390 lines
18 KiB
Plaintext
390 lines
18 KiB
Plaintext
---------------------------
|
|
FAQ: BUYING FROM AN AUCTION (Last Updated: March 1, 1993)
|
|
---------------------------
|
|
|
|
INTENT AND DISCLAIMERS:
|
|
-----------------------
|
|
|
|
Copyright 1993
|
|
|
|
The authors (Doug Jefferys and Steve Ozdemir) hereby grant permission
|
|
to reproduce and distribute this document for personal use, subject to
|
|
the condition that the document (along with any copyright and disclaimer
|
|
notices) is not modified in any way.
|
|
|
|
The opinions expressed within this document are those of the authors only
|
|
and not necessarily those of their respective employers.
|
|
|
|
This FAQ was created to assist beginning and established collectors by
|
|
providing useful information about dealing with the current owners of
|
|
video games. Because this hobby can involve deals that can be in the
|
|
$1000s, the reader is advised to use the following information
|
|
carefully.
|
|
|
|
This FAQ is provided for informational purposes only. Although the
|
|
authors have made every effort to provide accurate information, they
|
|
cannot guarantee the accuracy or usefulness of any of the information
|
|
contained herein due to the complexity of the issues involved.
|
|
|
|
The authors take no responsibility for anything arising as a result of
|
|
anyone using the information provided in this FAQ, and the reader hereby
|
|
absolves the authors of any and all liability arising from any activities
|
|
resulting from the use of any information contained herein.
|
|
|
|
If you're new to collecting, we advise you to read the "Buying From an
|
|
Operator" FAQ before proceeding; it explains in detail many of the jargon
|
|
terms you'll encounter in this FAQ.
|
|
|
|
|
|
|
|
Q: What goes on at an auction?
|
|
|
|
A: An auction consists of two parts: a preview period and a bidding period.
|
|
|
|
During the preview period, all the items are available for inspection.
|
|
This is to allow the buyers to inspect the merchandise and decide for
|
|
themselves what they're willing to pay for it. In the case of video game
|
|
auctions, this usually means that you will be allowed to power up the
|
|
various games and play-test anything of interest.
|
|
|
|
During the bidding period, the auctioneer will offer each game up for sale
|
|
and accept bids on it. The auctioneer will first power up the game to
|
|
show that it is indeed operational and is worth bidding on.
|
|
|
|
The auctioneer (and/or the company who employs the auctioneer) gets a
|
|
percentage of all proceeds. Sometimes this percentage is included in
|
|
the winning bid or gets paid by the seller of the game, but sometimes
|
|
it is added onto the "hammer price", and the buyer is responsible for
|
|
paying. Ask the people running the auction before the bidding starts
|
|
and keep the answer in mind when bidding...
|
|
|
|
Then the fun begins. The auctioneer asks for a starting price (an
|
|
"opening bid"). If nobody accepts this bid, he will lower the opening
|
|
bid until someone accepts his offer. He will then slowly raise the price
|
|
as other customers show interest in the item. As the price rises past
|
|
the personal limits of the various bidders, the bidders stop bidding.
|
|
The last person to make a bid (i.e. the one willing to pay the most
|
|
for the item in question) "wins" the bid and gets the item. Bidding
|
|
then proceeds to the next item.
|
|
|
|
|
|
|
|
Q: Sounds like fun. How do I find out where an auction is being held?
|
|
|
|
A: You can find out about auctions by looking in the Yellow Pages under
|
|
"Amusement Machines" and asking the people at the other end of the
|
|
lines if there are any upcoming auctions in your area.
|
|
|
|
You can also find out about auctions by looking in Replay magazine (the
|
|
trade journal for operators). You can order a single copy of Replay
|
|
by sending $5.00 to Replay Magazine, PO BOX 2550, Woodland Hills, CA,
|
|
91365.
|
|
|
|
|
|
|
|
Q: Okay, I've found an auction. What should I bring with me?
|
|
|
|
A: The most important item to bring is an extension cord. Preferably 100'
|
|
or more, with multiple plugs. A good solution is a self-dispensing spool
|
|
of cord with four outlets in the center. It's lightweight, compact,
|
|
portable, and helps to prevent tangled cords. There will likely be over
|
|
a hundred games available, and very few of them will be in reach of the
|
|
cords dangling from the warehouse ceiling. The warehouse will supply the
|
|
power, but it's up to you to get the power to the machine you want.
