102 lines
5.8 KiB
Plaintext
102 lines
5.8 KiB
Plaintext
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FIRE KING
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FIRE KING is a strategy/arcade/role-playing game written by Micro Forte,
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published by Strategic Studies Group, and distributed by Electronic Arts. FIRE
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KING is more or less a clone of DEMON STALKERS (also from Micro Forte), and
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features excellent graphics, animation, sound, a two-player mode, a save-game
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option, lots of magic and monsters, keyboard and joystick control, and no copy
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protection.
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The major difference between FIRE KING and DEMON STALKERS lies in the story In
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DEMON STALKERS, we knew we were headed to a Level 100 confrontation with the
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demon Calvrak; in FIRE KING, there is a mystery to be solved. A minor difference
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is that FIRE KING does not proceed from level to level; rather, it moves through
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mini-adventures. True, each adventure has multi-layered areas to explore and
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conquer. But once you've completed a section, you'll be given your next
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assignment, which is actually another part of the overall mystery. The basic
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implementation of the game has been lifted from DEMON STALKERS. As we'l see,
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this was a good idea.
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Four powerful mages maintain the harmony of an unnamed land by controlling the
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elemental forces of Earth, Air, Fire, and Water (the Fire Mage being the
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undisputed King). During a meeting of the mages, violence erupts and the Fire
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Mage is killed by a Death Beast.
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The Beast itself is destroyed, but as the remains of the Fire King are being
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sealed in the catacombs, another Beast appears and takes control of the land.
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Monsters overrun the town and surrounding area, the Wind Mage is under attack in
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his tower, and the Earth and Water Mages have disappeared. Your goal is to
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descend into the catacombs beneath the Town, find a pair of artifacts, destroy
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the Death Beast, and restore peace and harmony. However, destroying the Death
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Beast reveals a tantalizing mystery -- one that will take you to many strange,
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interesting, and deadly places.
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From the Character screen, you can select any of six adventurers: Brodric,
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Hubert, Sally, Mungo, Emily, or The Shadow. Each is rated for Strength, Armor,
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and Magic; each is equipped with a crossbow that never runs out of arrows; and
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each has seven "pockets," inside of which as many as nine of the same kind of
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items can be carried, used, or dropped.
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Along the way to solving the mystery, you'll find -- in addition to gold and
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food -- many useful items: keys, books, bombs, scrolls (not all of them good),
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magical boots for speed and walking through walls and fire, and magical rings of
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heroism and invisibility. Jewels and mirrors are needed to destroy the Death
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Beasts; helm, belt, and wand relics increase Strength, Armor, and Magic
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attributes; "supershots" are special 5-shot, armor-piercing arrows; and death
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spells destroy monsters and vortexes.
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The monsters include rats, wraiths, guards, mages, boulders, spiders, and
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slimes. They drain your health points on contact, and are produced by bubbling
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pits called vortexes. Some monsters (such as the green slimes) are
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indestructible, and most all attack in groups.
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FIRE KING is a big game with much to explore: The Town has upper-level parapets
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and several lower-level catacombs. There is the Fire King's Palace, the Water
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Mage's Underwater Fortress, the Wind Mage's Tower, the Earth Mage's Hall, Mount
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Deception, the Blistering Sands, the Fields of Fire, and the Molten Hills. The
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inside of the game package has a map of the land and an overhead view of the
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Town.
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The C64 screen displays these areas, and scrolls as you guide your adventurer.
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Entering stairways will take you up or down to other levels, as will pushing
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against the edge the level you're on. Other levels can be reached by shooting
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away crumbling walls, or you can swim in sewer slime, pull on levers, jump into
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pits, be controlled by a magic eddy, or get sucked into a whirlpool. You must
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explore the Town, descend into the catacombs, and destroy the Death Beast before
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going further. Although this first part of the adventure is not particularly
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difficult, there is a walkthru in the instruction manual.
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FIRE KING is controlled with a joystick and the keyboard. The joystick moves
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your adventurer in eight directions; the button fires your crossbow. The "S" key
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accesses the Main Menu, where games can be saved and restored, a level can be
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restarted, all doors can be opened, sound can be toggled, and (in dire
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emergencies) you can be returned to your lodgings.
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The "Commodore" key is the Pocket Select key, and it brings up a small menu
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that lets you use the joystick to cycle through the pockets, after which items
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can be prepared for use or dropped. A double press of the Pocket Select key will
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automatically use an item -- a death spell for example; other items (such as a
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supershot) must be set first and can be used once you've returned to the action
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screen.
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FIRE KING, which is the first SSG publication of a game from another compan
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comes on two disks, both of which can be copied. Anti-piracy protection consists
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of "The Oracle's Mystical Cypher," a codewheel that you'll need on completing
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each mini-adventure.
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Other than minor differences in implementation, as well as those demanded by
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the story and setting, FIRE KING looks and plays the same as DEMON STALKERS
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(although it is in no sense a sequel). DS was a blast to play, held my interest
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through 101 levels, and featured one of the wildest and most frantic action
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screens in 8-bit gaming history. FIRE KING does not slight arcade action, and it
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expands on the DS idea by way of an intricate and involved mystery. Graphics,
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animation, sound, and gameplay are excellent. If you liked DEMON STALKERS,
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you'll like FIRE KING. And even if you've never heard of DEMON STALKERS, you'll
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still like FIRE KING.
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FIRE KING is published by Strategic Studies Group and distributed by Electronic
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Arts.
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*****DOWNLOADED FROM P-80 SYSTEMS (304) 744-2253
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