140 lines
8.6 KiB
Plaintext
140 lines
8.6 KiB
Plaintext
PHANTASY STAR III: GENERATIONS OF DOOM
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Legends of your homeland Landen tell of great, world-sweeping wars fought
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1000 years ago. The sorceress Laya tried to dominate the world with her
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armies of monsters, but her plan was thwarted by the brave warrior Orakio and
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his army of cyborgs. In the final battle, all combatants were slain but the
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bodies of Orakio and Laya were never recovered. Passageways between the
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Orakian and the Layan worlds were sealed and people eventually forgot there
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were other worlds besides Landen.
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Two months ago, a young woman washed up on the shore near Landen town. The
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young prince Rhys nursed her back to health and, despite the woman's amnesia
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regarding her life prior to waking up on the beach, they fell in love. On the
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day that Rhys and the woman Maia were to be wed, a Layan dragon swooped down,
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screaming that Maia would not be the bride of "filthy Orakians." As the
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dragon flew off with Maia, Rhys vowed to search for her and bring her back,
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setting an epic adventure into motion....
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That adventure is PHANTASY STAR III: GENERATIONS OF DOOM, sequel to Sega's
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incomparable PHANTASY STAR and its sequel PHANTASY STAR II. You assume the
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role of Rhys and set off to find your betrothed Maia. But the story doesn't
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end there. In fact, the PHANTASY STAR III storyline is so great and long,
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that it requires three generations to see the story through; only two loyal
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cyborgs participate in all three of the adventures.
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Nor is the story set into stone for you to follow. You get to choose which
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of four possible storylines you will take. When Rhys rescues Maia, he
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discovers that a woman who helped him has fallen in love with him and
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secretly wishes to marry him herself. You choose who to marry; your choice
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dictates which son to continue with and which adventure to follow. Finish the
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second adventure, and the son has a choice of two brides; again, your choice
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decides the plot of the final story and the ending you experience.
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There are seven worlds to explore in PHANTASY STAR III and two moons. You
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must ultimately explore each of the seven worlds and at least one of the
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moons, if not both. Fly through space in a space jet, or transform into one
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of three vehicles: a submersible to explore underwater, an aerojet to fly
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through the clouds with a bird's-eye view, or an aquaskimmer to cross the
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rivers and lakes.
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Unfortunately, PHANTASY STAR III was very disappointing. All its strong
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points are only a little bit better than PHANTASY STAR II, and its weak
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points are far more pronounced and noticeable than in either of the first two
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cartridges in the series. The graphics, while excellent, aren't much better
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than in PHANTASY STAR II. The sound effects are more sparse and also break no
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new ground. Only two of the musical tunes really appealed to me; the rest
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were satisfactory, but not as good as the PHANTASY STAR II musical tunes of
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Mystery, Death Place, and Never Dream.
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The storyline, which is PHANTASY STAR III's strong point, suffers from
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gameplay predictability. Each of the four adventures is played out in almost
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the exact same manner, albeit for relatively different reasons. For example,
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Sean must learn what caused the destruction of Azura, while Crys must foil
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the plans of Siren, former cyborg general under Orakio. But they both
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accomplish their goals through virtually the same actions and sequence of
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events. The two possible adventures for the second generation are almost
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mirror images; it was not too hard to guess at the storyline in Nial's
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adventure after completing the storyline for Ayn. Also, while there are four
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possible ending sequences in PHANTASY STAR III, only one of them is really
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different from the others. Two of the endings are exactly alike, except for
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the nature of the disaster avoided. The third ending is similar regarding the
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ultimate destiny of the seven worlds. Only one ending really is different
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from the other three.
