424 lines
18 KiB
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424 lines
18 KiB
Plaintext
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Archive-Name: games/android-faq
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Version: Sun May 15 17:45:44 EDT 1994
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Written-By: Norman G. Sippel
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******************************************************************************
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Epic Pinball's Android Pinball
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Frequently Asked Questions
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Written By
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Norman G. Sippel
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******************************************************************************
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Version 1.12
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******************************************************************************
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Introduction
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------------
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With the growth in popularity of the IBM PC pinball game, Android, and its
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many requests for cheat keys, I decided to put this Frequently Asked Questions
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document (FAQ) together. Please e-mail ngsippel@miavx2.ham.muohio.edu with
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any comments, questions, or additions.
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As of Friday April 15, 1994, the FAQ Server at news-answers-request@mit.edu
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will be posting this document in the middle of every month.
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NOTE: Unless there is a major revision of Android (which is rumored) or a
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super secret is found, I will not be putting out anymore revisions after this
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one. If there is a new edition or revision or someone wants me to add their
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trick, I will update this FAQ.
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Trademark and Copyright Notices
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-------------------------------
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All Android trademarks and copyrights mentioned in this FAQ are property of
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Epic Megagames and James Schmalz. This purpose of this FAQ is to inform
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people, and it is kept in my spare time for no profit.
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Distribution and Site File Access
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---------------------------------
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This document, if kept on a file transfer protocol (FTP) site, must be kept in
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a public access section and be available for free; otherwise, the site may not
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carry this document. If a site accepts these terms, it may freely distribute
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this document as long as it remains in tact with proper disclaimers and
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credits.
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This document, or any derivative works thereof, may not be sold or
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redistributed for profit in any way without express written permission
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(through paper [snail] mail) of the editor, Norman G. Sippel. This includes,
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but is not limited to, translations into foreign languages, mass archival as
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on a CD_ROM, inclusion in commercially published compilations (books), and
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uploading this document to non-USENET services.
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This document represents the collective effort of many USENET pinball fans.
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We appreciate your honoring of this policy.
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*******************
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* Table Of Contents *
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*******************
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I. What is Android Pinball?
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II. Where can I get a copy of Android?
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III. What are Android's keyboard controls?
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IV. What are its missions and goals?
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V. How do I hit ... ? (Strategy Section)
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VI. What are its secrets?
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VII. Credits
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** NOTE **
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This edition, I am adding a strategy section. Please send in, if you wish,
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your best strategies. (They will be added along with your name next to it.)
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The biggest FAQ is "how do I hit the physical systems consistently?" I have
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yet to come up with a solid solution, so one would be very much appreciated by
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all! (I tried in this edition!:)
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I. What is Android Pinball?
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"Android" is one of Epic Megagames' new pinball tables. This FAQ covers the
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shareware version of Android which is available all over the Internet (and
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other networks). Remember: Android is shareware; if you like it, please pay
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for it. Thank you.
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Epic Megagames' [Hyped-Up] Description (from vendor.doc):
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Epic Pinball brings true arcade-style Pinball to life on your PC! The
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256-color scrolling VGA graphics, digital music and sound, and ultra-
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realistic style will take your breath away! This true commercial-quality
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product was created by the authors of Silverball, the new record-setting
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retail pinball game.
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The shareware version of Epic Pinball showcases the ANDROID pinball table.
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True to the 1990's pinball style, you must make an increasingly-challenging
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series of shots to bring the Android to life! The dazzling graphics, real
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pinball sounds, and authentic look and feel will keep you hooked on
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Epic Pinball - a great game for the whole family.
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EPIC PINBALL Features:
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* Ultra smooth-scrolling 256-color VGA graphics. The animation runs
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at an astounding 60 frames per second!
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* A lavishly-illustrated, robust pinball table.
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* Realistic pinball action, sound, music, and thrills!
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* Features a special multiple-ball mode! Play up to five balls
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on the table simultaneously.
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* Accurately reflects a 1990's-style Pinball table.
