507 lines
23 KiB
Plaintext
507 lines
23 KiB
Plaintext
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The Society for the Discouragement of the Immanentization of the Eschaton
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...presents...
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^^/\^^/\^^/\^^/\^^/\^^/\^^/\^^/\^^/\^^/\^^/\^^/\^^/\^^/\^^/\^^/\^^/\^^
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ARCANA ARCANORUM:
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THE PLAYING-CARD ORACLE __
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/ \ __
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Guaranteed Absolutely Without a Doubt to Work / /\ \ / \
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/ ____ \/ /\ \
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written by / / \ \____ \
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the Prophet ALOYSIUS /_/ /\_\ \ \
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/_/ \_\
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Transcribed from his own tongue and fingers
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into the tongue of ASCII
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^^/\^^/\^^/\^^/\^^/\^^/\^^/\^^/\^^/\^^/\^^/\^^/\^^/\^^/\^^/\^^/\^^/\^^
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ORIGINS
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ARCANA ARCANORUM came about on one summer's day when I was lazily
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pondering (as I often do) about the Universe. Surely, there must be
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some truth to the Tarot and similar methods Divination: they have
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been around for millennia; this proves that there must be something to
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them. I am a mathematician by trade, and it occurred to me that the
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divining power lies not in the Cards themselves, but in the fabric of
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space-time.
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Statistical laws imply that a deck, properly shuffled, will yield
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the same chance of a given Card being drawn. But they key to this
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axiom is that this is true -- but it is a law of averages; if you draw
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a Card from a deck ten thousand times, you'll find that each Card has
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roughly the same chances of being drawn. Equilibrium is the key; the
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key to Equilibrium is number. The key to Divination, I found, is in
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the Cards that are chosen at first. The Universe is forced to average
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the selection of a Card out with large numbers of drawings; but for
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small numbers, the Universe has a method to communicate with us, the
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sentient beings inside Her womb, waiting to be born.
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It dawned on me then that the deck of Cards (Tarot, Thoth, etc.)
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-- nay, even the method of Divination -- is irrelevant. Whether you
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are throwing sticks on the ground, picking Cards from an ornately-
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decorated deck, or casting rune-inscribed dried clay markers, the
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effects are the same. The power to divine is in the person, not in
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the divining instrument.
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Thus came my Illumination: Why use a deck of Tarot Cards? Why
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cast runes? Why throw sticks and consult a chart? If it is true that
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the Diviner is important and not the medium, then it is unimportant
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which medium actually is used, and all things will return to
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Equilibrium, as they always have and always will.
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Hence ARCANA ARCANORUM, the Playing-Card Tarot, was born. If
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medium is not the message after all, then why not use a very simple,
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easy-to-understand, easily-obtained, inexpensive one? That is, the
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average deck of playing Cards that can be bought in any store.
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THE DECK
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The deck of the ARCANA ARCANORUM, like any other Divination method,
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has peculiarities that warrant further discussion.
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The deck is divided into four suits: the Spades, the Diamonds,
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the Clubs, and Hearts. Hereafter, the Spades will be known as Power;
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the Diamonds as Materiality; the Clubs as Spirituality; and the Hearts
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as Love.
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Also, each suit is divided into thirteen ranks: Ace through King.
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Each Card has a different meaning in ARCANA ARCANORUM. The Ace of a
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suit has the meaning of that suit -- for instance, the Ace of Diamonds
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means materiality. In general, the Two through the Ten indicate the
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concept of that suit to a lessening degree: That is, the Two of
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Spades has the meaning gain, while the Ten of Spades has the meaning
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defeat. The Face Cards (that is, the Jack, the Queen, and the King)
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each have meanings unrelated to this simple chain of degree (as often
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does life).
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Optionally one may insert two Jokers into the deck; these will be
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called Trumps. They should be distinguishable from each other. One
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Trump will be referred to as Life; the other as Death.
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THE CARDS
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Here follows individual meanings of each Card.
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ACE OF SPADES -- POWER. The energy that is within us all; the
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essential force of being. It cannot be denied.
