103 lines
6.0 KiB
Plaintext
103 lines
6.0 KiB
Plaintext
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RINGS OF MEDUSA
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RINGS OF MEDUSA is a role-playing game written by Starbyte Software (of
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Germany) and published by Star Games. This huge program offers excellent
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graphics, smooth animation, digitized sound and voices, land and sea battles,
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treasures, note pad editor, mouse control, save option, and copy protection. The
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Atari ST version is the basis of this review, for which you'll need 512K, a
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color monitor, and a 720K drive. The game disks can be read by a single-sided
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drive -- a trend these days -- but certain data (presumably the digitized sounds
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and voices) will be unavailable.
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Despite a few problems, RINGS is an epic program that, for the most part, is
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acceptable. It looks good, the mouse works fine as a controller, and the note
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pad is an especially handy feature that lets you keep track of important
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information. Like most CRPGs, RINGS is at bottom a quest: Find the five rings.
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Unfortunately -- and this is another trend -- there's too much reality: RINGS is
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less a strategy/adventure game and more a job game. Star Games, the distributor,
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estimates that the average player will be able to complete RINGS in only three
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months. This is good news for shut-ins.
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The land of Morenor, which is 33 cities scattered over a wide landscape, is
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under the evil spell of the goddess Medusa. As Cirion, Crown Prince of Morenor,
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your goal is to travel the kingdom (which includes a couple of islands), raise
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money through trade or theft or both, and hire armies. The quest around which
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your job revolves is a search for five rings. When you've found all of them, you
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must put them in the temple of the Athenians: Medusa sends evil out from the
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Underworld, and only the rings can draw her out for the final battle.
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The ST screen display consists of a landscape surrounded by seas. When your
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player-icon reaches a screen edge, the landscape scrolls in the appropriate
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direction, one screenful at a time. Above the landscape is an information bar:
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latitudinal and longitudinal coordinates; the type of landscape (open plains,
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mountains, swamps, forests, rivers); and a calendar.
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Below the landscape is an icon bar from which the following functions can be
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controlled: save/load; town information; buy/sell; attack/retreat; negotiation;
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search; open a mine; and note pad. Invoking the note pad calls up a separate
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screen on which you can jot down important landscape coordinates, general game
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information, and whatever else you think is relevant. Certain functions of the
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icon bar are available only as needed. In the middle of the icon bar is a
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revolving options field: music and sound toggles; 50/60Hz screen sync; and
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restart. The options field is always active.
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Enter a city and the landscape is replaced by a generic city screen. Enter a
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city building (Pub, Bank, Barracks, Temple, Palace, Stable, Jeweler) and the
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city screen is replaced by a text screen whose information and possibilities
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depend on the service: In Banks, you'll deal with money; Temples usually provide
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game info, although you might learn of treasures; in Stores, you'll buy food; in
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Stables, you can buy horses and wagons; and in the Pub, you can play cards.
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The note pad and filenames for saved games require keyboard entry, but all else
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in RINGS is mouse-controlled. Screen movement is invoked by clicking on the
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landscape; assuming there are no obstacles, your player-icon will move. Clicking
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on the icon bar invokes the desired function; clicking on arrows raises/lowers
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numerical figures.
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The RINGS OF MEDUSA package comes with two 720K disks that are copy-protected,
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and an instruction manual. As noted earlier, the disks can be read by a
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single-sided drive. The screen saver feature is undocumented but useful: The
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screen blanks out if you haven't used the mouse or the keyboard for a few
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minutes, which will prevent screen burn-in during the next three months.
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The graphics of RINGS OF MEDUSA are excellent. The landscape is similar to that
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of IRON LORD; the basic look is different, of course, and Morenor covers a lot
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more area, but if you've seen LORD, you're already familiar with RINGS. The
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mouse works fine and the game is easy to control. The 33 cities come in
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different sizes and populations, and are scattered here and there on the
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finely-detailed landscape. Volcanos belch smoke, and ocean- and river-bound
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ships sail in and out of view.
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Besides the misspellings in the game, a manual that's not fun to read, and pubs
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named "Wendy's Hamburgers," RINGS has a few problems. Sound samples and
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digitized voices pop up here and there, but if you toggle sound off from the
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options field, general game sounds (such as the hoofbeats during movement)
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vanish. Toggling sound on does not toggle sound on, and the sounds and voices
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arise only to herald important events, such as an attack. Enter the city of,
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say, Great Plains, click on the Town Info icon, and you'll be informed that
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"This is the city of Wengo."
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When the game starts, all you have is a handful of money with which to purchase
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food, horses, and wagons. When you've hired armies, you'll have to pay them
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every month. You have to search the landscape for raw materials, build
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storehouses, open mines, and make a lot business deals to keep the cash flowing,
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all of which adds up to a job.
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What's more, it's certain that you'll be attacked early on. Losing an initial
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battle is virtually automatic; many times you'll lose even before the trumpet
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fanfare announcing the attack has finished playing. A screen message then
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provides wrong information, and a digitized voice laughs at you. There is no
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opportunity to negotiate with an attacker, at least until you have money and
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soldiers.
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Glitches notwithstanding, RINGS OF MEDUSA is large and involved, good-looking,
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and easy to play. If you're big on CRPGs, RINGS will definitely keep you busy.
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If your attitude toward epic strategy/adventures is more casual than fanatic,
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avoid RINGS: It will keep you too busy.
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RINGS OF MEDUSA is published and distributed by Star Games.
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*****DOWNLOADED FROM P-80 SYSTEMS (304) 744-2253
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