177 lines
10 KiB
Plaintext
177 lines
10 KiB
Plaintext
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TEST DRIVE II: THE DUEL
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TEST DRIVE II: THE DUEL is a cross between TEST DRIVE and GRAND PRIX CIRCUIT.
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The concept is the same as in the original TEST DRIVE: Drive a high-powered
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sports car as fast as you can without crashing or getting caught by the Highway
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Patrol. The innovation is that you can race against a computer-controlled,
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high-powered sports car that can also crash or get a speeding ticket. (This
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review, CALIFORNIA CHALLENGE and EUROPEAN CHALLENGE scenery disk notes, and
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SUPERCARS car disk notes are based on the IBM-PC version. Commodore 64/128
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version notes for SUPERCARS and CALIFORNIA CHALLENGE follow, along with THE
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MUSCLE CARS car disk notes for the Amiga version.)
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Only two cars are included in the basic TD II game: the Porsche 959 and the
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Ferrari F40, both of which share similar handling characteristics. The joystick
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or keyboard controls acceleration, braking, turning, and shifting.
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Unfortunately, the ability to control shifting from the keyboard while driving
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with the joystick has not been implemented in TD II. I've played TEST DRIVE and
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GRAND PRIX CIRCUIT, and both games allow the "A" and "Z" keys to upshift and
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downshift while using the joystick -- a very useful feature.
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According to Accolade's representative in the Game Publishers Forum (GO
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GAMPUB), the game designers felt that activating the keyboard shift while using
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the joystick would be redundant. Obviously, I disagree. Many times I've
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encountered trouble by going too slow; in order to get into first gear, I have
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to bring the car to a complete stop. When keyboard shifting is available, this
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problem doesn't occur. In any case, separate controls are more realistic: The
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accelerator and gear shift on a real car aren't interconnected.
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An "expert" shift mode is included, but it affects the handling of the cars too
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much to be fun. In expert mode, the fire button of the joystick must be pressed
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for the joystick to become a gear shift; the player must move the joystick in
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the direction of the shift pattern. It's quite difficult to do this without
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steering the car all over the road, because the joystick is also your steering
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wheel. Distinctive Software should have considered incorporating an optional
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second joystick as the expert stick shift.
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There are twelve levels of difficulty in TD II. Levels 1-4 include automatic
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shifting. As your level increases, so do your opponent's speed, the cop's speed,
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the traffic speed, and the traffic density. Point scores also increase in
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proportion to difficulty.
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TD II is more sophisticated than original TEST DRIVE. Crashes result in the
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addition of a 20-second penalty to your (or your computer opponent's) time.
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Running over road debris eventually causes a gear to be stripped. There are
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sections of road three or four lanes wide. You can even drive off the road onto
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the shoulder to avoid oncoming traffic, because a cliff isn't always on the
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other side. If you do go off a cliff, you see part of the fall before you crash.
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Tunnels are included on this disk and on the California scenery disk, as well.
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TD II's master (default) scenery consists of six stretches of road. Each
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subsequent section seems to offer more twists and turns than the last.
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Successful driving requires more than a lead foot. Careful timing and knowing
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when to slow down are the secrets to winning.
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I played TD II on a GenTech 386/20 computer, with an Everex EVGA graphics card,
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Mitsubishi Diamondscan monitor, and CH Mach IV joystick. Distinctive Software's
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standard tic-tac-toe display calibrates the joystick. The game supports CGA,
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EGA, Tandy, and Hercules graphics. The copy-protection scheme involves a key
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disk. The game can be reinstalled if you make a mistake the first time. Scenery
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disks and car disks are installed from the opening menu.
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Distinctive Software has produced a fine successor to TEST DRIVE in TEST DRIVE
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II: THE DUEL. It's fun, it's addictive, and it's a real test of reaction time
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and eye-hand coordination.
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TEST DRIVE II: CALIFORNIA CHALLENGE SCENERY DISK NOTES
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The CALIFORNIA CHALLENGE scenery disk includes seven legs from northern to
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southern California. The Redwood Forest, the Bay Area, the Monterey Peninsula,
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Big Sur, the beaches near Los Angeles, and the San Diego area are all depicted
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nicely. It's a shame you don't get to see very much at 180 miles per hour.
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Nevertheless, I found the CALIFORNIA CHALLENGE less challenging than the default
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scenery of THE DUEL.
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TEST DRIVE II: EUROPEAN CHALLENGE SCENERY DISK NOTES
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The EUROPEAN CHALLENGE scenery disk includes road sections in six European
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countries. The tour begins in Holland and moves through Germany, Switzerland,
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Italy, France, and Spain. Sprite graphics depict scenery appropriate for each
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country: Windmills line the roads in Holland, and Roman ruins are everywhere in
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Italy. The Swiss stretch of road is most challenging, with hairpin turns and
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tunnels through the Alps. Rockslides and gravel are hazards along the Spanish
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roads. Germany has a four-lane Autobahn with no speed limit. Beaches are the
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background for the south coast of France.
