112 lines
6.4 KiB
Plaintext
112 lines
6.4 KiB
Plaintext
|
||
STREET ROD 2
|
||
|
||
I've always been a little skeptical of "new and improved" sequels. Even
|
||
though the programmers often have years to collect comments and improve
|
||
their product, the revised edition often falls behind newer, non-sequel
|
||
products. Although California Dream's latest racing game may not be much
|
||
different from the original, it still is enjoyable in its present
|
||
incarnation. (This review is based on the IBM PC version.)
|
||
|
||
Although the settings of the games are a few years apart, the basic
|
||
premise of both STREET ROD 2 (SR2) and the original STREET ROD are the same.
|
||
You have a few months during summer to improve your car and build up enough
|
||
talent and status to race and beat the King. Of course, you have to start
|
||
out with the smaller competitors so you can gain enough money for that new
|
||
1969 Shelby GT 500 or one of the other better cars in the game, that you'll
|
||
need in order to beat the King.
|
||
|
||
You start out with a limited bankroll, and no car. You can only afford a
|
||
fairly worn-out car when the game starts; most of the parts will have
|
||
already seen their best days. After getting a car, you'll have to go out and
|
||
race at the local drive-in. When each competitor drives by you, pop their
|
||
hood to check out their engine. If you want to, challenge them either to a
|
||
drag race (just start your car and go as fast as you can), an aqueduct race
|
||
(more of an obstacle course), or a more traditional road race on Mulholland
|
||
Drive. You might be better off to start with drag racing, since the stakes
|
||
are lower and you can get a chance to learn how your car handles before
|
||
hitting the real races. Once you've mastered drag racing, which is not
|
||
really all that hard, you should have won enough money to improve your
|
||
current car, by putting in a new engine, a better intake manifold (or a new
|
||
fuel injection or supercharger), new carburetors, racing slicks, or a 3- or
|
||
4- speed transmission. On Wednesday nights, you can enter "Grudge Night"
|
||
drag races for $30 fee. If you manage to beat four competitors (who usually
|
||
get a head start over you, as part of a pre-determined handicap), you can
|
||
win $150 back.
|
||
|
||
In order to make selections, you must use a graphical interface through
|
||
mouse, joystick, or keyboard, or enter selections through the keyboard.
|
||
Rather than using pull-down menus, you click on various objects (such as a
|
||
car's hood to look under the hood to make repairs.) However, the cursor
|
||
moves slowly, and like all proprietary graphical interfaces, SR2's interface
|
||
is a bit cumbersome. Keyboard entry is, without a doubt, faster than the
|
||
mouse or joystick selections, but there is no on-screen list of keyboard
|
||
equivalents. At times, the keys are quite logical (hit "H" to look under the
|
||
hood, for example), but at other times, the programmers made the strangest
|
||
choices for no apparent reason.
|
||
|
||
As far as game play is concerned, drag races are, by far, the easiest.
|
||
All you have to do is head forward, or, if your car has an automatic
|
||
transmission, shift gears. But that's all there is. The aqueduct races are a
|
||
little bit harder, but they're basically drag races with obstacles. However,
|
||
the Mulholland street races are much more difficult. You have to contend
|
||
with sharp turns, obstacles, cliffs, and oil slicks. At any reasonable
|
||
speeds, this course would not be all that difficult. However, no matter what
|
||
car you compete against, the computer always travels at high speeds, even on
|
||
sharp turns. So you have to try to match these high speeds, but as a normal
|
||
human being, this means you will crash quite often.
|
||
|
||
But of course, the computer drivers are perfect. Even if you bump into
|
||
them from behind at high speeds or vice-versa, you will always crash and
|
||
lose the race, but the computer is always in perfect shape. They never hit
|
||
any of the obstacles or run off the roads, even if they pass you from some
|
||
spot where no car could ever go. But the game is cruel to human drivers. If
|
||
you manage to get a substantial lead on your opponent, expect for the police
|
||
to pull you over to speeding. Or expect for a car to suddenly pull out from
|
||
behind you. Also, if your car's model is identical to the car you have
|
||
challenged, expect the computer to be faster, no matter what you do, even if
|
||
you have better parts in your car.
|
||
|
||
The game's only serious flaw is its crash routine. If you travel at slow
|
||
speeds, hitting any obstacle will cost you the race, even if you get a
|
||
message telling you that the car has not had any damage. The question
|
||
remaining in my mind is "why stop the race if your car has not been
|
||
damaged?" After all, if you can drive away from a wreck, why wouldn't you be
|
||
able to pull into reverse and keep on going? But SR2 is too sensitive to any
|
||
crashes, at any speed. Even so much as touching the other car (from behind -
|
||
side ramming is allowed) will wreck your vehicle. Scraping the side of a
|
||
cliff will also do the same. An apparently tiny rock in the road will also
|
||
stop you in your tracks, even if your cars seems to run over the rock.
|
||
Basically, there's no such thing as incremental damage; hit anything, and
|
||
the race will end.
|
||
|
||
STREET ROD 2 supports Hercules, CGA, EGA, (these modes require 512K) and
|
||
Tandy graphics (requiring 640K), but not VGA. AdLib is supported, but aside
|
||
from that, no other sound device, except for the PC speaker is. Both the
|
||
graphics and AdLib sound effects are adequate, but are nothing special.
|
||
|
||
To start a game, you need to type a letter, but not a complete word, from a
|
||
given line and page in the letter. Four low-density 5-1/4" (360K) are
|
||
included with the package, although there is also an upgrade to 3-1/2"
|
||
disks. According to the packaging, SR2 will run on a Tandy or any 100%
|
||
compatible, including XT's.
|
||
|
||
STREET ROD 2 might not have as much to offer in the way of sound and
|
||
graphics, especially compared to the newer games on the market. It could use
|
||
a few more races, or possibly an extra courses disk (since with only three
|
||
races, the game could quickly get old). Owners of the original STREET ROD
|
||
may not see much of an advantage in buying the new version; SR2 seems to
|
||
have added little, except for a few years and courses, to the original
|
||
version. But if you're willing to give up VGA graphics and great sound card
|
||
support, SR2 might provide a few hours of enjoyment, along with a little
|
||
frustration.
|
||
|
||
STREET ROD 2 is published by California Dreams and distributed by
|
||
Electronic Arts.
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|