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* Real digital pinball sound effects.
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* A unique digital musical score.
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EPIC PINBALL Gadgets:
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Drop Targets Ball-return gates Spinners
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Multi-Level Playfields Kickbacks Tunnels
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Messenger Balls Multiple-ball mode Skill shots
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Jackpots Rollovers Much, much more!
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Requirements:
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* A 386 or faster IBM-compatible computer with VGA graphics
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* A Hard Disk
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* 640K of memory
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Also supports:
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* Sound Blaster, SB Pro, Gravis Ultrasound, and compatible music cards.
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II. Where can I get a copy of Android?
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One can download it from any major FTP site. Archie can find FTP sites with
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it using the filename search of "0pinball.zip." Here are a few places to look
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(from a recent archie search):
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Host athene.uni-paderborn.de
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Location: /pcsoft2/msdos2/games/Epic
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FILE -rw-r--r-- 707185 Nov 1 14:49 0pinball.zip
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Host gandalf.umcs.maine.edu
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Location: /pub/msdos/games
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FILE -rw------- 707185 Dec 8 04:34 0pinball.zip
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III. What are Android's keyboard controls?
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Key Function
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------------------------------------------------------------
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Space Bar Shoot the ball, Tilt the pinball machine up
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Left Arrow Flip up the left flipper
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Left Shift Flip up the left flipper
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Right Arrow Shoot the ball, Flip up right flipper
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Right Shift Flip up the right flipper
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Up Arrow Scroll pinball machine viewing area up
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Down Arrow Scroll pinball machine viewing area down
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M Turn music on/off
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P Pause
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S Turn sound on/off
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T Adjust tracking (smoothness) control
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Z Tilt the machine right
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/ Tilt the machine left
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ESCape Quit (Y/N)?
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See "What are its secrets?" for cheat keys! :)
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IV. What are its missions and goals?
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Here are the three goals of the game:
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[1] Hit the physical systems hole once to start activating the systems.
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Every time you hit all three targets, aim for the hole again to
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activate an arm, a leg, or other body part. Once you finish the torso,
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there are no more systems to activate. Collect Tests every time you
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activate an android part.
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Physical Stages: (Note: All "M"s after numbers stand for million)
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Hit all three targets (marked 1, 2, 3) and physical stage hole to activate
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Left Arm
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Right Arm (Multiball & Jackpot)
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Left Leg
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Right Leg (Multiball & Jackpot)
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Head
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Torso (Multiball with 3 balls and Double Jackpot; Testing max is 247M)
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[2] Move the ball through the rightmost ramp to activate the computer link.
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Every time you complete the targets, hit through the regular left ramp
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to get memory (5M, 10M, 15M, etc). Once you complete all 3 targets,
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you can get BOTH goals [1] and [2], and then it resets.
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Memory Stages:
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Basic Input/Output (I/O)
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5M - Start computer link-up and aim for all ramps
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Artificial Intelligence (AI)
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10M - Aim for all ramps and targets
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15M (Virus) - Hit rightmost ramp
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Artificial Intelligence 2 (AI2)
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20M - Shoot all red triangle paths
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Database
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35M - Sink the pinball into all the sink-holes
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15M (Virus) - Hit rightmost ramp
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Activate
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Hit all three targets on the board (the 1, 2, and 3 switches)
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[3] Collect points and jackpots.
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Collecting Points:
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There are many "points only" targets on the board such as the "Power Up" hole.
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Every time this hole is hit, one letter lights up at the bottom of the board
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(such as "P" or "W"); once all ten letters are lit, a jackpot of 10 million is
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awarded. Another score-booster is aiming for the ramp that leads to the
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bumpers, and the red arrow for the middle lights begins glowing. When this
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ramp is traveled, the ramp pot increases by thirty thousand and the current
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pot is awarded. Another target is the IQ--IQ will never reach a maximum. My
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personal high for IQ was 1100.
