138 lines
8.0 KiB
Plaintext
138 lines
8.0 KiB
Plaintext
|
||
|
||
OPERATION WOLF
|
||
|
||
The problem: U.S. Embassy officials are being held prisoner by heavily armed
|
||
terrorists in a concentration camp in South America. The solution: you. You've
|
||
been sent by Special Forces to rescue them. You're trained, you're armed to the
|
||
teeth, and you're dedicated to the task.
|
||
|
||
OPERATION WOLF is one of the most famous "one-man army" arcade games ever to
|
||
hit the streets, and now Taito has converted it for home computers. (This review
|
||
is based on the Amiga version; Commodore 64/128 version notes follow.)
|
||
|
||
You begin at the Communications Center, where you must complete six missions to
|
||
finish one level of the game. After you've reached mission five, you find the
|
||
hostages, and have to shoot your way to a rescue plane at the airport. The
|
||
hostages are considered rescued when they make it unharmed across the screen
|
||
from left to right (i.e., without your accidentally shooting them). Your success
|
||
is based on the number of hostages who survive. The next level repeats this
|
||
scenario, but each mission adds more troops, helicopters, and vehicles for you
|
||
to deal with.
|
||
|
||
I consider OPERATION WOLF to be one of the most difficult arcade games I've
|
||
ever encountered. The challenge lies not only in aiming and firing precisely (as
|
||
in most good arcade games), but in holding your fire until your kill ratio is at
|
||
its maximum. You have only a limited supply of ammunition (machine gun
|
||
cartridges, bullets/cartridge, and hand grenades) at the start of each mission,
|
||
so you must be very conservative in its use. Along the way, there'll be chances
|
||
to re-supply yourself -- by shooting (and hitting) pigs, vultures, chickens, and
|
||
other animals, and then shooting at the cartridge or grenade that appears when
|
||
you hit an animal -- but those chances are limited.
|
||
|
||
More importantly, the targets blend with all the other objects: soldiers,
|
||
commandos, trucks, tanks, helicopters, gun-boats, and more. You have to divide
|
||
your attention between returning enemy fire, and shooting at the animals to earn
|
||
more weapons. You may also improve your physical condition by shooting at static
|
||
items on the screen -- boxes, bushes, etc., depending on the mission -- and
|
||
collecting "Power Drinks." Additionally, there are items behind the static
|
||
objects, like dynamite and "Super Bullets" (free firing for ten seconds), all of
|
||
which help you along.
|
||
|
||
It'll take quite some time for you to master even the first few missions at
|
||
level one, with everything going on. But after playing a number of times, you
|
||
learn to anticipate the approach of various enemy formations, to wait until
|
||
they're grouped properly for a single shot or two, to focus on those enemies who
|
||
do the greatest damage. You figure out where all the hidden objects are, and you
|
||
develop a strategy that guarantees the maximum amount of armament available at
|
||
the start of the next mission.
|
||
|
||
All sorts of things are possible in the process of your self-defense. You can
|
||
deflect knives with a well-aimed shot, explode grenades before they come too
|
||
close, and sometimes hit a helicopter without using a grenade. In each mission,
|
||
there are other civilians who cross the screen (before you find the hostages),
|
||
so you have to be careful; if you hit them, your damage level goes through the
|
||
roof. Trouble is, as with the pigs, vultures, etc., the civilians blend right in
|
||
with the soldiers, so sometimes it'll be virtually impossible to shoot at the
|
||
latter without hitting the former.
|
||
|
||
Whether you complete all six missions or die in the attempt, you're greeted
|
||
with a final speech from the President, who assesses the quality of your
|
||
efforts. You then go to the scoring screen to enter your name, after which the
|
||
whole game begins again. There's no opportunity to see or try missions higher
|
||
than those you've completed successfully, although you earn three "continues" if
|
||
you fail during either the first mission or the Concentration Camp mission.
|
||
|
||
Unexpected things happen. For instance, if you take too long to shoot your way
|
||
through the Communications Center (first mission), you're told the enemy has
|
||
spotted you; you're then sent on a special sub-mission, where you're confronted
|
||
with wave after wave of helicopter attacks (I've never survived this onslaught).
