132 lines
7.1 KiB
Plaintext
132 lines
7.1 KiB
Plaintext
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A QUESTION OF SCRUPLES
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A QUESTION OF SCRUPLES is the computer edition of the popular Milton Bradley
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boardgame, and it comes from Leisure Genius and Electronic Arts. The game
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features good graphics, 230 dilemma questions, over 2700 possible answers to
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those questions, 50 competitive computer characters, program accomodations for
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as many as 10 players, and mouse control. This review is based on the Atari ST
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version; Commodore 64/128 version notes follow.
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Leisure Genius is a software developer seemingly intent on cornering the
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boardgame-translation market; its computer editions of SCRABBLE and MONOPOLY
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have already appeared. I suppose only the march of time will reveal computer
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versions of boardgames as yet untranslated. Oh, Vanna! pick me a letter, and yo!
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Leisure Genius, when will we see PASSWORD?
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The object in SCRUPLES is to be the first player to rid your hand of dilemma
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cards. Ridding your hand of dilemma cards is accomplished by matching up the
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questions on your cards with the opponents who you think will give the same
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answers as those on your answer cards.
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From the Main Menu, players are selected, and each -- no fewer than three, no
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more than ten -- can be controlled by either a human or the computer. A human
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player then builds his or her personality (on a bar chart) based on the
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following traits: principles, personal and professional integrity, trust, family
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relationship, partner relations, friendships, a "busy-body" factor, humanity,
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greed, shyness, and honesty.
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Each trait has its own bar on the chart. Use the mouse to grab the bar
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associated with the trait, and the bar can be positioned five points above or
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five points below the median line (average being zero). Clicking the mouse
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button sets the value you've selected. When all 12 traits are set, the computer
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performs an automatic "adjustment," if necessary: This is required due to the
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inter-relation of some traits (along with the fact that we, as vain humans,
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might stretch the truth of our personal assessment).
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The computer-controlled players have access to these charts, and will use them
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to match their dilemma questions to a suitable personality.
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Following this procedure, you must select (from a set of five) the one face the
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computer thinks matches the personality indicated by your chart.
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When selecting a computer-controlled player, you can scroll through a lineup of
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50 characters, some of whom look like they actually _belong_ in a lineup. Each
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of these characters has its own unique personality, and when a character is
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selected, its corresponding bar chart will appear onscreen for three seconds.
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After three players have been selected, you'll have the option of starting the
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game with them, or continuing to add players (ten being the maximum).
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Players are then dealt dilemma cards: five cards to each if there are three to
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five players or less; four cards if there six to seven players; and three cards
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if eight to ten players participate. One answer card is dealt to each player,
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the possible answers being "Yes," "No," or "Depends."
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An Asking turn consists of: 1) checking the answer on your answer card; 2)
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selecting a dilemma question; and 3) selecting a person to ask. An Answering
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turn consists of: 1) reading the question you've been asked; 2) selecting an
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answer of Yes, No, or Depends; and 3) selecting a reason for your answer. If the
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answers match, the Asking player discards his or her dilemma and answer cards
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and is dealt a new answer card. If the answers don't match, the Asking player
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discards his or her dilemma cards and is dealt new ones.
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Challenges are allowed following an answer. An Asking player can challenge any
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answer, even if it matches -- which is dumb because a dilemma card is discarded.
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The challenge amounts to selecting a different answer, and having the remaining
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players vote on it. Winning a challenge allows the winner to select a dilemma
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card to give to the losing player.
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This cycle of play is repeated until one player loses all of his or her dilemma
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cards. This person is then declared the Winner, and the bars on that person's
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chart will be adjusted for comparison to his or her original personality. You
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can then play again with the same players, or return to the Main Menu to select
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new players.
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The Atari ST screen display consists of cards which, when selected with the
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mouse pointer, reveal the dilemma questions. The questions concern moral and
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ethical issues: Some are (relatively) trivial, such as pocketing a pen,
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witnessing a car accident, and not getting billed for something you bought;
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others are less than trivial, such as cheating on a business deal, donating
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estate money to a charity instead of the widow, and having a brother who sells
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secrets to a foreign power.
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To the right of the main screen is the character lineup. The faces selected for
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play occupy squares, and good animation makes those faces display a variety of
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expressions. Below the main screen is the message area, where information
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concerning questions, answers, and challenges appears.
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The SCRUPLES package comes with two copy-protected mini-floppy disks (the
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second is considered the dilemma disk) and an instruction manual. A second disk
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drive is not supported.
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SCRUPLES looks fine, but has a few problems, the most glaring of which is
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identical to the one that plagued MONOPOLY: The computer edition is not the
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boardgame version. The most successful of the Leisure Genius translations,
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SCRABBLE, did not suffer from this problem, mostly because of the limited player
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interaction required by the original board version: arguing about a word's
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validity, fooling with the tiles, etc. Relegating these events to the computer
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did not hurt SCRABBLE.
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With SCRUPLES, the idea of ten people crammed into a room, hovering around a
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13-inch screen, and doing who knows what else between turns is not one of great
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appeal, in spite of the many comic possibilities inherent in the situation.
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Playing against the computer-controlled characters revealed another problem:
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Message speed -- indeed, game speed -- cannot be adjusted, and events move
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quickly. Humans are not usually as adept as computers at making quick decisions,
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ethical or otherwise.
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The basic question, however, is economic rather than moral: to buy or not to
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buy...perhaps the easiest decision associated with SCRUPLES.
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COMMODORE 64/128 VERSION NOTES
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The Commodore 64/128 version of A QUESTION OF SCRUPLES is virtually identical
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to the Atari ST edition.
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Graphically, the Atari ST version looks marginally brighter. Despite a
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fastloader encoded on the Commodore disk, the ST version loads with far greater
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speed. A joystick is used to control the gameplay of SCRUPLES on the Commodore,
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instead of the mouse of the ST.
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As amazing as it sounds, that's it. Other than the loading speed, the C64
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version might actually be the ST version. The problem of the computer edition of
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SCRUPLES not being at all like the boardgame has been ported as well, so save
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your money.
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A QUESTION OF SCRUPLES is published by Leisure Genius and distributed by
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Electronic Arts.
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*****DOWNLOADED FROM P-80 SYSTEMS (304) 744-2253
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