174 lines
9.9 KiB
Plaintext
174 lines
9.9 KiB
Plaintext
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GAUNTLET II
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GAUNTLET II is a port of the popular arcade game from Tengen (a division of
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Atari Games) and Mindscape. This wild and colorful program offers excellent
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graphics, animation, and sound effects; digitized voices; 100 dungeon levels;
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all kinds of monsters, magic, and puzzles; two-, three-, and four-player
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options; and joystick and keyboard control. According to Mindscape's press
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release, GAUNTLET II is not copy-protected -- a claim that turned out to be
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false. (This review is based on the Atari ST version; Amiga and IBM-PC version
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notes follow.)
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GAUNTLET II continues the adventures of Thor, Thyra, Questor, and Merlin; it's
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the closest thing to DEMON STALKERS (Micro Forte, Electronic Arts) that we'll
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ever see on an ST. (While playing G2, it occurred to me that the original
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GAUNTLET might have been the inspiration for DEMON STALKERS.) G2 is a marvel of
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programming, and great fun to play. With 100 new mazes to conquer, a health
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meter that ticks off far too quickly, and constant combat action cluttering the
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screen, GAUNTLET II demands the save option that, unfortunately, is not
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included.
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G2 takes place in the Dark Dungeons, a nasty labyrinth that players assumed
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they'd conquered in GAUNTLET. Each maze has its own puzzle. The many monsters of
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GAUNTLET return, as do the treasures, potions, and magic. The goal of each maze
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level is to solve the puzzle, fight off the monsters, and exit to the next
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level. The goal of the game is to stay healthy.
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The Atari ST screen display consists of the scrolling maze of the current
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level. A maze consists of corridors and rooms and walls; certain walls can be
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shot away or pushed, while others move by way of a mysterious force. Each maze
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is loaded with traps, treasure chests, potions in bottles, amulets, plates of
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food, and a stunning lineup of monsters. The monster generators look like little
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houses; the number of monsters they spew forth is impressive.
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Monsters include ghosts, grunts with clubs, lobbers throwing rocks, demons
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spitting fireballs, sorcerers, super sorcerers, and acid puddles. Death appears
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as a figure in a black cloak. There is also an "It" and a "That." An "It" makes
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your player "it" -- that is, a major attraction to all monsters; a "That"
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removes a power, a potion, or 100 health points.
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To the right of the action screen is the status area: current level, score,
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items, and health points are displayed for each character. Health starts at
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2,000; it ticks down as you play and as you are hit by monsters. Plates of food
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and jugs of cider add health points.
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Under your control are any of four heroes. Thor the Warrior is great with a
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battle axe though poor with magic; Thyra the Valkyrie is good with a sword and
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has moderate magic power; Merlin the Wizard is poor at hand-to-hand combat but
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has excellent magic; and Questor the Elf is better with magic and just okay at
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hand-to-hand.
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In a one-player game, your hero is controlled with a joystick: The stick moves
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him or her in eight directions; the button fires the weapon; the ESC key uses
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magic. In a two-player game, a joystick in Port 0 performs the same functions,
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and the HELP key uses magic. Player 3 is controlled with the keyboard (Q, A, Z,
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W, X, E, D, and C for movement; left shift key to fire, and the control key for
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magic). Player four uses the numeric keypad for movement, the Enter key to fire
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a weapon, and the numeric 0 key for magic.
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Players 3 and 4 can use joysticks with the aid of an adapter available from
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Michtron. The device plugs into your ST's parallel port, and does away with the
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keyboard except for magic use.
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GAUNTLET II comes on two copy-protected disks, and supports a second drive.
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Theoretically, all versions of G2 use manual-based copy protection; indeed, the
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ST version does feature a documentation check. Mindscape tech service told me
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the disks can be backed up or copied to a hard drive, neither of which worked:
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Copies of Disk A always bombed out at the hero selection screen, and Disk B was
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completely inaccessible. Should you decide to purchase G2, consider it
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copy-protected, but don't throw the manual away.
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The graphics of G2 are so excellent and wonderfully realized that this ST
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version would be right at home in an arcade cabinet. The animation is fabulous;
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the sound effects blend perfectly. A digitized voice welcomes your hero to the
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Dark Dungeons, warns you of danger and death, and will make you laugh at its
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attempt to pronounce the word "repulsiveness." GAUNTLET II is one of the best
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arcade ports I've ever seen.
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All is not bliss, however. Health points diminish steadily, even if you're not
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doing anything; they diminish rapidly when lobbers hit you with rocks, or grunts
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pound you with clubs. The Grim Reaper alone removes 200 points, a tragic loss
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that can be circumvented with a timely (read: "immediate") magic blast. If
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you're the only player, there isn't nearly enough food. Two-, three-, and
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four-player games add more food, but then there are more heroes to feed.
