140 lines
7.8 KiB
Plaintext
140 lines
7.8 KiB
Plaintext
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KING'S BOUNTY
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KING'S BOUNTY is a new role-playing game with a novel twist: It won't take the
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better part of your lifetime to complete. In fact, KING'S BOUNTY was designed so
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that players could (and would) play it again several times. The game offers a
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nice straight-forward role-playing game, with little of the puzzles and
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intertwined plots that have come to dominate the genre. (This review is based on
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the IBM-PC version.)
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In KING'S BOUNTY, you choose one of four heroes who will attempt to retrieve
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the King's stolen Sceptre of Order. This object has been cleverly hidden by an
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evil dragon, Arech. To find it, you will need to collect some or all of the
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pieces of a map detailing its location. This map has been divided by Arech into
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25 pieces and distributed amongst various castles on four continents. To make
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matters worse, you only have a limited amount of time to retrieve the Sceptre.
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The method of retrieval itself is relatively simple. When you visit a town, you
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can ask for a contract for known criminals. These criminals are hiding in the
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castles, each with a piece of the map. All you have to do is find the castle
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that contains the criminal you currently have a contract for, successfully
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besiege the castle, and then receive a reward (along with a piece of the map)
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for apprehending the criminal. If you garrison the castle, you will also receive
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a regular stipend for the remainder of the game.
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The criminals are presented in order, from easiest to hardest. Also, only a
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handful of contracts are offered initially. As time passes and you move on to
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more towns and other continents, you'll be offered contracts for more difficult
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criminals. The difficulty is foreseeable, based on the size of the reward for
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the criminal's arrest.
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As mentioned earlier, you'll need to prize a criminal out of his (or her)
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castle. To do so, you'll have to raise an army and buy some siege weapons. The
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siege weapons are easy to obtain, and can be bought at any town for a reasonable
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price.
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The army is another matter entirely. You may hire some human troops of fair
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quality at the King's castle where you begin the game. These troops will do fine
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for starters, but the best troops are to be found in the countryside. As you
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wander around, you will see various dwellings that contain monsters of various
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types. There are five classes of monsters, each named for the kind of dwelling
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they prefer: Castle, Plains, Forest, Hills, and Dungeon. Every class contains
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five specific monsters. For instance, the Dungeon type comprises Skeletons,
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Zombies, Ghosts, Vampires, and Demons.
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These monsters vary in power and ability. You may have up to five troop types
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in your army. If these troop types do not get along, their morale will be
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adversely affected. As an example, Militia do not like Undead (such as
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Skeletons), so if you have any Skeletons in your army, the Militia will suffer
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Low morale.
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You pay to recruit troops. The number you can recruit is based on the quality
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of the troops and your character's leadership rating. Thus, you can recruit
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hordes of Peasants, even with a low leadership rating. But you won't even be
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able to recruit Knights till you raise your skill level. And when you do, you'll
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find that you can't recruit very many.
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However, fewer troops have advantages. First, they are usually more effective
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against the enemy army. Secondly, you lose points for each troop that dies in
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your army; you'll lose relatively fewer troops with higher power units, while
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Peasants tend to die off in droves. Generally, you'll want to recruit the most
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powerful creatures you can find.
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Exploration is conducted using a tiled graphic overhead view, similar to the
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ULTIMA games and countless others. In VGA 256-color mode, this view was quite
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colorful and pleasant to look at. As you roam about, you'll see chests just
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lying around, waiting for you to pick them up. A chest gives you money or land
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for the King. The money may be kept or distributed (which enhances your
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Leadership). The land results in an increase to your stipend.
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You'll also see wandering monsters (literally). Once these spot you, they'll
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home in. They usually _can_ be avoided, but they're quite persistent, so you
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will generally have to fight them.
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Battles are conducted on a kind of board, with each troop type occupying one
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"square." Terrain features are randomly laid across the board, depending on the
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type of terrain you were in when the battle was joined. Your troops are arrayed
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on the far left, and the enemy troops on the far right. You move your troops
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sequentially. Then the enemy moves, and finally adjacent units that have a move
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left may fight.
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Combat is resolved by removing casualties from the two troops involved. When a
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troop is reduced to zero it is removed. Since troops may never be split, they
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can actually be treated as a single unit, with the number of troops equalling
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its hit points. Perceived this way, the KING'S BOUNTY combat system can be seen
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as a variation on the one used in MAGIC CANDLE and the ULTIMA series.
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Castle combat is slightly different with the enemy army, given more troops and
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a battle fought from bottom to top of the screen, rather than left to right.
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Note that troops are not restricted to move-and-smash. Some troops can fly,
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while others may shoot bows at long range, or cast spells. Also, your own
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character may cast spells, presumably from behind the lines, since your
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character is never present in battle.
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Should you fall in battle, fear not. You'll be resurrected and placed back at
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the start castle, though you'll have lost your money and troops. Still, I died
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several times while learning the game and still managed to complete the quest in
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the time limits.
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The graphics in KING'S BOUNTY are nice in VGA, but not spectacular. Animation
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is limited except in combat, and the drawings are only fair. The graphics do the
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job, though, and are not central to gameplay at any rate.
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The game is also a bit narrow-minded. Basically, you wander around exploring,
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till you find the castle with your criminal. You muster enough troops to take
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the castle, grab the map piece, and repeat the cycle with another criminal. You
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can try to retrieve all 25 map pieces, or attempt to figure out the solution
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with a partial map. There is really nothing else to the game. There are no
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puzzles to unravel or plot to develop. Nor does your character really _grow_.
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You do accumulate more capability, but with your character being hidden during
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battle, it's hard to really identify with them.
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Another problem is the shortness of game play. I completed my first game in
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under eight hours, and that without benefit of reading the rules till I was
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halfway done.
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On the other hand, KING'S BOUNTY was clearly intended to be a game that is
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replayed. Point totals are kept and different difficulty levels are offered. And
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the game's simplicity and directness are refreshing after the increasingly
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Byzantine convolutions of recent role-playing games. I found myself pulled into
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the game for quite a while. Alas, the game was over too soon. And the lack of
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variation made a second playing more tedious than exciting.
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KING'S BOUNTY supports VGA (320x200x256), EGA (320x200x16), CGA (320x200x4),
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Tandy, and Hercules graphics modes. It requires 384K RAM for CGA and Hercules,
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512K RAM for EGA and Tandy, and 640K for VGA. It may be installed on a hard
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disk; copy protection is manual-based. No sound boards are supported, and input
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is via keyboard only. KING'S BOUNTY comes with 5-1/4" disks. 3-1/2" disks are
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available for $5.00.
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Bottom line: Buy KING'S BOUNTY as an introduction to role-playing, or for a
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refreshing change. Otherwise, you probably won't get enough play out of the game
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to justify the price.
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KING'S BOUNTY is published by and distributed by New World Computing.
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*****DOWNLOADED FROM P-80 SYSTEMS (304) 744-2253
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