142 lines
8.2 KiB
Plaintext
142 lines
8.2 KiB
Plaintext
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SHOOT 'EM UP CONSTRUCTION KIT
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SHOOT 'EM UP CONSTRUCTION KIT, from Avantage and Accolade, has got to be one of
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the great bargains in the computer gaming world: For $19.95 list, you get an
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arcade game design system that's not only ridiculously easy to use, but provides
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some incredibly sophisticated features. You're limited more by the amount of
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time you're willing to spend creating a game, and the amount of imagination you
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have, than by the system itself. Think you can design a better arcade game?
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Well, here's your chance! (This review is based on the Amiga version; Commodore
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64/128 version notes follow.)
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The Amiga version requires 512K of RAM, a joystick, and a mouse. The manual
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states that the game will run properly on all Amiga systems, including the 2500,
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but I've only tested it on the A500 with 1MB of RAM and a single disk drive. An
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extra disk drive and more memory are used, if available. Instructions on how to
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load the two disks into various kinds of hardware configurations are very
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complete. The Master Games disk can be duplicated, and all necessary files from
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both disks can be resident on a hard drive. The Editor disk must be inserted as
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a key disk whenever starting the system, and is itself not copyable. You're
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encouraged to make a third disk -- your games disk -- which can be used as a
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stand-alone gaming disk. This disk will boot the game automatically, and you can
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share it with a friend without violating any copyright laws or protection
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schemes.
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SHOOT 'EM UP CONSTRUCTION KIT comes with three arcade games to provide you with
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a sense of what's possible, and to give you some elements to work with if you
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don't want to start from scratch.
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The manual presents a quick, useful run-through of the design process. The
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concepts of Sprites and Objects are described, and a recommended sequence of
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design decisions is outlined. There are eight different sub-systems you can
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access in any order you wish: Edit Sprites, Edit Objects, Edit Background, Edit
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IFF Sound, Edit Player Limitations, Edit Attack Waves, Edit Levels, and Test
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Game. You can start working in any of these areas, save the game elements you've
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been working on, and come back later to revise them or work in some other area.
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Sample elements are available for each area, but you have tremendous flexibility
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in terms of creating your own, from the pixel level on up.
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You can bring onto disk and then edit any IFF sound sample you make or find;
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there are also three full directories of sound samples included with the system.
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Additionally, you can include any 320x200 resolution, 32-color picture designed
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by any Amiga paint program, and use it as your title screen.
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In designing and editing the visuals, you operate with utilities that are
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compact versions of those included in more sophisticated paint and animation
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programs. Your sprite is designed on a 24x24-pixel grid, and you can use up to
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eight colors at a time per sprite. You can choose from any of the Amiga's
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available 4,096 colors in the process of deciding which eight colors look the
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best together. Then you can put the sprites together into an Object, which may
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consist of up to 18 frames of animation (e.g., 18 separately designed Sprites),
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and then test the animation.
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When you're defining the Enemy Object, you can also determine: speed; points
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scored when it's blown up; number of hits required to destroy it; which
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directions it can fire in; its firing rate; all related sound effects; what its
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bullets look like; what it looks like when it explodes; and what happens when it
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is touched by another bullet or object. Related features of your hero Object are
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modified via the Player Limitations editor.
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In creating the Background, you operate with blocks and have full control over
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their color and placement. When working with Sound, you can control the sample
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rate and volume (I made a sword "ting!" into a low, rolling "gong!" simply by
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adjusting the rate slider). The Player Limitations editor permits you to
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manipulate lives, ship speed, bullet speed, number and direction of fire, score
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color, fire rate, extra lives, and starting positions.
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You can design up to 22 levels, and control background scrolling speed,
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duration, and what happens at end-of-level. You can create "Boss" levels too.
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Your background screens can alternate between Still, Scrolling, and
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Push-Scrolling; you can set time limits for each level. While testing, you can
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use a "Cheat" mode (infinite number of lives), and an indicator monitors the
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remaining Chip memory available as the game is playing in test mode.
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If this sounds like a lot of work, well, perhaps so! One thing you'll learn
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from this program is how much work any serious arcade game design can require.
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Creating great animations takes time, patience, and attention to detail. The
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development of the screen backgrounds alone will test your computer-artistic
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abilities and your sense of shape and color.
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SHOOT 'EM UP CONSTRUCTION KIT's biggest appeal is that it takes the programming
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code out of the design loop, and makes it possible for anyone with some patience
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and imagination to design a respectable arcade game. What you don't have to do
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is fight coding bugs and editor limitations in the process of creating your
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game. You'll be amazed -- with all there is to do -- at how quickly you can
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actually produce a passable design!
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At the price, SHOOT 'EM UP CONSTRUCTION KIT is almost a giveaway of a system
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that's astoundingly sophisticated. Fans of arcade games will not only learn a
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lot about what goes into the creation of their cherished toys, but they'll also
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be introduced -- by way of an original and creative tool -- to the dynamic world
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of computer art.
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COMMODORE 64/128 VERSION NOTES
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SHOOT 'EM UP CONSTRUCTION KIT for the Commodore 64/128 offers three ready-made
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arcade games, keyboard and joystick control of the design functions (which
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include sprite, object, background, and sound editors), and copy protection. In
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spite of the protection, the game you create can be saved, passed on to your
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friends, and played at any time without the master disk. The KIT package comes
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with one double-sided disk, and an instruction manual that explains all editors
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and functions.
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KIT offers 127 sprites, 58 objects, 22 levels, 254 characters that can be
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edited and combined to form backgrounds, and 24 sounds, all of which can be
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edited in some way: drawn, colored, placed, animated, mirrored, copied, erased,
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redrawn, and saved.
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The three ready-made games are controlled with the joystick. The editors can be
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controlled with the joystick and function keys, or with the keyboard alone.
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The C64 screen display depends, of course, on the editor you're working with.
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No matter which editor it is, though, everything about it operates at warp
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speed.
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The graphics of the program itself aren't the best the Commodore is capable of,
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but they're close enough. The games provided for play are okay; the most
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intriguing aspect of them is that their constituent sprites, objects, and sounds
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can be studied close up in the editors: If you're a person who wants to design
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an arcade game, but are unsure how to go about it, KIT will be a revelation.
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Watching the sequential animation of an object is an experience in itself.
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SHOOT 'EM UP CONSTRUCTION KIT is one of the neatest design programs around.
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While it doesn't guarantee the production of a good arcade game -- that's
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between you and your imagination -- it certainly goes a long way toward making
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the technical aspects a lot easier. In addition to covering every aspect of an
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arcade game, KIT's editors worked perfectly.
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If any product from Avantage/Accolade truly justifies this low-priced line,
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it's SHOOT 'EM UP CONSTRUCTION KIT. Everything you need to design a good arcade
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game is available here, from the opening message that describes the game, to the
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limitations of the players. Don't buy KIT to stuff into someone else's Christmas
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stocking -- buy it to stuff in your own. SHOOT 'EM UP CONSTRUCTION KIT is an
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amazingly good program. At $14.95 (for the C64/128 version), it's downright
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unbelievable.
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SHOOT 'EM UP CONSTRUCTION KIT is published by Avantage Software and distributed
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by Accolade.
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*****DOWNLOADED FROM P-80 SYSTEMS (304) 744-2253
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