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The lack of a save-game option really takes the shine off an otherwise
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outstanding game. Even if we overlook quickly-dissipating health points, there
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are 100 maze levels to conquer; and although you can reach Level 6 by way of
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exit on Level 1, it doesn't help. G2 is a difficult game, not so much because of
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the puzzles, but because it's so combat-oriented: There are an awful lot of
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monsters, and many mazes include _every_ type of monster.
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Still, GAUNTLET II looks and sounds so great that I'd be remiss if I didn't
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recommend it. Expect a tough game. Expect to have fun. Expect to do a lot of
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restarting.
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AMIGA VERSION NOTES
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GAUNTLET II on the Amiga is every bit as wonderful as it is on the ST. The
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graphics are deep and richly colored, the scrolling is smooth as can be, and the
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sound leaves nothing to be desired. There are so many hot, state-of-the-art
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arcade games available for the Amiga that it takes something special to grab my
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attention: GAUNTLET II is _very_ special. I used an Amiga A500 with 1M of RAM;
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the game only requires 512K.
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GAUNTLET II is certainly fun in one-player mode. However, as the Atari ST
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review points out, when you die, that's it: You're thrown back to the opening
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configuration screen without a save. But if two or more people are playing, the
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lack of a save-game feature suddenly becomes comprehensible: You don't _have_ to
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save a game. As long as one member of the group is alive when you die, the
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remaining living member(s) can pick up your objects (keys, potions, special
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items), and you can return to the level you died on with a new life (and no
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objects). Not only can you return to where you left off, but you can also select
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a different character; if you had a hard time keeping up as an Elf, you can
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reincarnate as a Valkyrie. Your strength is back up to maximum, no matter who
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you return as.
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GAUNTLET II is one of a new generation of multi-player games that really
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doesn't show its stuff in one-player mode. You simply die too quickly to get
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through many of the 100 available mazes. But with one or more companions, you'll
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find yourself well into the game before you can say (along with the digitized
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voice), "Valkyrie needs food! Badly!"
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The Amiga version comes on one copy-protected floppy. You can't make any
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duplicates of the disk, but you can leave the write-protect tab on, thus
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virtually insuring that no accidental writes will destroy the disk directory or
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files. You have to find a keyword in the game manual, as well. The peripheral
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enabling the connection of two more joysticks via the parallel port is also
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available for the Amiga. The game is in full, high-fidelity stereo; if you have
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a stereo system nearby, plug it in and turn it up for some amazing sound
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effects!
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Complaints? I can't really think of many. The onscreen characters are a little
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difficult to control, particularly if you're trying to travel at an angle. I
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wish it were possible to use the joystick for magic control, instead of the
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keyboard. Other than that, the game's fast enough to hit the action hot spot,
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but complex enough to require some careful, cooperative strategic thinking. It's
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really a blast to go back-to-back with another player and shoot it out with the
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monsters...Butch Cassidy and the Sundance Kid, here we come!
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IBM-PC VERSION NOTES
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Mindscape must have put lots of work into making GAUNTLET II as much of a
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showcase on the IBM as it is on the Amiga or ST. The graphics are just as sharp
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and vivid in VGA mode as they are on the Amiga, and the scrolling's almost as
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good. Gameplay seems identical across all formats.
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The program comes with support for CGA, EGA, MCGA/VGA, and Tandy 16-color
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graphics, and requires a minimum of 512K of memory. There are two 5-1/4" disks,
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which can be exchanged for a 3-1/2" disk at no charge. Play is accomplished via
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a mouse or a joystick, but control is virtually impossible using the mouse.
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There have been reliable reports of incompatibility problems with certain
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PC-slot/joystick/clone combinations, so be sure to obtain a clear statement of
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return/refund policies from the seller.
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I've heard a rumor that the game uses the "RealSound" software sound
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improvement system, but there was nothing on the box or in the game
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configuration screen to indicate its presence. While sounds occur at the same
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points across all versions, the digitized voices coming out of the IBM's little
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speaker are barely comprehensible; the booms and crashes are, of course, thin
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and tinny.
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Excellent gameplay, hot graphics, and the multi-player feature are all
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available in the IBM-PC version. So if you can live without good sound, GAUNTLET
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II for the IBM will deliver endless hours of satisfying play. I sat down with a
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friend intending to give him a brief tour, and in spite of ourselves, we were
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hooked for over an hour. Just be sure not to fight over that last plate of
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turkey on level 18!
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GAUNTLET II is published by Tengen and distributed by Mindscape.
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*****DOWNLOADED FROM P-80 SYSTEMS (304) 744-2253
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