|
|
|
|
Many auctions are held in rented buildings that don't have any dangling
|
|
cords -- sometimes they won't even have outlets available. At these
|
|
auctions, the only chance you have to see if a game works is when the
|
|
people running the auction power it up just before sale.
|
|
|
|
The second most important thing to bring is a flashlight. This will
|
|
enable you to examine the games for signs of water damage, rough
|
|
handling, pirated boards, poorly-performed conversions, banged-up
|
|
control panels, and so on. Most warehouses are poorly lit, so a small
|
|
flashlight can be invaluable when determining the condition of a machine.
|
|
|
|
The third most important thing to bring is cash. At most auctions, there
|
|
will be a "bidding deposit" (usually around $200 or so) which you must
|
|
have in order to get a bidder number. This is only a deposit, so rest
|
|
assured you'll get it back at the end of the auction, even if you don't
|
|
buy anything. If you do buy something, the deposit will be credited
|
|
toward your purchase. Some auctions will permit the use of credit cards,
|
|
provided you pay a surcharge of around 5% for the privilege. As this is
|
|
by no means guaranteed at any given, cash is still the preferred way
|
|
to go.
|
|
|
|
You should also bring some food. Depending on the number of lots offered,
|
|
the bidding can take quite a while - sometimes several hours. Make sure
|
|
you're equipped to spend a long time standing in a crowded warehouse...
|
|
|
|
Bring a pen and paper. Usually there'll be a piece of paper listing all
|
|
the lots for sale, but you'll want space to write down phone numbers of
|
|
people you meet, descriptions and notes about some of the games you're
|
|
interested in, and the winning bid for each game.
|
|
|
|
Writing down the winning bid isn't just for your benefit, it's for our
|
|
benefit too. Trust us, if you go to an auction, the r.g.v.a. readership
|
|
would *love* to hear about it, and they'd also love to see a listing of
|
|
winning bids. It'll help all of us keep an eye on the state of the market
|
|
across the country.
|
|
|
|
Above all else, make sure you've got appropriate transportation. See
|
|
the next question for more details.
|
|
|
|
|
|
|
|
Q: What was that about transportation?
|
|
|
|
A: Okay, remember in that last question when we said that the most important
|
|
item to bring was an extension cord?
|
|
|
|
We lied.
|
|
|
|
The *MOST* important thing is transportation.
|
|
|
|
Transportation determines *EVERYTHING* about how you deal with an auction.
|
|
The more space you have, the more you can buy. If you can swing it, always
|
|
try to have more space than you need.
|
|
|
|
When the auction is over, everybody who has bought something has a
|
|
fixed amount of time to get their stuff off the premises (sometimes they
|
|
have a day, other times they have to get it off by the end of the auction
|
|
or a few hours after the end of the auction).
|
|
|
|
The closer you are to the auction, the better. The question of whether
|
|
or not you are "close" to the auction can be rephrased as "Do you have
|
|
enough time between when you buy your last machine and when you have to
|
|
remove it from the premises to go home and pick up a trailer to drag the
|
|
stuff home?"
|
|
|
|
The advantage of being "close" is that you can get a trailer of the
|
|
appropriate size for your purchase, and if you haven't bought anything,
|
|
then you save yourself the rental charges and the time for the extra
|
|
trip. If you're at an auction several hours away from home, however,
|
|
you'll have to rent the trailer in advance, and you'll only be able to
|
|
buy games for which you have space.
|
|
|
|
By and far, a trailer is the cheapest form of transportation, although
|
|
pickup trucks and vans will do if you're just starting out and don't
|
|
plan to buy much. A trailer costs roughly $20 to rent and $300 to buy,
|
|
and is probably the most valuable item a video game collector can own.
|
|
|
|
Whatever mode of transportation you're using, make very sure that your
|
|
games are well-secured. Video games are extremely heavy creatures, and
|
|
the last thing you want is 200 pounds of extra wood, glass, and metal
|
|
plowing its way through the windshield (passing through the back of your
|
|
head en route) should you have to slam on the brakes. Also remember that
|
|
the extra mass of the games can affect the handling of your vehicle; if
|
|
you're driving in winter weather conditions, be extremely careful on sharp
|
|
turns and allow extra distance when stopping.
|
|
|
|
|
|
|
|
Q: Why is everything sold "as-is"?
