123 lines
7.4 KiB
Plaintext
123 lines
7.4 KiB
Plaintext
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REVENGE OF SHINOBI
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The first thing you should know about the REVENGE OF SHINOBI cartridge game
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available for the Sega Genesis system is that it has very little to do with
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SHINOBI (its predecessor). It's a breathtaking sequel that raises the term
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"arcade quality" to new standards.
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You become Musashi, a master ninja on a quest to defeat the Neo Zeed, who have
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assasinated your Sensei and kidnapped your girlfriend, Naoko. Your quest takes
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you from the Japanese countryside to a secret marine stronghold below New York
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City. And just like in the movies, the Neo Zeed recruit other ninjas,
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mercernaries, monsters, and even misguided superheroes to try to stop you!
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Although the advertisement on the box states that there are 24 levels of
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action, this really means you must fight through eight districts that consist of
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three separate areas. What's amazing is that each of the 24 areas is unique
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graphically, with no repetition involved. You have to master a different
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strategy for each one, while trying not to get too caught up in the beauty of
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the display!
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You fight with three basic skills: You may get close to an enemy and kick him;
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you can fight from a distance by throwing Shurikens, although you're only
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allowed a certain number of these; or you can jump and, by pressing the jump
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button twice, somersault in mid-air, hurling ten Shurikens toward your enemies.
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In addition, you may use Ninjitsu (Ninja Magic) against your enemies, calling
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up one of four arts: Ikazuchi, the Art of Thunder, to surround your body with a
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force field that can sustain several hits; Kariu, the Art of the Fire Dragon,
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which causes fire columns to erupt over the screen; Fushin, the Art of Floating,
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to let you jump higher and longer; and Mijin, the Art of Pulverizing, in which
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you become a human explosion to defeat your enemy (but you also lose a life!).
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You can only use Ninjitsu once within each district (unless you die).
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Armed with these techniques and skills, you proceed toward Tokyo in order to
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rescue Naoko. As you begin, the Ninjas materialize in the countryside to stop
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you. In fighting them, you can't help but be awed by the way you actually see
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_more_ of the background as you jump upward. This feature is implemented
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throughout the entire program, and really gives you the 3-D feeling of playing
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an arcade game. If you climb along the first wall and tarry long enough, you'll
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notice little details, like the sun setting in the background and the moon
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rising. Later, you'll explore houses and spot the moon peering at you thru the
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windows. After fighting your way through the Samurai and Ninjas, you'll see a an
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"exit" sign that seems to hang in the air.
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REVENGE OF SHINOBI is more of an action-arcade than adventure game, but there
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are some secrets for you to discover. Boxes lying around are filled either with
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weapons/power-ups/life or bombs. It's best to open these from a distance the
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first time, in order to avoid any exploding bombs. A lot of strategy is involved
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in figuring out how to defeat the eight bosses at the end of each district, and
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in knowing when it's appropriate to use which type of Ninjitsu. Particularly in
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the later levels, the bosses have dual identities -- they pretend to be someone
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or something they are not!
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Among the bosses you'll meet in the game are: the Shadow Dancer, who seems to
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have mastered the Art of Fushin better than you; the Master Attacker, a fellow
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who seems to have watched one particular Arnold Schwarzenegger movie too many
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times; Spider-Man (yes, the actual superhero from the pages of Marvel Comics --
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thank goodness he got away from Paragon Software!), who climbs along the walls
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out of your reach; and a flame-breathing brontosaurus somewhat reminscent of
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Godzilla. At the final level, you'll have to defeat a mysterious white-haired
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man before Naoko is crushed to death.
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In addition to the astounding 3-D quality of the graphics, I'm equally
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astounded by their powerful composition, the number of objects that seem to move
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about or do something in a scene, and the wide variety of colors. For instance,
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when you fight the Shadow Dancer, you're in a disco where all sorts of colorful
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spotlights roam around the screen, making it hard to find the ninja as he floats
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around. In district three, you must make your way thru an Airport Compound in a
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military base, which in some ways reminds me of the arcade game, NINJA WARRIORS:
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You have to fight soldiers with rifles and machine guns, a Rambo-type who has a
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flame thrower, and even soldiers who lob grenades at you. The difference in this
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game is that there's a fence you must continually jump over (with soldiers on
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either side) in order to dispose of the enemies -- tricky moves that also
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increase the feeling of depth.
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In district five, you'll have to climb the Laser Scraper, a building that not
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only contains mercernaries and ninjas trying to get a fix on you, but robotic
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laser guns, as well! The building is so realistic you can even see the
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reflections of other buildings in its windows, although you don't dare take the
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time to look at them! District six contains a Chinatown scene that's the single
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most astounding computer simulation I can think of: All the shop and street
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signs are in Chinese characters, each of which glow and pulsate in unique
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colors. It's also astounding the way a creature as large as the brontosaurus in
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district seven can look and move so realistically.
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When you consider the level of detail in REVENGE OF SHINOBI, you must also
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remember that the graphics _do not_ slow down when several things occur
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simultaneously on the screen, as is the case in RAMBO III. Furthermore, whenever
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you use the Ninjitsu magic, the screen comes alive with an added dimension of
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depth.
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The music for the game is quite nice and contains many unique tracks. Although
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some of these are played in more than one scene, several scenes rely on their
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own synthesized music beat. It's obvious that the composer took care to get it
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just right. In fact, this is the first Sega Genesis game whose title screen
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credits and copyrights the work of the composer, Yudo Koshiro. Not only that,
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the "soundtrack" is available in Japan on compact disc.
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As in most Sega Genesis games, there is an options screen that allows you to
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select the level of difficulty: Easy (10 lives per game), Normal (three lives
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per game), Hard (one life per game), and Hardest (also one life per game).
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You may set the number of initial Shurikens from 0 to 90, as well. The control
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pad can be reconfigured for the settings of the A, B, and C buttons. After
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you've lost all of your lives, you have three "continues" in which you may start
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over from the beginning of your last district.
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By now, you can probably tell that I think REVENGE OF SHINOBI is a top-flight
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game for the Sega Genesis. I give it four out of four stars for graphics and
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sound quality, and three stars for depth of gameplay. Even at the Easy level,
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it's a very challenging game. The only drawback is the manual: It mistakenly
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claims you can start the game in any District with a keypad button, but you
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clearly cannot do so. Apart from that, REVENGE is definitely in the same class
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as GHOULS 'N' GHOSTS, the other top-rated game for Sega Genesis. It more than
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reproduces the feel of playing an arcade game like NINJA GAIDEN in your living
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room: It actually surpasses your expectations!
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REVENGE OF SHINOBI is published and distributed by Sega.
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*****DOWNLOADED FROM P-80 SYSTEMS (304) 744-2253
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