Round 6, "Nightmare in the Lab", has a special stage where
|
|
characters must destroy a control box. Failure to destroy it in 20
|
|
seconds results in a crash, inflicting damage to the characters.
|
|
|
|
|
|
|
|
|
|
|
|
2. Characters.
|
|
|
|
|-Predator Warrior----------------+-Dutch Schaefer-------------------|
|
|
| | |
|
|
| Favorite Weapon: Spear | Favorite Weapon: Anything he |
|
|
| Gun: Shoulder Cannon | can get his hands on |
|
|
| | Gun: Smart Gun |
|
|
| A proud leader, he seeks | Abandoned by his superiors, |
|
|
| both prey to hunt, and kin | he fights because it is what |
|
|
| who have gone missing on | he knows ... and loves. |
|
|
| this world. | |
|
|
| | |
|
|
| Speed: ****** | Speed: *** |
|
|
| Power: **** | Power: ********** |
|
|
| Skill: ***** | Skill: ***** |
|
|
| | |
|
|
| A warrior from the stars | A cyborg created to fight |
|
|
| who lives for combat. He | extraterrestials. He lost |
|
|
| searches the galaxy for | his right arm in the 2nd |
|
|
| worthy game to hunt. | Alien War, and has since had |
|
|
| Equipped with powerful | it replaced with a smartgun |
|
|
| weapons, his honor will not | rig. He lives only to avenge |
|
|
| let him take unfair | himself against the aliens! |
|
|
| advantage during a hunt. | |
|
|
| | |
|
|
|-Linn Kurosawa-------------------+-Predator Hunter------------------|
|
|
| | |
|
|
| Favorite Weapon: Katana | Favorite Weapon: Halberd |
|
|
| Gun: Large Caliber Pistol | Gun: Shoulder Cannon |
|
|
| | |
|
|
| Honor bound to defend those | A berserker, feared even by |
|
|
| who betrayed her, she still | his own people. For him the |
|
|
| prays that it was a | hunt is all. |
|
|
| mistake. | |
|
|
| | |
|
|
| Speed: ****** | Speed: ****** |
|
|
| Power: ** | Power: ***** |
|
|
| Skill: ********** | Skill: **** |
|
|
| | |
|
|
| A cyborg who lead the 13th | A hunter from beyond. This |
|
|
| Colonial Marine Corps. She | young warrior seeks to prove |
|
|
| is a master of ancient | himself by hunting the most |
|
|
| martial arts which she | dangerous creatures known. |
|
|
| combines with her super | He will destroy himself |
|
|
| strength for lethal effect. | rather than be defeated. |
|
|
| Always equipped with a | |
|
|
| Japanese Katana, the blade | |
|
|
| represents her soul. | |
|
|
|_________________________________|__________________________________|
|
|
|
|
|
|
|
|
|
|
|
|
3. Weapons.
|
|
|
|
The Predators are armed with shoulder cannons. The cannon fires single
|
|
shots. On the ground, the cannon automatically targets the first enemy
|
|
in the line of sight but cannot seem to track Chest Busters, Face
|
|
Huggers, and the first Alien Queen. In the air, the cannon initially
|
|
fires in the direction of the joystick, but the cannon's auto-tracking
|
|
takes over almost immediately. Direct hits result in explosions
|
|
affecting the target and other enemies near it. Those affected are
|
|
enveloped in flame and are knocked down (except Alien Queens and Power
|
|
Loaders). The reload status bar indicates firing availability. Each
|
|
time the cannon is fired, the reload status bar decreases. If the
|
|
reload status bar is totally depleted, the cannon has overheated,
|
|
otherwise the reload status bar continuously refills. The cannon can
|
|
QUICKLY overheat. The Warrior's native weapon is the spear, and the
|
|
Hunter's native weapon is the halberd. They cannot use other melee
|
|
weapons. They simply throw them.
|
|
|
|
Schaefer is armed with a smart gun rig on his arm. He fires a barrage
|
|
of smart gun bullets. On the ground, he fires by waving his arm up and
|
|
down covering all angles in the direction he is facing. In the air, he
|
|
fires according to the joystick direction. The reload status bar
|
|
indicates firing availability. Each time he fires, the reload status
|
|
bar decreases. If the reload status bar is totally depleted, the gun
|
|
has overheated, otherwise the reload status bar continuously refills.
