92 lines
4.6 KiB
Plaintext
92 lines
4.6 KiB
Plaintext
Alone In The Dark solve
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For starters, the house has 5 floors, you start from the attic, next below is
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2nd floor, then 1st floor, ground floor, and finally cellar. I won't say
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anything about the books since you don't really need them, but you can gather
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quite a story from them. And you can't read the "De Vermiis Mysteriis" anywhere
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else, except on the pentagram in the secret room in the library.
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Attic
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Run to cabinet and push it in front of the window. Push chest on trapdoor. Open
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chest, take rifle. Take lamp from desk. Open cabinet, take rug. For readings,
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search piano's side and the bookshelf. Exit to 2nd floor.
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2nd floor
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Search shelf for oil for the lamp, take bow.
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1st door left, search desk for key, open chest with key, take sabre.
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1st door right, close door after you to get rid of one zombie. Go to 2nd room.
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(Don't use hallway, the floor just collapses).
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2nd room right, take vase, throw vase, get key. (Shoot the furball with rifle)
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Use key on cabinet, take 2 mirrors.
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2nd room left, open cabinet, take 1st aid kit, open kit, take bottle & drink.
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Drop kit & empty bottle.
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Top of stairs, put mirrors on statues, exit down to 1st floor.
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1st floor
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Go right and carefully open cabinet and take bullets. Take matches and record-
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player without disturbing the ghost on the chair.
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Ground floor
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Go left to the two doors, open right door to statue.
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Search statue for three arrows, avoid spiders & exit from where you came.
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Return to 1st floor.
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1st floor (revisited)
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Go left across hallway, open 2nd door in corridor to bathroom. Run in, take jug,
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run out.
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Open 3rd door, recharge lamp with oil, use matches to light lamp. Take statue,
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search drawer for bullets.
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Open 4th door of winding corridor, put rug on painting of a man with axe.
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Shoot at the painting on the opposite side of hall from the covered painting
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with bow and arrows.
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Go to the door beside the indian picture at the end of the hall. Go in, take
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fake book, push grandfather's clock to get key. Return to long hall, exit at
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the middle to dark library. Light lamp and put in on the floor. Avoid monster
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and go left, you'll notice an obvious hidden door on the book-shelf. Put fake
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book in shelf on the right and get in. Take talisman and daggers from the shelf.
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Use the curved blade on the librarian (the purple blob walking thru shelves).
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Return to lamp, take lamp and exit via the closed doors. Back at hallway.
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Throw statue at armor. Take sword. Go to ground floor.
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Ground floor (again)
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Go to kitchen to the right. Get key from closet, soup from fireplace, more oil
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from other closet. Search coals for shoebox, open shoebox, get gun, drop box.
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Fill jug from water-barrel. (Shoot zombie sometime.) Exit from other door.
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Go in to dining room with zombies. Go to end of table, put soup on table.
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Don't go to hallway, exit from 3rd door.
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Take lighter from smoking table, use filled jug on cigars. Use key on locked
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door. Get in Jeremy's study, search shelves for a record. Go back to hallway.
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DON'T OPEN THE FRONT DOOR! Go fight with pirate on the third door (use sword).
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Open ballroom doors with key from pirate, use record with recordplayer (Dance
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Of The Dead). Avoid dancers and get the key on the fireplace.
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Go back to Jeremy's study, and put the sabre beside the other sabre & shield.
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Go down the stairs to the cellar.
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Cellar
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Run across bridge, avoid the worm. Fight the furball, and try to get behind the
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worm so you'll get to the room with water. Get across room (if you fall in water
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your matches and shotgun bullets will get wet, but you'll still have your
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lighter and pistol. Shoot the spider, get to pillar room, and shoot bird.
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Jump on pillars to get to the other side. Go in tunnels 'til you find a cave
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with wooden bridges. Get to other side and use key on chest. Take jewel.
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Push big stone aside. Exit from passage. Nevermind the locked door, go to dark
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maze (use lamp). On the other side of maze is a door. Use jewel on door to open
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it. Now you are in a room with a fireballs-spewing tree (and watermonsters).
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Get to altar beside tree, take hook. Put talisman on altar, throw lighted lamp
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at tree. (Get the hell out!). Use hook on side door to get out. Return to dark
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maze (it's lit now), and use hook on the nearest door on the right. Get back
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to tunnels with worm and try to find an exit to winecellar. Rats should be gone
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now and you can exit throgh the front door.
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WHEW, I played this through with the french version, and got the
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english version 2 hours after finishing the game. I used my savegames
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to read the books and then I wrote this (from memory, sorry if I missed
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something vital.) - <20>ҷ<EFBFBD><D2B7><EFBFBD><EFBFBD> guru
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