|
|
|
|
A: The main reason auctions are held is to get rid of older equipment. If
|
|
the equipment doesn't work, the operator who originally sold the equipment
|
|
doesn't want to have to deal with it again - EVER!
|
|
|
|
On the other hand, most of the games at an auction will work, and because
|
|
of the preview period, you'll probably have an opportunity to examine the
|
|
games beforehand to determine any repairs that need to be made.
|
|
|
|
This is why the preview period exists. You wouldn't want to buy something
|
|
and bring it home, only to find that it's a gutted hulk with the wrong
|
|
parts in it. Use the preview period to your advantage; that's what it's
|
|
there for.
|
|
|
|
Even if there is no preview period, most games will be powered up at
|
|
least once before the bidding (by the auctioneer's people) in order to
|
|
demonstrate that there's something worth buying in the cabinet.
|
|
|
|
|
|
|
|
Q: I'm only after parts. Should I go?
|
|
|
|
A: Probably not, although you may meet with other collectors who may prove
|
|
to be valuable contacts in the future.
|
|
|
|
Auctions rarely have boards, monitors or control panels for sale. These
|
|
are usually obtained through other channels such as operators, parts
|
|
houses and other collectors.
|
|
|
|
The "everything must work" principle combines with the "as-is" principle
|
|
to explain why boards and monitors are rarely found at auctions. With
|
|
the exception of JAMMA-based boards (which are very easy to test in any
|
|
JAMMA-compatible cabinet), it is extremely time-consuming to test a wide
|
|
variety of boards. Since an auction is an attempt to sell a large
|
|
quantity of merchandise in a short period of time, it follows that
|
|
boards and monitors will not be found at auctions. The returns simply
|
|
do not justify the time it would take to auction them off.
|
|
|
|
|
|
|
|
Q: When should I arrive at the auction?
|
|
|
|
A: This depends on your strategy.
|
|
|
|
If you're looking for a specific machine (like most beginning collectors),
|
|
it pays to arrive early and completely go over the machine(s) that you
|
|
will be bidding on. If the specific machine you want isn't there, then
|
|
you can go home with only an hour or two of the day wasted. If the
|
|
specific machine *IS* there, then you power it up and make sure that you
|
|
really want it. If there are multiples of the machine you want, you have
|
|
time to play all of them. Decide for yourself what condition the machines
|
|
are in and what you'd be willing to pay for each of them.
|
|
|
|
Generally, if there are multiple instances of a given machine and the price
|
|
is important to you, the second or third machine from the last will be the
|
|
cheapest.
|
|
|
|
If you're looking to buy a lot of machines at a really good price, arrive
|
|
late. By arriving late, you ensure that the crowd has thinned a bit (you
|
|
have less competition and the prices are lower). Usually the oldest games
|
|
are left for last, so by arriving late, collectors of older games can avoid
|
|
having to wait around until the newer (higher-priced) games are sold.
|
|
|
|
Also, by the end of the auction, the auctioneer is tired and won't be
|
|
trying to squeeze every last penny out of the crowd. Simply put, the
|
|
cheap, old games that will sell for less are most likely to be found at
|
|
the end of an auction. If you're on a budget (or just like old games),
|
|
why go early?
|
|
|
|
|
|
|
|
Q: What kinds of games are generally available at auctions?
|
|
|
|
A: There will be at most a handful of recent games (i.e. less than two
|
|
years old) because the newer games are still making money hand-over-fist
|
|
for their operators, and the operators will be loathe to auction off
|
|
their best money-makers. There will be a few older games (pre-1985),
|
|
but as most of these have already worked their way through multiple
|
|
conversions, so don't expect to find them every time.
|
|
|
|
As of this writing (early 1993), you can expect to find the following
|
|
distribution of games:
|
|
|
|
- New games (post-1990) ----------- 5%
|
|
- Middle-aged games (1985-1990) --- 75%
|
|
- Old games (pre-1985) ------------ 20%
|
|
|
|
Of the "old games", only half of them can usually be considered "classics",
|
|
so don't be surprised if you go to an auction and find yourself interested
|
|
in only three or four games.
|
|
|
|
The reason for this distribution is that games from the 1985-1990 era
|
|
can still make money in arcades, but they're far enough past their prime
|
|
that their original owners are now looking to free up space for newer
|
|
and better moneymakers.
|
|
|
|
|
|
Q: What factors determine the price of games at an auction?
|
|
|
|
A: The price of a given game is determined by the type of people bidding on
|
|
the game as well as the rarity of the game in question.