|
|
Schaefer carries no melee weapons, but he can use ANY weapon that he
|
|
picks up, including the Warrior's spear, the Hunter's halberd, and
|
|
Linn's katana.
|
|
|
|
Linn is armed with a large caliber automatic pistol. She fires a
|
|
stream of pulse gun bullets. On the ground, she fires an initial burst
|
|
striking the ground and then proceeds to shoot horizontally in the
|
|
direction she is facing. In the air, she fires according to the
|
|
joystick direction. The reload status bar indicates firing
|
|
availability. Each time she fires, the reload status bar decreases.
|
|
Unlike the Predators or Schaefer, Linn does not have continuous
|
|
refill. When the reload status bar is depleted, she must stop and
|
|
reload her gun. Reload occurs immediately after depletion, even when
|
|
surrounded by enemies. During reload, she is COMPLETELY VULNERABLE.
|
|
Linn's native weapon is the katana. She cannot use other melee
|
|
weapons. She simply throws them.
|
|
|
|
Other Weapons:
|
|
Super Cartridge: A character picking up this item can continuously
|
|
use his weapon to fire unlimited amount of rounds in a ten
|
|
second period. Super cartridges are found in some
|
|
containers and also appear whenever a player joins a game
|
|
in progress.
|
|
|
|
Knife: Basic weapon that affects all enemies in the line of
|
|
projection. This weapon is simply picked up and thrown. If
|
|
it hits a wall, it falls to the ground.
|
|
|
|
Disc: When thrown, the disc returns to the thrower along the line
|
|
of projection. If the thrower is not on the same horizontal
|
|
plane as the disc during its return, the disc will travel
|
|
off the screen and is lost. The disc is capable of knocking
|
|
down enemies with a single hit. Linn can use the disc to
|
|
hit enemies on the ground. If it hits a wall, it falls to
|
|
the ground.
|
|
|
|
Flame Thrower: Use with care. Each blast lasts about a second, leaving
|
|
your backside vulnerable. This weapon is short-lived but is
|
|
very effective against hordes.
|
|
|
|
Pipe: A simple but effective weapon. Schaefer is the only one who
|
|
can use it to repeatedly smash enemies. The Predators and
|
|
Linn simply throw it. If it hits a wall, it falls to the
|
|
ground.
|
|
|
|
Pulse Gun: A very effective weapon that bombards enemies with
|
|
constant fire. It has long range and is useful against
|
|
bosses. The bullets do not go through enemies.
|
|
|
|
Smart Gun: Improvement over the Pulse Gun. More firepower. Unlike the
|
|
pulse gun, the smart gun shoots bullets that go through
|
|
enemies, affecting all in the line of fire.
|
|
|
|
Hand Grenade: Powerful hand-thrown weapons. The explosion affects the
|
|
target and other enemies near it. Those affected are
|
|
enveloped in flame and are knocked down (except Alien
|
|
Queens). This weapon is very effective against Power
|
|
Loaders. If an enemy soldier is hit before he throws a
|
|
grenade, the fallen grenade can be picked up and used.
|
|
Grenades hit in mid-air can also be picked up and used.
|
|
|
|
Grenade Launcher: Improvement over hand grenades. This is a very
|
|
powerful weapon. If the grenade hits, the following
|
|
explosion propagates to enemies that are in the direction
|
|
of firing. If fired from one end of the screen, one direct
|
|
hit is capable of enveloping in flames all enemies on
|
|
screen.
|
|
|
|
|
|
|
|
|
|
|
|
4. Items.
|
|
|
|
There are numerous items placed throughout the game to aid you in your
|
|
fight. Some items restore partial health, and some simply increase
|
|
your score. The items are stored in some form of container, but be
|
|
cautious, some containers store Aliens.
