93 lines
5.7 KiB
Plaintext
93 lines
5.7 KiB
Plaintext
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STAR SAGA: ONE
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Initially, this is a daunting prospect. STAR SAGA: ONE looms before you like
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the monoliths in 2001: A SPACE ODYSSEY. The great big box. The great big price.
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And when you open it, you are overwhelmed by the sheer weight of it all:
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thirteen game text books, six character booklets, big maps. This game is not for
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the casual observer, you think. It is, however, very simple to play. That
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happens to be both the game's strength and its weakness. (This review is based
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on the IBM-PC version, which requires 256K minimum.)
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First, you must understand what STAR SAGA is not. It is not really a computer
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game at all. Furthermore, in spite of having a "board" and player markers, it's
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not a board game either. Although you play a role, it bears little resemblance
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to most role-playing games. What it approximates most nearly is the Young Adult
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type of book in which you read a section, and then select the character's next
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move from a range of options; after making the choice, you're referred to
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another page. That is the essence of STAR SAGA: It's a huge
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make-your-own-adventure book, with a computerized bookmark and a score pad.
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In STAR SAGA, you and up to five friends can decide to be one of six
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characters, each with his or her own peculiar quest. You can be a professor
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gathering alien knowledge, an engineer seeking the perfect spaceship, a
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religious devotee after a lost holy text file, a yuppie looking for a way to
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return to his family's good graces, a starfleet officer on a secret mission, or
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a civilization's last hope for the recovery of its sacred artifact. On the other
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hand, you can play the game solo, running one or more characters yourself.
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No matter how many play, the game walks you through your first five turns,
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after which you're on your own. You plot your course on the galactic map
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(color-coded, and a snap to use). You visit known and unfamiliar planets and
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land, then are given a list of optional actions. You can trade, learn planetary
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history, study strange disciplines, explore wrecked spacecraft or swim in a big
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pink lake. Depending on your choices, you are referred to one of 880 sections of
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text. All the computer does is keep track of what you've bought, what you've
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studied, and where you've been. It does this with no muss, no fuss, no pictures,
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no graphics, no nothing.
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After a while, it becomes tiresome to leaf through thirteen different booklets,
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reading a page and returning to the screen. Somewhere along the line, a decision
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was made to limit this game to a single disk in size, and put the rest of the
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game in booklet form. I think this may have been a mistake, at least from the
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point of view of a solo player. Between the text booklets and my voluminous
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notes (and believe me, you _must_ keep notes), I was totally surrounded by
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paper. Because the galactic economy is based solely on barter, you have to keep
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track of where to get the best deals, and where certain goods can be found in
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ready and unlimited supply.
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Therefore, anyone looking for dazzling depictions of strange aliens and sleek
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space ships, hoping to test his or her manual dexterity against horribly
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beweaponed battlecruisers, must look elsewhere. Still, despite its limitations,
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there is something oddly compelling about the game. Perhaps it's the desire to
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seek out one more strange new world, one more alien civilization, and to boldly
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go where no gamer has gone before. Many is the time I found myself in a quandary
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-- do I quit now, or just try one more planet? What lies beyond the horizon is
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peculiarly attractive and this simple truth is STAR SAGA: ONE's strongest
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selling point.
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Second, and even more important, is that the authors have accomplished what
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they set out to do: create "an Interstellar, Interactive, Role-Playing Space
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Opera." This is an interactive novel filled with fascinating worlds, like
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Ouabain where everything is a game, or Feldo (pop. 1), or Tretiak which is kind
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of like an acid flashback. And the further you get into it, the more disturbed
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you become about what seems to be an unseen hand at work, subtly yet horribly
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altering the futures of billions of creatures. Even after your character
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achieves his or her own goal, you must keep exploring to learn more about this
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ominous manipulative force, to gain the knowledge and the rare substances and
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the machinery that will allow you to run the Space Patrol blockade and travel to
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the far reaches of our galaxy. In short, it's a crackerjack good story.
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Solo, this is a very challenging and time-consuming game. I started with a
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single player and eventually reached the end, panting and weary. However, with
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more bodies in the game, different portions of the map can be assigned so as to
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maximize the ground covered in the minimum time. Commodities can be exchanged
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and confidences shared. While I have not played this game in a group, I imagine
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that it could take weeks to finish, with all six roles being taken by different
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people. Playing solo, I completed the game in just over 300 rounds. Since only
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one person can use the computer at a time, even if a turn takes only five
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minutes, that gives you almost half an hour before it's your chance to play
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again. For what its worth, I would recommend that three people play the game,
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each taking two roles, and that they all plan to do little else for an entire
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weekend. Have refreshments available.
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If science fiction is your cup of literature, if you want more out of a game
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than ceaseless monster-bashing and the collection of gold or points, if you need
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a break from tough puzzles and map making, give STAR SAGA: ONE a try. And may
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the Force be with you.
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STAR SAGA: ONE is published by MasterPlay Publishing Corporation.
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*****DOWNLOADED FROM P-80 SYSTEMS (304) 744-2253
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