|
|
|
|
If the crowd at the auction is composed largely of big operators who don't
|
|
think they can make money from your favourite game, then the price will
|
|
be lower than the average.
|
|
|
|
If the crowd is composed of home consumers -- people who love the game and
|
|
don't know its real value -- then the price may go upwards of twice the
|
|
game's market value.
|
|
|
|
If the crowd is composed of people who know the value of your favourite
|
|
game (i.e. medium-sized operators and serious collectors), then you'll
|
|
see your game going at market value.
|
|
|
|
The more rare the game in question is, the higher a price it will demand.
|
|
Expect especially high prices for old, rare games at auctions where the
|
|
proportion of home consumers and beginning collectors is high. Expect
|
|
astoundingly cheap prices for old, common games at auctions with a high
|
|
proportion of distributors in the crowd -- you may be the only person
|
|
present who doesn't already own the game!
|
|
|
|
|
|
|
|
Q: How rare is my favourite game?
|
|
|
|
A: Here are a few rules of thumb that you can use to determine whether or
|
|
not your favourite game is rare:
|
|
|
|
- If several instances of your game are at an auction, chances are it
|
|
isn't very rare.
|
|
|
|
- If your game had a huge production run, it probably isn't rare.
|
|
|
|
- The older your game is, the more rare it is likely to be. Anything
|
|
from the early 1980s, for instance, is likely to be quite rare.
|
|
|
|
For example, if you're interested in black-and-white vector games, the
|
|
following paragraph may illustrate what we're getting at.
|
|
|
|
On one hand, the games haven't been in arcades for a long time and are
|
|
practically worthless to operators, so they'll tend to be rare. On the
|
|
other hand, Asteroids had a huge production run, and there are still a
|
|
lot of games out there. If you see an Asteroids machine at an auction,
|
|
you'd know not to bid very high because the game is relatively common.
|
|
It'll show up at another auction sometime soon. (the authors of this
|
|
FAQ, for instance, have seen dozens of these machines in warehouses
|
|
across the country). On the third hand, Asteroids Deluxe had a fairly
|
|
small production run and was never as popular as the original game, so
|
|
you should probably take advantage of the opportunity to buy as soon as
|
|
it arises.
|
|
|
|
|
|
|
|
Q: I'm in a fierce battle for my favourite game, and the prices are getting
|
|
pretty steep! HELP!
|
|
|
|
A: Bidding wars are bad news.
|
|
|
|
Remember, if you need a rationalization to avoid bidding on a given game,
|
|
or you want to console yourself after losing a bid, remember that there
|
|
are other auctions, any one of which might also have your game in it.
|
|
Moreover, you still have your money, so you can now bid on something else
|
|
in the auction...
|
|
|
|
|
|
|
|
Q: Why are the prices so cheap?
|
|
|
|
A: The reason that the prices are so cheap for "old" games is that the
|
|
operators can't make any money on them. This is why (provided you're
|
|
at an "honest" auction) the prices are by far the cheapest you'll see as
|
|
a beginning collector or as a person who wants a specific machine.
|
|
|
|
We highly recommend this as a way to pick up your first machine.
|
|
|
|
|
|
|
|
Q: Anything else I should know?
|
|
|
|
A: If you've never been to one, go to one and sit through the whole thing.
|
|
It's good experience, and you don't have to buy anything.
|
|
|
|
For the most part everything works and will work when you get it home,
|
|
but there are no guarantees. Everything is sold "as-is", and all sales
|
|
are final. This is why it is important to play-test anything you
|
|
intend to buy, if at all possible.
|
|
|
|
If a game won't power up, it will be sold at the end of the auction as
|
|
"broken" (or "was working an hour ago") and will go for next to nothing.
|
|
|
|
Prices will vary from region to region, and even within regions depending
|
|
on the auctioneer. For the most part, however, "old" games will sell for
|
|
between $50 and $250, depending on its age, condition, the number of
|
|
instances of the game present, and whether or not it was sold at the
|
|
start or end of the auction.
|
|
|
|
Living in California seems to add about $50-$100 to the prices, and some
|
|
people report that "classic" games are often harder to find in the
|
|
California area.
|
|
|
|
Cocktail tables will add $100 to the price of the machine, since so many
|
|
people in the crowd can easily take home a cocktail table.
|
|
|
|
|
|
[end-of-FAQ]
|
|
|