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TWO OF SPADES -- GAIN. Physical and mental betterment; one's work is
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succeeding.
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THREE OF SPADES -- HEALTH. Stability; disappearance of illness or
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decay.
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FOUR OF SPADES -- FREEDOM. Lifting of oppression; the inner power of
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the individual stands unchained.
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FIVE OF SPADES -- COMPETITION. Healthy conflict, bringing about the
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better of all parties involved.
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SIX OF SPADES -- MEDIOCRITY. Lack of progress; mundanity.
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SEVEN OF SPADES -- HUMILIATION. Embarrassment; a waste of human
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effort.
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EIGHT OF SPADES -- LOSS. The loss of something physical or mental.
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NINE OF SPADES -- ARROGANCE. Taking one's position too seriously;
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overconfidence.
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TEN OF SPADES -- DEFEAT. Destruction of one's accomplishments or
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attempts; physical or mental reduction.
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JACK OF SPADES -- CHANGE. The essential force in all things. Change
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can be for the better or for the worse; only the individual can decide
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which he or she wants.
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QUEEN OF SPADES -- VULNERABILITY. Opening up oneself to injury or to
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downfall.
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KING OF SPADES -- VICTORY. Triumph; physical or mental release.
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ACE OF DIAMONDS -- MATERIALITY. The physical; the temptations.
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TWO OF DIAMONDS -- LOYALTY. Staying besides oneself or one's
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responsibilities.
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THREE OF DIAMONDS -- HONESTY. Being true to oneself and those around
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one.
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FOUR OF DIAMONDS -- CHARITY. Giving to the needy, not necessarily in
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physical considerations.
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FIVE OF DIAMONDS -- CONFUSION. Material unrest; one is unsure of
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oneself.
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SIX OF DIAMONDS -- ANXIETY. Further material unrest; one is starting
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to lose control of that which is in and around one.
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SEVEN OF DIAMONDS -- FUTILITY. Work for nothing.
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EIGHT OF DIAMONDS -- FEAR. That which will end us all if not put into
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its proper place.
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NINE OF DIAMONDS -- BIAS. Unneeded prejudice; blindness.
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TEN OF DIAMONDS -- FRAUD. Lies, deceit, sin.
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JACK OF DIAMONDS -- PATIENCE. One of the greater things in life; one
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must learn to wait for what is coming to one. All things happen,
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given the right place and the right opportunity.
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QUEEN OF DIAMONDS -- VANITY. Pettiness; personal materiality taken to
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the negative extreme.
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KING OF DIAMONDS -- CONTENTMENT. Happiness and solemnness with one's
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position in the world.
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ACE OF CLUBS -- SPIRITUALITY. That which is without, and yet within.
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All of us have the energy inside of ourselves, if we wish to let it
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out.
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TWO OF CLUBS (or THE CIRCLE) -- SIMPLICITY. The perfection of
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spirituality. The oneness and beauty of the circle; the solidarity
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and singularity of a point. Nothing is better.
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THREE OF CLUBS -- COMPREHENSION. Understanding, cognition, positive
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thought energy.
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FOUR OF CLUBS -- RESPONSIBILITY. Taking care of one's commitments.
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FIVE OF CLUBS -- REFLECTION. Looking at one's own accomplishments and
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failures and feelings. The importance of this is not known to the
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nonspiritual.
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SIX OF CLUBS -- INNOCENCE. Naivete; failure to attempt to understand
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the world around one.
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SEVEN OF CLUBS -- DISAPPOINTMENT. Disappointment in oneself;
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unwarranted unhappiness in the world around one.
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EIGHT OF CLUBS -- INSTABILITY. Internal strife; the foundations
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within are crumbling.
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NINE OF CLUBS -- STAGNATION. Fermentation; worthlessness.
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TEN OF CLUBS -- IMMATURITY. Failing to understand one's place in the
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world; taking for granted.
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JACK OF CLUBS -- SHAME. Shame is dangerous. One need not be ashamed
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of oneself; there are many other things in this Universe that demand
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attention, and warrant more.
