142 lines
7.0 KiB
Plaintext
142 lines
7.0 KiB
Plaintext
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DAY OF THE VIPER
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In DAY OF THE VIPER, you play the role of a Viper/Nexus Android
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operator. Your job is to direct the Viper in penetrating a large
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complex that has been overrun by hordes of robotic opponents. These
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hordes carry out the orders of a non-biological mad-being named
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GAR. Your Viper must get through 25 levels in the complex and
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restore the computerized defense systems. Success means not only the
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liberation of the complex, but a turning point in the war between
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GAR and humanity! (This review is based on the IBM-PC version.)
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VIPER is an action adventure with an interesting twist: The action
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takes place using first-person perspective graphics. This gives a
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nice sense of immediacy to the game, as you walk around corners and
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spot GAR forces lurking in ambush.
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Of course, you are prepared for these little encounters. You begin
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VIPER with a Laz gun and a Shield. These are fairly feeble, though
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adequate. You will find stronger replacements for them as you go
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along. You will also find various objects that will help in the
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quest, including several one-shot weapons that can usually deal with
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foes your Laz gun can't handle.
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Speaking of Laz guns, you must watch how your attacks fare. Each
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opponent in VIPER has a specific weak spot. You will need to spot
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these to be successful. In some cases you can defeat the robot
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without hitting its weak area. In other cases you will not be able
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to damage the robot except in that spot.
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Something else you must watch is your energy. Each action costs
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some energy, and Laz gun shoot-outs burn up energy fast. This is
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another reason to find those weak spots: Inefficient firing consumes
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energy quickly.
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In the beginning of the game, you'll only be able to replenish your
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energy by finding energy balls. These come in different colors that
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denote the amount of energy each has. These same colors are used to
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delineate the relative power of most of the objects in the game,
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including your Laz gun and shield.
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As you wander around, the game automatically creates a map for you
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of the places you have been. This map shows doors and objects, as
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well as the hallways. Moreover, the maps are permanent, so as you
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leave a level and then return, you will still have the map of your
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earlier travels. All in all, this auto-mapping feature is one of the
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best I've seen.
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Another nifty feature is the Scanner. If you are willing to spend
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the energy, you can scan the surrounding area. This scan penetrates
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walls and doors and augments the map you have been creating as you
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walk around. This can help you determine where you should head
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next.
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To accomplish your mission, you need to find 25 floppy disks
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scattered around the complex. These must be read into a floppy drive
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and uploaded to the Main Computer. So, in addition to the floppies,
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you must find various computer components and fit them into your
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circuit board. You will need to find a disk controller chip to load
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the floppies. You also need a Computer Interface Chip to enable
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communication with the Main Computer.
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In VIPER, these things are found lying around...literally.
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However, many are behind color-coded doors. To penetrate the doors
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you need a pass card of matching color. These cards are scattered
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throughout the complex. So, you will have to skip many rooms until
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you find the proper card, and then backtrack to open those rooms.
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In some of the rooms, you'll find locked storage compartments.
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These were sealed before GAR's forces could get to them, and usually
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contain several valuable items. To open them, you must find the
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proper combination for each. These combinations are scattered
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throughout the complex and may not be on the same level as the
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storage compartment they open.
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Fortunately, VIPER provides a nifty note mechanism for recording
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these combinations. This allows you to keep the combination without
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using a valuable storage slot.
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There are no real puzzles in VIPER, apart from matching the
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combinations to the appropriate storage vaults. Nor are the arcade
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bits particularly challenging. You simply aim the Laz gun and fire
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at the opponent as it moves from side to side. The only real trick
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is figuring out where to aim for each one. This can involve some
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timing, though it's not too bad.
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The IBM version of DAY OF THE VIPER bucks recent trends toward VGA
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support by using a basic 320x200x16 EGA graphics mode. As a
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consequence, the graphics in VIPER are fair, but not spectacular. It
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does, however, provide excellent mouse support. In fact, I think the
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game would be very hard to play without a mouse, as targeting the
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Laz gun is much too slow with the keyboard.
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DAY OF THE VIPER supports EGA (320x200x16), CGA (320x200x4),
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Hercules monochrome, and Tandy graphics modes. It requires 512K of
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RAM (384K for CGA and Hercules), and may be installed on a hard
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drive. A coded slide rule is used for copy protection. The mouse is
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supported, as well as the keyboard. However, only one of the two may
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be used; they may not be combined. AdLib and Soundblaster boards are
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supported, in addition to the PC speaker. DAY OF THE VIPER comes on
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5-1/4" disks (3-1/2" disks are available for $5.00).
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While VIPER can provide some hours of enjoyable fun, there are a
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variety of minor annoyances that detract from play. For instance,
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although the display indicates that players can see at least two
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squares ahead, only the next square is in fact displayed
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accurately. Also, your Laz gun can only hit targets in adjacent
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squares (!), and as I mentioned above, if the mouse is chosen, the
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keyboard will not work. This is particularly annoying in movements
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where the arrow keys would be very useful (and quicker). Finally,
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there is no way to skip rapidly through the opening introductory
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screens. This sequence takes about four minutes, and most players
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will want to skip it after the first iteration.
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I also found DAY OF THE VIPER to be a bit longer than I would have
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liked. After the second or third building, the game seems a bit
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tiresome; the action doesn't really change. The opponents are a
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little tougher, but you find the same items, and do the same
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things, that you did on the very first level of the game.
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On the plus side, the mouse interface is well-done, and the game
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plays with reasonable speed on all PCs. The auto-mapping and note
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facilities are well-done, too, and would be welcome additions to
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many games. Thematically, DAY OF THE VIPER presents something a
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little different from the average dungeon-crawling expedition. Its
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use of first-person perspective is also unique to the
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action-adventure genre, and is a nice change.
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For those who like action adventures, I give DAY OF THE VIPER a
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guarded recommendation. It is fun and interesting at first, but the
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action is a little repetitious. For role-players or adventure
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gamers, I advise steering clear of this one. There are no real
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puzzles, and the role-playing aspects are muted.
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DAY OF THE VIPER is published and distributed by Accolade.
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*****DOWNLOADED FROM P-80 SYSTEMS (304) 744-2253
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