|
||
These surprise elements give the game more depth and prevent the potential
|
||
tedium of repetition -- even if they do force you to start over from the
|
||
beginning every time.
|
||
|
||
I played the game on an Amiga A500 with 1MB of RAM. The game will run with the
|
||
standard 512K of memory, but makes use of 1MB (if available) for enhanced play.
|
||
You use the mouse to aim your gunsight; the left button fires the machine gun,
|
||
the right button throws a grenade. The mouse control is simple, easy, and
|
||
effective.
|
||
|
||
The graphics and sound on the Amiga are simply superb. Full-scale figures
|
||
(almost as large as those in SWORD OF SODAN) cross the screen smoothly, and
|
||
despite the fact that there's so much happening in each scene, the animation
|
||
never flickers or slows down; its design and colors are subtle, and echo the
|
||
comics-style illustrations on the package. (I understand the graphics in this
|
||
conversion have been lifted intact from the arcade game.) All sounds are full
|
||
and convincing: Weapons fire, vehicles drive by, enemies (and civilians) scream
|
||
when hit, and glass breaks as you shoot out building windows. The digitized
|
||
voices at certain points (the President's speech, for instance) are effective
|
||
and very natural.
|
||
|
||
There's no music throughout the game; however, the soundtracks during the
|
||
opening and at the score-screen are well done. I'm grateful that the seemingly
|
||
inevitable, repetitious accompaniment is missing from at least one arcade game:
|
||
OPERATION WOLF thrives without it during play.
|
||
|
||
OPERATION WOLF is a complete success. There are numerous "one-man army" games
|
||
available, all attempting to capitalize on the popularity of the Rambo image.
|
||
But none even comes close to the complexity, challenge, and realism offered in
|
||
this game. For some, it could be _too_ real: If you have qualms about subjecting
|
||
younger people to graphic violence, be sure to examine the game carefully before
|
||
purchasing it.
|
||
|
||
COMMODORE 64/128 VERSION NOTES
|
||
|
||
The C64/128 version of OPERATION WOLF is a hokey, bug-riddled program that
|
||
doesn't come close to its Amiga counterpart. All this version has to recommend
|
||
it is support of the CBM 1351 mouse as an alternative to a joystick, and the
|
||
V-Max! fastloader. Drawbacks of this version are copy protection, and graphic
|
||
glitches that make V-Max! pointless: Loading bad screens with great speed is
|
||
silly.
|
||
|
||
When the graphics aren't glitched, they look okay, although they become less
|
||
than okay when you study the Amiga, IBM, and Tandy screen shots on the back of
|
||
the package. Useful objects, such as extra magazines and grenades, do not appear
|
||
when you destroy an animal (as in the Amiga version); there are no animals to
|
||
destroy, and the items appear onscreen as the items. 99% of the sound is machine
|
||
gun noise; the other 1% is silence.
|
||
|
||
The most notable screen problem occurred immediately after Mission One began:
|
||
Animation and scrolling slowed considerably, and the entire bottom half of the
|
||
screen shifted to the right. Even when the screen managed not to shift, the
|
||
effect was akin to looking at a 3-D movie without wearing special glasses. This
|
||
lasted perhaps ten seconds, after which everything returned to normal; yet the
|
||
same thing happened, in the same way, when Mission Two began.
|
||
|
||
Other screwups included soldiers who, after running into view, disappeared for
|
||
no apparent reason, and armored cars with no front end (perhaps it was a new
|
||
kind of weapon?). All glitches had the earmarks of the "advanced programming
|
||
techniques" that are necessary in order to pound an arcade program into 64K.
|
||
|
||
The only purpose of this version of OPERATION WOLF is to absorb injury so
|
||
you'll die and the game will end -- an invalid excuse for its translation from
|
||
cabinet to computer. All this can be avoided if you refuse to purchase it.
|
||
|
||
OPERATION WOLF is published and distributed by Taito Corporation.
|
||
|
||
*****DOWNLOADED FROM P-80 SYSTEMS (304) 744-2253
|
||
|