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QUEEN OF CLUBS -- EQUILIBRIUM. The essential balance of the Universe.
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All was once in Equilibrium; one day, all will return.
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KING OF CLUBS -- FORESIGHT. The ability to predict what is coming; an
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important attribute in any person.
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ACE OF HEARTS -- LOVE. That communion between two souls, with a
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beauty that can never be forgotten or ignored.
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TWO OF HEARTS (or THE LOVERS) -- INVOLVEMENT. The meeting and joining
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of two souls.
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THREE OF HEARTS -- OPPORTUNITY. The chance for betterment that one
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should never miss or overlook.
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FOUR OF HEARTS -- INSPIRATION. That spark of genius that arises when
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one is touched by love.
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FIVE OF HEARTS -- APATHY. Disinterest. One of the more dangerous of
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the evils.
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SIX OF HEARTS -- REGRET. Disappointment in oneself or one's actions
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from a previous time. What is past is past. What is future is
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another thing.
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SEVEN OF HEARTS -- FANTASY. Dangerous self-involvement. It is
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healthy to wonder and wander among oneself -- but it is dangerous to
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take this too far.
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EIGHT OF HEARTS -- OBSESSION. Love taken for itself; love for another
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in spite of the other. Love is the sharing of two souls, not the
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stealing of one.
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NINE OF HEARTS -- HATRED. Antipathy, often caused of failed or
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failing love.
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TEN OF HEARTS -- ISOLATION. Loneliness; desperation; unending
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sadness.
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JACK OF HEARTS -- JEALOUSY. Obsession turned around; the stealing of
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a soul that is not one's to steal.
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QUEEN OF HEARTS -- COMPASSION. Oh, the beauty of love!
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KING OF HEARTS (or THE SUICIDE KING) -- SELF-DESTRUCTION. The taking
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of oneself, literally or figuratively, for selfish and worthless
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causes.
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FIRST TRUMP -- LIFE. Evolution, beauty, and harmony. Infinity.
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SECOND TRUMP -- DEATH. Stagnation, ugliness, and chaos. Zero.
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THE DIVINATION
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The Divination is the manner in which meaning and context are brought
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to a set of Cards. There are many different types of Divination with
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ARCANA ARCANORUM -- no method is "better" than any other (however,
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some are better at answering certain questions than others). A few
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different types are detailed below.
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It is probably best to use a fresh deck of Cards with each new
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subject.
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Divinations usually revolve around a question asked by the
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subject. "What will be the outcome of this situation?" is a common
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thread.
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A given Divination usually involves laying down the Cards in a
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certain array, attributing meaning to each position which holds a
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Card. Thus, one position might signify oneself; another might signify
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the future of oneself. The meaning of each Card is applied to the
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position it falls in.
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Divination is more of an art than anything else. The Diviner must
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key in on kinesic clues that would normally be invisible to anyone
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else. The meaning a Card might be positive or negative: it might
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refer to an abundance or a dearth of something. The Diviner must
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decide what, and draw everything together into a coherent whole.
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The method of Divination is incidental; any method will work. The
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one chosen should reflect what the question is dealing with, and the
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subject.
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THE SIGNIFICATOR
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Most Divinations involve choosing a Significator, a Card to symbolize
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the subject of a Divination. That card is usually placed, face-up,
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somewhere important in the Divination array. A few methods of
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Divination, usually those where a question is asked about someone
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else, require two Significators: one for the subject, and one for the
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object.
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The suit of the Significator is chosen quite simply. The concept
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that the Divining question deals with becomes the suit of the
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Significator. Questions about power, position, etc., are Spades;
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those concerning wealth, material gain, etc., are Diamonds; those
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concerning mental capacity, religion, etc., are Clubs; and those
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concerning emotional issues are Hearts.
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The rank of the Significator is chosen by simple rules: If the
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subject is a mature male, the King. If a mature female, the Queen.
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If a young man, a Jack; if a young woman, the Ten. A child would use
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an Ace.
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Thus if a young man is asking about his relationship with an
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amour, his Significator would be the Jack of Hearts.