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Multiball Stages and Jackpots:
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After completing the arms, multiball (with two pinballs) will appear. Aim for
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the second left-most lane (not the test lane or the return-to-the-bottom ramp)
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which will give the jackpot plus highlight the middle ramp's bonus. After
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completing the legs, a similar multiball will occur. Once the torso is
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activated, the final multiball will drop its three pinballs in the middle of
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the board. Aim for the test lane for double jackpot.
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Other Notes of Interest:
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A. The middle ramp's bonus value starts at 100,000 and increases every time by
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30,000 when the ramp is lit. (See "How do I hit ... ?" section for more
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information on the middle ramp.)
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B. Fast PCs have silver flippers, and slow PCs have yellow flippers. This can
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be switched in the OPTIONS menu.
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C. Angles make the ball lighter or heavier. Low angles for lightweight
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pinballs or high angles for heavyweight pinballs.
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From Mike Brandt (mobrandt@mailbox.syr.edu):
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Actually, the angle refers to the slope of the virtual pinball
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table relative to horizontal. The physics is different from that
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of lighter/heavier balls. For example, on a given slope, balls
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with different weights will accelerate at the same rate. But
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changing the slope changes the acceleration.
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V. How do I hit ... ? (Strategy Section)
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... the Physical Systems Hole?
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The best method I've found is to let the ball go through the left ramp and
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come down to the left flipper. When it lands on the very edge of the
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flipper's tip, flip up, and it should go in about 50% of the time.
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... the Power Hole?
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Similar to the physical systems except that it should be in the middle of the
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left flipper. After it leaves the hole, let it touch (for about a second) the
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flipper, and flip the ball up again.
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... the Test Hole or Drop Targets?
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Flip the pinball up through the middle ramp and let it land on your right
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flipper. When it gets close to the tip, flip up, and it should head in the
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direction of the hole/targets.
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... the Bumpers (more often after it is shot up)?
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When the pinball is heading back down to the center of the board after
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bouncing around the bumpers, hit the Space Bar to shake the pinball machine.
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This will cause the ball to bounce around more and rack up IQ points.
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... the Middle Ramp's light on?
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Flip the pinball to the middle lane; this will activate the middle ramp's
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bonus. After the initial 100 grand, the bonus increases by 30,000.
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VI. What are its secrets?
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To get an extra ball before playing, press F1 at the OPTIONS screen at the
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number of balls choice. (See the extra pages in the help.)
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These are not officially from Epic Megagames, but these debug codes in the
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shareware version will help you have some fun with the game. All codes need
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to have escape (ESC) to be pressed first for the prompt; the responses to this
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prompt activates the cheats. (The escape is included for quick reference.)
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Codes Purpose Debug Purpose (theoretical)
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------------------------------------------------------------------------------
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The best cheats of the game:
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ESC-B-N * An extra ball is dropped during play. Test multiball.
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ESC-J + Using the cursor keys, the ball is Test whole game and goals.
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under player control.
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Interesting debug codes:
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ESC-F9 A border appears. ? ? ? ?
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(Does not work for all monitors.)
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ESC-F10 A screen capture to file SCREEN.PCX. Advertising Purposes
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ESC-F1 A parameter request prompt. ? ? ? ?
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(Unknown parameters)
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Footnotes from Mike Brandt (mobrandt@mailbox.syr.edu):
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* This works on all tables in the registered version, except
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for Engima which crashes (albeit in a very colorful way)
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+ This does not work on the registered version, including Android.
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I have tested out all other keys, so there are no more ESC-(button) debug
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codes. However, the ESC-F1 looks to be promising research material.
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Other means of free balls:
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DISCLAIMER: I do not recommend changing any of the files on pinball except
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when the Set-Up Program changes it. Use at your own risk!!
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From Steve Hastings (steveha@microsoft.com):
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A good cheat you didn't mention: make a backup copy of the options
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file. Then change the number of balls. Then run "comp" or some similar
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utility on the backed-up options file versus the current options file;
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you will get a message that one byte is different, and the offset of
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the byte. Now use Norton Utilities or any other binary editor to patch
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that one byte to a value of zero. Presto: an unlimited number of
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balls. The ball counter will max-out at 9 and stay there, and you can
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play forever. I think I had a 5-digit IQ once when I was trying to get
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past "Torso" to the next level. I'll be bummed if there isn't one.