|
|
|
|
|---------------------------------+----------------------------------|
|
|
| Item: Points: Health: | Item: Points: |
|
|
|---------------------------------+----------------------------------|
|
|
| Soda Can 10,000 ? | Amber 2,000 |
|
|
| Hot Dog 15% | Amethyst 2,000 |
|
|
| Salad 10,000 ? | Aquamarine 4,000 |
|
|
| Turkey 25,000 ? | Emerald 8,000 |
|
|
| Ham 35% | Necklace 6,000 |
|
|
| Hamburger 15,000 30% | Ingot 20,000 |
|
|
| Beef Steak 20% | Lapis Lazui 8,000 |
|
|
| Cheese 20% | Ring 10,000 |
|
|
| Meat 35% | Topaz 2,000 |
|
|
| Medicine 50,000 100% | |
|
|
| Chicken 25% | Radio 10,000 |
|
|
| Lobster 40% | Helmet 10,000 |
|
|
| Sea Breen 40,000 ? | |
|
|
| Porker 25,000 40% | |
|
|
| Pizza ? | |
|
|
|_________________________________|__________________________________|
|
|
|
|
|
|
|
|
|
|
|
|
5. Moves List.
|
|
|
|
|-Legend--------------------------+----------------------------------|
|
|
| Joystick Controls | Character faces right. |
|
|
| O O O | A = Weapon |
|
|
| \ | / | B = Attack |
|
|
| O- Q -O | C = Jump / Dash |
|
|
| / | \ | ',' = "Followed by" |
|
|
| O O O | '*' = "Hold button" |
|
|
| | Ex: 'A*B' means press |
|
|
| | A and hold, press B |
|
|
|_________________________________|__________________________________|
|
|
|
|
|-Predator Warrior---------------------------------------------------|
|
|
| The Warrior's normal attack pattern is three spear swipes |
|
|
| followed by a stationary pole vault-like kick. This final kick |
|
|
| has just a tad less range than the spean swipes, and sometimes |
|
|
| misses the target. If weaponless, he punches instead. If he is |
|
|
| hit by an enemy immediately behind him while attacking, he will |
|
|
| execute a reverse sweep. |
|
|
|--------------------------------------------------------------------|
|
|
| -O C Dash |
|
|
| (Moves about 1/2 screen width) |
|
|
| |
|
|
| Dash, B Dash Kick |
|
|
| |
|
|
| Dash, | B Dash Knee |
|
|
| O |
|
|
| |
|
|
| After initiating a Dash Kick, it is possible to land multiple |
|
|
| kicks by further pressing the ATTACK button each time the |
|
|
| Warrior connects with a target. Furthermore, the Warrior will |
|
|
| rebound from connection in the current direction of the |
|
|
| joystick, making it possible to dash into a group of aliens, |
|
|
| kick several, and then bounce out without ever touching the |
|
|
| ground. |
|
|
| |
|
|
| After initiating a Dash Knee, it is possible to turn it into a |
|
|
| Dash Lunge Punch by pressing the ATTACK button once upon |
|
|
| connecting with a target. |
|
|
| |
|
|
|--------------------------------------------------------------------|
|
|
| O- C Backward Hop |
|
|
| (Dash Kick and Dash Knee work |
|
|
| too, but are awkward) |
|
|
| |
|
|
|--------------------------------------------------------------------|
|
|
| | C Short Slide |
|
|
| O |
|
|
| |
|
|
| \ C Long Slide |
|
|
| O |
|
|
| |
|
|
|--------------------------------------------------------------------|
|
|
| Jump, | C Spear Dive |
|
|
| O (If he is without his spear or |
|
|
| is holding another weapon, he |
|
|
| executes a diving kick. |
|
|
| Repeatedly pressing JUMP results |
|
|
| in multiple hits. He is |
|
|
| momentarily vulnerable after |
|
|
| execution) |
|
|
| |
|
|
|--------------------------------------------------------------------|
|
|
| -O Grab |
|
|
| (Alien Queens and Power Loaders |
|
|
| are immune to grabs) |
|
|
| |
|
|
|--------------------------------------------------------------------|
|
|
| The following moves can be performed after a successful grab. |
|
|
| |
|
|
| Center Joystick, Press B Pummel |
|
|
| Repeatedly |
|
|
| |
|
|
| Jump, | B Ground Smash |
|
|
| O |
|
|
| |
|
|