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I found the EUROPEAN CHALLENGE to be more difficult than both TD II's master
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scenery disk and the CALIFORNIA CHALLENGE. I frequently stalled the cars without
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an independent shift control in joystick mode, and also earned more traffic
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tickets, as the police were harder to evade on the twisting roads.
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EUROPEAN CHALLENGE doesn't provide a totally European feel. Road signs should
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display speeds and distances in kilometers, but they use familiar American miles
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instead; gas stations look just like American gas stations. Nevertheless,
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EUROPEAN CHALLENGE will test your driving skills to the limit: You won't become
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bored quickly.
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TEST DRIVE II: THE SUPERCARS CAR DISK NOTES
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THE SUPERCARS include the Lotus Turbo Esprit, the Ferrari Testarossa, the
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Porsche 911 RUF, the Lamborghini Countach 5000S, and the Corvette ZR1. The Lotus
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felt quite slow compared to the others, but I was able to beat a Ferrari by
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driving safely while the computer racked up big penalty minutes for crashing.
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The 911 RUF, with a top speed of 211 miles per hour, is outstanding in
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performance, but a bear to control at that speed. The Countach, Testarossa, and
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Corvette were all similar in performance, except that the Corvette has a tank of
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an engine: It's the only car whose engine I couldn't blow, even after leaving it
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in red line for a long time.
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COMMODORE 64/128 VERSION NOTES
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Take the Commodore 64/128 version of Accolade's THE DUEL, put it together with
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its car and scenery disks (THE SUPERCARS and CALIFORNIA CHALLENGE), and watch
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all your nightmares of multiple disk swaps come true...with a vengeance. Through
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judicious and time-consuming use of created play disks (as well as the Install
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option), you'll be able to avoid some swapping, but hardly enough to justify THE
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DUEL's existence on the Commodore (whose 1541 disk drive operates at a crawl to
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begin with). TD II reeks of "advanced coding techniques" -- which usually spell
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trouble; the only difference here is that the techniques are crammed onto three
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disks instead of one (as Electronic Arts would have done it).
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Copy protection figures into this, too. Real, actual files have to be copied
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from the master disk to a play disk. Accolade is going to make you pay for this
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blatant intrusion by requiring constant swapping, lots of play disks with
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different car/scenery setups, or both. None of this is necessary, nor can any of
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it be justified.
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On the C64 version, sounds are okay, but the graphics leave much to be desired,
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especially in the wake of the Amiga and IBM versions. The displays look best on
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the Commodore when you're not racing; the pre-race selection and car stats
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screens are nicely done, clear and colorful. The dashboard is washed-out and
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messy. The scenery is dull and listless: Workmen with vision impairments painted
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the lane stripes and the billboards, and the trees and mountainsides never seem
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to change, even when the road curves.
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The C64 version is completely joystick-controlled, with the exception of
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keystroke-invoked toggles for sound, music, gearshift, pause, and expert mode.
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In expert mode, both steering and gear-shifting must be performed simultaneously
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with the same controller, a condition that is more than impossible: It's
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unbelievable.
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If you feel you must have the C64 versions of THE DUEL, THE SUPERCARS, and
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CALIFORNIA CHALLENGE, it's best that you be aware of the negative emotions that
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are certain to follow their purchase: If you pay for them, you'll hate yourself;
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if someone else does (say, for your birthday), you'll have to deal with your
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guilt as you format the disks.
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TEST DRIVE II: THE MUSCLE CARS CAR DISK NOTES (AMIGA VERSION)
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THE MUSCLE CARS is a nice addition to the accessory disks available for TEST
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DRIVE II. I've always considered the cars from that period essentially as
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missiles without much fine control, and the performance of the cars on this disk
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clearly bears that out -- but in ways that are still fun.
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Accolade seems to have become a little sloppy with its sampled sound loops,
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though. When driving the GTO, for instance, you can hear the looping of the
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engine sample quite clearly, which detracts rather noticeably from the
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smoothness and realism of the driving experience. The side-view drawings of each
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car are also less finely detailed than those included with the original game, or
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those available on the SUPERCARS disk. All in all, a mild (and surprising)
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drop-off in quality.
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Better brush up on your TEST DRIVE II installation procedures for this one,
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too: As usual, you'll have to wade through a rather iffy and endless series of
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menus and choices, and you must write-enable your master disks in order to
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create a play disk that includes the combination of cars and scenery you want.
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The wrong move or wrong disk swap can still destroy both your original TD II
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disk and/or your new, uncopyable MUSCLE CARS disk. (I held my breath throughout
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the procedure.) I hope Accolade will someday find a way to implement in these
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products the copy-protection techniques they used in their wonderful motorcycle
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racing game, THE CYCLES. I, for one, would eagerly purchase such an update.
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TEST DRIVE II: THE DUEL, CALIFORNIA CHALLENGE, EUROPEAN CHALLENGE, THE
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SUPERCARS, and THE MUSCLE CARS are published and distributed by Accolade.
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*****DOWNLOADED FROM P-80 SYSTEMS (304) 744-2253
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