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A lot of people were probably mislead by a strategy article in GAMEPRO
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Magazine, which said that after you finished the game, you would "finally
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learn what happened to the cast of PHANTASY STAR II." Actually, this isn't
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true. One of the towns connects PS3 to PS2 by showing how the peoples of the
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seven worlds are descendants of the people of the planet Palm, and how their
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ancestors managed to escape destruction by evacuating the planet just before
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its destruction (shown in PHANTASY STAR II). You do not learn what happened
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to the seven characters who defeated Mother Brain in PHANTASY STAR II; Sega
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says that perhaps one of the later sequels (they say there will be several)
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will reveal that part.
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Although combat is below par, PS3 combat does have a couple of nice
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features: For starters, you can now face as many as four different types of
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creatures and up to ten opponents. In addition, you can pick out an exact
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target (targets in the back row can't be attacked until those in the front
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are defeated, unless you use a gun, slicer, bow, or needler) instead of just
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a type of target. Best of all, while it is still possible for you to get
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ambushed (where the monsters get a free attack before melee), _you_ can now
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surprise your enemies, enabling you to run away with no fear of being
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blocked, or to kill them all before any of them knows what hit them.
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Combat animation is handled in a rather crude and sloppy manner. The
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animation of the monsters is inferior even to that in the original PHANTASY
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STAR, and the graphics for execution of Techniques are also flawed. Gone is
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one of the best features of PHANTASY STAR II's combat animation: your
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characters in battle. PS3 combat returns to the old first-person view used in
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the first PHANTASY STAR. The background scenery, while better than the Tron-
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like "grid" in PS2, is still rather simple and not as good as the excellent
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backgrounds used in combat scenes in the original PHANTASY STAR.
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Worse still, character hit points and technique points are no longer shown
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in four separate boxes, where only the box of the character that's being
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attacked was displayed during enemy assault. HPs and TPs are now shown in a
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single box that does not change. So it's often very difficult, if possible at
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all, to determine just which of your characters is under attack by a monster
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(unless you notice the HP number of the target going down, or when the
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monster uses a Technique on you, where you see a little flash of color over
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the name of the target).
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Techniques are almost useless in the game. Only healing Techniques are of
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any real value. The Time and Order Techniques fail more often than not, and
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two of the Healing Techniques can fail when you need them most. Melee
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Techniques, aimed at doing damage to the enemy, are only of any use in the
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first-generation adventure, and then rarely. 99% of encounters are handled
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more quickly and efficiently with the weapons you're holding in your hands.
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Fights seldom last very long, anyway, except when you're battling a "boss"
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enemy. Many of the monsters and the cyborgs you face are very strong, but
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it's not too hard to find or build up enough money to buy weapons that are
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stronger still, and can eliminate the opposition inside of two "rounds."
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The level of challenge and difficulty presented by PHANTASY STAR III starts
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out pretty high, but once you have finished one of the four storylines, the
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other three are quite easy. Even without the hint book, it's not too hard to
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find out what to do next if you speak to all of the townspeople and write
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down what they say. Shops and houses have two floors and, many times, you
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will find somebody with a useful piece of information upstairs. Still, the
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amount of backtracking and side-tracking you have to do before you can
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accomplish a goal will keep you from breezing right through your adventures.
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To finish the game in a few days can only be done if you are unwilling to put
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the control pad down long enough to eat and sleep.
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Overall, one cannot deny that PHANTASY STAR III makes for an intriguing and
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often-exciting Genesis FRPG. But many veterans of the first two games in the
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series are bound to be terribly disappointed, because the game breaks little
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new ground. While PHANTASY STAR and PHANTASY STAR II each took giant leaps
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forward, this game attempts only a small one. But, if we remember that a
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company can only outdo itself so many times, then we can forgive most of the
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game's weaknesses more easily (except the sloppiness of the combat animation,
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of course!). On a scale of 1 to 10, I'll give PHANTASY STAR III a score of 8.
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A good game, but containing a couple of weaknesses that are inexcusable in a
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game of its supposed caliber.
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PHANTASY STAR III: GENERATIONS OF DOOM is published and distributed by Sega
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of America.
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