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THE METHODS OF DIVINATION
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Here follow some methods of DIVINATION.
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THE ANCIENT CELTIC METHOD OF DIVINATION
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Place the Significator face up on the table. Concentrating on the
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question he wishes to ask, the subject now shuffles the pack
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thoroughly three times, the faces always downward. After shuffling,
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he cuts the pack into three piles and places them face downward to his
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left.
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The Diviner now picks up the pack from his left, still keeping the
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Cards face downward.
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And now begins the Divination.
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1. Turn up the First Card and cover the Significator and say:
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This covers one. This Card represents the general atmosphere relevant
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to the question asked.
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2. Turn up the Second Card and lay it across the first, saying:
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This crosses one. This card indicates the nature of the forces
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opposing one, for good or for evil.
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3. Turn up the Third Card and place it above the Significator,
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saying: This crowns one. It represents what the subject hopes for in
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relation to the question and has not yet been realized but may be in
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the future.
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4. Turn up the Fourth Card and place it below the Significator,
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saying: This is beneath one. This Card shows the foundation of the
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matter, that which the subject has already experience relevant to it.
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5. Turn up the Fifth Card and place it to the left of the
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Significator and say: This is behind one. This card shows the
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influence that has just passed or is now passing away.
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6. Turn up the Sixth Card and place it to the right of the
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Significator and say: This is before one. It shows the influence
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that will operate in the near future.
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Now turn up the Seventh, Eights, Ninth, and Tenth Cards and place
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one above the other in a line on the right side of the cross.
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7. The Seventh Card represents the attitude of the subject toward
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the matter.
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8. The Eighth Card represents the subject's environment and those
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tendencies or influences in family and friends which may have a
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bearing on the matter.
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9. The Ninth Card indicates the hopes and fears of the subject
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concerning the matter.
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10. The Tenth Card indicates the outcome of the matter, the
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culmination of all the influences at work in the preceding cards.
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The operation is now completed; however, should the Tenth Card
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indicate an uncertain nature from which no conclusions can be drawn,
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one can repeat the process using the Tenth Card as Significator. The
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pack should be shuffled again, cut three times and the first ten cards
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taken as before. By this method, a more thorough account of the
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outcome may be procured.
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Should the Tenth Card be a Face Card, the outcome of the matter
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may lie in the hand of the person suggested by the card. For further
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information as to the outcome, one may take the Face Card in question
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and use it as Significator and repeat the process again.
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DIAGRAM OF THE ANCIENT CELTIC METHOD OF DIVINATION
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+----+
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| 10 |
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+----+ | |
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| | +----+
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| 3. |
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| | Significator +----+
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+----+ / and 1. | |
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/ | 9. |
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+----+ +----+ +----+ | |
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| | +------+ | | +----+
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| 5. | | 2. | | 6. |
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| | +------+ | | +----+
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+----+ +----+ +----+ | |
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| 8. |
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+----+ | |
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| | +----+
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| 4. |
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| | +----+
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+----+ | |
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| 7. |
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1. This covers one. | |
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2. This crosses one. +----+
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3. This crowns one.
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4. This is beneath one.
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5. This is behind one.
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6. This is before one.
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7. Oneself.
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8. One's environment -- family, friends.
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9. One's hopes and fears.
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10. The culmination of all preceding influences; the outcome.
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THE PAST-PRESENT-FUTURE METHOD OF DIVINATION
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This method is particularly useful when asking general questions
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concerning the atmosphere surrounding the subject.
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The Diviner should shuffle the deck thoroughly and have the
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subject cut the deck.
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Take the Significator and place it face-up on the table. Then lay
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nine Cards around and on it, face down, to make a square.
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Then take two more Cards and place them at the right end of the
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square, one half-way between the first row and second row and the
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other half-way between the second and third rows.
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The top row indicates the past; the middle row signifies the
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present; and the third bottom row indicates the future. The left
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column signifies the forces opposing one; the middle column signifies
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one himself or herself; and the right column indicates the forces
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helping one.