|--------------------------------------------------------------------|
|
|
| | O B Flying Kick |
|
|
| O | (This move is more defensive |
|
|
| than offensive. It moves him a |
|
|
| good distance and can hit |
|
|
| several enemies) |
|
|
| |
|
|
|--------------------------------------------------------------------|
|
|
| Any two buttons Escape Move |
|
|
| (He crouches and twirls his |
|
|
| spear above his head. Without |
|
|
| his spear, he hops and fires |
|
|
| straight down, even when his |
|
|
| weapon has overheated. This move |
|
|
| drains energy for each enemy |
|
|
| affected) |
|
|
| |
|
|
|____________________________________________________________________|
|
|
|
|
|-Dutch Schaefer-----------------------------------------------------|
|
|
| Schaefer's normal attack pattern is four punches. If he picks |
|
|
| up any melee weapon, he will keep it and swing it repeatedly. |
|
|
| If he is hit by an enemy immediately behind him while |
|
|
| attacking, he will execute a reverse sweep. |
|
|
|--------------------------------------------------------------------|
|
|
| -O C Rush |
|
|
| (Also, center joystick (Moves about 1/2 screen width) |
|
|
| and tap C repeatedly) |
|
|
| |
|
|
| Rush, B Rush and Punch |
|
|
| (Also, C * B) |
|
|
| |
|
|
|--------------------------------------------------------------------|
|
|
| \ C Slide |
|
|
| O |
|
|
| |
|
|
|--------------------------------------------------------------------|
|
|
| -O Grab |
|
|
| (Alien Queens and Power Loaders |
|
|
| are immune to grabs) |
|
|
| |
|
|
|--------------------------------------------------------------------|
|
|
| The following moves can be performed after a successful grab. |
|
|
| |
|
|
| Center Joystick, Press B Pummel |
|
|
| Repeatedly |
|
|
| |
|
|
| -O B Suplex |
|
|
| |
|
|
| C * B Ground Smash |
|
|
| (Schaefer is immune to ALL |
|
|
| attacks when executing this |
|
|
| move) |
|
|
| |
|
|
|--------------------------------------------------------------------|
|
|
| | O B Rising Knee |
|
|
| O | (The descent is slow, and it can |
|
|
| leave him vulnerable) |
|
|
| |
|
|
|--------------------------------------------------------------------|
|
|
| Any two buttons Escape Move |
|
|
| (He overloads him arm and spins |
|
|
| in place while sparks fly. This |
|
|
| move drains energy for each |
|
|
| enemy affected) |
|
|
|____________________________________________________________________|
|
|
|
|
|-Linn Kurosawa------------------------------------------------------|
|
|
| Linn's normal attack pattern is four Karate moves followed by |
|
|
| a katana slice. Without her katana, she will only do four |
|
|
| Karate moves. If she is hit by an enemy immediately behind her |
|
|
| while attacking, she will execute a reverse sweep. |
|
|
|--------------------------------------------------------------------|
|
|
| If Linn's air attacks connect, she can rebound and execute |
|
|
| another air attack. If executing a Jump Kick, she will rebound |
|
|
| in the direction of the joystick. If executing a Stab she will |
|
|
| rebound up. Repeated Stabs usually result in an Air Throw. She |
|
|
| can also rebound off the walls. |
|
|
| |
|
|
| Jump, B Jump Kick |
|
|
| |
|
|
| Jump, | B Jumping Stab |
|
|
| O (If she is without her katana or |
|
|
| is holding another weapon, she |
|
|
| executes a Jump Kick) |
|
|
| |
|
|
| Jump, B Air Throw |
|
|
| (She must overlap with an Alien. |
|
|
| She can also throw Aliens just |
|
|
| when they are dropping from |
|
|
| above) |
|
|
| |
|
|
|--------------------------------------------------------------------|
|
|
| \ C Slide Kick |
|
|
| O |
|
|
| |
|
|
|--------------------------------------------------------------------|