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From Mike Brandt (mobrandt@mailbox.syr.edu):
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Here is a QBASIC program which accomplishes the "edit the options
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file" cheat. Just run QBASIC (which comes with DOS versions 5 and
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up), type in the following program, and choose RUN from the menu.
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OPEN "C:\PINBALL\CONFIG.PIN" FOR BINARY AS #1
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A$ = CHR$(0)
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PUT #1, 12, A$
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CLOSE #1
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Substitute the path that you have Epic Pinball in, if it isn't
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C:\PINBALL, in the first line. You can also change the zero in
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the second line to a number from 1 to 9 to set the number of
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balls per game (the Zero makes it infinite.)
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Balls Executable Program:
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There is a program out on the ftp sites called "balls.c" and/or "balls.exe".
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It will give you unlimited balls, and it is rumored to be written by Epic
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Megagames. The first two methods are dangerous because I'm not sure if they
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are copyright violations. I would like to include the balls.exe file in
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uuencoded format, but I would like to find out from the powers that be. Who's
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right about changing the files? Who's wrong? I am waiting for Epic
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Megagames' response to my e-mails. My friend Darren has some comments on it:
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From Darren 'The Hammer' Carlson (carlson@calvin.assiniboinec.mb.ca):
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I think the FAQ is quite good. I wasn't aware of the debug codes that were
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available in the game.
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I can't see why you wouldn't be able to distribute the compiled code for
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Balls.exe with the FAQ. Epic has the file in its Hints & Cheats Library on
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Compuserve in their Forum. I don't remember there being a note about not
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being able to distribute it but I may be wrong. I'll post a message in the
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Forum and see what the powers that be say about it.
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Here is yet another viewpoint about the file changing:
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From Mike Brandt (mobrandt@mailbox.syr.edu):
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I noticed that you mentioned this in your FAQ; I find it quite
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surprising. After all, I bought the program from Epic, and I
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feel that I have the right to modify any of its files if I so
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desire; I have no intention of giving any of the files (modified
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or not) to anybody else. I will check Epic's licensing agreement.
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I do believe that you're not allowed to modify the shareware
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version *and then pass it on*, but modifying for your own use?
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Anyway, even if it is a copyright violation to modify the file,
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it should be ok to describe how it's done. (For example, growing
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pot is illegal, but I've seen _The Marijuana Grower's Guide_ in
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bookstores!) Just add a disclaimer. (I did add a disclaimer -- Ed.)
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VII. Credits
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These people (whether they know it or not) have given information for this
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FAQ. Their work is most appreciated. (If you don't like the name given for
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your entry, e-mail me the name you would like to use.)
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Mike Brandt..........................................mobrandt@mailbox.syr.edu
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Darren 'The Hammer' Carlson.................carlson@calvin.assiniboinec.mb.ca
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Chris Guilmartin.........................................chrisg@world.std.com
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Steve Hastings..........................................steveha@microsoft.com
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Ming-Jer Lee...........................................saint@mail.ncku.edu.tw
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Tony Nugent............................................T.Nugent@sct.gu.edu.au
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White Flame.............................................holz4061@nova.gmi.edu
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Zargon....................................................yu8954@nova.gmi.edu
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Subject: Android FAQ Policy Change !!
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From: ngsippel@miavx1.acs.muohio.edu
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Date: 29 May 94 02:22:17 -0500
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Android FAQ Policy Change:
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All material written is my property. I will use it as I see
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fit; if you have added comments and don't agree with this
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policy, I will gladly take your section out of the FAQ.
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Any material that I have taken out and used shall be credited
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to the owner, but I will own it.
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Please keep reading and sending in comments. I appreciate
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the help!
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Thank you.
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P.S. I have good reasons for this policy change, which I am
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not at liberty to discuss at this time.
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