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The two extra Cards (called the Hanging Cards) indicate
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transitions from the past to the present, and from the present the
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future, respectively.
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The Cards are lifted face-up one at a time. It really does not
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matter which order; usually left to right and top to bottom suffice.
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DIAGRAM OF THE PAST-PRESENT-FUTURE METHOD OF DIVINATION
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+----+ +----+ +----+
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| | | | | |
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| 1. | | 2. | | 3. |
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| | | | | | +----+
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+----+ +----+ +----+ | |
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| 4. |
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+----+ +----+ +----+ | |
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| | |Sig.| | | +----+
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| 5. | | & | | 7. |
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| | | 6. | | | +----+
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+----+ +----+ +----+ | |
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| 8. |
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+----+ +----+ +----+ | |
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| | | | | | +----+
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| 9. | | 10 | | 11 |
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| | | | | |
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+----+ +----+ +----+
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1. That which is opposing one and in the past.
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2. That which is affecting one and in the past.
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3. That which is assisting one and in the past.
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4. The transition from the past to the present.
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5. That which is opposing one and in the present.
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6. That which is affecting one and in the present.
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7. That which is assisting one and in the present.
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8. The transition from the present to the future.
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9. That which is opposing one and in the future.
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10. That which is affecting one and in the future.
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11. That which is assisting one and in the future.
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THE CONFLICTION METHOD OF DIVINATION
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This method is particularly useful for asking questions involving two
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people. There are two Significators: one for the subject, and one
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for the object. The typical question to be solved with this is "What
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will happen between this person and I?"
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Pick two Significators, one for the subject and one for the
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object. Put them on the table, face-up.
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Next draw six Cards, and put the face down in the following
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pattern: three Cards to the upper-right, the right, and the lower-
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right of the subject's Significator; and three cards to the upper-
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left, the left, and the lower-left of the object's Significator.
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Drawn one final Card and put it in between the two groupings
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described above.
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The drawn Cards to the left affect the subject; those on the right
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affect the object. The top row deals with the past; the middle row
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the present; and the bottom row the future. The center Card (called
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the Resolution Card) represents the outcome of the question.
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If the Resolution Card is ambiguous, simply reverse the subject
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and object cards and begin again (without reshuffling). If it happens
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again, then the question itself is too ambiguous (or encompassing) to
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be answered in one Divination and should be rephrased.
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DIAGRAM FOR THE CONFLICTION METHOD OF DIVINATION
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+----+ +----+
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| 1. | | 4. |
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Subject's | | | |
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Significator +----+ +----+
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\
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+----+ +----+ +----+ +----+ +----+
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| | | | | | | | | |
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| | | 2. | | 7. | | 5. | | |
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| | | | | | | | | |
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+----+ +----+ +----+ +----+ +----+
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\
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+----+ +----+ Object's
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| | | | Significator
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| 3. | | 6. |
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| | | |
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+----+ +----+
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1. That which has affected the subject.
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2. That which is affecting the subject.
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3. That which will affect the subject.
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4. That which has affected the object.
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5. That which is affecting the object.
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6. That which will affect the object.
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7. The Resolution Card.
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THE FINAL WORD
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ARCANA ARCANORUM, like any other Divination method, takes a little
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while to master; but it, like any other, is equally valid if one
|
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believes in it. It is considerably simpler and easier to understand
|
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than some other Divination methods; and it is easy to remember the
|
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meanings of the Cards with only a little practice (you'll find that
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the same ones tend to show up over and over). (In fact, one might
|
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even consider writing the meanings on the Cards themselves!)
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ARCANA ARCANORUM is not for the unbeliever. If you don't believe
|
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in the Divination, it will not work -- plain and simple. The Universe
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only wishes to give information to those who believe in Her.
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If you think all of this was a lot of hogwash, then read it again.
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And if you never intended to believe in the first place, then it
|
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really is a pity that you read down to
|
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the final word.
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^^/\^^/\^^/\^^/\^^/\^^/\^^/\^^/\^^/\^^/\^^/\^^/\^^/\^^/\^^/\^^/\^^/\^^ |