|
|
| Tap Joystick Forward Twice Iaikiri |
|
|
| (If she is without the katana or |
|
|
| is holding another weapon, she |
|
|
| executes a roundhouse kick) |
|
|
| |
|
|
|--------------------------------------------------------------------|
|
|
| Hold B For 2 Seconds, Then Soukeiha [Double Power Wave] |
|
|
| Release (She may freely move and use the |
|
|
| SHOOT and JUMP buttons while |
|
|
| charging. Even firing a picked |
|
|
| up weapon will charge her bolt, |
|
|
| often resulting in a discharge |
|
|
| when the weapon clip is emptied |
|
|
| and the button is released) |
|
|
| |
|
|
|--------------------------------------------------------------------|
|
|
| | O B Koeikyaku [Tiger Shadow Kick] |
|
|
| O | (It also affects enemies on the |
|
|
| ground) |
|
|
| |
|
|
|--------------------------------------------------------------------|
|
|
| Any Two Buttons Senpuzan [Hurricane Slice] |
|
|
| (She jumps into the air, |
|
|
| spinning with her katana |
|
|
| extended. She can do this in |
|
|
| place or combined with a leap to |
|
|
| one side. The leap can be |
|
|
| directed by using the joystick |
|
|
| when the buttons are pressed. |
|
|
| Without her katana, she stays put |
|
|
| and kicks the legs from under |
|
|
| everything around her. This move |
|
|
| drains energy for each enemy |
|
|
| affected) |
|
|
| |
|
|
|____________________________________________________________________|
|
|
|
|
|-Predator Hunter----------------------------------------------------|
|
|
| The Hunter's normal attack pattern if four halberd swipes. If |
|
|
| he is hit by an enemy immediately behind him, he executes a |
|
|
| reverse sweep. |
|
|
|--------------------------------------------------------------------|
|
|
| -O C Dash |
|
|
| (Moves about 1/2 screen width) |
|
|
| |
|
|
| Dash, | B Flying Tackle |
|
|
| O |
|
|
| |
|
|
|--------------------------------------------------------------------|
|
|
| | C Short Slide |
|
|
| O |
|
|
| |
|
|
| \ C Long Slide |
|
|
| O |
|
|
| |
|
|
|--------------------------------------------------------------------|
|
|
| Jump, | C Ball Attack |
|
|
| O (Repeatedly pressing JUMP |
|
|
| results in multiple hits. He is |
|
|
| momentarily vulnerable after |
|
|
| execution) |
|
|
| |
|
|
|--------------------------------------------------------------------|
|
|
| -O Grab |
|
|
| (Alien Queens and Power Loaders |
|
|
| are immune to grabs) |
|
|
| |
|
|
|--------------------------------------------------------------------|
|
|
| The following moves can be performed after a successful grab. |
|
|
| |
|
|
| Center Joystick, Press B Pummel |
|
|
| Repeatedly |
|
|
| |
|
|
| Jump, | B Ground Smash |
|
|
| O |
|
|
| |
|
|
|--------------------------------------------------------------------|
|
|
| O | B Uppercut |
|
|
| | O |
|
|
| |
|
|
|--------------------------------------------------------------------|
|
|
| Any Two Buttons Escape Move |
|
|
| (He crouces and spins mini discs |
|
|
| around himself. Without the |
|
|
| halberd, he hops and fires |
|
|
| straight down, even when his |
|
|
| weapon has overheated. This move |
|
|
| drains energy for each enemy |
|
|
| affected) |
|
|
| |
|
|
|____________________________________________________________________|
|
|
|
|
|
|
|
|
|
|
|
|
Under no circumstance do I guarantee the accuracy and correctness of
|
|
this FAQ. This FAQ may be freely copied and distributed. This FAQ is
|
|
available in ftp.netcom.com /pub/vi/vidgames/faqs.
|
|
--
|
|
Rey Kanzaki : A!MG TSZ FSS Gunnm : "Megami ga matteiru nara
|
|
rkanzaki@netcom.com : MarikoNagai : tengoku datte nobotte
|
|
: KahoruKohiruimaki : miseru sa"
|
|
|
|
|